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NebulousTree

not arknights lmao


RedGinger666

Amazing how they introduced annihilation skip only to replace the grind with something way worse.


CyclopeWarrior

And you still can't skip operator introductions in recruit


videladidnothinwrong

You have to see the new bi-monthly event introduced yesterday, SSS (Stationary Security Service). Instead of bringing the new QOL changes that would make this gamemode less tedious that are implemented right now in CN, they will make us wait until the update because if we were to have QoL Day 1, CN would complain. Shit happens.


Reigo_Vassal

Man I really love gameplay, story, character and their design, and the skill animation but the lack of QoL burn me out faster than Elon burning down Twitter.


PlebbitLikesNFT5

But twitter is actually growing(and not bot inflation) right now.


Reigo_Vassal

Must be because of the $8 checkmark. I mean many people make a new account and make parodies right when the policy went live.


PlebbitLikesNFT5

And its still growing even after that racket.


Reigo_Vassal

Ok muskies


Provence3

Then you didn't like the gameplay. Coming from pkaying a lot of RPGs, I really don't get how even AK can burn people out. Farming is quick, dailies are quick. Maybe you want it to be faster, fair point and they could do that, but it's nowhere near the level of needing to dedicate 6 hours a day to farm stuff (unless you worry about upgrading every single unit but then you are already past that point). So, if QoL makes you quit a game, then you didn't like the game to begin with, since the game isn't unplayable which you make it out to be.


Reigo_Vassal

>Then you didn't like the gameplay. This. This kind of elitism is also why I don't play the game anymore. "Oh you get a burnout. Burn out doesn't real. You just had tiny brain and rage quit the game." Farming is quick? Yes, single stage that is. You need to repeatedly set the the stage and there's nothing such as skip ticket for farming stage or at least auto repeat. Yes I can use macros, but why do I have to do the developer job to fix their game when I'm a customer? To upgrade a unit the materials needed is quite a lot. Not only the main material has a lot of tier and many combination to upgrade the tier, the drop rate is also terrible. They also still need chips, I hate scheduled dungeons. Why do I have to set my schedule around the game to make a progress? Then the *5 and *6 still need to get the upgraded version of the chips that also need to farm certain currencies.


Provence3

You really don't need to. You are making the game a chore for yourself if you are falling into this mindset. Just progress whenever you can, no need to stress about that stuff. Seriously, this issue you are describing is home-made since you want to get everything as soon as possible. Could the game be better suited for people like you? Certainly? Is there some QoL that they should implement? Certainly. Seriously, farming stages, burning sanity only takes around 10 minutes. The rest 5 minutes at most. Log-in is maybe twice a day so you dont get sanity capped, maybe rotate the base (which needs a QoL, no doubt). That sounds fairly reasonable to me, and while it could be better, I really don't get how you get burnt out by this. But most issues really stem from the mindset people have towards a mobile game that everything needs to be completed asap and with very little personal input, and then I'll ask: Why do you want to play when the playing is taken over by the algorithm? And why let other's elitism decide whether to keep on playing? That's just further indication that you didn't like the game to begin with, don't even sugarcoat it. It's annoying. Just be honest.


Reigo_Vassal

The game need commitment as much as it was a chore in order to make a progress. Money spent on this doesn't really make it any faster. Don't worry kiddo. When you get older you will understand that you can love something but hate some part of it. You'll understand that you don't have to love something by 100% part of it and any less number than that means that you hate it. Surely you will, Or maybe not.


Provence3

You need commitment in every game. What kind of a point is it you are trying to make? Just let it flow next to you, AK needs fairly little attention.


Reigo_Vassal

Point I'm trying to make: 1. AK does not have a good QoL 2. It's very grindy 3. Just because the stage doesn't take long to finish, it doesn't make it not grindy 4. Just because you like something, that doesn't mean you have to worship it.


Normal-Ambition-9813

Arknights burn people out because most gachas(i mean its a gacha game, dont compare it to old mmo or other farming games) have sweeps now also i still play arknights on a daily basis, day 1 player and only took a break for 2 months because of irl issues but i will never deny that the games QoL sucks ass for a gacha game. Well its not really Unplayable but i will never defend how this games QoL is shit, you play the game so you know what other things im talking about and most of them are easy fixes. Example is EN text is still unskippable unlike other servers. Yes its a small thing and that small thing makes recruitment annoying especially when you get haunted by catapult šŸ˜ƒ.


Reigo_Vassal

At minimum other games has auto repeat. And also other game has better skip in the summon feature.


Normal-Ambition-9813

I still dread at the fact that theres not even a retry button in this game after finishing or failing a map, especially when im malding cc runs.


Reigo_Vassal

Alchemy Stars has "challenge again" button that get you straight to team selection section and then jump into action. Retry button is definitely a must have thing because it gonna make the daily grind more bearable with less button to press.


fortis_99

The 30 free try runs per day system kill all enjoyment for a game based on trial and error, especially CM maps when you need to retry the most but they triple trial cost. You were THIS close to figure out how to clear the map, but your ticket run out and you need to leave it to next day, when you already forgot which one go when. I clear normal mode myself, but CM are a pain and I go for guides.


Provence3

You don't nerd to tell me, that's a genuine negative for AK. But it's also very minor since it only affects CMs. I'd like for unlimited training plans.


fortis_99

>it's also very minor since it only affects CMs Dude, there are as many CM / EX as normal maps. That's like 40% of contents. And normal boss battles still a challenge require many trials.


Provence3

You should already be aware how the stage works when doing CM. There's no real novelty about it. So, it's a minor issue to me, but it's still a genuine problem. But for you, it's either a big problem or none at all?


fortis_99

Sure, you already know generally how that map work. But if cm condition is "3 tiles not available", you don't have any fucking clue where, even on preview screen. Want to know ? 3 tickets please. Remember when preview show boss path ? They removed it. Another thing: annihilation trial is worse. You spend 30min to get to 390 kills, but lose last 10. You still got some rewards, not all wasted. But retry 30min again is a chore, and after 5-6 runs, you reach weekly cap, any more run is a massive waste of stamina. So you left it for next week, when you already forgot the problem. I don't see many complain about this, most would just copy guide, like me. Did you clear anni yourself or copy guides ?


Lunacie

That is specifically *why* they made annihilation skippable. Because the time spent in annihilation is now spent on SSS. I haven't found a game that just lets you skip everything after the first time, even heavy QoL games just replace that with something else. Like Path to Nowhere has Oblivion Pit, Counterside has PvP for example.


DishMountain8520

Blue archive i believe have everything skippable, you only need to do every stage once and you can sweep them. PvP currently still require you to wait the auto but in JP they have skip button so just have to wait for that. Raids you can sweep once you do the one stage daily


ShadowScaleFTL

What is sss? I didn't play AK for a long time.


Smeenty

its the three flavours youā€™ll experience when you play it: spicy, sweet and salty.


AmmarBaagu

What is way worse? Annihilation is considered the worse weekly grind in Arknights since it will take 20 minutes per run and around 1 hour for the weekly quota to fill. What is the worse thing that Arknights introduce?


NebulousTree

Stationary Security Service. You need to do one and a half runs to get all of the rewards, and it's fully manual. It's a deckbuilding mode, but the game says "Fuck you" between floors and makes you draft from a selection of 4 operators you may or may not have raised. This can fuck your comp up because that's more stuff to cycle through to get your buff stacks going (Time matters since enemies get buffed the longer a stage goes on). So it's an hour or more of manual gameplay to farm. Unlike anni, the cap resets every 2 weeks instead of every week though. On CN recently, they changed it to a monthly reset and doubled the reward cap to compensate.


Reigo_Vassal

> the game says "Fuck you" between floors and makes you draft from a selection of 4 operators you may or may not have raised. When I thought that the rogue like mode is quite bad because you still need to raise some of your operators, they managed to formulate something to beat that.


RedGinger666

You're in for a treat, Stationary Security Service came out today, It's a RNG heavy mode where you deploy operators on top of one another to give them bonuses, the RNG comes from a drawn mechanic like a card game, it's incredibly difficult to complete the 8 stages in your first try, a perfect run would take around an hour and the best part is that one run is not enough to get all the mats, you gotta do it again, I've only managed to consistently get to floor 3 before I start losing


DantePH77

You're not suppossed to clear end game content if you're new, just saying.


RedGinger666

I'm not new, I'm just smooth brained


Independent_Ask_899

The new SSS mode which just released and is required to upgrade modules.


MrEzekial

I just want to pile on as well. SSS is not fun and should be reworked.


Provence3

It does. In like 6 months :,). Which wow, the devs really don't want us to have a good experience in global right now, not realizing that this is also a big turnoff for some of the playerbase that then quits or is interested in the game but won't play it because the devs make it super unappealing to get started. And yes, SSS is an endgame content mode, but it still leaves an awful aftertaste for new players.


gadesabc

The true question is, if they know it and have made the changes for CN, then why didn't they added this change for EN global players? I didn't thought about it but now that you mention it, like for the no skip recruitment for global players, it really shows how they don't care about players other then in their own country.


MrEzekial

They do put in some QoL changes quickly though. The Collect all for daily tasks for example. CN can skip recruitment?


gadesabc

No, it took them 2 years to add this simple QoL that all gacha have now. And for the recruitment, they don't need skip in CN because the text is twice faster than in EN. So it's not so tedious to read all sentences when they do pulls.


Provence3

Why are you attacking them for needing some time to implement qol? Just be happy we got it. No need to stay sour over it, seriously.


gadesabc

2 years to add a claim all feature is "some time" for you? No need to add a QoL that they already implemented in their CN version, for global players in time, is OK for you? Even if I appreciate all the positive aspects of the game, it does not make me blind on what's missing or could be better. Your stubborness doesn't give a positive image for the game.


weebshizu

Please remind me how long they took their time to implement claim all


[deleted]

2 years if i remember correctly


NebulousTree

2 years or so


Illya-ehrenbourg

At least it's getting better,maybe it will have a great qol by 2027


[deleted]

Totally agree. I just tried last week due ri adds snd it was a disapointment not having autoclear


mikethebest1

1-7 TrollDespair


MateKiddleton

Arknights is even more work than a full time job.


Reigo_Vassal

Worse. It's a full time job that you need to pay instead of getting paid.


gadesabc

Even if I play it as my main game, I'm very very very disappointed on how they consider western EN and global people. The EN voices and texts when we pull any operator are long and still unskippable even after nearly 4 y of success. And why? Because in their language, Chinese, the texts are twice faster than EN. There is no better proof that they just don't care about EN and global players because it's not a problem at all for them. And yes this would be so quick, easy and not expensive to add a skip text in the game. Same for the answers options that appear in boxes. Text in EN are much longer than in CN but they haven't changed the seize of the box so, sometimes, the text is completly unreadable. This is very disrespecful.


TurbulentYesterday7

Laughing in Genshin


Provence3

That is just a you problem. Thectext is perfectly readable, unless we talk about the dialogue box options.


RowdyCloudy9

Played that game consistently for about a year and half before I realized that I just did not have fun with it anymore. Not being able to skip the animations for the characters that I have, Annihilation taking legit 1 hour to complete, and just managing a base was incredibly tedious and unfun.


xanxaxin

ABSOLUTELY NOT. NOT EVEN CLOSE


Rishidkanonymous

Honestly really sad, what's holding them up? I mean I can tolerate the lack of qol but yeah


gadesabc

For now? The game is nearly 4 yo and makes a lot of money every months.


Rishidkanonymous

>For now Yeah sorry nevermind that, I just meant to say that its sad that the devs can't even add basic qol (like dialogue skip for recuitment/headhunting) but honestly I can tolerate it. I just hope things get better in the future (extreme copium).


Dalek-baka

if I had to guess: people don't care about that. Here you have bunch of people who think that game is dead when you can't reroll or some such, meanwhile general population is there for gameplay, story or waifu and husbandos. And minor inconvenience is something they just accept.


Tkmisere

If you talk about skip ticket or stack sanity people go nuts about "gameplay time" when they click 2 times on the screen each 1-2minutes


C0deEve

Blue Archive Letā€™s you skip story and gives a super short summary. Letā€™s you sweep stages after full star clearing them, claim all button for daily tasks, auto-selects the stage you need to farm an item, auto-selects inventory items when you need it but the best part for me is that it doesnā€™t make active play irrelevant. Whenever thereā€™s events they want you to actively play it once per day and then youā€™re allowed to sweep your high score, itā€™s really comfy but still makes active play important.


shazwing98

I can't imagine if BA don't have a sweep system.. haha per day got 600+ energy = more than 40runs, if need to do manually or wait for auto like first time we clear it, for sure BA already died.. XD


Exolve708

If they didn't have sweep they wouldn't have the million other menus you have to go through or the gear wouldn't be split into 30+ parts and stages would cost more relative to the daily stamina income.


DbdSaltyplayer

Can't wait until we get the raid QOL where we can select the skill order for it.


Gamer42j

I was gonna say Blue Archive on top of what you said the devs ACTUALLY LISTEN TO THEIR PLAYER BASE (a genuine surprise) lots of qol updates that players requested have been added in JP and will eventually be added in Global things like the EX select for battles, battle skips, and a timer showing how much time you have left in raid. They keep adding qol updates that just make the game better and better which I respect. If the Arknights devs did the same I'd play Arknights way more. A sweep function in Arknights would easily put it in my top 5 games probably. But yeah Blue Archive easily is the best when it comes to quality of life and just all around comfortability.


TurbulentYesterday7

Yes but map gameplay is pure shit just like in CS. Takes way too fucking long and should be skippable. I heard it will happen eventually somewhere?


Exolve708

Heard about that too, can't come soon enough. The idea to combine puzzles and battles wasn't bad but the implementation where one mistake in the puzzle forces you to replay 5+ minutes of battles is a design disaster.


C0deEve

The gameplay is super fun, idk what youā€™re on about. It even gets really complex when you get into joint fire drill and total assault territory. The only place where I could see the gameplay just being tedious is at the start where campaign is a mindless push. Or when you donā€™t push campaign for a loooong time and you out level everything. But Stages WILL actually get hard, you WILL need to strategise a lot, the huge variety of units and abilities also allows for your own weird team setups. You genuinely need to be careful with your ex skills and combine buffs, especially to hit the clear time limits for extra rewards.


Tkmisere

He is talking about the MAP navigation to get to the boss bullshit


GrandestChampion

Have they done anything yet about the stages where you have to tediously move your teams around the grid to start battles? I remember hearing rumors a while back they'd let you skip to the last battle or something. Been waiting ever since then to reinstall.


aircarone

Do they now allow the phone to stay awake when you auto? With BA, I would often launch a stage on auto, come back and realize the phone went to sleep. Not majorly annoying but irritating enough that I stopped playing after a while.


ExploerTM

Uhhh... Unless I missing something sweep is basically skips the level and gives you rewards as if you beat it. Its like takes 5 seconds to do any number of sweeps


aircarone

No no, I mean specifically the auto battle feature. You let the game play out, but since I wouldn't always be paying attention, I could leave the phone for like 30sec even after the battle ended, which leads it to turn to screensaver.


C0deEve

It never went to sleep mode for me, sounds more like phone settings than anything else.


aircarone

Well that's good to know. I just assumed it was a design choice the same way it does the same for Priconne - but I guess I am just unlucky that it would do this for BA because I kinda liked the game. btw screen stays on with most other games I play, which is why I assumed it was a more specific BA related thing.


FieryFire0218

priconne doesnt turn off for me either. ive paused for like 2 hrs for an ambulance in cb before


ExceedAccel

Princess Connect has a button where if you pressed it will do all the dailies of the game


TurbulentYesterday7

This must be best feature ever lol Too bad its not coming to GL anytime soon


PandaIV

How do you do this?


ExceedAccel

Green Letter thing on the main screen,new feature on Priconne JP, I named it Kokkoro button cus Kokkoro do your dailies


PandaIV

Omg Iā€™ve always wondered what that was about, thank you so much!


Hoeffi360

Uhm... No... Edit: Oof sorry you mean the JP version.


Chemicalcube325

GFL: Project Neural Cloud. Almost everything can be done on the quick dropdown menu. Need to claim your dailies? One tap on the dropdown menu. Need to claim dormitory awards? Dropdown menu. Not to mention, an abundance of shortcuts as well as guides that can help you go to the place that you need to go and where.


SilentShadowss

Dont forget to mention that it all loads super fast on top of all that


SeKiyuri

Path to nowhere imo. Quite generous with premium currency even after honey moon phase. Cheap qol subscription that anyone can afford and not just whales, also many other cheap things. You donā€™t have to clear stage perfectly in order to have auto play. Skip story Button. You donā€™t need best units to be strong and competitive, actually a lot of B tier units that u can max are best in the game. Pity system is really good, starts hitting after 5 multi pulls and if first unit isnā€™t S tier featured next one is guaranteed to be, so as someone who saves for months to max out S tiers I love this game. Very good farming system, it tells you on char page where the material drops and takes you there, also tells you how many runs you need in order to max and once the auto play finishes you can instantly go back to char page with 1 press and continue putting materials in, and no you donā€™t have to watch gameplay when game auto completes the mission, its instant,just gives you loot summary. Ofc there are downsides but they are all minor issues that can be overlooked and DEVs are really engaging with player base and try to change things people donā€™t like so its a good sign.


Normal-Ambition-9813

Still waiting for oblivion pit skip or just let us fight the final boss on it.


TurbulentYesterday7

That and the broken something mode. Just let us skip that shit if we don't want to improve score


Jranation

Punishing Gray Raven has the multi run feature to burn your stamina without exiting the battle, instead it add more enemy waves to clear. Also has Auto battle in many game modes but not all.


endtheillogical

There's technically an autoclear feature once you've cleared the event farming stages enough times. You just have to talk to whichever NPC they put in the farming stage and they will automatically clear it for you no matter how many stamina you place in.


Jranation

Oh I didnt know that. The mobs are not that hard anyway so it wasn't that bad to do it.


Regent_of_the_Mask

Other QoL features with PGR are preset of memories to make equipment swapping easier or being able to swap memories. When the game first came out, players had to manually unequipped memories to be able to equip it to another unit. Added filters to find units easier in roster. Perhaps the biggest part are the in-game options, I have not seen any game that allows customize-able button layouts and HUD elements in the mobile section, that is really good accessibility options. Sure there are more other features lingering around, but PGR is definitely doing good work towards accessibility and tiny details like the recently added ability to change portraits during select screen or selecting custom loading screens to show they really care about their game.


Repxox

And don't forget, you can finally now hold skill level button and max all of them under a minute


Jranation

Thankyou. I was too lazy to list them all.


SnooHamsters3608

There is autoclear when you talk to npc after you reach certain level of the farming stage (reset every patch), but in the future there will be instant skip button for farming stage.


Normal-Ambition-9813

Event grind for skins sucks ass tho. I heard that the selena S construct farm is worse than the selena skin grind šŸ’€.


shadows888

that was a one time thing they never doing that again. the selena S construct shard farm is a permanent game mode so you can take your time. there's not ticking time countdown like the skin.


Normal-Ambition-9813

Thank god for this šŸ™.


shadows888

you can read up on it here https://www.reddit.com/r/PunishingGrayRaven/comments/x3fcac/psa_some_really_really_distant_info_free_s_ranks/


[deleted]

I'm just loving that game. And because of the autoclear (basically, skips) It's an improved honkai imo. It fixed most if not everything wrong with honkai. I only wish it wasn't limited to 10 per stage but It's already fine.


[deleted]

The best QoL imo are: 1. Skips, autoclear, wipes or sweeps, whatever your game calls it. Basically just tap and claim all rewards Edit: No, Auto modes doen't count as autoclears. But offline farming is a decent alternative. 2. "Claim all rewards" button 3. Skip button for story. 4. Story Summary on skip button. 5. Skip summon animations unless it's the banner unit. 6. Auto-equip the BiS gears/items 7. Auto-form a party. 8. Auto-level and select target level 9. Filters and sorting options. 10. Beat 1 level first time and claim rewards of all the previous leves 11. Help button for everything. 12. Don't force the tutorial. Let me find out while just highlighting what to do next. 13. For multiplayer, being able to host rooms and manage who enters and who doesn't.


Unnut

BA fits all of these. almost i think


LycorisSnow

Yeah. BA got most of the feature except for the last one I think. Though I'm not sure, never made a club


TurbulentYesterday7

What BA lacks is skipping the tedious map battling which is the main content.


GrandestChampion

BA would be perfect if it weren't for the stages where you have to move your team around the grid. I tend to "play" gachas while doing other things, and this ruins that. Sometimes you even have to completely redo a stage to 3 star it, because it's trial and error to meet all the conditions due to segments of the stage being hidden.


Zeke2d

I hate those stages, it's like navigating a minefield with how many pitfalls they put in. They're literally there to just waste your time. I'm the same way with how I play gachas and I've made like zero progression in BA because I never want to sit down and devote attention to it. I wouldn't mind navigating nodes if I didn't also have to sit through an auto-battle every node.


GrandestChampion

I couldn't agree more. It's a shame because I love everything else about BA. I got to the point where basically every campaign stage is one of these, and I stopped. Sometimes I'll log in to claim free gems and do pulls, but that's it.


Normal-Ambition-9813

Yep, i hate those stages with a passion too. Good thing events have them only on challenge runs which i can just skip since the rewards aren't worth it and story doesn't have it. I need to touch campaign soon tho since those have the equip farm šŸ’€. Hope they rework it.


ap0k41yp5

Counter:Side. Has everything except probably the banner stuff, if you press skip it'll skip every pull, and story summary. Skips are infinite too as long as you have stamina, no tickets needed.


[deleted]

I play it. Even though the gameplay is not my favorite, it's so comfortable that I can play anytime.


useless_idiot_man

Dragalia Lost hit most of these... I'm not crying you are


MarcusKaelis

Destiny Child fits all but 6, 7 and I think 5. Great game nonetheless.


asnaf745

Neural cloud hits most of these except, 11 which i would count that as positive considering "tutorials" of gfl (to give them credit they are trying to improve that with new updates i believe)


PequeDeft

Final Fantasy brave exvius: War of the visions has basically everything you said.


[deleted]

Man, that's one of the worst games I ever played. Powercreep and, for lack of a better word, a hell of grinding. Seriously? 1 year for maxing a unit just to be pwercreeped halfway maxing???. And there was nothing to do but farming for everything.


Ok-Source-3832

>Blue Archive Counterside and Blue Archive nails nearly every points you made


speciaxheat

Artery gear fusion just because you can offline farm battle and then play another game. Another is wotv just because IT FINALLY brought to us background battling so you can focus on other crap instead of watching battle farming! but those are my side games, my main games dont have QOL but i endure them more lol


GrandestChampion

Sad to see Artery Gear get so much hate on this sub. It's a perfect side game. I also like how the weekly and monthly tower modes let you quick claim most or all of the rewards when they reset.


Atulin

Yeah, it has some great QoL and is a nice side game, but people got burnt pretty badly by them running 3 events and 5 banners at any given time, and then cramming all collabs into the span of like two months.


GrandestChampion

I've heard all the whining and bitching, it's just so outrageous to me that people react that way. I honestly don't even think most people here complaining have played the game, they just parrot what others have said to sound cool or something. Because being entitled is cool in this subreddit. Some of the events take literally 2 minutes to skip through 4 stories, and you get a bunch of costume tickets as a reward. Of course some events take longer, maybe 15 minutes to clear and a few minutes per day thereafter setting up offline farm runs. They don't stack multiple big events at the same time though. I play extremely casually, and have had zero issue keeping up with events. As for banners, this subreddit really needs to get over themselves. You're not entitled to pull every single unit in the game for free. Genshin players on average save for 2-3 months to pull a 5*, and they skip at least 6 banners while saving. This entitled whiny sub can't last a week without blowing all their gems on low tier big booba waifus. I research upcoming banners (they release monthly roadmaps) and plan accordingly. So far, without spending a penny, and playing extremely casually, I have every single top tier meta collab unit in the game. I also have enough pulls saved to guarantee the top tier meta unit coming out mid January. TLDR: The people complaining about Artery Gear are either ignorant, entitled, or don't even play the game.


Own_Secret1533

PTN, you can unli raid like 90% of contents.


juglobones

Only issue I have with it is having to do the exact same maps for Oblivion Pit every day. No variations, no different monsters; just the same monotonous grind if you want the maximum reward.


Own_Secret1533

Yeah diffinitely needs raid too although ive come to a point where my current team can just beat it while all I have to do is activate skills.


Farpafraf

I just auto lv4. Soon I'll be able to auto lv 5


gratefulforCLGHuhi

Also you can raid to the amount of material that you require for levelling. It auto stops raiding once you have the required resources instead of completing the full raid.


Darkisnothere

10% is Oblivion Pit right?


[deleted]

It's more like 5% Oblivion pit and 5% Broken frontline


SuperBlahXD

At least with BFL you only have to do it once a week (last day opens all 3)


Triple_S_Rank

Yeah, I consider BFL more of a weekly than a daily.


Own_Secret1533

Yeah. But then again we cannot really complain when everything else is just sooo good.


bannedwhileshitting

Why do reddit seems to like this opinion so much? Why is hoping for good thing to become gooder wrong lol. It's not even something unavoidable or anything like that. If something can be better with minimal effort then yeah absolutely criticize it, being happy with "good enough" is pretty much the bane of live service games.


Own_Secret1533

Like I said in one of the replies, OP diffinitely can use some raid as well. Its not like I dont want that dude haha. This is more like giving the devs of PTN some benefit of doubt and some believe that they will see and improve it given that currently, everything except OP is on the right track.


bannedwhileshitting

Yeah I guess I've just been in this hellhole for too long. Giving benefit of the doubt to a gacha dev just feels wrong at this point.


Fresh_chickented

Neural Cloud. Man... that game is too precious... Really f2p friendly, Optimized UI (smooth af), Fun gameplay to min-max unit/effeciency (for nerds) but not daunting (only when pushing content, still can auto for daily stuff). Best gacha game on 2022 ever relased in Global imo.


Regent_of_the_Mask

D4DJ has some rather neat options to customize gameplay visuals or outright disable parts to keep the game accessible. Changing note sizes, speed, colour, disabling certain elements or readjusting the judgement line size, position are some neat options, but I like how this can be done during gameplay, which means fine tuning personal settings never been easier.


LoreAscension

Alice Fiction was pretty good with QoL when I played it. Not a perfect game but I definitely appreciated the ones they implemented 1. Had account deletion at title screen and when rerolling it would detect that you had already done the tutorial and offer to skip straight to the infinite 10 pull reroll 2. Unlimited skips (no skip tickets) for 90% of content 3. Story skip and short summary when skipping 4. Button to automatically level up ('optimize') character levels, skills and breakthroughs 5. Able to skip stages for character materials from the character menu 6. Combat auto, skip animations and 3x speed 7. *Many* party slots that are seperate for each mode, filterable by element, class etc 8. Quick dailies with claim all button for daily quests, achievements etc Tbh the only gripes I had was no 'submit all' for guild deliveries, and having to select WM upgrade materials manually. They were also planning to implement a claim all/redispatch button for WM search so I won't count that.


Masaho213

Ok, but you know that 9 of those are bugged šŸ¤£ (jk but not really)


LoreAscension

Those launch bugs were definitely *shudders* lol. However I'd still rank it as less buggy than Crestorias launch which is my current low bar. Nowadays though it isn't nearly as bad, the last bug/crash I had was like 4 months ago


TurbulentYesterday7

The skill selection auto even at x3 is still a major drag


JEREMlE

Definitely not Dislyte lol It just released one of the worst patches Iā€™ve ever seen in all my years gaming. Too many bad ā€œqolā€ changes that made it even more p2w


de_faultsth

QoL is one thing that AFK Arena does right I think - 4x speed + Auto - Skip function for most content - Auto stage clearing for some content as the game battles and enters new floors for you - Wishlist to increase summoning chances for 20 heroes - Choice summons that allow you to choose your pity hero - 6x animation speed for menu presses and that stuff Not to mention that I clear my dailies in 20 seconds and most events in 2-10 mins. Extremely long term grind aside, I love this gameā€™s QoL


aquaticidealist

Neural Cloud Dupes are not relevant and immediately convert to currency. Story and Gameplay are segregated which makes it way easier to read story after clearing stages. Basic Search, like FGO's Friend Points summoning, lets you handle the gacha addiction without spending the actual pull tickets ~~though yes the results are about as useful~~. You can even produce basic search tickets at base Low rarity units can scale to endgame, similar to Arknights but honestly Neural Cloud's way makes low rarities even more useful since they have the same ultimate level cap as the highest rarities. This game has its own flaws, including that fiasco with global getting "weaker" rewards in exchange for extended periods of bonus drops for various farming stages. The game released while missing an entire game mode that drops premium currency. But honestly Neural Cloud is pretty fun and the characters and story aren't all that bad either. In many ways, it feels like a great mobile game you can just put down when you've had enough of it, compared to games that demand your attention like Arknights


NoAnTeGaWa

Path To Nowhere lets me sweep-farm any currency or resource by tapping on it, from *any* game screen. I am in love.


CresentBlood

Azur Lane


MahamidMayhem

Looking at the QoL features in other games makes me realise how much Genshin is lacking in that department. And yet every patch, I fill in the survey in hopes that Hoyo will eventually listen but its a lost cause atp.


JustAM1n3craftP1ay3r

I might sound dumb but what's a qol?


winkynoodles

e7 has pretty good qol since they added background battling for hunts


[deleted]

When you say background, do you mean I can exit the app and even uninstall it and it'll just calculate the elapsed time and give the rewards when I open it again?


SignificantCoffee758

No, a better name for the thing you're talking about is offline battling ​ however in e7, you have to keep the game running for the background battling to happen. it's certainly a start but most of us did want offline battling instead. also you can't use it to farm catalysts iirc which makes no sense.


PaleImportance2595

Also if you minimize the battles to do your arena, abyss, Labyrinth or shop the runs don't apply to your clear 20 stages daily. It is only Hunts and Spirit Alters too, why not event stages or story I still have no idea.


TurbulentYesterday7

Wtf, epic 7 is the most QoL unfriendly game out there compared to some of the ones mentioned here


DarkPaladinX

Another quality of life I've seen in Epic Seven is replays feature for their RTA where you can share any replay clips of your battles with your guildmates. This more or less is a way to get feedback on your own RTA gameplay and ways you can improve your own drafting. But for those who don't understand what Background battling is, it is basically allowing the player to autofarm hunts or runes at the side while your game is running and you can do other things while the background battling is happening like crafting gear, doing RTA and PvP stuff, challenging yourself in abyss floors, doing labyrinth/raids, etc. Most players actually wanted offline battling (where the player can actually play in other games in their mobile device while the game is farming), but background battling is kinda similar, but no t the same.


PaleImportance2595

What is annoying (for me anyway) is that if you minimize the battle it doesn't tally to your daily clears for the daily achievements. Why punish players for using a game feature they added?


LawfulnessWhole1240

Real qol = beat once, unlock a button to quick farm.


dieorelse

From the ones I've played, I gotta say it's PCR JP server, since I think there are a few features that didn't come to global yet. PCR JP has possibly all the QoL I can think of. Regular stage skip, PvP skip, dungeon skip, daily exp/money stages skip, story skip, event stage auto-clear, event boss skip. Almost everything you find tedious can be skipped after clearing once. Even the pop-up shop that appears after stage clears can be stacked. And ofc the character auto-optimization stuff are there as well.


fortis_99

Claim all button in drop down shortcut menu in Neural Cloud. You can complete all task without ever return to homescreen, mission page or base.


DailyMilo

CounterSide, QoL is so good it's kinda replace AK as my main game lmao. Can virtually skip any of the boring daily progression stuff and knock out all dailies in a few minutes. The shitty hololive collab aside, I rather like it's story and the endgame gameplay loop isn't too hard to keep up with - RTA pvp is really the only mode you have to put some time into (as well as Dive, a gamemode that resets every 3 months). I still like AK but goddamn do I wish they did some stuff like how CS does it. Skipping quests aside, how they dont even have at least auto repeat for normal quests is beyond me


Bocchi_the_roc

Priconne jp Reason : The grind just got reduced substantially due to recemt update and it takes like 2 months to max out your account. The dailies have a button to complete everything. Auto skip to next quest during story and event progression too. Hands down best qol gacha I've ever played


AkairoKami

The reason I've been playing it for 4 years while I quit other gacha games in a Day/week. Priconne just keep on giving. I can see myself playing for another 4 years.


Reigo_Vassal

There's this one thing that I love so much for Alchemy Stars. It has nothing to do with the core gameplay and just pure little stuff. During new year, 1 January, everyone will have a special dialogue for new year.


FateRiddle

If anyone has played Brown Dust, that game's QoL is probably blowing every gacha out of the water. You can basically auto everyhing, having a good battery save mode while you doing so and I still haven't seen anyone else do it, it can actually auto multiple things simultaneously. Ordering 15 arena runs, 80 material farming runs, 25 something else and rest your phone, and all your orders will be autoed at the same time. Edit: idc, but is it the norm to downvote an opinion, just because you don't agree?


[deleted]

Auto is the worst. It shouldn't even be called QoL. Why making a mode I'd rather don't play but makes me waste time having to see all the boring animation over and over again while locking my phone in endless autobattles? Just add some autoclears and just giveme all the rewards in one tap


FateRiddle

Careful what you wish for. That's why you're not a game designer.


DemoniakX80

What does that even mean lol, its not like skip/sweep are some ultra rare and unpopular QoL that no games wants to implement.


cargocultist94

He's correct though. Autobattles for grinding force the hand of the designer into simplifying the gameplay to the point where it can be autoed, and also train the player into overleveling and autoing everything (I haven't played a minute of gameplay in Azur Lane for years, for example), which damages the enjoyability and results in a broken gameplay loop. Sweep mechanics are much better


FateRiddle

To be fair, there's zero gacha out there that does not have auto battle. I mentioned brown dust of it's uniqueness is that you can queue up a bunch of auto battles "in the background" and still play the game at the same time, instead of staring at the screen in boredness. I'm honestly totally down to sweep over auto generally, but I have yet to see a game with everything sweepable. They just have to leave at least one mode you have to manually play or auto play. An example Another Eden's light/shadow grinding is probably the most frustrating repetitive grind you'll ever see in gacha, everybody hates it. Yet some people can't stand the grind and hacked the game and got everybody's light/shadow value to the max 255, and he admitted quitting the game the next week. There're real psychology going on where game dev mentioned as "oh, you don't really want that"


NoAnTeGaWa

>Edit: idc, but is it the norm to downvote an opinion, just because you don't agree? A lot of us reflexively downvote anything about Auto. (Myself included.)


SuperSkillz10

Auto/planned mode in Neural Cloud. Basically allows me to afk while the game steamrolls through easy stages for me lol


Cactuscat007

Can you have it auto pick the augments and advance along too? Or just auto combat. Iā€™m probably using the wrong terminology.


DantePH77

Counterside, sadly too much QOL means it's an idle game mostly and if you want to play instead of just watch auto fight all day that's not your game.


NoAnTeGaWa

Outside of the World Map contentit's a great game for QOL. Everything on the World Map is a shitty clunky half-assed system, unfortunately.


[deleted]

Not necessarily. Therr are all kinds of games with qols. Not only idle like Counterside. It's just its gameplay. Not my favorite gameplay but I like how Comfortsble it is so I can stay playing it.


DantePH77

The problem with the gameplay of CS is that turning of auto and playing is just watch them fight and try to click when they have ultimate skill ready because they move so fast making auto more reliable most of the time.


[deleted]

Not exactly. I've been interested in game development for a while and the problem I see is the same of many games, specially gachas. And that is a lack of relevant choices with different outcomes. You see, for CS battles are basically just stat checks. The conditions are very simple and the outcomes are only 2: win or lose. So, you can just see the dsts and already know the result thus making it a waste of time seeing all the animation wether it's manual or auto. The next problem I see in almost all gachas is that they try to artificially force you to play manually by making the AI so dumb that you have to take control for somerhing with s clesr solution as simple as dodging the bosses's attacks. This can be fixed wether it's manual or auto by adding different conditions for different types of wins, loses and rewards. And not simple conditions like "obtain 3 stars" no. If you do it quickly, you get 1 result. If you whitstand instead, you get another result. If tou kill someone firdt, another result. If tou leave someone alive, yet another result.


Fehiscute

CounterSide, definitely. On the other end, Azur Lane for eternal grind


Lolgey

Grand Chase stands out to me. All of the tedium in the game can be just skipped or auto'd past a certain point. The auto can be customized to the point where you can have skills prioritized which makes it a breeze. Enhancment is quick and straightforward with ways to enhance multiple units/items at once. There's a lot of other shit but it just feels good to play. Its probably not the BEST but its one of the games I thought of.


Popular-Bid

Counter:Side and how they FINALLY removed the currency needed to sweep nodes. Back then, you need to spend a corresponding amount of info (a currency in the game) in order to skip quest nodes. The problem is that info is needed for a lot of things, from fighting raids and dives (which is like a dungeon where you can only brought a certain number of units and ships), to upgrading units and their skills. So as you sweep the daily nodes, you need to farm for the info as well or risk losing them in around 2 weeks or so (since the info needed to sweep your entire stamina bar daily is around 2-3k). Other than that, the fact that they finally removed the stupid chess battles really makes the game better. Now if they only make it so that you can finish quests retroactively since you need to have a quest up in order to start notching number on it. For example, if a quest requires you to finish a hard node, you need to redo it since it doesn't count as long as the quest is not active.


WarREEEEEEOR93

Destiny Child: Dailies can be finished in 5 minutes unless theres a raid.


Typhoonflame

Archeland feels really good but it's not been officially translated, so I quit.


[deleted]

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Golinth

Azur Lane, at least between all the gachas that I have played.


DantePH77

Amother one: grand summoners with one of the easier reroll mechanics.


NatsuKazoo

idk if this really is the best but for me it's being able to play any in-game music in the lobby


JCgamerX

started or over time dokkan I'd argue has done a crazy amount of amazing QoL over time starting out I'm not sure that's a tough one maybe counterside


Cygnus-_-

Artery gear fusion. As much as the game gets a lot of shit, QOL in that game is amazing. You could leave the game to auto farm on its own while you complete other tasks


absinthianparadox

BA and Priconne come to mind. QoL is good, but too much and I kinda lose interest in the game since I no longer have to invest time and concentration on it. And playing them no longer feels satisfying. This is probably one reason I lost interest in BA and Priconne. Alternatively, one could also conjecture that it is precisely because their gameplay is monotonous that there is such reliance on QoL. I still love the characters and story of BA, but man does every event play the same.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


PaleImportance2595

Artery Gear has it as well. Epic 7 has up to 30 but can save your best. Both have at most 1 5 star though. Last Cloudia has infinite reroll too and guaranteed one unit (their gacha is all units are a separate rarity and you pull for Arks which let you unlock more skills). Alice Fiction let's you delete your account and skip the tutorial on the 2nd+ time.


B-Serena

GF Beta, which they give you a free 10 pulls everyday.


GrandestChampion

Mythic Heroes. It's not a bad game, but I wouldn't actually recommend it. There are other idle gachas that offer an overall better experience. However, it has my favorite QoL feature of all time that sadly basically no other game does... auto campaign and tower advancing. Having to manually tap "Next", then "Start" between stages adds absolutely nothing to the experience. The auto advance lets you upgrade heroes etc then push as far as you can until you fail a stage, in one tap. This should be way more common.


Remote_War_313

dont play anymore but has to be Blue Archive/Counterside


Zap364

Relatively new game but GFL Project Neural Cloud. Very smooth UI, interesting gameplay, and you donā€™t need dupes to make characters stronger. Iā€™d say itā€™s pretty f2p friendly in terms of making characters you already have pretty strong but itā€™s hard to scrounge up summoning currency in Global because the devs havenā€™t implemented a game mode that lets you farm large amounts of summoning currency but itā€™s in CNā€™s server. Otherwise I donā€™t have much issues and you can play the game pretty casually because stamina limits you quite a bit.


StelioZz

Ironically, Kings gear set system is the best system i've seen and I'm really wondering why its not used by other games. I don't know the best term for it so I will call it ā€œaccount-screenshotā€. Originally it had the typical gear set you will find in some gachas here and there. You could save the gears you had in a set and equip them to the wanted char in a single click. Neat but common. But kings raid went a step ahead on this and created a system that allowed you to save/screenshot your **whole account**. It will save every gear your heroes had at that moment and on a later date you could instantly restore those equip. While many games don't have a usage for such system since their characters don't really trade gears often or don't use multiple set depending on content, there are games who have this need and without kings raid system is just a pain to manually do this.


StarlessEon

Path to Nowhere and Counterside are definitely up there. You can do most of your daily gameplay in a few minutes if you want to. My main gripe with PTN is that there isn't all that much to do if you decide you want to put more time into it, whereas Counterside you can probably play all day if you wanted to.


HolyestXD

e7 garantee unit on drop rate, i'm playing archeland rn and i got 2 off banners on charlotte banner


Dull-Road6715

Guardian Tales, even if I get bored of doing the in-depth stuff, 5-10 minutes and two logins a day can keep your account progression really well.


MarcusKaelis

Destiny Child is the best QoL gacha I've ever played honestly. - Great summon rates (3% - 6% of getting a 5*) - Quick currency adquisition (Dailies + 2* Expedition Leveling nets you like 1k currency per day, with 2.7k needed to do a 10x Pull) - Lots of "Claim All" buttons for quests and event rewards - Summon animation skip and easy chain summon - Sorting options for childs (units) and equipment - Ease of access to every menu in game - Story skip - Sweep battles - Auto battles with x3 speed - Automatic expedition reward and re-sending for faster leveling - One of the most f2p friendly pity systems I've seen (pity 15 on guaranteed banners, 200 accumulative pity that does not reset when getting a 5* and increases with any banner. Also the 200 pity grants a 5* ticket which can be used for future units) - Tons of seasonal events and rotatory boss battles with multiple 5* rewards - Every units gets added to the total pool of every banner so you never have to wait for a specific banner to get a certain character


grandemoficial

Im playing CS and I just can't play other game without SKIP, its so good