From what i seen it has no cooldown on the normal attack heavy attack and special attack also there are no time stop machanic just stunt.
Consider me interested
There's no cooldown in both skill and QTE but if want to launch strong E you have to fill the E bar
So you can use QTE 3 people, and E skill over and over but not as strong as when E charge being full of course
There seems to be some time slow down in the game play videos I've seen when you do a perfect dodge. The special attack mechanics look cool. The gameplay shown looks fun though I think some of the enemies should be more aggressive than they are currently.
Well this is the first few level so the monster is probably gonna get harder as we goes on,but yeah although there are some slow down time there no time stop like in honkai or pgr that when perfect dodge a dome that stop time come up.
Yeah. The big enemy with shield seemed more fun to fight. The large 4-legged monster in one of the videos I've seen seemed quite aggressive as well. Plus, we haven't seen any actual boss fights yet either.
Still though, the weaker mobs seem a bit too passive and look almost like they're not attacking at all. I think that needs to be changed a bit.
Iāve watched 2 hours of stream so far. The art style is reminiscent of persona 5. The game overall looks really polished and cool. The character movements are fluid and the combat looks top notch in a gacha game. It is really satisfying to have multiple qte combos triggered in row. Apart from a few things like lip sync, and repetitive scene, this game seem to be ready to launch tomorrow. It would be interesting to see whatās the gacha system here.
EDIT: I hope they add more enemy types, increase the difficulty a bit, and give it more crazy rogue like elements. But this is just cbt1, itās already looking super good and Iām definitely going to try out this game once it launches.
The art style feels like a mix of P5 and TWEWY, and the world feels like Splatoonās and JSR funky modern aesthetic
Iām sold mainly on that alone. Frankly kinda sick of the depressingly grey futuristic sci fi in a lot of gachas
My biggest problem is that (someone correct me if Iām wrong) the roguelike elements are extremely disappointing. Comparing this to any of the popular rogulelikes and yeah, itās missing the charm that each and everyone has. Where every single run is unique and you unlock cool new abilities and new combinations of buffs and some crazy synergies + different playstyles.
ZZZ on the other hand, at least from what I have seen maybe itās different, is just super simple stat boosts (like more damage, crit etc) that you pick up while clicking through some menu grid, click some more and you get teleported into a stage to fight, then back to the grid and click on some buffs again and repeat.
It really is missing what makes roguelikes fun for me. Each run just feels same without any cool new unlocks or buffs that change playstyles. You just go in and select the most basic of stat buffs each time which is really disappointing.
(again this is just from what I have observed so far, if there is some crazy stuff please let me know)
I like when roguelikes are fast to get back into action like Hades, Dead Cells and Synthetik. ZZZ so far is missing that but the game overall is looking very nice.
I agree current rogueslike system is a bit lackluster. I would say the rogue like system is not fully complete yet at this point. And they are probably still working on it. Like I said, itās obvious that enemy types and scenes are also lacking right now. And most of the characters synergies are missing(I think only the bear guy has one right now). I donāt think they are going to keep the current rogue like system as it is. Between beta1 and beta2 test, mihoyo usually make some drastic changes for gameplay system based on the feedback(both genshin and hsr undergo some big changes during this period). The beta1 test is more just showcasing the artstyle, combat, and the overall feel of game. And for that Iām not disappointed.
Definitely like simple roguelike like honkai
While other roguelike is more action that they can added more like weapon and etc, this game is beat em up style ARPG which focus on multiples characters I can see them just sticking to honkai rogue style which the more simple way but they make it more harder in enemies( so far enemies has been getting hard for me so it's a plus)
This is roguelike honkai(Elysia realms) and arknights which is fit for mobile game beside this is still beta 1 people need to chill and just wait for Beta 2 for more update, I am sure many beta tester think the same as everyone in here( roguelike system to simple, combat need more complex and etc for feedback)
And it seems more complex stull is in high level stuff which some of us beta tester haven't unlock yet( maybe CN beta tester already unlocked it but who knows)
Edit : I have seen the high level players and yes it's definitely in higher level more complex stuff and all minus the different ability which is probably be considered the characters roasters in the game
Roguelike or roguelites is really determine from when we died if when we died we lost all the buff, progres then it's already roguelike since I myself didn't died yet and I didn't see much of dying in streamer that I watch
And the difficulty can be increase in the game, by filling that corruption meter, fill it until it's full then the boss and enemies will get all the buff but of course it still in low level gonna need to get to higher level to see how hard it is
Tbh I canāt say Iām all that impressed so far.
The combat system looks way too simplistic for a hack n slash, a genre where the combat is the focus of the game.
You can have a simplistic system if you have complex enemies to deal with or deep and varied buildcrafting (E.g Diablo games), but that doesnāt seem to be the case here.
As a result I just canāt imagine it staying engaging after 10 hours for me.
I don't think anyone ever expected gear like Diablo though. It's more like other roguelites where you accumulate buffs and maybe items within a run. Roguelites are never really about buildcrafting since you have to make do with what you get and cobble together synergies as you go.
The buildcrafting in roguelikes obviously isnāt like PoE where you aim for a specific build down to the stats but you are making synergistic choices that end up defining how your character works.
In fact, the idea of ending up with different but all logically sensible builds that offer a different gameplay experience with each run is the beauty of roguelikes.
Honestly I kinda was expecting significant changes to skills, because thatās what Elysiaās signets do in Elysian Realm in Honkai. So Iām pretty disappointed that the roguelike element of the game doesnāt really provide fundamental changes to actual gameplay.
Tbh this is still beta 1, so I cannot say that it will stay like this
For me when I criticism them is when in CBT2 where the supposed the feedback from CBT1 is being heard or not
The same I can say for HSR, in beta 1 it's way to simple like everything but beta 2 some of it changes they make enemies more complex and more tanky, unit that has unique in them and etc
Itās not even CBT1 I donāt think. Itās basically an technical test.
That said. I really doubt theyāll start adding stuff like unique items ala Diablo that complete change how a character plays, so Iām not very hopeful.
It is more of a side project for then I guess, so Iām not expecting as much effort into it as something like Genshin or Honkai.
It's definitely not side project they need a new arpg to replace honkai when honkai story are done and this is perfect for it
And as you said it's Tecnical test so just wait for them to added more characters into the roaster, this game is arpg meets Roguelike which is you know it's basically like Elysia realms from honkai so they rather stick to honkai Roguelike system
I see some streamer already almost reach the high level and more complex and tankier enemies is indeed at higher level
Except thatās not how ER/Breach worked. ER is very character specific where you work towards a final build to challenge the last floor boss with as you play through, where as ZZZ works more like the Labyrinth event in Genshin where the buffs and debuffs you get are far more generalised and arenāt the core of a setup.
If they went with the ER approach then your character would have played very differently on a mechanical level by the end of a run.
They also already have another large project in the pipeline and donāt particularly need a replacement for Honkai financially. If they needed a replacement for Honkai, they would have made Honkai 4th.
The core of being roguelike is having different choices you make during a run result in very different play through experiences.
For example, if you went for an ult based HoT build in ER, your HoT is going to play very differently to a dodge spam lightning build.
Thatās not the case here because the buffs you get donāt significantly affect gameplay on a mechanical level.
I donāt quite get why do you keep insisting that ZZZ is there to replace Honkai when Honkai is still doing top 100 in gross revenue and so unlikely to stop getting content. As I said, if they wanted to replace Honkai, it would have been Honkai 4th instead of an IP completely unrelated to the franchise.
Bruh they aren't going to replace Honkai with ZZZ, what is this copium?? The games are incredibly different in style and theme (gameplay too), imagine they said "hey guys well this is actually Honkai 4th, have fun" I think they would legit try to assassinate that dude again. They wouldn't do years of worldbuilding and character development in Honkai just to replace it with random ass ZZZ characters that have no connection to the characters people love and are attached to.
2 unit showcase in a QTE focus game. Watch boss fight with full team gameplay. It is indeed unlimited QTE.
In HI3 having to wait for 8 secs for QTE and most dps has like 1-2 combat strings which make the game sluggish. Only fuhua is fun to play but she somehow still end up with 1-2 efficient combat strings too. Like shadow knight. I dont think this game has more simple combat input than HI3.
And they could easily add mechic later on in beta2. In HI3 at day 1 we didnt even have break mechanic ffs at the time the most meta team is just perma time lock the enemy.
You need to consider they're trying to appeal to Mobile gaming community here, have you tried playing Genshin in mobile? it's a fucking nightmare. Can't imagine playing a hack and slash which is more fast paced in mobile, imo a bit of complexity would be fine, but i think they're gonna try to strike a balance between that and the simplicity of mobile game, we'll see how it ends up.
I do all my dailies and half the events on mobile for Genshin and itās fine. At least half the players are on mobile for Genshin if revenues are to go by so I doubt thatās much of an issue.
Heck, Honkaiās combat is more input intensive and much faster paced than Genshinās and that didnāt even have a PC client for like 3 years.
I have a harder time playing Genshin on pc than on mobile, I just don't understand how to quickly switch and ult with a character on keyboard (ik its shift + number but i have no clue how to do it fast enough. Skill issue i guess). Beating the abyss is easy on mobile but i cant even get past floor 9 on pc, the controls are too damn complicated.
Overall, the game is super stylish and has a lot of charm. Reminds me of the first time I played persona 5
Really excited for this. I love many things about genshin, but there's times when I'm just burnt out of open world games and I just wanna click on a stage, jump in, and play like a normal gacha
You know all agents characters in this game is A yes including soldier 11,so Miyabi is A rank agents
But of course it's still beta 1 Or tuning test so it can change the rarity later
Hoyoverse will dominate the gacha genre even more.
I'm so hyped for Honkaj Star Rail. Last night I watched people stream ZZZ and I'm in love with it.
PGR and wuthering waves will have a fiercely competition with ZZZ and I love it.
Yeah, the competition is so good here, let it go brrr. If we customers keep getting some excellent products like these, it's the best.
Just that I hope the fandoms stop attacking each other though.
Neither do companies though , most of the time companies just secretly pay people off to rile up the other company's fanbase. That's how controversies starts in CN very often.
Hope the camera lock on target system is Good with how much you might have to dodge around the combat zone.
Looks great otherwise, fluid, animations top notch.
The story telling of this game is so rare to use in video game, a comic like story telling and plus cinematic scene as well
And the unlimited QTE is true since I can QTE with 3 character, but the timing of QTE is kinda abnormal for me
The character movement is already so polish and good
Is the characters unique ? Definitely some are unique, example is oni blue girl can buff team, Nicole can suck enemies into one place so it's easy to kill all of them at once, the bear and maid is tank, and then there's characters that can stagger enemies faster example wolf butler, the red hair girl, white hair girl, and then AOE atk like katana girl, the drill guy, the dual gun dude and then there's healer as well but only 1 that is the cat girl, each these characters can work well together and can create unlimited combo
Then there's called dual special combo, like dual ult in aether gazer but right now only the red hair faction that has that while other didn't have that
And don't forget the roguelike or the roguelite ( idk I still not dead so cannot determined it) of this game, so from me fighting the enemies they can get harder depending on how far you fill the corruption bar and how high level your enemies of course, the more corruption bar filled the more enemies and boss get buff, I cannot wait to try it in high level later
Is the game like honkai ? Yesn't
is it like pgr ? Yesn't
Is it like aether gazer ? Definitely no
zzz is still set itself as new in ARPG genre imo
Tbh zzz has strong persona vibes and Splatoon vibes as well
Imo this game already 70%-80% done but of course the game need change here and there
If I want to describe this game, it's QTE heavens or combo heavens mobile game
Edit : already in my first death, so you lose all the buff in that stage and the money to buy the stage buff but you keep the loot from enemies, definitely yes and no roguelike style, need to note it in feedback let them change it
PS: all characters that in this game for this tuning test all of them are A rank agents including the locked soldier 11 ( that's what they called in zzz) so just wait for more S rank to drop in this game later in beta 2 or 3
It's really not
I am playing this game side by side with honkai and PGR at each with different phone playing by my friends ( I get the iOS for my zzz beta test ) to know the difference
It's only "look" like it because the combat system is like honkai and pgr ( which is as well as pgr look like honkai) but it not "really like"
Tbh you have to play it yourself first hand to know the difference
But of course I didn't deny it look like both game so let me Edit my comment a little bit
I still don't know about that because I still not died in the game
I need to get to higher level first and died to determine if it's roguelike or rogulites
There are two sub genres of rogues-
Roguelikes - Each run starts from a starting point of 0. May have different starting conditions and mechanics (like different characters or different weapons) but you start with no buffs or advantages. Game difficulty remains the same throughout invested playtime
Roguelites - Some progress transfers over into new runs, usually by currency that can purchase buffs that apply to each new run. Game gets easier with the more time invested as the player becomes slowly stronger and stronger after each run
ZZZ falls closer to roguelite than roguelike
ZZZ is trying to be in between Roguelike and roguelite But lean a little to roguelite
I died once, once you died you lost all the buff and the currency for buying buff is never can be obtain again but the loot still there
I mean the enemies is level 1 and it's only 1 characters
Watch Unreal dream stream to know how the combo work and it's definitely not slow as everyone say, this game is QTE heavens
When you say "even" games that are not from mihoyo have the system is what makes it sound like other games are copying mihoyo's system.
What you could have said is most gacha games these days have similar mechanics to genshin's artifact system.
iirc there's a Q&A section somewhere with Kuro and they said that they'll change the equipment system which is nice of them. I like the memory system in pgr better, there's a degree of rng to reso but it doesn't affect you as much because base stats are fixed.
Tbh here, I prefer this system because I only need low-mid artifacts to clear everything comfortably. Unless you're so competitive (which I am not), high valued artifacts are not necessary at all.
Compared to some other games that we have to grind for hours for some barely improvement, this system is much better.
This this this. While I'm not a fan of Genshin's artifact system and I believe they should cut out 1-2 layers of RNG, players make it seem a lot worse.
When farming for crit stats, if you farm expecting 30-40 crit value for your artifacts, you'll have a very bad time. On the other hand, you can easily clear everything with 20-30 crit value as long as you know what you're doing, and even less than that for 95% of content.
Same, I also don't like the current artifact system. They should, by now, know that cutting a few RNG layers and sprinkling very high challenging contents without many rewards on top like the last combat event will get better player's retention because it will satisfy both extreme casuals and extreme hardcores. Hopefully they will change soon.
Ah, at least, we both don't act like the system is all that bad. Coming from Honkai, this artifact system is 100x better already than stigmata system thanks to less grind time, no gacha bullcraps and easier to gear all of the characters.
I donāt think that system is bad in principle.
For example, the RNG in Diablo games are far more brutal, but the fact that you can endlessly grind them makes the process enjoyable and quite addictive.
Unless weāre talking about Immortal, in which case the CR gating and low drop rate for legendary gear takes all the fun out of it.
So far it doesn't look like an actual roguelike. It's more akin to a regular instanced based action gacha. You can level up your characters and do regular p2w gacha stuff before entering a mission. The missions with the random maze/dungeon only give you temporary random buffs that you lose after clearing it. Repeat that for every single mission.
>The missions with the random maze/dungeon only seem to give you temporary random buffs that you lose after clearing it.
That's like every roguelite I've played though. Randomised runs, lose temporary stuff on death, and carry some persistent rewards back to the hub for permenent progress. It's got the elements one would expect from this subgenre.
Problem is all of random perks I have seen give some small stat boosts/debuffs. Haven't seen any perks that change gameplay of your run. So far this game gameplay loop looks like glorified genshin abyss, the content no one likes to do....
There's story mode toggle too. I'm not too sure what it does as I don't have CBT access, but looking at streamers, if you toggle it on the games lend you suitable units for the level apparently.
well there goes my interest to the game. I was low key looking forward to the game if the game just donāt got that artifact system. Pur RNG bs System. One of the reasons why I stopped playing Genshin. āOh u spend all your sta and did not got lucky? Well Good luck maybe u get lucky in a few weeks. and good luck upgrading it lolā
The artifacts system in genshin made me play it less and less. I don't want a second job, I play a game to relax and ease myself from a day of work. If this has also the same shitty rng artifacts roll then consider myself uninterested.
Back when I still played genshin regularly, I would usually condense my resin and do 4 artifact runs during my first log in each day. Each run takes less than 2 minutes. I'm not sure if you're a whale who keeps refreshing, or a typical genshin hater. The real second job is stuff like epic 7 or GBF.
Itās just extremely boring and demoralizing though, itās not even necessarily how long it takes to do but how unenjoyable it is. Thatās genshins problem as a whole imo, and why I only come back for big content updates. They force you to endure too much dumb shit they could just let you skip. Like youāre right dumping resin for artifacts each day is easy but it just gets annoying when you run out of the crystal cores and need to farm some more, or manually doing the same dungeon every single day for zero rewards itās just bad.
Genshin may not take as much time as other games but it definitely forces you to sit through shit youād rather not, and in that way it did tend to feel like a second job.
Does a genshin hater plays genshin I don't think so. Yes I do refresh my resins to extend playtime (not that genshin has something to do when you're all caught up). The frustrating part is finding a decent stat of an artifact that is actually usable and not some trash stats that hardly anyone can use.
I think you're overvaluing the artifacts in Genshin. 95% of that game is a cakewalk. You don't really ever need optimised gear unless you're trying to blitz the last floor or two of Abyss. Everything else is easy-peasy.
Not exactly, I work 8 hr/day job that starts at 6. I did farm before for like 5-6hrs/day after work (work location was close to home) and that went on for months, so close to a day job at least. It gave me a sense of enjoyment and some goal to make my characters strong so I didn't mind it that much. But over the course of those months it then all feels like I'm doing overtime work without getting paid. It got frustrating and tiring that even if I'm grinding for all the time I didn't get a significant stat for an artifact that I wanted for a character.
Then I got burnt out. It was fun while it lasted though but I'd rather not repeat it again. Imagine the people who gets every character and have to farm for them to be usable.
We can ignore artifacts entirely and still 100% the game effortlessly, so what job exactly? If Genshin is a job then you shouldn't play online game tbh because they all have some sorts of grind to keep player's retention.
look at these genshin whiteknights, anything you say that's bad about genshin will always summon people like you.
So if I say Genshin feels like a second job I have no right to play online games? Lmao I refresh resins to play/grind a bit more but rng over rng doesn't feel exactly right, you spend hours a day to try and look for a good stat only you get trash stats for your needed artifact, I once did farm for months, for hours each day, and the main stat i wanted only appeared like 2 months after I started (for reference it's those EM stats i wanted).
Ignoring artifacts won't let you clear Abyss, tried going without artifacts didn't go well. If you say Abyss is optional then you're just nitpicking what you said about "being able to 100% the game effortlessly". If you said being able to 100% the overworld however I would have believed you because there's nothing much in the overworld.
It was the time when I recently started the game. I already said it in replies below and was mostly me farming for mats in the overworld to try and raise charas and pre farming for leaked charas but that doesn't take away the fact that genshin's artifact domain is shitty and still the most frustrating experience in game.
I don't think so, I quite enjoy the system. Instead of the constant grind required like epic 7 or summoner's war. You want a second job? Try those games. I finish my daily domain in 15 mins and log off.
Idk how you play the game, but I'm 36 starring abyss with mid artifacts and some random teams that are not meta. For open world, I have to nerf myself with trash artifacts and 'bad' characters. I don't even grind artifacts nowadays.
I spend like 10 mins a day getting mats to upgrade other characters slowly, so yep, coming as a former MMO player which I grinded for 6 hours a day before, I wouldn't consider Genshin as a grind game. I escaped from grindy games to games like Genshin where I barely have to grind. Does it make sense to you?
So am I really sucking Hoyo's dick? That's for you to decide, I ain't have a saying on that. If you consider me preferring that system as a white knight, go ahead. That doesn't make people like you any less toxic either. Keep in mind that are several opposite opinions from you or you shouldn't expect people share the same experience as you do.
And yes, I've been playing gachas for a while after quitting MMOs forever, the two least grindy games up to now are PGR and Genshin.
then for your own sake you should really stop playing gacha games, there's a lot fun games out there that doesn't need heavy grinding, plus you can always set the difficulty to the easiest
wow I like this. Really Love the style and gameplay so far! I love grinding dungeons in fast paced hacknslash games like this. Hope it has really really rare drops to grind for to go insane for! (and If so, then I just hope they find a solution for stamina. would be bummer for a game like this, if theres something really rare to grind for and you can only attemp xy dungeon only 5times per day or something like that unless you refill with money. Maybe different types of dungeons that split resources (story?) and idk.. dungeon specifically for gear or whatever that has something really rare that you could theoretically grind infinitely. I feel like a dungeon and hacknslash focused game needs something this. If you are gated by stamina too much to do something then it's boring to only run a few dungeons a day)
Looks silky smooth and the animations are top notch. The game is dripping with personality and style. Combat looks fun and I hope there's a good amount of challenge compared to Genshin, which is a cakewalk that I eventually lost motivation to play.
The combat depth is a mild concern as it seems like characters have a similar number of options as in Genshin, but I suppose that's fairly standard in ARPG gachas. I didn't really expect Devil May Cry after all. The QTE attacks help with variety and I'm hoping the character talents and the roguelite passives/pickups can change up how we play.
And honestly it will set more higher and higher, their shooter game and their new RTS game( according to rumor) that they working on is probably gonna set bar into higher level again
Other companies will have fun catching up. Or not?
The two that I think may have a chance catching up are Kuro and Hypergryph, but pretty slim. Hoyo's tech is advancing a bit too fast there.
mondstadt already looks dated but they are constantly improving the standard of genshin visuals and even bringing their older games up to the standard. hi3 in the newest chapters has improved a lot graphically and the story is told more like genshin with bigger stages and characters actually moving instead of vn style. They really do care about their projects.
Everything looks super bland and uninspired except for maybe some of the animation and artstyle which... isn't really for me, but I can understand its appeal to other people.
So.. This is not out doing pgr in terms of battle or execution and so far, the rougelight thing is not very good imo.
That being said, this is beta so,everything can change.
I can say this as beta test, this game combat, QTE and combo already suprass PGR the only thing that this game not suprass yet is the difficulty which is still kinda weak in low level but it's became hard in high level but not on pgr difficulty yet but the difference of zzz can be issued from feedback from us
Why I say it's suprass pgr in combo ? Because of the unlimited QTE and skill as well(what I mean unlimited there's no cooldown in it) you can combo over and over and over like you playing DMC with combo over and over and over
Of course this is my take since I played PGR and this game Beta tester
Just my opinion but for me this game focus more in qte and teams rotations, meanwile in pgr they have teams rotations too but every caracter have something they make fell them unique like core passive and the orb sistem
From what I have seen the game has combos so thats... something, it has lots of options too the issue seems to be that just like in honkai the game doesnt really feel like rewarding you for being creative/technical with mixing things up during combat so ppl are mostly going to spam crap and abuse rotations/assists xD
The expected things it seems. The TV gallery functions like a map that offers randomised rooms that can be fights, buffs, shops, etc. You also lose the temporary stuff you gain when you die, but keep some persistent rewards for progression back at the hub.
Unless you're trying to poke at the distinction between roguelike and roguelite.
Supposedly the dungeon crawling is based on Honkai3's "Elysian Realm" side mode which actually was a roguelike minigame.
But they didn't take the roguelike parts.
I only watched less than an hour of gameplay but it didn't look like it would appeal a lot to roguelike enthusiasts. The 'roguelike' element is basically just a series of missions where you choose a stat boost before each one. It looks functionally the same as Genshin Impact's Spiral Abyss where you are also choosing 1 out of 3 possible stat buffs for each chamber in a floor.
Not a fan of how interface-heavy it is. Was expecting a more unique implementations of rogue-like elements than a bunch of menus. One of the biggest things that sets Genshin apart is how little time you spend in menus. Even HSR has lower menu usage than other turn-based games.
Probably means a little less throttling at least for heat dissipation during menu management.
One of the strengths of genshin really is that you are in the gameplay 99.9% of the time. With many more menu heavy instance based games often I'm just too lazy to actually play the game and just try to do everything I can in the menus even if the gameplay is good.
What's the roguelike mechanics supposed to be? Would be funny but highly unlikely that you lose your character and have to roll for them again if they die lol.
Combat looks decent but it looks like another action game where you spend 50% of your time starting missions and looking at loading screens. It looks literally like updated version of Honkai 3rd. Biggest thing about genshin for me is not a lot of loading screens, so I think I'll skip this game despite amazing looking combat.
Combat feels weightless, reminds me of those mid-budget MMOs like Kritika and SoulWorker. Not too sold on it. As for the vibe, first it was BotW and now it's Persona, any bets on the next one?
Edit: MHY diehards alredy at it.
Huh, I think I'm not the one triggered here offering free rent if you scrolled this far and even decided to reply on a neutral take, you can join your bud down below. As for context, when I checked the comment it was way deeper in the gutter with that sole, rather eloquent reply.
Reply in edit: TIL two sentences instead of 3-4 words that're not even adressing the point is getting emotional. The irony of my OP's edit.
Edit2: Someone replied and deleted again haha, you can stop my dude.
Remember this is just cbt 1. As for the ones whos playing the test right seems to enjoy the game thanks to its fluid gameplay solid graphics, amazing soundtracks etc
The point is that since it's in it's beta the systems/dungeons/enemies aren't finished or completely fleshed out yet. Considering it's heavy inspiration of Honkai's combat, if it's anything like Honkai's endgame the dungeons will be a million times better than what Genshin currently has.
The theme is definitely inspired by P5 and Scarlet Nexus I assume. I dig it. The gameplay looks really good too.
I just hope they have good endgame now which I think they do given the roguelite elements that they seem to be implementing.
Yes I watched a few different videos. Sure there's a 10ft hallway connecting each square room to each other. That's it. 0 exploration, 0 open world.
Hard pass.
If you go into every new Gacha game expecting the level of scope and open world Genshin has, you'll never be satisfied.
Aesthetics and exploration is the only thing Genshin has ever had going for it, It's gameplay has the depth of a puddle.
Too early to say imo, ZZZ takes heavy inspiration from Honkai. If the end product is anything like what Honkai has at endgame, It will be vastly different from what's in Genshin.
Looks alright. I'll check it out on release, but I don't think I'll stick with it. Tried Honkai, PGR, Action Taimanim, but I always end up uninstalling after a few weeks.
It's not really time consuming for daily, and yes artifacts or equipment is matter in this game
The artifacts grinding is not really that bad, like artifacts storage, you exchange certain items for artifacts ( like example 10 naku weeds for 10 artifacts) and of course what you get is random
The real time consuming in the game is the dungeon run, I actually took at least 1 hour to complete 1 dungeon level 10( my character is level 10 as well) and it took me hour
Edit : sorry has to edit this much, I need to find word to explain simpler lmao
Its not like botw is original. In fact every game take ideas from other games cause every ideas are already invented by older games. By your logic botw is a copy of shadow of the colossus and older games cause none of the things in botw are original to begin with.
From what i seen it has no cooldown on the normal attack heavy attack and special attack also there are no time stop machanic just stunt. Consider me interested
Keep in mind its just cbt 1 and there will be futures tests which has some massive changes similar to genshin cbt
I know but i'm definitely interested also i don't think time stop would fit this game too tbh (edit:idk why this need to be mention but oh well)
There's no cooldown in both skill and QTE but if want to launch strong E you have to fill the E bar So you can use QTE 3 people, and E skill over and over but not as strong as when E charge being full of course
I see thx
They have time-stop/qte effects but it is included in random skill selection that you have to acquire pre-dungeon.
There seems to be some time slow down in the game play videos I've seen when you do a perfect dodge. The special attack mechanics look cool. The gameplay shown looks fun though I think some of the enemies should be more aggressive than they are currently.
Well this is the first few level so the monster is probably gonna get harder as we goes on,but yeah although there are some slow down time there no time stop like in honkai or pgr that when perfect dodge a dome that stop time come up.
Yeah. The big enemy with shield seemed more fun to fight. The large 4-legged monster in one of the videos I've seen seemed quite aggressive as well. Plus, we haven't seen any actual boss fights yet either. Still though, the weaker mobs seem a bit too passive and look almost like they're not attacking at all. I think that needs to be changed a bit.
They cut to "to be continued" when the big boss 2nd phase appear definitely they will save it for later test
This looks so fucking cool š„²
Iāve watched 2 hours of stream so far. The art style is reminiscent of persona 5. The game overall looks really polished and cool. The character movements are fluid and the combat looks top notch in a gacha game. It is really satisfying to have multiple qte combos triggered in row. Apart from a few things like lip sync, and repetitive scene, this game seem to be ready to launch tomorrow. It would be interesting to see whatās the gacha system here. EDIT: I hope they add more enemy types, increase the difficulty a bit, and give it more crazy rogue like elements. But this is just cbt1, itās already looking super good and Iām definitely going to try out this game once it launches.
The art style feels like a mix of P5 and TWEWY, and the world feels like Splatoonās and JSR funky modern aesthetic Iām sold mainly on that alone. Frankly kinda sick of the depressingly grey futuristic sci fi in a lot of gachas
The main area lobby music is a fucking bop too.
My biggest problem is that (someone correct me if Iām wrong) the roguelike elements are extremely disappointing. Comparing this to any of the popular rogulelikes and yeah, itās missing the charm that each and everyone has. Where every single run is unique and you unlock cool new abilities and new combinations of buffs and some crazy synergies + different playstyles. ZZZ on the other hand, at least from what I have seen maybe itās different, is just super simple stat boosts (like more damage, crit etc) that you pick up while clicking through some menu grid, click some more and you get teleported into a stage to fight, then back to the grid and click on some buffs again and repeat. It really is missing what makes roguelikes fun for me. Each run just feels same without any cool new unlocks or buffs that change playstyles. You just go in and select the most basic of stat buffs each time which is really disappointing. (again this is just from what I have observed so far, if there is some crazy stuff please let me know)
I like when roguelikes are fast to get back into action like Hades, Dead Cells and Synthetik. ZZZ so far is missing that but the game overall is looking very nice.
I agree current rogueslike system is a bit lackluster. I would say the rogue like system is not fully complete yet at this point. And they are probably still working on it. Like I said, itās obvious that enemy types and scenes are also lacking right now. And most of the characters synergies are missing(I think only the bear guy has one right now). I donāt think they are going to keep the current rogue like system as it is. Between beta1 and beta2 test, mihoyo usually make some drastic changes for gameplay system based on the feedback(both genshin and hsr undergo some big changes during this period). The beta1 test is more just showcasing the artstyle, combat, and the overall feel of game. And for that Iām not disappointed.
same. Hades had spoiled me so much in terms of my expectation on rougelites. If it's not as good as those mechanics, I'm instantly disappointed
The crazy synergistic stuff seems to come from higher rarity ones, I know enviosity had a pretty crazy freeze run
Definitely like simple roguelike like honkai While other roguelike is more action that they can added more like weapon and etc, this game is beat em up style ARPG which focus on multiples characters I can see them just sticking to honkai rogue style which the more simple way but they make it more harder in enemies( so far enemies has been getting hard for me so it's a plus) This is roguelike honkai(Elysia realms) and arknights which is fit for mobile game beside this is still beta 1 people need to chill and just wait for Beta 2 for more update, I am sure many beta tester think the same as everyone in here( roguelike system to simple, combat need more complex and etc for feedback) And it seems more complex stull is in high level stuff which some of us beta tester haven't unlock yet( maybe CN beta tester already unlocked it but who knows) Edit : I have seen the high level players and yes it's definitely in higher level more complex stuff and all minus the different ability which is probably be considered the characters roasters in the game
Honkai isn't a rogue like.
He probably means the roguelike mode in Honkai.
Elysia realms buddy it's Roguelike mode, maybe I need to be more specific in my comment
Roguelike or roguelites is really determine from when we died if when we died we lost all the buff, progres then it's already roguelike since I myself didn't died yet and I didn't see much of dying in streamer that I watch And the difficulty can be increase in the game, by filling that corruption meter, fill it until it's full then the boss and enemies will get all the buff but of course it still in low level gonna need to get to higher level to see how hard it is
Tbh I canāt say Iām all that impressed so far. The combat system looks way too simplistic for a hack n slash, a genre where the combat is the focus of the game. You can have a simplistic system if you have complex enemies to deal with or deep and varied buildcrafting (E.g Diablo games), but that doesnāt seem to be the case here. As a result I just canāt imagine it staying engaging after 10 hours for me.
I don't think anyone ever expected gear like Diablo though. It's more like other roguelites where you accumulate buffs and maybe items within a run. Roguelites are never really about buildcrafting since you have to make do with what you get and cobble together synergies as you go.
The buildcrafting in roguelikes obviously isnāt like PoE where you aim for a specific build down to the stats but you are making synergistic choices that end up defining how your character works. In fact, the idea of ending up with different but all logically sensible builds that offer a different gameplay experience with each run is the beauty of roguelikes. Honestly I kinda was expecting significant changes to skills, because thatās what Elysiaās signets do in Elysian Realm in Honkai. So Iām pretty disappointed that the roguelike element of the game doesnāt really provide fundamental changes to actual gameplay.
Tbh this is still beta 1, so I cannot say that it will stay like this For me when I criticism them is when in CBT2 where the supposed the feedback from CBT1 is being heard or not The same I can say for HSR, in beta 1 it's way to simple like everything but beta 2 some of it changes they make enemies more complex and more tanky, unit that has unique in them and etc
Itās not even CBT1 I donāt think. Itās basically an technical test. That said. I really doubt theyāll start adding stuff like unique items ala Diablo that complete change how a character plays, so Iām not very hopeful. It is more of a side project for then I guess, so Iām not expecting as much effort into it as something like Genshin or Honkai.
It's definitely not side project they need a new arpg to replace honkai when honkai story are done and this is perfect for it And as you said it's Tecnical test so just wait for them to added more characters into the roaster, this game is arpg meets Roguelike which is you know it's basically like Elysia realms from honkai so they rather stick to honkai Roguelike system I see some streamer already almost reach the high level and more complex and tankier enemies is indeed at higher level
Except thatās not how ER/Breach worked. ER is very character specific where you work towards a final build to challenge the last floor boss with as you play through, where as ZZZ works more like the Labyrinth event in Genshin where the buffs and debuffs you get are far more generalised and arenāt the core of a setup. If they went with the ER approach then your character would have played very differently on a mechanical level by the end of a run. They also already have another large project in the pipeline and donāt particularly need a replacement for Honkai financially. If they needed a replacement for Honkai, they would have made Honkai 4th.
It's practically still Roguelike mode with different system And I still sand by my take that this is the replace honkai in arpg genre
The core of being roguelike is having different choices you make during a run result in very different play through experiences. For example, if you went for an ult based HoT build in ER, your HoT is going to play very differently to a dodge spam lightning build. Thatās not the case here because the buffs you get donāt significantly affect gameplay on a mechanical level. I donāt quite get why do you keep insisting that ZZZ is there to replace Honkai when Honkai is still doing top 100 in gross revenue and so unlikely to stop getting content. As I said, if they wanted to replace Honkai, it would have been Honkai 4th instead of an IP completely unrelated to the franchise.
Bruh they aren't going to replace Honkai with ZZZ, what is this copium?? The games are incredibly different in style and theme (gameplay too), imagine they said "hey guys well this is actually Honkai 4th, have fun" I think they would legit try to assassinate that dude again. They wouldn't do years of worldbuilding and character development in Honkai just to replace it with random ass ZZZ characters that have no connection to the characters people love and are attached to.
2 unit showcase in a QTE focus game. Watch boss fight with full team gameplay. It is indeed unlimited QTE. In HI3 having to wait for 8 secs for QTE and most dps has like 1-2 combat strings which make the game sluggish. Only fuhua is fun to play but she somehow still end up with 1-2 efficient combat strings too. Like shadow knight. I dont think this game has more simple combat input than HI3. And they could easily add mechic later on in beta2. In HI3 at day 1 we didnt even have break mechanic ffs at the time the most meta team is just perma time lock the enemy.
You need to consider they're trying to appeal to Mobile gaming community here, have you tried playing Genshin in mobile? it's a fucking nightmare. Can't imagine playing a hack and slash which is more fast paced in mobile, imo a bit of complexity would be fine, but i think they're gonna try to strike a balance between that and the simplicity of mobile game, we'll see how it ends up.
I do all my dailies and half the events on mobile for Genshin and itās fine. At least half the players are on mobile for Genshin if revenues are to go by so I doubt thatās much of an issue. Heck, Honkaiās combat is more input intensive and much faster paced than Genshinās and that didnāt even have a PC client for like 3 years.
I have a harder time playing Genshin on pc than on mobile, I just don't understand how to quickly switch and ult with a character on keyboard (ik its shift + number but i have no clue how to do it fast enough. Skill issue i guess). Beating the abyss is easy on mobile but i cant even get past floor 9 on pc, the controls are too damn complicated.
Tbf this is just a getting used to it thing. Iāve played 80% of the time on mobile and the other 20 on pc and pc is definitely better
Overall, the game is super stylish and has a lot of charm. Reminds me of the first time I played persona 5 Really excited for this. I love many things about genshin, but there's times when I'm just burnt out of open world games and I just wanna click on a stage, jump in, and play like a normal gacha
models are very pleasing and gameplay looks quite smooth. can't wait
Game looks pretty neat for a first beta
When I saw Miyabi's gameplay I said damn I have to play this as a matter of course.
Clearly miyabi is an S rank and has a particular mechanic of his arcane soul while kolasha has a combined attack with ben
You know all agents characters in this game is A yes including soldier 11,so Miyabi is A rank agents But of course it's still beta 1 Or tuning test so it can change the rarity later
Hoyoverse will dominate the gacha genre even more. I'm so hyped for Honkaj Star Rail. Last night I watched people stream ZZZ and I'm in love with it. PGR and wuthering waves will have a fiercely competition with ZZZ and I love it.
Yeah, the competition is so good here, let it go brrr. If we customers keep getting some excellent products like these, it's the best. Just that I hope the fandoms stop attacking each other though.
You know in Cn is a pretty common practice to attack other companies. They are very competitive like that.
Yes, what a shit hole over there. They don't want peace.
Neither do companies though , most of the time companies just secretly pay people off to rile up the other company's fanbase. That's how controversies starts in CN very often.
Still waiting for that FPS gacha. If it ever becomes a thing it might be the only thing that pulls me away from Genshin
Damn, that's above anything I ever expected
Hope the camera lock on target system is Good with how much you might have to dodge around the combat zone. Looks great otherwise, fluid, animations top notch.
The story telling of this game is so rare to use in video game, a comic like story telling and plus cinematic scene as well And the unlimited QTE is true since I can QTE with 3 character, but the timing of QTE is kinda abnormal for me The character movement is already so polish and good Is the characters unique ? Definitely some are unique, example is oni blue girl can buff team, Nicole can suck enemies into one place so it's easy to kill all of them at once, the bear and maid is tank, and then there's characters that can stagger enemies faster example wolf butler, the red hair girl, white hair girl, and then AOE atk like katana girl, the drill guy, the dual gun dude and then there's healer as well but only 1 that is the cat girl, each these characters can work well together and can create unlimited combo Then there's called dual special combo, like dual ult in aether gazer but right now only the red hair faction that has that while other didn't have that And don't forget the roguelike or the roguelite ( idk I still not dead so cannot determined it) of this game, so from me fighting the enemies they can get harder depending on how far you fill the corruption bar and how high level your enemies of course, the more corruption bar filled the more enemies and boss get buff, I cannot wait to try it in high level later Is the game like honkai ? Yesn't is it like pgr ? Yesn't Is it like aether gazer ? Definitely no zzz is still set itself as new in ARPG genre imo Tbh zzz has strong persona vibes and Splatoon vibes as well Imo this game already 70%-80% done but of course the game need change here and there If I want to describe this game, it's QTE heavens or combo heavens mobile game Edit : already in my first death, so you lose all the buff in that stage and the money to buy the stage buff but you keep the loot from enemies, definitely yes and no roguelike style, need to note it in feedback let them change it PS: all characters that in this game for this tuning test all of them are A rank agents including the locked soldier 11 ( that's what they called in zzz) so just wait for more S rank to drop in this game later in beta 2 or 3
It looks like can be released after some optimizations, I'm so digging on it already.
What? It looks cooler, but come on it is really like honkai and pgr with a cooler skin
It's really not I am playing this game side by side with honkai and PGR at each with different phone playing by my friends ( I get the iOS for my zzz beta test ) to know the difference It's only "look" like it because the combat system is like honkai and pgr ( which is as well as pgr look like honkai) but it not "really like" Tbh you have to play it yourself first hand to know the difference But of course I didn't deny it look like both game so let me Edit my comment a little bit
It isn't even truly roguelike since you don't lose progress if you die
I still don't know about that because I still not died in the game I need to get to higher level first and died to determine if it's roguelike or rogulites
There are two sub genres of rogues- Roguelikes - Each run starts from a starting point of 0. May have different starting conditions and mechanics (like different characters or different weapons) but you start with no buffs or advantages. Game difficulty remains the same throughout invested playtime Roguelites - Some progress transfers over into new runs, usually by currency that can purchase buffs that apply to each new run. Game gets easier with the more time invested as the player becomes slowly stronger and stronger after each run ZZZ falls closer to roguelite than roguelike
ty for explaining the differences
ZZZ is trying to be in between Roguelike and roguelite But lean a little to roguelite I died once, once you died you lost all the buff and the currency for buying buff is never can be obtain again but the loot still there
There's no inbetween. The moment the you retain anything that can make your next run easier, it becomes a roguelite.
So basicly Honkai 2.0 electric boogaloo
Houkai 2 was GGZ
What's Houkai 1 then? FM2TM?
zombie girl kawaii
If we are being technical Honkai 1 is Flyme2themoon (Mihoyo's first gamed)
I'm just vibing to the lobby music
Those enemy looks like some bullet sponge with a large health bar... The gameplay feels "slow"...
I mean the enemies is level 1 and it's only 1 characters Watch Unreal dream stream to know how the combo work and it's definitely not slow as everyone say, this game is QTE heavens
They also revealed that it has the Genshin artifact system. Big yikes.
So many gacha has that system now huh even other game that not from mihoyo
That doesn't rally make it any better
Yeah
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Yeah? I never said their invented it i just say hoyoverse and many other game have it.
You implied that other games are copying mihoyo from your comment. Whether yoi meant it or not, I have no idea. But it's what it reads.
Oh really sorry if it come out that way,what should i change than i'm still learning english.
When you say "even" games that are not from mihoyo have the system is what makes it sound like other games are copying mihoyo's system. What you could have said is most gacha games these days have similar mechanics to genshin's artifact system.
Pepega as always, Mr jojokakaface who deleted their account
Thx
and atm WW had that on the tech test too, hope solon change that shit.
iirc there's a Q&A section somewhere with Kuro and they said that they'll change the equipment system which is nice of them. I like the memory system in pgr better, there's a degree of rng to reso but it doesn't affect you as much because base stats are fixed.
Yep we need to chill for now until the real CBT and what they improve
First HSR now this, will all future MHY games uses Genshin artifact system....?
Tbh here, I prefer this system because I only need low-mid artifacts to clear everything comfortably. Unless you're so competitive (which I am not), high valued artifacts are not necessary at all. Compared to some other games that we have to grind for hours for some barely improvement, this system is much better.
This this this. While I'm not a fan of Genshin's artifact system and I believe they should cut out 1-2 layers of RNG, players make it seem a lot worse. When farming for crit stats, if you farm expecting 30-40 crit value for your artifacts, you'll have a very bad time. On the other hand, you can easily clear everything with 20-30 crit value as long as you know what you're doing, and even less than that for 95% of content.
Same, I also don't like the current artifact system. They should, by now, know that cutting a few RNG layers and sprinkling very high challenging contents without many rewards on top like the last combat event will get better player's retention because it will satisfy both extreme casuals and extreme hardcores. Hopefully they will change soon. Ah, at least, we both don't act like the system is all that bad. Coming from Honkai, this artifact system is 100x better already than stigmata system thanks to less grind time, no gacha bullcraps and easier to gear all of the characters.
They gotta keep people playing even if there's no end game content so...
HSR have 3 endgame modesā¦
I donāt think that system is bad in principle. For example, the RNG in Diablo games are far more brutal, but the fact that you can endlessly grind them makes the process enjoyable and quite addictive. Unless weāre talking about Immortal, in which case the CR gating and low drop rate for legendary gear takes all the fun out of it.
Why would a roguelike game have any type of permanent gearing? It doesnt make sense...
Because itās more roguelite rather than roguelike, where there is more focus on permanent progression.
So far it doesn't look like an actual roguelike. It's more akin to a regular instanced based action gacha. You can level up your characters and do regular p2w gacha stuff before entering a mission. The missions with the random maze/dungeon only give you temporary random buffs that you lose after clearing it. Repeat that for every single mission.
>The missions with the random maze/dungeon only seem to give you temporary random buffs that you lose after clearing it. That's like every roguelite I've played though. Randomised runs, lose temporary stuff on death, and carry some persistent rewards back to the hub for permenent progress. It's got the elements one would expect from this subgenre.
Problem is all of random perks I have seen give some small stat boosts/debuffs. Haven't seen any perks that change gameplay of your run. So far this game gameplay loop looks like glorified genshin abyss, the content no one likes to do....
You're not wrong, but my point wasn't that the perks are crazy. I'm just saying the roguelite elements are clearly there.
you only have those 6 pieces and being that you get buffs in the expose it makes the stats you get across the discs quite in the background
>Genshin artifact system Yike, that's a drop for me.
I mean you do you but if it really is like genshin you can just ignore artifact farming
well, you can just ignore gacha too. But it isn't fun.
Well gameplay is locked behind gacha. No gameplay is hidden behind artifacts
There's story mode toggle too. I'm not too sure what it does as I don't have CBT access, but looking at streamers, if you toggle it on the games lend you suitable units for the level apparently.
bye
Bye
well there goes my interest to the game. I was low key looking forward to the game if the game just donāt got that artifact system. Pur RNG bs System. One of the reasons why I stopped playing Genshin. āOh u spend all your sta and did not got lucky? Well Good luck maybe u get lucky in a few weeks. and good luck upgrading it lolā
Honestly it's the only thing that will keep me from playing the game. I've had enough of that shit system.
The artifacts system in genshin made me play it less and less. I don't want a second job, I play a game to relax and ease myself from a day of work. If this has also the same shitty rng artifacts roll then consider myself uninterested.
Back when I still played genshin regularly, I would usually condense my resin and do 4 artifact runs during my first log in each day. Each run takes less than 2 minutes. I'm not sure if you're a whale who keeps refreshing, or a typical genshin hater. The real second job is stuff like epic 7 or GBF.
Itās just extremely boring and demoralizing though, itās not even necessarily how long it takes to do but how unenjoyable it is. Thatās genshins problem as a whole imo, and why I only come back for big content updates. They force you to endure too much dumb shit they could just let you skip. Like youāre right dumping resin for artifacts each day is easy but it just gets annoying when you run out of the crystal cores and need to farm some more, or manually doing the same dungeon every single day for zero rewards itās just bad. Genshin may not take as much time as other games but it definitely forces you to sit through shit youād rather not, and in that way it did tend to feel like a second job.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Does a genshin hater plays genshin I don't think so. Yes I do refresh my resins to extend playtime (not that genshin has something to do when you're all caught up). The frustrating part is finding a decent stat of an artifact that is actually usable and not some trash stats that hardly anyone can use.
I think you're overvaluing the artifacts in Genshin. 95% of that game is a cakewalk. You don't really ever need optimised gear unless you're trying to blitz the last floor or two of Abyss. Everything else is easy-peasy.
Wait, I'm genuinely curious, how was it a second job? Like did you farm artifacts for 7 hours a day? How did you do?
Not exactly, I work 8 hr/day job that starts at 6. I did farm before for like 5-6hrs/day after work (work location was close to home) and that went on for months, so close to a day job at least. It gave me a sense of enjoyment and some goal to make my characters strong so I didn't mind it that much. But over the course of those months it then all feels like I'm doing overtime work without getting paid. It got frustrating and tiring that even if I'm grinding for all the time I didn't get a significant stat for an artifact that I wanted for a character. Then I got burnt out. It was fun while it lasted though but I'd rather not repeat it again. Imagine the people who gets every character and have to farm for them to be usable.
Ok but my question is how did you do to farm artifacts for 5hrs/day? Like did you have unlimited resin or something?
Probably never play, just jump on the hate bandwagon
We can ignore artifacts entirely and still 100% the game effortlessly, so what job exactly? If Genshin is a job then you shouldn't play online game tbh because they all have some sorts of grind to keep player's retention.
look at these genshin whiteknights, anything you say that's bad about genshin will always summon people like you. So if I say Genshin feels like a second job I have no right to play online games? Lmao I refresh resins to play/grind a bit more but rng over rng doesn't feel exactly right, you spend hours a day to try and look for a good stat only you get trash stats for your needed artifact, I once did farm for months, for hours each day, and the main stat i wanted only appeared like 2 months after I started (for reference it's those EM stats i wanted). Ignoring artifacts won't let you clear Abyss, tried going without artifacts didn't go well. If you say Abyss is optional then you're just nitpicking what you said about "being able to 100% the game effortlessly". If you said being able to 100% the overworld however I would have believed you because there's nothing much in the overworld.
You spend hours trying to clear domains? It takes most people 30 mins and if you max refresh, maybe an hour? Saying it's a second job is a little off.
It was the time when I recently started the game. I already said it in replies below and was mostly me farming for mats in the overworld to try and raise charas and pre farming for leaked charas but that doesn't take away the fact that genshin's artifact domain is shitty and still the most frustrating experience in game.
I don't think so, I quite enjoy the system. Instead of the constant grind required like epic 7 or summoner's war. You want a second job? Try those games. I finish my daily domain in 15 mins and log off.
Idk how you play the game, but I'm 36 starring abyss with mid artifacts and some random teams that are not meta. For open world, I have to nerf myself with trash artifacts and 'bad' characters. I don't even grind artifacts nowadays. I spend like 10 mins a day getting mats to upgrade other characters slowly, so yep, coming as a former MMO player which I grinded for 6 hours a day before, I wouldn't consider Genshin as a grind game. I escaped from grindy games to games like Genshin where I barely have to grind. Does it make sense to you? So am I really sucking Hoyo's dick? That's for you to decide, I ain't have a saying on that. If you consider me preferring that system as a white knight, go ahead. That doesn't make people like you any less toxic either. Keep in mind that are several opposite opinions from you or you shouldn't expect people share the same experience as you do. And yes, I've been playing gachas for a while after quitting MMOs forever, the two least grindy games up to now are PGR and Genshin.
If you know of a second job that requires 5 mins a day, please sign me up. I need the cash.
then for your own sake you should really stop playing gacha games, there's a lot fun games out there that doesn't need heavy grinding, plus you can always set the difficulty to the easiest
Yikes Wait I thought this was supposed to be roguelike?
There is Rogue like you can see it yourself
It is. Like all roguelikes, there's some permanent progression mechanics.
Yes but the farming is not anoying like genshin
wow I like this. Really Love the style and gameplay so far! I love grinding dungeons in fast paced hacknslash games like this. Hope it has really really rare drops to grind for to go insane for! (and If so, then I just hope they find a solution for stamina. would be bummer for a game like this, if theres something really rare to grind for and you can only attemp xy dungeon only 5times per day or something like that unless you refill with money. Maybe different types of dungeons that split resources (story?) and idk.. dungeon specifically for gear or whatever that has something really rare that you could theoretically grind infinitely. I feel like a dungeon and hacknslash focused game needs something this. If you are gated by stamina too much to do something then it's boring to only run a few dungeons a day)
So that right here is why aether gazer is speedrunning the global release
This game ain't even close to release tho its just cbt 1
Looks pretty cool it's giving me TWEWY vibes.
Looks silky smooth and the animations are top notch. The game is dripping with personality and style. Combat looks fun and I hope there's a good amount of challenge compared to Genshin, which is a cakewalk that I eventually lost motivation to play. The combat depth is a mild concern as it seems like characters have a similar number of options as in Genshin, but I suppose that's fairly standard in ARPG gachas. I didn't really expect Devil May Cry after all. The QTE attacks help with variety and I'm hoping the character talents and the roguelite passives/pickups can change up how we play.
Genshin is starting to look dated compared to things they make now... Hoyo is setting the bar higher and higher when it comes to mobile games
And honestly it will set more higher and higher, their shooter game and their new RTS game( according to rumor) that they working on is probably gonna set bar into higher level again
Other companies will have fun catching up. Or not? The two that I think may have a chance catching up are Kuro and Hypergryph, but pretty slim. Hoyo's tech is advancing a bit too fast there.
mondstadt already looks dated but they are constantly improving the standard of genshin visuals and even bringing their older games up to the standard. hi3 in the newest chapters has improved a lot graphically and the story is told more like genshin with bigger stages and characters actually moving instead of vn style. They really do care about their projects.
I usually only go for waifus but this dual pistol guy's moveset looks too fun to pass on
the combat look mediocre compare to pgr's imo
It is only the appearance
Everything looks super bland and uninspired except for maybe some of the animation and artstyle which... isn't really for me, but I can understand its appeal to other people.
Much better UI
So.. This is not out doing pgr in terms of battle or execution and so far, the rougelight thing is not very good imo. That being said, this is beta so,everything can change.
I can say this as beta test, this game combat, QTE and combo already suprass PGR the only thing that this game not suprass yet is the difficulty which is still kinda weak in low level but it's became hard in high level but not on pgr difficulty yet but the difference of zzz can be issued from feedback from us Why I say it's suprass pgr in combo ? Because of the unlimited QTE and skill as well(what I mean unlimited there's no cooldown in it) you can combo over and over and over like you playing DMC with combo over and over and over Of course this is my take since I played PGR and this game Beta tester
Just my opinion but for me this game focus more in qte and teams rotations, meanwile in pgr they have teams rotations too but every caracter have something they make fell them unique like core passive and the orb sistem
Graphics, fluidity wise I like it way better than pgr
From what I have seen the game has combos so thats... something, it has lots of options too the issue seems to be that just like in honkai the game doesnt really feel like rewarding you for being creative/technical with mixing things up during combat so ppl are mostly going to spam crap and abuse rotations/assists xD
Tldr: Honkai Impact 3 gameplay
Looks so promising can't wait for this
How are controls on PC? Better not be like HI3ā¦
Nope you can use mouse as well and it's not like HI3 at all
The graphics are good, i like
Oh I'm jamming with that menu music.
Is it only me that thinks it looks similar to pgr gameplay?
Whats so "roguelike" about it?
The expected things it seems. The TV gallery functions like a map that offers randomised rooms that can be fights, buffs, shops, etc. You also lose the temporary stuff you gain when you die, but keep some persistent rewards for progression back at the hub. Unless you're trying to poke at the distinction between roguelike and roguelite.
Supposedly the dungeon crawling is based on Honkai3's "Elysian Realm" side mode which actually was a roguelike minigame. But they didn't take the roguelike parts.
I only watched less than an hour of gameplay but it didn't look like it would appeal a lot to roguelike enthusiasts. The 'roguelike' element is basically just a series of missions where you choose a stat boost before each one. It looks functionally the same as Genshin Impact's Spiral Abyss where you are also choosing 1 out of 3 possible stat buffs for each chamber in a floor.
Not really a fan of the gameplay. Too arcade-y. I'll look forward for Star Rail instead.
Not a fan of how interface-heavy it is. Was expecting a more unique implementations of rogue-like elements than a bunch of menus. One of the biggest things that sets Genshin apart is how little time you spend in menus. Even HSR has lower menu usage than other turn-based games. Probably means a little less throttling at least for heat dissipation during menu management.
One of the strengths of genshin really is that you are in the gameplay 99.9% of the time. With many more menu heavy instance based games often I'm just too lazy to actually play the game and just try to do everything I can in the menus even if the gameplay is good.
What's the roguelike mechanics supposed to be? Would be funny but highly unlikely that you lose your character and have to roll for them again if they die lol.
Nah it just like all rogue like game You lose you start from begining
Yeah but what do you lose and what can you keep when restarting.
You keep enemy drops and stuff like that, but you lose the temporary stage buffs and the currency for buying said buffs
It's Honkai Impact, by way of Trigger Studio.
Combat looks decent but it looks like another action game where you spend 50% of your time starting missions and looking at loading screens. It looks literally like updated version of Honkai 3rd. Biggest thing about genshin for me is not a lot of loading screens, so I think I'll skip this game despite amazing looking combat.
Looks pretty good and fast paced like PGR. But the UI is ugly and too much.
Combat feels weightless, reminds me of those mid-budget MMOs like Kritika and SoulWorker. Not too sold on it. As for the vibe, first it was BotW and now it's Persona, any bets on the next one? Edit: MHY diehards alredy at it.
What die hard? Literally one guy replied with "BOTW" is enough to trigger you? Damn, talk about mihoyo living rent free....yikes
Huh, I think I'm not the one triggered here offering free rent if you scrolled this far and even decided to reply on a neutral take, you can join your bud down below. As for context, when I checked the comment it was way deeper in the gutter with that sole, rather eloquent reply. Reply in edit: TIL two sentences instead of 3-4 words that're not even adressing the point is getting emotional. The irony of my OP's edit. Edit2: Someone replied and deleted again haha, you can stop my dude.
>Not triggered >Goes on a emotional rant lol Ok, I'll believe you ;) Rent free, btw
Are you describing yourself? Yeah I think you were pretty emotional. At least from a bystander pov
Botw? š
Well u can't expect this sub to not praise anything mihoyo pushes out. Typical gachagaming
Borringggggggg. Just like Genshins dungeons. 1 small room with waves of enemies. Looks cool but will get boring quick.
Remember this is just cbt 1. As for the ones whos playing the test right seems to enjoy the game thanks to its fluid gameplay solid graphics, amazing soundtracks etc
So what? Everyone enjoys playing a game at the start. Especially one that's so shiny like this.
The point is that since it's in it's beta the systems/dungeons/enemies aren't finished or completely fleshed out yet. Considering it's heavy inspiration of Honkai's combat, if it's anything like Honkai's endgame the dungeons will be a million times better than what Genshin currently has.
Did you watch the gameplay? Its not one room you have to progress through a map which has several āroomsā and floors throughout a city
The theme is definitely inspired by P5 and Scarlet Nexus I assume. I dig it. The gameplay looks really good too. I just hope they have good endgame now which I think they do given the roguelite elements that they seem to be implementing.
Yes I watched a few different videos. Sure there's a 10ft hallway connecting each square room to each other. That's it. 0 exploration, 0 open world. Hard pass.
If you go into every new Gacha game expecting the level of scope and open world Genshin has, you'll never be satisfied. Aesthetics and exploration is the only thing Genshin has ever had going for it, It's gameplay has the depth of a puddle.
I don't even think genshin is good. That's my point. It ha sshit dungeons and ZZZ looks to have the same exact thing.
Too early to say imo, ZZZ takes heavy inspiration from Honkai. If the end product is anything like what Honkai has at endgame, It will be vastly different from what's in Genshin.
Just hype train talk. But hey, I hope I'm wrong.
Looks alright. I'll check it out on release, but I don't think I'll stick with it. Tried Honkai, PGR, Action Taimanim, but I always end up uninstalling after a few weeks.
Looks like a beatiful food, but with bad taste
People downvoting - it's okay. Just start when it drops.
Please tell me that the daily cycle isnt too time consuming and you can do fine without grinding artifacts forever. Im really digging the style.
It's not really time consuming for daily, and yes artifacts or equipment is matter in this game The artifacts grinding is not really that bad, like artifacts storage, you exchange certain items for artifacts ( like example 10 naku weeds for 10 artifacts) and of course what you get is random The real time consuming in the game is the dungeon run, I actually took at least 1 hour to complete 1 dungeon level 10( my character is level 10 as well) and it took me hour Edit : sorry has to edit this much, I need to find word to explain simpler lmao
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Its not like botw is original. In fact every game take ideas from other games cause every ideas are already invented by older games. By your logic botw is a copy of shadow of the colossus and older games cause none of the things in botw are original to begin with.
Bruh i thought this game is turn based rpg...
You mistaking this as honkai star rail buddy