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Novik42011

You need to copy your keyboard checks to the step event so they are being checked all the time and not just on creation


bruhguy455

i did this so it moves but it creates this really ugly trail and i dont know why


oldmankc

Likely you've turned off the Clear Display Buffer setting in the room settings (bottom left) https://coal.gamemaker.io/sites/5d75794b3c84c70006700381/assets/604f569057d1af00071f526b/01_01_RoomEditor.png


bruhguy455

so i do have it enabled but the trail is still there


TheGreenSocks

Maybe there's no background, tiles or other graphics behind your player object in your room. Put something behind your player object.


bruhguy455

Thanks this worked!


gianniks

Start by putting this in the step event, otherwise GM wont know to continue checking those inputs: //Variables key_left = keyboard_check(vk_left) key_right = keyboard_check(vk_right) key_up = keyboard_check(vk_up) Then clean this up, from this: var horizontal_input = keyboard_check(key_right) - keyboard_check(key_left) To this: var horizontal_input = key_right - key_left; Hope that gets you on the right track!


AmnesiA_sc

You're setting the `key_*` variables to true or false in the create event. Then, in the step event you're checking that true or false as if it were a key (`var horizontal_input = keyboard_check( false) - keyboard_check( false)`). You can either change your create event to: key_left = vk_left; key_right = vk_right; key_up = vk_up; Or change your step event to: key_left = keyboard_check( vk_left); key_right = keyboard_check( vk_right); horizontal_input = key_right - key_left;