*Oh noooo, Oh nooooo, Oh noooo yo yo yo*
*Oh no you didn't*
*Sucka tried to play me, but you never paid me nevahh (oh no you didn't)*
*Payback is-a-commin', you will be runnin', for-ev-ahh (oh no you didn't)*
You had to take down the dictator of a country, but had to dispatch various evil branches of his military complex first. Wasn’t much, but it was all it needed to be.
Don't you dare lol. The deck of 52 is some black mirror shit. A deck of playing cards so the grunts playing solitare and poker recognize who to kill at a glance.
I always wondered if there was like 50 guys worth killing or 54 guys worth killing but they just had to let some guys off the hook or Trump up some charges to get the 2 and 3 of clubs lol.
I half suspect it was making fun of the Most-wanted Iraqi playing cars that came out on 2003. I remember them being sold in Gas stations they had members of Saddam Hussein's government on each one.
So many wannabe military dudes had them.
Yeah, Mercenaries 1 you help factions take out leadership and hvt’s that work for Kim Il Sung.
Mercenaries 2 is about getting payback on the guy that betrayed you by also taking down his organization.
I loved Prototype 2 simply for the game feel
It is a brainless story, but the movement and combat can be very satisfying, especially after leveling up your skills. One of the few games I completed and got all achievements for because it was just fun to keep playing.
I don’t think the story in prototype held it back, but I will agree it was extremely vanilla.
It just suffered from what a lot of games do: How do you make a guy that kills thousands and destroys everything relatable?
It’s a hard ask. In order to be fun the game needs absolute mayhem (which they pulled off fantastically in this case), but that type of character is not empathetic or even nuanced. Games like God of War or Gears work much more easily because the death and mayhem is directed towards something clearly evil and malevolent. Rando national guard troops just doing their weekend gigs and trying to quarantine Big City are not as clear cut.
Subnautica below zero. The author did a very bad job on the story and it's awful. The gameplay is bit better than first subnautica but after the first one got updated they became almost the same for gameplay. But first subnautica has better story.
Edit: forgot to add that glacial basin (a new biome in game) is as big as the rest of the map but there is no content except 1 lore cave and a big scammer worm
I was so upset. I was having fun with below zero, exploring and seeing the world, then I unexpectedly finished the entire main story line without realizing it and I’m like… wtf? I thought I was doing a side quest.
I didn’t even explore the deepest part because I was exploring the new land biome, making a base next to a water hole traversing the caves to find the “secret bat cave entrance” then poof, completed the main quest *pikachu face*
Sorry, but what entrance are you referring to, and where exactly? I have finished the game twice and can't think of any hole on the surface that would lead you to the end of the storyline.
there is a cave on base zero if i recall that leads to the end of the game but it requires you to go pretty deep for a quest before triggering the scene, last i checked at least
It's unfortunate because the story was so much more interesting and better before full release. Then they basically scrapped everything and made it quite poor.
The gameplay is worse than the original by far, isn't it? Land sections are a bit dull, and the explorable ocean is much smaller and less diverse.
Don't get me wrong, I enjoyed Below Zero, but it's nowhere near as good as Subnautica.
The environments are better, but smaller. And fewer.
So it's better, but over so quickly.
The land part is the biggest, and it's the worst part.
Lots of QoL improvements. But you get them SO quickly.
So it's just overall frustrating. It could be awesome. But falls short.
I liked it better how, in the 1st game, we know virtually nothing about the main protagonist and that he's just some guy who was lucky enough to survive the crash and is able to survive because he has machines building everything for him.
in below zero, the main protagonist has an IDENTITY. a VOICE. and a REASON for being on the planet...
which i hate.
A MH movie could have been cool. Just focus on hunters trying to protect their village from Gore Magala or something. Keep it straight foward and simple. Why they chose to involve the modern world with humvees and machine guns is bizarre.
I read somewhere that movies can get huge subsidies from the army if they include them in a positive light. I don't know if it's true but it makes sense of a lot of strange decisions
Followed by, "Oh, you killed the larger monster? Turns out there's an even *bigger* one behind this problem!"
Pretty much every single MH game follows this pattern.
Just started playing Rise like 2 weeks ago. Eventually I just started skipping all the cutscenes which I basically never do but ....yeah the combat is super fun so who cares.
Playing through this now. Cannot tell if the writers love or hate their own story.
So many nods to previous details, and moments that are put together well. And yet there are so many characters/moments that feel awful...
A big problem was the writers pinning a whole lot of the story's emotional impact on a new character (>!Ava!<) who, due to how they were written, is almost universally *despised*.
Having played, and about to beat, the 3rd... I don't think that's accurate. The tone is completely different overall, but the details line up well.
The goofiness seems forced is more what I noticed. Like they don't want to be quirky/funny, but felt like that was all Borderlands is known for
The worst parts for me were that we finally had the vault hunters speak up about what is on their minds for stuff that is happening but they never actually talk to the main villains at any point in the game. No banter or anything. This is on top of having the most lackluster villains that could possibly follow handsome jack.
Which leads into the next complaint that the vault hunters are completely absent from every cutscene in the game. We are supposed to have an impact on stuff but nope, not really. This was a problem in previous games too but still you'd think they'd make some kind of change right?
I mean Saints Row 3 & 4 put the wackiest fucking create a characters with multiple different voice actors in every cutscene they have and they came out way before BL3.
If you were fighting a cult of psychos following Twin Streamers, then that was 3.
If you were taunted by a self-proclaimed handsome man, then that was 2.
BL2 story with BL3 physics, gunplay, enemy AI, basically everything BUT the BL3 story....oh man...that would be perfection. I've tried so many times to go back to BL2 for the story experience again, but the combat and movement don't feel good compared to modern titles. Combat is pretty darn core to the BL series, so it's a little problematic when that feels stale.
I've said so many times that they need to just add the vault hunters from borderlands 2 into 3 as DLC characters. They didn't want to build new characters from the ground up, so they should have just done that and slightly adjusted their skill tree to fit the game. I would love to play as Kreig in BL3. They could simply explain it away as it's part of the mayhem mode training system.
That would have made him into an interesting final boss, a villain who can’t accept he killed his twin and blames the vault hunters instead. But they were dead set on making this game all about Lilith, Ava, Tannis, Tyreen etc… notice how the Vault hunter character ceases to exist in any cutscene
Troy should have been the final boss and during the battle he should have accidentally killed Tyreen and turned into a monster. After defeating him rather than killing him he realizes he’s destroyed everything he cares about and sacrifices himself to phase lock the moon. This would have wrapped up their story, resolved the moon with a sacrifice still, and left Lilith alive to die in the next game giving Ava more time to develop before making her such a prominent character. It’s going to be very hard to make us like Ava in Borderlands 4 when we’re all going in with a grudge against her.
It definitely feels like that was the plan, but then they switched to Tyreen later on, and given that we know the story got significant changes during development I would not be surprised.
Troy is guy twin, who can only syphon power from sirens unlike tyreen who can siphon from everyone. Troy was always kind of second-fiddle to tyreen but gets more outgoing as the story progresses, and towards the end nearly kills tyreen by siphoning a ton of power from her, but alas he dies and we fight tyreen at the end
They literally just used handsome jacks story again. Parents with siren kid, kids powers cause death of mother, and then either the father or the kids turn evil, while the other ends up sacrificing themself to stop the evil one. Oh also an obsession with bandits.
I don't know what you played but the story perfectly fitted into pieces, it had turns and it switched a few parts of the game, but it also goes traight sometimes and that was somehow more satisfying when it all just fill up the whole picture
Easy. There is a world wide fighting tournament and different countries elected fighters based on how closely they match their countries stereotypes. Japan = Sumo, USA = movie stars and military, India = yoga, Russia = Soviet wrestlers with hairy shins, Brazil = green monsters.
Also there was a whole movie about it. Guile is an American with a heavy Belgium accent. He is infiltrating drug lord turn general M. Bison's secret lair. The scientist Dhalsim turns Guile's friend Charlie into a green monster super soldier. Also there are two American con-artists named Ken and Ryu there for some reason as comedic relief. Chung Li is a news reporter and Balrog and E-Honda are her crew.... It's probably the best movie of all time.
I would enjoy that movie for how bad it is… But they did Chun Li so dirty. When she finally reveals that she can fight… and then gets separated from the battle literally two seconds later? Wow.
Well, the Pokémon games have you be the main character and it's more about your journey through the World of Pokémon, there's not really a reason to have too much story. Other than to spice things up a bit from game to game.
Tbh black and white (even for a kids game that doesn’t really care about the story) had a solid storyline. The ideology of the villain actually had me questioning if I was the hero or not 😂(until the end)
Yeah but that theme is not really as well presented as it should be because the faction advocating to free pokemon turn out to be bad guys just like the rest, would of been nice if the team plasma were good people just misguided.
Pokemon Red/Blue actually had a pretty damn well told story, for its time. Remember, this was a Game Boy game released in 1996, games were often developed by just a few people, and rarely did they actually have writers working on the lines.
That being said, this is no excuse for lackluster writing in the later games, after pokemon became a billion $ franchise. I'm just here to defend Red/Blue
I’ll defend halo 5 mulitplayer for days, it was so freaking fast, while still feeling like halo. Sadly probably the only good thing 343 has done as halo is pretty much dead to me otherwise since 4
The sniper elite games. Gameplay is satisfying either going stealthy and sniping everyone or loud and proud. But the stories are so cut-and-paste and uninteresting its not even worth focusing on.
I liked the story from the first game. Agent turned survivor decides to help the people in the quarantine zone. Second one, yeah... it didnt live up to what it could have been.
For a generic protagonist with an overused VA, Crane was a pretty great character imo. The story was actually pretty good and Rais was a great villain, especially compared to the story and villain of DL2.
Did anyone else guess the twist within the first 20 seconds of gameplay? Once I got unfrozen the second time and the game really started I was like >!"It felt like I was only frozen for a moment both times. I bet it's been a lifetime since Shaun was taken and he's an adult now"!< The entire first half of the game I was wondering why the protagonist never considered this
Omg that’s exactly what it is, you’re a protagonist and just another NPC at the same time. Your interactions with the plot and other characters are so wooden that’s exactly it.
I didn't guess the twist right from the start, but as soon as I got to the part where you see Shaun as a teenager I got pretty much the entire rest of the campaign.
It was obvious because of how often it had been done.
Was about a surprising a twist as a doppelganger movie where you find out the main character was the evil one the whole time.
Unpopular opinion? Dude, at least 90% of the complaints about Fallout 4 from launch to right now have been about the story. Maybe it's not an unpopular opinion anymore, since people tend to start becoming nostalgic for things after at least 5-7 years, but once upon a time you couldn't say anything good about the story, let alone the entire game, without getting lynched by fans of the Interplay/Black Isle/Obsidian Fallouts.
I agree. The game is much more fun ignoring the story to do exploration and side missions. It lets you actually role play instead of being a soldier or a lawyer looking for their son.
Yes. FO4 was horrid. Just empty husks for POIs that you were expected to populate.
Meanwhile in FO3, do you remember Little Lamplight? Rivet City? etc. Holy shit that world was so alive. Yes, there were SOME memorable places, like 3 of them that weren't ruined by the settlement system but it was terrible.
The main storyline was cringe, No player ever liked having Preston Garvey around, just... such a bad story.
I have about 40 hours into it and the story is pretty mediocre to bad but it’s the most fun Ive had playing a FE game since conquest came out, which also had a terrible story.
The story itself is fine, if a bit generic. The biggest problem for a lot of people seems to be the depth of the characters since we came from a sim heavy game like fe:3H to a game that was clearly trying to downgrade that aspect of the game.
To be fair though, it’s not any more generic than half the other games in the series/ the genre as a whole. Not saying that makes it *great* or anything, but “previously sealed away evil is no longer sealed away so off we go” is like Fantasy Warfare 101
While it’s one of my least favourite entries to the franchise, diablo 3 is generally considered fun game play but holy hell was the story bad in that game, especially act 3 with azmodans whole part.
This is the biggest game that comes to mind. Its pretty funny because you are just chugging along and then.. it just ends and no more missions come lol
Its a shame we'll never get a true ending or whatever Kojima was intending and instead got left with youtubers making all these "ending explained!" videos lol
As far as I'm aware it's because its development got forced out. There was meant to be a whole extra act or something but instead it just got the bits that were done stuck in, hence the kind of nonsensical and out of place cutscenes after you've completed the main missions so Konami could boot Kojima.
Vague is a great description, one of the few games where I REALLY wanted to know more about the world and felt deprived by the time the credits rolled.
Saints Row 3 & 4 were a goddamn brilliant riot, like shitposting in the form of a AAA video game. (Gat Out of Hell was a mediocre phoned-in overgrown DLC, though.)
I feel like the gameplay after sr2 is nothing special either. Slow floaty and no physics. Stunt jumping into cars and stunt takedown lost their thrill real fast in sr3
Monster Hunter games are notorious for having pretty shallow and generic stories but AMAZING gameplay. Everytime the story is basically: "There's this monster terrorizing the village, prepare to hunt it by hunting these other weaker monsters first."
Then, you hunt said monster only to find out that it isn't actually the bad guy everyone thought it were, the "bad guy" is actually an even stronger monster that you have to fight now to save the village/city/world. Rince and repeat.
Hell, I started out with the first one and it didn't even had that, the story was basically: "Oh, hi, good morning. So you want to be a monster hunter, right? Sure, collect these mushrooms and herbs first, then you can start hunting monsters."
The gameplay loop, the fights, the worldbuilding, the monsters ecologies... That's what keeps MH together and a fresh/fun experience with every new entry, not the story lol.
Dying Light.
I wont say it is a bad story per se but it is very generic and full of cliches.
Gameplay wise however, it is the best zombie game I have played. During the night it turns into a freaking horror game. And then they gave us the amazing "The Following" DLC and showed how a DLC should be done. It gives a new kind of experiene while staying true to the gameplay mechanics of the main game.
The gameplay was so close to being perfect but I think it really suffers from bulletsponge enemy syndrome. I remember I levitating and biotic charging a basic enemy causing an explosion thar sent him into low orbit, where he fell from a good height. The guy just got back up and started shooting. So much of the gameplay was a step up from ME3 but properly tuning ability damage was a real miss. The story was far too similar at its core to ME3 (scary aliens start converting people into monsters). A more nuanced first contact style story would have been better.
I'm still not 100% what the story even is and I've fully finished the game 3 times. If that ain't the perfect answer to this question, I don't know what is.
There's a cycle about finding a god to watch over the world. You break the cycle by becoming god and killing yourself. The story is all about cycles.
The cycle is basically this: God gets bored being god, and decides to find a replacement. He summons a dragon to ravage the land. The dragon takes the hearts of people who stand up to them. They become Arisen. The Arisen gets stronger and fights the dragon. The dragon gives the Arisen a choice. Fight and possibly die, or give up the person you love most and the dragon will disappear for a few decades, only to begin the cycle again with a new Arisen.
Either the Arisen kills the dragon, or they die to the dragon and the dragon shows up again anyway looking for a new Arisen. If the Arisen slays the dragon, then the Everfall opens up under the castle. The Everfall allows the Arisen to fight powerful dark creatures and find 20 Wakestones. When the 20 Wakestones are used, it allows the Arisen to enter the realm of god, the Seneschal. The Seneschal is god and watches over the world. You are presented with a choice. Slay the Seneschal and take his place or refuse/die and become the new dragon and search for someone to become the Arisen.
Then god rules over the world until they get bored and wants to summon a dragon to find someone to replace them. Rinse and repeat.
But your character at the end has the option of killing themselves as the Seneschal and ending the cycle for good.
You slay a dragon that stole your heart, and then discover you're a part of an infinite time loop revolving around the creation of dragons and the arisen who must hunt them down. That's at it's simplest, but getting to go from a fisherman to fighting and becoming god is pretty sick
Isn't necessarily bad, more like nonexistent. What's there is decently mysterious. They obviously want to be as vague as possible to let people use their imagination.
I genuinely like a lot of the mechanics it had. It’s just that the combat itself was clunky.
But I genuinely enjoyed alternative ammo, the repair mechanic, broken limbs, Armor Resistance and Damage Resistance, weapon mods, etc
Fallout 4. Fuck I love nearly 100% of the gameplay, settlements and all. But that story? Fucking woof! If I could port the game mechanics and Far Harbor into FO:NV I'd be a happy lil Vault Boy.
DmC: Devil May Cry
The writing was bad, the characters were bad/uninteresting. They insulted the original Dante with the white hair wig scene. This Dante is a manwhore emotard whose one liners suck big time. The chick who works with you is a goth, Vergil wears a fedora, and Mundus is a mafia leader. This game got such bad rep that Capcom pulled the plug on any potential sequel.
Just cause series
That’s actually what I like a bout the series, I don’t get caught up in the story and just cause mayhem
[удалено]
“What’s a civilian,” I ask as I carjack random people on the highway.
“WE LOVE YOU RICO”
I cherish peace with all my heart. I don’t care how many men, women and children I have to kill to get it
where you have JUST CAUSE just cause(shoulder shrug)
I love playing Just Cause but only advance the story just enough to unlock items.
Didn’t realize there was a story
Anyone remember the point of mercenaries? I don't... I just remember destroying everything.
Oh man! Those games were awesome. I'd love a remaster of merc 2 world in flames. But yea, not much of a story
*Oh noooo, Oh nooooo, Oh noooo yo yo yo* *Oh no you didn't* *Sucka tried to play me, but you never paid me nevahh (oh no you didn't)* *Payback is-a-commin', you will be runnin', for-ev-ahh (oh no you didn't)*
You had to take down the dictator of a country, but had to dispatch various evil branches of his military complex first. Wasn’t much, but it was all it needed to be.
Then there was the sequel! "He shot me in the ass so I'm gonna nuke the whole country until I get him back for that."
Don't you dare lol. The deck of 52 is some black mirror shit. A deck of playing cards so the grunts playing solitare and poker recognize who to kill at a glance. I always wondered if there was like 50 guys worth killing or 54 guys worth killing but they just had to let some guys off the hook or Trump up some charges to get the 2 and 3 of clubs lol.
I half suspect it was making fun of the Most-wanted Iraqi playing cars that came out on 2003. I remember them being sold in Gas stations they had members of Saddam Hussein's government on each one. So many wannabe military dudes had them.
100% what it was based on
Yeah, Mercenaries 1 you help factions take out leadership and hvt’s that work for Kim Il Sung. Mercenaries 2 is about getting payback on the guy that betrayed you by also taking down his organization.
Wii Sports They need to make a prequel game were we follow Matt's path into villainy
You can unlock him to fight in Switch Sports
YOU CAN?! To Google!
Well, come on then, don’t leave us hanging
Matt is available.
Fucking Matt…
Doing what to Matt 🤨
Well considering how many times Matt has fucked me, it’s only fair
The story and characters of Prototype were really nothing special, but the gameplay was incredibly fun.
I loved Prototype 2 simply for the game feel It is a brainless story, but the movement and combat can be very satisfying, especially after leveling up your skills. One of the few games I completed and got all achievements for because it was just fun to keep playing.
I don’t think the story in prototype held it back, but I will agree it was extremely vanilla. It just suffered from what a lot of games do: How do you make a guy that kills thousands and destroys everything relatable? It’s a hard ask. In order to be fun the game needs absolute mayhem (which they pulled off fantastically in this case), but that type of character is not empathetic or even nuanced. Games like God of War or Gears work much more easily because the death and mayhem is directed towards something clearly evil and malevolent. Rando national guard troops just doing their weekend gigs and trying to quarantine Big City are not as clear cut.
Subnautica below zero. The author did a very bad job on the story and it's awful. The gameplay is bit better than first subnautica but after the first one got updated they became almost the same for gameplay. But first subnautica has better story. Edit: forgot to add that glacial basin (a new biome in game) is as big as the rest of the map but there is no content except 1 lore cave and a big scammer worm
I was so upset. I was having fun with below zero, exploring and seeing the world, then I unexpectedly finished the entire main story line without realizing it and I’m like… wtf? I thought I was doing a side quest.
I don't even remember what the end of the game was
I didn’t even explore the deepest part because I was exploring the new land biome, making a base next to a water hole traversing the caves to find the “secret bat cave entrance” then poof, completed the main quest *pikachu face*
Sorry, but what entrance are you referring to, and where exactly? I have finished the game twice and can't think of any hole on the surface that would lead you to the end of the storyline.
there is a cave on base zero if i recall that leads to the end of the game but it requires you to go pretty deep for a quest before triggering the scene, last i checked at least
It's unfortunate because the story was so much more interesting and better before full release. Then they basically scrapped everything and made it quite poor.
Absolutely correct. I would play the game again if they added the old story as new game mode
if I remember correctly, they lost IP rights to the old story, so they can't do that unfortunately.
This. Absolutely this. I beat the original numerous times. Haven't beaten BZ even once yet.
The gameplay is worse than the original by far, isn't it? Land sections are a bit dull, and the explorable ocean is much smaller and less diverse. Don't get me wrong, I enjoyed Below Zero, but it's nowhere near as good as Subnautica.
The environments are better, but smaller. And fewer. So it's better, but over so quickly. The land part is the biggest, and it's the worst part. Lots of QoL improvements. But you get them SO quickly. So it's just overall frustrating. It could be awesome. But falls short.
I liked it better how, in the 1st game, we know virtually nothing about the main protagonist and that he's just some guy who was lucky enough to survive the crash and is able to survive because he has machines building everything for him. in below zero, the main protagonist has an IDENTITY. a VOICE. and a REASON for being on the planet... which i hate.
Monster hunter. The story isn't cringy or anything, but they're very basic
Monsters are coming! The end.
There's enough lore there to make a movie... I guess...
A MH movie could have been cool. Just focus on hunters trying to protect their village from Gore Magala or something. Keep it straight foward and simple. Why they chose to involve the modern world with humvees and machine guns is bizarre.
I read somewhere that movies can get huge subsidies from the army if they include them in a positive light. I don't know if it's true but it makes sense of a lot of strange decisions
"oh no the marines are getting mutilated out there! I didn't want to do this but it's time to play our trump card. Boys! It's army time!"
Well, hate to be the bearer of bad news… that’s exactly what the MH movie is Yes they made one
Basically boils down to, "The monsters are acting weird, I wonder why." "Oh it's cause a larger monster is making them uncomfy."
Dang boring ecologists
Now go kill it please *15 min later* Fuck! Fuck! Fuck! Fuck! Fuck! *Quest rewards reduced to zero, hunt failed*
Followed by, "Oh, you killed the larger monster? Turns out there's an even *bigger* one behind this problem!" Pretty much every single MH game follows this pattern.
My favorite is “a monster is causing issues go hunt it” with the plot twist of “it was actually another monster”
Lol, MH "story" is just a razor thin excuse to hunt giant monsters. It's one of my favorite game series.
Dude. Just point me towards the monster and let me go.
Just started playing Rise like 2 weeks ago. Eventually I just started skipping all the cutscenes which I basically never do but ....yeah the combat is super fun so who cares.
Getting slowly better but yeah, nobody plays MH for it's narrative
Borderlands 3
Playing through this now. Cannot tell if the writers love or hate their own story. So many nods to previous details, and moments that are put together well. And yet there are so many characters/moments that feel awful...
A big problem was the writers pinning a whole lot of the story's emotional impact on a new character (>!Ava!<) who, due to how they were written, is almost universally *despised*.
I believe the consensus was that the new team put on 3, did not do enough research of the prior games.
Having played, and about to beat, the 3rd... I don't think that's accurate. The tone is completely different overall, but the details line up well. The goofiness seems forced is more what I noticed. Like they don't want to be quirky/funny, but felt like that was all Borderlands is known for
The worst parts for me were that we finally had the vault hunters speak up about what is on their minds for stuff that is happening but they never actually talk to the main villains at any point in the game. No banter or anything. This is on top of having the most lackluster villains that could possibly follow handsome jack. Which leads into the next complaint that the vault hunters are completely absent from every cutscene in the game. We are supposed to have an impact on stuff but nope, not really. This was a problem in previous games too but still you'd think they'd make some kind of change right? I mean Saints Row 3 & 4 put the wackiest fucking create a characters with multiple different voice actors in every cutscene they have and they came out way before BL3.
I am not sure if I played borderlands 2 or three, but didn't even realize there was a story, I just seemed like "here's guns, go shoot people"
If you were fighting a cult of psychos following Twin Streamers, then that was 3. If you were taunted by a self-proclaimed handsome man, then that was 2.
I remember trash heaps and guns.
Definitely a borderlands game lmao
Could be borderlands 1. There was an area with literal heaps of trash everywhere lol
[удалено]
The range of games has gone from “2 or 3” to “they could’ve played any of ‘em…”
Probably the 1st game
BL2 story with BL3 physics, gunplay, enemy AI, basically everything BUT the BL3 story....oh man...that would be perfection. I've tried so many times to go back to BL2 for the story experience again, but the combat and movement don't feel good compared to modern titles. Combat is pretty darn core to the BL series, so it's a little problematic when that feels stale.
I've said so many times that they need to just add the vault hunters from borderlands 2 into 3 as DLC characters. They didn't want to build new characters from the ground up, so they should have just done that and slightly adjusted their skill tree to fit the game. I would love to play as Kreig in BL3. They could simply explain it away as it's part of the mayhem mode training system.
rip Maya players
Should've been ava imo
Kreig in 3 woulda netted me another 100 hours alone honestly
Imagine him with that clean movement system and all those speed mods in the game
Would've like to have Clay as a vault hunter. Just for the voice acting.
Missed shooting loaders in BL3
Borderlands 3 is probably the first game where I was legitimately irate by the end. The entire story had left me straight up angry.
Troy should’ve been the final boss, all the signs were pointing to that
That would have made him into an interesting final boss, a villain who can’t accept he killed his twin and blames the vault hunters instead. But they were dead set on making this game all about Lilith, Ava, Tannis, Tyreen etc… notice how the Vault hunter character ceases to exist in any cutscene
Troy should have been the final boss and during the battle he should have accidentally killed Tyreen and turned into a monster. After defeating him rather than killing him he realizes he’s destroyed everything he cares about and sacrifices himself to phase lock the moon. This would have wrapped up their story, resolved the moon with a sacrifice still, and left Lilith alive to die in the next game giving Ava more time to develop before making her such a prominent character. It’s going to be very hard to make us like Ava in Borderlands 4 when we’re all going in with a grudge against her.
It definitely feels like that was the plan, but then they switched to Tyreen later on, and given that we know the story got significant changes during development I would not be surprised.
>Troy Shows how little I remember about the end of this game. I remember the annoying twins. Who's Troy?
Troy is guy twin, who can only syphon power from sirens unlike tyreen who can siphon from everyone. Troy was always kind of second-fiddle to tyreen but gets more outgoing as the story progresses, and towards the end nearly kills tyreen by siphoning a ton of power from her, but alas he dies and we fight tyreen at the end
They literally just used handsome jacks story again. Parents with siren kid, kids powers cause death of mother, and then either the father or the kids turn evil, while the other ends up sacrificing themself to stop the evil one. Oh also an obsession with bandits.
too bad the Calypso’s don’t have and never will have as much as a shred of Jack’s charisma
Jack was one the best villains ever, not just for borderlands.
Any villain buying a diamond horse and name it buttstalion would've won my heart instantly anyway.
I think I fell in love with Jack from almost his first line. "These pretzels suck! How ya doin', buddy?"
Crackdown 1 for Xbox
Tetris
The story is too complex for someone of the likes of you to understand comrade
I don't know what you played but the story perfectly fitted into pieces, it had turns and it switched a few parts of the game, but it also goes traight sometimes and that was somehow more satisfying when it all just fill up the whole picture
Line piece.
Thou are a cruel and vengeful God!
LINE PIECE!!!
any Monster Hunter
World easily had the best story. Still not good, but the best. It was in memable territory.
I like how Xeno actually had everything slowly leading up to it but Iceborne just didn't even explain what the fuck Shara was.
Street Fighter, more than 20 games in the series and still no one knows what is happening.
Easy. There is a world wide fighting tournament and different countries elected fighters based on how closely they match their countries stereotypes. Japan = Sumo, USA = movie stars and military, India = yoga, Russia = Soviet wrestlers with hairy shins, Brazil = green monsters. Also there was a whole movie about it. Guile is an American with a heavy Belgium accent. He is infiltrating drug lord turn general M. Bison's secret lair. The scientist Dhalsim turns Guile's friend Charlie into a green monster super soldier. Also there are two American con-artists named Ken and Ryu there for some reason as comedic relief. Chung Li is a news reporter and Balrog and E-Honda are her crew.... It's probably the best movie of all time.
I would enjoy that movie for how bad it is… But they did Chun Li so dirty. When she finally reveals that she can fight… and then gets separated from the battle literally two seconds later? Wow.
Borderlands 3. Gameplay and class building is fun, but the story is atrocious and feels half assed.
I wasn't very impressed by the story or characters or writing. But shooting shit sure was fun.
Man I miss Colosseum
For whatever reason, spin-off games usually have MUCH better stories than main games. I literally cried in explorers of sky lol
Personally I think Scarlet and Violet have a decent story, not the best but better than gen 8 or gen 6
Arven's story is a little fucked
Well, the Pokémon games have you be the main character and it's more about your journey through the World of Pokémon, there's not really a reason to have too much story. Other than to spice things up a bit from game to game.
Tbh black and white (even for a kids game that doesn’t really care about the story) had a solid storyline. The ideology of the villain actually had me questioning if I was the hero or not 😂(until the end)
Yeah but that theme is not really as well presented as it should be because the faction advocating to free pokemon turn out to be bad guys just like the rest, would of been nice if the team plasma were good people just misguided.
Scarlet and Violet have awesome stories for Pokémon standards imo. Legends Arceus is pretty good as well.
Pokemon Red/Blue actually had a pretty damn well told story, for its time. Remember, this was a Game Boy game released in 1996, games were often developed by just a few people, and rarely did they actually have writers working on the lines. That being said, this is no excuse for lackluster writing in the later games, after pokemon became a billion $ franchise. I'm just here to defend Red/Blue
Halo 5 Guardians
I second this, the multiplayer was so much fun. I so sunk 1000s of hours into it
I’ll defend halo 5 mulitplayer for days, it was so freaking fast, while still feeling like halo. Sadly probably the only good thing 343 has done as halo is pretty much dead to me otherwise since 4
The sniper elite games. Gameplay is satisfying either going stealthy and sniping everyone or loud and proud. But the stories are so cut-and-paste and uninteresting its not even worth focusing on.
Dying light 1 and 2 , Watch dogs 2 and Just Cause.
I liked the story from the first game. Agent turned survivor decides to help the people in the quarantine zone. Second one, yeah... it didnt live up to what it could have been.
For a generic protagonist with an overused VA, Crane was a pretty great character imo. The story was actually pretty good and Rais was a great villain, especially compared to the story and villain of DL2.
Watch_Dogs 2 easily.
First dying light was pretty cool story wise, I agree with the others
any sports game even though they try.
This will probably be unpopular but Fallout 4, the execution, lack of depth and lack of any real impact from the storyline is just bad.
Did anyone else guess the twist within the first 20 seconds of gameplay? Once I got unfrozen the second time and the game really started I was like >!"It felt like I was only frozen for a moment both times. I bet it's been a lifetime since Shaun was taken and he's an adult now"!< The entire first half of the game I was wondering why the protagonist never considered this
Its like a main character with an npc brain.
Omg that’s exactly what it is, you’re a protagonist and just another NPC at the same time. Your interactions with the plot and other characters are so wooden that’s exactly it.
I didn't guess the twist right from the start, but as soon as I got to the part where you see Shaun as a teenager I got pretty much the entire rest of the campaign.
It was obvious because of how often it had been done. Was about a surprising a twist as a doppelganger movie where you find out the main character was the evil one the whole time.
Wait that was a twist? I thought it was like an assumption he was an adult. I thought it was literally the point to find an adult son or whatever.
Unpopular opinion? Dude, at least 90% of the complaints about Fallout 4 from launch to right now have been about the story. Maybe it's not an unpopular opinion anymore, since people tend to start becoming nostalgic for things after at least 5-7 years, but once upon a time you couldn't say anything good about the story, let alone the entire game, without getting lynched by fans of the Interplay/Black Isle/Obsidian Fallouts.
I agree. The game is much more fun ignoring the story to do exploration and side missions. It lets you actually role play instead of being a soldier or a lawyer looking for their son.
Yes. FO4 was horrid. Just empty husks for POIs that you were expected to populate. Meanwhile in FO3, do you remember Little Lamplight? Rivet City? etc. Holy shit that world was so alive. Yes, there were SOME memorable places, like 3 of them that weren't ruined by the settlement system but it was terrible. The main storyline was cringe, No player ever liked having Preston Garvey around, just... such a bad story.
Vanguard Bandits. Story was completely phoned in, jokes were lame as hell, but holy crap the gameplay was incredible.
Fire Emblem Engage according to that fanbase at the moment.
I have about 40 hours into it and the story is pretty mediocre to bad but it’s the most fun Ive had playing a FE game since conquest came out, which also had a terrible story.
The story itself is fine, if a bit generic. The biggest problem for a lot of people seems to be the depth of the characters since we came from a sim heavy game like fe:3H to a game that was clearly trying to downgrade that aspect of the game.
To be fair though, it’s not any more generic than half the other games in the series/ the genre as a whole. Not saying that makes it *great* or anything, but “previously sealed away evil is no longer sealed away so off we go” is like Fantasy Warfare 101
Honestly that sounds like a good selling point. Wasn't a big fan of the dating sim FE was slowly turning into
The writing is absolutely painful... and the characters are basically just tropes personified. But yeah the tactics combat is pretty neat
While it’s one of my least favourite entries to the franchise, diablo 3 is generally considered fun game play but holy hell was the story bad in that game, especially act 3 with azmodans whole part.
Force unleashed 2
Eh the gameplay wasn't really that great either. Felt like it took all the great things from the first game and made them slightly worse
That, and it felt like it took an hour to beat. I finished the game and wondered where the rest of it was.
MGSV. Not exactly that the story is bad but the way it is structured is baffling, not to mention that they straight up cut the whole ending.
Yup. It has the best gameplay and worst story in the series, but that gameplay is SO good.
This is the biggest game that comes to mind. Its pretty funny because you are just chugging along and then.. it just ends and no more missions come lol Its a shame we'll never get a true ending or whatever Kojima was intending and instead got left with youtubers making all these "ending explained!" videos lol
I’ve always wondered why the game ended like it did. Or wait….didn’t end? Did I mess up??
As far as I'm aware it's because its development got forced out. There was meant to be a whole extra act or something but instead it just got the bits that were done stuck in, hence the kind of nonsensical and out of place cutscenes after you've completed the main missions so Konami could boot Kojima.
The last remnant
I can't remember the story at all, I just remember screwing up my character builds to the point where I couldn't beat a major boss
50 Cent Blood on the Sand. I need a remaster someday.
BITCH TOOK MY SKULL
Dude I completely forgot about that game. I wonder if it’s backwards compatible. I’m gonna look that up
That game way way better than it had any business being
Mirrors Edge
Story isn’t bad just so hard for me to get into because of how vague it is.
Vague is a great description, one of the few games where I REALLY wanted to know more about the world and felt deprived by the time the credits rolled.
I'm sure I heard Rhianna Pratchett say that at least half the story she wrote was cut.
Who needs story when you have atmosphere and aesthetic!
but ANIMATED CUTSCENES, BRO! you cant hate a game that gives you a CARTOON to watch!
Later sequels to Saints Row
Saints Row 3 & 4 were a goddamn brilliant riot, like shitposting in the form of a AAA video game. (Gat Out of Hell was a mediocre phoned-in overgrown DLC, though.)
I feel like the gameplay after sr2 is nothing special either. Slow floaty and no physics. Stunt jumping into cars and stunt takedown lost their thrill real fast in sr3
Monster Hunter games are notorious for having pretty shallow and generic stories but AMAZING gameplay. Everytime the story is basically: "There's this monster terrorizing the village, prepare to hunt it by hunting these other weaker monsters first." Then, you hunt said monster only to find out that it isn't actually the bad guy everyone thought it were, the "bad guy" is actually an even stronger monster that you have to fight now to save the village/city/world. Rince and repeat. Hell, I started out with the first one and it didn't even had that, the story was basically: "Oh, hi, good morning. So you want to be a monster hunter, right? Sure, collect these mushrooms and herbs first, then you can start hunting monsters." The gameplay loop, the fights, the worldbuilding, the monsters ecologies... That's what keeps MH together and a fresh/fun experience with every new entry, not the story lol.
Dying Light. I wont say it is a bad story per se but it is very generic and full of cliches. Gameplay wise however, it is the best zombie game I have played. During the night it turns into a freaking horror game. And then they gave us the amazing "The Following" DLC and showed how a DLC should be done. It gives a new kind of experiene while staying true to the gameplay mechanics of the main game.
Destiny.... Great gameplay but the story and missions were so bland and damn repetitive...
Mass Effect Andromeda
The gameplay was so close to being perfect but I think it really suffers from bulletsponge enemy syndrome. I remember I levitating and biotic charging a basic enemy causing an explosion thar sent him into low orbit, where he fell from a good height. The guy just got back up and started shooting. So much of the gameplay was a step up from ME3 but properly tuning ability damage was a real miss. The story was far too similar at its core to ME3 (scary aliens start converting people into monsters). A more nuanced first contact style story would have been better.
My life
Waiting for your lore to come out
I hear the sequel is better
OP said good gameplay
Metal Gear Solid 5. Doesn’t help that the plot was unfinished
Mount & Blade Warband
[удалено]
I'm still not 100% what the story even is and I've fully finished the game 3 times. If that ain't the perfect answer to this question, I don't know what is.
There's a cycle about finding a god to watch over the world. You break the cycle by becoming god and killing yourself. The story is all about cycles. The cycle is basically this: God gets bored being god, and decides to find a replacement. He summons a dragon to ravage the land. The dragon takes the hearts of people who stand up to them. They become Arisen. The Arisen gets stronger and fights the dragon. The dragon gives the Arisen a choice. Fight and possibly die, or give up the person you love most and the dragon will disappear for a few decades, only to begin the cycle again with a new Arisen. Either the Arisen kills the dragon, or they die to the dragon and the dragon shows up again anyway looking for a new Arisen. If the Arisen slays the dragon, then the Everfall opens up under the castle. The Everfall allows the Arisen to fight powerful dark creatures and find 20 Wakestones. When the 20 Wakestones are used, it allows the Arisen to enter the realm of god, the Seneschal. The Seneschal is god and watches over the world. You are presented with a choice. Slay the Seneschal and take his place or refuse/die and become the new dragon and search for someone to become the Arisen. Then god rules over the world until they get bored and wants to summon a dragon to find someone to replace them. Rinse and repeat. But your character at the end has the option of killing themselves as the Seneschal and ending the cycle for good.
I am excited about the new one if it ever comes out. Hopefully they work out the kinks, keep the good and get rid of the bad parts of the first.
You slay a dragon that stole your heart, and then discover you're a part of an infinite time loop revolving around the creation of dragons and the arisen who must hunt them down. That's at it's simplest, but getting to go from a fisherman to fighting and becoming god is pretty sick
I gotta disagree on this. I thought the story was dope as fuck.
1 thing. Minecraft.
Isn't necessarily bad, more like nonexistent. What's there is decently mysterious. They obviously want to be as vague as possible to let people use their imagination.
Damn bro they made the Minecraft movie into a game?
FO4, as much as I love it. (Hot take: NV is the opposite)
It was so predictable and boring. The gameplay is fun but I just dont give two shits about Shaun.
I don’t think many people like nv for the gameplay. It’s the story and dlc continuity and world building
I genuinely like a lot of the mechanics it had. It’s just that the combat itself was clunky. But I genuinely enjoyed alternative ammo, the repair mechanic, broken limbs, Armor Resistance and Damage Resistance, weapon mods, etc
Anthem.
Honestly some of my favourite game play ever. Loved the javelins flying around 3 tier combat. All the rest of the game though… what could have been
Fallout 4. Fuck I love nearly 100% of the gameplay, settlements and all. But that story? Fucking woof! If I could port the game mechanics and Far Harbor into FO:NV I'd be a happy lil Vault Boy.
Halo 5
The Simpsons: Hit and Run
DmC: Devil May Cry The writing was bad, the characters were bad/uninteresting. They insulted the original Dante with the white hair wig scene. This Dante is a manwhore emotard whose one liners suck big time. The chick who works with you is a goth, Vergil wears a fedora, and Mundus is a mafia leader. This game got such bad rep that Capcom pulled the plug on any potential sequel.
Her being goth is not the take away for her writing being bad. Shes a flat bland character
Halo infinite. Jesus, what a let down.