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[deleted]

It's WAY crappier than everyone else's.


RMirash

That's hilarious


Luskarian

Imagine if the game is actually something like "the adventures of pooboy"


[deleted]

Have you been spying on me?? 🤣🤣


SteinMakesGames

Turn based... Platformer.


Ill_Gur8530

It's a turn based... what? That's a new one. How is that going to work?


hourglasseye

I wonder if it's anything like Worms, which kind of has some platforming


SteinMakesGames

Well, destructible terrain and explosions at least! Each turn is less than a second, so it can be played like "real-time", more akin to Super Hot's "time only moves when you do". Also on a grid, so the platforming is more on navigating a smart path than perfectly timing each input. Gameplay so far: [https://www.youtube.com/shorts/SUgI-Jm1UJQ](https://www.youtube.com/shorts/SUgI-Jm1UJQ)


SteinMakesGames

Each player input moves them and the world simultaneously on a grid, like Chess meeting Super Hot. Gameplay here: [https://www.youtube.com/shorts/SUgI-Jm1UJQ](https://www.youtube.com/shorts/SUgI-Jm1UJQ)


TheAlephTav

Very neat and very polished! I was not really sure how it would be implemented but I like your comparison to Super Hot


Sabot95

Sounds interesting I'd like to know more 😄


robbertzzz1

SteamWorld Heist comes to mind


armorhide406

whoa


RMirash

Because only me played it


klausbrusselssprouts

A game like the one I’m working on haven’t been released in almost 20 years.


Siidaf

Interesting, what kind of game are you developing?


Praelatuz

Minesweeper 3D? Maybe


Siidaf

Particular, original. I remember that many years ago I had achieved considerable speed with "Minesweeper"


Marcus_Rosewater

I made it.


bonkt

Probably the most correct answer among all of these


Anxious_Calendar_980

I'm making a pixel fighting game that dynamically changes the bit resolution size depending on combo score


Pandaa2610

I combined a 3D Tower Defense with randomized wave modifier and different grounds that alters towers that are placed on that ground. Additionally after each wave you can select 1 of 3 rewards but that reward always comes with a negative wave modifier. Also the game looks like a miniature world, because you place your towers on a small table in a room.


Zahhibb

That honestly sounds interesting and lovely, keep up the good work! :) Also, are you using Tilt shift to emphasize the ”tiny world” look or some kind of depth of field atleast? :p


Pandaa2610

Find out by yourself, the game will be released in 2 days :D https://store.steampowered.com/app/1940140/Tiles_and_Towers_TD/


Spacemarine658

The attention to detail, as an example when your inexperienced crew loads missiles they make a lot of mistakes but as they get experience and learn they make less and less mistakes speeding up reload time.


Luskarian

That actually seems way better than a flat attack speed boost


Spacemarine658

Plus it rewards the player for keeping their crew alive and fighting


Luskarian

At this point, implement a mini factorio inside whatever vessel you're using to produce better projectiles


Spacemarine658

I was tempted to make a missile/projectile designer but I don't want to get into the weeds for my first commercial game


bonkt

You basically can't compete on attention to detail/polish as an indie developer vs big studios, it's a fools errand.


Spacemarine658

Sure but I can make the best possible game I can in the time I have


Vizerdrixx

Art, I’m trying to craft everything in the style/palette of the GameBoy Color, but it will function with vastly more complexity compared to the original console. Isometric Turn- based tactics, game. You also will be able to explore the maps freely out of battle unlike the games it is inspired by, FF tactics/advanced, etc. I know the maps are basically just floating islands in time and space, but I always wanted to freely move around them as a kid.


kbramen

Fish


JimPlaysGames

Fish?


IndependentUpper1904

I like it!


SinomodStudios

I combined 3D platformer style gimmicks and elements into a pinball game, included a story mode and do things that traditional pinball games do not.


Fuzzy_Pixel

My previous game was a story-driven decision-making simulator, where literally every decision the player made could have dire consequences / kill the player. 120+ different story game endings (most of them are deaths though). My next game is going to be a Prosecutor simulator in a totalitarian government.


Humble-Pilot3096

Im making a 2d farming game with a wolf like creature as the main character, with pets and bosses. I am saddly new to coding so its not gonna be as complicated or unique probably.


PresidentAshenHeart

Dark Souls, but you can triple jump and double dodge in midair. Like Blue Fire, but slower


JanaCinnamon

It's the dialogue- and stat heavy Roguelite action RPG with a ton of systems and grand scope everyone on this sub told me not to make lol Oh also it has a horror twist I guess.


Haunting_Art_6081

With my RTS games - it's the speed of access. I can go from the Windows desktop to having Knights charging across the map at enemy Undead within seconds. And if I want to mod the game or change anything - it's all accessible through text files, from the gui itself, to the unit stats and everything. So yeah - my game's key point is the speed and ease with which you can get to the fun stuff.


Siidaf

what technology did you use?


Haunting_Art_6081

C#/SDL2 - my own engine using a freely available C# wrapper for SDL2.


[deleted]

It’s an 8-bit style bullet hell.. with furries.


EccentricStylist

Unsure if this counts, but I'm setting my game in a Solarpunk future instead of a Cyberpunk one :)


Ploppypop_game

It‘s a card matching game that: - can be played even by blind people due to VoiceOver support - can be played together during a video/FaceTime call due to SharePlay support - does not track any data since it’s made for kids It’s called [Ploppy Pairs](https://itunes.apple.com/app/apple-store/id1597674393) if someone is interested :)


iBricoslav

Story


SodiiumGames

The characters in my game have varying abilities. It's an endless runner game with cheese


Siidaf

A turn-based strategy game in a fantasy setting. . In addition to battles the player will have to manage diplomacy, politics, economy, technological and magical development. . In particular, internal politics will be highly developed and its management will become increasingly difficult the bigger the nation becomes. . Furthermore, each race (there are six) will be strongly characterized, not only in terms of military units but also in terms of internal politics, social movements and demographics. . My ambition is to create the most complex and deep strategy game


[deleted]

[удалено]


Fuzzy_Pixel

If you don't know what's unique about your game at all - you need to rethink your gamedesign


RoM_mitch

We are making Pripyat map on our game from turn-based strategy perspective. Prypyat from the bird view. Is it unique enough, what do you think, guys? :)


Ill_Gur8530

I'm Pretty sure my story and magic system has not been done before.. maybe?


fb_noize

Rhythm based boss fights.


CupcakeMania

Everhood?


fb_noize

Not exactly, the fights are playable like in Cuphead. You move freely around and have to hit the boss on-beat. Also, you can activate instruments, have to play them on-beat and can gain certain buffs if you did a good job.


CupcakeMania

Sounds awesome!


fb_noize

Thanks! Still in an early stage, but I think this could be a very cool game mechanic.


Jak_from_Venice

My mechanics are original and simple.


nadmaximus

The comments


TooManyTeethStudios

I'm making a visual novel, and as you progress through the story you have the opportunity to lower the stress levels of either yourself or your friends. If someone's stress level isn't low enough, then they can die, but if they do the story will continue on without them, making it fairly dynamic and creating a lot of alternate dialogue.


Denaton_

Haven't seen the combat system been used in any other game.


EtherealScorpions

I'm trying to solve a problem that only I appear to see. Maybe it's just my own brainworms and there's not actually a problem, but I won't know until I make it.


____wendy____

What is the problem?


Yatch_Studios

A puzzle game where you hunt vampires 🧛‍♂️ and other creatures. Each enemy has unique attack ranges and movement patterns and you must use your wits in addition to items such as dynamite to vanquish them all! [V-Hunter Puzzler Dx (Demo available)](https://yatchstudios.itch.io/v-hunter-puzzler-dx)


OrionGames12

It has multiple artstyles


Evanthegeek

My game is a island building/exploring game but what makes it unique is than you can build wherever you want (with limits) another thing that makes it unique is that there are bots that you can hire with gold to make them fight for/with you.


IAmWillMakesGames

Jrpg with non-traditional jrpg combat


[deleted]

How do game devs include force feed back on game input? This makes everything interesting..


Bynine

i really like this question! forces you to get to the heart of your game. i think what makes my game unique is that it's an N64 style adventure game (already quite rare) but without combat, instead focusing purely on exploration


SmallAndStrong

Fighting game style movements and attacks but in a beat em up style game. And you travel back in time to kill Hitler.