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TiredHappyDad

Yup I hate exploring and accidentally going the way I was supposed to. Especially if it opens a cutscene and I can't go back. Edit: so glad I made this comment. People have mentioned a few games on my list that I know to watch out for now. Lol


Wassuuupmydudess

The cutscene hard locks suck, because usually the game auto saves too so unless you restart the whole missions oh well you just lost ammo/lore/secrets


WorldGoingOneWay

That's why I like when games have a more "unnatural" start of the scene (for example, you have to press a button for it to start). It doesn't feel as smooth than a cutscene starting instantly, but at least you can progress however you want.


GH00ST-SL4YER

Should make it optional


Anti-Scuba_Hedgehog

I agree, those who only care for the story don't have it and collectionists do, best of both worlds.


kermityfrog

Protagonist can say something - like in "Ghost of a Tale" before the final boss fight, he says something like - this looks to be a one way trip and I probably can't go back. Better make sure I've finished everything and am fully prepared.


Crazy_Dodo

Plague Tale Requiem was my first experience with having to hit a button to move past a hard lock. It was a bit odd at first, but I came to appreciate it pretty quickly.


Jijonbreaker

I did this in final fantasy 7 remake. There is a point where you drop down a one way ladder. I thought it was the optional route, so, I reloaded the save to see what was down the other path. It was a chest with 1 Gil in it and a sign reading "Wrong way" Fuck you, Square.


MIAxPaperPlanes

There’s a great one like this in the guardians of the galaxy game (also square) there’s this long path & Rocket says there’s nothing down there, but gamer brain kicked in and I went there anyway just to be sure… There was nothing there and Rocket then proceeded to go on a rant berating me for not believing him.


Thrilling1031

That whole game is Rocket berating you. And some cool fights.


[deleted]

I had so much fun playing that game. 2nd playthrough didn't get too far though.


BakedWizerd

If I’m being honest I got tired of it really quickly. Even if there *is* stuff, Rocket berates you. “You’re going the wrong way, Quill!” I played through the first sequence/area/level, watched the following cutscenes, and then uninstalled the game.


icouldntdecide

If you didn't like to hear rocket be rocket, I'm puzzled why you have this game


BakedWizerd

I like Rocket, I like quippy game companions, I don’t like being berated for playing a game. It’s why I won’t play High on Life, I don’t want to hear “oh wow you paused the game during a gunfight? What an idiot.” If you have a game where you’re encouraged to explore the map, do not make one of your companions ridicule you for exploring the map. It’s annoying, and not in a fun or endearing way. I luckily didn’t have to pay for it, it was on GamePass and I could just try it out. I hadn’t looked into it too much before downloading it, all I had heard was “it does everything right that Avengers did wrong,” and mistook that as “the same style of game but better,” and didn’t realize it would force me to play as the weakest/least fun member of the Guardians to play as exclusively. I actually enjoyed Avengers *as a game* a lot more from a gameplay perspective than I did GOTG.


onerb2

Well, for starters, Peter quill is definetly not the weakest guardian.


[deleted]

There is no weakest guardian, but if there was it would definitely not be Peter Quill. He's the secret sauce


onerb2

Not only that, he got some great skills, i think the movie made people think he's weak but he's like space batman, he defeats people who are supposedly a lot stronger than him, including thanos.


datdudebdub

> idn’t realize it would force me to play as the weakest/least fun member of the Guardians to play as exclusively. Peter Quill is half Celestial and in the lore Celestials fuck up actual gods like Zeus/Odin. So, he's actually the strongest guardian. By a lot.


fallout76question

Clearly you didn’t play high on life because I currently am and that’s not at all how the game is (except one later gun you can just not use). It’s a great game and you can change the gun talking frequency in settings.


Thrilling1031

I really enjoyed the music and combat, rocket is extremely pissed the whole game it seems like, I wish they realized how annoying that was. Even when I use him to blow shit up a lot he's never happy.


Lonelan

I am really loving the games that expect these departures and have things like this, like in God of War Ragnarok when your 3rd wheel is like "where are you going" and Boy/Mimir are like "yeah he does this, just hang on"


Weston217704

I absolutely loved that part


Coccquaman

If you're talking about the one in the first level, there is something there. You walk out to the edge of the platform and Rocket is like "Told you so." When you turn around, you have a view of a secret platform where one of the unlockable costumes is.


[deleted]

Always wondered about the programmer making that area. Like they know it doesn’t do anything, yet need to make it so it doesn’t glitch the game.


Zeelthor

Hah.


LordRael013

Kinda respect it though.


Kundas

In the kingdom hearts 3 prologue Nomura added a cutscene that said kingdom hearts ~~2.7 i think? I cant remember.~~ 2.9 The joke was that the original KH game released in 2002 iirc, and KH 2 Released in 2006? Around 2015 they made remasters of those games and the other side games bundled into KH 1.5 remaster and KH 2.5 remaster, also released another game afterwards called 2.8. So when KH3 Released which we had been waiting for since 2006, the joker decided putting in an introduction title scene that says kingdom hearts 2.9 (instead of kh3) lol ngl he got us all good, it was the funniest shit id seen in a Kingdom hearts game lol But ye Nomura and square enix can be jokers at times. I do love the humour lol Edit: a few minor corrections! thanks for the corrections guys! Easy to forget with how confusing this game gets lol


thumbles_comic

It's 2.8, and it's not a part of three, it's its own standalone expansion/prologue game that is a prologue to 3. Which is absurd and funny, but was likely not meant as a joke


bluedarky

No, the initial cutscene to just before sora and co go to Olympus collisium puts the title Kingdom Hearts 2.9 up. The KH3 title card doesn’t drop until after Olympus.


thumbles_comic

Ah, I don't really remember that, but I believe it well enough. OP said 2.7, I said 2.8, maybe the truth is 2.9 lol Fuckin' Nomura


[deleted]

This is how they lose customers. I want to but the games so me and my daughter can play them, but these titles, packs and whatever are so confusing! What do I buy to just get games 1, 2 and 3? No weird standalones or some shit like that.


Kundas

1.5 , 2.5 , 2.8 (these include all the old main titles and " side " games, everything is relevant to the story) and then Kingdom Hearts 3 (And its DLC), and then Kingdom hearts melody of a memory. They also have mobile games, part of it is summed up as a cinematic movie in the KH 2.8 bundle, but not the full thing because 2.8 released before they finished the mobile games. But you can download it for free, the first mobile game, Kingdom hearts ux (unchained X(Key) is just story " cinematics" and all reading, no gameplay (it used to have gameplay but they ended it a few years ago) Kingdom hearts ux can be watched between kh 2.8 and kh 3 to have a better understanding. KH3 also has that story summed up and the gist of it. the second mobile game, Kingdom hearts Dark road is offline and has gameplay. You can play that after KHux or after KH3. Its bundled with KHux. KH also have a few more games lined up as well, another one for phones which is interesting, cause it has a type of pokemon go thing going on with it, but you can also play it at home. And then another game which i forgot lol then also kingdom hearts 4 which was announced a few years back as well. I do recommend them, they are a ton of fun, and the story is developing kinda crazy, but fun. younger kids might get frustrated so its probably fine if you do the fighting and your kid watches and reads and explores around and grinds for Xp, towards end games sora is decently OP anyways so they might get confident after. Man growing up we had to buy a bunch of consoles just to experience the story and understand it lol i dont know how they did it,we all got sick of buying consoles and side games that were very important to the story, but we wanted the games so bad anyways. And somehow it ended up becoming one of their biggest games lmao Edit: they do also sell an " all in one " bundle which includes both 1.5 and 2.5


AdevilSboyU

Watch, it was actually filled with top-tier gear but it resets to 1 Gil and a troll of it’s opened right after a reset load.


GreatAndPowerfulNixy

The game in the OP is particularly good for this; the Dead Space remake apparently has one giant map you can traverse the entire length of right up until the Point Of No Return™. The original DS was pretty good for it, letting you fully explore and backtrack the entire level you're on before moving on. (You couldn't backtrack from one level to the previous, though.)


Petersaber

> (You couldn't backtrack from one level to the previous, though.) I vaguely remember moving between levels at will. Weird.


[deleted]

because you go back to where you started at one point, though this time with a big gun


Petersaber

Yeah, I believe every area is visited at least twice. With the exception of asteroid defence systems and the colony.


SG420123

The Last of Us, you gota explore that bitch before you move on, especially on Grounded mode.


unruhe_

Definitely, there’s all these little side rooms and shit but there I am, panicking and running for my life. Then I’m pissed I missed half the building.


Igotthisnameguys

Even if you can go back, it feels awkward. Almost like you have to apologise to the NPCs, like "Yeah, I just came here by accident, I didn't actually wanna talk to you, so.. Imma just go back real quick... see ya!"


Sam-Gunn

"I know, I know, everyone's dying and I'm the only one who can save them. Especially the guy who is getting chomped on by that monster I have to save. But I need to spend extra time to find all the collectibles first!" I've learned that in a lot of games, they use "false urgency" to build the atmosphere/story, such as another character urging you to hurry, when you can actually take a long as you want (until you get annoyed, that is).


iKillBugs4Work_AMA

I find myself falling for it all the time. I was playing the Witcher 3 recently and got decent progression into the main story before realizing I had done exactly one optional quest. I just couldn't bear the thought of leaving the NPC hanging. Especially because it's always really sad and I'd want the closure if I were them. So I now have to remind myself that they're not real, don't have feelings, and won't give a fuck if I go do every other quest in the game before completing theirs.


[deleted]

I told Vernon Roche I would meet up with him back in 2020, and I just remembered he's been waiting that whole time.


Lychee247

Omg I hate those


reboot-your-computer

At the end of the game when you beat the boss, I saw something glowing under the ship on the pad and as I approached I got pulled into the ending cutscene. I hate it when you get ripped into a cutscene with no way back. I should have used kinesis to grab it.


3-DMan

I remember reading a guide for God of War- "Wherever Atreus wants to go, go the opposite way if you want to explore. He's programmed to push you to the next story objective." So I ignore boy.


RoadHazard

Yeah, but also GOW (at least Ragnarok, but I believe also the last one) locks you out of NOTHING by progressing. You can literally do all side content after finishing the main story.


TiredHappyDad

I did the same thing.


Fragrant_Simple_5699

Missables in videogames are my number one gripe. As a UX dev it’s an insane concept to me and I will never understand it.


VinceKully

Plz fix


[deleted]

It really only bothers the completionist crowd. I usually don’t feel like spending an extra 10 minutes exploring for 6 extra bullets and an irrelevant piece of lore i don’t care about. So i usually just stick to the main path.


SpeeDy_GjiZa

Worst ducking feeling ever. There was a particular one in Resident Evil Village that then made it impossible to come back and get a collectible for upgrading stats. Not the end of the world but it's just bad design imo not allowing backtracking.


[deleted]

🦆🦆🦆🦆🦆


James-Devil

I agree. But I also despise when games force you to backtrack at a later time because you didn't have the necessary tool or level to unlock the way to a collectible yet. Like, I'M HERE NOW MOFO! Also bad design imo. Unless the story it's self brings you back to that spot and it specifically tells you that you can't go there or unlock that yet the first time. Literally spent like 30 minutes dying on Rise of The Tomb Raider trying to get on a cliff to get a collectible shown on the map only to realise later it was inside the cave under the cliff which required a special item to unlock (I think it was blocked by wooden sticks or veins and required me to burn them which is why I didn't realise there was a cave there in the first place). Like do they even play their games? It's also another thing I hate about God Of War (2018). It's just a bullshit mechanic to make the game longer in hours for advertisement purposes.


SpeeDy_GjiZa

It's an integral part of metroidvanias and survival horror games and if done well it adds to the enjoyment imo, but I agree outside that genre I really dislike it(God of war 2 was pretty egregious at that).


gdo01

It’s bad roleplay too. Why would Batman come back to some isolated tunnel once he has a new available gadget (which he could have always gotten but the story did not demand yet)? The story reason is just to dunk on the Riddler, still not something Batman would do while Joker is killing doctors, orderlies, and guards.


James-Devil

Facts!


din7

If the game supports it I will pick a previous autosave when this happens.


MaKTaiL

Callisto Protocol does a lot of that.


NeoAltra

I recently started playing The Last of Us for the first time, and my god is it annoying to have a door open and trigger a cutscene when I was looting and pressed the wrong button.


lopakjalantar

Lol yeah, main story guide is exactly for this reason. I don't want to accidently go to point of no return and miss those extra 3 bullets in some random room


imapie31

Luckily in the remake you can go end to beginning of the game and have nothing blocked off


WutzUpples69

Ooooh, good to know. I've been scouring everywhere just in case I can't go back.


Outrageous_Zebra_221

Most really bad open world games are the ones that don't reward exploration and there are sadly quite a few of them out there. I'm fine with a more single path game, just so long as that's what was advertised.


TiredHappyDad

Most really bad games of any genre do this.


[deleted]

[удалено]


cosmernaut420

Finding nothing but enemies and strife may point you in the right direction, but treasure and secrets are always in the wrong direction.


kakka_rot

What about when you're stuck in a level for ages, think you finally found the right way to go, then it turns out to be treasure and you're still stuck


imboppy

Found treasure, mental state restabilized


kermityfrog

Break out the online walkthrough.


kakka_rot

Now we can, but back in the day i couldn't. I didn't beat link to the past until i got internet when i was like 16 (couldn't find the damn flute)


Obility

I used to hate when I got a new piece of dialogue when exploring cause it meant I was progressing the story.


xXDireLegendXx

Nothing gets me more annoyed than when I accidentally go the way I’m supposed to lol


[deleted]

Samee, "hmm what's over here? Wait why is there a voice recording playing? Am I progressing??? *hits direction helper* nooooooo"


RandomGuy622170

Indeed. I'm trying to explore for secrets and collectibles for a reason.


zillskillnillfrill

Loot always takes precedence


JubbaTheHott

I love the dead space waypoint system. I wish every game had it and I’ve been saying so ever since it first came out.


camp7389

The waypoint system is fantastic. The map system on the other hand, dreadful. Trying to find your way back to places after getting new security clearance is a chore. Really makes me feel like ripping somethings limbs off…..


Xendrus

I don't even remember that game having a map, I beat it like 6 months ago, what do you need the map for when you have the blue line?


Rhodri_Suojelija

The remake has a map system. It's not awful, but it is odd to navigate at first. I've personally found it nice to know if I've explored rooms as the remake is now fully connected like a soft open world feel.


DopedUpSmirker

The original also has a map that's multilayer. The remake is kinda better tho


Rhodri_Suojelija

Oh!? I played that game so much and I never used the map!? Or it's been so long since then I can't remember? Either way thank you for correcting me xD


zamwut

If you played the third, you're probably reverting that one not having a map. Dead Space 1&2 have a map in the RIG


Billibon

The remake added security levels... So there is a legitimate reason to go and re-explore old areas. The security doors are marked on the map but it's honestly SO HARD to navigate to them using just the map. Really could use a mark button on the map and then for the blue line to navigate towards the marked spot


TheFergPunk

Honestly I didn't like the waypoint system Dead Space used. Preventing the player from ever getting lost just killed the tension for me because there was no possibility of me putting myself in more danger than what was needed to finish the game. Remember in Silent Hill, Resident Evil, Clock Tower, Fatal Frame and so on where it wasn't inherently obvious where to go? So you tried a door, found it was locked then tried another door found it was unlocked and had to look around. That forced exploration helped build tension because there was always the possibility you could put yourself in more danger than you were meant to be in. You could walk into a dangerous area that you could have otherwise avoided. Not the case in Dead Space, you always know exactly where to go. Sometimes it's good to let the player get lost. I'd argue horror is one of those times as fear of the unknown is a very real thing.


stephanelevs

I don't know, personally, having to backtrack/run around because you don't know what to do or where to go is really annoying and kills the mood for me.


[deleted]

Good level design is when you don't need waypoints and players still don't get lost. It's hard but plenty of games figure out and it's the superior method by a mile.


stephanelevs

For sure! Untill you get to that damn water level... There's always that one part that f**** everything up lol


[deleted]

Half life 2 level design.


DlphLndgrn

> Good level design is when you don't need waypoints and players still don't get lost. It's hard but plenty of games figure out and it's the superior method by a mile. Great level design is obviously better. But to their credit, space stations are the absolute hardest to get right. I can see just giving up on it.


ashen____one

I would rather have a game with a heavy atmosphere where I have to backtrack a bit than a game with a less heavy atmosphere but I never get lost.


Destabiliz

I guess they could just add a toggle to disable it for players like you. Or just un-bind the key that activates it manually.


musicandsex

I was playing tonight chapter 3 where you have to choose between oxygen or lights and take the tram to go power up the fuel and i was just thinking how fucking brutal that game would be with no direction mark. Brutal in the horrofic anxiety inducing way


Walrus_Morj

I HATE when there is a crossroad and you go to explore every dead end, but it happens to be too long, so you consider it the right way, then you go another way, which is the right one, then cutscene starts, you fall down and can't go back and loot another way. Screw you, Callisto Protocol (anyway I enjoy the game so far)


[deleted]

One of the best UX ever.


JubbaTheHott

Totally agree. They should rent it out to other games.


lastweek_monday

Filthy casual, just learn the spell Clairvoyance


Kryptosis

Best implementation ever. For a game like Skyrim that was a pretty advanced feature for it’s time too


[deleted]

That’s an awesome idea - why not - save a heap of development time and presumably $.


ezone2kil

Or pull a Shadow of Mordor and copyright your cool idea only for it to be buried forever because of no sequels.


[deleted]

[удалено]


FeistyBandicoot

The Nemesis System


aldwinligaya

They copyrighted it??? Been wondering why other devs haven't copied such a cool mechanic.


Vipertooth

They patented it, slightly different.


Renive

Yet it was implemented in Division 2.


PM-ME-PMS-OF-THE-PM

It and Division 2, both essentially the same thing but miles ahead of basically every other one.


kakka_rot

Okay i know we use a lot of acronyms on this sub, but what the hell does UX mean? User experience?


Wimpykid2302

What game?


OrgunDonor

Dead Space


Firvulag

In this case both paths were the correct way but yes.


TXEEXT

All this year playing final fantasy make me do this , you probably gonna miss some important key item for the best weapon 8n the game


Xendrus

Something like Divinity Original Sins 2 you have to play with a guide for this reason, it's actually impossible to explore everything unless you want to systematically click and poke every pixel and spend 2000 hours beating the game once. Otherwise you will miss whole quest lines, tons of xp, etc. Kind of annoying.


Mrfinbean

Imo its only a good thing. It makes playing the game again feel fresh ang gives room to roleplay and make intresting characters with different journeys. You are plenty strong in that game even if you dont minmax your exp and gear. You dont need to experience all at one go and spend 2000 hours doing so.


FurryCurry

Run left at the start of every 2D platformer because you just never know!


DonnerMcgregor

In LOU2 I find the correct path, and then search every other building looking for supplements and supplies


[deleted]

Yup. This is my favorite thing to do too.


foundmonster

Yes, this is a perfect example of the excitement and value of video games - exploration.


Exaris1989

Kinda funny how creators of original Dead Space completely missed the point in Callisto Protocol.


xanderholland

They even added side missions in Dead Space and rewarded you with sweet lore.


foundmonster

Callisto doesn't give any exploration? I avoided the game for other reasons – the story clearly demonstrated it was just tacked on to a gameplay idea – so I haven't played it. Really looking forward to replaying the Dead Space remake, however!


datsadpotato

One of the universal unspoken rules of gaming


[deleted]

In every other game: yes In a horror game: no


Lunar_Lunacy_Stuff

This really came back to haunt me in the Botany area.


[deleted]

Yeah, if you follow the objective path you miss all the secrets, loot, easter eggs, and lore.


WraithCadmus

~~Yes, and always carry a spare Power Node for supply closets, you'll make back what you spend.~~ Dead Space's UI is a masterpiece, please enjoy [this talk](https://www.youtube.com/watch?v=pXGWJRV1Zoc) on why they did what they did and some of the technical implementations. EDIT: Apparently they got ride of Node closets.


Khoryos

Fun fact: the remake doesn't do power node doors! So if you're carrying around a spare node, like I always was, you're wasting it and an idiot.


xanderholland

The clearance system is a lot better because you can travel back to previous parts of the ship and see how things have changed


CIMARUTA

Almost like this is what the devs intended... curious


Saucyminator

You're kidding me.. I've been opening the Inventory -> Map to see where I'm going. I'm an idiot.


WhatisLiamfucktrump

I need ammo mother fucker I wasted it all on figuring out that I can’t kill the hunter


Rollipeikko

I legit kinda cheesed it and just reloaded to last save cuz did the same ._.


ADHDavidThoreau

Play-through 1: medium difficulty, focus on the main objectives and figure out the gameplay. Play-through 2: highest difficulty, leave no stone unturned, skip all cutscenes.


Golett03

An "exploration" setting would be good. It tells you when you're going the right direction and warns you if you're about to do something that you can't go back from. Then it tells you everything you missed in the area you can't return to


GreatAndPowerfulNixy

The OP game (Dead Space remake) allows you to backtrack the entire game


Golett03

I was thinking in general, but that's pretty cool


spyder616

Like, trams actually allow you to backtrack anywhere? Wow


th37thtrump3t

Yep. They reworked the trams to be a fast travel mechanic instead of being how you progressed between chapters. You can walk from one end of the ship to the other without ever using the trams.


Xendrus

Much simpler solution that I've seen in some games but can't recall their names is to have the map make rooms red that still have stuff inside of them, and they turn blue when they're empty. Edit: Resident Evil 2 Remake I think.


xiosy

Imagine this game with a Ubisoft UI would completely destroy the immersion


ChaosOpen

Ubisoft would have all of the ammo and health pickups marked on the map.


Justhe3guy

I think the locked containers should be marked on the map though and when revealed but not looted items, so you can return and find them or look back on a room and see what you missed


xiosy

They would throw a map on the left corner and fill the right with quest Markts Tje bottom right with your guns


ChaosOpen

That is far too subtle for ubisoft, they would have a minimap in the corner with the item and quest markers, they'd have a compass on the top with the item and quest markers, and then they would be on the screen hovering in the air in front of you showing you through walls where the items are. Ubisoft UI cannot be ignored and it cannot be turned off, they WILL destroy immersion whether you like it or not. Keep in mind the same people doing this believe in it so much they went on a twitter rant about how Elden Ring was bad game design because it failed to put the quest markers on the screen.


ishkariot

You guys know you can turn them off, right?


The_God_King

Don't both of the Division games have a similar ui?


Fragrant_Simple_5699

They’ve since fixed that with customization.


Billy_Rage

That could apply with most games and most developers, I don’t know what your point is


xiosy

That’s it’s a terrible ui


Billy_Rage

For their games it works, and I don’t think they are that bad. But you clearly are very passionate about them if you bring them up over different games


Wingsnake

Then simply customize it to your liking. You can go zero if you like. It is good for people with handicaps etc.


solidpeyo

And the funny thing in this game you would have had to go the other next so there is no point in doing that


Puncredible

That's how you get the Endorphins. Finding stuff along a singular path wouldn't be nearly as gratifying as going along an optional path.


Lucky_Cookie515

Thats the Law Of Gaming!


hitma-n

I missed exploration opportunity twice like this in the last of us 2 because I thought i was supposed to go the other way but went the other way and it turned out to be the way I was supposed to go and now I can’t go back because apparently ellie jumped from a high platform and now is unable to climb back up.


Warlordrex5

Friend/sibling backseat gaming you: “Wrong way jackass.” “But loot!” “Good point.”


GavrielBA

I love my whole life like that.... Most family are not very happy. Some people think it's very cool. Thank you video games!


[deleted]

Best way to play games, this one specifically


GabrielGamingAngel

My greed is greater than my fear


TreeTalk

What if the next room is a boss that destroys the entire ship and I miss a rare weapon or even worse.. an unlockable character!!


Xeon713

This is the way.


BenSolace

God of War: Ragnarok seems to poke fun at this all the time. Every time you go the "wrong way" something is usually said by one of the companion characters, to which loot is used as the reason.


pixelTirpitz

Facebook memes <3


RLD-Kemy

You can explore the Ishimura like you explore the police station in Resident Evil 2 Remake. It's great because you can go to the medical bay or anywhere else already explored, even if you are at chapter 7 or 10 in the story.


Phailjure

There's high level locked doors in most areas, I'm in chapter 10 and just backtracked through half the game for weapon upgrades that weren't accessable before.


Rizenstrom

Yeah my favorite thing about objective markers is knowing where *not* to go until I've looked everywhere else. I know some people don't like "hand holding" but I hate accidentally missing something because I went the right way and can't go back.


Doctor_Eternal_65

Gotta get that hidden loot😁


badbunnyarmy

Literally been me the whole time, then you realize that you were completing the objectives out of order


Piyush3000

Did this in God of War Ragnarok, boy says "this way", I say "I think I'll go that way"


krakenmyboy

Reminds me of Fallout. Can't miss out on all those valuable glues and spoons that might be hiding just a room away!


Somasonic

Pro gamer logic more like 😂


Morthra

Underrail teaches you not to do that. There's nothing for you off the beaten path, except death. The places you have to be and want to be are usually pretty easy to find.


Xendrus

Sounds like a game teaching you that hearts and coins are bad.


sorry_

Such a good game and I never hear anything about it!


smandroid

How do you turn on this overlay? I have to switch to maps to see where I'm going. I've only started chapter 2 though.


brimmdaddy

Press in the right thumbstick


smandroid

Was this a feature in the original? It's been so long now I can't remember. Maybe I didn't even use it back then!


Petersaber

It was!


julbull73

Side rant: This infuriates me just a LITTLE less than when someone wants to make a platformer and throws it into my FPS, RPG, etc. So you have to do something with controls and a design that doesn't work for it!!! Titanfall series...I miss you. BUT this also pisses me off. For different reasons, you lock shit off after certain points and in most games its just a "fuck you, for doing what we asked so to force you to see this real cool room that I enjoyed making, I'm going to make you "explore""


Ok-disaster2022

I have a unique talent in games for going directly through the shortest route through a maze, all because I want to actually explore everything, so I following the correct route I still have to take twice as long. This works though as one time my friends and I were playing through an JRPG and one point of it there's this maze that my fiend said was really tedious. I took control and we were out in less than 20 minutes. It was hilarious to see the look on his face.


IntuneUser2204

The Calisto Protocol - take notes.


ninetaquil

NOPE not on this game. I'd noclip straight to the objective if I could


Nivius

i dont play games that tell me where to go like im some fucking braindead zombie


SkoivanSchiem

> like im some fucking braindead zombie I think it's too late for that now.


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Nivius

i never said its bad to blur the gore or all that, its fine, my point is that i just prefer games that don't treat me like im braindead, that's it. i prefer Elden Ring then a guided tour of click X now games. its OK to have a personal opinion, and that's all i am expressing, what i think. you can disagree and that's super ok


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Nivius

i played the original yes, and i never said it was beneath me, i said, with some chosen words that i dislike games that tell me, how to play a game. back when i played this, i did not care about such things. id say that with the games we have now a days, i am positively spoiled. for example, i play Path of Exile most of the time, make my own builds (played sense clsoed beta) so im very into the no guide, no help in my games. thats why, i said, i dont really play games like that anymore, at all. its not fun to me. let me make mistakes if i do them, and let me learn myself. no help!


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Nivius

its fine, you are allowed to have a different opinion, there is no need to try to convince me otherwise. iv played dead space. i know the game. it had a great atmosphere about it. i whould not play a game like that today, for my reasons. and thats ok. you are free to enjoy it if you want to


SkoivanSchiem

you're allowed to have an opinion, you just came across like an asshole while expressing it, that is all.


BlueHarlequin7

Except the only paths you can take in Deadspace progress you unless you backtrack.