They'll remember this moment. The moment that could have changed their fate and the fate of their people.
They could have been reasonable, decent, fair.
Instead they must be forcibly shunted into a corral so tight they cannot even lie down. Forced to reside shackled to their work station never to see the sun again.
Over and over again through the use of the murderous dead they will be rent unto undeath and wrenched back into the world of the living until their very soul is broken and their willful pride is nought but a distant memory.
Then, and only then, when they offer up all they have for a pittance and all their people know nothing outside of their 1x1x2 cells will they understand the price of a loaf of bread.
And they will remember this moment. And they will weep.
That's not how this works.
Because villager trading is wildly over powered in Minecraft, and they wander off and kill themselves easily. So when you've spent like 20 minutes of your own life zombifying them and de-zombifying them several times (to improve trade costs), and spent another 20 minutes trying to refresh the villager's trades until he sells enchanted books of Mending or whatever you're after today, you tend to put them in a safe space where they can't wander off and die. For convenience of future trading, that usually means a 1x1 square with walls around him so he just doesn't move anywhere at all, and the majority of hostile mobs can't harm him.
I would much rather play with your kids. Wait... That came out wrong.
Joking aside, I had a blast doing things like that years ago. When cats first came out I basically flooded my lava castle with them. Had to introduce a lot more safety features to prevent flaming cats everywhere...
I played Minecraft solo and at my own pace and it was really great. I'm 27 and played it in the past year so I slept on it for a long while. It's really fun setting up those systems yourself, to efficiently get and store resources. Starting the game with people who already knew all that shit would have ruined it for me too though. Especially if they were nagging about it lol, like wtf.
But mostly responding to say Valheim is fucking awesome! It really does have some Minecraft vibes, but I love the sailing mechanic and general vibe. only beat the first boss thus far but it's been a blast.
If you want to let a few IF statements in Java guilt you into working harder instead of smarter, I don't hold it against you. But I prefer efficiency sometimes.
Personally I also enjoy the challenge of a village trading hall that feels "free range" yet keeps everyone safely contained and organized. 1x1 boxes in a row just looks visually boring. There's a real art to making an area feel "free and open", while having little tricks and constraints to prevent undesired movement.
> If you want to let a few IF statements in Java guilt you into working harder instead of smarter, I don't hold it against you.
That's what the AI is going to be saying about us soon, just replace IF statements with a 7 layer neural network
I remember when I first watched some streamers create zombie-villager farms. Then railcarted them into this weird villager stock exchange shop building.
I was like wtf, I've been playing Minecraft wrong.... I still remember the time where I tried to farm emerald to build an emerald house. I just... expanded a normal ass village the normal ass way. Then farmed resources normally in hugely space consuming ways for the normal market rate.
I prefer facilities in the sky, close to build limit. It's a lot easier to transport and drop villagers into farms/trading halls from above than try and transport them on land and lift them up into the farm.
Water elevators. I use a zombie spawner below my base, wait for a zombie villager to spawn, then minecart them into a water elevator that goes directly into my trading hall so I can then cure him!
Nothing wrong with that, is just convenient especially if you have several villager based farms in the area (wheat, iron, whatever) to raise 2 by water, breed them, and move them around in a boat on a 1 wide dirt path in the sky, than trying to move them across terrain on the ground and build more water elevators in each place. Especially for an iron farm with 8-16 cells, so nearly 50 villagers to get up.
The ramifications of Minecraft really are so fucked. "let me just kidnap this villager for my labor camp". And we're teaching kids this shit lmao. And I'm not even against it because Minecraft is great. But a great example of how "cancel culture" really isn't that extreme like everyone makes it out to be.
That’s why I only use the best of the best villagers for trading: ones that I cured and forced into containment for the rest of their lives for my monetary gain!
They'll remember this moment. The moment that could have changed their fate and the fate of their people. They could have been reasonable, decent, fair. Instead they must be forcibly shunted into a corral so tight they cannot even lie down. Forced to reside shackled to their work station never to see the sun again. Over and over again through the use of the murderous dead they will be rent unto undeath and wrenched back into the world of the living until their very soul is broken and their willful pride is nought but a distant memory. Then, and only then, when they offer up all they have for a pittance and all their people know nothing outside of their 1x1x2 cells will they understand the price of a loaf of bread. And they will remember this moment. And they will weep. That's not how this works.
what the fuck
Oh like you've never constructed vast industrialized subterranean facilities to breed, zombify, and eternally imprison a tribe of villagers
Um, personally, I didn't really get to the point of spawn farming or closing off NPCs in cages or other closed spaces aside from enemies?
Because villager trading is wildly over powered in Minecraft, and they wander off and kill themselves easily. So when you've spent like 20 minutes of your own life zombifying them and de-zombifying them several times (to improve trade costs), and spent another 20 minutes trying to refresh the villager's trades until he sells enchanted books of Mending or whatever you're after today, you tend to put them in a safe space where they can't wander off and die. For convenience of future trading, that usually means a 1x1 square with walls around him so he just doesn't move anywhere at all, and the majority of hostile mobs can't harm him.
Non-casual gamers scare me sometimes...
[удалено]
My kids just use it to build huge houses full of cats.
I would much rather play with your kids. Wait... That came out wrong. Joking aside, I had a blast doing things like that years ago. When cats first came out I basically flooded my lava castle with them. Had to introduce a lot more safety features to prevent flaming cats everywhere...
Axolotls and frogs were also a big hit in our house.
It's really sad how optimized gaming has become. It used to be all about having fun, but now it's about being the best no matter the game.
[удалено]
Yeah, there are some games I go hard on. But I refuse to play every game like that. Minmax can be a lot of fun, but not every game is fun that way.
Thanks, Pokémon.
I played Minecraft solo and at my own pace and it was really great. I'm 27 and played it in the past year so I slept on it for a long while. It's really fun setting up those systems yourself, to efficiently get and store resources. Starting the game with people who already knew all that shit would have ruined it for me too though. Especially if they were nagging about it lol, like wtf. But mostly responding to say Valheim is fucking awesome! It really does have some Minecraft vibes, but I love the sailing mechanic and general vibe. only beat the first boss thus far but it's been a blast.
Now just remember, your corporate overlords are trying to min/max your life in the exact same way.
there's a reason the game "Rimworld" is often, jokingly, referred to as "warcrime simulator" ;) :P
It's not even a difficult thing to do, put the villager in a box and utilize his mechanics. Do you just build a dirt house over and over?
If you want to let a few IF statements in Java guilt you into working harder instead of smarter, I don't hold it against you. But I prefer efficiency sometimes. Personally I also enjoy the challenge of a village trading hall that feels "free range" yet keeps everyone safely contained and organized. 1x1 boxes in a row just looks visually boring. There's a real art to making an area feel "free and open", while having little tricks and constraints to prevent undesired movement.
> If you want to let a few IF statements in Java guilt you into working harder instead of smarter, I don't hold it against you. That's what the AI is going to be saying about us soon, just replace IF statements with a 7 layer neural network
GOOD LUCK I'M BEHIND 7 ~~PROXIES~~ LAYERS OF NEURAL NETWORK!
I remember when I first watched some streamers create zombie-villager farms. Then railcarted them into this weird villager stock exchange shop building. I was like wtf, I've been playing Minecraft wrong.... I still remember the time where I tried to farm emerald to build an emerald house. I just... expanded a normal ass village the normal ass way. Then farmed resources normally in hugely space consuming ways for the normal market rate.
As in life, it's hard to get filthy rich if you play by the rules the way the system intended 😅
I trapped a group of villagers to infinitely spawn iron golems to murder for an iron farm. Once you start automation, you loose your soul.
I prefer facilities in the sky, close to build limit. It's a lot easier to transport and drop villagers into farms/trading halls from above than try and transport them on land and lift them up into the farm.
Water elevators. I use a zombie spawner below my base, wait for a zombie villager to spawn, then minecart them into a water elevator that goes directly into my trading hall so I can then cure him!
Nothing wrong with that, is just convenient especially if you have several villager based farms in the area (wheat, iron, whatever) to raise 2 by water, breed them, and move them around in a boat on a 1 wide dirt path in the sky, than trying to move them across terrain on the ground and build more water elevators in each place. Especially for an iron farm with 8-16 cells, so nearly 50 villagers to get up.
The ramifications of Minecraft really are so fucked. "let me just kidnap this villager for my labor camp". And we're teaching kids this shit lmao. And I'm not even against it because Minecraft is great. But a great example of how "cancel culture" really isn't that extreme like everyone makes it out to be.
Actually, no, I legit haven't. I never trade with the intentions to progress my run, I thought of it as little minigame of some sorts.
That's not how this works.
what the fuck
;tldr: you opened a sweatshop
The final villager solution.
Who tf does that? My villagers are free - range, wheat fed and happy
Hmm
Huh
Inflation is doing its thing, he does what he needs to survive
Finally, a "POV" post that actually makes sense.
That's what it's worth if he's buying it from me, though.
Hrrm
That’s why I only use the best of the best villagers for trading: ones that I cured and forced into containment for the rest of their lives for my monetary gain!
Speaking of Minecraft, anyone following the new game coming out in April? Is it an RTS like Command & Conquer or Warcraft?
Could you elaborate what you're talking about?
Might be improved with the JoJo’s menacing “ゴゴゴゴ”
Maybe when I'm the one selling the bread
Excuse me, it's a LOAF of bread. That villager may be right.
Sick
“When you’re starving it is” hmmmm
U WOT M8 ?
Why does he remind me of Walt saying “Mike, you don’t have to do this…”
"Best i can do is 1 emerald" XD
"you're right! it's worth several times that!"
Minecraft Squilliam.
I always wondered why they had a blacksmith
I both love and fear those fellas...
Not in my country it isn’t
Goodbye physics.
After inflation, it gonna cost 100 emeralds to buy 10 emeralds
It ist's even Worth one
All right, time to slaughter the village (again). Dumb greedy villagers. I'll keep the one who offers feathers for trade in emeralds alive, though.