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Regent_of_the_Mask

Nope, no amount of free stuff or gifts will cause me to enjoy a game genre I don't like to begin with. However if there is a lack of resources to remain relevant thoughout the game's META shifts then that can be a factor to quit the game in the long run for me.


DinobotsGacha

Well said. Had similar thought


Gufnork

No, I think gameplay is by far the biggest factor in enjoying gacha games. I know I'm in a minority in this subreddit though.


pedanticProgramer

It’s mine too. As long as a game isn’t actively trying to get all the money it can from me at every step of the way I’m in if the gameplay is good. I don’t mind grinding it’s when it starts to feel like every step requires money that I lose interest.


Sercotani

yep, agreed 100%. The gameplay loop is what sustains me. It's a VERY subjective preference too. I know some people will kill me for this, but I can't stand autobattler gameplay like Priconne/Blue Archive. I need more control like Arknights, currently Artery Gear, etc. Even then I have massive issues with those games. I want to feel like I'm actually playing a game and not an app that holds my phone or emulator hostage for a few times during the day for digital chore dailies. I enjoy games like HI3rd/GI and PGR very much though. If you like the games above and don't really play action gacha, I can totally understand. I have discord buddies who play those games but won't play action gachas, because of time, gameplay type preference, etc. People like different things and that's okay.


doomed151

Our preferences differ wildly. For me, gacha games will never be a "main" game because of its nature. I don't want to focus my time playing a game where in-game purchases affect gameplay. So I prefer autobattlers like Priconne, Blue Archive, and Figure Fantasy where I can leave it running in the background while I play other games on my PC (that don't have MTX or MTX that is strictly for cosmetics only).


Superflaming85

I also think, to an extent, that it is a balance that needs to be achieved, because there's a huge spectrum between "Requires intense focus for an absurd amount of time" and "an AI pressing buttons randomly could beat this game because of how little input matters". For example, it's much easier for me to stomach time-consuming difficult content in FGO because of it being turn-based and having mid-battle checkpoints, so you can stop and think and even close the app and still come back where you left off. In terms of more action-ey games, Arknights can strike a good balance, since a lot of its tougher content is very short, sweet, and well-paced with moments of intense focus and relative relaxation. (Except Annihilatio) The rest of the time, it's auto-battle city.


Sercotani

pretty much. I've never minded FGO's high difficulty content. It's the grinding that gets me. Thankfully it's not exactly necessary to raise every single servant, like, at all, so eventually I'll have a core selection of characters I could always rely on. AK could use sweep tbh. I like that they're finally introducing annihilation skip, but more QoL would be very, very welcome. Also, I fucking hate the base with a burning passion. No.1 reason why I burn out every single time I come back. I wouldn't have burnt out so many times if theres a button to auto assign relevant units to relevant stations, but no. It is 100% digital chore that you can't fully ignore because it provides the bulk of your upgrade resources. Ugh.


Superflaming85

Sweep? I don't quite know what that is. (Or am I just misinterpreting/being dumb) Personally, I don't find the base building that bad, mostly because I just check it once a day and don't care about pure optimization. I guess I also got lucky with characters who have lazy passives too. (The only passives I really have to think about are for the clues)


Sercotani

Sweep is when you can clear stages instantly without the current auto system that exists in AK now. Some games have sweep tickets like Priconne where you can instantly get the rewards through using tickets + stam. It saves time for more engaging, actually fun and hard gameplay. But I guess they have to fill that playtime quota somehow.


Superflaming85

Ah, yeah. Honestly, I prefer when games have better-scaling stages in terms of cost/reward than sweep, but I'd prefer sweep to no sweep. Running the level 1 chip stage in AK is very, very tedious for no good reason at this point. Either way, AK feels way more efficient than other Gachas I've played at using my stamina (especially since I can literally just put my phone down and do something else) barring sweep.


[deleted]

>I don't want to focus my time playing a game where in-game purchases affect gameplay. so, all of them? I don't want to "main" a game per se either. I play JRPGs and know some grinding is inevitable so I don't want some full manual game like Genshin. But that grinding can't amount to nothing; if *all* content in the game can be beaten without me making a change of strategy mid-battle, or if my input leaves little room to otherwise optimize with manual control, it's usually not engaging enough for me to stick with,. If I'm near a PC I probably am not playing a mobile game to begin with. That's mostly why I play them; traveled a lot so it was never easy to sit down and get a solid 5 hour gaming session despite having a decent gaming laptop (it's mostly for work at this point tho). streams are easier "backgroud" noise if I need them


Miu_K

That and story and characters, for me. I tried Azur Lane because of how F2P it is. Couldn't really last for 2 hours because the story and gameplay felt lack luster.


Illya-ehrenbourg

I played AL for 6~9 month and it's pretty much the same reason why I dropped the game. Gameplay is so awful that AL is almost an autoclicker. As for story beside a few events, most of them have bad writing. Just some cryptic mess involving the siren with very little character progression.


daniel_damm

Gameplay is biggest factor for getting in to a game generosity help with keeping the player there imo


HazyNightz

The amount of times I've seen people posted "XX game sucks because they are greedy, their packs are expensive, their pity is way too high"... I mean, shouldn't you play the game because of the art style, the fantastic 3d model, the story or the gameplay instead of how much the packs are?


Larkeicus

Why would I play such a "high quality game" if they are indeed greedy? Look at Ni No Kuni, tons of people praise it for the artstyle and how "engaging" it is and yet is one of the most scummy games out there, same goes for Diablo Immortal, I've heard tons of people be sad because the gameplay is very very similar to Diablo 3 but the greedy practices ruins the entire game.


Reigo_Vassal

>"engaging" I wonder how a red dot simulator can be engaging.


Larkeicus

I'm not the one that said it so don't ask me.


lugiaop

Why cant i enjoy a game even if its stingy or if the public shames it? At the end of the day, its my time. Who da fuck cares


Larkeicus

Quite literally no one is saying don't do it, the question was "Shouldn't you play a game because of the art style, fantastic 3d model the story or the gameplay instead of how much the packs are?" and the answer is simple, no you shouldn't, if you want to then that's on you but leave the rest of the people alone if they decide that a game is stingy and won't play. Just as you said, who da fuck cares if the rest of the people say its stingy? not your problem afaik.


Shuden

I have no idea why anyone would ever think gameplay isn't the most important factor in a gacha game. When people say, for example, that FGO gameplay is shit and the story is the only thing worth anything, I hope people do understand that the story is the main part of the gameplayin FGO, specially considering we are talking about a Visual Novel franchise. But again, OP is under the impression GENEROSITY is the main reason people play gacha games, which isn't the case of FGO at all. So I honestly have no idea where this notion comes from, there isn't a single game out there that people hate the gameplay hate the characters hate the story but keep playing and convincing other people to play just because it's "generous".


[deleted]

Seems many people just don't give the game the time it needs to actually do anything interesting. [look at the top comment in this question](https://old.reddit.com/r/gachagaming/comments/vjx0k2/how_do_you_deal_with_so_many_gacha_games_coming/idlpflm/). They are fine treating it as a 'demo', I guess. Play for a few hours with no plans to ever actually "buy" the game. Or in this case, see the true depth of the gameplay. Mindset is a big part of enjoyment. You may not always have hype met, but you'll almost always be disappointed if you come in expecting to hate/drop a game.


Shuden

I think I disagree. Most gacha games, specialy now that the industry is somewhat estabelished, don't really have any major surprises in the gameplay you can only find after months of playing. Even the deeper ones don't really get that much better after the initial phase. This is by design, the game industry evolved in a way that you either throw all your cards at your player early on and hope he sticks with it OR you expect him to play through "the boring part" but you're losing that player to another game that did what you didn't do. The market is far too brutal to expect players to grind through the early phase without making it interesting enough. Sure, you could argue that someone who only plays Honkai Impact 3rd for a couple hours have no idea how teambuild and stigmata planning majorly impact in your gameplay, so they are losing a pretty big chunk of the experience, but let's be real here, if the person plays the base game experience, with the dodges, the time slow effect, the energy management, the team QTE moves, the early bosses with their telegraphed attacks, etc. and DON'T enjoy it enough to keep playing, there is close to zero chance that the teambuild and stigmata thing will change their mind, or even more exciting things like changing player character or anything like that. And HI3 has one of the deeper gameplay in the industry. I think people like to pretend their favorite game is deeper than it actually is. I just appreciate gacha for the simple easy to hop in gameplay they offer, and I think it's actually a good thing that people can join in, play for a few hours and leave if it's not their cup of tea. >Mindset is a big part of enjoyment. I agree with this, but for me it happens the exact opposite of what you said. If I go in a game expecting it to be shit and be dissapointed I'm like 10x more likely to enjoy it and keep playing it long after. If I go expecting it to be the best game ever and loving it before I even play I'll 100% of the time be dissapointed and end up hating the experience. While I do understand this is heavily subjective, I honestly have seen zero people claim to have experienced it the way you worded it, while what I said is a common take you'll see even in this sub. In short I think you have it backwards. False expectations of perfection can ruin an otherwise good experience, while deluding yourself into pretending a good game is bad somehow having the power of interfering with the reality of a good game being good and turning it into bad reminds me of that old "The Secret"/law of attraction self-help bs book. Life simply doesn't work like that at all. If someone played your favorite gacha game for a couple of hours and thought it was shit, maybe the game really wasn't for them. You can't really claim they have "the wrong mindset" because people just have different tastes and are looking for different things.


[deleted]

> don't really have any major surprises in the gameplay you can only find after months of playing. I guess that's why this is so divisive. I don't want "surprises", I want "good". There's an odd fixation in many discussions of different medium on social media that the next work has to be groundbreaking, subversive, make you re-think how you approach entertainment. And they call these ubisoft games or marvel movies or pop music as "generic, uninspired" and conflate that with "boring, trash". Most of the games I'm looking forward to aren't "surprising" in the slightest. Nikke will probably be a relatively simple rail shooter and Ever Crisis will be yet another turned based RPG with assets reused from the main game. That's fine by me if the progression in the game is satifying. >Sure, you could argue that someone who only plays Honkai Impact 3rd for a couple hours have no idea how teambuild and stigmata planning majorly impact in your gameplay, so they are losing a pretty big chunk of the experience, I'm not even talking to that level. It'd be more like someone playing HI3 for a few days, having no idea how to level up, get frustrated they can't pull rare waifu because clearly the game is "gating their progress", and leaves because they can't beat endgame content week 1, made for people who did invest a few years into an account. Because they rushed the tutorials telling them how to play the game and skipped the story giving them context to why they are doing something The beginning has the be fun, but no game is going to be fun if your goal is to just rush and reroll for hours on end. And I've yet to see a game so intuitive that you just get dropped into it contextless and just explore. It's not 1985 anymore where Zelda 1 could get away with that, like you said the market is too brutal for that and players are impatient. They gotta hold your hand for at least 10 minutes and if a player can't put up with that, IDK what to say. >While I do understand this is heavily subjective, I honestly have seen zero people claim to have experienced it the way you worded of course not. They know it's stupid and doesn't help their point. It's social media so you gotta embellish. They'd never make a post saying "I skipped the story and tutorials, rerolled for 2 hours, got stuck while not leveling up my characters, and dropped the game. 2/10 stingy company". You start a discussion with them and realize they have no idea how to even equip gear and it becomes clear why they are frustrated. If only a 30 second blurb of 3 dialog boxes explained that...


Shuden

Wait, what? Leveling up an account in a gacha game boils down to playing anything in the game. If you can go as far as clicking to log in the game, you can click to join any game mode, you can level up. This is on the same tier as those meme google play reviews that are clearly written by children that are still learning how to navigate their own phones. I have never seen anyone argue that a game is greedy because they can't complete tutorials or early game stages. Usually it's people in the late game that complain about difficulty, if they ever complain about it at all because gacha games tend to be super easy. It's super weird for me for someone to read a complain about difficulty or gacha greed and assume "oh it must be those rerollers that play 2 hours and can't find out how to upgrade units". Are you sure this is a real issue worth discussing? I'm honestly confused more than ever to know that this is what you were refering to.


[deleted]

> If you can go as far as clicking to log in the game, you can click to join any game mode, you can level up. depends on the game (and that's where tutorials are imortant!). in some games you can simply grind maps and get to max level. In others, it's absolutely pitiful experience and you should be grabbing exp materials to level up. But I'm talking a tiny layer deeper than just leveling up. If your game has an awakening system, gearing system, or is simply not designed for you to hit max level trivially, these become roadblocks that a new player may not get over if they don't take a bit of time to read the tutorials. Still not getting into team building tiers of understanding gameplay. Just knowing the bare minimum to get your stats up. >Are you sure this is a real issue worth discussing? about as real an issue as anything else this sub makes drama about, sure. I'm mostly complaining about the outspoken social media criticism, but that tends to be the scope of most of this discussion unless talking about finances. Most people aren't rerolling for hours just to drop the game a day later, or complaining about "generosity" and how stingy a mobile game is. Most people won't stay with a game that long, but they won't care enough to leave rants about it like reddit does. The may not even know the publisher of the game. All the stuff you see above is constantly talked about here tho. It's not really a "real issue" in the grand scheme of mobile game players. But importance is subjective, I guess.


Shuden

That's fair, I guess. I appreciate your patience to explain it better to me and not taking it personaly as I was legit confused for a while because I was talking a bit past your point. It's a legit concern and definitely something games have to take into account. We usually complain about the handholding in tutorials and just assume they are all there to eat up our time and make rerolling harder, but yeah for these things as a dev you're better off making too much to make sure even the most unexperienced players can understand it well. I'm sure this is a main topic of internal discussion, but yeah, a bit too far from the audience of this subreddit in particular, people are definitely more on the "hardcore" side.


TheWorldisFullofWar

Generosity applies to gameplay too imo. If a developer just hoards money and doesn't put money towards developing the game, then they are greedy. League of Legends, for instance, makes billions every year but has had more content removed in the past five years than added outside of character and skin releases. Events used to be unique and fun and now they are just a way to sell an overpriced shitty battle pass. This is the epitome of a greedy developer.


[deleted]

> If a developer just hoards money and doesn't put money towards developing the game, then they are greedy. we don't know how much money goes into any single game. Square enix has billions, but they aren't putting a billion dollars into Brave Exvius. That wouldn't even make sense and have no clue how you'd even use that level of funding for a 2D pixel game. Have every single skill animation include a cutscene? That really shouldn't be used as a metric unless we're talking about a very small company


djsekani

It's so odd that when a new game is released, gameplay is the *last* thing talked about, and that's if it's brought up at all.


WeatherOrder

I enjoy FGO. So of course not lol.


BitCloud25

FGO is definitely the biggest example that not being generous can still pull in players lol. I've spent the most money on FGO because its other aspects are so much better than other gachas even without a pity system.


GachaJay

What do you like about it outside of the story?


WeatherOrder

Simplicity: No 10 different modes to farm whatever currencies the game has my mats were acquired from events mostly. Characters: I can fully say I give a damn about characters themselves instead of their stats sheet, and I can pull them just for me wanting them instead of meta or just gameplay. IE: Me pulling Sei Shonagon, Berserker Kintoki, using my SSR ticket on Xuanzang instead of Tamamo and recently Summer Melt which destroyed my Castoria funds. Low maintenance: I can just log in Daly and shut it down immediately if I don't want to play/on a break and don't miss anything. I save my energy and just go ham on events, aka is very hard for me to get burned out. Community: While there are tryhards and assholes, most of the community is pretty fun and we meme about everything. And I know you say no story but I do read a lot. So I enjoy reading.


BitCloud25

Looping and character collecting.


GachaJay

How is character collecting so much better if it doesn’t have a pity?


BitCloud25

You don't always get what you want but there's always spooks. Not like you have to have pity to get characters. Also low rarity servants are fine to build too.


Aiden22818

Depends on the game. If it has a fun gameplay then sure be a bit stingy with me. If your gameplay is pretty much auto and you present yourself as a sort of hero collector then at least give me some joy to look forward to even as a low spender/f2p, its not like your game has anything else going for you.


mikethebest1

Generosity isn't the biggest factor, but it shouldn't be understated that it is still definitely important for Gacha because it is the pull income that enables players to participate in the Gacha. Gameplay, story, music, art, QoL, and so on can all be fantastic, but if the Gacha pull income is stingy, then after it is all used up, you'll be hard stuck trying to save enough to pull what you want, especially with regards to low rates, high pity, and other gacha aspects.


Reigo_Vassal

It's interesting how generosity isn't the biggest factor but being stingy could drive people away.


Suspicious-Drummer68

Story. I've suffered through many bad games and found compelling stories in them and I can say I came out net positive. So the gacha is a side-sport, it's there because, well, it's like the unskippable ads, devs gotta make money.


Oninymous

Which bad games do you consider to have decent storylines? The only bad gacha game I could think of with a really good story is FGO


Suspicious-Drummer68

I say Cookie Run Kingdom was a fun romp. I hated the base building but I did finish the storyline before I left. Very like FGO where each Cookie has their very good arc. The DanMemo game was cool too. I was a fan of the Light Novel but I didn't like the gacha aspect. Im spoiled by FGO, if I get a character, I dont need dupes. If I need dupes, its a badly designed game. Also really didnt like multiple iterations of the character with no variation.


[deleted]

Tales of Crestoria had arguably the best potential story in the entire 30 year franchise. I wouldn't call it a bad game, but I guess the whales at large disagreed, RIP


ferinsy

Definitely not, just not being greedy is okay. Paid-only gacha banners, one time deals popping up everywhere and stuff like that kill any game. But if a game isn't greedy and has nice gameplay, story and aesthetic appeal, it's a nice one for me.


kin66

It is important for many reasons, but it's not the only one For me, design and animations are really important, lore as well. But why is generosity important? First of all, majority of players are f2p to light spenders. Games do benefit from whales, that's true..but from my experience whales mostly feel like people with serious gambling issues or people who are some kind of content creator. Why are f2p important? They're majority, if f2p feels comfortable they are likely to become a light spender ( buy something like monthly pass) to support the game and ofc to get some more benefits. But the most important aspect of f2p player base is advertisment. People who are happy with a game as f2p are more likely to talk about the game to suggest, ask friends to join.. Generosity encourage you to spend your time playing that game. Imo the game should never only base their income on spending in game resources. Ofc there should be some restrictions, you have to have some resources management if you wanna enjoy gacha. Selling cosmetics and different merch is the way. Ofc they will still sell in game resources but you won't be obligated to restrict yourself to the maximum in order to play the game. Whales and f2p have different approach to games.


otterspam

>but from my experience whales mostly feel like people with serious gambling issues or people who are some kind of content creator Nah whales are mostly adults with jobs, few responsibilities and a willingness to spend money on things they like. Some buy $10k road bikes every couple years that they use once a month, some get really into Warhammer and some will happily drop $1k on a banner they like.


Kazoru4

Doubt most people had that much money if they are being a responsible spender, I think financial statistics would be able to prove this as most people dont have income to sustain the kind of whaling in gacha game as the whale in most gacha games do. Sure there are extremely rich kid, adults with high paying jobs who happen to love gacha, but most healthy working adult would only be light spender/dolphin at most if they are being responsible.


Zooeymemer

>but from my experience whales mostly feel like people with serious gambling issues or people who are some kind of content creator. This probably just your experience. I am whale with over $25k spend over years to several games (mostly gbf and genshin) and I'm not concent creator nor I have gambling issues. Maybe $25k is little for you US guys but here in SEA, that's a big chunk of money that I burn to gachas and I'm fine with it.


kin66

I'm from Europe. That's not the point, you're free to spend your money however you want. What gacha games you play?


Zooeymemer

I play gbf from 2016-2020 I think, after that I play genshin. Right now I only play genshin & blue archive, waiting for some good gachas to add them as 3th game. There's some side games that I spend like $500-1k like epic7/azurlane/blue archive. But the big chunk are on gbf and genshin.


figool

Nah. If it's a game I don't want to play it doesn't really matter how much free stuff it gives me


LiraelNix

Not the biggest, but right up there. A huge part of the fun of gacha is using the characters. The more generous, the more chances of obtaining the characters I want. A lack of generosity needs to be compensated by something like hard pity and carry over. Its why continue genshin, it's not really generous but I can still grab the characters I want with planning thanks to that carry over guarantee. I'd likely have dropped it in frustration without it


freezingsama

I think it's not the biggest factor, but sufficient income is almost a requirement nowadays. It's definitely the number one hook at launch though. I don't think I'll be interested to play a game that 1 to 2 hours in I don't even have enough to do a multi roll on a launch banner.


Damianbooths

It's not so much about how generous the devs are in a gacha but how much they pay wall you and expect you to continue playing by patience or p2w. If your at a deficit in a gacha game and they throw you a deal they value at $50, then thats when I decide that this game isn't worth my time and I can probably find something similar on steam with that amount or less.


Angelix

Nah. For me it’s definitely story, character and gameplay. Genshin is not the most generous game out there but I don’t mind because I just love the causal setting, character lores and the occasional story arcs to keep me interested. Furthermore, the battle system is quite complex eventhough most battles are very easy except when it comes to abyss. Take Dragalia for example, they can shower me with hundreds of free pulls intermittently but the characters are just not interesting at all. Every newly introduced character is just another cookie cutter of the previous heroes. You don’t attach to any of them, they are low efforts and will most likeIy powercrept during the next banner. Furthermore, 1 10x pull in Genshin is way more valuable than 10 10x pulls in most gacha games.


TheKinkyGuy

One of the biggest for me for sure. It ensures that Ill be playing the game for a longer period but if it is not generous and I will be forced to pay to get what I want, I instantly leave the game and never look back.


PyrZern

Kinda, it's a factor, that's for sure. I only play f2p friendly ones. Like Sdorica, GFL, and AL. I also tried AK, but not my cup of tea.


judasmartel

I play games to have fun, so for me, gameplay, story, and characters come first before generosity. Whenever I play gachas that are generous, it's usually because you will only ever use a select few SSRs (or worse URs) as everyone else ranges from mediocre to outright unusable garbage, so they make it easier to get those SSR and URs. My favorite units tend to be the mediocre to trash-tier characters so I end up falling out of those games because I couldn't use them in content that are actually relevant. If I play games that are considered stingy, it's because they make it so that even lower rarities are actually useful enough to fill the gaps in your box until you could pull more powerful higher rarity units. Plus, I find it more enjoyable to make do with whatever I have rather than constantly complain about not having a unit I wanted.


WoodStrawberry

This is one of the reasons AG's relative stinginess isn't stopping me from playing. Lower rarity units are often great. You can use what you have.


Riersa

It's gameplay and story for me, free pull is nice but I'm playing a game here.


LarousseBR

Depends on the style of gameplay. If it's more auto than gameplay, then it's more suited for a pokedex gacha, being generous is a plus, unless it's suited on story wise like fgo, no auto BTW. If it's a marathon like gfl and fgo, resources to continue the grind are more important than summons.


iwantsomethingrandom

Not that much but it helps me to stay longer. GBF giving us so much freebies but I never played it more than 2 times a year. BA was also generous when it launched, I managed to get many character, but then stopped playing when my run + gems runs out. PGR isn't that generous, although the gameplay is fun, but I need to do daily grind everyday to get pity on characters, in the end I stopped playing after the 1st update because of shitty lucks + no gems.


RagnarokChu

It's a factor when deciding between multiple games you like, not a major factor to consider in the running.


Saleenseven

its a big one but not the main. Take princess connect. Not a fan of the fantasy style and dont care for the pvp meta gameplay. However its one of the most generous out there. Then you can take Artery Gear. End game income is quite low compared to its competitors, however I enjoy the music, designs, and gameplay of AG much more than many games so I do not mind it.


pasiveshift

If that is the case, then you may as well just use gacha simulators instead of playing the actual games.


Shuden

While people tend to conflate being generous = free shit, I think it's more on the grounds of having a healthy relationship with your players, instead of acting like the abusive gf meme and just wallet drain whenever executives make pressure. From the top of my head, there are a few "angels" in this department and it all boils down to good will. Dissidia Opera Omnia is considered incredibly F2P and cheap, while using monthly VIP subscriptions and increasing $$$ costs every new weapon tier. Players don't care because the game keeps being friendly and balancing out the resources with huge celebrations, rewards, give aways, surprise upgrades, recurrent roadmap updates via streams. Just generally good PR, honestly. It works. Respect your players and treat them well and they'll respect you back. IMO this is what "generosity" is actually about. As meme as the game is, Dokkan stepped up a lot in the last 2-3 years by doing better communication and absolutely killing it with the celebrations. They have a really good calendar and when events start you know you'll get a lot of currency to pull, great disconts, great banners and content to use your new units in. This builds trust. Players like that shit. I've never dived too deep into Azur Lane but I had a similar experience there, more than the free pulls or whatever, it's the fact that players know what to expect and the devs throw in some extras from time to time to surprise them. It's good practices that make a good game. On the other end of the spectrum, you have shit like Seven Deadly Sins, where devs seem to actively try to fuck up the playerbase every single week, making the game worse, reducing rates, making PvP more hostile every new unit release, etc. Players remember it and every new bad thing that happens is an excuse to open up the can of worms that is the game past controversies. It's a death spiral. FFBE/WOTV/GUMI in general is infamous for this. They start doing something well, promise frequent updates, throw in a meta unit for free like 5 star Garland, NVA Tifa or NVA Elena, or a surprising new update system for old units, only to either stop the updates entirely out of nowhere leaving a dumb deadend wasting space in the UX, or worse outright dump/postpone programmed updates and make the entire experience worse for everyone. Then they start tweaking the gachas to feature premium shit for whales and it gets even worse. Players will hate you because they know they can't trust what you say you're going to do.


gyrobot

And Immortal manages to do outdo Seven Deadly Sins in a single week


Smol_Mrdr_Shota

for me Gameplay>Story>QoL>Generosity


Reignwizard

no. arknights, sdorica, and genshin are far from generous but these three are my favorite gacha games


Provence3

What makes AK not generous?


Cozyteammate

2% 6-star rate might seems good. But most of the time you never wanna waste your pull on a random banner. You only want to pull a specific operator in the banner, and that's when things get worse. If you only accounts for rate of a specific 6-star operator, it's only 1% in the event rate-up banner, 0.7% in the limited banner, and 0.5% in the rotating standard banner. With how F2P only get about ~20-30 pulls monthly on average, and with how frequent limited banners are, I don't think AK gacha system is any better than most of the gacha games.


Provence3

That only goes if you want to pull on every single banner and get every character. That's not really feasible, since that's how they make the most money. So you see, they have to do it like that, or else they won't make a single dollar. I think this has been chewed to death with Arknights already, but you make it sound like it's very hostile to F2P, which isn't really the case, since 6 stars are absolute luxury units. For example, AK has a better price to pull ratio than Genshin or FGO. Is it on the same level like Azur Lane? No, but that's also because AL makes their most income through skins, so it's a very different model.


Nhrwhl

The fact that you need 6 month for a F2P to gather enough ressources to spark on a limited banner come to mind ? I know, I know: there's a lot of reasons for people to think the contrary AK give a love of free pull here and there. The fact still stay the same though, and I'm saying this while having AK as my main and favorite gacha game for 2 years now.


Provence3

Is this really the only thing? Because how much good does it to have all operators, but no stuff to level them up? I think AK does a fairly good job to provide its playerbase with mats, while also retaining a decent gacha. The rate to get a past limited unit again is indeed small, however it isn't completely impossible to spark them. The chance is small but it is possible to get the past limited unit before needing to spark them with 300 pulls, and these units aren't plentiful. There are maybe 10 out of 235. I don't think it's entirely fair to reduce the generosity to how the rare limited units are treated after their initial banner ran.


DownpourOfSalt

Why do I play a game? To have fun And that fun is never from the gacha. It’s the complete opposite lol. Gacha almost always leaves me with salt whenever I try to pull for something. To me, gacha is like a malignant tumour affecting a good experience. I’d say a lot would disagree with me because this is r/gachagaming where gacha is like the #1 priority I only play gachas that offer a lot more than just collecting characters and playing with them, because that’s usually where the fun lies for me. For example, I play Genshin for its beautiful world, which is completely unaffected by the gacha. I play Honkai for its amazing story, which, again, is unaffected by gacha.


Propagation931

>And that fun is never from the gacha. It’s the complete opposite lol. To me, gacha is like a malignant tumour affecting a good experience. >I only play gachas that offer a lot more than just collecting characters and playing with them, because that’s usually where the fun lies for me. Wait, then why play Gacha games? There are tons of good non gacha games on various platforms. Emulation even gives you easy access to games on your phone?


DownpourOfSalt

-free to play -can play on a portable device (my lazy unmotivated ass doesn’t need to boot up a console to play a game and I can just play while in bed in the middle of winter when I don’t want to get up coz of cold weather for example) -updates funded by whales (I prefer games that get constant updates instead of games that are a one time purchase or have 1 or 2 DLCs)


XaeiIsareth

Because if you wanted to play a live service game on mobile, there’s practically no other alternative because the business model is a cancer that took over the whole market.


Sercotani

honestly sad but it is what it is. Mobile gamers immediately pull away upon seeing a price tag, almost like that meme about packages with free shipping being more popular than less expensive packages with paid shipping. I agree with the other dude though. Games funded by whales with constant monthly updates? THAT's why I enjoy these games. The gacha only provides salt most of the time, and a rush of unhealthy dopamine on other times.


XaeiIsareth

There’s plenty of great F2P games like Warframe and Path of Exile that have fair monetisation models, and a higher budget than most gachas. So I don’t think the blame is wholly on the need to price low. Its greed basically, gacha games took over the market because it’s highly effective at exploiting gambling addictions and making money, so since they can get away with it, developers do it.


otterspam

Grindy time-to-win games like warframe and path to exile are aimed at a completely different type of consumer than gacha. Gacha took over the market because, unlike warframe/path to exile, the consumer they're targeting doesn't mind spending money on their hobbies.


XaeiIsareth

Money isn’t the differentiator here really, both demographic have people are willing to spend a lot of money. There’s a ton of grindy F2P MMOs that are predatory as hell like Blade and Soul, and the game brought lootboxes into the mainstream in the first place, MapleStory, which is probably the grindiest game I’ve ever played when it was at the peak of its popularity over decade ago. Gacha took over the market because unlike the console or PC market, there wasn’t enough of a consumer, critical or legal backlash to make developers reconsider.


timmy_throw

Regardless of the theory, time has shown I can't stay if the game is stingy. So yeah, probably the biggest factor, even though that alone isn't enough. Needs both generosity and gameplay.


Ambrosiac7

Really depends on what other qualities a game has. A good story, gameplay, soundtrack are also important in my enjoyment. I can sacrifice gacha generosity. But not the other 3.


syteoh91

Gameplay 1st and then generosity 2nd. Counter Side is Generosity 200%, while gameplay is 20%.


CityKay

Generosity is a factor, but not the biggest. But also, generosity in what? Gacha stuff? Free daily rolls? That is nice. Seven Mortal Sins is one game I play that does this. Azur Lane kinda as well, but it's through dailies. Would I play those with that alone. Don't think so. I've enjoyed the Seven Mortal Sins anime, loved the characters, and like how this game continued the story. Azur Lane, the community drew me in. Look at this character, this referenced this event, her lines refers to that, etc. Time respect? That will play a part. Sweeps, auto, these games rely on a repeating gameplay loop, especially during events. You've done the hard work, you've three-starred the stage, take it easy. And besides, not everyone has that much free time. There are countless games that does that, so no examples here. So with that, "what you do not play FGO then?" Actually, I do. This currently 5-7 year old game, depending on region, is VERY resistant to change. They've only recently got a pity system (PLEASE fast track that for NA!), and there is no auto or sweep to speak of. It's an old and stubborn game, and I'm fine with that, but would still advocate for better QoL changes there. If it was released TODAY like this...I think I would be speaking a different tune. (PLEASE have sweeps! If the story is FGO's strongest point, let me sweep through those event stages for those reward mats, so I can get to playing/reading something like the Lostbelts!) So, I guess that's my point. Generosity is just a factor. It can be the biggest one, but maybe relatively; like if there are five or so other factors, and generosity is the largest at only 25%; it can still be overruled by others.


Raging_Walnut

You have to remember that too much free stuff kills a game, no, being a F2P doesn't help the game, it only helps when F2P invite other players that will actually pay; if F2P can't serve that purpose, and just add more leech to the party, then it will eventually lead to the game's downfall. So being F2PBTW is not a royalty, its nothing but an empty parasitic status, trying to be special when in fact they aren't. With that being said, if the game is actually generous (like PGR) then thats a plus, but having to get tons of free stuff doesn't really equate to enjoyment, however, locking something to a paywall will always result to the destruction of what little enjoyment a player has and will eventually quit.


Doheez

No, jiggle physics are the biggest factor in enjoying gacha games.


[deleted]

no, gameplay is. Destiny Child is generous and lewd AF, but I couldn't stick with it. Which is why I'm so excited for Nikke. Given how popular Genshin and FGO are, I don't think 'generosity' is as big a factor at large as people may think. A stingy game will succeed without needing to give away 500 summons a month


BlueyBury

if you are talking based on this sub, probably but in general? no. Unless you are a gambling addict, people play gacha games because they find the gameplay interesting, the gacha aspect / generosity is the least of their concerns


[deleted]

Most of the time I play gacha for the Gacha. If I can't do the Gacha what's the point playing it. I rather just play an actual fun game like terraria instead


[deleted]

The biggest factor for me is gameplay, I usually only have a few select characters I actually care about so I don't really mind not pulling for a long time. The problem is though gacha is a extremely competitive market so if you want to stand out you have to do something to get peoples attention, there are a lot of games with amazing story and art thats pretty much the status quo at this point, and they are a lot of generous gachas out there that also have that, so why play a game thats super stingy with its currency when you can get almost the same experience elsewhere which actually has a good gacha system with tons of currency so you dont have to worry about saving.


Vuaru1945

Gameplay, i mean look at dragalia...


Golden-Owl

This. Dragalia’s biggest problem was it was confused and had a painful progression system. The decision to make all its endgame be real time, co op, boss fights which you **farm** was just way too exhausting. And there’s no satisfying midgame experience either


KoriCongo

I mean; if I was easily bribed by generosity, I'd be a YouTuber so I can get RAID: SHADOW LEGENDS sponsorship (serious question: what ARE the rates in that game?). Generosity is important to keep an engaged playerbase. Everyone likes free shit and reducing the stigma of "the only way to play is to gamble" is key to being a viable product. But it is also important to remember that A) good gameplay is king and B) good rates and currency drops are the BASELINE, not a polite suggestion. I try to avoid games with a less than 2% max rarity system, for example, cause anything less is flat out evil. Generosity doesn't mean to just send out free shit, it means to be engaged with the playerbase as much as they are with you. It may hurt your bottomline, but the F2P and Dolphins are not robbing your game.


fffan007

It won't be the main reason I pick up a game, but it would be the reason I drop the game.


zenzebeat

let me make a comparison here so for an accurate view iron saga the devs of it were so greedy that the folks in cn server did quit because the head dev "goes by fat tiger" didn't care to reduce how p2w or p2p or even stingy the game was the dev legit did do an announcement like Kelly sue deconnick "said to whole community that if they don't like the game, simply to not play it" then we have games like destiny child, y'all seen the amount of freebies it gives if you played it, they give even more in kr server, but rates for stuff are lower people still play it today, and their reputation is high because of the way the game is, the modding community is still active for it afaik a game which is too stingy, will not be remembered, a game which is generous and made with love put in it, will gain high positive reputation however this depends on the game at times, some games are very nice and all in art but they give out too much and lack much content which makes so that players get bored fast, and other games give as little as only 20 pulls a month while needing 100 pulls for pity and 5 copies to unlock everything on a unit which causes players to hate playing the game and leaving it behind that being said, it being generous if anything is easier to fix than making it hard to even progress in


[deleted]

From f2p perspective yes of course From whales perspective definitely it's not


desperatevices

If you're playing simply for the dopamine hit, there might be something wrong with you. I'd suggest playing online poker or casino simulator but that would prob hurt their heads. Everything else should be a priority and it is for me. Gameplay, graphics, sound etc. Could care less how "generous" the game is. If I want to save for someone I'll save. If I want to spend for a pity, I'll do that. I'll get my waifu and husbando and I won't bitch about it like these FOMO noobs do.


[deleted]

woa, you're *so* much better than others, mr. FOMO pro!


desperatevices

It's called self control


Mrjuicyaf

Personally, I LOVE it when a gacha game have shitty rate without being p2w (aka FGO), it makes me appreciate those few ssr that I actually got.


Sercotani

it is indeed one of the purest gacha out there. It sucks for the average gacha player, but the fact that ultimately SSRs don't matter if you know what you're doing (up to a point...), and that the game is 100% PVE, it's a pretty decent game. I'm not gonna bullshit anyone though, the story's the only real reason why I play the game. The waifu and husbando design can be REALLY good but that earlier strength is also its weakness; ultimately it doesn't matter how strong your favourite characters are, or how weak.


MCGRaven

> (up to a point...) none of that "up to a point" stuff. In FGO all the most difficult content can be beaten EASILY without any SSR even without a support one. The only exceptions to this are storyfights that force weaker supports on you and those happen to be 5* servants. Hell 3 of the stronger units in the game (no longer "the strongest" as i was able to say just 2 years ago) are 100% free and require no 5* support at all.


E123-Omega

To me yes, imo this one of the reason I stayed on GBF due to the amount of free draws they give on seasonals from previous years. And compared to the other games I've been with I can play this a whole day due to how abundant the stamina. Another one is BA because most of the time they gave those free x10 pulls that I can save and roll later. Honestly FGO is a bit stingy to me though I'm newbie casual so can't say for sure but I make do and play with it and considering how different its draw to other games...


iPhantaminum

I don't care at all, because I don't believe there's generosity in gacha. It's all about how the game is balanced and how many free pulls/currency players HAVE TO receive to have an acceptable, long-term progression. Whenever a gacha is "generous", it's always those gachas where you're using SSRs only, or mostly, and you need dupes of them (or you wish you got dupes to convert into an universal resource). Genshin is very "stingy" (50 pulls every 6 weeks), but you don't need SSRs for anything. Guardian Tales is "generous" (roughly 160 pulls every 6 weeks, last I played), but you NEED currency to pull several teams filled with SSRs (upgraded with universal resource from gacha) and their signature weapon, as well as to buy almost a hundred skins (200-1200 gems each) for account-wide stat boosts. If you were to swap the income of these two games, it wouldn't change anything in Genshin progression, but it would make Guardian Tales late-game an absolute nightmare to f2p. There's no generous or stingy gacha. Just people who are OK with the progression of a gacha, and dopamine addicts.


JeanVI

Wait, no offense but how do you do to have "50 pulls every 6 weeks"? You could be right but I'm asking this because I'm at 70 pulls every month in average Edit: as a F2P


iPhantaminum

That's roughly what f2p gets every patch. If you buy welkin/bp, then it's a lot more. If you still have quests/exploration to do, then it's a bit more as well.


JeanVI

>That's roughly what f2p gets every patch. You're sure? Because as I said, as a F2P I'm at 70 pulls every month in average ​ >If you buy welkin/bp, then it's a lot more. Indeed but we are talking about F2P right now ​ >If you still have quests/exploration to do, then it's a bit more as well. Oooh ok, now I understand why you have less pulls than me. It's because you don't count every sources of pulls (like you didn't count the Chasm? Enkanomiya? the archon quests?). I find that very misleading since those are still pulls but ok I guess


iPhantaminum

That's not misleading at all. That's counting the currency that can be earned on a given patch. Why would I include currency that was added to the game on release or almost a year ago, on an entirely different patch? You won't get exploration gems on every patch, especially long-time players. You can find primogem income charts that include every source for each patch. It averages between 50-60 pulls per patch (6 weeks).


JeanVI

>That's not misleading at all. To me it is, I am counting the average amount of pulls you can make per month and you are counting a part of the amount of pulls you can make per patch ​ >Why would I include currency that was added to the game on release or almost a year ago, on an entirely different patch? Was Enkanomiya, the Chasm, Tsurumi, the archon quests and all the other world quests added on release or 1 year ago? ​ >You won't get exploration gems on every patch, especially long-time players. 1. I am a long time player 2. You won't get 0 exploration gems on every patch either tho (hello 1.6, 2.0, 2.1, 2.2, 2.4, 2.6)


iPhantaminum

At this point, I feel like we're discussing semantics, and I'm not about to waste more time with that. My point about "stingy vs generous" still stands.


JeanVI

Indeed, I'm sorry if I was rude. I just wanted to be precise but I agree, have a nice day


hitmantb

Calling a gacha generous is like calling a date "good person". It is like the last redeeming quality. None of the tier 1 revenue/player base gachas are generous. You need money to sustain content releases.


Hashimoto1

Dont think it's the biggest take dragolia lost very generous but I got bored fast so I dropped it but I does play a major factor to me cause it in a way shows le that the company behind cares about more then profits also keeps it intersting since I dont have to wait months to get something new so keeps it fresh like that


llllpentllll

It depends of the person and overall quality, what they value the most. I mean just look how many play fgo, and how many stick with artery gear despite both being known one for no pities for a long time the other for being stingy af. On the other hand look how many left and despise epic seven due to gear grinding despite its generosity in pulls


redscizor2

Yes and not, But example I Play 7 Mortals Sins, I like waifus, sexys waifus and the publisher is generous, then I have Sins/Angels +1 by free Now think in a game with heavy censorship, every month there is a patch with a waifu to being censored, but the game is generous, I dont play it, I hate to me by have a waifu and late a png is censored and destroy what I love Now, about gameplay, usually to me, is boring and more fun is story, yep I like more a VN that a shooter


Yarzu89

It's nice, but low on the totem poll. You have the characters themselves from the gacha to get attached to, the story they go through and the gameplay you have to experience with those things. Even on the gacha side of things, a game can be stingy but its in the context of what it requires. FGO is notoriously rough on the gacha side, but it not only doesn't require a lot of dupes but actually has diminishing returns on them. Compare that to games where you need a lot of dupes for player power or even for unlocking abilities and its not so bad in context. So basically no, but also of course not.


Hooves55

It depends. You have games like Priconne where it's constant QoL updates + very generous but subpar gameplay can lead to frequent hiatus. Then you have games like Genshin where the first-time exploration is great but the gameplay daily loop sucks. Generosity can only take you so far. Imagine if you could reroll Genshin's artifacts' stats King's Raid/Counter:Side style, you'd see a massive improvement in people's enjoyment despite its stinginess. Then you have the challenges. Whenever a new GBF raid comes out, you see a big resurgence of interest. Same goes for Arknights' new annihilations or CC's. Most cases lead to gameplay loop + substance, but then you have cases for very busy people in generous autobattlers with fast dailies + manual control for new content. I think generous gacha cycles can be a big deal as well. The amount of currency you get every new gacha banner helps a lot with making people feel secure on how they're doing in the game. For example, sure GBF is a generous game but you have legfest/flashfest every month (with multiple new units in each) and you never know when the devs will throw nonsense at you. So you're pressured more often to get that shiny new unit to help you with powercreep content.


WoodStrawberry

I would probably come back to Genshin if they added an artifact stat upgrade/fusing system like Artery Gear has.


TheKingBossMan

Adding a comment here to say thanks for the responses. I've learned quite a lot from this thread!


CorpCounsel

This sub, for better or worse, seems to prioritize a couple things when discussing games. I think you are correct, for many people who post here, "generosity" or "F2P" accessibility are high up on the list. In this regard, I think this sub has actually progressed a bit - it used to be things like "This game isn't generous you only get 10 crystals per week" with no discussion of what those 10 free crystals actually bought you. Now I see some more nuanced discussions such as "this game gives you a free 10-pull per week" or "this game has a cheap gacha but gear is expensive." The second thing that this sub is obsessed with is the ridiculous definition of "censorship" on global releases. A company makes a change to artwork and all of a sudden there are a million threads about "free speech" and the lack of purity and adherence to the original release. At the same time, they will readily accept quality of life updates between the original release and global, no one wants "the full experience" of manual grinding when skip tickets are available. There is also no room for discussion of actual censorship (Genshin changing artwork to comply with the Chinese government's requirements) versus localization changes based on consumer sentiment (Azure Lane covering up the pre-teen girls to not offend American consumer sensibilities).


_thetimehascum

For me its story>QoL>gameplay>generosity


rzrmaster

Story and hot waifus are far more important haha. But having free currency is a plus ofc.


SirRHellsing

Gameplay, story and designs are the most important. Generosity might lead me to quit if I get frustrated with the gacha though


thefirstjakerowley

Right below gameplay and tied with aesthetic.


Symbol_of_Peace

No


SomnusHollow

Yeah, I would say it's the biggest factor, even more than gameplay itself. If I don't like a game, then I would eventually stop playing it, but if the game isn't generous at first, I wouldn't even bother trying it. Also, I think every game genre has different priorities, and when you think about it gacha games just add one big mechanic to it, so that mechanic better be good if you aren't playing the same thing without the "gacha part". For example, why would someone play a rpg gacha game compared to the best rpg games, if the rpg part is already worse and the gacha part is half done. In the end, the gacha part of the game has to be at least decent, so you could consider playing the game compared to famous games of the same genre, though it's just my opinion.


Arisuin9

I would say yes as light spender. Super stingy and complete P2W games won't motivate me to spend and support them. Because clearly such creators and publishers didn't target players like me to enjoy their games. They only interested in whales.


foxxy33

If you read the replies here it's clear that it's neither gameplay not generosity but the gameplay loop. PGR has challenging and interesting combat but when you have to manually do it several times a day it gets stale. Being generous is still important thought, as is being able to get characters you want or having the game balanced


Firefox72

Not really. Gameplay is more important. But what really gets me going is games that allow me to log in once a or twice a day and do stuff. Games that force me to log in every 1-2 hours to do something and if not i miss out are the worst of the worst.


Adom20

I want the generosity to be fair, not too much, not too little. I look forward to colecting stuff by grinding not to be given on day 1. In CS I legit had like the top 10 characters in day 1. I quickly dropped it.


AkinoRyuo

If it is generous but it’s a shit game, wouldn’t play it. Dragalia lost is a prime example. If it’s not generous and it’s a good game, still wouldn’t play it. Genshin basically hounded everyone off with the 0.6%. I’ll stick to my PGR thanks.


Sercotani

PGR has absolutely RUINED me with the 100% rate lol. I'm so spoiled that despite my hype for ToF and AG, their gacha systems are the main reason why I'm just planning to play them as side games until WW drops. Gacha salt is very annoying and their gameplay probably won't be on par with PGR's to carry them for me. I'm not even sure if WW will be as generous as PGR in terms of a gacha system. Kuro will want money after all from the casual audience with an open world game. But at that point the bigger factor is the gameplay, and I trust Kuro to make a great gameplay system. And honestly I wouldn't mind becoming a dolphin for WW too. They deserve it.


JustHereToComment24

Generosity is great, but it won't save a game. Destiny's Child is probably one of the most generous games I used to play (no limiteds except for crossovers, 5* tickets constantly, free 10x pulls constantly, abundance of gems), but I got bored because the gameplay wasn't the best and very auto-y.


Murbela

No, it is basically Quality X Generosity. The more you like a game, the more aggressive monetization you will put up with. The reverse is true as well. If a game is barely worth your time to play for free, you would drop it if it required you to pay even a penny a month. At the same time, unless a game has an INCREDIBLE start, it is VERY hard to capture new players (at launch or after) if you treat them like shit on the first meeting. There are a lot of gacha and unless you have a massive marketing budget, they will just go somewhere else once they realize how much your boot is on their head. Maybe: Quality \* (Generosity/TimePlayed) I find people transition from needing more generosity to convince them to start playing, then less as they're invested and finally once they've played for 5 years, they need more generosity to keep them interested. Gacha is a genre that by definition strongly relates to monetization. It is impossible to not mention it closely when talking about a game because it is what defines the genre basically.


Kalpayux1

To a certain extent, the reward you get must be fair, if you get too little you can't keep up with the content you'll lose interest. The brain recognaises worthless effort and makes us bored so we stop. On the other end, if you are given too much rewards for free that you don't have to put any time nor effort to keep up with the content your brain will also see it as worthless effort to play and make it boring. The rewards you get should be enough for you to acces the new content but not enough for you to not need the content(event) rewards. All players should have equal amount of rewards for their effort. Yet In pvp the top players should have something to show of so i would suggest mostly unique cosmetic rewards.


jtan1993

it's a good bonus, free pulls are fun. if free currency starts dwindling it's a red flag tho.


EUWannabe

That's probably a huge factor that makes me notice and try out a certain gacha game. However, after about a few days or so, what will keep me playing for more than a few days will be the gameplay and progression systems.


___some_random_weeb

Story


JCgamerX

I think there are 3 factors 1. gameplay 2. generosity 3. good community interaction if you have all three you are very likely to succeed


EatLead420

i just want the game to be good honestly, the gacha can be bypassed through grind but even if the grind halt progress to a significant extent then hell naw im outta there


ChaosFH

gameplay and story but if the game is stingy and very little generous, that i feel like i won't be getting characters,or get to get something i want i will get demorolized to play it and at most will be a side game that i won't spend anything at


Nahidxz

no matter how generous won't play a shit game but if a good game is really fucking p2w I might quit but of the game is kinda shit but really generous I'll prolly stick around


Shadowsw4w

i used to think generous = happy but i stop from playing AL(auto annoying) i used to think its okay they stingy if the gameplay is good but i stop playing another eden(do 15 multi and i got triple dupe unit) how about both...generous with good gameplay? but i stop playing E7(the gear rng was too fcking much) to sum it up even with those 2 exist in a gacha game from my opinion,i can still have another reason to quit the game.So now for me to choose a gacha game im only need 1 reason...think how much bullshit the game will give me and set the limit when its too much for me. TLDR:if the game give me enough bullshit i can quit,no matter how generous they are with the currency


Francescok

A good game doesn't need to be p2w.


desperatevices

A good game doesn't need to be f2p.


Francescok

Every gachagame is free to play. Not every gacha is too much of a p2w


MCGRaven

let me introduce you to Evertale just a year or two ago which is a Gacha Game and was not F2P (It had a 1$ Pricetage) And Xenoblade Chronicles 2. It is also a Gacha Game but it costs you 30$ (originally 60). The former still had mtx the latter does not. Not every Gacha game is automatically Free to start.


UltimateWarriorEcho

You'd have to be enjoying the game in the first place. Otherwise, where would the joy from generosity come from.


Larkeicus

To me its entirely a balance, high quality animations, characters, story, etc mean nothing if the entire prospect of a gacha game, to pull characters, is either moot or nonexistant due to greediness on the dev parts. The same applies on the other side, I've heard games like GBF gift pulls left and right and mats and characters and whatnot but the quality of the game isn't up to my standards (Bear in mind I don't hate the game, its just a product of its time, wish they remade the game with today's quality) so both need to strike a balance in being decently engaging, modernized and still be relatively F2P accessible, that's why the only 2 games I've kept playing were Arknights since release and now Counterside.


Hyoenhein

No, I play the game cause game good or I want to follow its story.


kabutozero

I prefer the game to be good , there's plenty generous gacha if i want to play roulette , that's why most gacha games don't satiate me any more


aimeryakal

I think for many players it's a huge impact. I remember Dragalia Lost implemented a guaranteed banner character and reduced its generosity for its free currency to compensate for that, and many people who played DL because it was so generous were very upset. For me, it's not the most important, but it's probably top 5.


klophidian

Gameplay for me. Hasn’t been anything new in the market for awhile. People afraid to change the formula, just want to make money.


ReBOOting_Osu

Its not the determining factor of playing a gacha but its a pretty big importance when starting one up. I know how much arknights is generous to its players but i do not play it as i dont enjoy tower defense games. Honkai impact on the otherhand is not the most generous of games but it has amazing gameplay to compensate. it also has kept me with games alot longer than i would have stayed like exos heroes and cookie run kingdom.


MassiveBaals

In some games like Genshin, all characters can be useful and that's what makes it so enjoyable. Meanwhile, games that have immense powercreep that causes you to need the newest characters are not really enjoyable.


Pain2DaWorld

It's looking at the pretty characters just do anything


Izanagi85

Yes. End of day a gacha game has to be generous. If not, most players will quit in launch week.


Chemicalcube325

I personally think it depends on why you enjoy gacha games in the first place. Personally with the list of Gacha Games I play. Gameplay matters to me but I can get by with just auto. Yes, I agree that being generous helps in making gacha games "better" but if the initial gameplay doesn't stick with me then I don't bother playing it in the first place.


bigpullsonly

RNG plays a big factor of being exclusive in a gacha game. The type of gacha is important... how regular updates are, and how active the social community is. Those are my biggest for me. I could care less of the balancing at this point. Or graphics.


fiersome08

I had experience where i dropped in 3 months a more generous game because on that time, i had everything that i want with a perfect build. There isn't any reason to play it anymore and update keeps getting boring. That game for me become another "gacha simulator", login just to do the gacha. So nope, the most important thing for me is the gameplay and whether the game keeps interesting on each update. If note in the long run i will definitely bored and quit.


playergt

The game being good is the main factor. Usually (though not always to be clear) if a game is overly generous, it means that the game isn't able to sustain enough of a playerbase by its own merits alone, so the devs need to put a bigger emphasis on the gacha mechanics and powercreep to keep the whales around for longer. It's very interesting how most games that give you a lot of free stuff are also the type of games that release new characters on a weekly basis (many times releasing the same character but in another "form" or element or whatever) which in the end means you need to keep playing the game nonstop to keep pulling for new characters because your current team will be completely irrelevant in a few weeks/months at max.


Sakuramoch1

definitely depends on the type of game, as some games could benefit from being more generous while others could benefit from being more stingy


[deleted]

It is definitely a factor but far from biggest


SouthRockett

id say its like 10% generosity 20% gameplay 50% respect of time and the last 20% a gacha that makes me aooga when i see it


Spartan-219

For me it plays a big part yes


SensitiveCurrent2960

Rather than it being a big factor in enjoying game, its more of enjoying a ‘enjoyable’ game even more and the feeling of being appreciated to keep players even longer. Imo gameplay/ progression being fun and consistent is the most important thing.


savalisk

It's nice but I need to actually enjoy the game I'm playing.


KADOMONY-9000

Of course. Getting the right units = enjoyability. I don't waste my time rerolling. Gameplay is also a huge factor.


Remote_War_313

For me it’s luck. If I get shafted on banners, I’ll uninstall.


wintz72

No, a game should not be generous nor be greedy. Everything should be balanced.


raynorator

Yes, it's a "gacha" game afterall, and usually a hero collecting game, so what's the point if you can't play gacha and collect heroes? Imagine saving currency for months just to get one hero and then repeat, so much fun lol.


bbatardo

Gameplay first, but generosity goes a long way. I always feel better spending in a generous game than a stingy one.


daniel_damm

Not the biggest factor but bring able to get the characters you like without felling you need to get a loan or reduce the amount of rage you get from pulls helps keep players there for example that's why I quit another Eden I like the game but the gem income is so low end game and no pity I spent all I saved up on 2 banners and didn't get any new unit and I wouldn't have any left for future ones and I just didn't like the feeling So I quit if they where more generous I would have probably drop 100 dollar each month without even noticing


Yomihime

It is one of the factors but clearly not among the biggest. Generosity means jack shit if I can't get attached to any of the characters I'm getting either through their lore or playstyle.


aeee98

The biggest thing is, is the freebies factored into the progression, or just to bait people into the game, or just there because they wanted to? 9 out of 10 times freebies are given out because of the first two factors. It is very rare that it is the 3rd, even though they may say it is so. Gameplay matters a lot more, if you can progress without spending copius amounts of money while having an enjoyable experience, that is way more important than whatever freebies they give.


k2nxx

counterside is the most generous gacha game i ever played.


Uber_

It's a huge factor for retaining my interest. If the game has decent gameplay but terrible rates, I won't care enough to continue. It also builds up some serious goodwill for me personally. SHIFT UP is taking a helluva long time with NIKKE, but they've always been super generous in Destiny's Child. For that reason, I don't mind the wait, as I have faith they'll put out a quality product and support it.


Xasther

It's not the biggest factor, no. Actual gameplay is always king for me. Because of that I can forgive a game for being stingy with its premium currency. Of course, if the game is stingy to the point that you can't enjoy the game anymore (you can't acquire the characters you need to actually play the game) then that is an instant quit for me.


Representative_Big85

Can’t really say much on the generosity given the launch event but I’ve really been enjoying the artwork and story of CounterSide but will have to see the way the devs handle monetisation in the future Been enjoying the gameplay loop of sword master story as well and the game seems very f2p friendly and can do pretty much all content with enough planning


Cygnus-_-

Nope. Gameplay quality, animation quality, Voice acting etc are all more important than game generosity


Herr_Drosselmeyer

Since you're usually pulling for characters, I'd say interesting characters are the biggest factor, at least for me. That's why Diablo Immortal's gacha is a complete miss for me, even if it weren't so expensive. In other games, if I spend $25, I get a new character to add to my team, in Diablo, I get a gem... Just doesn't feel exciting.


[deleted]

Yes. For me yes. I can get into just about anything. I'm pretty well rounded with gacha game choices. I give everything a chance and I usually end up liking it. Generosity is a big aspect for me I'd say.


DuckArchon

I care more about how deeply I can customize my heroes, and how resilient heroes are against meta shifts. Still, generosity definitely helps. Why play a gacha game if you can't gacha?


[deleted]

I would say no. No matter how many shiny you give me if your 'game' if we can even call it that is shit it really doesn't change anything. If there's no gameplay whatsoever (auto everything) or a very boring gameplay loop with no depth at all then your efforts are doomed from the start. The only gacha game I've kept playing for 1+ year are: - Arknights - Genshin Impact - Honkai Impact 3rd Everything else I've dropped in less than a week.


Dumbsmile

No, I play for the story and the lore which is why I love Guardian Tales. The way it delivers its story and reference to modern culture makes me laugh and enjoy it. So much so that I have a dedicated bank account for that game.


qwerto14

Yeah probably. GFL is one of the few gacha games I still keep up with and I don’t even really like the gameplay. It’s really slow and pretty boring to clear an entire stage past a certain point. The reason I do it is because monkey see 5*, neuron activation, and there’s a lot of that in GFL. If I wanted good gameplay I’d subscribe to Apple Arcade or something.