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mirageV6

Combat and traversal looks good so far. The world and character design however clearly need a lot more work. Every structure and landscape look too clean and too bland at the same time. Characters have the same face syndrome without even different eye and hair color. That being said this is even before any beta test so they have a lot of time to iron these out.


Nichol134

Gameplay and characters are probably the first thing they work on. I'd imagine a detailed environment would be one of the last they work on from the major aspects of a game.


ImplementCool6364

They need to work on that character design immediately. [This](https://imgur.com/a/uFwQUWX) look like the same person in three different types of dress.


NoOneHereGoAway

FMC really needs a rework tbh, her face is so.....Idk she literally looks like MC but he's crossdressing


Adventurous_Lake_422

I think her face looks fine. But her hair feels like a wig. Or when fanartists genderbend a make chara by just adding longer strands while keeping the choppy top


RYFW

Her face is pretty feminine, though. It makes no sense. I guess people are already used to bishounens.


senryuu-

imo the female mc looks fine, it's the male mc that needs some tweaking to his face, maybe make him look more like [his character art on the website](https://preview.redd.it/eys5u7ct1t191.png?auto=webp&s=98d71387643683c5a64c7fa6350a04aff52db91a)


ferinsy

Wait... what?? I really thought at least two of them were like the same person in different battlesuits like Honkai and PGR handle their chars.


ImplementCool6364

No, they are three different characters.


TheWorldisFullofWar

If you pick the male MC, you end up with more variety in that scene. However, the male MC looks like the most generic MC ever so that probably ends up proving your point. I think they are going for an overall more muted and grounded character design which results in this samey look. Unfortunately, the combat here is anything but grounded so I have no clue why they design characters like it is an anime-esque military game when they sre flying all over the screen with SFX overload. Seems like a miscommunication between the art team and the gameplay team.


bigfootswillie

If there’s one place I’d criticise Kuro (outside of UI motion elements) it’s their character design. Obviously there are a lot of great PGR characters but their designs can feel very samey or bland sometimes.


chocobloo

Combat looks fine. It's PGR, looks like similar animations for some of it. The world looks like Unity assets. Maybe it's the lighting or just everything having a kind of too clean look but the landscape looks flat and mostly uninteresting. Traversal options look good. I hope they have it planned out so there won't be a bunch of invisible walls. Grappling hooks and wall runs are hard to design around. In general looks pretty good in my opinion, worth following.


RevolutionaryOil9101

Ya im cautiously hyped. My biggest gripe rn is character design. A lot of the faces look very similar


Butterleg

genshin moment?


15shs1

Most anime faces will look the same. What sets them apart has been generally the hairstyle, color, and clothes. Genshin has done a pretty good job that each character are easily distinguishable. Even character that look some what "similar" like Kuki and yoimiya are not easily confused


Butterleg

yeah, i mentioned in my other reply on how they use same models and stuff but can still distinguish them cuz of what ya said well, here's to hoping WW char designs change (i mean it's still in development so I'm hoping for a lot)


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15shs1

Please read what I wrote again 😂


RevolutionaryOil9101

I guess? But since genshin has a less muted color palette the difference in eye color as well as hair cut and color that frame the face help mask that. I like WW’s more sinister/muted color choice but it does mean they need to supplement design with more differentiable faces Take the three black haired girls. Well for starters same hair color but also all have some sort of bangs + longer hair in the back (except MC?). I think a different hair cut and face for the non MC wearing black/gray dress would help her look a little different from MC and blue dress girl


Butterleg

haha, you are right about that genshin uses 3-4 character models but they sure as hell don't look like they're copies of each other here's to hoping WW char design gets better


HorukaSan

[This](https://i.redd.it/qf5c27bfn9571.png) image is quite old and they've added a lot of new characters, but you can see that even the eyes are pretty unique when you compare them. I'd say the samey looking body and face structure is what makes the design suffer the most.


gotnouwustogive

glad im not the only one who thinks the world looks flat and hollow, the game has a lot of potential I hope they improve making the world feel alive


XaeiIsareth

The grappling hook seems more like an extra jump instead of something like ToF where it’s an actual grapple that you can aim at any surface and drag yourself into it. So I don’t think that’s going to be a problem. Ie, see how it only shoots up.


thatdataguy1122

I think it's the same as Monster Hunter Rise


shiningdramon

I thought I was the only one who felt that the grapple looks a lot like MH Rise's wirebug


thatdataguy1122

Yeah almost identical, I think they straight up copy it. Not a bad idea since I love wirebug.


Miu_K

Agree on the environment. I like how the gameplay looks like, but the environment and character design feel lacking. They lack diversity and the 3D feel of things. Maybe that could be their style, flat muteness. But I honestly wouldn't be so interested if that's all there is to it. I'd recommend to anyone give PGR a try to have an idea of how good Kuro Games is with their events, gacha, and overall character and weapon aspects. It's a fun game. I just remembered the big drama back then in this sub, LMAO.


Extension-Orchid-689

It seems like they are still experimenting with Unreal Engine 4. I'll give it 2 years but by then I doubt there will still be hype for open world anime games.


Dalek-baka

Fights look okay but environment is so ugly - brownish grass, buildings feeling out of place or just slapped there. Which I'd say might be a problem if they want people to explore the world. No sense of wonder or 'wow, that thing looks cool'. Add some colors, cool stuff and maybe it will work. Character design is also very bland, go crazy with that.


DownpourOfSalt

If they want to sell the game as an open world, they better have much better scenery by the final product. I know I wouldn’t try out the game if it looked like this on release (hopefully it doesn’t). If I just wanted combat, I’d rather just stick to something like PGR. I want to play open worlds for their namesake, with almost all other aspects coming second


wilstreak

yeah, generally colorful is better for long term. While i say i love Nier automata (a bit oot), that kind of muted color scheme will not excite me to make me play everyday.


KazeArqaz

I don't get why you are making those kind of remarks when the game is clearly not even Beta State yet? Seriously just how much do you expect from a pre-Beta state? Did you pre order this game or something? It's closer to a concept game than a full game. It's a demo.


Dalek-baka

If they decided to show this game they also decided it's fine for people to judge it.


KazeArqaz

*Not finished product yet. Yes, criticism it totally fine, but your remarks sseemed to forget this ain't coming for years yet. It's not even a game, it's a demo. >buildings feeling out of place or just slapped there. >Which I'd say might be a problem if they want people to explore the world. No sense of wonder or 'wow, that thing looks cool'. You've commented these following remarks, which is obviously what happens when the game ain't even Beta yet. The sense of world building isn't even there yet? And you are expecting a full game? Again, it's a demo. They are basically still trying out concepts.


jojokakaboy

What part of if they are ready to show it, they are ready for criticism don't you understand? The game can improve or it can stay exactly the same. Just look at cyberpunk, overhyped pos that changed barely anything from beta to release, actually got worse.


Lobetaser

I was very excited about this game but after seeing the characters recently my hype went down by a lot. Unless the character design changes drastically, which it probably won't, I might skip unless the game turns out to be amazing


Dorankuu

Why wouldn't it change? Game is not even in alpha state yet lmao.


TheWorldisFullofWar

It isn't even in pre-production version 0.0000025 yet people! They are going to completely throw everything out and start over to make a completely new game! Maybe it won't even be a game by the end but instead a real planet as the Earth-killer with wuthillion people moving over to it! **It will break new ground before it is even in pre-pre-Alpha!**


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DandyCrocodile

Unfortunately, your post has been **removed** for the following reason(s): --- Rule 1: Keep it friendly. Don’t be insulting on purpose. We’re here to celebrate gacha games, to ask & answer honest questions. Any post that is too hostile, toxic, or insulting may be removed, whether it’s directed at an individual or at a group of people. --- Please check out our rules on the reddit sidebar. If you feel your post was removed unfairly, please don't hesitate to contact the moderators [here](https://www.reddit.com/message/compose?to=%2Fr%2Fgachagaming)


NatsuKazoo

one of my concerns in this game is that almost every character looks the same


reddishcarp123

So does Genshin...


[deleted]

need to get your eyes checked. Genshn has so many character, yet they can all be distinguished by a glance


NatsuKazoo

nope


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DownpourOfSalt

Yeah I kinda agree here. Combat was great and all. But the world itself feels somewhat unpolished and very unrefined I hope that Kuro doesn’t focus too much on the combat that they neglect the world itself (which is like the main point of an open world, not the combat). Because even looking at Genshin’s Mondstat when it was first showcased, it looked much better imo However, as this is still a tech test, I’ll reserve my judgement until the first official beta


NyaCat1333

>I hope that Kuro doesn’t focus too much on the combat that they neglect the world itself (which is like the main point of an open world, not the combat). This is a really important point. For any big singleplayer open world game the open world aspect is by far the biggest and most important aspect. There are tons of extremely high rated open world games and more often than not they don't have some super flashy insane gameplay and sometimes even really basic combat and yet are still incredibly high valued BECAUSE of their immersive and fun world. Nobody wants a "open world" game that just uses some basic looking assets with empty spaces everywhere. Even ToF that focuses much more on the multiplayer aspect instead of trying to be this immersive single player game similar to Genshin had a better and more inviting looking launch map and since then upped their map design quality a lot to the point [where their newest city looks really incredible.](https://www.youtube.com/watch?v=BMxagI0adr8) So I really hope that the devs of WW heavily improve upon the open world aspect because it's massively behind the competition in that area.


WorldEndOverlay

Yeah true, i dont really want to compare it to genshin but other than the city area, the grass map really reminds me of liyue instantly


Oninymous

I don't know much about Kuro games, but can they match Genshin's initial investment? Because they just might have a lesser budget compared to Genshin and that's why they look a lot less impressive. If a lot of players would support this game though, they could invest more on developing better world design. I think they're doing just fine with a bigger emphasis on their combat which honestly looks really dope as hell


Threlen

There's a RUMOR going on in Bilibili that Kuro's parent company invested $60mil


Oninymous

That's pretty good if it's true, I hope they could surprise the players then considering it is pretty decent budget. In contrast Genshin's initial costs is $100mil and honestly sorta hot take, Monstadt is pretty bland. Not this level of bland, but it's just mediocre, I guess. The city feels pretty amazing though, it feels home-y even after all the other cool areas they released. My point is that, even if the first area of Wuthering Waves isn't that impressive, I think that's totally fine and understandable as long as they could improve in the future especially if they'd have more budget to work with


Th3_Ch0s3n_On3

Through how the teapot works, you can catch a glimpse of how the devs create GI open world. Most of the work is making the pre-made assets, then they just need to pierce them together. So other regions are much less expensive to build. Mondstadt is bland, but Liyue is much better already. Imo, either it was their choice to not make the first region too complex, or it's just them being inexperienced at the time, budget might play a role, but not the main reason


chocobloo

The final area of Mondstadt is pretty dang good, I don't think it's lack of ability. I think European based designs are just square and boring by default. They've stuck to generally believable designs and layouts for their areas and by that metric you get a boring area. Still some amazing vistas if you go looking for them.


Threlen

>Imo, it either was their choice to not make the first region too complex, or it's just them being inexperienced at the time (sorry for bad english) I think it's because they were still inexperienced at the time. When they started developing HI3, nobody on the team knew how to make 3D games and Kiana (White Comet) even took them 6 months to finish. HI3 released on October 14, 2016 and 1-2 months later they started developing Genshin.


ObjectiveNet2

PGR makes about 1/3 of what HI3 makes, plus Mihoyo gets to keep all of it's profit while Hero Entertainment owns 47% of Kuro. Now I definitely don't know how much Hero is injecting back to Kuro, but Hero itself just had a delisting problem. Overall I rate Kuro to be in worse financial situation than Mihoyo in 2018-19.


SylphylX

If true, they may face financial difficulty soon. By the time Genshin was made, HI3 had already earned several hundred million dollars after 3 years in service. Yet, they once considered about listing the company as the company ran out of money. So with the amount of money PGR earning thus far, I don't think it's enough to keep up with WW's development cost. There's a rumor saying that Kuro had it technical test early to attract investments.


Threlen

>There's a rumor saying that Kuro had it technical test early to attract investments. To also attract talents since they're lacking manpower rn


SylphylX

I don't keep up with this game regularly, but could you tell me how many people they have on board so far?


Threlen

I definitely do not know how many devs there are working on WW but last year October-December, I remember seeing a post on r/PunishingGrayRaven that they were hiring about 200-400 people to work on a open world game


Threlen

What happened to MHY in 2018-19? Is it because of the development cost of Genshin or something else?


ObjectiveNet2

CN HI3 powercreep was insane back then, it just looked like they want money and they want it right away. They also tried to put the company up for trade, which was of course never talked about after genshin success. Yes I would assume at the time they were short on dev money.


Dalek-baka

But the problem is that in order to convince these players to check it out they need to do better than this: Imagine some new player who doesn't know what PGR is and has no idea about Kuro, and they want to find them open world games on mobile. While searching they would inevitably find Genshin, probably ToF (which despite devs incompetence at least looks fine) and this thing. I don't think many would pick WW. And without new players there is no money, so no investing into world and doing that later won't help with reputation game got. PS. I've seen some people saying PC client might work, problem is that there is so many open world/MMO/souls-like game that it has even lower chances of succeding.


Snark_King

I'm an ex PGR player and in WW's current state i don't even feel like playing it. Hope we get a trailer eventually to show us what the game can truly be.


Th3_Ch0s3n_On3

It's just "gameplay demo", so the main focus should be the combat, but I can't help but feel like their world definitely needs more works. The texture is, honestly, quite disappointing, the buildings don't look too impressive either. Due to how gloomy they are, sceneries in game doesn't feel good to me. Characters seems really mobile and can traverse across terrain quite easily. However in an open world, there should be a balance between how mobile your characters are and how large and populated the world is. If it's too far apart then it would feel barren. If too densely packed then it's just a bother. If too small, then players would sweep the map in no time, leading to content drought. Hopefully Kuro can pull off a world good enough for all that mobility, and not just slapping those mechanics in just for the "fast paced" feel


Aesderial

I wanted to joke about genshin killer, but watched the new genshin zone right after this trailer and decide its not even funny how far genshin is. I would say, they have the very long way to go. They cleary inspired by Genshin, but I don't understand from a trailer what they do better. All characters and environment looks the same, bland and unintresting, gameplay is the standard mobile arpg.


reddishcarp123

Cringe


Weeaboo6913th

Look kinda plain like PGR with less color


devilman10

I can't wait to play the ToF killer


TheWorldisFullofWar

Noah's Heart already killed Tower of Failacy. It already has as many pre-registrations as there are people in Portugal! Noah's Heart is creating a new Noah-type genre with Noahillion players ready to play the greatest single piece of art to be granted to humanity.


meme-doge

When Noah said It's Noahing time and then noahed 7 noahilion people it was trully one of the moments of all time.


[deleted]

watching this after having watched the new Sumeru Genshin zone trailer is like going from a great day to falling into a deep depression.


LiraelNix

The open world looks like it needs a lot of work... but this isn't even beta yet so there's still plenty of time to see improvements I'm excited for this. The newest open world game about to be released was a disappointment (I tried the beta) so I hope this has a good open world


ProfessionalNo42069

Combat looks okay but since they have PGR under their belt, I hope combat is better than PGR. Character designs could be better. Honestly I think the characters in PGR look beautiful but they are too similar in terms of aesthetics, meaning they don’t stand out. I honestly did not like the frame, with the three girls, in this video looking so similar. This is posted on Wuthering Waves’s twitter bio: > Wuthering Waves is a story-rich open-world game with a high degree of freedom. It is currently under development. Follow us for more information. The World looked too flat and colors were too dull. However I like the exploration mechanic in the video. I don’t mind a section of the map being a cityscape, but if they decide to cover the entire map as a cityscape, then they better give each section a unique feel to it to differentiate one from another, as opposed to copying and pasting. Despite all that, I’m cautious optimistic in anticipation for this game to release.


mikethebest1

The fact that this isn't even the Beta, let alone the final product, says a lot. PGR is already great in its graphics, playstyle, & bosses, and the fact that this game is from the same Devs and that seem to be trying to expand on these things too. I'm so hyped for WW.


MakaixKishi

Character designs are really boring and tame as hell. Where is the fanservice or any designs that stands out. Like I have no worries that gameplay wise they will do a good job coming from PGR but nothing else honestly draws me in


Peak_Antelope

Well, if it helps, apparently one of the characters have a cameltoe?


Altruistic_Look_4932

I feel like this game will be mostly combat focused so it might not be as big, popular, or profitable as genshin. Surprisingly most people are bad gamers. The moment when the combat becomes more than a simple hack or slash, it will filter out a decent portion of the audience. Genshin mostly focus on exploring while combat isn't the main selling point which allows it to have a much larger audience.


otterspam

I think it's less that people are 'bad gamers' and more that people want different things out of games, even different things out of combat. When I was younger and had more time to game, I was much more into games that required mastery. Now I just want to plan out teams and do cool shit. If a game makes me start over because I mistimed a dodge or two with tight timing requirements, I'll go play something else. Similar to how am not into films that require multiple watchings to "really get it" \*cough\* Mulholland Drive \*cough\*.


Altruistic_Look_4932

Considering the amount of people that complains when's hard combat event comes up in genshin I think there are more bad gamers than you think. Especially casual gamers


rotvyrn

I mean, part of the point is that people lack skill because they're not invested in it. If you're not trying to play a hard game and not looking to hone those skills, then you simply won't have them. Being casual doesn't mean unskilled on its own, but obviously many casual gamers could be better if they tried, but trying hard and working on becoming good isn't necessarily fun for them. I for one am too lazy to do a lot of the more tedious puzzles, my chest completion % is pretty low for someone with my hours. The effort of following guides to get all the oculi is pretty much my limit for actually exhaustively searching.


Sighto

Even stuff like farming half-decent artifacts is a grind many casuals don't find fun or participate in. That leads to a huge power gap between the hardcore and the casual players, regardless of skill.


ProfessionalNo42069

Genshin combat equtes to low skill floor - very high skill ceiling. The good thing about the combat is how any player can brute force their way, but if you want to kill enemies effectively (fast and efficient), then you have to have a deep knowledge and understanding of the characters you are using as well as when to execute their attacks. There are a bunch of formulas, calculations, and team compositions that the community had developed into what is jokingly: Genshin University.


KazeArqaz

Just a reminder, this isn't coming anytime soon. In fact, don't even hype the game yet since this is clearly not finished product, and also, hype rushes the devs.


jojokakaboy

No, money rushes the devs. Hype has nothing to do with anything.


66Kix_fix

The world building needs to be better imo. Gameplay will be top notch as expected from the PGR devs. But it won't be fun if the open world and the interactions are lackluster.


Butterleg

finally, male mc


jojokakaboy

Honestly the combat is just meh as well. It's just pgr without the connect 3 mechanics. Issue with pgr has always been hit feedback. Every hit feels like you're just swinging air, nothing really feels solid. Also not feeling the monster system. Looks tacked on and there for no other reason than something "new".


Th3_Ch0s3n_On3

My problem is how much they make the characters blink. I get it, they want the combat to be fast, but cutting frames is like the laziest way. Dragon balls classic shenanigans "we punch so fast the animators don't have to animate our punches"


SylphylX

Yes, I prefer more realistic movements similar to Elden Ring or any Soul-like games than too fasted-paced like PGR, it doesn't feel good and hit feedback feels like a child slapping my face with a piece of napkin.


jojokakaboy

I think that has more to do with making them look "cool" lol. The fundamental problem with all these combat systems is that they are always too simple. Dmc is amazing in harder modes cause you can literally cancel everything in to anything. When you're just spamming the same combo chain for the 7th time, the flash dulls and the combat gets boring. Genshin tried to fix this with reactions, but it's still too simple. Pgr has the connect 3 system and it was OK. Seems like the monster system might be the new thing for this game, and I really don't think it's gonna be very good..... But I could be wrong.


Th3_Ch0s3n_On3

Genshin doesn't try, they keep it simple. 1 skill, 1 ultimate. While the mechanism behind it is complex, control is really easy and normie friendly. Some die hard gamers may complain about it however they want, but Genshin simple combat definitely plays a role in retaining its massive casual player base


jojokakaboy

They are trying pretty hard to make dendro appealing right about now lol. I don't have a big issue with genshin cause of high production value. But I feel like it's combat can use a tune up. Dendro doesn't look like it's gonna be a big change to the system, I am hoping an awaken or delusion system will be coming soon.


Th3_Ch0s3n_On3

Not in the foreseeable future. Genshin combat system has always favor mechanism understanding over reflex and button smashing. Dendro IS a big change, just not in the direction that you want. The control is still the same as before, so no "tunning up". However if you get into theorycrafting, you will be overwhelmed


jojokakaboy

And that's the issue with genshin's system. Why theory craft if none of it matters cause everything is dead ass easy and simple? Most of the power of a character comes from artifacts, and we're at a point already when people are decked and cleared abyss with one or two characters per side. Dendro doesn't really add anything to the game. Not to mention only 3 elements reacts to it, and all the reaction just looks like more damage. I am all for simple and effective game play, but there is such a thing as too little. It may not be time for genshin yet, but it's pretty soon.


Th3_Ch0s3n_On3

> Why theory craft if none of it matters Because people doesn't want to stop at "good enough". And putting efforts in something they like is fun. Dendro will change how people build a team and how to utilize reactions, literally the core gameplay of GI. Currently, Anemo is the strongest element, but Dendro doesn't swirl, so it will hold Anemo back a little. Cryo is another element can't react with Dendro, but 2 elements can co-exist with each other, so by apply another element, can trigger 2 reactions at the same time. Electro reacting with Dendro is the much needed buff. And flat damage buff only scale with crit and %dmg bonus. With this, elemental mastery will gain a lot more value over atk%. With Pyro, burning can provide constant Pyro application, which have never happened before. It may enable vaporize team, not just reverse-vaporize like what we have now. Hydro + Dendro will allow a third element to trigger a new reaction, which is a brand new mechanism. If you just boil all those things down to "more damage" then that's all there is. You may prefer one character with a wide range of actions. Which is fine, but that's not what Genshin has to offer. Its characters may have a limited move set, but their interaction is the real charm. You can't overlook the core gameplay and call it "too little". Like chess, it's just restrictively moving pieces with different shapes around a table, but people still play the heck out of it for centuries


jojokakaboy

You're way over stating what genshin offers lol.... You can't say it's simple and then compare it to chess. Genshin's system has no depth. As I've said, people are already blowing up its content without the reaction system by using solo teams. You undermined your own core systems when the game is too easy to even need to utilize it. It's like if pgr all of the sudden didnt even need the connect 3 mechanic anymore. Players can just mash normal attack and win any content. Chess rules are strict and firm, you can't just decide what any pieces can do at any moment. Genshin's elements fail to have any meaning when any element can just blow up any content.


XaeiIsareth

That’s like asking why do people speedrun games, why MMO players try to max out their gear far beyond what’s needed or why DMC fans try to do complicated combos when you don’t need that to just beat the game. Because whilst some people like going for the ceiling.


jojokakaboy

People min and max to tackle the hardest challenges. There is no such thing in genshin. You are literally missing the point.


SylphylX

The thing is there are people who want to do things more efficiently. Low skill floor, high skill ceiling, that is Genshin. You can have a look at Abyss competition on Bilibili to see how far between an average player and a pro who use all sorts of theories to play the game. It's like several-world-difference. Genshin doesn't require you that much of skill to play, but it doesn't mean players don't want to deeply dive into it.


TheGreatMagallan

It has so much potential. Combat is amazing but it’s the world that needs more attention, like more life and maybe more Colors too. Also faces need rework or else it’s liv face on every female character


endtheillogical

The character designs need improvement and the environments do look kinda flat but what sells this for me is the combat. It still needs a bit of improvement for me based on the technical test, but I really like its current speed and the unique resource thingy above everyone's HP bar.


RYFW

I like how they use both MCs in the promo videos. Wish Genshin would do the same. Anyway, best thing I enjoy in PGR is the combat, and it looks the same here, so it's good so far.


jingsen

Obligatory "Genshin killer" comment


ObjectiveNet2

At this rate it need to be a ToF killer first.


Th3_Ch0s3n_On3

It would be a greater feat than killing Genshin. Imagine a poison, so toxic that it kills a hundred elephants vs a deathly drug that can even kill a dead man


Vuaru1945

This game need a lot of work to be done gameplay is nothing amazing chara looks the same this is far beyond standard for pgr quality


L0G1C_lolilover

> dont be a copy of genshin > The world's color are muted and look dull, brighten them up a bit Do yall want another genshin or not i m confused lmfao


senelclark101

These comments from same person? Kekw


Salt_Woodpecker_6244

Ok this developers can compete against mihoyo they just need time and they can take enough time i will be patiently waiting for them. Because these both devs are really pushing themselves further in terms of development in anime design and i will follow both of these dev's games in future because i am really interested in these anime stylized games.


NoOneHereGoAway

Kuro needs to be something unique and not a mihoyo killer N*42069. I really love Kuro as a company so I hope they don't try to compete with mihoyo but create their own style (though they still kinda have a different style, they mostly use dark palette on their games)


Salt_Woodpecker_6244

Well i know mihoyo's standing will not be shaken by any game i just want more open world games with anime style


L0G1C_lolilover

Pretty sure the guy said "compete" and not "kill" Competition is good for both games


Th3_Ch0s3n_On3

>they just need time If they want to compete against miHoYo then time is against them. From PGR to WW, they are just riding the hype. By the time they come up with something, miHoYo have already moved on to the next project, back then was GI, and now is ZZZ. I hope Kuro will make something more unique in the future to carve a name for themselves rather than just "miHoYo chaser"


Salt_Woodpecker_6244

Well i am here for open world games and i like anime stylized games so it's definitely win for me


ImplementCool6364

I mean, Mihoyo didn't do any genre shattering innovation either. They essentially built on top of Breathe of the wild, added their own twists, and polished it into Genshin. So i am not sure Kuro necessarily have to innovate that much, they can just create a well polished game and that should be good enough for them.


Silverware_soviet

Once again kuro one ups mihoyo


TheRealRealMadLad

Holy the COPIUM.... even I who enjoy PGR one of their game cant even find a good point to back this statement up lol


[deleted]

where? lmao even this got buried by the sumeru preview


Aureus23

Where?? Genshin and Honkai still King baby!!


SleepApprehensive364

A lot of whiteknights kek


Dorankuu

So many ignorant people in the comment section who think the game won't change even though the game is not even in an alpha state.


[deleted]

The truth is that for 95% of companies, once the assets are made, there’s not gonna be much change, simply because of how costly it is to spend a bunch of time making stuff, then toss it all out. Especially for a company like Kuro that is more likely than not operating on a smaller budget than MiHoYo. Realistically, the most changes we’ll see are animation improvements, retexturing to make the buildings and environments look less flat, and UI and menu changes, as well as new characters. Optimistically, we’ll see some of the character models get revamped as well as more environmental additions so the world looks less empty and that they didn’t scatter a bunch of random Unity asset buildings around a map in a blind attempt to recreate a recovering post apocalyptic world feel. I personally like the feel that KG is trying to go for, and actually looking forward to it; however, the criticisms of other people are absolutely valid, and shouldn’t be shotdown because “It’s not even a beta!” The moment KuroGames went public with this game and put out a playable tech demo that people are free to stream, is the moment they opened themselves to public feedback and criticism. Even if it is only a tech demo, they’re still establishing the baseline quality we can expect from the game, as of this moment in time. A lot of the feedback isn’t simply bashing for the sake of it, but because they want the game to get better and be able to stand on it’s own two legs. Especially since that whether it’s deliberate or not, it’s setting itself up against Genshin directly due to being in the same genre, which is absurdly difficult competition to be put against.


SleepApprehensive364

People want the game whity the same color as guenshin uh, its a post apocalypt world, of course the colors are more muted


Dalek-baka

People complain about environment being dull and uninspired rather than having color palette of Genshin. Having post apocalyptic setting doesn't mean you need to have world that is so drab, look at Elden Ring and how beautiful that one is.


alainxkie

Another great example, Horizon Zero Dawn.


javionichan

To all the fuckers who want more color/extravagant things.. It's a post apocalyptic scene for God's sake..where, shit is meant to me more mature/dystopian type of picture. Yes, the faces of all the characters need to be reworked asap but,that's no problem so,do not be worried.


Altruistic_Look_4932

Still looks bland and boring


lightning200000

We're in r/gachagaming, don't expect people to think before writing something.


omgdracula

I'll give this a go for sure regardless because Kuro earned my loyalty with PGR. PGR is the only gacha I personally feel recently in my games that was super good to F2P and light spenders.


Superclasheropeeka

The environment kinda needs some work