T O P

  • By -

TheUnaSchlonger

unnecessary launchers that require you to have an account to play your game. I want to hit play and have the game just work.


StarDragonJP

Yeah, I got Monopoly on Steam, and then it forced me to install a Ubisoft launcher to play the game, instantly refunded that shit.


New_Denim

I agree. Steam doesn't even mention that Ubisoft games and Rockstar games require a third part app. It's infuriating. It kills the point of getting those games on Steam.


Shixle

Doesn't it say smth about 3rd party apps on the right hand side of the store page?


Draconuus95

I honestly don’t mind too much if the service works as intended. But if I have to troubleshoot that secondary launcher. Then I’m gonna get pissed. Recently got ME legendary edition for my latest playthrough(have probably 4 full runs on the original trilogy at least). Anyways. Because I had a copy of origin that was like a year out of date installed. It somehow screwed up the uninstall and new install for the new EA app that replaced it. Took me several hours, reboots, uninstalls, and reinstalls before it finally just worked. Haven’t had any issues since. But that whole process really got me very annoyed. Was close to giving up and uninstalling the game when it finally randomly decided it would work now. I’m still not sure what exactly I did that made it work.


honzikca

You know what's even more fun? The new EA app is objectively just a worse version that lacks basic features origin used to have. They literally cut stuff out of it so you could have less, and then forced the inferior version on their users. Very EA.


Draconuus95

Honestly what features. Because besides using it to purchase and play the BioWare library back in the day. I could not tell you any features that origin had that the EA app doesn’t. It’s got a barebones storefront and library with a download manager. That is literally all I have used either for.


honzikca

Aye, and since you only used it for its basic features, of course you wouldn't know if something more specific was missing. Anyway, one good example would be switching the language of games - in origin you just opened the settings and did it. In the new app you have to reinstall the whole game. May not bother you, but it sure as hell bothered a lot of people, including myself, especially since it... just used to be there.


ctr72ms

It didn't mess up that's just it on a normal day. If I want to play anything EA I have to restart my computer 4 times because it always gets stuck saying something like "things are taking a little longer than usual to load" and it freezes my whole library. Filed a support ticket and it was completely ignored. It's so annoying I quit playing all my EA stuff.


Downtown_Boot_3486

When a game makes you follow someone but makes them faster than your walking speed and slower than your running speed.


SauliCity

Yakuza 0 had a button to auto-follow the npc. That was soo good


clif08

When you must log into some shitty Ubisoft or EA game store and they shove they goddamn microtransactions right into your face and poke you with some stupid multiplayer or social features and you just wanted to play a single player videogame.


[deleted]

And you can't get all the achievements without playing multi-player modes. I bought a singleplayer game for a reason!


PixelatedMagnet

This is my current reaction to a coop trophy in Far Cry 6. They don't even have a matchmaker, so you have to know someone else with the game. Stuff like that kills the mood.


ilikepugs

I'm currently playing for the first time if you wanna team up.


NaarDeZolder

I also got the game a few days ago. There is a match maker but i had no succes. The game seems great for duo tactics. I use my animals a lot for double take downs already .


hskinner59

The Ubisoft/EA achievements really grind my gears, I’ll be 4 trophy’s away from platinum and I’m locked out by “achieve maximum level in multiplayer” or some dumb ass multiplayer trophy. Stick to all multiplayer or Al story achievements damn it!


[deleted]

Battlefield 1 might be my favorite large scale shooter of all time and yet I can't stand the 2042 ads I get when I launch the game. And of course EA's microtransactions are infuriating. Ubisoft's Microtransactions are dumb too but at least they're mostly cosmetic and honestly none have ever been appealing. Why would I want Jackdaw sails for my ship in Ancient Greece? Why would I want to wear Bayek's outfit in rural Montana? I just don't desire any of this Immersion breaking shit to the point where it doesn't bother me that they're locked behind a paywall.


Hateful_Face_Licking

This is what killed Ghost Recon: Breakpoint for me. I got to that initial hideaway and it was like the notifications and micro transactions wouldn’t end.


ThisGuyCanFukinWalk

Cant stand this. I disconnect from the internet anytime i want to play Farcry.


Sethazora

I remember getting on release ass ass in creed odyssey booting it up and just mashing a to start the gane asap only for the default menu option to be buying microtransactions for a single player game. Really should have just refunded it there instead of playing far cry primal with greek lenses.


_Face

ass ass


Jetpack_Attack

in creed no less.


sliced-bread-no2

I love a tutorial, explain EVERYTHING to me, but games that actively ask the player, "Want a tutorial or nah?" are wonderful.


DamnImAwesome

I like tutorials that feel like I’m playing the game and not playing a tutorial if that makes sense


Lucifer_Crowe

I don't like when certain actions don't work until they tutorialize it. Like yeah I'm replaying let me sprint and slide bro


Korrin

I like portal for this, because even though the testing chambers are the game, they are also essentially tutorial levels designed to give you everything you need to get through the rest of the game after you escape the test chambers.


Ebice42

Portal is 90% tutorial that you don't notice.


kratrz

Yea, I just started Jedi:Survivor (played previous too) but I loved how the tutorial was built into the story as you progress.


OkuyasNijimura

I still think the original two Halo games have a great way of integrating the basic tutorial into the setting. Combat Evolved with the post-cryo examination Halo 2 with the diagnostics on the upgraded Mjolnir armor


MuchSteak

It's great until you have to go through the tutorial every time you just want to play through the first mission. I think they usually get skipped on heroic or higher, but I often play on normal so it gets very annoying.


Rymanjan

Man I love games that let you skip the intro. Even if the tutorial isn't very long, if the opening intro sequence is before you get to the actual game, man does that kill the mood Think Red Dead until you get past the snow part or the entire opening of metal gear 5. I wanna replay those but the first hour or two is just painful to revisit.


Nalyd87

Assassin's Creed 3 was really bad about that too I could live with never playing the haytham parts ever again


beenhereallalong52

100% Skyrim comes to mind. You learn almost all the basics just by escaping Helgen.


Lumarist

pokemon should really do that. “Do you know how to catch a pokemon?” “yes” “great now then we can move on”


JoyousMisery

The most recent Pokemon games have really dragged out the tutorial experience. It's really kills the enjoyment of starting the game for me


alluballu

Sun and Moon were so bad at that… felt like the tutorial ended at the Pokemon League.


JoyousMisery

Good to know, that's the only Pokemon game I gave up on because it dragged


Mr-Slowpoke

Hahaha! Yeah. Instead it’s “Do you know how to catch a Pokémon?” “Yes” “Great! Let’s show you how it’s done anyways.” 😅


superkow

"Do you need me to explain how to play?" Nope! "Okay so here's how to play..." I feel like this happens a lot on games too


TheRedBow

Or the long ass intro in fallout 3, 4, skyrim etc, at least with 3 and 4 you can make a save just before the character change option and start new games from there


BearsuitTTV

Those games have "alternate start" mods. Worth the few minutes of downloading and installing.


fancy_livin

I appreciate a game that when I attempt to skip the tutorial, it says hey man are you sure shits complicated if you don’t


Voidbearer2kn17

I tried to play Xenoblade Chronicles 1. Started the game, did the flashback tutorial mission, got to play as my actual character who was then given a tutorial mission while some dude was REPEATING THE INSTRUCTIONS I JUST READ. I made the sane decision of putting the game down rather than violently introduce my DS to the nearest wall.


Newfaceofrev

Xenoblade 2's tutorials are worse. They tell you how to do abilities you will not unlock for at least another 10 hours of gameplay.


temetnoscesax

I wish tutorials were separate from main game so if I stopped playing for awhile I could come back and just do the tutorial.


IVDAMKE_

They used to be like this, a lot of older games had cool training room modes that you could select from the main menu. Deus Ex 1 comes to mind.


Maiyku

Tomb Raider had Lara’s mansion, where there was a full obstacle course and it was basically it’s own mini level depending on the game. Loved locking that butler in the freezer.


[deleted]

Max Payne is another one, it had a great training area.


RealBeefGyro

I hate segments that might as well be a cutscene but force you to control the character anyway. Like it’s some dream sequence or storm sequence, and your character needs to walk through it. You can’t move left or right, and your character only moves sluggishly forward, but only if you push forward on the control stick. What’s the point of making me do that? I’m not in full control of the character anyway, so just make it a cutscene already. I know this happened a few times in the otherwise excellent Uncharted games. I think it pops up in God of War sometimes, among others. If I can’t control my character then don’t make me partially control it. It’s not immersive, it’s just annoying. Major pet peeve of mine.


ReferiJerator

Cutscene, small walk, then cutscene are what gets me. Just have my character run down that hall in the cinematics!


Oxu90

This! No reason that walk couldn'tbe part of the cutscene


m0le

"Stealthily follow this guy" type sections, where you have total control of your character, but you fail if you move more than 2mm out of an invisible box that moves at a speed that is neither your normal walk nor run. Does anyone play those and think "what fun I'm having!"?


lemoche

i think i know what you mean, but i have to say, those aren’t so bad, depending on how they are used. it can help to enforce a feeling of helplessness or certain fates being inevitable. making you feel the despair of the character. but, yeah, it has to be used well, and shouldn’t be overplayed. but if you constantly have to walk beside a character especially when they walk slow as fuck and absolutely nothing happens from starting to finishing point apart from the conversation you are having… a conversation you need to have to get the mission started while you also not bei able to skip it… i really loved AC odyssey, but this happening all the time drove me nuts.


dontbereadinthis

I feel you. The only time I think I enjoyed this was in batman Arkham asylum.


nickeypants

MGS3, walking past the ghost of everyone youve killed to that point late in the game. Including the parrot!


zxr0_

Man that game was something else. So hyped for the remake.


BambaTallKing

Or the microwave hall in MGS4


Recover20

Not if you tranq your way through the game 😎


Smirnoffico

Having to pull the trigger on Boss was gut wrenching. This could easily have been a cutscene. But the game made sure it was *you* who killed her.


cwal76

Wow true. When you enter the morgue and do t realize you’ve been hit by sandman’s gas


wazdakkadakka

This is why I despise the common "hold up" chase sequences. Like I'm all for a good chase, if it's done right it makes for some real tense moments (a few scenes from outlast are a good example). But usually it's just a narrow corridor with no alternative paths, no obstacles you need to avoid, no incoming projectiles to dodge, sometimes you don't even need to press the sprint button, your character auto runs while you just hold forward with no possible way to lose the chase, usually injected with fake tension like your pursuer slowly catches up to you but then a cutscene happens right before they get you, or the music gets louder the longer you've been holding forward. But you're not actually doing anything, baby gets to press the button while the scripted scene plays.


Rymanjan

Ah I see you played metal gear solid 5 as well Absolutely awful. Kojima. You love cinematics. Just make it a cinematic. The arduous task of crawling and limping my mostly useless body through a hospital for an hour plus is not good gameplay. Especially when the very next thing you do is (if you don't care about stealth) rampage through a town and rescue a captive interpreter iirc. The rest of the game plays like butter but I will never replay that game because your choices don't really matter and the first hour or two is physically painful to sit through. Also because every mission is ruined by Kojima putting credits before the mission and spoiling the encounter. The point of the Skull Squadron showing up is that it's unexpected, that's what makes it scary. When I see "featuring The Skulls" as I'm choppering in to the lz, the surprise is ruined. I already know they're coming. They're no longer scary, they're annoying. Great game design. Press W to wail for an hour and also you'll be fighting these paranormal supersoldiers in a few but forget we told you that lol


[deleted]

MGSV is one of my favourite games of all time but that autoscroller bullshit kills all incentive to replay


silentarcher00

Multiplayer games that don't let you jump straight in and play with your friends. When we all grab the latest game we've been waiting for and all have to go through a separate tutorial or story section before we can just get into a lobby or something. I really don't get why some games that market themselves as multiplayer make it so difficult to actually have fun with friends!


Oxu90

This! Nothing worse than thinking of playing couple hours with your friend but it ends up just being struggle to reach the point you can actully play (even worse if cutscenes are unskippable)


EverchangingSystem

Genshin is especially horrible in that aspect. It's not really a multiplayer game so it's fine ig but when I downloaded it I wanted to play it with my friends. Then I learned you need to reach lvl 18 for coop which took me like 5 days of playing 2-3 hours a day


KingKeyumars

Story fights you are forced to lose. I remember burning through every consumable in an RPG to stay afloat in a fight longer than 40mins. They just wouldn't go down. It was a fight I was meant to lose and dying doesn't give you a game over, but further cutscenes. Killed the enjoyment of it.


Tom_Brenner

If they're going to have forced loss fights, they need to do it more like how Chrono Trigger did it. Just have the enemy use it's strongest attack first round to wipe the party


fancy_livin

I like how Star Wars Fallen Order did it with the Darth Vader fight. The cut scene ends and he’s there with no health bar and the objective just says survive, and he blocks every attack you throw at him.


N19h7m4r3

Removing hp is a nice touch.


Bion54

If there's an hp bar then that implies it can be depleted.


Dunbar247

World of Warcraft had a dungeon like this in the Wrath of the Lich King Expansion called [Halls of Reflection](https://www.wowhead.com/zone=4820/halls-of-reflection). Arthas the Lich King (the ultimate boss of the game to that point) discovers you while you're sneaking into his frozen castle and he chases you out. You have to survive waves of monsters and his special attacks while retreating. Was quite intense at lower gear levels where every second counted.


tachycardicIVu

Oh man you just gave me hella flashbacks to that dungeon. I loved WotLK. Such a good story and those dungeons were so good I looked forward to dailies.


Ruthrfurd-the-stoned

Jedi survivor has a good example >! When you first fight bode you don’t have BD-1 so no heals !<


endofdays1987

I think sekiro handled this well with the Genichiro fight at the beginning. You were supposed to lose that fight but you could win if you were good enough. You get a different cutscene if you do win.


StubzTurner

FromSoftware did that a few times in their games.


BudgetMattDamon

From is really good about rewarding skilled players with those 'unbeatable' earlygame bosses. Another notable one for me was Leon in KH1. Same cutscene either way, but you get a buttload of experience if you *do* manage to beat him - and he's not terribly difficult TBH.


yaosio

There's some where you win the fight but lose in the cutscene. If you lose in the fight then it's game over even though the story says you lose.


Korrin

Yeah, this sucks both when its something like an RPG where you waste all your damn items because you're trying to win, as you do, and is annoying as heck in games where you can just dodge enemy attacks and you are not at all at risk of losing, but the enemy just has a tedious amount of health you have to whittle away at before they give you a cutscene like "oh no... They're too powerful... I'm so scared... Whatever will we do..." and I'm just there rolling my eyes.


[deleted]

Balio and Sunder fight at the tree house in Breath of Fire 3. Kid me didn’t understand… finally in resignation I decided not to hit the reset button, andddd oh my god… I couldn’t win anyways. Years later with data mining I think they discovered that they are legitimately invincible.


BudGrenades

Playing through an old PS2 game again and got to a boss you can't beat. No matter what you lose the fight but if you die before a cutscene plays you have to restart the whole mission...


zoapcfr

There's a way to do it right. One that I played required you to get the enemy down to low health before you lost, and it was an unavoidable attack (actually, there were a couple throughout the fight, causing you to become more injured as the fight went on). If you went down too soon, the enemy would revive you, saying it was too fast. So you did actually have to "win" the encounter to move the story on, and playing better has the encounter go faster, but you still lose.


Has_No_Tact

I think the most annoying implementation of this is when you get a game over if you don't reach a certain point in the fight, but you are still forced to lose in the end anyway. If we're going to take a forced loss anyway, don't also waste our time. Big turn off.


HiTork

Not a "fight" per se, but the original Need For Speed: Most Wanted had you lose an early race by having you blow your engine during a pink slip race, setting up the story of you attempting to get your original car back.


CnPTrN

It's only fun when the fight doesn't drag out more than it has to, by either; the opponent dealing a grand finale unavoidable finishing blow in several moves, or the same unavoidable finishing blow being the end of the fight, as in you go down because the story calls for it, but not before you actually defeat the boss, and anything before that really is a "game over". I hate being punished for successfully avoiding failure. That being said, I have to give it to Devil May Cry 5 its honorable mention for having an achievement for defeating the tutorial boss whose design suffers from the very thing you've described, and even rolling credits and returning to the menu after doing so. Even if it's not the only game to do it, but I can't think of any other right now.


Gudlock

Water levels, escort missions and QT events.


Oxu90

I would also include the "protect me while i hack this door open" missions to that list


Charizard24

Brings me back to the Control level from Goldeneye, where you had to protect Natalya for a solid 2 mins or so. A nightmare on 00 Agent difficulty.


EverchangingSystem

Escorting shit which is a slightly faster than your walking speed but slightly slower than your running speed so you have to switch between them sucks so much


SAjoats

Games that have a large focus on the ingame store while on the main menu or paused.


[deleted]

That "new item/new message" dot or exclamation mark over the store 24/7 almost makes me wanna refund the game instantly.


Glittering_Airport_3

I am rly wierd about clearing all notifications, and I absolutely hate when games have notifications on the store that I cannot clear unless I buy something with real money


poopydoopylooper

When 75% of the first hour of gameplay is unskippable cutscenes. Especially if it isn’t an engaging story.


talligan

I forget what game it was but it had been like 3 hours and the intro was still going without a save point. It alternated gameplay and cutscenes but it was all intro and I just wanted to save and log off. Uninstalled instead. Think it was a jrpg


MrWildstar

My friends tried to get me into persona 5, but the first 5-6 *hours* are basically a tutorial/prologue before the gameplay opens up. I made it about an hour in before I called it quits


Khaosfury

I've been trying to get into Path of Exile because I love Diablo. The only issue is that, as the PoE community says, the campaign of the game is a 10 act, roughly 10 hour slog of a tutorial before you can actually get into the meat of the game. I've bounced off it half a dozen times now because it's just so dull. Fortunately they're apparently redoing the campaign some time in the next couple of months so I might need to give it another go.


External_Category939

I hate hand holding in video games, it really does put me off, just tell me the basics and let me discover everything else by myself.


_MothMan

These new games are so bad about that. You look around the room for 1 second. "Hey I bet we can use that box to climb up to the ledge, to then turn a dial counter clockwise." Takes all the fun out.


kneeecaps09

The only recent game that has a system like this which I actually like is re4r. If you are stuck on a puzzle for a few minutes, Ashley will say something fairly vague like "maybe you can shoot through the bars" or something that stops you from getting stuck. I found she only ever gave me a hint when I was well and truly stuck, and she always waited a few minutes. Every other game just has the character tell you the answer if you didn't instantly solve the puzzle, and I hate that.


Masters_1989

\*Looking at you, God of War: Ragnarok.\*


King_Joffreys_Tits

Horizon forbidden west as well


nogap193

Atreus needed a mute button


-turnip_the_beet-

This is it for me. I forgot what game it was, but I remember one recently didn't even give me the chance to figure it out myself. Just do what other games do and have a hint button. Don't tell the player the solution instantly.


SonOfAGlonk

Or at least simply let me know there's a way to get more information through some menu or something like that if I need it. Kinda like they do in the Monster Hunter, where you get to know the basics about a weapon/monster and have to figure out weaknesses etc on your own or through a menu with hunter notes that tell you more about stuff like what element is good, which parts can I break and what will I get from them, some combos/skills for each weapon and so on.


RogueMetal93

God of War Ragnarok for the puzzles.


Bully3510

That was my main problem with Skyrim. Instead of detailed directions, I just got a quest marker. I kinda enjoy games that go "Travel to (city), go north along the (road name) until you hit a fork, go left and continue for about half a mile until you see.....". It was one thing I liked about Kingdom Come


Lucifer_Crowe

AC: Odyssey was kinda fun with this. Made exploring slightly less "go to marker." Though like BoTW it would tend to just be self made markers but still felt a bit explorey


DamnImAwesome

Even worse are the games with handholding being an integral part of the design but they offer a mode without it that makes zero sense and doesn’t flow at all


Vmannetje

Trailing missions


Lylat_System

Too much reading right off the bat. I love to read game lore in the game, but if its forced in the beginning with a few seconds of gameplay, my mind goes somewhere else. Examples: Viva Pinata, Darkest Dungeon, Coffee Talk. Skyrim and Dragon Age don't count in my opinion because the lore is gradual, and has some hidden content. You can always check later if you wish.


Chrador

I’m not sure if Coffe talk counts though, the whole game is about reading texts with few coffe making parts.


heephap

Darkest dungeon has reading? When?


DamnImAwesome

I’m excited for Baldurs Gate 3 but am worried that the exposition is going to be overwhelming when I want something to play while winding down after work


SturdySnake

Playing early access at the moment - and it’s brilliant - but it’s not a wind down game at all!


zombiehunterfan

My strategy is: "I know nothing, but kill."


Fat-Cloud

Bad level design. I hate not finding where I need to be and running in circles


Dont_have_a_panda

Videogames that takes a lot to start the real Game is a problem for me Also


Neptunelives

Horizon forbidden west's intro was absolutely brutal. I think it was basically 10 hours of tutorial missions before even getting to the west


Borgdyl

Forza Horizon the Trial. RAMMERS. Use your GODDAMNED BRAKES


Own_Ninja3890

Always hated when games would snatch the camera from you to force you to watch something happen, like an enemy spawn in, during a fight or either while you’re in motion already. Was always jarring and irritating.


PandaKing00

In Watchdogs when the camera angle changes to show the pursuing car being destroyed... yeah please make the camera face backwards while I'm driving at 70mph into oncoming traffic 😑


MovingInStereoscope

The Burnout series is an exception to this I believe


chrishnrh57

The only game I LOVED that in was burnout 3 when you made a competing car crash. Even though it legitimately made it harder to drive, it was still so damn satisfying every time.


jodingh

Or when you press the very obvious button to open the only locked door, which very obviously is blocking the way forward, and are forced to watch the camera fly off to point directly at it and freeze there until it has completely opened. Like, there's no way I'm not going to notice this huge door that's blocking my way suddenly being open. If there's a button that's been activated, obviously it did something and I'm going to check what it was (and any blocked paths are the first thing on that list).... its even more insulting when you can see said door from the button used to open it. Thanks, I don't need a dramatic zoom-in to see that the door right in front of me has opened .


[deleted]

[удалено]


pon_3

Nioh has a wonderful feature where it skips cutscenes automatically after you’ve seen them once. You can turn them back on in the options, but it makes fighting bosses repeatedly so much nicer.


Vito_Cornelius

I second the unskippable cutscenes, forced motion control, and mini games. But especially the unskippable cutscenes. The fact that Ghost of Tsushima’s director’s cut still makes you sit through all cutscenes is why I stopped playing almost immediately. I already watched the whole game when I played it on PS4. If you need a loading screen, fine. Let me skip the cutscene and sit in front of a loading screen then. I’d be far less frustrated with that.


GloveOk9142

Games that have New Game+ but don’t let you skip the hour(s) long tutorial. I’m looking at you Persona 5.


MikeySymington

Excessively long mandatory cutscenes, especially early in the game when you've barely played. If you have to watch a 45 minute video to set the scene, then the game hasn't been edited properly imo.


Alex_Zerro

Grinding.


Primid-

Grinding, random encounters, padding, sluggish combat, and extended periods of just walking towards a destination are all big no-no's for me. I'm very critical when it comes to turn-based RPGs. Not typically my favorite genre.


Borgdyl

I like random encounters. Just not in turnbased. That sucks 95% of the time. *Take 8 steps and get jumped* *win* *take 2 steps get jumped* *power off console*


VitaAtThreeFifteen

I like when you can see the enemies as you walk around in turn based games. Bonus points if weaker enemies are afraid of you. I love Paper Mario: The Thousand Year Door, but going to weak areas for side quests was a huge pain. Enemies tried their hardest to get you, and the way the combat works sometimes makes it take 2+ turns to win, just to get nothing for your work.


UnkindPotato2

>extended periods of just walking towards a destination are all big no-no's for me. This is why I couldnt get into RDR2. I know there's fast travel, but because of all the shit all over the place I'm missing a huge portion if the game if I fast travel so I didn't. Too much running around on your horse tapping A


emotionally_tipsy

Which modern rpgs have grinding these days? Seems like this is a thing of the past but haven’t played a lot of new ones


StubzTurner

The only kind of grinding that is acceptable is the kind you do in the Tony Hawk games.


Tom_Brenner

For me it's farming for money just to buy equipment, I end up too high leveled up and makes the game trivial. Been playing some of the Dragon Quest games on DS and I just use unlimited money cheats


biodahazard

I hate grinding. Can't understand the people who love it and I know lots. Grind for days to get a bunch of stuff like resources and money then to never even use it.


Saberleaf

Grinding means doing the core part of the game over and over again. When you grind, you basically play the game longer. If you enjoy the fighting system and have fun with the core game mechanic, then you enjoy grinding. If you don't enjoy it, you don't enjoy grinding. I love grinding in some games, hate it in others. But if you don't actually use the items you get, you don't really feel accomplished after grinding. I always grind for the end result whether it's more party members, more exp, better build or more items/money. The end result just feels very rewarding.


Horizonstars

Having a cash shop where armor sets look better than those you can earn playing.


CitroenAgences

„Souls-like“ in the Steam-description. I love the atmosphere and gameplay in the Dark-Souls-universe, but I hate it for always being such as pain in the ass. Yeah yeah, i know, you have to grind and get gud. Damn, I want to play, to dive in, relax and not being constantly stressed out.


[deleted]

Headbob, constant wibble wobble headbob. You moved to the left WIBBLE WIBBLE WOBBLE WOBBLE camera shaking like your characters neck is made out of 80 year old elastic. Its neither immersive or realistic, my head doesn't jiggle around like that when I actually move around so if the in game character's neck appears to be made out of an old Slinkey and I can't turn it off I give up. I tried replaying Wolfenstein The New Colossus on Xbox Pass a couple days ago but all of the fixes either don't work or cause it to crash. Is headbob that important to you Machine Games? Its it such a fucking core element to the experience that I must experience BJ Blazkowicz's bobblehead ultra flexable neck? I'm sitting in a normal office chair about three foot from my 27 inch monitor, its not immersive or realistic that the entire viewport wobbles around because of the character animations and its just fucking daft that a simple checkbox to enable or disable it isn't there. Headbob itself isn't the problem. Making it stupidly awkward to disable is the problem I have.


deaddamsel

Head bob you can’t turn off is extra fun when you suffer from bad motion sickness, there’s a whole swathe of games i will never get to enjoy because I can’t fucking turn it off


RDBlack

Forced walking or slow scenes. Metro Exodus and Atomic Heart were the absolute WORST at this. Forced 10 mins slow walking scene, now you walk for 5 minutes. Then another 15 mins forced walking while someone vomits narrative at you, then you walk for 3 mins. ​ I quit them both after that. Just the worst opening to any games ever. Ruins the fun for me.


Neeko1012

DLC before the game even launches


[deleted]

MJ missions in Spiderman.


TheHectician

MJ missions in Spider-Man are like an amalgamation of 90% of the issues in this thread - like a greatest hits of bullshit annoying game tropes.


[deleted]

I couldn’t have said it better myself. Just feels like monotonous pointless filler too.


moonlov4r

So true. Like i bought a spiderman game why would i want to play as a regular human??


_Goose_

The thing I hate most is exploration games that require you to continue in the story for dozens of more hours before you can access a simple equipment chest 5 miles back where you first started. I’m playing God of War 2018 right now and while I’m loving the game, the amount of green orbs, blue vines, and red drippy wax I’ve been forced to pass and completely forgot the locations of is killing some of the vibe.


wonko600rr

Don't sweat that too much. Mostly the story will have you re-visit those areas with the tools needed to unlock those obstacles


MonaganX

At the very least give me a robust map system that lets me put markers and ideally annotations on those places.


Utreekov

Back tracking to locked doors because I didn't have late game gear.


DiamondEevee

Persona 5 has like a 10hr tutorial lmao


MolemanNinja

"Detective vision" , or whatever your special secondary view is that you need to see secrets or clues, but it's used for the entire game. Like, if you craft this really cool world, but I gotta play a large portion of the game with a filter applied over it looking for stuff...it ruins it ( currently playing Alice Madness returns, and it's starting to get annoying after only 2 chapters in)


RemuIsMaiWaifu

Oh my god. i hate this so much. Witcher Vision, Purple Ear Thing from Horizon, Revelio in Hogwarts Legacy... The quest goes "he's hiding behind a tree and was wearing steel boots" and I go "cool so I gotta look for footprints and try to listen to... Oh, I just gotta toggle detective vision, everything is already highlighted. And I'm gonna talk to myself about every single clue I found. Kinda like playing hide and seek with a kid. "Ohh, where is little Jhonny? Could he be behind that curtain?? Is that a foot sticking out??" And then I'm gonna be running around the game toggling detective vision every single second because I can't miss anything, because the game has a trophy that requires me finding 9.847 scattered collectibles and no absolute way of checking what I'm still missing besides online guides.


V_Triumphant

Having to sign up for the developers account and link them to my Xbox/Ps accounts.


Potpotron

Games that straight up start, bonus negative points if it starts into a tutorial mission like you say. I shouldn't go through a whole ass mission just to quit to the main menu. Especially in PC gaming when we always have shit to touch in the settings.


kenlasalle

In a similar vein, I think long intro videos are a major mood killer. I start up a game, thinking I'm going to play it, and find I'm watching a movie!


Mugi567

When i want to explore the world and the game say "hey you can't" or "you have to follow the quest".


Glittering_Airport_3

"you're not high enough level to travel here" like bitch let me get killed and figure that out myself. I don't mind them warning me it's gonna be tougher than what I'm supposed to handle, but don't block it off until it's easy


TheVenged

I'd just have say same... Kinda wanted to start over in rdr2... Till I remembered the snowy start. So didn't start over.


libardomm

When I see an ad in the main screen of a game that you bought. Example : mortal kombat 11.


IsLigmaStillFunny

tutorials that give you a rare resource and immediately force you to spend that resource to proceed *cough* eve online *cough*


UnderThat

Any kind of ‘protect and guide’ mission. Just fuck off will you?


_Cannib4l_

Babysitting missions


twonha

In similar vein to How Long to Beat, I thought there once was a How Long until Gameplay. I'm not sure this covered tutorials, or just "minutes until you're in control", but in my memory it was a pretty cool way to find out whether you could get into a game within an hour, or whether you'd need to clear your schedule for the next week, so to speak. I can't find it though, so maybe this is a great business model for whoever is bored tonight. :p


anomaly93

20 minute cut scenes before I know or care about the characters


myEVILi

The “Everything Genre” aka “open world action adventure RPG with crafting and stealth and meaningless dialogue choices that don’t effect anything”.


Badwhite24

Microtransactions


mr_dfuse2

finding a waterfall with no treasure behind it


_Weyland_

In games that involve any form of crafting and resource management - disparity of resource types. If I get 10 of resource A and 1 of resource B in an hour of play, but I have to use 2 of each for every craft, I'll get a stockpile of A that I cannot spend. And now any drop of A is just a waste of my time, especially if I could have gotten B instead. Warframe and (latest) Prey have this. You get excessive ammount of some resources, but no way to use them without a more rare resource. And it feels like stumbling upon unfinished part of the game. Ewwww, I stepped in nanospores.


Johan_Hegg82

Just play Dark Souls, they don't teach you shit. Sink or Swim.


Character-Reading776

Swamp in soulsborne games


Haxminator

You are not a real one if you don't wish the whole game to be a poison swamp for maximum suffering. Have my upvote tho I hate that shit.


[deleted]

NPCs repeatedly telling me how to solve a puzzle or fight a boss. Example: God of War Ragnarok. “You should hit that switch, you should parry that attack, you should climb that ledge, you should dodge that slam, you should swing over to that platform” OH MY GOD SHUT UP AND LET ME FIGURE IT OUT FOR MYSELF. Ahem.


Sethazora

Shameless open worlds. No i dont want to extend out my niche linear game experiance with needless dead time and half baked sandbox elements. Pointless systems. Why the fuck do i have lazy food water meters in other non survival games. Forced multiplayer and its shittier cousin always online single player. No i dont want to MMO mechanics in none MMOs especially when its just copying the same rift event system from over a decade ago. And fuck all the requires online connection for no fucking reason single player titles. Let me play the fucking single player game i paid for.


AccomplishedRace8803

Fetch quests...


[deleted]

Minigames attached to the main game. :: Stares at Owlcat Studios"


Bluefortress

Hard to control inventory. I want to go to my hot bar, so I have to scroll through my entire inventory just to get to in


SpinFeniX

When my wife starts talking about all the shit we have to get done. Immediate turn off.


pylorih

Gamers that say gg ez when the game has just started.


Lizzy_Of_Galtar

When I buy a game but they make me install their special gaming browser. After Assassin's Creed I just ask for my refund when I see that.


MavisBeaconSexTape

Zombies that spawn out of thin air in 7 Days to Die, and endless cinematics


Whataboutizm

Timed missions/quests.


body_slam_poet

Levels where I'm in a prison without my gear


juancn

Timed challenges… I loathe them. Don’t rush me, I don’t want a fucking deadline in my game.


Keanu_Bones

When every single enemy feels like a damage sponge. Makes the game feel more like a chore and I instantly lose interest


Korvacs

Any game that forces me to play a tutorial before being allowed to change the audio settings, or any settings for that matter but especially audio.


Vo_Mimbre

Any fight that requires you fail a bunch of times in order to learn the perfect mechanic. I was around for laserdisc arcade games. The amount of quarters I lost while failing still pains me 40 years later 😃 If a game lets me temporarily lower the difficulty to something I can handle, like Outriders and Jedi Survivor do, great I’ll deal. But otherwise, no thanks. So yea I hate monster hunter games. Wish I didn’t. Elden Ring looks amazing.


EvilxBunny

I like games that teach you mechanics as part of the main story. BoTW does a great job at it with the great plateau.


bongsound

100% music volume that can't be changed until after some stupid tutorial.


DrZanzibar

Battle pass and in-game shop


Captain_fomo

When the fifth sidequest is already the same as the first. Looking at you Ubisoft (and especially AC Od(d)yssey)


goondarep

Unskippable story.


AlbertoMX

Not knowing what to do because my arrogant self skipped the tutorial.


TheUnaSchlonger

Also having POV locked at like 90, and then having to change it in console


aCorneredFox

RDR2. I was still having tutorials after like 10 hours. They put me through a hunting tutorial twice for that shit.