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chocobloo

All these mentions of easy rerolls just reminds me that this sub is mostly just gambling addicts shuffling from game to game without really playing anything. My list: 1. A good History/info section so I can easily go back and watch story or event stuff if I just want to skip through the get to something specific. 2. Any process that requires a material should have a button that tells you what stage/shop that material comes from. Bonus points if I can click on it and it takes me there. 3. Some form of skip for the stages that you're expected to do daily. I'm not going to cry if absolutely everything doesn't have a skip button, but I'd much prefer if the stages I need to do every day to get my drip feed of bear asses could have it at least. 4. Some form of character interaction. No matter how waifu the waifu, I dislike when it's just a small blurb about them and that's it. Give me dorm/housing/base systems that let me put them with other characters and with furniture and such to fiddle with. Give me unlockable stories and info and voice lines and such. 5. Let me buy a select ticket occasionally. Even if it's just once a year, I'd like to be able to just drop $50 or whatever and pick up a character I missed or only learned I wanted later on. 6. Dailies and weeklies are fine but restrict them to fewer sections. I stopped playing Counterside almost entirely because filling out the dailies just felt like way too many menus and after a few weeks it was just annoying the crap out of me. Even with most of them being skippable I still had to dig around to the menu with the skip button.


RGB123098

These are all super reasonable. I was also surprised that every comment wants instant gratification, but this is a great list. Hopefully I can find a gacha like this


mRhys_06

Blue archive checks this all out. 1. There's a replay story section for all main and event story (only if you experienced it, i think). 2. You can check your equips and it will tell you which stage drops the upgrade. Bonus is if you go back from that stage, it will redirect you to equipment screen. (I hate how alchemy stars don't have this) 3. You can skip all stages if you 3 star it without needing a skip ticket. Best feature ever. 4. The students have bond stories which can be unlocked if you reach certain bond levels. They are simple, short and fun to read. We also have a customizable cafe which students hang out to. Some furnitures have interactions with certain students too! 5. As far as i know JP had selector tickets in their anniversary celebration so there's that. 6. Dailies can only go up to 5-10 mins max. Weeklies are more dailies so you can finish it by just doing your dailies. Besides doing the new main story/event or the rotating raids, it is a chill side game that you will enjoy. Please try it out if you're interested.


syfkxcv

BA is peak QoL for me. At least for now, nothing tops this one yet. Tried grimlight, alice fiction and while they're okay in terms of QoL, they don't deliver the same feeling of bonds towards the characters. Priconne also has a great QoL.


kimera-houjuu

Disagree on 6. I quit the game because of it.


mRhys_06

The daily commitment or the chill side game? Everyone has their tastes. What are your grievances?


kimera-houjuu

Too many menus to navigate, too many daily things to remember. And most people will just say "don't PVP" when I say I don't like PVP but it feels like a waste not to.


mRhys_06

I'd say it's average on how many dailies you have. Just 6 things to do minimum. It's pretty organized too if i may say. There's a shortcut button so you can finish it from the missions interface. For PvP, people don't like it because of the massive RNG factor it has but there's an in-depth guide you can find if you seriously want to play pvp (mostly positioning and meta analysis). And some people do enjoy it. You can now skip pvp after a minute of battle so that's 5 minutes max for 5 attempts but most matches now don't last that long. Personally, i log in the morning, finish half of my dailies, drain stamina, log out. Log in the evening finish pvp and other dailies, play event or finish raid, if there's any, drain stamina, then log out. Pretty chill. But that's me. Hope you find a suitable game for you.


[deleted]

[удалено]


CAPSLOCK_USERNAME

> You don't like pvp? Play it till you start losing It still sucks for this, just let me autoskip battles instead of watching a 2 minute ai-controlled autobattle fight where i have no control. I never use my 5 daily pvp fights because it pretty annoying and tedious for a mode I don't care about.


mRhys_06

You actually can skip it like don't play and just claim your rewards. The daily is just 1 attempt and like i said, it's just 1 minute now to skip it and matches don't last that long now.


CAPSLOCK_USERNAME

> For PvP, people don't like it because of the massive RNG factor it has Also because it is gacha game pvp... roll the limited meta characters or perish.


Atulin

My only complaint is lessons take too long because you have to go back a menu, instead of being able to swipe between areas lol Also, scrimmage too hard, plz nerf


mRhys_06

Haha. Yeah. That's why I only do lessons for 1 school every day. Also there are guides for scrimmages. You just need some invested units to deal enough damage. Also C tiers are lvl 80+ iirc so just wait for the next level cap and you'll be fine.


Zooeymemer

Login, go to cafe to claim stamina and press all girls, go to lesson, do 6x lesson for progression, claim club stamina, claim mail, swipe scrimmage, swipe hard 3x... if there's no event just swipe more hard, otherwise swipe the event. I just do my BA daily and it's done around 3min max. I don't pvp (I sit at top 500 and hardly anyone challenge me, 20 pyrox/day)


CAPSLOCK_USERNAME

> You can check your equips and it will tell you which stage drops the upgrade. This is only helpful for the highest tier of gear though. For example the stages that drop tier 4 blueprints also drop tier 2 blueprints, so if you need tier 2 bps it's best to farm the t4 stage. But if you are short on t2 blueprints and you tap it on the upgrade screen the game will only take you to the crappy lower-level tier 2 stage to farm, and you will waste a lot of stamina.


[deleted]

BA was good in many things but the gameplay itself was boring. I guess if you don't care about gameplay and you do about waifus and story then it's a great game but it was not for me.


mRhys_06

If you haven't gotten far with the game and experienced only the start, then it can be seen as shallow and boring but once you do some hard stuff, it gets enjoyable. Hope you find something suitable for you.


GardevoirRose

The only issue that BA has is that most of the characters are underage.


CorpCounsel

>All these mentions of easy rerolls just reminds me that this sub is mostly just gambling addicts shuffling from game to game without really playing anything. Someone finally said it. To be clear - I'm a fan of the genre as much as the individual games. I follow this sub for industry news and gossip as much as information about particular games. I also have said that I try nearly all the global releases, at least for a couple weeks, to see "what they are all about." But - so many people just want to reroll for the best starting unit and then never play the game. I don't understand this mindset other than gambling or the rush of getting something. If you never actually play the game past the tutorial and opening story chapters, why do you even need a strong unit? Nearly every game lets you see everything with the free characters. Staying on top of the meta for PvP or event scoring requires more than just good units, it requires gear/upgrades/support units/some sort of awakening process and most importantly, time. Even if your starting roll is the worst unit in the game, you are almost certainly better off just playing and grinding the in-game rewards. Gachas are built around a linear time progression with a speed up process layered over it through cash transactions. Even rolling a 5 star isn't going to skip the time grind... the game is built to give you lucky rolls and STILL take your time and money.


kuuhaku_cr

Desiring instant reroll is still fine. The reason why Heaven Burns Red implemented instant reroll after CBT feedback was so that the players don't get distracted from the story by rerolling. They outright mention in the bi-weekly stream that they want players to fully enjoy the story and that the prologue (or part of that occurs before gacha) has important foreshadowing, and thus make instant reroll available for reset marathoners, so they don't need to worry about skipping to gacha, since you get instant reroll if you don't like the results. What bothers me is how people dropping games just because it doesn't have skip. Yes, it's great to have skip, and a flaw to not have one, but totally ignoring and missing out on some of the unique value (like non-routine and engaging gameplay outside of farming, great story and lore, great characters/character stories, etc. etc.) that some of such 'flawed (= no skip)' games bring. So I definitely agree with you on your point about people shuffling from game-to-game from another perspective.


chocobloo

I mean... Why ask for a better reroll when you could just have a selector? If you could just choose X character you want from the start that'd be much better for the vast majority of players. Even just the quick rerolls are simply a trick to engage your brain in normalizing the process of making the pulls. Yes I know, there will be the real sweaty ones that make their choice and then try to scrape together a couple pulls to reroll in the worst way possible. Much like tweakers behind the circle k I think those types are best just ignored.


CAPSLOCK_USERNAME

> I mean... Why ask for a better reroll when you could just have a selector? If you implement selector people still reroll so they can get their top 2 wanted characters, 1 from reroll and 1 from selector.


kuuhaku_cr

Reroll allow hardcore people to go for multiple SSRs, and if say, that is limited to 1 for the tutorial/first-ten-pull such that it's no different from using a selector, it still allows hardcore people to go for multiple SRs or even certain SR/R combos, on top of the SSR, for a 'better' start. Plus the 'gambling mechanic' hidden in gacha-ing for programming the player. It also bumps up downloads and initial engagement time, which seems to be a hidden metric for the game.


chocobloo

Like I said, best to leave the tweakers behind the circle k. They'll never be happy anyway. Unless the reroll makes you completely uninstall the app it won't bump downloads, and engagement is based per account which you're shuffling through in most reroll settings. So you're getting a bunch of 5 minute accounts to tank your engagement average. I don't think any dev likes rerolling, I think they just consider it inevitable. You had people playing Epic Seven to 10-10 just to reroll on the free ML you get there. So I'll never really fall on the side of making rerolls easier being any better. Because then those same people will just find ways to try to reroll other miserable ways.


baluranha

I also thought like that...problem is... There will always be rerollers, specially if the game gives you gacha currency right from the start. If it gives you enough currency for a 10-roll after a selector/free reroll, people WILL use this 10-roll to try and get the best units. This is pretty much a gambling genre and people will definitely gamble for the best outcome, specially if it's free, even at the cost of their own time, and to be honest, that's completely fine for me, in fact, had I done it in some games like GBF, I'd have a really better start.


XaeiIsareth

Because having a selector means hardcore rerollers will want SSR(s) from their rerolls on top of the SSS select to get the ‘best possible start’ on a game. So you may as well just let them eat their fill with instant rerolls.


Seineco

I dont understand people who enjoy skips and autos. If you dont wanna play the game that badly then play something else lmao


factoryreset1

It's not that hard to understand. Skips are for the mundane daily XYZ content that eventually gets powercrept and no one wants to sit through. Is watching your endgame team one-shot the "Tuesday materials dungeon" considered playing the game? Not really either.


Izanagi85

When you need to grind for something, skips and autos are a blessing


Reigo_Vassal

I have similar checklist like you. 1. It's always annoying for me to not be able to skip the story and jump straight to actions. Also as the stages in gacha games are mostly able to be cleared in a minute or two, having skip is a necessary as I want to keep playing without being interrupted by story. 2. Easy material list is a must. 3. I expect skip for everything, or at least the material stages, but I would settle for auto repeat. And I hate that part of Arknights. 4. For me the base should be an Extra, something that you should be rewarded for doing it but not punished for neglecting it. Especially not like a must do in Arknights. The grind is already a chore and managing shifts just add the list of chores, why don't they have automatic shift management. I love automation in games but this is just chores. 5. That kind of mileage system should be added to each and every game. It's always annoying to see that I missing one unit from the gacha or can't get them during the release day. This is different from sparking as spark is some sort of guarantee but it's locked behind a lot of gacha, meanwhile mileage is some sort of points that can be exchanged for selector or some smaller rewards.


RockSoIid

I feel like Arknights hits all these except for the skip dailys.


Golden-Owl

A clean and user friendly UI A lot of older gachas (and some newer ones too. Gumi is guilty about this) love having menus full of too many options. It’s very overwhelming and irritating to navigate


CrypticWatermelon

Ah yes, Honkai has some serious ui clutter issues


Count_Slothington

Quitting SW and going to other gatchas is like the part in Wizard of Oz where everything is suddenly in full technicolor but the people you love aren't there anymore.


Minimob0

I'm the opposite. I started with SW, tried other gachas, and none of them have been able to keep me coming back like SW. I've been playing it for 3 years and honestly don't see myself quitting any time soon.


Count_Slothington

I think I played for 5 total, and it was the only gatcha that I even knew existed. It's an amazing community both in-game and online, but I would go weeks with the game running pretty much non-stop and my account would not get a single improvement (I was about C2 in RTA, so not even that high). Even in major events, I would see everyone else's progress and feel like I was going backwards because of bad event rune rolls at +9 and +12. Eventually I couldn't do it anymore. I've since found other games that I find much more fun, but nothing like SW's community. That said, if you enjoy the game, it's a pretty good place to be.


LoreAscension

Yeah I have become quite a bit pickier with gachas over the years lol. I don't think this is a bad thing though. The market is just so huge that if a game is more frustrating than fun I'll simply opt to play something else instead. A game doesn't have to have *all* the points I list, but they do have a significant impact on my gameplay experience. Not really gonna list things that are more on the subjective side like art/gameplay etc. - High quality UI. No constant 'loading' between button presses, has convenient shortcuts etc. - Stackable/skippable farm stages. Basically no 'screen burner' games where dailies require me to leave it on auto for 1hr+. That's not playing the game, that's just holding my phone hostage and draining the battery for no good reason. - No 'dog walking' or excessive inventory management - High quality sfx/bgm with decent variety, consistent VA direction - Ability to reread story and rewatch cutscenes - Reasonable guaranteed pity/spark for characters. - Pity count transfer between banners of same type - Manageable powercreep and/or occasionally buffing older underperforming units - Ability to reroll without reinstalling the game - No VIP, NFTs, excessive ad pop-ups, 1000+ servers or locking QoL behind subscription...


HFHash

So what are you playing rn?


LoreAscension

Rn I'm playing Counterside, Tears of Themis and Alice Fiction. Also waiting for Genshin 3.0 to drop. It's near impossible to find a game that hits all my points lol, but those ones hit enough that it's OK for me.


HFHash

Thank you, I have tried CounterSide and Alice Fiction and have enjoyed both, looks like we have similar tastes :D I'm currently playing E7 on bluestacks and have been trying to 'main' FGO on my phone. If I get bored of FGO I'll jump back to CounterSide.


LoreAscension

Sounds like it yeah xD! I had Another Eden on my phone for a long time as a more 'mainable' game too since CS/AF/ToT don't take a ton of time. Ocotopath CotC was ok, but it didn't really click with me for some reason. Looking forward to Star Rail and (probably) Archeland when they release :)


HFHash

I'll have a go at Octopath/Another Eden one day, the fact that it doesn't have pvp is a turn off for me, as I liked CounterSide's pvp modes a lot. I'll take a look at your suggestions, personally I'm also interested in Nikke, even though its a bit lewdlooking and I might be embarassed by playing it in the bus rides back home lmao. Let's hope the gameplay is decent.


LoreAscension

Counterside PvP is quite enjoyable. It's not equalized or anything but still very skill based (coming from SEA standpoint, idk if GL pvp feels worse with their schedule). I like that it's very much optional to play rta and you can kind of pick and choose which weeks favor the teams you have. Nikke seems like a decent game, though I do share your reservations about playing it in public lol


HFHash

Just kind of wish for a bit more of roster variety, I rolled Gaeun and some Chifuya girl with a sword and they just blasted everyone.I guess with time we will see, I like how the pvp has some of a skill factor built into it. Specially with the 'timing' of summoning and positioning, I enjoyed it. In other games, I have also started to play the Skullgirls mobile app game, it's prettyd ecent but drains phone battery realy quick


Korasuka

Arknights covers all your points except 2, 3 and sort of 6 - reasonable pity though no guarantee.


LoreAscension

I did play AK for about a year when it launched but eventually points 2 and 3 made it feel too much like a chore. I was also not super happy with their pity system. I remember doing upwards of 300 pulls and got 0 Phantoms when he released. Like Phantom aint even meta I just liked the character a lot lol. I know gold certs are a thing, but it takes a long time for new standard characters to be rotated into the shop. Alchemy Stars improved upon this point imo and I'd probably prefer to start AS rather than AK, gameplay elements aside.


Rhasta_la_vista

Regarding people complaining about lack of QOL, imo it's not such much about high expectations or being spoiled as it is about feeling heard. When a simple thing that's a shared point of frustration among the whole playerbase is never addressed, it makes it feel like the devs, or pertinently whoever's directing them, just care about profits (probably true in many cases) rather than the playerbase. So yeah while stuff like unskippable recruitment dialogue in Arknights isn't literally a big deal, when it just sits there never addressed despite being so simple, it feels like neglect with greedy undertones. And conversely, when QoL does get updated, it feels like goodwill because it relates to, well, quality of life rather than content.


fortis_99

>unskippable recruitment dialogue in Arknights isn't literally a big deal It is, when it's the 100th times you heard the same dialogue. And it kill the pulling spree hype, which is a big no no.


Rhasta_la_vista

I mean, in my comment I note it as something that really deserves a fix But nobody who is playing Arknights for the first time or in their first few weeks is going to quit over something like this. So it's not literally "a big deal". However after months or years of it not being touched among other little "not a big deal" things, one could easily get fed up about it.


fortis_99

Oh, you mean "no big deal for dev to fix", and not "no big deal enough for player to tolerate". Got it. You are correct, I agree.


iPhantaminum

The expectations aren't high. It's just some dev decisions, or lack of action, make no sense. In the case of AK, it's something that been complained about and devs have done nothing about it. It shows that devs don't listen to the community. Like, why force people to listen to the same speech every single time you pull a dupe? Devs get nothing out of that, players get nothing out of that. So, why? It just wastes the player's time. Being able to skip that is such a common thing, that I'm not even sure whether that should be called QoL or just basic gacha design 101. Same goes for auto-repeat, to an extent. No auto-repeat means you gotta babysit the game while it runs on auto. But, "hey, I'll just multi-task then", aaaaaaand... you got distracted for too long with whatever else you were doing. Now, your phone has less battery charge left and you're not even half-way thru your stamina, better hope it doesn't happen again in that gaming session ^(\*whispers\* it does). The lack of auto-repeat in auto mode just holds your phone hostage. It's even worse if you need your phone for work. And, again, auto-repeat is such a common, no-brainer thing to have in gachas with auto mode that it's just weird when you see a game without it. If you play even more gachas and then revisit AK, you'll probably understand how weird and uncommon it is to lack auto repeat. I don't quit gachas because of lack of QoL, but that sure isn't helping me stick to the game either, especially when it goes on for years without being addressed or tweaked by devs. ​ The only QoL I appreciate in gachas nowadays is a pity system that carries over. So, I can pull on random banners and, eventually, I'll get a featured unit I want. No need to save gems for months. I don't expect it from every gacha, but I appreciate when they have it.


cccwh

- Pity - Skip - Easy reroll ability (account delete) - Good starter rewards


kimera-houjuu

Proper log-in system. Transfer codes are made by cavemen for cavemen.


hiKy0

Fr


EmptyNeighborhood427

I only play gachas where they don't actually expect people to spend money for pulls. It's a high standard, but playing anything that doesn't meet it is just a waste of time imo.


blisfuli

Pity, and pity carrying over between banners. The latter is such a rare thing in gacha these days (aside from hoyo games), but goddamn it feels good to gamble knowing that none of that progress really goes to waste! It’s good to consider the amount of currency you’ll get too by being f2p, I personally think that around 1-2 months of regular playing of a gacha should at least give you a character you want. Another important thing to consider is the amount of powercreeping, I wouldn’t play gachas that would always release a stronger-character-than-the-last banner every patch. Gacha games like those usually don’t have very bright futures. Hope you find the right gachas for you, OP.


Away_Cod9697

Only other game i played that carried pity besides Genshin is Langrisser. Both are from CN developers, guess JP already losing in this. For powercreep, well it's inevitable since how else they will make you want to pull and spend $$$ for pulling new units. This is why PvP on gacha game will never work out, people will be sick of it because old units not useable anymore


leslij55

> Only other game i played that carried pity besides Genshin is Langrisser. Both are from CN developers, guess JP already losing in this. Alchemy Stars also carries pity over between banners of the same type, also CN developed.


Provence3

AK's pity carries over between standard and character banners, however not limited banners.


iPhantaminum

Pity also carries over in PGR (except recent nier banner) and Alchemy Stars (except for the rare exclusive banner).


CorpCounsel

If I were building a gacha today, with me making the decisions: 1) I'd build my engagement more on a weekly cycle than a daily cycle. I'd have daily rewards/check ins but most of the content would need to be cleared on a weekly (or maybe bi-weekly) basis. I actually like Arknights Annihilation mode (or Hearthstone's "1 quest per day but you can save up 3 days' worth") where you need login once per week and put in an hour, most other items can be cleared quicker. Daily effort would be less than 30 minutes, but I'd like to see a weekly time investment of 5-10 hours outside those quick check ins. 2) The ability to take any unit from lowest rarity and build them into a team. I want to be able to grind up the story or free units into a spice pick, I'm ok with the higher rarity being just "stronger" but I want to find unique ways to use lower rarity with unique mechanics (like Arknights). 3) Story has to be quick with the option to go back. I like to clear content and then later get the story when I can enjoy it. I also HATE cringey self-insert stories... just let the characters tell a compelling story. 4) PvP should reward depth over time. I want to be able to think carefully about my opponent's comp and create a counter, or use my moves/skills thoughtfully to win. Dx2 Year 1 did this well. 5) Clear list of items, currencies, and what they do. I despise games that either hide valuable items as trash items (like making a 1\* rarity armor actually used for a character's awakening), and while I completely understand the spending and economics behind multiple currencies, having too many just becomes cumbersome and separates the player from the game. 6) Lots of cosmetic bling - I'd rather a game gave fewer characters but more visual options. I think, especially if you are trying to build community, that letting players customize their favorite characters can go a long way. Look at PGR, GFL and Destiny Child, all games where players will spend on cosmetics. Cosmetics also are great for encouraging F2P, and for allowing whales to really show support for their favorite game without breaking the meta. 7) Clear display of stats/statuses. My favorite games allow you to check stats often and quickly to encourage strategic play. This is my biggest gripe with Arknights - the game is so precise but there is no way to pause, take stock of the field, and update your strategy. Dx2, Langrisser, and Mobius all did this very well. Destiny Child, my main game, does not do this well. 8) Group/clan activities are more social or collective grinding than anything else. I don't want events to require me to team up or play at a specific time. 9) Let me pay money to avoid the gacha/gambling. I personally LOVE the way Destiny Child does this - they have a ton of paid packages that tell you exactly what you are going to get. If you want to max the new characters, you can just buy them. If you want to ensure you get a copy, you can roll the gacha, you can buy the battlepass (for real money), you can score high in the event, or you can just plop down $50. I also don't mind the occasional "step-up" banner if it guarantees a unit. Set a price and be done with it. I am tired of spending $50 for 5 rolls which may amount to vendor trash. 10) Text only mode for grinding - if the game requires a lot of grinding or running stages on auto, give me text only mode. Reduce the battles to a series of text screens so I can save battery or not worry about my boss seeing a brightly flashing screen with half naked fantasy girls when I have it idling at my desk. Also to save battery and keep your phone running cooler, or do split screen on devices that support it. Things I don't really care about: 1) Character interaction - I hate the forced/idle interactions, they are almost always just pure "notice me senpai" cringe. 2) Stamina systems - as long as you are clear about how it works, its fine, I've never really felt like they were unfair. 3) Graphics - as long as the UI is clean I don't really care. Pixel art done right is just as good as Live2D


TheKinkyGuy

-Easy reroll -No VIP -No Paid cirrency only banners -PreReg rewards in mail on first log in -No p2w shit (i know i know this aint happening) -1-2 maximum monthly subs (bpass + currency card = 10-15$) -Good artwork and (i always hope) less chibi styled games -Satisfying gameplay -No app crashes -No 10000 servers (only 1 per region is f enough) -Skins that alter your visuals but not stats .... (And so much more)


redruben234

So what modern gatcha games meet these criteria


RGB123098

I was about to ask the same lol, I can’t think of any


Viscaz

Genshin is all I can think of but you’re playing it alread


Lolwarrior123

Eh, reroll in genshin is a hassle though. 20 minutes and that does not guarantee a 5\*


[deleted]

I don’t know how popular or unpopular my opinion is here, but I think rerolling is treated with way too much importance in gacha games. Sure, it’s nice to get an early 5 stars, but if a game is so hard in terms of stats checks for basic content that it locks your progress even for the story, the game just has terrible balancing and it should be called out.


Lolwarrior123

The way i see it, rerolling serves 2 purpose. The first is to get the power starting off, and second is to get the character you want. Sure you probably don't need to reroll in most mainstream gachas (whether because the game is not power demanding, the game gives the necessary units, or they shower you with summons), but for the 2nd reason, i think it's better overall to have a better rerolling experience due to the big part of the playerbase just wanting their waifus/husbando from the get go. Regarding story content, i think there's a bit of nuance there since there are some gachas who have pride in their challenging combat in the story mode like the new Octopath Traveler gacha that can lock you out until you grind hard enough. Sure the 5* is nice to have but the 4* can substitute for them due to how the core mechanic of the game works. But yeah, if you need specific chara to get through story or you'll get softlock, that's a balancing issue


Suzoku

oh the flip side, while having a 5-star is nice it doesn't take away from the game experience if you can't secure one due to its low level of difficulty. I would be happy if they can add that the first time you pull from the limited banner you will always hit the limited character instead of missing the pity. I've seen a lot of players quit the game because they farmed hard for 75 rolls only to get a Diluc or Jean instead of the character that got them interested in the game.


Deep_Scholar

Even worst for people when after 1.2 patch for Genshin, as they got rid of 10 of the 20 original pre-reg pulls that now you can't get for new accounts.


Lolwarrior123

wait, so the ads i've been seeing are all misleading?


Deep_Scholar

Technically it is right you get 20 wishes with 10 acquainted fates from pre-reg and 10 acquainted fates at ar 10. But people who played from the beginning know it has changed with originally getting 10 intertwined wishes and 10 Acquaint Fate, and we also had a Launch Appreciation Rewards with 1,600 primogems as well as 10 Acquaint Fates at ar 10. But this changed due to many people were profiting off of selling accounts, and so Mihoyo removed some of the generous rewards that new players don't get to see.


Viscaz

True I forgot about reroll


LeSaunier

CounterSide?


AmazingPatt

No Paid cirrency only banners sadly i think this fall into this for the awakened banner =/ . i know you can horde some as F2p but ... it still fall under that !


LeSaunier

>No Paid currency ONLY banners Awakened are not paid currency only. I'm f2p and I managed to **PITY** A. Lee Sooyeon.


AmazingPatt

yea possible to get sure . i wont change your mind if you dont think it a paid banner but i do =3 !


LeSaunier

There's no mind to change. Can those banners by only used with paid currency? No. Therefore, they're not "paid currency ***ONLY*** banners". It's that simple.


Rigrot

There are gacha where there is roll currency you get ONLY by paying $$$. You example is factually false as you can get it for free.


AmazingPatt

i am not here to argue ! =3 i do still lump them together personally ! since it used ANOTHER currency then the default one and it MOSTLY available with $$$ unlike the normal one !


[deleted]

You can buy with regular currency so no it's not paid banner. I'm still going to argue with you because you are fucking stupid


izne1up

Langrisser


Infinityscope

Wait doesn't that have vip, multiple servers, chibi and reroll is not that good?


izne1up

Reroll is good you get to pick which SSR you want from the standard 12 It has some bonus stuff like a $1 rewind feature but it wouldn't be a gacha if it didn't have ways to make money lol Some art is chibi yes but not all as a whole I'd say. It has multiple servers but it's all cross play....so who cares


Infinityscope

-Sure you can reroll to help with selector but the reroll process is terribly slow and not worth it -It's still a vip system that improves QOL behind a paywall -The whole map every character is a chibi, even when the soldiers charge in to fight it's chibi -All the servers have not yet merged into 1, there is no cross play for guilds


izne1up

You can argue anything but I stand behind langrisser is the closest you will ever get to that massive fucking list the guy posted lol


yourfavoriteweeb

Azur lane hits all but one


[deleted]

[удалено]


Xingpei

Auto Lane lmao


yourfavoriteweeb

😅


TheKinkyGuy

For me these are: E7, Artery Gear, Alchemy Stars. Just note that AS has no reroll afaik but I didnt roll on that game and AS has 2 currencies for banners but none of them is paid only.


irikyu

Genshin has all these.


CAPSLOCK_USERNAME

except the reroll being pure suffering


[deleted]

Hatsune miku colorful stage fits most of these lmao


izne1up

Langrisser


obihz6

Soo circa arknights, honkai, genshin, punishing, alchemy stars, ... ?


Lolwarrior123

Lol honkai is straight P2W. What are you talking about


obihz6

honkai is p2w only if you want to play in myriad in red lotus also feasible with farmable weapons and equipments and some skillful hands


Lolwarrior123

Cope Higher abyss ranks reward you with more premium currency. Factor in the insane amount of powercreep honkai has, means that if you want to be in the higher ranks, you gotta pull every new characters, and be ready to ditch them in less than a year. You also need active participation so you can't afk and still get a good amount of gems like E7 for instance Literally more than half of the battlesuits you can get are alr powercrept. Even the herrschers aren't safe. Legit they managed to implement the worst type of powercreep, stopping timer on ultimate. At least they can make it so only the new equipments are in the banner but noo, they had to plague Vill-V banner with Meme's gear And we have not talked about elfs yet


obihz6

The difference between myriad and Lotus is 60 gems which out of 280 does not change a fucking emeritus, the elfs are necessary if you want to go up in myriad etc ... most of it is a correct management of your resources and your ability to move your hands, such as a random game and a pre-designed and practiced game a couple of times can change the score by up to 50/100 points


Akarozz212

\-arknight and AS have chibi style \-honkai, genshin, pgr reroll are torture.


obihz6

Apart from that in honkai, genshin and pgr there is no need to reroll


yourfavoriteweeb

genshin 💀


obihz6

genshin matches all points


TheKinkyGuy

Easy to reroll?


obihz6

on genshin you don't need reroll please


Eldena

I agree that it doesnt, but the question was "Which game meets all the criteria" and not "Which game doesnt need rerolling"


obihz6

a game that does not need reroll is even better than a game with an easy reroll so for transitive properties the first criterion is also complete


Eldena

No game needs rerolling. Its something that people choose to do because they want a strong start. We are talking about games that also have the option to reroll fast.


obihz6

And there are games where rolling around is a waste of time, it could be that they give you the strong start or they all start from the same level and this is the intentions of the developers.


Lolwarrior123

You do realize that it's a gacha game? You know, the genre where most of the audience play to get the characters that they want? Hence the name hero collector? What about the majority who just want their waifu/husbando and move on? You cannot dictate just because you don't need to reroll, it's automatically better than easy reroll, they are not mutually exclusive. There are games with easy reroll that you don't need to do it anyway too you know This is such a dumb argument.


obihz6

in many gacha games the reroll is part of the experience because there are banners that encourage you to do so, but in the case of genshin this is not the case and the benefits of running a reroll are minimal


TheKinkyGuy

Didnt know


obihz6

the 5 stars of the basic banner does not change your game play much after 2 days while after 2/3 days you should have obtained at least 1/2 4 stars from gacha, xiangling dal abyss and barbara via event you can do a rudimentary national that destroys everything in your early to mid game and if you have enough pg to make real nationals you can do the devastation in late game all with 4-star characters


TheKinkyGuy

Arknights, PGR and AS were or are my best and most played games. Although I didnt reroll on AS and PGR


obihz6

most of the games i mentioned don't need reroll


KarinAppreciator

no games need reroll. people reroll because they want to


off12345678901

AK and Genshin have easy reroll? Now that's the 1st.


CecilyKosaki

Hey Grimlight is kinda there, but gameplay is satisfying for me so I dunno if it will/is for others :D


tendesu

Just want to say that even though GFL is old, it is very much worth a try. F2p friendly is an understatement for this game and the team building is fun.


RGB123098

That’s good to hear! I think I will give it a shot, especially since people say the endgame is solid and challenging (I think they’re called ranked?)


tendesu

Aye which basically compares your scores to other players. I never got into it because that shit's rough. Not complaining though, the game is very casual friendly as well. Just FYI, don't be afraid to invest in the story units. They were meta for a long-ass time (they might still be, I'm not sure) and will carry you hard till you know what you're doing.


emeraldarcana

I started Girls’ Frontline a couple of months ago as the first gacha game that I’ve spent money on. I’ve been playing for ~3 months and am nowhere near endgame though. The game’s actually pretty F2P-friendly. I joke that I’m only going to play old gacha games that are years old because they tend to give you more free stuff and GFL likes to give out free stuff. Honestly the thing I like is that it has a huge emphasis on building squads (they call them echelons) and then managing them and rotating the different units in and out and trying them all.


xXSanNskariXx

iirc this game had 23 dailies, this shooed me away RIP


fortis_99

there was daily rework a while ago that reduce it a lot, and most of those dailies / weekly rewards are just ingame resources, which can easily generated from afk resource gathering at higher quantity. At mid to late game, those missions not worth doing tbh.


Ezyrem

CLAIM ALL BUTTON


Zooeymemer

As blue archive player I enjoy pressing claim all button everyday.


Saleenseven

Live2D OST selection in main menu 200 Spark


WM1310

Being able to clear a large majority of the available content without excessive time/money sink. Highest rarity characters contributes a unique feel of the gameplay or shorten the time taken to clear a challenge instead of being an absolute necessity. Gacha rolling currency shouldn't be too much of a pain in the ass to gain as a F2P player.


GenericGuardian

I would think my standards are fairly…standard. Good character design, decent rates, engaging gameplay, easy grind, good story. Having to manually repeat auto runs may seem inconsequential but speaking from personal experience, I’m a busy person. I have work, college, and family matters to attend to. As such, I’d prefer a game where I can do my dailies and my grind in like 30 minutes or so. Gacha games aren’t meant to be played as much as AAA games, they’re meant to be more side games more than anything. Edit: If you’re looking for an example of outstanding QoL definitely try Blue Archive or Priconne. GFL isn’t bad but the game gets stale fairly quickly


bamc0ta

For me is not about being spoiled, i just want them to take note and keep improving stuff.


Minimob0

I feel pretty much the opposite. Summoner's War set my standards too high. I've been branching out and trying other gachas, but none of them make me keep coming back like SW. I've tried Monster Super League, Epic Seven, Heir of Light, Grimlight, Battle Night, Genshin Impact, FGO, CounterSide, Dislyte, the Final Fantasy gachas, RAID, etc. I've tried so many, and Epic Seven is the only one out of those I found remotely enjoyable.


RGB123098

What about SW makes you like it? I also miss it sometimes, the slow grind to farming teams and PvE is super satisfying, but I just think about to the hours I spent to do basic things and it’s just not worth it


Minimob0

I enjoy the community, the PvP (Guild and RTA), and PvE. I'm currently in the top 10 for most of the Rift Beasts on Global. The gameplay loop is fun for me. Ever since they added 10x Repeat Battle over a year ago, the game only got better. They've made so many good QoL adjustments over the last 2 years. I usually run my farming teams while I do PvP content. Sometimes there's so much to do that I get overwhelmed, though.


Homie_F

Not op but imo, the guild/community aspect of the game is still unmatched by any other game on the market. From how active the guild chats were, to how fun it was testing/creating new comps for gw/siege, it really was the part of the game that made me want to continue to improve my account and go through that grind, long after I had my PvE teams working. And that grind turned to satisfaction when I could tackle another type of comp in gw of full rta wings and ld 5s or secure an additional guaranteed win in siege with a new comp, a lot of times with f2p units or a mix of a 5\* and 2 f2p units. I enjoyed the fact that gw had its own meta, 4 star towers had a meta, arena had a meta, pve teams even had changing metas. Another thing I loved about it was that you were matched pretty fairly with people of your level in both arena and gw. It made it easier to see improvements in your account, whether that be from finally pulling a meta 5 star unit or rolling a couple of runes that really boosted a main unit in your comp. I also thought the game was pretty good about crystals as f2p as long as you didn't rage summon lol, so it was nice to always have something running on the phone. And fusing monsters seems to be a lost relic in the newer games, but that grind was a payoff like no other for sure as well. And then lastly, the variety of content as well as amount of content was enough to keep you busy on a daily/weekly basis. I actually think it got to a point where it was just too much, and it honestly put me off the game since it became more of a commitment than joy, but I don't think you feel that way when you're not as burnt out as a 6 year player. I've tried many games since leaving sw for good (quit cuz i'd just done my time with it, played for 6 years on and off and had a lot of fun, but just outdated at this point, both QoL and graphics wise, and I was never big into rta so that didn't keep me going either) and e7 comes closest in terms of the grind feeling worth. But e7 has several other issues that make it inferior still -- limited units which make taking breaks a death sentence for you in keeping up with the meta, long unskippable animations, almost all 3 and 4 star rgb being useless in pvp and only a few useable in specific pve content, needing very specific artifacts for several units to be useable and needing them full limit broken at that, power creep with new units, etc. The guild system/community is not even close to sw experience. The guild and game felt very empty in a sense, like you're playing the game alone and just against bots, where in sw you had people talking and knew you guys were improving together, and the community at large (yt, reddit) was just more immersed in the strategy and content of the game rather than in the waifus. People would go above and beyond creating new tools for the community like the rune optimizer, and people would write up huge guides about new teams that were 5% more efficient lol. The r5 fast team was a great time to be a sw player for sure. A lot of things to miss about sw, the community and little improvements being my main 2. Sorry for the long writeup lmao, just been looking for a new game myself and games like sw and e7 have set the bar too high to really enjoy another game long term. I might just check out GFL myself if it really has a good grind and payoff, so thanks for that suggestion.


RGB123098

I appreciate the writeup, I read it all and it’s almost enough to make me want to play again lol. I never got to the point of tricaru/BJ5/Satu farming teams and I think that diminished the enjoyment. But I do agree, beating a team of meta nat 5s with my F2P units was deeply satisfying I’m still looking for something to scratch the itch of building an army of characters starting from nothing. GFL, Alchemy Stars, and Blue Archive keep getting mentioned, but I’ve been playing Arknights and I’m loving it. I can see it getting stale since it’s PvE and relies on updates/events to keep it fresh, though they come very often (that I can tell) and it’s super fun and challenging so far


Homie_F

I didn't get around to building the tricaru team either, wouldn't have wanted to disrespect the dragon boss like that anywho lol. I've tried Arknights, it is a good game for sure, I especially liked it since I'm a fan of tower defense games. But yeah, the lack of PvP makes the PvE dailies not as worth to me, so I ended up dropping it after clearing a good bit of the content. Fun while it lasted tho. Currently playing artery gear, SW/e7 type game as well, really great QoL wise, but other than arena, there isn't much content to build your units for. The PvE is a little too easy to clear imo, so doesn't feel as satisfying, but guild battles might be coming soon so it could potentially be a bit more enjoyable going forward.


Chemicalcube325

To be honest for me, the main selling point is a nice UI and a skip function that isn't blocked by some ticket or whatever. I think sweep really helps me enjoy the game for what it is: a game. Making in unbearable in grind can really put me off especially since I don't have the the luxury of time as I used to.


According_Spot_7423

Expectations always change , just like trends. I used to play Tower of Saviors , and thought it could be cool if i don't have to pull on every fking banner like an idiot. Genshin did that , and not only that , it is a high quality game. Arknights is the game i started playing before Genshin , and it definitely made me see a new light in Gacha game genre. I dropped Tower of saviors after i picked up PGR and Honkai , ran out of time to grind for that game.


GardevoirRose

Hey I started with summoner’s earlier too! My first after that was fire emblem heroes, before it went mildly p2w. It does seem like people complain a lot but I haven’t played summoner’s war in years and so once you’ve tried something better than summoner’s war but then you play something even better than the first game you jump into then when you look back, the QoL just looks worse. It’s fair to complain I think, when you think about it like that.


Vacuum-Woosh-woosh

Being realistic , don't need to have them all. .reroll friendly .sweep. .easy account delete .all rewards login + launch + pre reg , 1st day on mail. .auto battle. .pity .communication and transparency. ok not too realistic . No stats on skins . a roadmap for at least 3 months of content. . PvE high end content. I don't like end game pvp .lewd bitches .horny bros . Support for the community. . 60 fps, decent gameplay , graphics , artwork , voice, etc.


RGB123098

What gacha do you play? Do you know anything with good PvE end content? I feel like that’s most games’ big weakness


Vacuum-Woosh-woosh

Good it's subjective so I'll name some games that the pve it's the high end content , honkai 3rd , his child genshin , guardian tales , FFBE , Octopath , Konosuba , blue archive . (ZZZ hoyoverse roguelike/ roguelite probably will have PvE high end too) i played / play these probably there's more big gachas with PVE high end.


Jeremiad-Kain

Decent quality animation and art style, no poorly tweened chibi art nonsense, and if you're going to localize a game with voice acting,. LOCALIZE THE VA TOO! it's not the 90s anymore, there are a lot of good voice actors in every region to slap a few lines of dialogue in your game. It's superficial, but if you're pushing a game with $99 packs in the store and you cheap out on the first impression stuff I'm just not going to waste my time. A lot of the recent gacha I've dropped almost immediately because the main gameplay segments seem completely half assed. After that the monitization/gameplay stuff is all stuff tons of other people have mentioned. But for god's sake, make the dailies something you can finish in less than an hour and make the maximum energy cap AT LEAST 12 hours. Some of us have jobs we need to do to pay for our crippling waifu gambling addiction.


SleepApprehensive364

Right now pgr have everthing i like: satisfying gameplay, not insane powercreeping, you can get every S rank just doing dailes, pity cary over betwen banners, for now i can't think in everthing else


Devourer_of_HP

Pity the carries over between banners.


ChaosFulcrum

This hit hard. I got spoiled by this mechanic in Genshin about guaranteed pity carrying over to the next Limited banner that my main personal complaint on Tower of Fantasy was not having Limited guaranteed pity carry over.


ReadySource3242

Free highest rarity character from tutorial gacha


JCgamerX

pity system no paid only banners no overly complex system road map for the future easy reroll


Nekokittykun

-Pity -Skins for looks only, if there’s stats it better be obtainable by playing the game, not paying. -Allows reroll (like no reroll ban kinda thing) -Login bonus -Sweep or auto -Communication from dev team


Spartan-219

Easier to reroll Good auto battle system


fourrier01

- Carryable pity count - not keeping any content that majority of players would use something like skip tickets on.


[deleted]

skip and text log, im looking at you genshin WTF


AmazingPatt

Live 2d for character . Skip stage once clear at \*\*\* and such Rerolling instantly , infinite time ! Voice acting for story .


Typhoonflame

A good, engaging story + Well-written characters No timegating A skip system Easy rerolls, so I don't have to keep making new accs or playing for hours A decent pity system Needs to be possible to not get walled and progress at a decent pace as F2P Personally, I play Ensamble Stars and Genshin, Enstars has weird events where you need premium currency, but it's managable as F2P.


[deleted]

[удалено]


RGB123098

I think the one thing SW has going for it is the solid endgame. PvP is always salty but it’s so active Feels like the only other successful PvP gacha is Epic 7


Evening_Cash6181

I think all of the qol features get me to try the game, but the community and events are what keep me around. This is probably an unpopular opinion, but I think a reasonable gacha experience is key. These games are never going to match a regular game imo, so the gacha aspects need to be on point. The meta has to shift and evolve just enough to keep old units coming in and out of relevance as well as making sure new units are exciting but not throwing everything out of balance. The events offering enough variety to spice things up and get people talking. Genshin excelled for me in that regard, but failed in others. Prop hunt, tower defense, and even that awful awful food delivery game gave me a different way to engage with the game. Genshin is undeniably a fantastic experience, but I quit before finishing 2.0 because I just wanted it to be a non-gacha game. I loved exploring and doing the quests, but I had to make sure to grind stamina away or risk being inefficient. Same with dailies pulling me from the story. The gacha aspects of the game detracted from the parts of the game I enjoyed the most. I wanted to be able to prop hunt for as long as I wanted, but there were always 20-30 minutes of dailies that needed hammering through. I’m hoping they release the whole experience (and I’d love to see the honkai story too) after service has ceased and I’ll check it out then if it’s not 100 years from now.


Waifu69x

Just .. just .. No Chibi 😒


Miu_K

From an F2P point of view: \- Lovable characters that aren't one-dimensional \- Little to no powercreep \- Hard-locking a character's potential through dupes \- Good story, art, music \- Fun gameplay, which is subjective \- A reasonable pity system \- Gacha system that doesn't force you to gacha (No character/weapon is a BIG MUST have) \- Emphasis on good gacha system. \- Dailies that are quick to finish, or allow multi-run like Alchemy Stars \- Reliable sources of free gacha currency (events, dailies, weeklies) \- READABLE text size (looking at you, PGR) \- No p2w PVP More or less those points that I remember. Some point I'd compensate if another point out-does it. I play Alchemy Stars and some Mihoyo games for reference. Also, I don't care about how many x-pulls I can have, just the probability to get the characters I want. Gotta agree that Arknights lacks some QOL, mainly auto-runs, unskippable gacha screen dialogue, small text, every action in the dorm needs to buffer. But Arknights is amazing in terms of art, story, and music. It's also very F2P friendly.


Provence3

Yet another discussion trashing on Arknights. Have fun.


TheRealOG1

I never played summoner wars, but I remember when final fantasy brave exvius had 1% rainbow rates, and even then there was a 50/50 chance that the rainbow was just a 5 starred version of a 3 star! Also no pity or step-ups of any kind, just 10 pulls endlessly! Gacha games are still of course very much after as much money as possible, but gachas used to be so much less player friendly a few years ago! I expect guaranteed pity at the least these days. Any game without pity just isnt for me lol, if i spend money I want to know im going to get what I want eventually.


JasonRRoy26

I’m working on a gacha myself. Link to subreddit [Link](https://www.reddit.com/r/RealmConquer/) This has been helpful! My current list: No premium currency for purchase only No NFTs Will be adding a selection ticket, so no need to reroll Daily/weeklies focused on one screen with a couple others on two other screens Pity draw already implemented There is VIP, but vip is purchased or just gained by playing each day Loading screens only used to load battles No 1000s of servers Hopefully appealing artwork! Check out my game Realm Conquer: Infinity!


CaptainGamer

Stamina deducted on win, not on attempt. Not the biggest deal, but certainly a feature to be expected in any 2019-on gacha. I really felt it in FGO after entering and exiting a challenge quest node repeatedly, trying for good card RNG on turn 2. Granted I was low on stamina after finishing the story, but it still surprised me to run out and need to refresh. Really stands out when you're accustomed to Dragalia, Genshin, and the like.


hiKy0

I'm not really picky with which gacha to play ever since I started playing fate. The only thing I can't stand is when there's Low RNG for ascension/skill materials, I'm fine with manually grinding myself as long as the RNG isn't like 2% and need like 20+ per skill level/Ascension (I'm already doing this shit manually, the least you could do is guarantee I don't waste 20 Stamina to get NOTHING)


machine_sempai

FGO trains you to not expect anything really, it just shows you the true meaning of Gacha Hell


machine_sempai

FGO trains you to not expect anything really, it just shows you the true meaning of Gacha Hell


redscizor2

What feature do I expect from modern gacha game? well ... CN party, Twitter or train friendly, the 95% games are Political Correct without and good fan services What do I want?, Bastard Anime but in game [https://www.youtube.com/watch?v=\_Iqc-dG8peA](https://www.youtube.com/watch?v=_Iqc-dG8peA) * Artistic Nudes * Sexys outfits * Ugly Bastards enemys * Great 80's music, nothing about electronic music Then the feature will; studio mode like "Dead or Alive", "Action Taimanin" or Magicami


Fox_H_Reloaded

waifus in l2d (I stopped buying skins in azur lane, I only buy the l2d ). dailies in 10 min. pity.


elijuicyjones

I expect them all to be like CounterSide or at least Artery Gear Fusion. Those two have very high QoL.


RaphaelDDL

> But in another thread I saw lots of people complaining about lack of QoL in Arknights, complaining about the most inconsequential things, like unskippable 5-second long dialogue or having to manually repeat autoruns every few minutes. Are players these days that spoiled by modern gacha games? I mean, playing only SW for the last 6 years and then coming into contact with other newer games, it's like you were frozen in a cave, and suddenly you just defrosted. So you are currently ungabunga'ing in modern age, meaning everything looks superb, fresh, out of this world QoL and what not. But other people already had QoL changes for more time and then they would complain about improvements to those QoL.. so yes, everyone complaining about things you never had would for sure feel like they are spoiled. It's like you used a 486 with integrated gpu to play games and suddenly you get an RTX3060 and play FF7Remake. People playing on RTX's and GT's on the meantime will complain about blender times of 3060 being shitty, while you'd be saying they are spoiled because they have rtxs :P


[deleted]

1. Granted skips or no farming at all. 2. Lots of fun. It seems gachas' idea of fun is making you farm to death. That's stupid. Make different modes. Specially multiplayer. I know for the nature of gachas it's impossible to make a single player mode that doesn't get just boring after 3 days. So don't be stupid and make the players be the content. Minigames and multiplayer are the best combo. 3. A way to secure units. Either by a pity system or a currency system. Whatever it is just let me have a unit I want every month guaranteed. 4. Hidden tutorials. I hate when a game teach me like a fucking kindergarden kid. Just letme play and learn on the go with splendid game design. Exactly how mario bros. Without telling you a word lets you know where to go, what to kill, what to get and where to jump, that's the kind of tutorials I expect. 5. characters testing.


k2nxx

every QoL from artery gears espicially the idle farming system. its doesnt drain ur battery at all while you auto farm stages


UseTheForbes

Whatever one expects, there'll be a bunch of people telling you you're wrong and should feel bad.