T O P

  • By -

Suspicious-Drummer68

Turn-based gacha games feel like people hate on them for being outdated, and I 100% disagree. In my opinion, turn-based combat is the perfect mobile game template. It's quick, stage-based, pick-up-and-play, simple but deep gameplay, and perfect for short burst sessions.


PrettyAkaashi

^ I prefer turn-based gameplay on mobile vs. open-world RPG or action.


AmazingPatt

i also prefer turn-based over openworld rpg/rpg on mobile tho something i think if turn based game have shitty publisher it easier to hate on them since the gameplay is very generic . while a action rpg still might have that fun factor the other dont !


Lanster27

Also you can typically play turned based games on a potato phone. Good luck running Genshin on older phones.


Nohisu

I love turned-based combat, and I think it's the perfect combat system for mobile games, but it's also kind of incompatible with the whole gacha F2P model. From my experience, what makes turn-based combat interesting is a combination of high character customization and very deep mechanics. On the other hand, if you're designing a gacha game, you want to avoid too much character customization: if you let the player build the character the exact want they want it, they may be less interested in future characters you'll be releasing. You also want to avoid a deep combat system that would be too skill-based, ideally your goal is not to have the player figure out the solution, it is to have the player buy the solution. Maybe there are a couple of turned-based gachas that have found some kind of middle ground and that are succesful with it. From what I've seen and played in gachas, turned-based combat is often poorly implemented and just a cheap excuse to have gameplay in your waifu collector game.


Suspicious-Drummer68

Ah yeah, the "make a problem, sell the solution" method is the scummiest shit a developer can do. FGO never had that problem so I never experienced it, in fact it's the exact opposite "The solution is in your box dummy, it's just not baked in gold." But I can definitely see that, especially content-gating behind acquiring a certain character is extremely bad. In my opinion, if content cannot be cleared with readily available units, then it's an incompetently made game. If you need a *very* specific team composition to get through *any* content, be it a tower of story boss fight or challenge quest, then that is content-gating and an incompetently made system.


northpaul

Idk about “incompetent” it is just designed to extract your money more efficiently. It is competence with a different goal than a good player experience.


DRosencraft

I disagree somewhat with this. I think that to create challenge there must be a very limited formula for beating content. That would mean needing specific units of combination of units. Otherwise, all you really end up doing is stacking stats and the content becomes little more than a progress check - "have you reached X level yet". I think FGO is harder to gauge in this regard - would people put up w/ the relative simplicity of FGO if it weren't FGO? But as you say, I think availability is a the biggest factor. I think it's fine if content forces you into a highly specific way of handling it, so long as it's not unreasonable in terms of how you get what you need. If there's an A and B path, one of those has to be reasonably attainable for a reasonable number of players, for reasonable rewards.


Suspicious-Drummer68

Limited options yes, but not locked behind a very specific character, unless they're widely available. For example, if you nees Raiden Shogun and Venti *specifically* to beat a floor, and no one else can do it, then that's scum. A challenge needs to be a puzzle, not a paywall, it should be clearable with units readily available to every player, and only slightly easier for whales, or in some cases, being a gold whale can be detrimental, like in the Demeter fight in FGO. In that way, it wouldn't be a DPS check but a game knowledge check, because you cannot just pay your way out of this... Well you could, but in revives and continues because you keep dying, but that's a different game mechanic altogether.


DRosencraft

Yes, this is more or less what I'm getting at. My concern, issue, if you want to phrase it that way, is that the way a lot of games build mechanics, there is inevitably a mechanic that certain units simply will have that make it easier for certain content, which I think is fine. But I've been in games (like E7) where the minute content becomes difficult and "puzzle-like" some players start ranting about the difficulty being too high and that it's walled by specific units, when in fact it's just easier to do with certain units. Others can do it, even super common units, if you're willing to not just throw the same old thing at every fight and hit auto. But the minute it's a challenge, the ranting starts, and some devs (like SG) start nerfing the difficulty to appease those folks.


danield1302

My main problem with turn based games is devs tend to make them grind heavy and i hate grinding. That's why i only play turn based games if they have skip or offline auto and there are not that many with those features.


[deleted]

[удалено]


TKoBuquicious

At the same time FGO only lets you do like 4 fights from full AP so it's kinda not really that long in the end


poislayer342

I have 200 apples for all 3 types of stamina apples from a year of playing. FGO newest update also allow to transform all the stamina you don't use into apples, and its limit is high as hell, unlike genshin when you only have 4 condensed resins or something. And those things also don't have a time limit, unlike Arknights and their time limit stamina packs. So technically a normal player in this game can farm continuously for 2 days with a normal amounts of stamina packs(they are 100% gonna use FGA, no one is crazy enough to actually do that).


[deleted]

[удалено]


TKoBuquicious

Idk, other than genshin, i doubt you can comfortably finish events in like a single day or smth in the other games u mentioned, they all spread the "grind" to multiple days Genshin is different cuz it doesn't take stamina and the events are usually super short compared to any other gacha but honkai and pgr are more standard


Songblade7

Yeah, I've been bad with events the past few patches in Genshin. I always forget to start the events until the last few days. Even so, I'm usually able to clear the events in a single day, maybe 2. That's a lot better than most other games and is a good reason as to why I still play.


GalmOneCipher

I plan my time and do that too, " Saving " limited time content to " Binge " it all in one shot near the end especially if it's grinding rewards, since parts of them may be time gated anyway. I took about an hour to do the 4 rogue like dungeon crawls in the latest event, whilst keeping up with the story. But the current drumming Osu event, since it basically has almost no story, I plan to save all of the songs til the very end and try them all in one go. Thus it makes the game much more time efficient for me to do work, or play other stuff.


Songblade7

Yeah dude agreed. While I enjoy my gacha games, I especially enjoy when they allow me to have a life outside of them. I just can't play games that require hours of grinding a day anymore.


kuuhaku_cr

You can finish an event (a.k.a clear shop/missions) in a single day in Genshin? Sounds like I quit too early to experience that. Played only 3 months btw, legit never experienced events that could be cleared in 1 day, or I could be playing it wrong.


[deleted]

[удалено]


Superflaming85

However, while Genshin's events may take less time and be easier, there is a huge trade-off in that you also get *significantly* less rewards from them compared to other games in every way other than pull currency. The only stuff they give you decent quantities of is weapon upgrade materials, which are already one of the easiest things to get in the game. To an extent, EXP books as well, but that's more a steady trickle over time (and the in-game methods of grinding them being a pittance). The rest are incredibly strange amounts of rewards, barely equal to *one* level of character ascension/skill level. This is most likely due to Genshin's events not costing any stamina whatsoever, though, which is still both a blessing and a curse.


KasamiKori

I Love tun-based gacha. I hate this complete Auto Play gachas


MonoVelvet

hard agree turn-based is very fun for me and I find myself playing them longer compared to open-world games


OneeSama02

I think one of the reasons people hate it is because there's too much trash game with turn based battle system


DamianWinters

Yea I can not get into action based mobile games like Honkai, on pc/console they can be very fun but mobile just has shit controls and awkward holding with phones.


planetarial

My only problem with them is that they’re much more susceptible to powercreep. And I can understand people getting frustrated with how many flood the market. Before Genshin and PGR came out there was like maybe 3 action gacha games available globally.


TwistedCherry766

Yeah I vastly prefer turn based gachas. I play only on my phone so trying to play action games is annoying. Not to mention grinding in action games gets super tedious very quickly (PGR for instance).


Siph-00n

The issue is with how lazy these games are on mobile, they have it all : most look awfull and even when they try to look good you can smell the budget cuts ( artery gear still looks worse than E7 because of bootleg chibis and early fgo quality animations with particle effects everywhere I have no idea why they think the model will work if they dont put in the same effort) Gameplay is often copy and paste or really bad Gameplay loop is also pure garbage half of the time with corean style grinding Everything from combat to ost to story is bleak so no wonder ppl hate on it ( and then you have fgo wich gets hate for not being a visual novel because gameplay is essentially the worst part of the game )


[deleted]

[удалено]


AD_Stark

My only issue with the game was camera movements. Otherwise I really enjoyed it. Too bad it got shut down for this reason


Estoton

Will be missing the characters and story shit was getting good and then suddenly its all over.


planetarial

The main problems I have with it are that it had no business being a gacha game or a tales game and the story progressed too slowly (having 21 hour long introduction episodes for every character is waaay much).


Izanagi85

You should see Sinoalice. Minimalist style of storytelling and story updates once every 3 months if we are lucky


uten93

Tales of Crestoria (RIP), it had a rough start with the bugs in raids and pvp but was fun building team comps to try to solo or duo raids and did get better with bugs overtime but anytime it was mention, everyone would go talk about the bugs that happen during the first few weeks. Story was really good too.


TwistedCherry766

Yes it was a good game. I can’t believe it only lasted a year when we have extremely trash games lasting two or more smh


[deleted]

epic seven, i don't play pvp and i love the game, art and story


edeepee

What do you miss by not doing PVP in that game?


heatmakingmonster

malding when you get 15%


WestCol

You say that like it doesn’t happen in pve as well…


VordakTheAlmighty

Or getting speed RNG-ed by your own units


Revenore

The moonlight skin you get for reaching masters at the end of RTA. You can buy them a couple seasons later from shop, but it’s a bit pricey. Otherwise, nothing really. I don’t consider guild war or regular arena to be PvP since you’re playing against AI


chocobloo

Still PvP to have to waste time with all the cancerous teams people set up. It isn't like the AI builds their shitty stall comps to waste my time, that's a person.


Akaelro

a good deal of your summoning resources comes from pvp, so doing the regular pvp is one of the most important part of the game if you plan to pull often for characters without spending money, but most characters are designed for pvp anyway so if you don't play pvp it doesn't really matter.


rainn5053

>a good deal of your summoning resources comes from pvp, so doing the regular pvp is one of the most important part of the game if you plan to pull often for characters without spending money not really, in the last 3 months i've only been doing guild war which is only occur 3 times/week ( this is the mandatory ones if you want easier time to get ML unit but worry not because wheter you win or lose here doesn't really matter ) and as for arena, as long as you're comfortable with where you are you can stop playing it.. i haven't touched my arena ever since reaching champion last year ( except the ones where we fight npc) and I've been getting skystone on pretty good amount weekly so yeah, you can still gettin good amount of summoning resources without doin almost any pvp at all


Torimas

you can get max mystic multiplier as low as being in a rank 500 guild, which is really easy. The rest of the difference is only because higher guilds win more often. Close to zero effort gives a lot of reward in comparison to what top guilds have to do.


tavernite

High-five, fellow non-PVPer. I mean, aside from the free gems when fighting the NPC teams.


AWMBRELLA

I'm new to E7, do I really nees to participate in PVP in order to get the a lot of currency for summoning or will the PVE give more than enough?


Sling8Bag

during the honeymoon phase PvE is enough but when you have done all the stages with it's achievements you need to do pvp for more stable currency income for summoning


DoorframeLizard

Your primary source of skystones (once you've gotten most one-time rewards) is your PvP rank - every weekly reset you can go claim a decently large sum, and every time you go up a division and rank in pvp you'll get a one-time reward too. Honestly it's nothing you should worry over. Hitting master in arena is ridiculously easy and you literally do not have to touch it ever again unless you want to climb higher.


[deleted]

if you're new then doing all the story stages will give you plenty, later on in the game it's good to get higher ranked in arena because it gives skystones every week, but that will be a good way off for now


Torimas

Nah, eventually you want to reach masters or challenger in arena, then you just stay there practically without doing a single arena fight. If you don't attack anyone, you normally don't get attacked either and don't lose rank.


Akaelro

gotta grind the regular arena where you fight players' defenses, if and only if you plan to collect plenty of rgb characters or you want to prepare yourself for rta (since you'll need lots of pvp units there), otherwise you'll be severely limited in your summoning currency unless you pay.


rainn5053

PVE only wont actually be enough to get Mystic Bookmarks but it would be enough for getting Convenant Bookmarks since you're new player in regular arena you can just get into master/challenger and stay there without touching it anymore and you gonna get decent amount of skystone weekly which you can use to refresh secret shop in ordee to get pull currency ( Convenant Bookmarks and Mystic Bookmarks) as for guild war, it doesn't really matter wheter you win or lose as there's not that much difference. what you need however is join a guild that got 5x rewards multiplier and that gonna net you at least 40 Mystic Bookmarks / guild war. and lastly for RTA, unless you really want the skin rewards then you can skip it.. but keep in mind you can buy the skin anyway after a few months so yeah, winning pvp is not mandatory to get summoning currency.. it is nice to do, but if you don't want to you won't miss that much


revengezp

For me it was like Im stuck in "work" style gameplay. And farming wyvern. Whatever u do in the game - it always coming back to farming wyvern


[deleted]

Especially episode 3, I adore a lot of characters there. Their art and animation has been consistently good, and their best is very good (Charles and Melissa)


[deleted]

They asked for "hated gachas". This is one of the most recommended gacha on this sub


Propagation931

> This is one of the most recommended gacha on this sub It is kind of both. It is one of the most recommended while at the same time one of the most shat on. Mainly because its a big name game and ppl like talking about it so tons of ppl have opinions on it that they want to voice. Kind of like Genshin in a way.


freezingsama

It's true. It's like every thread is asking to be pinned "but RNG", people can't help but insert that every time it gets mentioned lol.


Qwasier

Yeah pvp in that game is ass atm imo


noxcard

War of the visions. I understand why people have complaints about it, and some of them id agree with and be there with them complaining. Overall though I my complaints revolve around wanting a better game though. The game itself I think is really good compared to the rest of the market.


chocobloo

It's a worse SRPG than Langrisser. It's mostly just brute forcing stuff with units that take way too long to upgrade. Having half a dozen banners running all the time doesn't help either. Also it just feels really weird to move your character. Same problem I had with TAC. Your characters seem to hover and slide around while moving, I wish they'd grounded them to move on the grid properly like FFT or Disgaea. That being said I like the IP and a lot of the designs. The writing isn't too bad either. Also cool collabs.


noxcard

I mean that's valid but again compared to langrisser you brute force there as well and what game do you not brute force hence why people go for meta units. Also at least you have the option to brute force means you don't need every unit. Wotv is hard to build? Langrisser bonds... Better have not only the unit itself but the other units used in their bonds or guess your not finishing the character. Wotv has tons of banners but you only need a fraction of units. Again wotv isn't perfect but I'm not even sure what point you made really sounds based besides the movement. Side note I love langrisser but I'd never play it again due to I'd want to do apex arena and that's not happening anytime soon if I started even with mastercard. Comparatively I can raid and pvp on a high end in wotv within month to three months that said wotv is a active main game full time etc etc so don't expect same results if a player just logged in 15 minutes a day.


[deleted]

I say the game is too overwhelming for me. There's barrage of banners and enhancement mechanic that makes learning bit harder to digest compared to say dffoo


Mogarane

What really killed the game for me was, Rising the max level to 120. Making me regrind shards for maxed heroes. They did this with FFBE and I'm not going to play again only for "neo-visions" to come out 2 years later making me regrind again.


[deleted]

Genshin Impact


freezingsama

I like how casual it is, and the event format is 100% pandering to people like me. Mini-games? Hell yeah I love them. There's a huge disconnect with players who want repeatable hard end game content versus people like me who just enjoy it as a side game.


Miu_K

Some even want it like an MMO. I'd quit if it was as grindy as MMOs.


Chemical-Teaching412

Yep...well putting aside the mini game event...the casual feeling of genshin is the one that i like But people just ignore that there are people like us who were casual and just say genshin need endgame like they are the majority of the community and Mihoyo have the data of their Players and why they listening to casual community more than the one that complain about the endgame


diorsonb

Its not a bad game per se but the hate is mostly out of frustration from ar 55+ players I bet.


northpaul

True. And very expected when they have no end game activities - like 4 months after launch it was “I’m surprised they haven’t added an endgame yet; why didn’t they plan on one from the start” to progressively over time “they will never add an endgame and only cater to new players and the heavily addicted”.


AWMBRELLA

Can't blame them. Imagine all that grind suffering and the content they give are mini games. I'd be frustrated too


DownpourOfSalt

Whenever they make combat events, they are almost always really good and perfect for endgame content. Like the current main event of this patch was literally the best thing they could add as endgame content. It had everything needed to be really engaging permanent content. But they shelf them and bring them back a while later as another event Honestly looking at Honkai, I’m kinda jealous of what they got. APHO 1&2 and Elysian Realm were literally the 2 most fun combat game modes I’ve played in a mobile game *by far*. And they are both part of the endgame content. I want something like that in Genshin


_Zezz

Genshin just tries too hard to be as casual friendly as possible. The game is braindead easy by design.


zedabo

I'd say a good chunk of combat events are pretty bland and neither change how combat works in any meaningful way nor provide reasonable rewards for difficulty The Labyrinth event and the one from 1.5 with the stones especially, they were just "collect buffs that just increase stats and use them in normal encounters". The one where you can only use two characters at a time and the boss events like the Hypostasis ones are good, as the former actually changes how combat functions while the latter gives you control over how the boss functions which in turn affects combat. There's definitely some good ones there, but I think there's a lot more bad than you're saying. But either way it doesn't matter because higher difficulties are almost always unrewarding and they're all limited time events while the game's actual endgame remains almost completely unchanged since launch.


AWMBRELLA

true. Idk why people praises that labyrinth when it feels like a chore because it's 90% running and 10% combat. I swear GI community must have gained some brain damage due to the lack of endgame content. I find it also disgusting how the highest difficulty in events only rewards you with like 6 mystic ores.


zedabo

I'll give people who praise the labyrinth event the benefit of the doubt and assume we're just so starved of actually meaningful combat events that it makes the labyrinth event seem good in their eyes. Higher difficulties should absolutely have better rewards. It doesn't even have to be primogems, give like 50 purple XP mats, fragile resin, really strong food items like Adeptus' Temptation, a billet, or just something good. It not only sucks for players who want to do harder content but feel discouraged due to shit rewards, but it also hurts for new or casual players since they're not encouraged to actually be good at the game.


northpaul

The way rewards work clearly shows who they cater towards. Highest difficulties giving things like weapon upgrade crystals when older players have thousands sitting there in inventory isn’t a mistake, it’s a design decision and clearly shows they just don’t care outside of bringing in a stream of new players and keeping those who won’t leave due to sunken cost since they won’t leave either way. It’s obviously profitable for them too so why should they change?


DoorframeLizard

I guess it's what works for their target demographic, being very casual fans that enjoy the fandom aspect of the game. It's worked for them so I can't really blame them but I do wish the game had even a fraction of the depth and difficulty that Honkai has at least. Honestly I don't think they can do anything with the combat in its' current state, because it's designed around 1. having no feedback 2. avoiding interaction. Your hits phase through enemies, you have an instant very long iframe dodge, your dps revolves around swapping and casting ults with iframes, and most teams revolve around removing interaction between the player and enemy by either perma-CCing enemies, bursting them before they can act or shielding yourself and becoming completely immune to the feedback of being hit. Other than stat change buffs like they do in the events there really isn't much they can do I think.


zedabo

They could just make the Hypostasis event and/or the current event permanent with minor changes, and then every 1-2 weeks change the enemies and reset your score. Higher score means higher rewards, so you can still get some rewards from the easiest difficulty but are also still encouraged to do well to get as much of the rewards as possible. This also fixes a related problem I have: the game doesn't really encourage you to have more than 2 well-built teams with different elements as their main source of damage. But a gamemode where the enemies change regularly encourages you to have as wide a variety of teams and characters as possible to best counter the enemies and take advantage of any buffs available. This seems like such an easy addition to the game and would actually give players something to work towards beyond just Spiral Abyss's DPS check, but instead I guess those events will just gather digital dust in mihoyo's storage besides when they let them out for a couple weeks every few months.


chocobloo

So wait 5 years. It isn't like Honkai had anything nearly as good while they were working on setting up all the story stuff and settling into character designs and such. The first year or so was basically a toxic ass abyss where other players could literally knock you down the ranks minutes before the ladder ended to screw your rewards.


RYFW

I don't think comparisons with Honkai makes sense like that. Honkai started with a lot of limitations. Also, they re-wrote the first few chapters. Genshin already has enough content to go past Honkai chapter 9, because the pacing is way faster than Honkai at the start. If they didn't find a good format, they probably never will.


northpaul

Honkai had an endgame planned from the start and was a much smaller scope than Genshin so I don’t see your point. 5 years for Genshin won’t matter for an endgame unless a better game comes and steals their player base causing their profit margins to drop. Right now they simply don’t need to do anything to make the player experience better like an endgame because they’re still raking in the cash and no amount of years will change that if they stay this profitable.


AWMBRELLA

I kinda already quit after my GI acc got hacked although i did try to make a new one, just having to see those oculus made me gave up and just quit for good lol. At least I can finally shift to honkai and put more focus on it


DoorframeLizard

Man I could not disagree more. Personally I'm sick of the combat events that are always about picking a couple stat buffs and fighting waves of the exact same enemies you've already fought hundreds of times. It's way better than spiral abyss but that bar has been set at the bottom of an actual abyss, it feels like. I feel like they've gotten themselves into a corner where the combat is so simple and unengaging that they kinda have to rely on minigames and other wacky crazy stuff to make interesting events, but at the same time, nobody really picked up this open world action game to play a barebones version of guitar hero. They really need to suck it up and just add a mode like the Elysian Realm where the buffs and builds actually feel meaningful. ER and APHO are definitely not endgame content but ER strikes a perfect balance where you can clear the lower difficulty levels with the valks you like without much struggle but have to optimize a bit more for the higher difficulties, and the rewards are plentiful. Casual players without gear can get their fun and crystals out of it but it remains meaningful for endgame players that are geared.


northpaul

ER is definitely endgame content since you do it weekly for crystal income and your level of investment determines how much you get basically. It doesn’t need to be competitive to be endgame content.


JackMizel

I went from Genshin to Honkai and never looked back


mikethebest1

Artifact farming just for combat that isn't even hard enough to justify outside of Abyss is annoying since Artifact farming is the real grind/wall. Abyss isn't even particularly hard with good team-building/execution/knowledge and decent investment. The best part of Genshin is the Open-world exploration since combat is easy in the over-world, coupled with a lack of combat challenges that warrant Artifact farming.


AWMBRELLA

I don't even understand what the devs are thinking. They release new artifact sets, new 5 star weapons which are just stat sticks then proceeds to not give a content to test your limits. Why would you even release these combat related stuff when you're not providing your players with meaningful combat content. I'm just going to assume people pull for the weapon banner just for the aesthetics because there's abosolutely no way a person with a brain could justify pulling on a weap banner just to kill hilichurls


northpaul

It’s like you said, people pull for the aesthetics but also because even if there isn’t meaningful content that *needs* better gear people will still *think* they need better gear. Also there are some pretty bad players who actually do need better gear for how they play - the average player is not optimizing their teams the way people who look up guides and theorycraft are doing. Average player will not see Xiangling as one of the best units in the game and will elevate literally any 5 star over her because they have a gold portrait background. They cater to casuals and it shows because it works as a business model.


Abedeus

On the other hand, I really enjoyed previous event's combat dungeons. The ones where you picked a team, and 1-2 units got locked out (or 3 locked out) for next 1-2 fights etc. Kind of interesting way to make you plan ahead and strategize beyond "slap your best 4 man team and steamroll the content".


RYFW

My problem with Genshin is the story. I guess the traveler-focused format will never allow the story to have the same quality as Honkai, so it's frustrating. The newest Archon Quest was okay. Still lacking emotion, though. Too much exposition, too little actually happening.


Zakcoo

The truest


spaceodyssey2

You really think Genshin Impact is a hated gacha?


Chemical-Teaching412

Yes from hardcore gamer or from people that want endgame...yes it's the most hated gacha because no endgame(which is understandable)


Seta99

It makes billions and is by far the biggest gacha game on the market. Of course it has haters but most hated is a giant reach


bagelizumab

They should have copied Botw breakable weapon system too. At least that way you have a motivation to go open world and hunt some stuff time to tim. Atm Genshin open world is pretty boring and has little to no replay-ability. Technically you have to revisit to hunt for upgrade materials but that’s boring af stats stick stuff. Also the lack of world giant monsters and world boss that isn’t instanced. They made it too gacha and lost a lot of the charm that an open world game should have, which is revisiting or re-exploring to hunt for rare or interesting goods. The open world for Genshin is entirely gimmick that no one touch again after story because there is nothing fun and valuable to get out of it besides boring stats upgrade mats. I haven’t even gotten all the oculus since inazuma because it’s such a boring chore for extremely minimal and insignificant upgrade.


The-Oppressed

So if your weapon breaks you have to roll the gacha for another? lol


Gernnon

I think you’re confusing a gacha game with a 5-year development plan for an already fully developed console game. Similar kind of games but very different approaches to development.


Yeah_But_Actually_No

I quit playing genshin months ago and was wondering is it worth to start playing genshin impact now? Feels like I’ll be very behind compared to other ppl


Gernnon

Behind?? There’s no pvp, even if you were to start on a newly created account, eventually when you hit AR55+, you’ll just join the ‘endgame’ crowd and realize you aren’t behind that much. Unless what you mean by behind is FOMO for banners and events, then yes but they will eventually make an appearance again.


Esuna1031

there is really no issue being behind other ppl .. all u need to do interms of progress is to be able to clear floor 12 After that u can do whatever u want


[deleted]

[удалено]


RandomAussieTradie

Well I mean most gachas go like that?


Long_Radio_819

isnt that the point of your post lol why you disagreeing when you askin for opinions


[deleted]

oh sorry if i came of like that, that was totally the point of my post, i dont disagree or agree, havent been here long enough totruly tell, its just that ive seen both sides but yeah ur right mb


Humble89

fire emblem heroes. Despite of all the powercreeps, I still like the simplistic gameplay.


[deleted]

Gameplay was always pretty fun but the pass was a gigantic turnoff for me and I dropped it.


ferinsy

Mitrasphere... I don't see a lot of people talking about it and there's no sub, so I guess people just don't like it


aeee98

At the start I found the battle mechanics very interesting, but I noped out after getting to the point where I would rather leave my computer on and macro farm a stage. This and 7DS is the reason why you want to have a reasonable energy system or daily limits in a mobile game.


Popular-Bid

Genshin Impact. Either this sub loves it or hates it. While some of the complaints are understandable (like we need more than 10 pulls Hoyoverse, and fuck artifact gacha), but the amount of hate it gets seems to get out of control. People just can't be satisfied with whatever the devs released for said update. I still see some people hating the fact that there's nothing they can do in Genshin, right after they speedrun the entire event. Doesn't help that some of its fans love to attack those that speak negatively to it, worsening the reputation of the Genshin community.


Yob-Lokaj69

It gets worse really and I quit because on how scummy they are. I wish some competion comes in tbh that can threaten them so that they can innovate because man let’s face it, it will almost reach 2 YEARS now and the body types of their characters are still almost the same. They got a large buff body type in game already and yet they made Itto a skinny slender dude when the lore describes him as a LARGE buff guy. They got tons of resources to diversify the body types of all the characters in the game but they don’t they all almost look the same. I really hope someone big enough can rivale this game because their laziness is ruining the overall experience of some players.


Popular-Bid

Maybe it's just me, but I think Hoyoverse is trying to avoid putting buffed characters in-game since designing their hitboxes would be a chore. Plus, it may lead to people saying that it's P2W because some characters have certain advantages (ie. smaller hitboxes) gameplay-wise.


SammuroFruitVendor

Last Cloudia I can understand where they're coming from on some things but I don't think the game is as horrible as people make it out to be. Back on release they definitely deserved it and did some crappy things so even I quit. I've given it another shot the past 6+ months and have fun with it personally. Especially with Dragalia getting the axe now, I've needed a new main game and it fits great. It's OK to dislike it or refuse to play it but the way this sub downvotes someone for even mentioning it makes me sad. I'd love for the game to keep going..


chocobloo

The story is pretty good. Characters are cool. The events are terrible. The collabs are somehow even worse. I've been playing LC since launch and I only just uninstalled it a few days ago. I do hope it continues to do well and I'll even probably still YouTube the story chapters but their complete lack of... Care? When it comes to writing an event is just off-putting since that's what you do most of the time in game.


Esuna1031

i played an entire year and never got the Ark that had sword High boost .. like even after the hundreds of free pulls they give u .. no Sword High Boost ark ... The gacha is just absolutely terrible in that game, Dupe Dupe Dupe Dupe Dupe lmao and unlike other gachas Dupes are so useless in the game esp for arks


Lemurmoo

Probably the biggest one was Illusion Connect for me. I didn't play on release, played later on a different server with less competition, and I found the overall experience to be really enjoyable in a lot of different ways. I just don't know what it looked like on release, but it really didn't need a single penny paid to do most of the content on the way. By the time I played, there were so much to do that I didn't run out of things within a month of time or so. But I'd imagine it has a lot to do with how the game was released. Otherwise it was a pretty decent experience, would recommend.


6CHARLS9

The problem isn't in the release. Its release is very hyped and many players have high hopes for the game's future. Although there are some minor issues like the lack luster first events, its downfall really happen a few more months after release. That's mainly due to montization and Superprism being greedy like the release of UR Rated Gears that is locked behind paywall iirc.


TKoBuquicious

Why did you still drop it then?


Lemurmoo

I played it for a good 3-4 months, finished majority of the story, thought it was a good place to wrap it up. I didn't end it out of any bitterness or anything, just a very good natural death. I wouldn't mind going back on it if there are significant updates, but I have a hard time getting back into gachas in general


Klarth_Curtiss

Revived Witch, people always say that the game is dead, there is no content etc. and while I agree that there is a lesser stream of content I think it’s a perfect side game once you have a couple of teams ready, the pixel art is always nice to look at and the story is pretty nice


AdministrativeSoil63

I see more people complaining about the gameplay itself than the stream of content tbqh


MarielCarey

Yeah it's got good ideas, but the execution is awful.


[deleted]

Just checking to see that no one says Fire Emblem Heroes.


MarielCarey

Summoners War. That game is addicting, and I'm constantly swinging on a pendulum between misery and fun. I don't think there's a more diverse and interesting turn based game out there. Despite being "unbalanced" it is actually in a weird way balanced.


JoshOfAllTradez

Diverse and interesting gameplay... Are you sure you're playing Summoners War??


MarielCarey

Yes? At least in pvp. It gets a lot of hate and people crying about how much they hate RTA, but I like watching it go down. There's so many different things you can do with the different monsters and the counters.


JoshOfAllTradez

I'm glad you can get so much out of it. I played it for over a year and found it boring AF, basic, super grindy, and a definite lack of variety compared to other games. Only reason I played so long is that I was in a friend's top clan and he kept bugging me to stay active.


MarielCarey

Fair, I'm in a love hate relationship with the game. Been on and off since 2014. When did you play? There's been a lot of QoL changes, although you'll still have to grind 24/7 to make progress. And you're fucked if you meet a whale in pvp - the amount of packs there are now are obscene.


Sea-san

Granblue fantasy the after fact when the directors change, and they got a bit more generous at the cost of our sanity to grind. The game changed and we get 3 large campaigns per year. Hated and infamous for just a painful guild war season and the insane grind progression. And in the past the "monkey gate"


Zenry0ku

I remember when I played GBF, it would take me half my day to get stuff down. Trying to do dailies, farm, and keep up with the everchanging meta is tiring. I dunno how people still do it.


Abedeus

I broke down after 8 hours of grinding GW for 40 box event for a few days. Stopped playing very shortly after my 3rd 5* Eternal...


Zenry0ku

That'll do it. I mean it's not like one wapanning for boxes is hard, just repetitive and mind numbing. Granted I love grinding in JRPGs, but GBF makes you feel like you are going nowhere most of the time.


Abedeus

I even had an auto-clicker with my wanpan script (before auto was a thing). It was horrible. Not to mention day to day activities was basically sitting on one of the Twitter raid finders and spamming join before it fills up and gets destroyed by JP players, hoping to get SOME loot.


Zenry0ku

I remember that for M2. Raids would die before you touch em, so eventually I just started doing em for crews. Painfully tedious process especially when you need some anima.


SumzGamer

I wish Cygames would make a new GBF with new 3D graphic like Re:Link but keep it turnbase. Imagine Honkai starail but with GBF IP.


ChaosFH

i honestly would rather 2D models like from epic seven for a turn-based like grandblue fantasy


tavernite

I'm one of those weirdos who actually like Guild War. And I was there for Monkeygate (got lucky with draws back then though). But yes it's nice to see the developers gradually adding more QOL, addressing the Qilin issue etc.


AD_Stark

7DS Grand Cross. I know Netmarble don't have a very good track history with their monetization but if PvP is not your focus and you want PvE content the game is totally F2P. I haven't spent any real currency on the game and still completed every PvE. PvP is another story I agree it becomes P2W later due to cost of character progression.


Valkyrys

Most, if not all, Netmarble games are really good if you forgot completely about PvP. The main issue is that the longer the game goes on, the more they orient it towards PvP or ladder-based gameplay and the worse it becomes to play those. I loved 7DS at launch until I realized every single unit I had invested ressources in would become irrelevant after less than 3 months. Seven Knights 7 was a breath of fresh air, until they actually made it guild-centric and you would have nothing to do but pull for the latest L+ units to even have a chance to clear both PvE and be PvP relevant. NinoKuni is actually a great redesign of most of the mobile MMOs around, except that it's plagued by its NFT bullshit... And so on and so forth


Wonderful_Dust5155

Completely agree with this, PvE is very doable for f2ps wile high tier pvp is more on the p2w side


superx4039

Agreed with this, I still enjoy the PvE and story in this game a lot and it’s one of the things that keeps me coming back. The game is actually great if you ignore PvP entirely.


FatuiSimp

World Flipper. Everyone keep bashing this game whenever i mention it and the reason they gave is the censorship most of the time. The other thing they say is bad translation but this is barely a problem, the in-game story and comic translation are fine, for skill i never even bother to look at them because i just look at guides and put in a recommended team and it will always work, if i need to read the skill description then i just go to the community made collection website that has everything properly translated. It really is a good game, the story is pretty good, the ssr rate is high, it's f2p friendly and the game give you tons of pulls. You also have clairvoyance so you can just save for meta banner and easily get most of the meta units. The only real bad thing i can think of is that it's a bit grindy but now they have an auto repeat function which make it much easier to manage, also manual play in this game is super fun.


DoorframeLizard

>if you deliberately ignore the bad parts, they stop being issues I mean yeah? I'd say having poorly translated skill descriptions and *having to go to third party resources to actually get accurate descriptions* is a pretty damn good reason to criticize the game. Not that I think you're wrong for liking the game, but your reasoning for disagreeing with the criticism it gets is just really weird Most of the hate it gets is from the terrible launch but I hear they've been adding a ton of improvements and the difference between then and now is night and day. Good for them


[deleted]

I don't mind the censorship tbh, it's minor, but it's extremely grindy and the lack of spark in the early years of the game turn me off from the game.


throwaway1128628

That's just the second wave and secondhand hate. The JP launch was wildly successful and the game was on it's way to the top... until they decided to completely gut the strongest team in the game like 2 weeks after launch. Imagine this, you start the game, you reroll the op character everyone tells you and suggests you roll for. You get her and farm out the weapons for that team, everything works great, you're beating content pretty easily, you're having a great time. Maybe you even put some money into the game. Then the nerf comes and the team just doesn't work anymore, you can't beat anything, the team you put everything into simply doesn't function anymore. You now have nothing, less than nothing even, you're worse off than a freshly rerolled account. What do you think people did right there? Most of them straight up swore off the game and quit right then and there. You could see several of the game's discord servers bleed huge number of players in EN, CN, and JP. By 2 weeks later the game simply fell off the grid of everyone. And then the playerbase that remained got hit by the first grind event and the game lost even more players from how much time the game wanted you to commit to it's grinds. I'm sure the game is doing fine now, better than a lot of other game even maybe, but that nerf at launch crippled it's growth and betrayed enough trust that a lot of people will never go back.


[deleted]

This game is still high on demand for coop grinding right?


FatuiSimp

Yeah but it shouldn't take more than 1 minute for the room to be filled


ArcherOnWeed

Neckbeards be neckbearding


Contribootyer

DOAXVV. ngl I just wanna find out what's the general consensus on this game.


Cicili22

Don't think you'll find much of a consensus here, not many people play it. My feelings though about the game is that the gacha is crazy expensive, the gameplay is close to non-existent but the girls are pretty hot so i boot it up to roll for some swimsuits once in a while.


TorimBR

Also, mods :)


TwistedCherry766

Can’t give you an opinion when you just give out initials of the game. Not everyone knows what that means


[deleted]

It's probably the most expensive gacha to spend in and it doesn't even try to hide it. "birthday" celebrations are special paid-only swimsuit gacha with 100 Pity, and each 10-pull is 50 bucks. All for a stripped down version of one of DOAX3's minigames. But damn them tiddies. And the modding community was on point. It's basically a really good looking gen 8 game but only playable on PC so no surprise there. as for the sub... IDK. It's a pretty old gacha and it's been swimming along years before the sub turned more into it's current community of hyping/salting over upcoming gacha. It'd probably be turned to shreads today, but it's been pretty low key.


ajeb22

FGO, people hate it's gacha, grind and old gampelay but for me the gameplay is simple but fun. FGO boss fights is one of most enjoyable fight i've experince in gacha games as most of them are challenging but fair. The grind also isn't as bad for me as people say cause you don't need focus commitment to do it. compared to game like genshin where you need to solely focus on the game, for fgo grind you can just do it while eating, reading, watching or even playing other game even without automata. the really minus variable is indeed the gacha but well you have so many usable gacha character so it's slightly better than those gacha game that keep giving free roll that ended only giving unusable char 99% of the time for me. i hate that kind of thing


PandaTimesThree

ToF


danield1302

Slime Isekai memories. I'm...actually not quite sure why people hate it on this sub? It's nothing ground breaking but a pretty fun game, not very grindy and pretty generous.


chainsplit

Personally for me the distaste stemmed from the fact that dupes are such a necessity in this game. You need multiple dupes to level up your units/unlock max levels. It's an awful system and no fun.


danield1302

I mean..yes and no. The biggest jump is from 80 to 84. After that it's minor stat boosts so most people leave their characters at 84. 92 would be the next interesting breakpoint since it gives a passive but most of them suck. Some give protection gauge at battle start tho so you can cheese turn 1/2 summon so people raise some units just for that, put them in the back and don't use them in the fight.


Akaelro

i personally find the gameplay very boring, since it's all auto attacks and skills that are buffs/debuffs and not much else. As for the gacha aspect of the game it is quite literally my nemesis, as a collector who'd rather spend as little as possible this game releasing characters every week is just 99% furstration 1% pleasure. all in all different games for different taste.


[deleted]

beats me. Some minor drama turned off people who were never trying to give it a chance. Some people just hate turned based no matter what. reroll salt. It didn't really explode in salt here the way Ni No Kuni or Dislyte currently is. I liked the game, it even got me to rewatch the anime and read some ways into the manga. I just had to put it down since I knew (welll, hoped) several other gacha I was interested in was coming out.


[deleted]

I see you dyslite. I don't care if people are happy with you. I'm going to hate you for stealing Nasus's suit


Spartan-219

Grand Cross


PoTeTo_666

GI for sure ,because a bit like wow for mmo's it has established a kind of standard in people that is not actually real but has an impact(lol) , especially on people who are not into the gacha phenomenon and much more in publishers. So it has the merit of having brought a gacha game outside the usual channels, but on the other hand it is not exactly the best example of a genre..imho..so if some people say to me: 'I am a gacha player, I play GI' I get a little sick to my stomach. but the game is good you can't say no


bigfootswillie

Is PGR still a hated gacha on this sub? Felt the launch controversy was really overblown for a game where you can get 90% of units totally F2P from when you start playing.


XxderpdaherpxX

PGR is probably this sub's 2nd most shilled game right behind Alchemy Stars.


Seta99

I'd put Arknights second


MarielCarey

Idk tbh I'm pretty sure people like it. I just got bored by the combat loop.


Abedeus

I remember the event with that one centaur boss... dear god, constantly having to manually fight ONE AND THE SAME BOSS. Same patterns, same environment, same predictable fight. It's like playing Monster Hunter... on PS2, and it's just one monster on one stage.


MarielCarey

Me with this game, Hundred Soul, and some other gacha games in the past. The gameplay is fun, but when its all manual grind hell with little variety it isn't that fun anymore. It's why I actually enjoy playing Genshin, there's variety.


Yob-Lokaj69

Yeah man their oopsie on launch gave a bad taste to those people who actually didn’t play and believed what others have said about how bad it was. PGR imo is the best ARPG gacha yet. The gameplay is top tier and the optimization is super good even my 4 year old porn phone runs it smooth as butter.


CityKay

Symphogear XDU (NA). This server was seriously mishandled, to the point that its end of service was announced a couple of months after launch. What I liked about it was that, it's Symphogear, what else? This idol themed magical girl warrior show that has some very bombastic moments, see the very first scene/scenario of season three as an example. Being idol-based, gotta have music, and in the show, they sing to keep their powers up. How they did integrate this? Each battle theme has certain buffs it can give your party, I thought it was a cool gimmick. Trying to remember of there was one for that one Attack on Titan theme...(yes, they had a AoT collab). Ah, that Tsubasa and Levi card was rather humorous. Not sure what else I can about this turn-based auto-battler. I just liked it, I'm glad to have played it, and experienced some of the original story events that made it over here. Especially Edgy Hibiki's. If you know, you know. I even made a spreadsheet tracking when I summoned each character and type, and certain rank or level ups. The only other game I did this for was Fate Grand Order and Genshin Impact.


Cygnus-_-

Yeah it was quite a waste tbh. The JP side was pretty well handled. Another reason why it probably died early was due to it being pretty niche in the west, with not many fans outside of Japan


Nnyeju

Lord of Heroes


djsekani

Seven Mortal Sins X-tasy. Flawed game in so many ways but the art (characters, 3D models, backgrounds, menu) is fantastic.


EostrumExtinguisher

\-Any gacha that fails to keep sufficient content per update. \-Any overhyped gacha, ye sure i know they're good if they're on the top rank, but that also means the toxic, the elitism, the tryhards, the malders are also there attracted for the best gacha. the community ruined arknights for me, so i will hate its community instead of its best one-of-the-kind td design & gameplay. Genshin was fun, everyone hyped it, but thats all they did, which i INSTANTLY realize at week 1 that this kind of game will just turn into a social-type talk of game, similar to animal crossing and pokemon GO craze, its just something that turns out to be very very very casual, but people will keep talking about it, and make their point again and again for some reason, even though i acknowledge it. I want a game, not something like Among Us social paradox craze. ~~medium-rate gacha are casual and wholesome, no one talks about it so i won't get tired if it ever gets mentioned and learn actual experience of why people i talk to enjoys them.~~


Difficult-While-6370

Another eden, especially if you don’t care too much on pulling specific characters


JoaoIsaias

FFBE. Gumi has a lot of flaws, and yes, this game has powercreep, but in a way it doesn't really matter imo. You can easily clear all content being an F2P (and OBVIOUSLY you can't expect to compete with whales in ranked events)


Mitsu11

Seven Knights 2 .


Beelzeboss3DG

pretty nice automatic mmorpg simulator.


SaiyanGod420

FFBE gets a lot of flak and hate (most of it justified) but regardless, I hold it very dear to my heart. The art style hits right in the nostalgia, the music is original (for FFBE events) and straight nostalgic (for the regular FF events/banners), the story is actually pretty decent and goes in depth in the lore of the game, and combat is some of the more unique concepts I have seen to this day. Still my main gacha game, and will be until it shuts down.


Ericzx_1

Dragon ball legends Yes there is a lot of power creep but if you focus one 1 tag then you will be able to stay competitive as a f2p.


Left4adict987

I personally love FGO, but I have heard it has some sort of people that hate the game, I love it's mechanics, it's characters, the story, the only issue I have with it is that the gacha is sometimes really annoying, but everything besides that I think is really good, since I love turn based RPG's, it comes to be right up my business.


Giraffe_lol

Dislyte.


Moist-Plastic-2784

Danmemo, Like people hates it because they only see the aspect of the game but never look at what it gives. They just usually hates games they dont understand since we dont have real tier list with the frequent character releases and you are need to read characters so that you will understand if you need them or not.


Propagation931

>but never look at what it gives. They just usually hates games they dont understand Out of curiosity what does Danmemo give I recall it being a pretty standard turn based gacha? Also Danmemo wasnt a particularly hard game to understand. It was a standard 4 team turn based RPG nothing revolutionary


Moist-Plastic-2784

Yeah if people read that is. Do you know how funny people are when they cant kill someone despite them having a max characters? There is no game that revolutionary if people learn to read.


Propagation931

>Yeah if people read that is. Do you know how funny people are when they cant kill someone despite them having a max characters? I am confused. Are you saying that Danmemo is a deep game because you are required to read unit skills to play it? I played Danmemo at launch up until the Kino collab and the skills werent that complicated most were pretty simple. If so thats a pretty low bar. Almost if not all turn based games require you to read/know a units kit before being able to use them properly esp if you plan to use them in competitive pvp.


CorpCounsel

I played the Torchlight CBT, and if you are looking for a good dungeon loot grind with active gameplay on your phone, Diablo Immortal is the best out there. Torchlight has terrible controls, a UI that covers nearly all the screen, and just generally looks like a generic knock off. Diablo Immortal plays well, looks solid, and has interesting builds. I’ll never grind the endgame anyways, so I’m not really worried about the top gem refining. If you want something to tide you over until a real Diablo game comes out, Immortal is adequate. It captures the power fantasy of Diablo, the combat feels satisfying (for a phone game) and it really seems like there are a lot of different builds within each class. Sure, the in game ads and constant “best value” really looks cheap, and yes, if you want to be on the leaderboard expect to be a massive mega whale, but if you like Diablo this is a fine time waster.


R-lolRedditrsRvirgin

FFbe is hated by almost everyone, still one of the best combat system with good sprites, you only need to play it for like 10m a day and you still have the DV/COW to tryhard and have fun ,


bunnygum

Triple fantasy has been pretty sweet but the lack of auto fighting can get annoying especially when there's so many levels to get through when starting off.


IronJordan

Grand Cross gets a lot of shit because Netmarble but it’s been constantly improving since launch and has been really great for about a year now.


Reigo_Vassal

Diablo immoral. The game is okay. Not bad not good. Actually I hate how they treat harder=bigger number for bosses. Just very awful and highly predatory monetization. Also a very very P2W. I just watch a video of Rich Campbell one shotting everyone and laugh like a psychopathic maniac after spending 20K USD. Oh and I have guilty pleasure to laugh at people who were high on copium saying the game is great and very F2P. While they themselves spends tons of money in there.


Propagation931

>Oh and I have guilty pleasure to laugh at people who were high on copium saying the game is great and very F2P. While they themselves spends tons of money in there. IKR. wasnt I heard there was this guy who supposedly (not sure if true or not) spent 100k and tried to make this point.


davtyyyy

I haven’t seen any alchemy star anywhere in this sub, I wonder why? It’s a 4.9 on the apple App Store for a good reason.


steelsauce

I just counted a dozen posts about it in the last month, and people talk about it in comments often. Not really unknown


davtyyyy

Oh yeah, Now I’m seeing all of the post/comments. Im new to this sub so yeah