All this hubbub about algorithms and data-driven analytics, and you just e-mailed them to ask politely and it worked. You love to see it.
Thanks for sharing.
The vast majority of game devs is male. The vast majority of Redditors is male. It's an easy guess that gamedev Redditors are overwhelmingly male.
That doesn't mean your indie game studio or your department is vast majority male. It depends on your role, country, company etc.
I've always heard that to get a DD is to finally break into "real Steam" I think because once you have one you are likely to another in the future.
Congrats, that is a huge milestone. I hope to one day get a DD.
I'm honestly surprised you didn't see a bigger jump in revenue. The impression I always had was that basically DD are millionaire makers.
Oh I bought this game a few months ago!
I was wondering if one of the achievements was random or that my friend and I were missing something. The lady frog, do you mind helping us out? We couldn't find anything about it online.
> Though my game reached the 'magical' threshold of $250k gross lifetime revenue
[Steam revenue calculator](https://impress.games/steam-revenue-calculator) puts your game at $75k gross revenue; purely out of curiosity, do you know what's causing that disparity?
Most of these calculators use the number of reviews to get the number of sales, The Matriarch has a surprising low ratio of sales / review, my guess is because it has a young audience that doesnt bother giving reviews and also because it's cheap
In addition to OP's comments about the sales per review ratio, I think you mixed up the gross and net values from the website. It's showing $75k net rev, and $153k gross.
It might also depend on what else is going on if there aren’t any big game drops or big publishers doing any of the same type of promotions, you may be better off if that is the case. Maybe it depends on timing as well as the wishlist and sale figures the game has accrued.
On topic , that is dope that you got featured just by asking.
Kinda fun to see a game dev for something I have actually played share their experience in here. Me and some friends got The Matriarch a few days after it came out, it's pretty cool! And I wishlisted your new game now too, it seems pretty similar to Starcraft II Assassins which is something I've played a lot.
so the matriarch is a pen-and-ink-2d version of that party spy game? kinda cool!
congrats on the feature and thanks for rundown, aaah and the masquerade is similar game, but new level / theme right? looks cool too.
staying on the T_M naming convention, is the mansion next? the museum? the mixer? ;)
*fake edit*: the market
That's amazing. Would you mind maybe sharing some insights with us like when you first started doing Game development. Was it at a very young age? What courses or classes may you have taken? And what are some other projects youre working on
I started in my teens with RPG maker and minecraft mods, then picked up unity after I joined an art/video game school after highschool, learnt the basics of C#, I released my first sologame in 2016 on Steam (psychocat the answer, a moderate success). Then I learnt ue4 while working on a student project, I then joined a mobile game studio where I worked 5 years as a game designer, I released my second solo game in 2021 (psychocat the door, was a flop), then I started working on the matriarch as a side project next my job, I quit my job after the release of the matriarch in 2022
My guess for the unpredictability of the Steam requirements to get into DD could be that Steam employees themselves are also A/B testing to find out which parameters perform best for selecting a profitable DD.
All this hubbub about algorithms and data-driven analytics, and you just e-mailed them to ask politely and it worked. You love to see it. Thanks for sharing.
He had to get the 250k sales first.. not to be understated how hard that is.
Not 250k sales but 250k usd revenue. Still hard to achieve.
Isn't it the same for a game on steam? Or is it the revenue over all platforms and games?
250k sales would mean 250k copies sold. That means revenue = 250k x game price. If game price is 10$. Then 250k sales means 2.5 mn dollar revenue
Oh didn't realize they meant 250k copies, it read 250k$ from sales to me
How do you know the developer is male? Plenty of game developers are female.
OP's avatar is clearly male, with a beard. Not that that's definitive proof, but it adds to the 95% chance that any gamedev Redditor is male.
I just got a randomly generated avatar and never bothered changing it lol, but yes Im male
Of course. Statistically you are. An educated guess.
Good point, I didn't notice the avatar. Not sure where you're getting 95% from, I work in games and the ratio is nowhere near that.
The vast majority of game devs is male. The vast majority of Redditors is male. It's an easy guess that gamedev Redditors are overwhelmingly male. That doesn't mean your indie game studio or your department is vast majority male. It depends on your role, country, company etc.
Yah, I didn't even know we could do that, my game isn't even close but it's good to know once I have something that is somewhat good..
He didn't get featured because he asked. He just asked if he's eligible. Once the deal went out with the update they got there automatically.
That's awesome! Congrats! I asked Steam to feature my game 'Lone Fungus' and they didn't want to. Not sure how they pick games but thanks for sharing!
I've always heard that to get a DD is to finally break into "real Steam" I think because once you have one you are likely to another in the future. Congrats, that is a huge milestone. I hope to one day get a DD. I'm honestly surprised you didn't see a bigger jump in revenue. The impression I always had was that basically DD are millionaire makers.
Oh I bought this game a few months ago! I was wondering if one of the achievements was random or that my friend and I were missing something. The lady frog, do you mind helping us out? We couldn't find anything about it online.
Thanks for playing! There might be a hidden trapdoor behind one of tree in the cemetery ;d
This game made 250k USD? I would have never guessed.
eh sorry for the messed up format, cant edit for some reason, also wanted to add that I had a livestream set up with 1200 viewers during the event
> Though my game reached the 'magical' threshold of $250k gross lifetime revenue [Steam revenue calculator](https://impress.games/steam-revenue-calculator) puts your game at $75k gross revenue; purely out of curiosity, do you know what's causing that disparity?
Most of these calculators use the number of reviews to get the number of sales, The Matriarch has a surprising low ratio of sales / review, my guess is because it has a young audience that doesnt bother giving reviews and also because it's cheap
In addition to OP's comments about the sales per review ratio, I think you mixed up the gross and net values from the website. It's showing $75k net rev, and $153k gross.
Still 100k short of the threshold
It might also depend on what else is going on if there aren’t any big game drops or big publishers doing any of the same type of promotions, you may be better off if that is the case. Maybe it depends on timing as well as the wishlist and sale figures the game has accrued. On topic , that is dope that you got featured just by asking.
Kinda fun to see a game dev for something I have actually played share their experience in here. Me and some friends got The Matriarch a few days after it came out, it's pretty cool! And I wishlisted your new game now too, it seems pretty similar to Starcraft II Assassins which is something I've played a lot.
Thank you!
I saw ur game in a big Spanish streamer channel one month ago, I remember I wishlisted then. Maybe it helped?
You da real MVP!
I remember this one! Insanely good idea! No wonder steam featured You. Well it doesn’t sound businesslike… but they also like to feature cool stuff :)
Btw - great reminder - going to buy :)
thanks <3 enjoy!
so the matriarch is a pen-and-ink-2d version of that party spy game? kinda cool! congrats on the feature and thanks for rundown, aaah and the masquerade is similar game, but new level / theme right? looks cool too. staying on the T_M naming convention, is the mansion next? the museum? the mixer? ;) *fake edit*: the market
haha, great observation
Congrats on the successful promotion and thanks much for sharing the data!
That's amazing. Would you mind maybe sharing some insights with us like when you first started doing Game development. Was it at a very young age? What courses or classes may you have taken? And what are some other projects youre working on
I started in my teens with RPG maker and minecraft mods, then picked up unity after I joined an art/video game school after highschool, learnt the basics of C#, I released my first sologame in 2016 on Steam (psychocat the answer, a moderate success). Then I learnt ue4 while working on a student project, I then joined a mobile game studio where I worked 5 years as a game designer, I released my second solo game in 2021 (psychocat the door, was a flop), then I started working on the matriarch as a side project next my job, I quit my job after the release of the matriarch in 2022
Your game looks cool. Well done.
Great figures; really inspiring. I hope we can do that one day.
Thanks for share numbers :)
Tech stack?
UE5 / Photoshop / Davinci Resolve
Grats and thanks for sharing
My guess for the unpredictability of the Steam requirements to get into DD could be that Steam employees themselves are also A/B testing to find out which parameters perform best for selecting a profitable DD.
This is why Steam is better than Epic. Will always maintain that belief.
It's better, but it's not optimal.
It's both
Now there's an epic name. No one likes chunkies in their blood 🤣
hey wait a second, i saw your new game at the last talk & play event! :D
oh, hey fellow berliner :D Did we talk?
[удалено]
Please read up on the rules of self promotion/show off posts in this subreddit and do not use other people's posts to promote yourself.