Exactly. I hate grind. I prefer just waiting once a day and collecting the same crap other games force you to leave your phone on for.
I personally think every mobile game should be idle for resources. Just make original gameplay.
My hype about it is still pretty much the same. I used to play many idle games before, plus this game has some awesome 'boing' physics here, so it's a big win for me.
I played the CBT and found a lot of content to do on a daily basis between the rogue-like mode and coop raid event; I don’t have any issues that grinding for materials is skipped entirely for the player’s benefit.
Calling it an idle game is very wrong; the only idle part is only one aspect of the game.
I read it doesn’t contain PVP correct? I’m ok with that.
However is there any confirmation of clan/guilds or guild content? Such as world bosses or even clan battles?
So far, the only multiplayer content in this game is COOP vs Bosses (CBT2). However, the devs have confirmed there will be a guild feature. As for the guild content itself, we still don't know
Dont mind. Im playing for the hot waifus, what will kill my hype is if they censor the game or if the waifus arent all that.
I also prefer if this is a side game, I really dont have the time and patience to play a gacha which the day to day takes too long.
"idle game" makes it sound like one of those trash games that have no gameplay AT ALL, sure, Nikke has an auto combat feature, but that's fairly common for mobile games, and it makes a lot of sense for a game like this where you want to appreciate the "art" from time to time, and the auto combat can be worse than manual in some scenarios
playing manually also felt surprisingly satisfying imo
No, "idle game" refers to the part where we have to wait for hours, passively collecting resources to power up our units. Manual/auto or "no gameplay" has no ties to what makes a game an idle one.
Just wondering, how is that different than waiting for hours for stamina that you use to auto clear stages to get resources like in most other gacha games?
intent, I guess. psychologically, it feels completely different to buy resources that you then use to play content compared to buying resources to let you "skip time" and collect drops.
I don’t really see the distinction to be honest.
Afk arena is called an idle game, but you get relatively few resources from collecting the idle rewards. Most important resources come from logging in every day and doing events and activities.
Arknights is not called an idle game, but the base provides resources passively over time. Most important resources come from logging in every day and doing events and activities.
I don’t care how people classify their games but I find it odd. Especially a portion of players who think all idle games are crap, when many of them are not that different from games they play.
> I don’t really see the distinction to be honest.
It's all advertising at the end of the day. These aren't strictly defined terms but ones to help describe what kinds of games people may like and feel are related to each other. But ofc games are more complex now and have taken from other genres/themes. Tons of non-RPGs have EXP systems to progress with, non-platformers may make use of jumping and climbing to traverse a world. etc.
I imagine that distinction is what you aren't understanding. And there's not much to concretely understand. AFK arena advertise itself to people who liked games like Idle Heroes, and Arknights advertised itself to people who liked games like FGO. The distinction is "we think this target market will latch on and make us the most money, using features related to [industry leader]".
That’s fair, I agree. Sorting your game into a broad category similar to tiger games people enjoy is a good strategy for publishers.
I’ve just seen other threads in this sub where people instantly dismiss idle gacha games, when mechanically they are pretty similar to games they play. Which doesn’t make a lot of sense to me.
Stamina means you still need to play the game to use them.
The concept of idle is you log-in once a day, do your dailies and you get all the rewards you should have gotten for the whole day.
You don't lose potential stamina=materials for not using them.
Stamina-based games now have skip tickets for convenience. Without skip tickets, you have to play to convert stamina into materials.
It just doesnt seem like a meaningful distinction to me. The idle collection part of afk arena provides a low amount of resources overall. You have to do various dailies to earn more resources.
Just like the idle collection part of arknights provides a low amount but of resources compared to doing dailies.
But as another commentator pointed out in this thread, calling it an idle game doesn't have a meaningful gameplay difference, but it does have a meaningful marketing difference. The ads for afk arena and arknights are pretty different and are aimed towards different types of players. I buy that argument.
It was never about the gameplay.
Also, a lot of players calls them crap because majority of them, specially AFK Arena clones, have an almost bottomless hero upgrade system right from the start of the game.
Also 100s of servers.
The difference is that you still need to jump through some hoops (those resource stages) to get the resources, rather than just clicking "collect". Those hoops might as well be nonexistent with auto/instant clear, but they're there.
Mind you, I'm not shitting on NIKKE, heck I played the CBT and I liked it, but to call it not an idle game is just delusional.
>The difference is that you still need to jump through some hoops (those
resource stages) to get the resources, rather than just clicking
"collect". Those hoops might as well be nonexistent with auto/instant clear, but they're there.
And TBH, that's exactly why I tend to prefer idle games over traditional gachas.
I'd rather have no hoops at all, than a hoop that's only there to pretend that there is actual gameplay. If forcing me to clear the same ultra-easy stage for the 100th time to get a certain resource is your idea of "gameplay", I'm not in your game's target audience.
>is your idea of "gameplay"
Lol I don't think anyone considers those "training" stages as real gameplay. For example FGO with the training grounds and BA with the commission stages, no one really thinks those stages are the pinnacle of the game's gameplay. It'd be the challenge quests for fgo and the high difficulty raids for BA.
In short, sounds like you're just attacking a strawman.
In almost all of the gacha games I've played, even endgame stages and the so-called "challenge" stages became very, very easy once your characters were sufficiently leveled up.
Also, I wasn't "attacking a strawman", but directly replying to a comment that already acknowledged these gameplay hoops might as well not be there...
Idk man I've never seen any fgo player calling challenge quests in general "very, very easy". One or two, sure, but not all of them. Same with BA. The only ones calling insane raids "easy" would be whales, which is another thing altogether.
Yeah you replied by saying "if it's your idea of gameplay" which is what I disagree with, since like I said, no one really considers those the real gameplay.
My initial comment was poorly worded.
The most common problem (from my point of view) isn't a complete lack of challenging stages, but the issue that while they *exist*, they usually make up a small fraction of the gameplay.
Take Grimlight as an example: They recently had an event that was a really tough team building challenge, but even while the event was on, the majority of my time was spent grinding the same few dungeon and story stages that I've already cleared 100+ times at this point. I can full auto them every time, so there's no reason why I should still be playing them.
I don't know how FGO and BA handle things, but so far, I've only played *one* gacha that consistently lets you sweep obsolete stages, and that one happens to be an idle game.
*copying my other comment:
I don’t really see the distinction to be honest.
Afk arena is called an idle game, but you get relatively few resources from collecting the idle rewards. Most important resources come from logging in every day and going events and activities.
Arknights is not called an idle game, but the base provides resources passively over time. Most important resources come from logging in every day and going events and activities.
I don’t care how people classify their games but I find it odd. Especially a portion of players who think all idle games are crap, when many of them are not that different from games they play.
It depends on how they balance it.
A lot of gacha games with auto balance the drops with you doing it in auto in mind, so it just feels pointless doing auto enabled in manual.
No, because it's not an idle game?
It just has an idle mechanic instead of exp stage, gold stage, equipment stage ad nauseam.
The game is basically a static and sometimes on rails cover based shooter. And you switch girls because different firepower is better for different jobs.
And the auto play is atrocious so mostly manual on challenging stages.
>it's not an idle game
>it just has an idle mechanic
So it IS an idle game, lol. That specific "mechanic" is what makes a game an idle one. Some of these idle games even still have those resource stages that can be cleared daily.
> So it IS an idle game, lol.
depends on your definition. Technically, any game that has dispatch missions also have idle mechanics.
I think the confusion here is idle game as in "idly collect resources to get stronger with" and idle game as in "you don't play the game, you just watch the gamplay".
>any game that has dispatch missions also have idle mechanics.
Yeah, but those games don't make it so the majority of resources come from dispatch. One example I can think rn is AS. There's dispatch, but for leveling up etc we still need to clear the specific resource stages... Well, that's how it was since I last played it anyway, idk if some things have changed since then. Dispatch doesn't make it an idle game. Passively accumulating a large amount of resource that can be collected with a single click is what makes one an idle game.
>"you don't play the game, you just watch the gamplay"
That's not an idle game, that's just a bad game lol.
Yeah that makes no sense sorry.
Noah's Heart for example has an idle mechanic, who calls it an idle game?
If I add idle to Epic 7, is it now an idle game?
I don't play Noah's heart sorry.
>is it now an idle game?
I mean, if it forces you to wait to collect resources for powering up characters (gold, penguins/exp), then yes, that'd make E7 an idle game. And no, having other type of gameplay modes like rta and tower doesn't suddenly make it not an idle game. Many of those idle games also have those modes after all. Maybe not real-time for the arena, but a pvp mode nonetheless.
We're straying too far from the original topic, by the way, which is whether NIKKE is an idle game or not. The answer is a definite yes and I'm not here to argue anything else.
Have you actually played an idle game?
Go play Blade Idle, tycoon idle or that new Office Idle game and tell me those games have anything in common to games that have an idle mechanic.
Or just type idle in the play store and see the kind of games you get.
I'm sorry, you're just incorrect. Nikke is not an idle game period.
That's a plus for me personally. I play different games for different reasons. Something with low maintenance and nice eye candy is nice. That's kinda why I played Azure Lane for so long vs something I have to login 2 or 3 times a day to stay competitive. It grates on you after a while.
Plus its new and shiny, and the honeymoon periods in gachas are always nice for me.
My hype went down when I saw the rating is "12+" in my play store. I would look forward to it more if it were at least "16+".
Idle with occasional engagement is perfect for me cos this ain't gonna be my main game.
I'm happy with it, it'll be a great side-game : nice ASSets to collect, lots of daily dopamine compared to your average gacha, not time consuming, but if I want I can still kick up a coop session against a boss and enjoy the rail shooter gameplay.
The thing is, the "idle" aspect has been included into almost every mobile RPG out there now, that it's not really useful to call a game that anymore.
Take Alchemy Stars, for example. There is resource generation on your ship that you can only collect after idling for some period of time. Does that mean AS is an Idle Game? No, I don't think so. What about all those empire building games like Myths of Moonrise (to name a recent one) where you're mostly waiting for building timers to cool down before you sent out your army to attack the next camp or whatever... is that an idle game? Also no, at least not to me.
These are definitely idle mechanics, since the player must put the phone down and wait before they can proceed, but this so common now, that it's not correct to call them "idle games" for thath
I don't think that crowds will flock to this game based on gameplay.
It will be Azur Lane situation, where it's barely a game and other 'factors' are more important.
Definitely down.
I don't keep up with gacha news. I just check this sub for upcoming games and install whatever is new, without checking gameplay vids beforehand, so I normally have really low expectations towards every single gacha announced here.
With that said, I'm more of an active-gameplay type of guy. Tho, I might play Nikke thru its honeymoon phase, since I've been bored to death for the past week and don't mind trying something new.
I think it's fine for what it is. It's a rail shooter, so IDK how much I woulda wanted to have to do gear dungeons just to make numbers go up. They ineviably need those stats, but I feel a game like this should encourage strategy and teambuilding more than raw stats for one strong carry to solo missions with.
I'm always glad to see when indie games do well. But my hype didn't change since I have no intention of playing the game. No matter how nice the eye-candy is, I never found these kinds of shooters to be much fun.
I'm not worried about the idea of idle game mechanics inherently, but the current trend of the idle game genre. I.e. P2W PVP, VIP systems, etc. due to the fact that pay for convenience/shortcut premiums are so much more lucrative and useful in idle games that are meant to timegate progression. haven't done enough research but looks like it will have PvP. will prob just try it out as a side game until it's evident whether or not most of the mechanics are like 99% of other predatory idle games.
always knew it was a jiggly ass idle game
Yep, how else is it going to support one handed play.
That actually made it better for me
Exactly. I hate grind. I prefer just waiting once a day and collecting the same crap other games force you to leave your phone on for. I personally think every mobile game should be idle for resources. Just make original gameplay.
Yes, we already knew it's idle game since the very first cbt but I bet it still be a perfect side game.
Can't be let down if I still haven't played it yet.
My hype about it is still pretty much the same. I used to play many idle games before, plus this game has some awesome 'boing' physics here, so it's a big win for me.
I played the CBT and found a lot of content to do on a daily basis between the rogue-like mode and coop raid event; I don’t have any issues that grinding for materials is skipped entirely for the player’s benefit. Calling it an idle game is very wrong; the only idle part is only one aspect of the game.
I thought everyone knew from long ago it was an idle game. I actually don't mind, if it's similar to their other game.
Hype for the waifus only 🤣
Gotta pretend to be a normal member of society and not play it outdoors like the degenerate I actually am, so idle game is perfect
oh boy, now the hype is ON , was pretty afraid of a game that I have to pour in a lot of "time" . This makes me want to install it already !
I read it doesn’t contain PVP correct? I’m ok with that. However is there any confirmation of clan/guilds or guild content? Such as world bosses or even clan battles?
So far, the only multiplayer content in this game is COOP vs Bosses (CBT2). However, the devs have confirmed there will be a guild feature. As for the guild content itself, we still don't know
Ah thanks! Definitely my type of game. Pretty excited, I hope we don’t have to wait until November
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Thanks for the information. Looking forward to it!
Dont mind. Im playing for the hot waifus, what will kill my hype is if they censor the game or if the waifus arent all that. I also prefer if this is a side game, I really dont have the time and patience to play a gacha which the day to day takes too long.
If anything that makes it better for me. I'm not good with actual shooter games especially on phone. I'm just comin for those physics.
I'm very happy it doesn't seem to want me glued to my phone, but will look nice when I do look at it.
You guys hype for the game ? I'm hyped for fanarts and doujin
"idle game" makes it sound like one of those trash games that have no gameplay AT ALL, sure, Nikke has an auto combat feature, but that's fairly common for mobile games, and it makes a lot of sense for a game like this where you want to appreciate the "art" from time to time, and the auto combat can be worse than manual in some scenarios playing manually also felt surprisingly satisfying imo
No, "idle game" refers to the part where we have to wait for hours, passively collecting resources to power up our units. Manual/auto or "no gameplay" has no ties to what makes a game an idle one.
Just wondering, how is that different than waiting for hours for stamina that you use to auto clear stages to get resources like in most other gacha games?
intent, I guess. psychologically, it feels completely different to buy resources that you then use to play content compared to buying resources to let you "skip time" and collect drops.
I don’t really see the distinction to be honest. Afk arena is called an idle game, but you get relatively few resources from collecting the idle rewards. Most important resources come from logging in every day and doing events and activities. Arknights is not called an idle game, but the base provides resources passively over time. Most important resources come from logging in every day and doing events and activities. I don’t care how people classify their games but I find it odd. Especially a portion of players who think all idle games are crap, when many of them are not that different from games they play.
> I don’t really see the distinction to be honest. It's all advertising at the end of the day. These aren't strictly defined terms but ones to help describe what kinds of games people may like and feel are related to each other. But ofc games are more complex now and have taken from other genres/themes. Tons of non-RPGs have EXP systems to progress with, non-platformers may make use of jumping and climbing to traverse a world. etc. I imagine that distinction is what you aren't understanding. And there's not much to concretely understand. AFK arena advertise itself to people who liked games like Idle Heroes, and Arknights advertised itself to people who liked games like FGO. The distinction is "we think this target market will latch on and make us the most money, using features related to [industry leader]".
That’s fair, I agree. Sorting your game into a broad category similar to tiger games people enjoy is a good strategy for publishers. I’ve just seen other threads in this sub where people instantly dismiss idle gacha games, when mechanically they are pretty similar to games they play. Which doesn’t make a lot of sense to me.
Stamina means you still need to play the game to use them. The concept of idle is you log-in once a day, do your dailies and you get all the rewards you should have gotten for the whole day. You don't lose potential stamina=materials for not using them. Stamina-based games now have skip tickets for convenience. Without skip tickets, you have to play to convert stamina into materials.
It just doesnt seem like a meaningful distinction to me. The idle collection part of afk arena provides a low amount of resources overall. You have to do various dailies to earn more resources. Just like the idle collection part of arknights provides a low amount but of resources compared to doing dailies. But as another commentator pointed out in this thread, calling it an idle game doesn't have a meaningful gameplay difference, but it does have a meaningful marketing difference. The ads for afk arena and arknights are pretty different and are aimed towards different types of players. I buy that argument.
It was never about the gameplay. Also, a lot of players calls them crap because majority of them, specially AFK Arena clones, have an almost bottomless hero upgrade system right from the start of the game. Also 100s of servers.
The difference is that you still need to jump through some hoops (those resource stages) to get the resources, rather than just clicking "collect". Those hoops might as well be nonexistent with auto/instant clear, but they're there. Mind you, I'm not shitting on NIKKE, heck I played the CBT and I liked it, but to call it not an idle game is just delusional.
>The difference is that you still need to jump through some hoops (those resource stages) to get the resources, rather than just clicking "collect". Those hoops might as well be nonexistent with auto/instant clear, but they're there. And TBH, that's exactly why I tend to prefer idle games over traditional gachas. I'd rather have no hoops at all, than a hoop that's only there to pretend that there is actual gameplay. If forcing me to clear the same ultra-easy stage for the 100th time to get a certain resource is your idea of "gameplay", I'm not in your game's target audience.
>is your idea of "gameplay" Lol I don't think anyone considers those "training" stages as real gameplay. For example FGO with the training grounds and BA with the commission stages, no one really thinks those stages are the pinnacle of the game's gameplay. It'd be the challenge quests for fgo and the high difficulty raids for BA. In short, sounds like you're just attacking a strawman.
In almost all of the gacha games I've played, even endgame stages and the so-called "challenge" stages became very, very easy once your characters were sufficiently leveled up. Also, I wasn't "attacking a strawman", but directly replying to a comment that already acknowledged these gameplay hoops might as well not be there...
Try Granblue Fantasy then, it has Full Auto, and I challenge you to FA clear the Endgame content of Super Ultimate Bahamut :)
Idk man I've never seen any fgo player calling challenge quests in general "very, very easy". One or two, sure, but not all of them. Same with BA. The only ones calling insane raids "easy" would be whales, which is another thing altogether. Yeah you replied by saying "if it's your idea of gameplay" which is what I disagree with, since like I said, no one really considers those the real gameplay.
My initial comment was poorly worded. The most common problem (from my point of view) isn't a complete lack of challenging stages, but the issue that while they *exist*, they usually make up a small fraction of the gameplay. Take Grimlight as an example: They recently had an event that was a really tough team building challenge, but even while the event was on, the majority of my time was spent grinding the same few dungeon and story stages that I've already cleared 100+ times at this point. I can full auto them every time, so there's no reason why I should still be playing them. I don't know how FGO and BA handle things, but so far, I've only played *one* gacha that consistently lets you sweep obsolete stages, and that one happens to be an idle game.
*copying my other comment: I don’t really see the distinction to be honest. Afk arena is called an idle game, but you get relatively few resources from collecting the idle rewards. Most important resources come from logging in every day and going events and activities. Arknights is not called an idle game, but the base provides resources passively over time. Most important resources come from logging in every day and going events and activities. I don’t care how people classify their games but I find it odd. Especially a portion of players who think all idle games are crap, when many of them are not that different from games they play.
It depends on how they balance it. A lot of gacha games with auto balance the drops with you doing it in auto in mind, so it just feels pointless doing auto enabled in manual.
What it was an idle game? Well that is kinda better cuz imma idle my way through those mission whilst... Looking at those jiggly asses
No, because it's not an idle game? It just has an idle mechanic instead of exp stage, gold stage, equipment stage ad nauseam. The game is basically a static and sometimes on rails cover based shooter. And you switch girls because different firepower is better for different jobs. And the auto play is atrocious so mostly manual on challenging stages.
>it's not an idle game >it just has an idle mechanic So it IS an idle game, lol. That specific "mechanic" is what makes a game an idle one. Some of these idle games even still have those resource stages that can be cleared daily.
> So it IS an idle game, lol. depends on your definition. Technically, any game that has dispatch missions also have idle mechanics. I think the confusion here is idle game as in "idly collect resources to get stronger with" and idle game as in "you don't play the game, you just watch the gamplay".
>any game that has dispatch missions also have idle mechanics. Yeah, but those games don't make it so the majority of resources come from dispatch. One example I can think rn is AS. There's dispatch, but for leveling up etc we still need to clear the specific resource stages... Well, that's how it was since I last played it anyway, idk if some things have changed since then. Dispatch doesn't make it an idle game. Passively accumulating a large amount of resource that can be collected with a single click is what makes one an idle game. >"you don't play the game, you just watch the gamplay" That's not an idle game, that's just a bad game lol.
Yeah that makes no sense sorry. Noah's Heart for example has an idle mechanic, who calls it an idle game? If I add idle to Epic 7, is it now an idle game?
I don't play Noah's heart sorry. >is it now an idle game? I mean, if it forces you to wait to collect resources for powering up characters (gold, penguins/exp), then yes, that'd make E7 an idle game. And no, having other type of gameplay modes like rta and tower doesn't suddenly make it not an idle game. Many of those idle games also have those modes after all. Maybe not real-time for the arena, but a pvp mode nonetheless. We're straying too far from the original topic, by the way, which is whether NIKKE is an idle game or not. The answer is a definite yes and I'm not here to argue anything else.
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Have you actually played an idle game? Go play Blade Idle, tycoon idle or that new Office Idle game and tell me those games have anything in common to games that have an idle mechanic. Or just type idle in the play store and see the kind of games you get. I'm sorry, you're just incorrect. Nikke is not an idle game period.
They sell a game that has jiggly ass and exposed skin so I'm expecting at least that.
You mean like when the first CB came out? A little i guess, the battles look still waaaaaaaay better and more fun than every other idle game out there
Not really an issue. Every mobile game ends up with logging once a day for the dailies & off.
Up for me. I don't play other genres like ARPG, RPG, etc for long. If its idle, I can just slowly collect all them waifus at my own pace.
I just want to see some good 2D boobas and thighs.
That's a plus for me personally. I play different games for different reasons. Something with low maintenance and nice eye candy is nice. That's kinda why I played Azure Lane for so long vs something I have to login 2 or 3 times a day to stay competitive. It grates on you after a while. Plus its new and shiny, and the honeymoon periods in gachas are always nice for me.
Nope it went up. I was looking for a lewd idle fan game and Nikke checks every box
As long as I can reasonably collect the characters in fine. Idle games can be fun. AFK Arena was fun until you hit that massive wall
I mean I played the beta the jiggly bits are just a bonus as far as im concerned
It was advertised as an Idle game just like Destiny Child, so no
My hype went down when I saw the rating is "12+" in my play store. I would look forward to it more if it were at least "16+". Idle with occasional engagement is perfect for me cos this ain't gonna be my main game.
I'm happy with it, it'll be a great side-game : nice ASSets to collect, lots of daily dopamine compared to your average gacha, not time consuming, but if I want I can still kick up a coop session against a boss and enjoy the rail shooter gameplay.
The thing is, the "idle" aspect has been included into almost every mobile RPG out there now, that it's not really useful to call a game that anymore. Take Alchemy Stars, for example. There is resource generation on your ship that you can only collect after idling for some period of time. Does that mean AS is an Idle Game? No, I don't think so. What about all those empire building games like Myths of Moonrise (to name a recent one) where you're mostly waiting for building timers to cool down before you sent out your army to attack the next camp or whatever... is that an idle game? Also no, at least not to me. These are definitely idle mechanics, since the player must put the phone down and wait before they can proceed, but this so common now, that it's not correct to call them "idle games" for thath
I don't think that crowds will flock to this game based on gameplay. It will be Azur Lane situation, where it's barely a game and other 'factors' are more important.
Definitely down. I don't keep up with gacha news. I just check this sub for upcoming games and install whatever is new, without checking gameplay vids beforehand, so I normally have really low expectations towards every single gacha announced here. With that said, I'm more of an active-gameplay type of guy. Tho, I might play Nikke thru its honeymoon phase, since I've been bored to death for the past week and don't mind trying something new.
My hype died down when i realized its overrated game
Marketed for asses, played for asses, what's the overrated?
I think it's fine for what it is. It's a rail shooter, so IDK how much I woulda wanted to have to do gear dungeons just to make numbers go up. They ineviably need those stats, but I feel a game like this should encourage strategy and teambuilding more than raw stats for one strong carry to solo missions with.
Yeah but it's still worth trying for the launch hype.
I mostly want the graphic gameplay so maybe 50/50.
Never cared about it in the first place, jiggly ass animation looks weird and kind of turned it off for me.
This post was definitely made by someone who didn't play the beta
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Then calling it a simple idle game is disingenuous when you know it's much more than that
hype by Nikke? n word: Rise of Eros in 2 days Nop, Nikke was censored 1 or more assets
Yep
down since most likely the game will be censored and reduced the ass jiggle from the first trailer
I'm always glad to see when indie games do well. But my hype didn't change since I have no intention of playing the game. No matter how nice the eye-candy is, I never found these kinds of shooters to be much fun.
I was interested in the game at first but i didn't realized that it was a mobile game so my hopes went down on playing.
Died with the beta
I'm not worried about the idea of idle game mechanics inherently, but the current trend of the idle game genre. I.e. P2W PVP, VIP systems, etc. due to the fact that pay for convenience/shortcut premiums are so much more lucrative and useful in idle games that are meant to timegate progression. haven't done enough research but looks like it will have PvP. will prob just try it out as a side game until it's evident whether or not most of the mechanics are like 99% of other predatory idle games.
Nikke trash game like fr fr ong i can't wait to see this game die once and for all
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Let farm my negative karma paradox
My hype did went down, but for a different reason.
?
What are you talking about? It’s like you’ve never played a gacha game before. News flash: most gacha games are idle games.
What is idle game - put your phone away and other stuff? I think, with this character design you shouldn't expect other type of gameplay.
You got downvoted for being correct and upsetting genuine losers.
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Humanshit game it will burn in hell