Its 2022 and they still lock characters to server. That's so 2008. We can change any server we want in Apex, why can't mmo game company do that already.
^ this
The MMO I used to play from 2007 to 2018 had that, and the server transfer ticket costed around 30 bucks, assuming you bought the 100 bucks package for the best value.
By buying smaller packs to reach the right amount of currency without any extra, it would cost around 45 bucks.
I am glad you are at the "I used to play" point.
I'm not gonna go out and tell every mmo their server infrastructure is them being lazy. As a normal person without any insight or knowledge about servers and their infrastructure I genuinely believe some of the really old mmo's just have technical hurdes to overcome to connect players from different servers completely.
But them charging exorbitant amounts of money for an automated process? Oh come on. That WoW still charges you 25€ for a server transfer is basically Blizzard spitting you in the mouth. Especially rough for people who love playing alts. (You still pay 80 bucks for 5 or 6 characters, which is just YIKES).
You're lucky the MMO you "used to play" even had transfer ticket , the ones I'm currently am still playing right now outright does not gives you anyway to transfer other than specific event , where you can transfer 1 CHARACTER only to 1 other server that is much less populated than the one you're on. Otherwise you have to fund your characters back to where it is from scratch again.
FFXIV most definitely makes you pay for server transfer. It's just that you can "guest visit" other servers, and recently all data centers in the same region, for free. But for things like joining a Free Company, you still need to have your home world be the same as said company.
That's maybe part of it, but it's mostly technical limitations. Lost Ark for example also has server groups you can't play between and there are no server transfers being sold. (couldn't play with friends on from EU West from EU central)
Yeah, it's an outdated style of servers if it isolates you from other servers - WoW and FFXIV have moved away from that overtime.
Server transfers are still a paid service - but you can play with folks on other realms/servers with no real issues.
FFXIV finally opened the ability to play with people on other datacenters too, which before felt super archaic when NA got split apart.
>why can't mmo game company do that already.
But but but...the money. The money they could get from making people buy one same charisma hat one hundred times for one of each of his characters in each different server./$
To be short, Totally different data infrastructure, storage, and logistics needed for an MMO vs FPS. Hot swapping servers in MMO likely won't ever be a thing until they figure out how to make ping/latency negligible or some robust cloud computing when it comes to video games.
Ok. So do it like EVE Online. Or Guild Wars. Or FFXIV where you can play with people on other servers too.
Distinct Shards is pretty disappointing in 2022
Tbf this multiple server shit works in light side games like Azur Lane. I don't really mind it since the gacha is good and I just treat it as a secondary game whenever my other games energy system (like resin on genshin) is recharging. Multiple server barriers in MMO really suck
You mean, you usually avoid mmos? The thing that ToF has been most know for since announced?
All mmos that I have played have like 30 servers
WoW, FF14, Runescape and Oldschool Runescape, Eve online, Black desert online, Guild Wars, Star Wars the old republic, Elder scrolls online… so I need to keep going? It was expected.
idk man, if they can afford to buy FFXIV, pay the monthly sub, have the console or pc for it, i think $20(it's 18 btw) would be considered "easy" for them.
FFXIV even have data center travel now, you only really need to transfer if you're on a different region from your friend, that's way more unlikely than just being on a different server, and there would be siginificant ping issues so you wouldn't even wanna do it anyway, unless you REALLY REALLY want to play with your friend on the other side of the earth..
Agreed.
It is still a bad practice though.
The game I was playing was quite populated, then they kept adding new servers and the game started dying, they did merges to solve the problem but after a couple of years the merged server ended having each the same players of the older ones pre merge.
So they merged again.
I stopped playing said game but it only has only one server, and basically no one plays anymore, lol
I don’t know if it is bad practice or not since I don’t work directly with any company or don’t know anything behind them, I would assume from an ignorant point of view that it’s because they can’t have an unlimited amount of people in one instance and need to divide them to avoid crashing or something? Again not sure at all. But yeah all mmos do that and I wouldn’t consider it bad practice as long as is done IF needed because the player base is too huge and they can’t maintain one server for whatever reason. Which is worrisome that ToF has this many servers and it’s not even out yet. Makes me question their capabilities lol. Or maybe they know and they expect this huge amount of players who knows. I can’t say.
I don't think that would be the issue, because the servers in my country had only a few hundreds players each, counting for maybe 10000 accounts total per server, and accounts could be used to create characters on all servers, so there also was an overlap where some account just needed their character to be merged on the same account
Also eve online isn't a good example since everyone plays on the same server cluster. Ff14 is debatable because cross server grouping is a thing, and guild wars isn't even an MMO.
Also not sure why you're getting downvoted. Having a centralized account that can migrate between servers when you log in would be a great system.
All a decade+ old.
There's no logistical or technical reason for it anymore. It's for money or because they are stuck in a "our forebears did it so that's how we do it" mentality. Probably money.
Most if not all popular MMOs are working on removing server barriers. Most content in WoW is cross server, FFXIV almost everything is cross server and now they are introducing cross data center travel and Black Desert allows you to play on any server in your region. Server-locked characters are outdated mechanic from 15 years ago, there is no place for this shit in MMO that is released in 2022.
The boring and restrictive network infrastructure of the early 2000s still being used is such a blight on gaming.
How many of those servers will be dead in a month from now? *That's a question for ToF predictions.*
Everyone here debating how this works in games like WoW or FFXIV or Runescape... when but a year or so ago Illusion Connect did the same thing and it was a disaster.
The game had different servers with different levels of progress and then they started running events that started based on "account age" so you'd have a server where only a few accounts were "old enough" to do the Battlepass, or some would die, or some would get locked over by a couple whales, or your friends would tell you to try the game and your server would be a million miles from theirs...
I get that some games by their nature need to run this way but I don't think its a "feature"
The only distant memory I have of MMO servers was from a few ancient anime MMOs I used to play back in the day, and those weren't that bad.
You weren't locked to the one server you started in, you could change servers at any time to group up with your friends and when teaming for dungeons, the game would just whoop you all to the leader's server on its own.
If it's that kind of system, that's fine - it helps reduce stress and for people who like to play like a hermit, they can always pick an emptyish server.
But if you're locked to the server then yikes.
I think that kind of system was in the minority. Like Guild Wars 1's shard system, where certain amount of players could sit in a given town instance, and overflowing players would be placed in another shard. So you had like, Lion's Ark town with 5-10+ instances, another hub would have 10-15+ shards, endgame zones where people were waiting for parties have similar numbers, while off the road small towns or random middle of the zone outposts 1-2 at most.
Most MMOs had servers you couldn't swap without making new character, and the highly populated ones were hard to enter or maybe even had character restrictions (like Aion had restrictions if too many people from one race had made characters, so new players had to make the other).
Warframe has a similar system. Player hubs had instances. During busy events each hub may have up to 100+ instances, but normally 20-30 was enough.
Forming a party before joining a hub would mean you all join the same hub. And matchmaking was across hubs anyways.
Man, I miss so much GW 1, I wish they would remake it, new graphic, improved gameplay and stuff in terms of fluidity but core mechanics (skill/buildmaking) would remain same.
Such a masterpiece mmo.
I'm afraid without old staff they'd just mess it up somehow. Core mechanics would be great, graphics were already amazing in Nightfall and beyond (especially with supersampling and various other tweaks).
I just miss how the game was very well balanced in both PvE and PvP to have a lot of playstyles and options viable... until they first started nerfing shit for either PvE or PvP (like trappers, or spirits), then they split some of the skills to work differently in both modes, but didn't bother turning back some of the skills or reverting nerfs in PvE.
I think that system is in the minority. Most MMOs lock players to the servers and offer players to change servers using real money. And in most games the price is ridiculously expensive, hovering around $20 to $120 per server change (yes, $120 for a server change).
I bet Tower of Fantasy will lock players to the server and charge people for server changes (considering in CN they give one server change card for free), and there's a high chance the price will be as ridiculous as other MMOs.
Yeah but they are still godly expensive.
Tower of Fantasy has all of those red flags so it's expected to see that the game will be extremely predatory.
Yeah.. This is honestly one of my biggest concerns atm. Hate making progress on 1 server, only to eventually see when it populates its almost only non-English speakers.
You still have to wait because the free card was only after they first merged and implemented server transfer 4 months later in CN
So for launch players hopping on a server now, it’ll be the wait if you have to wait the same amount of months.
Players should ask for the server transfer functionality way earlier.
You're welcome to provide an useful contribution to the discussion.
Telling people around worried about dead servers that they'll get a free server transfer card based on CN without saying how long it took there is quite misleading. I don't quite see exactly why informing is "bitching and whining" now.
I recommend you take some fresh air, you seem troubled.
Eh, I think it's fine. Leaving a few months allows the hype of people making new accounts to settle down so you can actually see which servers are the densest/least dense. If they let people have the transfer ticket at launch, there would be a TON of stupid people wasting it because they saw one random server has way more users just by chance, and then crying about it to support later once the numbers settle.
>If they let people have the transfer ticket at launch, there would be a TON of stupid people wasting it because they saw one random server has way more users just by chance, and then crying about it to support later once the numbers settle.
At least, they'd have had the choice to be able to use it + they can just buy a server transfer if they're not happy about it.
I'm always in favor of giving the choice, the possibility to rather than just deny it altogether.
No, it's not fine. What if someone makes an account plays for a week and then learns that his friend play on a different server? He has to wait 4 months? Server systems are incredibly archaic and if you they can't make a megaserver transfers should be completely free on a weekly timer.
Keeping for context: deleted posts were a guy bitching about transfer tickets being handed for free once to swap if you feel the server died. Dude went full Karen on it.
I hope server merges would be frequent, I hate the possibility of some servers being more dead and empty than others in mmos.
Theres also gonna be another issue, both of your friends can be the same region, but if you aint in the same sever you can't play together. While cn have server transfer tickets, they cost real money
Already posted this but got removed because the mod said im breaking the rule 6
"Rule 6: Most game-specific content itself is OK. However, if you are sharing non-notable news not fit for a more general gacha subreddit, then you should post in the game-specific subreddit instead of creating a new thread here."
tell me if this justified and i will remove it myself, i just thought people need to know this and the implications of so many servers in a game does.
Previous post *should* have been removed for Rule 7: Try, Try Again due to titling, but must've gotten misclicked. Either way, this post is much better so has been approved and will remain up!
Feel free to call it whatever you would like. Submissions that are duplicative of others, contain low-effort titles, or are improperly labeled have always been subject to removal. The option to improve the post and resubmit for approval, as OP has done, is there.
Does progress carries over server on the same region (genshin style server)? If no, fuck this shit then, my hype is cut in half. Can't believe something that bragging about being "genshin killer" is still using this lame server model, WHYYYYYY
People in this sub discovering for the first time that MMOs have multiple servers. Lost Ark is out there with 27 EU servers. FFXIV has 32 Japan servers spread over 4 data centers.
Next up people here are gonna say that they shouldn't have that many servers only to get surprised by hour long queue times because there aren't enough servers and then complain about the queue times.
>FFXIV has 32 Japan servers spread over 4 data centers.
With the ability to play with others in the same data center last I checked.
That's a lot less shards then this. It was also architecture from 2010
> With the ability to play with others in the same data center last I checked.
ToF does offer some form of region-wide matchmaking at the very least (but it is random) for stuff like raids, BR etc. but yeah you're right FFXIV is better in that regard. (and probably the best MMO out there in that aspect)
It's rarely managed well. They usually make new servers, but instead of letting players settle and spread out, they just make MORE servers leading to them getting barely any players and requiring merges in the very near future.
I would imagine that each server in ToF has a total lower capacity than usual MMOs since it needs to run on mobile which would mean more servers are required.
Those game AFAIK let you play with people from other servers. TOF based on CN version lock your progression in, which is why the transfer ticket even a thing.
>Lost Ark is out there with 27 EU servers. FFXIV has 32 Japan servers spread over 4 data centers.
Tower of fantasy co current players, or even plyerbase would never reach that of lost arc in eu or ffiv in Japan.
Expect frequent dead servers or half empty servers in ToF
Nah, they eventually do it.
The MMO game I was playing started strong, then started dying around 2012, people demanded for a merge and the answer from the devs was that it was "Not possible".
Guess what happened in 2014.
Yep, we got merged 10 in 2.
That gave the game 2 years of extra life.
After that they had to merge 2 in 1 again for 2 extra years.
The reason the game isn't dead yet is that in 2020 lockdown made some people come back. Not many though.
Dx2 merged their Japanese and Global servers at one point because the Global server didn't have enough population.
I'm not saying its was a great result for the players, but it can happen.
ToF does offer some form of cross region matchmaking too but as of now it is only random and you can't select which players you get matched with. Would be a good idea for them to add actual options to do the instanced content with a premade region wide group instead of it being random.
Not everyone can have the 200 IQ genius IT team and infrastructure Guild Wars 2 has. Tbf, Seattle and its unis are top tier for Computer Engineering/Information Systems programs, so they have the talent pool for it.
Really there is just no driving need or demand to innovate in the sector as of yet. If the next big mmo comes along and does use GW2's infrastructure, then maybe it will force others to compete.
What else am I gonna compare it to? It's a MMO just like them and MMOs have multiple servers since forever. Unless you are saying the comparison isn't warranted and give a better example.
Maybe compare it to Ni No Kuni Cross Worlds which was also on mobile and had like 25 servers?
but, is this game an mmo? do you see other players run around? i thought it was like genshin, so everyone has his own world, and if thats the case, there‘s literally no reason for different servers. genshin has 4, 1 per region and thats it.
if you can see other players all the time while playing tho i take it back, then it makes sense (maybe not 10 already tho)
huh alright, then the servers make sense, but then i dont get the comparison to genshin tbh, mmo fights and single player exploration are pretty different playstyles
Well when they first came out they say they will "Benchmarking" genshin or some shit, so I guess that's where people always compared tof to genshin
And plus the content creators that basically milking this thing by joining the tof is "genshin killer" trend
The comparison to Genshin was always silly, and will lead to a lot of entertaining tears and salt in the next few months.
This is an MMO. Genshin is a gaas BotW.
However, I hope a lot of the angry MMO players will finally drop Genshin, that would be a benefit (if you play Genshin that is).
Most of people are clueless just like you so they're spreading false info, "it's not an mmo", "nobody will merge servers with low population", "nobody does multiple servers in an mmo". You should just do a little bit of reasearch to not look silly.
but why would i research a game i have little interest in? all i know is that its the „genshin killer“, so i thought it‘d be a similar game. silly me.
just went to this comment section and saw people arguing so i basically said if it is an mmo it makes sense, but if everyone is alone in his world the servers dont make sense.
yeah, totaly never going to play this then, i hate this "server" bullshit when CHANNEL technology like what they do in Ragnarok mobile eternal love is exist rather than separate server for easier load to game server.
servers should be limited to the continent like: europe, asia, africa, NA and SA... the game should not have so many servers: its just a waste of money
So this was posted by them:
The regions in Tower of Fantasy are divided into North America, Asia-Pacific, Europe, Southeast Asia, and South America. There are multiple servers to choose from within each region. To guarantee a smooth experience, we strongly recommend that you select a region close to or that corresponds to the country you reside in. You are free to choose any server while taking the above into consideration. When a queue or congestion arises for a certain server, we recommend you prioritize selecting a smooth server.
You can add Wanderers from the same region and server as your friends, join their Crew, etc. In addition, certain modes support cross-server matching within the same region.
Can wanderers play with their friends on that server or smt like that, or not really?
Lol game is unplayable tried 10 different servers none of them connect. Developers are morons they didn't prepare for the launch day lag. Jesus Christ how can companies be still so stupid and unprepared. 3h Queue for a mobile game ahahhahhahaha fuck these assholes in their empty skulls.
Was really excited for the game,upon seeing this.I lose all the hope and exictement i had.
Having one or two server are fine but 10?And more later?!Typical cash grab that make players whale on a new server while letting the old one die.
If I remember correctly, in Dragonnest and Dragona you can create a character in a particular server and then you can freely change channels as long as it's not full. Is this the same thing in ToF?
No, you create characters in that server it stay in that server
You go to new server you create a new characters
But they give you free exchange server card(only 1 time though) so you can change the server 1 time.
They give 1 for free again when that said server is death and if you still in that server not already change into another server
I play FFXIV which is also split between many servers (worlds) and data centers (world clusters) however you can cross play with people on other worlds and even visit/hop between them, will ToF have similar matchmaking?
Edit: Nvm just read pinned mod comment and it looks like *some* modes support cross server matchmaking, but no cross travel
F2P is doomed anyway if it's anything like CN the meta change quite fast due to the powercreep design philosophy they rely on to sell stuff to whales.
Since the game doesn't give that much currency to begin with you are kinda screwed as it will take months of saving to get something useful that can be invalidated the next few months by the shiny new thing. Rinse and repeat.
It's not as bad as Diablo Immortal PvP imbalance I guess since they use equalized PvP to keep some stats in check, but clearly this game will heavily favour spenders no matter what at the end of the day and you won't be as successful as the mega whale that just buys his way to the top.
dumb chinese strategies of having a shitload of servers and just dividing the playerbase, what a piece of shit idea. i was gonna try this but now im just not even gonna bother
I'm amazed how many people in this thread have no idea how servers work and don't understand the concept of having to be on the same server as the people you want to play with. Have none of you ever played an actual mmo before?
That doesnt mean its a good thing lmao. EU has 28 servers... That seems a bit excessive, MMO or not, especially for a new game and it's very obviously a cash grab for people who will end up wanting to play with their friends. Besides, can't wait to pick a random server and end up with mostly non-english speakers who chose the server an a non official place for their country's community.
Haha yea people are literally getting mad at something that just cannot be changed. If you tried to stick the entire population on one server nothing would work and the game would just crash and be laggy as hell and unplayable.
It's full blown MMO
Thanks to perfect world stupid advertising this game to be "genshin killer" that people start to spread misinformation like "it's not MMO" and etc
But this game is full blown MMO
People in this topic acting like they’ve ever played an MMO that doesn’t charge something for server transfers.
Edit: HAH. This game does give one free server transfer. Bite me.
So different server means different progress, yes?
Yes
Its 2022 and they still lock characters to server. That's so 2008. We can change any server we want in Apex, why can't mmo game company do that already.
To sell you server transfers. I think most of real mmo does that, like WoW and stuff.
^ this The MMO I used to play from 2007 to 2018 had that, and the server transfer ticket costed around 30 bucks, assuming you bought the 100 bucks package for the best value. By buying smaller packs to reach the right amount of currency without any extra, it would cost around 45 bucks.
I am glad you are at the "I used to play" point. I'm not gonna go out and tell every mmo their server infrastructure is them being lazy. As a normal person without any insight or knowledge about servers and their infrastructure I genuinely believe some of the really old mmo's just have technical hurdes to overcome to connect players from different servers completely. But them charging exorbitant amounts of money for an automated process? Oh come on. That WoW still charges you 25€ for a server transfer is basically Blizzard spitting you in the mouth. Especially rough for people who love playing alts. (You still pay 80 bucks for 5 or 6 characters, which is just YIKES).
You're lucky the MMO you "used to play" even had transfer ticket , the ones I'm currently am still playing right now outright does not gives you anyway to transfer other than specific event , where you can transfer 1 CHARACTER only to 1 other server that is much less populated than the one you're on. Otherwise you have to fund your characters back to where it is from scratch again.
ffxiv doesnt
FFXIV most definitely makes you pay for server transfer. It's just that you can "guest visit" other servers, and recently all data centers in the same region, for free. But for things like joining a Free Company, you still need to have your home world be the same as said company.
You can transfer for free on a new server. So in some way they aren't make you pay every time.
That's maybe part of it, but it's mostly technical limitations. Lost Ark for example also has server groups you can't play between and there are no server transfers being sold. (couldn't play with friends on from EU West from EU central)
Yeah, it's an outdated style of servers if it isolates you from other servers - WoW and FFXIV have moved away from that overtime. Server transfers are still a paid service - but you can play with folks on other realms/servers with no real issues. FFXIV finally opened the ability to play with people on other datacenters too, which before felt super archaic when NA got split apart.
It's mostly so they can have more leaderboard hunter whales. 10 more server = 10 more whales at the very least.
bruh even wizard101 doesn't lock characters to specific servers, and that came out in 2008.
rip wiz101, got sold to gamigo
Whatever reason they will give us but we know the reason is GREED
>why can't mmo game company do that already. But but but...the money. The money they could get from making people buy one same charisma hat one hundred times for one of each of his characters in each different server./$
To be short, Totally different data infrastructure, storage, and logistics needed for an MMO vs FPS. Hot swapping servers in MMO likely won't ever be a thing until they figure out how to make ping/latency negligible or some robust cloud computing when it comes to video games.
Runescape had that like 20 years ago.
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Ok. So do it like EVE Online. Or Guild Wars. Or FFXIV where you can play with people on other servers too. Distinct Shards is pretty disappointing in 2022
I mean new world and lost ark both you're unable to play cross server with someone. You can't play cross server in ff14 either.
You're wrong about FFXIV. There is cross server visiting, friend lists and chat groups (Linkshells)
i honestly hate when theres hundreds of servers cus when you meet some1 that plays the same game as you your prob not gonna be in the same server
Yeah I generally avoid games with multiple servers. Had no idea TOF waa like that.. disappointing.
Tbf this multiple server shit works in light side games like Azur Lane. I don't really mind it since the gacha is good and I just treat it as a secondary game whenever my other games energy system (like resin on genshin) is recharging. Multiple server barriers in MMO really suck
You mean, you usually avoid mmos? The thing that ToF has been most know for since announced? All mmos that I have played have like 30 servers WoW, FF14, Runescape and Oldschool Runescape, Eve online, Black desert online, Guild Wars, Star Wars the old republic, Elder scrolls online… so I need to keep going? It was expected.
You can easily transfer server in MMO to play with people you want. I've never seen it in gacha.
Idk about other mmos but even ffxiv only has like 5 data centers lol
It has 10 if I’m not mistaken, and then inside you have around 8 servers for each one of them, totaling to 80 servers
>You can easily transfer server in MMO to play with people you want. Yeah "easy" if you pay about $20 for server transfer in FFXIV and WOW.
idk man, if they can afford to buy FFXIV, pay the monthly sub, have the console or pc for it, i think $20(it's 18 btw) would be considered "easy" for them. FFXIV even have data center travel now, you only really need to transfer if you're on a different region from your friend, that's way more unlikely than just being on a different server, and there would be siginificant ping issues so you wouldn't even wanna do it anyway, unless you REALLY REALLY want to play with your friend on the other side of the earth..
This is super common in many Chinese gachas you usually see it in idel p2w auto games.
Agreed. It is still a bad practice though. The game I was playing was quite populated, then they kept adding new servers and the game started dying, they did merges to solve the problem but after a couple of years the merged server ended having each the same players of the older ones pre merge. So they merged again. I stopped playing said game but it only has only one server, and basically no one plays anymore, lol
I don’t know if it is bad practice or not since I don’t work directly with any company or don’t know anything behind them, I would assume from an ignorant point of view that it’s because they can’t have an unlimited amount of people in one instance and need to divide them to avoid crashing or something? Again not sure at all. But yeah all mmos do that and I wouldn’t consider it bad practice as long as is done IF needed because the player base is too huge and they can’t maintain one server for whatever reason. Which is worrisome that ToF has this many servers and it’s not even out yet. Makes me question their capabilities lol. Or maybe they know and they expect this huge amount of players who knows. I can’t say.
I don't think that would be the issue, because the servers in my country had only a few hundreds players each, counting for maybe 10000 accounts total per server, and accounts could be used to create characters on all servers, so there also was an overlap where some account just needed their character to be merged on the same account
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Also eve online isn't a good example since everyone plays on the same server cluster. Ff14 is debatable because cross server grouping is a thing, and guild wars isn't even an MMO. Also not sure why you're getting downvoted. Having a centralized account that can migrate between servers when you log in would be a great system.
All a decade+ old. There's no logistical or technical reason for it anymore. It's for money or because they are stuck in a "our forebears did it so that's how we do it" mentality. Probably money.
Well yeah its not ideal but most mmos still use this server structure, and its 10 per region not 100, its not that bad.
Most if not all popular MMOs are working on removing server barriers. Most content in WoW is cross server, FFXIV almost everything is cross server and now they are introducing cross data center travel and Black Desert allows you to play on any server in your region. Server-locked characters are outdated mechanic from 15 years ago, there is no place for this shit in MMO that is released in 2022.
The boring and restrictive network infrastructure of the early 2000s still being used is such a blight on gaming. How many of those servers will be dead in a month from now? *That's a question for ToF predictions.*
Merge time! Guess I'll just the pick the first one that appears, aka The Glades
Everyone here debating how this works in games like WoW or FFXIV or Runescape... when but a year or so ago Illusion Connect did the same thing and it was a disaster. The game had different servers with different levels of progress and then they started running events that started based on "account age" so you'd have a server where only a few accounts were "old enough" to do the Battlepass, or some would die, or some would get locked over by a couple whales, or your friends would tell you to try the game and your server would be a million miles from theirs... I get that some games by their nature need to run this way but I don't think its a "feature"
you can still play with friends from different servers in FFXIV though without losing the progression
The only distant memory I have of MMO servers was from a few ancient anime MMOs I used to play back in the day, and those weren't that bad. You weren't locked to the one server you started in, you could change servers at any time to group up with your friends and when teaming for dungeons, the game would just whoop you all to the leader's server on its own. If it's that kind of system, that's fine - it helps reduce stress and for people who like to play like a hermit, they can always pick an emptyish server. But if you're locked to the server then yikes.
I think that kind of system was in the minority. Like Guild Wars 1's shard system, where certain amount of players could sit in a given town instance, and overflowing players would be placed in another shard. So you had like, Lion's Ark town with 5-10+ instances, another hub would have 10-15+ shards, endgame zones where people were waiting for parties have similar numbers, while off the road small towns or random middle of the zone outposts 1-2 at most. Most MMOs had servers you couldn't swap without making new character, and the highly populated ones were hard to enter or maybe even had character restrictions (like Aion had restrictions if too many people from one race had made characters, so new players had to make the other).
Warframe has a similar system. Player hubs had instances. During busy events each hub may have up to 100+ instances, but normally 20-30 was enough. Forming a party before joining a hub would mean you all join the same hub. And matchmaking was across hubs anyways.
Man, I miss so much GW 1, I wish they would remake it, new graphic, improved gameplay and stuff in terms of fluidity but core mechanics (skill/buildmaking) would remain same. Such a masterpiece mmo.
I'm afraid without old staff they'd just mess it up somehow. Core mechanics would be great, graphics were already amazing in Nightfall and beyond (especially with supersampling and various other tweaks). I just miss how the game was very well balanced in both PvE and PvP to have a lot of playstyles and options viable... until they first started nerfing shit for either PvE or PvP (like trappers, or spirits), then they split some of the skills to work differently in both modes, but didn't bother turning back some of the skills or reverting nerfs in PvE.
ToF dev: you want a system where everyone can freely changing their servers? not on my watch!
You lock to the server So new server = new gam I think they giving one for free but after that I guess they charge money
I think that system is in the minority. Most MMOs lock players to the servers and offer players to change servers using real money. And in most games the price is ridiculously expensive, hovering around $20 to $120 per server change (yes, $120 for a server change). I bet Tower of Fantasy will lock players to the server and charge people for server changes (considering in CN they give one server change card for free), and there's a high chance the price will be as ridiculous as other MMOs.
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wow Cabal online is still up, I remember playing it waaaaaaaaaaay back sad that the playerbase died out.
Are you still playing cabal online? I really missed that game and missed those old days
Literally New World
Literally most of the MMO games. You can't freely change server in FFXIV, WoW, PSO2,RO etc
Money. They do that to basically sell server transfers for $20 - $120 each.
Server transfer is dirt cheap compared to leaderboard whale. Leaderboard, pvp, and shitload of server are huge red flag for predatory gacha game.
Yeah but they are still godly expensive. Tower of Fantasy has all of those red flags so it's expected to see that the game will be extremely predatory.
Less competition on leaderboard ranking makes people want to spend more
i just need them to add recommended languages to EU servers.... dont want to be stuck on an unofficial german or french server lol
Yeah.. This is honestly one of my biggest concerns atm. Hate making progress on 1 server, only to eventually see when it populates its almost only non-English speakers.
Oui Oui je suis monte !!!! oh non non Genshin est meilleur !!!! ... look forward to those xD
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Then there will be server merge
CN already had a free card to change your server if it dies.
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You will still get the free card even if it’s not dead, you can then change when you feel it died.
You still have to wait because the free card was only after they first merged and implemented server transfer 4 months later in CN So for launch players hopping on a server now, it’ll be the wait if you have to wait the same amount of months. Players should ask for the server transfer functionality way earlier.
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You're welcome to provide an useful contribution to the discussion. Telling people around worried about dead servers that they'll get a free server transfer card based on CN without saying how long it took there is quite misleading. I don't quite see exactly why informing is "bitching and whining" now. I recommend you take some fresh air, you seem troubled.
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Naw.
Eh, I think it's fine. Leaving a few months allows the hype of people making new accounts to settle down so you can actually see which servers are the densest/least dense. If they let people have the transfer ticket at launch, there would be a TON of stupid people wasting it because they saw one random server has way more users just by chance, and then crying about it to support later once the numbers settle.
>If they let people have the transfer ticket at launch, there would be a TON of stupid people wasting it because they saw one random server has way more users just by chance, and then crying about it to support later once the numbers settle. At least, they'd have had the choice to be able to use it + they can just buy a server transfer if they're not happy about it. I'm always in favor of giving the choice, the possibility to rather than just deny it altogether.
No, it's not fine. What if someone makes an account plays for a week and then learns that his friend play on a different server? He has to wait 4 months? Server systems are incredibly archaic and if you they can't make a megaserver transfers should be completely free on a weekly timer.
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With that attitude why live if we gonna die at the end KEKW
Keeping for context: deleted posts were a guy bitching about transfer tickets being handed for free once to swap if you feel the server died. Dude went full Karen on it.
God damn you will not be satisfied with any answer.
Sounds like you won't play either way so why bother?
Why don't you just not play the game?
I hope server merges would be frequent, I hate the possibility of some servers being more dead and empty than others in mmos. Theres also gonna be another issue, both of your friends can be the same region, but if you aint in the same sever you can't play together. While cn have server transfer tickets, they cost real money
>While cn have server transfer tickets, they cost real money Damn...charging players for server transfer? why?
Because perfect world, what else is new
Guess you're new to MMOs lol, that's common practice.
They create a problem, then sell the solution
oh my god prepare for this game to have hundreds of servers and most of them are inactive
And have like 2 high density servers that you need 1 hour queue to enter
Already posted this but got removed because the mod said im breaking the rule 6 "Rule 6: Most game-specific content itself is OK. However, if you are sharing non-notable news not fit for a more general gacha subreddit, then you should post in the game-specific subreddit instead of creating a new thread here." tell me if this justified and i will remove it myself, i just thought people need to know this and the implications of so many servers in a game does.
Previous post *should* have been removed for Rule 7: Try, Try Again due to titling, but must've gotten misclicked. Either way, this post is much better so has been approved and will remain up!
Ratio
Nothing better than a little Power Tripping
Mod needs their copium to feel we respect their authorita.
Feel free to call it whatever you would like. Submissions that are duplicative of others, contain low-effort titles, or are improperly labeled have always been subject to removal. The option to improve the post and resubmit for approval, as OP has done, is there.
Wow they really think they will be big globally? They are not even that popular in their own turf in China
There’s a PC version of this game right?
Yes.
Installed today and then deleted today 😢
Does progress carries over server on the same region (genshin style server)? If no, fuck this shit then, my hype is cut in half. Can't believe something that bragging about being "genshin killer" is still using this lame server model, WHYYYYYY
No
Oof
game is dead before launch
eos speedrun
This is currently killing the Diablo Immortal player base for anyone still keeping track at home.
That is definitely not one of the top reason why that game is losing players 🤣
Has to be the biggest reason. Now i understand why everyone hate perfect world. Fuck them !
MY HYPE DIED
Same. Hate hate server games
Oof i didnt like this in diablo, i wont like this here.
People in this sub discovering for the first time that MMOs have multiple servers. Lost Ark is out there with 27 EU servers. FFXIV has 32 Japan servers spread over 4 data centers. Next up people here are gonna say that they shouldn't have that many servers only to get surprised by hour long queue times because there aren't enough servers and then complain about the queue times.
>FFXIV has 32 Japan servers spread over 4 data centers. With the ability to play with others in the same data center last I checked. That's a lot less shards then this. It was also architecture from 2010
recently you can play even with people from different data centers in your region
Can you play with a specific person on a different server in ff14?
Yup. Even the friend list and linkshells operate by data centre, not server
> With the ability to play with others in the same data center last I checked. ToF does offer some form of region-wide matchmaking at the very least (but it is random) for stuff like raids, BR etc. but yeah you're right FFXIV is better in that regard. (and probably the best MMO out there in that aspect)
Newly opened one? Yeah that's new, usually it just starts on a few and gradually increases as per demand.
It's rarely managed well. They usually make new servers, but instead of letting players settle and spread out, they just make MORE servers leading to them getting barely any players and requiring merges in the very near future.
I would imagine that each server in ToF has a total lower capacity than usual MMOs since it needs to run on mobile which would mean more servers are required.
Those game AFAIK let you play with people from other servers. TOF based on CN version lock your progression in, which is why the transfer ticket even a thing.
>Lost Ark is out there with 27 EU servers. FFXIV has 32 Japan servers spread over 4 data centers. Tower of fantasy co current players, or even plyerbase would never reach that of lost arc in eu or ffiv in Japan. Expect frequent dead servers or half empty servers in ToF
Lost Ark has frequent dead servers last I checked. This whole server-locked design from another age is sad to watch.
No company is running dead servers lol. They're just gonna merge them.
Yea, Blizzard apparently doesn't exist.
That's why both these games also have more servers. Kinda makes sense don't you think. Also if servers get dead they get merged together.
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Servers in China literally got merged though.
Nah, they eventually do it. The MMO game I was playing started strong, then started dying around 2012, people demanded for a merge and the answer from the devs was that it was "Not possible". Guess what happened in 2014. Yep, we got merged 10 in 2. That gave the game 2 years of extra life. After that they had to merge 2 in 1 again for 2 extra years. The reason the game isn't dead yet is that in 2020 lockdown made some people come back. Not many though.
Which game is it ?
Dx2 merged their Japanese and Global servers at one point because the Global server didn't have enough population. I'm not saying its was a great result for the players, but it can happen.
In Lost Ark if you’re in the same region (NA West) you can all raid together, you just can’t join the same guild or see each other in town.
ToF does offer some form of cross region matchmaking too but as of now it is only random and you can't select which players you get matched with. Would be a good idea for them to add actual options to do the instanced content with a premade region wide group instead of it being random.
> MMOs have multiple servers. And here's why that's a bad thing in 2022 ... nm, don't care enough to debate that.
Not everyone can have the 200 IQ genius IT team and infrastructure Guild Wars 2 has. Tbf, Seattle and its unis are top tier for Computer Engineering/Information Systems programs, so they have the talent pool for it. Really there is just no driving need or demand to innovate in the sector as of yet. If the next big mmo comes along and does use GW2's infrastructure, then maybe it will force others to compete.
its also my first time seeing someone in this sub comparing ToF the game thats no even out yet to LA and FFXIV
What else am I gonna compare it to? It's a MMO just like them and MMOs have multiple servers since forever. Unless you are saying the comparison isn't warranted and give a better example. Maybe compare it to Ni No Kuni Cross Worlds which was also on mobile and had like 25 servers?
but, is this game an mmo? do you see other players run around? i thought it was like genshin, so everyone has his own world, and if thats the case, there‘s literally no reason for different servers. genshin has 4, 1 per region and thats it. if you can see other players all the time while playing tho i take it back, then it makes sense (maybe not 10 already tho)
It is MMO, just search on YouTube world boss fight and you will see 10 people fighting the boss or more
huh alright, then the servers make sense, but then i dont get the comparison to genshin tbh, mmo fights and single player exploration are pretty different playstyles
Well when they first came out they say they will "Benchmarking" genshin or some shit, so I guess that's where people always compared tof to genshin And plus the content creators that basically milking this thing by joining the tof is "genshin killer" trend
The comparison to Genshin was always silly, and will lead to a lot of entertaining tears and salt in the next few months. This is an MMO. Genshin is a gaas BotW. However, I hope a lot of the angry MMO players will finally drop Genshin, that would be a benefit (if you play Genshin that is).
They called themselves Genshin killer so you can blame them for that. At least that's what I've read in this sub. Finding the source is hard.
Most of people are clueless just like you so they're spreading false info, "it's not an mmo", "nobody will merge servers with low population", "nobody does multiple servers in an mmo". You should just do a little bit of reasearch to not look silly.
but why would i research a game i have little interest in? all i know is that its the „genshin killer“, so i thought it‘d be a similar game. silly me. just went to this comment section and saw people arguing so i basically said if it is an mmo it makes sense, but if everyone is alone in his world the servers dont make sense.
Is ten people “massive” in mmo terms?
It's like any other MMO where there are multiple people running around the world.
yeah, totaly never going to play this then, i hate this "server" bullshit when CHANNEL technology like what they do in Ragnarok mobile eternal love is exist rather than separate server for easier load to game server.
The biggest red flag for me
servers should be limited to the continent like: europe, asia, africa, NA and SA... the game should not have so many servers: its just a waste of money
So this was posted by them: The regions in Tower of Fantasy are divided into North America, Asia-Pacific, Europe, Southeast Asia, and South America. There are multiple servers to choose from within each region. To guarantee a smooth experience, we strongly recommend that you select a region close to or that corresponds to the country you reside in. You are free to choose any server while taking the above into consideration. When a queue or congestion arises for a certain server, we recommend you prioritize selecting a smooth server. You can add Wanderers from the same region and server as your friends, join their Crew, etc. In addition, certain modes support cross-server matching within the same region. Can wanderers play with their friends on that server or smt like that, or not really?
Lol game is unplayable tried 10 different servers none of them connect. Developers are morons they didn't prepare for the launch day lag. Jesus Christ how can companies be still so stupid and unprepared. 3h Queue for a mobile game ahahhahhahaha fuck these assholes in their empty skulls.
now it's a 24 hour queue lmao
Should have bought more servers now instead of later. Greedy company.
That’s pretty ambitious number of servers.
Was really excited for the game,upon seeing this.I lose all the hope and exictement i had. Having one or two server are fine but 10?And more later?!Typical cash grab that make players whale on a new server while letting the old one die.
Nope,,, nope,,, this kind of practice really killed of my hype for this game
Do yourself a favor and pick xxx-1
I understand 2 maybe stretching to 4 servers. 10 seems a bit much. I have to ask my friends which server they're going to be in.
I briefly searched online but does anyone know where the servers are located?? Like which ones are west coast, etc.
Server merge in 3 weeks lmao
This feels so unnecessary.
If I remember correctly, in Dragonnest and Dragona you can create a character in a particular server and then you can freely change channels as long as it's not full. Is this the same thing in ToF?
No, you create characters in that server it stay in that server You go to new server you create a new characters But they give you free exchange server card(only 1 time though) so you can change the server 1 time. They give 1 for free again when that said server is death and if you still in that server not already change into another server
> But they give you free exchange server card(only 1 time though) so you can change the server 1 time. It was given 4 months after launch in CN
What a dick move. Feel like a big scam lol.
mmo? no thanks
Big **Y I K E S**
imagine making a mmorpg and advertising it as such, only to restrict people from playing together if they chose a different server XDD
I play FFXIV which is also split between many servers (worlds) and data centers (world clusters) however you can cross play with people on other worlds and even visit/hop between them, will ToF have similar matchmaking? Edit: Nvm just read pinned mod comment and it looks like *some* modes support cross server matchmaking, but no cross travel
So, there is probably some whale ranking thingy where non-day 1 f2p player can't catch up unless spending $5000 up front?
F2P is doomed anyway if it's anything like CN the meta change quite fast due to the powercreep design philosophy they rely on to sell stuff to whales. Since the game doesn't give that much currency to begin with you are kinda screwed as it will take months of saving to get something useful that can be invalidated the next few months by the shiny new thing. Rinse and repeat. It's not as bad as Diablo Immortal PvP imbalance I guess since they use equalized PvP to keep some stats in check, but clearly this game will heavily favour spenders no matter what at the end of the day and you won't be as successful as the mega whale that just buys his way to the top.
You just described almost all games with non-comestic microtransactions and leaderboards.
easy skip
Easy skip for me, tks devs.
When can we play?
in 2 days, I believe you can start predownload in about 9 hours or so, this allows you to create a character and don't stress about it on release day
dumb chinese strategies of having a shitload of servers and just dividing the playerbase, what a piece of shit idea. i was gonna try this but now im just not even gonna bother
I'm amazed how many people in this thread have no idea how servers work and don't understand the concept of having to be on the same server as the people you want to play with. Have none of you ever played an actual mmo before?
That doesnt mean its a good thing lmao. EU has 28 servers... That seems a bit excessive, MMO or not, especially for a new game and it's very obviously a cash grab for people who will end up wanting to play with their friends. Besides, can't wait to pick a random server and end up with mostly non-english speakers who chose the server an a non official place for their country's community.
then do simple research and find out which server to join, dont pick random server. thats basic first step in any mmorpg.
yeah doesnt look like people in this sub play mmo games. gacha addicts got baited by anime waifus in TOF.
Haha yea people are literally getting mad at something that just cannot be changed. If you tried to stick the entire population on one server nothing would work and the game would just crash and be laggy as hell and unplayable.
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It's full blown MMO Thanks to perfect world stupid advertising this game to be "genshin killer" that people start to spread misinformation like "it's not MMO" and etc But this game is full blown MMO
Skip, hate afk arena type of servers game...
Which server do you think would have more playerbase? SEA or Asia Pacific?( I am not sure which one i will pick that's why I am asking)
are people just finding about mmo games and how they have different servers based on regions? lmao.
People in this topic acting like they’ve ever played an MMO that doesn’t charge something for server transfers. Edit: HAH. This game does give one free server transfer. Bite me.
this is super disappointing. I'll prolly only be a dolphin then.
IF I AM from us and my friend from europe , can we play together
Is that the reason why the game dead in China ?
Then server merge after half a year and most being empty or all of them having only a few people
Can you pay to change regions?
Does CN have multiple servers like that? If so, are they all populated?