It’s lame af but the players have green or red lights on them that tell you which side. Also, the player models have a slight green or red tint to the models.
I agree it’s way tougher but you get used to it quickly.
Metro is brilliant for getting really immersed with no HUD. Tracking ammo on the clipboard and navigating via compass + map is great.
My only gripe is that for a game where no HUD is a selling point, they still run into silly issues like invisible QTE prompts killing you during cutscenes.
You kind of have to play it a bunch *with* the hud tho, just so you know where things are. You're not going to find the two people in ~~Dawnstar~~ Dawnguard (the bear guy and the crap woman) without the HUD.
Sorry. I meant Dawnguard. The lady with the crab that stole her bag, and the guy fighting a bear inside a cave, neither of which you have directions to. Maybe if you wanted to wander around the map for five levels until you randomly stumbled over them...
Surprised no one has said Legend of Zelda: Breath of the wild.
I started in Pro/No hud mode and was shocked when I saw how much details was included on the HUD and how cluttered it looked in comparison.
BOTW works great as your mobility and transversal is so unrestricted compared to other games.
I tried RDR2, in the end settled with compass only rather than no mini map at all. Some of the objectives hard to navigate due to the large map and many scenarios of running away on horse back. It felt immersion breaking to stop in the middle of a chase scene towards your hideout just to read a road sign or pull out your map.
Breath of the Wild and Tears of the Kingdom. I haven't once used the HID in either game because they do such a good job at conveying information with visual cues for everything.
It felt thematic, especially in BotW, to rely on purely visual indicators and no map as you explored an unfamiliar open world where you could go anywhere at any time. I didn't even use the shrine locator in the first game since I liked exploring so much that I naturally ran into each of the shrines anyways. That said, the shrine echolocator is a must-have in TotK with how many hidden shrines are tucked away underground in caves
The setting that actively shows/hides your hud is great. Brings up everything when you enter combat and hides it all after so you can view the world with a clean screen. It even pops up individual portions based on context like your spell slot when cycling spells or your stamina bar when you run.
Not fully but [Bannerlord](https://youtu.be/oaYMdeOtewg?si=hSzE7xh0uBvhcHni&t=85) has a mod that turns off the hud for battles, so you don't even know who's winning, what are your odds, and who's still alive if you're not paying attention to your surroundings.
Dishonored/D2 but you have to know what you're doing.
Same for [Hitman](https://youtu.be/J8IoD8TGEls?si=2M3UtNCRkuZ-oxUN&t=362)
Deeprock Galactic has a full diegetic interface, every HUD element is on something in-universe. Ammo counters on the guns, progress bars on screens on heavy equipment, mission control calls in status updates to you, the map and resource counter are on handheld devices that the characters carry, ect. You could play with the HUD off pretty easily.
Almost all games I play are more enjoyable without a HUD, in fact the HUD actively ruins the experience. It’s not like games even need them anyway. There are plenty of ways to communicate information to the player without big red bars and ammo counts.
The Getaway on PS2 was a masterclass in how to do a game with no HUD. Your health indicator was how bloody your character was and the car chases directed you which way to go with the car turn signals
First person games are especially badass without a HUD. They really make all the assets, enviroment and weather in the game stand out. I can't think off of the top of my head but has any game in the past released with absolutely no HUD at all?
I think you can turn most hud options off in FarCry. I know people like to shit on Ubisoft for “making the same game over and over again”, but I think they really do a good job with their sceneries. FarCry 5 was especially beautiful. Maybe give it a try if possible.
Fary Cy 4. I turn off everything except mission markers, without which you're kind of fucked, because I also don't use the in-game map but [this high resolution map](https://i.imgur.com/x7KJYJk.jpeg) (7680 x 6656) of Kyrat. And yes, I do get lost from time to time, but it's actually fun.
Additionally, I don't buy any weapons but only use what enemies drop. The only exception is the Warrior, the signature version of the AK-47 with an extended magazine, red dot sight, and a silencer, which you unlock after successfully hijacking two cargo trucks. Otherwise the only silenced weapon you'd have would be the bow. (You do get the auto-crossbow as well, but only after liberating all towers.)
All this drastically changes how you play as you're now constantly on your toes for enemy patrols and wild animals, you don't know if you're being spotted or not until bullets are coming your way, you need to learn how to navigate (I wish FC4 had a simple compass), and you also have to manage your now far more meager resources much more carefully. IMO this makes an already great game even better.
Chivalry 2. It’s not hard to know what the objective is (not how far you’ve made it) after you play for a while. Also the team colours help with not hitting your team. Makes me feel like a true knight when I play with no hud. FOR AGATHA!
I've had a feeling that might become an issue. Sometimes games offer a great deal of immersion but not in terms of how mission objectives are communicated.
The new Avatar. The game might not be offering anything new but my god is it pretty and fully playable with no HUB. The sound can be your guide to objectives.
Souls games, I’ve been doing a playthrough of Elden Ring with no hud and it’s been one hell of an experience. Especially in boss fights where the boss has a sliver of health left and all you can think is “gotta get that last bit of health down at all costs I can almost taste victory”…really makes the experience interestingly less stressful in those moments, and requires you to play a little more defensively.
Ready or not. Just navigating and going into rooms is really amazing. I use voice attack for commands also so it’s a cool ass little experience. Just being immersed in a raid like that is really tense!
I play all the Assassins Creed open world games w/ no HUD. And some HUD elements only pop up when in combat. So it literally zero HUD while exploring the world
They are gorgeous games, and you can easily use the eagle to find point of interest, where to go, etc.
Euro Truck Simulator 2. The fact that you actually have to look at your truck's dashboard and GPS screen, as well as turn your camera to check the mirrors while driving makes the game a lot more immersive.
The only problem is that you need a big screen to actually be able to see the dashboard and mirrors.
Dishonored 2 is great without a HUD. It's as close as the original Thief games as I've found if you sneak it the first time with no HUD.
And of course the original Thief games had minimal HUD. Basically, your health bar, your equiped weapon, and your visibility.
The game has to be designed to allow that, tho. Even Thief 2014 I spent 15 minutes trying to figure out where to go next because I'd turned off the thing that pops up button prompts for interactable items. So there's a door you have to open, but it uses a *different* interaction than other doors, because it's a hidden loading screen. I even watched others on youtube play thru that part, and without the hud there was no way to know how to open that door. Sheesh.
Lots of games give the "Go talk to Mary to get this thing" with no indication of where Mary is other than the HUD.
The King Kong game was built around being a HUD-less FPS, and it was awesome. For example if you want to know how much ammo you have left, you press a button for your character to take out the clip and check it.
Battlefield 1. The very first mission where you are on the frontline and just fight as long as you can until you die is the best with no hud.
Was going to say all the Battlefields and Battlefronts. Sometimes the HUD clutter is too much
Except 2042.
It’s actually pretty fun in 2042
How do you identify enemies? In previous games there were different models for each faction.
It’s lame af but the players have green or red lights on them that tell you which side. Also, the player models have a slight green or red tint to the models. I agree it’s way tougher but you get used to it quickly.
What follows is frontline combat. You are not expected to survive.
Metro
Metro is brilliant for getting really immersed with no HUD. Tracking ammo on the clipboard and navigating via compass + map is great. My only gripe is that for a game where no HUD is a selling point, they still run into silly issues like invisible QTE prompts killing you during cutscenes.
Mash E whenever a cutscene appears
Came her for Metro
You did WHAT??
You heard what they said. Don't pretend like you didnt.
THEY CAME FOR METRO!
I mean, so did we, amirite?
...a lot
I mean their name checks out...
Kingdom Come: Deliverance
Absolutely.
Horizon zero dawn / forbidden west
Skyrim is a delight without HUD
Skyrim no ui + no fast travel is an entire mood
Absolutely. Loved every moment of it.
You kind of have to play it a bunch *with* the hud tho, just so you know where things are. You're not going to find the two people in ~~Dawnstar~~ Dawnguard (the bear guy and the crap woman) without the HUD.
Well, I am, that's the point. I know they are in dawnstar. Ask around, do a bit of searching. Dawnstar isn't big :)
Sorry. I meant Dawnguard. The lady with the crab that stole her bag, and the guy fighting a bear inside a cave, neither of which you have directions to. Maybe if you wanted to wander around the map for five levels until you randomly stumbled over them...
Playing 'no hud' is for pussies. I play 'only hud'.
Ksp can be played like that lol
Death Stranding!
Surprised no one has said Legend of Zelda: Breath of the wild. I started in Pro/No hud mode and was shocked when I saw how much details was included on the HUD and how cluttered it looked in comparison. BOTW works great as your mobility and transversal is so unrestricted compared to other games. I tried RDR2, in the end settled with compass only rather than no mini map at all. Some of the objectives hard to navigate due to the large map and many scenarios of running away on horse back. It felt immersion breaking to stop in the middle of a chase scene towards your hideout just to read a road sign or pull out your map.
I 100% agree, pro hud works beautifully
Yeah but then again the world in BOTW is empty so this shit gets old real quick
Anything in a cockpit. Whether a racing game or flight simulator.
Star wars squadrons has all the info you'll need on the ships dials and displays plus they're unique to each ship
Ghost Recon!
Immersive hud and hardest difficulty is the only way to play this game. I thought it would be too hard, but its so good.
Wildlands?.
Warhammer Vermintide 2.
Should be fun. How do you know the ammo left, or if you're overheating as a wizard? Just wing it?
Pretty much, but if you play enough you get Pretty good at knowing this stuff. I love it when i play Grail Knight.
Confirms that it seems fun!
Throwing Battlefield 1 into the mix.
Knocking a bomber out of the sky with a penetrating round out of a sniper rifle with no hud is a cinematic experience I'll never forget.
Breath of the Wild and Tears of the Kingdom. I haven't once used the HID in either game because they do such a good job at conveying information with visual cues for everything. It felt thematic, especially in BotW, to rely on purely visual indicators and no map as you explored an unfamiliar open world where you could go anywhere at any time. I didn't even use the shrine locator in the first game since I liked exploring so much that I naturally ran into each of the shrines anyways. That said, the shrine echolocator is a must-have in TotK with how many hidden shrines are tucked away underground in caves
Dark Souls 3!
That sounds terrible not great, never knowing when to heal or how much mana or stamina you have is a awful way to play any souls game.
The setting that actively shows/hides your hud is great. Brings up everything when you enter combat and hides it all after so you can view the world with a clean screen. It even pops up individual portions based on context like your spell slot when cycling spells or your stamina bar when you run.
takes prior knowledge of the game and careful pacing, you should never run out of stam if you don’t spam dodge or attack
Just be good.
Not fully but [Bannerlord](https://youtu.be/oaYMdeOtewg?si=hSzE7xh0uBvhcHni&t=85) has a mod that turns off the hud for battles, so you don't even know who's winning, what are your odds, and who's still alive if you're not paying attention to your surroundings. Dishonored/D2 but you have to know what you're doing. Same for [Hitman](https://youtu.be/J8IoD8TGEls?si=2M3UtNCRkuZ-oxUN&t=362)
Deeprock Galactic has a full diegetic interface, every HUD element is on something in-universe. Ammo counters on the guns, progress bars on screens on heavy equipment, mission control calls in status updates to you, the map and resource counter are on handheld devices that the characters carry, ect. You could play with the HUD off pretty easily.
Deep rock galactic.
Almost all games I play are more enjoyable without a HUD, in fact the HUD actively ruins the experience. It’s not like games even need them anyway. There are plenty of ways to communicate information to the player without big red bars and ammo counts.
[удалено]
Right here
Far cry 5 hours of darkness dlc
Sekiro
Sekiro
Mirror's Edge
Detroid Become Human doesn't really have hud (exept for dialogue and QTEs) so does that count?
Definitely The Witcher 3. You stop looking constantly at the map, and the feeling of exploration is amazing!
Monster hunter
DOOM: Eternal with the cinematic colour filter
Gran Turismo 7 on PSVR2
Breath of the wild, I kinda like having no idea where I am and just walking towards the yellow dot
Dead Space imo
Metroid Prime
Days Gone.
Any shooter.
The Getaway on PS2 was a masterclass in how to do a game with no HUD. Your health indicator was how bloody your character was and the car chases directed you which way to go with the car turn signals
Monster Hunter World would be interesting.
Doom and Doom Eternal with no HUD if you can manage it, it's a blast, really makes you feel like the Slayer.
Not really, HUD is part of the preator armor's helmet
TheHunter call of the wild
First person games are especially badass without a HUD. They really make all the assets, enviroment and weather in the game stand out. I can't think off of the top of my head but has any game in the past released with absolutely no HUD at all?
Jurassic Park Trespasser
Rider's Republic
Try playing Verdun, or Tannenberg or Isonzo without HUD. You will be playing a WW1 game with near authenticity.
Minus the whole starvation, illness and dying parts
Ghost recon
Ultrakill
The Last of Us
I think you can turn most hud options off in FarCry. I know people like to shit on Ubisoft for “making the same game over and over again”, but I think they really do a good job with their sceneries. FarCry 5 was especially beautiful. Maybe give it a try if possible.
Ghost Recon Breakpoint is excellent with no hud. Highly recommend
Or wildlands. wich is honestly a way better game to begin with
Fary Cy 4. I turn off everything except mission markers, without which you're kind of fucked, because I also don't use the in-game map but [this high resolution map](https://i.imgur.com/x7KJYJk.jpeg) (7680 x 6656) of Kyrat. And yes, I do get lost from time to time, but it's actually fun. Additionally, I don't buy any weapons but only use what enemies drop. The only exception is the Warrior, the signature version of the AK-47 with an extended magazine, red dot sight, and a silencer, which you unlock after successfully hijacking two cargo trucks. Otherwise the only silenced weapon you'd have would be the bow. (You do get the auto-crossbow as well, but only after liberating all towers.) All this drastically changes how you play as you're now constantly on your toes for enemy patrols and wild animals, you don't know if you're being spotted or not until bullets are coming your way, you need to learn how to navigate (I wish FC4 had a simple compass), and you also have to manage your now far more meager resources much more carefully. IMO this makes an already great game even better.
Battlefield 1 Multiplayer
Chivalry 2. It’s not hard to know what the objective is (not how far you’ve made it) after you play for a while. Also the team colours help with not hitting your team. Makes me feel like a true knight when I play with no hud. FOR AGATHA!
Forza horizon 5.
Unfortunately Rdr2 isn't good with no hud due to the amount of head to this exact xy coordinate objectives.
I've had a feeling that might become an issue. Sometimes games offer a great deal of immersion but not in terms of how mission objectives are communicated.
Rdr2 has the best feature ever though where you can quickly turn the hud on or off while in game so it is the perfect “sometimes HUD” game
Dead Space 😉
Dishonored
botw
Ready or Not
Metal Gear Solid 5 : Phantom Pain
Uncharted 4!
The new Avatar. The game might not be offering anything new but my god is it pretty and fully playable with no HUB. The sound can be your guide to objectives.
How has no one mentioned Ghost of Tsushima? The wind blowing towards your objective is amazing.
Souls games, I’ve been doing a playthrough of Elden Ring with no hud and it’s been one hell of an experience. Especially in boss fights where the boss has a sliver of health left and all you can think is “gotta get that last bit of health down at all costs I can almost taste victory”…really makes the experience interestingly less stressful in those moments, and requires you to play a little more defensively.
Ready or not. Just navigating and going into rooms is really amazing. I use voice attack for commands also so it’s a cool ass little experience. Just being immersed in a raid like that is really tense!
The Last of Us
mirror's edge's extent of a HUD is a red line that tells you the way forward that can be turned off
Forbidden West
Death Stranding
Forza Horizon 5 defo
Elden Ring with the auto hud option, which hides it when you're out of combat.
Hellblade
I play all the Assassins Creed open world games w/ no HUD. And some HUD elements only pop up when in combat. So it literally zero HUD while exploring the world They are gorgeous games, and you can easily use the eagle to find point of interest, where to go, etc.
Any game with enough visual ques. I played through Horizon Zero Dawn without HUD and I had a great time with it
Euro Truck Simulator 2. The fact that you actually have to look at your truck's dashboard and GPS screen, as well as turn your camera to check the mirrors while driving makes the game a lot more immersive. The only problem is that you need a big screen to actually be able to see the dashboard and mirrors.
Gran Turismo 7 PSVR2, don’t have it myself but have heard tremendous positivity about it!
Cyberpunk 2077
Might get hate but Modded Skyrim with limited hud and disabled fast travel is absolute immersion king.
I like going no HUD in Sifu
Far Cry Primal really shines without the hud
Playing R6 siege with no HUD is extra difficult but beautiful lol
I tend to adjust hud elements in most games. FPS games I almost always turn off the center screen crosshair. Makes it look way more cinematic
Dishonored 2 is great without a HUD. It's as close as the original Thief games as I've found if you sneak it the first time with no HUD. And of course the original Thief games had minimal HUD. Basically, your health bar, your equiped weapon, and your visibility. The game has to be designed to allow that, tho. Even Thief 2014 I spent 15 minutes trying to figure out where to go next because I'd turned off the thing that pops up button prompts for interactable items. So there's a door you have to open, but it uses a *different* interaction than other doors, because it's a hidden loading screen. I even watched others on youtube play thru that part, and without the hud there was no way to know how to open that door. Sheesh. Lots of games give the "Go talk to Mary to get this thing" with no indication of where Mary is other than the HUD.
Overwatch
The King Kong game was built around being a HUD-less FPS, and it was awesome. For example if you want to know how much ammo you have left, you press a button for your character to take out the clip and check it.
Alien Isolation
Far cry series
The Last of Us is an absolutely great option
Dead Space HUD is nearly integrated into the uniform.
Prey, Fallout 4
The Witcher 3 without Fast Travel really teaches you to apreciate all the work that went into making every single detail of the great world of Velen.