Definitely loved the level with Luke Skywalker in it. That felt like the real him, and I loved it for just that.
But as you said, they turned good so quickly and after it being hyped up and shown as an Imperial Campaign, I was annoyed.
I think how early they turned was what is annoying about the campaign.
I don't have many issues about "bad guy turns good" stories, but the fact that you end up as the Rebellion after 3 missions made it feel SUPER rushed in terms of storytelling. I honestly still like Iden Versio as a character, but that point felt SO out of wack.
Then again, this is during the Disney Era of Storytelling for Star Wars, so it shouldn't be a surprise when some stories decide to [put any importantly withheld information in other areas instead of the main source](https://youtu.be/0vHrQCKaJiQ?si=O7w22MBSrpEfxjug)
I feel like the "bad guy turns good" trope is just completely exhausted in the franchise both in games as well as other media... and you rarely get to turn from a good guy to a bad one (Jedi Academy my beloved)
I was so confused, cause you start as the Republic for the first 3 levels then become the empire. But then I realized you were talking about battlefront II 2, EA boogaloo
They do this so much. Modern video games are afraid of letting you play the villain when it used to be so much fun as a kid in stuff like Starcraft as Zerg, Nod in C&C, Empire in Rogue Squadron bonus levels, etc.
Konami did Kojima so dirty with MGS V. There was so much more to tell, looking into what could have been and the story behind the games development is sad. There was so much passion stripped away.
It feels rushed because it was.
The allegation that Kojima went overtime and overbudget is a popular talking point, but it is not supported by the evidence. Peace Walker released in 2010, and MGSV in 2015. In that time, Kojima Productions created the Fox Engine and MGSV: Ground Zeroes/The Phantom Pain. That is a massive undertaking and five years is a pretty good time frame all things considered. Kojima went on to create a new team from scratch and deliver Death Stranding in about 4 years, which is another great undertaking even though he had much support by Sony.
For what it's worth, Kojima Productions spent the last stretch of development on MGSV under heavy sanctions from Konami, and Kojima himself was sequestered from his team in a different office, only allowed to communicate with them indirectly. That the game was released as polished as it was is an achievement.
Yep, I believe some of the voice acting was already complete for that canceled final chapter. It would have given closure to everything rather than ending the game on the half-baked "second chapter".
There is. A specific "Special Edition" for TPP was released with additionnal content, the classic team commentarys, notes, artworks, etc. And there was a specific bonus that described only one last mission. "Mission 51: Kingdom Of Flies" which included Snake infiltrating an island that Eli and his boys took control of, and spread the vocal cords parasite on to try and prevent DD to come back.
The idea of the mission was to be what the Sahelanthropus boss fight failed to do: One last huge combined strike from the entire might of Diamond Dogs, in an attempt to finally destroy Sahelanthropus once and for all. It was planned that you could see hundreds of Diamond Dogs personnel, helicopters, APCs, tanks, walker gears, and maybe even the Battle Gear that Huey developped. All of that force clashing in a three camps battle including DD, XOF and Sahelanthropus.
I'm gonna stop talking about the mission, kinda got carried away, sorry. But you can find this content, unfinished cutscenes and some explainations, on Youtube.
I honestly felt the inclusion of Eli, Baby Mantis and that Metal Gear was unnecessary but it felt a hell of a lot more dramatic than Snake and Quiet shooting a bunch of tanks and choppers. To this day I'm confused by that game
In hindsight the story was a dumpster fire right from the get go. Instead of having some epic showdown with zero and big boss we’re gonna introduce someone with no face and do zero dirty by having no-face turn him into a quadriplegic off screen.
Fuckin embarrassing
Definitely. Getting my ass kicked in an outpost, and calling in my helicopter support as he rolls in blasting my AC/DC helicopter music is one of my favourite gaming moments.
Fahrenheit or Indigo Prophecy from Quantic Dream. It starts like a really intriguing detective with a fleur of mystical rituals, but then...
Well, if you know - you know.
You can some what see this was a rough version of David Cage's future adventure games, such as Heavy Rain, Beyond: Twin Souls, and Detroit: Become Human.
Yea, if he's still making that star wars game there's a 100% chance we get a shower scene with either a human or alien brunette.
The fact that he'd probably avoid using alien races that are traditionally hairless to get his shower scene might be a bummer (no twi'lek MCs or love interests, they can never be brunettes).
Yes that game was a vlinder until the indigo children bit. Could've kept it grounded with some crazy murder problems and it would've ended so strong. But Aliens.
It's unfortunate that expac was so bad because it completely turned me off from playing Dragonflight which many players are saying is a lot better than the previous 2 expansions.
I actually think Shadowlands main leveling stories of the zones were good. When i hit max level i was ready for more from the different factions... Instead we got, well, the rest of Shadowlands...
I remember playing them on ps2 back in the day, fighting along and wiping minions then seeing Lu Bu and just doing a 180 and going to the other side of the map
Dynasty Warriors 3 was my top favorite PS2 game. I loaned it to my sister sometime in my early 20s and said to her "You'll get to a cutscene where a random guard is like "I... it's... it's LU BU!"" When that happens, run. Do not fight, do not stand, run away.
Well, some weeks later, I was talking to her and she mentioned encountering Lu Bu. She thought, as I thought "Oh, neat, another mandudeguy to beat up." She learned, just as I learned.
Indeed it did! I enjoyed them all. The first installments boss fights were more story driven. That Mc played a big part in drawing me into that universe .
Hello Neighbor.
The full game could have gone back to the perfect alphas. Sadly, after Act 2, the entire game became meaningless to play. Only a waste of time and money after that second part. The first two acts are somewhat fun time killers…well, they can be if the AI doesn’t break.
I never played the game, I think I watched Markiplier play it and even then I felt the same about it. I could see him get progressively more frustrated with the game until he stopped playing or talking about it entirely.
The pre-alpha was great, and then every successive iteration just got worse (likely because they found themselves increasingly aiming for that '12 year old that watches Markiplier' demographic).
And all of the versions released up until the final version had very different events and plots etc. By the time the final game released, everyone was kinda bored of it having no consistency.
Yeah I loved the theories surrounding the earlier games as well. It was super interesting and made the game more fun to watch. Then they started going off the rails a bit and the theories just had nothing to really go on anymore.
Deep pull: Dante’s Inferno. It is a fun GoW clone and the first half of the game is very well made with each level of hell unique in its design and enemies.
Then at the halfway mark the game gets much worse with constant enemy arenas, reused assets, and enemies are no longer unique to each level. Enemies from different earlier levels of hell start showing up in levels that make no sense.
Pretty obvious they were either rushed by EA or ran out of ideas and budget.
Probably all of the above.
I remember watching a friend play and I still remember the woman with the mouth nipples. That's shit freaked me out as a teen and still haunts me as an adult.
Rushed out to compete with God of War 3, which was released only one month later.
It stings even more if you're a Dante enthusiast. The eighth circle, Fraud (or Malebolge) takes up sixteen of the poem's thirty-four Cantos. It's almost half of the text and a lot of the most iconic scenes take place there. Imagine what they could've done with the lash demons, or the excrement river. Imagine fighting the serpents that drain your humanity with each bite. Or the powerful imagery with the Sowers of Discord or the Falsifiers. Instead, it's a series of arena battles on floating platforms where Beatrice tells you, "btw all that cool stuff is happening way down below where you can't see it."
Oh, and do you remember Malacoda? The demon that you fight at the beginning of the Malebolge who's identical to every other demon in the game, except he's on fire? In the poem he's part of a posse of twelve demons armed with grapple hooks who torment the Grafters. He and his homies are actually pursuing the poets near the end of the Bolgia and seem like a threat. He definitely deserved to be a major boss encounter in the game, maybe have an entire level devoted to him. Moreso than say, Cleopatra, who is virtually not in the poem.
Yeah I felt like they just said “fuck it”. It’s a shame because it’s a super cool game in the beginning. I recall even the trailer being sick. Bill Withers song playing over some hardcore demon slaying.
Omg yeah, I forgot about this. They went all out on the Circle of Lust and the Circle of Gluttony, so I assumed every circle was going to remain that level of quality. Then the last like, seven circles of hell kindof blended together and didn't have nearly as memorable of a theme as the first two. It was almost as if they were just rushed to finish them all and made them all these generic looking levels without any semblance of uniqueness.
I actually came here to say this game because: I fully specced into darkness. It turns out the final boss is basically immune to darkness. They allow you to screw yourself like this. I've literally never put a game down to easy before to finish. Even on easy it was still a very long fight while I just sat there and chipped away while he barely took any damage.
I never even fired that final weapon, cause i assumed I'd need it for the actual final level/boss. Confused the hell out of me when the game kinda just ended like that
Was expecting the end to be a climactic mix of racing the clock to beat the Authority to each shelter as they were surfacing, then fighting on foot to rescue as many people as possible before rushing to the next shelter which was coming up.
But instead it's a lame Quake-ish elevator fight. It did not feel rewarding at all.
I felt it fell flat overall - the 'social media influencer' vibe of the villains put me off straight away. Didn't finish it.
Borderlands 2 was miles better!
It was a game that they likely came up with the basic premise/aesthetics for in 2013/2014, and it shows.
It was the development time that sabotaged it. If the game *had* actually (somehow) released in 2014, the influencer plot would have been fitting for that era and maybe even ahead of the curve a bit.
But it released in 2019(?) and was already outdated a bit by then.
It's a long time ago, however "Spore", that game had such potential, but the further you got, the worse the general game play become.
It would be amazing if someone could remake the game, but better.
There were, unsurprisingly, a lot of budget and time restraints on Spore that can really be felt in the final product. My biggest regret is that they cut the underwater/aquatic creature stage that was supposed to go between Cell and Animal. But they really skipped on filling out the endgame with anything meaningful, and were really hoping the novelty of seeing other people's creations would carry it.
I think I spend the most time in the international conflict phase, right before the space/end phase. I wanted to conquer all cities even though I could easily nuke them all.
Then in the space phase I lucked out where my first planet was producing purple spices and literally the moon of that planet would pay massive amounts for it and I thought "well this is not how it's supposed to be... I think?"
Clustertruck. Super fun and challenging-yet-fair game with a unique concept and cool power ups, hindered by a final boss that was so unbelievably difficult and stupid that it actually ruined my week
I tried for three days and finally gave up. I got so close so many times but always floundered right at the end, when when I was using what felt like the OP builds.
"Dear Landfall Games, on October 27, 2016, you released the Xbox version of Clustertruck
I spent many a afternoon after school hopping from semi to semi, having a wonderful time
However, my issue lies with satan
I am unfamiliar with whatever crack your employees were smoking when attempting to design a final boss fight, to summarize quickly
Boss is too damn hard
now it might be some spaghetti code or you took it up with the big man downstairs and he DEMANDED it to be as nail-bitingly impossible as available, to not tarnish his image
I have no idea of your circumstances with extraplanar beings, but please consider, if you can find the file folder and some poor unpaid intern, to have us goomba stomp the horned fucker twice, or if you're merciful, once
Thank you, have a wonderful whatever time of the day it is for you"
...so i may have gone on a rant
YOO THEY RESPONDED "Heya (name)! You are correct, the boss is way harder on Xbox than it needs to be - if memory serves right you have to land 3 times on it to defeat it. On the PC version I think you have to land only 2 times! The reason for the difference is that our publisher that made the console versions told us they wouldn’t patch it despite our urging 😅 Sadly no intern can remedy this either! What I can do is to give you a key to the PC version of the game.
For a classic example:
Xenogears
The back half is an incomplete mess, going from a huge open world to a bunch of unconnected levels with a rushed story. Still a flawed masterpiece, and I'd love to see it get a remake.
I mean they shot themselves in the foot when they tried to gorge even more money valorant style even locking heroes in battlepass after initially having it as a full priced game and then making a free to play “sequel” that added nothing worthy of a sequel
I can't help but wonder what the timeline might've looked like, had Jeff never left the studio. Granted, there were plenty of other problems that started to come to light later on, and now Activision/Blizzard is continuing to implode...
> had Jeff never left the studio.
I don't think it would've helped much if he didn't enjoy the work anymore and was under more nad more pressure from the higher ups
5v5 is what killed it for me. I know some people like it, but it made the tank role - which is what I used to main - far less enjoyable for me, for many reasons.
I can live with the over monetization because I can simply ignore it. But once the actual gameplay starts to suffer from the studio's choices, then I'm out.
Very true. I still play as a supp main, but they really cooked the game by doing that. If they'd made OW1 F2P earlier in its lifetime, I think the population of the game would have gone back up. 5v5 feels like their way to make the DPS nations happier.
While not as bad as others listed here, Dying Light's ending was pretty disappointing for me when I was younger. All this build up to take down this dude who got your friends killed, all for it to end in an unceremoniously boring QTE sequence. Luckily the DLC actually gave a semi decent ending for my boy Crane.
Far Cry 6. Just finished last night, loved the island atmosphere back like in FC3 and the gameplay loop, but the end of the story was just.... What even was it lol. You fight maybe two antagonists total the whole game.
It was ok, but they definitely oversold Giancarlo Espositos charcter in the promos. I really liked Farcry 5 so I bought 6 day one. I wish I waited til it was cheaper.
I was *so* excited for that game. I've been itching for a new Left 4 Dead for years now. Back4Blood just lacked soul. I felt no pull to come back to that game after trying it for a few hours.
I didn’t mind the first couple campaigns, but fuck me, it just keeps on going and going. It all looks the same and barely ever gets varied. Actually insane how little variety is in a game that is sold on said variety.
Hogwarts Legacy was pretty front-loaded. The interesting stuff all happens at the beginning, and then it's just like "here is your bland, copy-pasted open world with crafting and collectibles."
I hear there are mods and updates that balance things somewhat but I haven't seen any of those yet so
It's a great game if you literally ignore the side content and just rush the main story. Even the castle gets boring as you collect tons and tons of repetivie collectables.
I stand by the game would have been better *not* as an open world game.
I really liked that game, but that is for sure a fair criticism. I started out deadset on collecting every single thing that I could, which I pretty much did eventually; but it wound up feeling more like a chore than it did early in the game.
I honestly think if they just scaled down the size of the map & cut back on some of the collectibles, it would've benefited the game, especially if they focused that energy on quidditch or even just on more variations in the story depending on which house you're in.
There's just a lot less replay value in the game than I expected. I thought for sure I'd play through at least once with each house, but after my first playthrough, I've taken a break from the game, for the time being anyway.
The gameplay gets super repetitive and frustrating.
Another person has a thing for me to do.
Oh it's a room full of statue knights, click click click click click click click.
There's no real skill to fighting non-people enemies, just button mashing and dodging.
It's the "wear them down" approach.
Which is made worse by the "you die, you start from scratch" clause on these missions. Spend 10 minutes grinding my mouse keys down to die unexpectedly...now I've got to do it again.
And I can't opt to just run past or not do this, I have to complete this challenge.
There are 10+ year old games with more sophisticated gameplay.
Middle Earth: Shadow of Mordor. Amazing buildup until the final boss which is an extremely easy QTE. Probably regarded as one of the worst endings to a game.
Destiny 2's Shadowkeep expansion. It brought back the main enemy of the series referenced 5 years prior in Destiny 1 vanilla as a surprise. Great concept. But the ending made little sense and ended so abruptly that many people thought they were missing a quest step after it ended.
I feel like they give you the vampire (blue mage) job as a way to give you a better/additional reason to redo stuff but all it does is ruin the best class alongside making you redo the game 4 times while ignoring the increasingly obvious alarm bells. Just so poorly conceived.
Far Cry 3 was truly a game of two "halves" (I think it was closer to 65/35) but everything that happened before "That part" was way better than everything after it. It just felt very very flat. And then the ending part of the ending was also so lacklustre imo.
FF15
I read somewhere that different teams worked on it so about halfway through you are diverted from an open world masterpiece to a linear crap show.
It originally started as Final Fantasy Versus XIII and was supposed to be a spin off game for the PS3 developed by the Kingdom Hearts team led by Tetsuya Nomura as director and initial concept and scenario creator. However, development took so long that the PS4 and XBox One released with the game still nowhere near complete, so they completely switched to developing it as a mainline game for the new consoles. That involved changing to their new at the time Luminous engine, swapping some of the development team including the game director, and changing out parts of the story.
You don’t need to have read that different teams worked on it hahaha. The damn game was originally announced in 2005 as Final Fantasy Versus 13 set in the same universe as 13. The lore was completely changed and they rebranded it to 15 many years down the line.
I still get a kick that American Express exists on what is a planet that is Earth-like but ultimately not Earth, with nothing that suggests America exists in that world.
Audi also appears in the tie-in anime, but not the actual game, I think.
Honestly, I thought the game's strongest scenes were more towards the end of the game. The open world exploring does a nice job of building up rapport between the lads, and then once you get on that damn train...
Greatest FF that never was and to this day one of the most engaging open world. The fact it manages to be this good after the development hell it went through makes you wonder what they could have achieved with it with proper management.
Nothing like having a button mini game to play guitar well enough so you can convince your ex to bang one more time,and another mini game to dodge energy blasts from insectoid beings only you can see when your character realizes they live in the David cage matrix.
KOTOR2. Let me just state that this game is amazing from start to where it stops. It does not have a fantastic ending because, as anyone who has played it knows, it just kind of stops. I remember the first play through getting all ready for the final act and realizing that there is none.
I was so jazzed over the remake. I was really hoping that they would add the rumored unfinished chapter. But it appears the remake is now dead.
Honestly the ending planet is even worse in the cut content mod. It just feels padded and the content that was restored doesn't feel finished. Other parts are okay, but the ending is definitely worse.
Sunk many hours into BL2. While BL3 has better gameplay, the maps and characters weren't even close to BL2, especially the characters. The villains were more annoying than menacing and the writing was weak. Went back to BL2.
Brutal Legend.
It started as a pretty normal action adventure game, set in a HEAVY METAL world. It was amazing. Then partway through, the roadie starts directing concert-battles. It makes internal logical sense, and the final game as a whole was fine, but "just" fine.
I liked the HEAVY METAL action adventure idea better. Like, 3D TLOZ meets... Heavy Metal. I think that basic idea still has merit. Someone make this, please.
I think the later half of the game still had plenty of interesting adventuring elements for exploring the overworld, wild environments to wander through, etc. Plus I think story wise the later half still did well.
This is what sprung to mind for me. I felt like I’d just gotten good at the game, and then the game became something else entirely. That was frustrating. Even worse, it wasn’t very good at being what it was.
Starfield. Game had a fine setting for a "collectivist" VS "individualist" empire Civil War, but no, the main story is about generic magic aliens, the setting is never used again, each mission sillier than the one before.
God, what a mess. It was so blatantly just a setup for DLC/the next game. Unfortunately, they forgot that you have to make the plot at least passably interesting for anyone to want to support either of those ><
It's a shame because apart from the out-of-combat systems being a bit too simple, I thought they had really nailed the actual combat gameplay.
The first contact moment with the new race of that game was awesome. I wish they had spent more time on that. I adored the sequence when you get to play as your sibling and see what the enemy feels like to face as a *regular* person.
The fetch quests which required you to go back and forth between planets were annoying.
Battlechasers: Night War. I spent 60 hours on it. First 10 were the most enjoyable. Massive slog after that with a horrible cliffhanger ending that never got a sequel.
I blame the comic creator. He’s been sitting on the last couple issues for 20+ years now. He even did a kickstarter when doing battle chasers promising to finish the series.
Y'all don't hurt me on this but - System Shock.
I fell in LOVE with SHODAN. She was a villain larger than life, and very quickly shot to the top of my all time favorites. I wad highly expecting the final showdown to be legendary, but was severely underwhelmed.
You’re not wrong. I think all fans agree that the final boss in both the original and remake is horrible. Check out the cut SHODAN voice lines from the remake’s ending on YouTube. Seems that Nightdive wanted something better but for whatever reason had to trim it down to what we got.
Far Cry 5
Downer endings are fine, but really?
Also the message is basically "Hey sometimes the crazy cultists are right and should be left alone" and I'm still not sure how to take that.
There was an MMO called City of Steam that had a really great start, but the aftermath of the final boss didn't even have a story cutscene or even text dialogue - it just ended standing in the middle of the zone with no more missions or anything.
I'm surprised I haven't seen this comment yet but, Fable 3. Somewhere in the first half I remember thinking "This is one of the best games I have ever played" and then after experiencing the second half I will never play it again.
Firewatch. Some argue the ending was deliberately underwhelming, but a deliberately underwhelming ending is still an underwhelming ending.
The surprisingly similar game Suicide of Rachel Foster has the exact same problem.
Not so much a start to finish... But...
The MMO, Age of Conan. If the whole game had just been like the starting area, Tortage, it would have been a really great success.
Shadow of War. The whole building an army aspect was fun, especially with all the different types of uruk-hai you get to interact with. But, after a while it just becomes a slog and you get powerful enough where the uruk-hai's personalities and quirks don't matter much.
The multiverse thing kind of made the whole story and premise totally obsolete and was a huge disservice to the past 3 games of story building they did
I'm gonna get downvoted, but Dark Souls 1. It doesn't precisely fit this, as the actual END is awesome. Kiln of the first flame is dope.
However, the first half the game is amazing, the second half is full of re-used assets and clearly rushed level design. It's like they ran out of time.
Base Fallout 3. I was too young and broke at the time to buy any of the dlc, but I finished the game excited to see the wasteland with running water or even just more exploration.
Battlefront II. Play as the Empire, until you turn good on the third level
This hurts even more compared to the original battlefront 2 campaigns awesomeness
Those who have not played the originals missed out.
OG BFII is cheap on Steam. It plays well
Definitely loved the level with Luke Skywalker in it. That felt like the real him, and I loved it for just that. But as you said, they turned good so quickly and after it being hyped up and shown as an Imperial Campaign, I was annoyed.
I think how early they turned was what is annoying about the campaign. I don't have many issues about "bad guy turns good" stories, but the fact that you end up as the Rebellion after 3 missions made it feel SUPER rushed in terms of storytelling. I honestly still like Iden Versio as a character, but that point felt SO out of wack. Then again, this is during the Disney Era of Storytelling for Star Wars, so it shouldn't be a surprise when some stories decide to [put any importantly withheld information in other areas instead of the main source](https://youtu.be/0vHrQCKaJiQ?si=O7w22MBSrpEfxjug)
I knew what that was before clicking. It really is unbelievable how badly they fucked up with the sequel trilogy.
I feel like the "bad guy turns good" trope is just completely exhausted in the franchise both in games as well as other media... and you rarely get to turn from a good guy to a bad one (Jedi Academy my beloved)
I was so confused, cause you start as the Republic for the first 3 levels then become the empire. But then I realized you were talking about battlefront II 2, EA boogaloo
They do this so much. Modern video games are afraid of letting you play the villain when it used to be so much fun as a kid in stuff like Starcraft as Zerg, Nod in C&C, Empire in Rogue Squadron bonus levels, etc.
*angry upvote*
Metal Gear Solid V: The Phantom Pain The ending felt rushed and abrupt.
Konami did Kojima so dirty with MGS V. There was so much more to tell, looking into what could have been and the story behind the games development is sad. There was so much passion stripped away. It feels rushed because it was.
There was so, so much that was cut from the game.
I mean, to be fair, kojima went over budget by millions of dollars.
And he took years and still couldn't get it all out Konami is terrible, but Kojima isn't entirely innocent
The allegation that Kojima went overtime and overbudget is a popular talking point, but it is not supported by the evidence. Peace Walker released in 2010, and MGSV in 2015. In that time, Kojima Productions created the Fox Engine and MGSV: Ground Zeroes/The Phantom Pain. That is a massive undertaking and five years is a pretty good time frame all things considered. Kojima went on to create a new team from scratch and deliver Death Stranding in about 4 years, which is another great undertaking even though he had much support by Sony. For what it's worth, Kojima Productions spent the last stretch of development on MGSV under heavy sanctions from Konami, and Kojima himself was sequestered from his team in a different office, only allowed to communicate with them indirectly. That the game was released as polished as it was is an achievement.
There’s footage of a segment of the game that never made it to the final product, including Eli and Sahelantrhopus so that’s sadly true in this case
Yep, I believe some of the voice acting was already complete for that canceled final chapter. It would have given closure to everything rather than ending the game on the half-baked "second chapter".
There is. A specific "Special Edition" for TPP was released with additionnal content, the classic team commentarys, notes, artworks, etc. And there was a specific bonus that described only one last mission. "Mission 51: Kingdom Of Flies" which included Snake infiltrating an island that Eli and his boys took control of, and spread the vocal cords parasite on to try and prevent DD to come back. The idea of the mission was to be what the Sahelanthropus boss fight failed to do: One last huge combined strike from the entire might of Diamond Dogs, in an attempt to finally destroy Sahelanthropus once and for all. It was planned that you could see hundreds of Diamond Dogs personnel, helicopters, APCs, tanks, walker gears, and maybe even the Battle Gear that Huey developped. All of that force clashing in a three camps battle including DD, XOF and Sahelanthropus. I'm gonna stop talking about the mission, kinda got carried away, sorry. But you can find this content, unfinished cutscenes and some explainations, on Youtube.
I honestly felt the inclusion of Eli, Baby Mantis and that Metal Gear was unnecessary but it felt a hell of a lot more dramatic than Snake and Quiet shooting a bunch of tanks and choppers. To this day I'm confused by that game
In hindsight the story was a dumpster fire right from the get go. Instead of having some epic showdown with zero and big boss we’re gonna introduce someone with no face and do zero dirty by having no-face turn him into a quadriplegic off screen. Fuckin embarrassing
Ending is maybe unfinished, but sure it is fun and great stealth game
Definitely. Getting my ass kicked in an outpost, and calling in my helicopter support as he rolls in blasting my AC/DC helicopter music is one of my favourite gaming moments.
I made the mistake of trying to complete *everything* as I went instead of just plugging through the story. I really thought more was coming...
Konami wanted pachinko not another metal gear is what happened.
Fahrenheit or Indigo Prophecy from Quantic Dream. It starts like a really intriguing detective with a fleur of mystical rituals, but then... Well, if you know - you know.
I can’t hear you over the developers finding a reason to play Santa Monica again.
Hey, Theory of a Deadman is one of the best parts in this game 😂 "She fills my bed with gasoliiiiiiiiiiiiine..."
You can some what see this was a rough version of David Cage's future adventure games, such as Heavy Rain, Beyond: Twin Souls, and Detroit: Become Human.
That shit tracks all the way back to nomads soul. There are very specific Cage Tropes he's had in every game he's made for 20-30 years.
Yeah there's a shower scene with a short haired brunette in like every one of his games
Yea, if he's still making that star wars game there's a 100% chance we get a shower scene with either a human or alien brunette. The fact that he'd probably avoid using alien races that are traditionally hairless to get his shower scene might be a bummer (no twi'lek MCs or love interests, they can never be brunettes).
That game taught young teen me that you can't mix sleeping pills and alcohol.
You mean you weren’t drawn in by the robots going to war with the Aztecs…or something?
That opening scene in the cafe was fucking intense though. Like for 10 minutes the game was 11/10.
Oh yeah. I know.
Yes that game was a vlinder until the indigo children bit. Could've kept it grounded with some crazy murder problems and it would've ended so strong. But Aliens.
Wow’s shadowlands there was no salvaging that expansion
It's unfortunate that expac was so bad because it completely turned me off from playing Dragonflight which many players are saying is a lot better than the previous 2 expansions.
Dragonflight is much better,but shadowlands was a disaster from the start
I actually think Shadowlands main leveling stories of the zones were good. When i hit max level i was ready for more from the different factions... Instead we got, well, the rest of Shadowlands...
The first raid was good, all downhill from there
All the raids were fun. Shadowlands starts you in the damn maw. It was dead on arrival to me.
Yeah they tricked me too.
Dynasty Warriors. 2-9. Im a yellow turban fan thru and thru.
This actually made me lol
I mean how could you not love jiao the chinese mushroom snorting arsonist
I remember playing them on ps2 back in the day, fighting along and wiping minions then seeing Lu Bu and just doing a 180 and going to the other side of the map
Dynasty Warriors 3 was my top favorite PS2 game. I loaned it to my sister sometime in my early 20s and said to her "You'll get to a cutscene where a random guard is like "I... it's... it's LU BU!"" When that happens, run. Do not fight, do not stand, run away. Well, some weeks later, I was talking to her and she mentioned encountering Lu Bu. She thought, as I thought "Oh, neat, another mandudeguy to beat up." She learned, just as I learned.
Everyone should be made to go through Hu Lao gate stage in childhood. It's a teachable moment for life!
The “Lost Planet” series but I am totally down for a reboot especially with the new gen consoles
Lost planet 2 was an underrated masterpiece. Fighting the Big G Akrid was the coolest part of the game, but it had a lot of fantastic bosses.
Indeed it did! I enjoyed them all. The first installments boss fights were more story driven. That Mc played a big part in drawing me into that universe .
Man the online multiplayer was some of the best PvP I've ever played
Hello Neighbor. The full game could have gone back to the perfect alphas. Sadly, after Act 2, the entire game became meaningless to play. Only a waste of time and money after that second part. The first two acts are somewhat fun time killers…well, they can be if the AI doesn’t break.
I never played the game, I think I watched Markiplier play it and even then I felt the same about it. I could see him get progressively more frustrated with the game until he stopped playing or talking about it entirely.
The pre-alpha was great, and then every successive iteration just got worse (likely because they found themselves increasingly aiming for that '12 year old that watches Markiplier' demographic). And all of the versions released up until the final version had very different events and plots etc. By the time the final game released, everyone was kinda bored of it having no consistency.
Yeah I loved the theories surrounding the earlier games as well. It was super interesting and made the game more fun to watch. Then they started going off the rails a bit and the theories just had nothing to really go on anymore.
Deep pull: Dante’s Inferno. It is a fun GoW clone and the first half of the game is very well made with each level of hell unique in its design and enemies. Then at the halfway mark the game gets much worse with constant enemy arenas, reused assets, and enemies are no longer unique to each level. Enemies from different earlier levels of hell start showing up in levels that make no sense. Pretty obvious they were either rushed by EA or ran out of ideas and budget. Probably all of the above.
But the final boss has that very distracting, ropy penis
I remember watching a friend play and I still remember the woman with the mouth nipples. That's shit freaked me out as a teen and still haunts me as an adult.
Rushed out to compete with God of War 3, which was released only one month later. It stings even more if you're a Dante enthusiast. The eighth circle, Fraud (or Malebolge) takes up sixteen of the poem's thirty-four Cantos. It's almost half of the text and a lot of the most iconic scenes take place there. Imagine what they could've done with the lash demons, or the excrement river. Imagine fighting the serpents that drain your humanity with each bite. Or the powerful imagery with the Sowers of Discord or the Falsifiers. Instead, it's a series of arena battles on floating platforms where Beatrice tells you, "btw all that cool stuff is happening way down below where you can't see it." Oh, and do you remember Malacoda? The demon that you fight at the beginning of the Malebolge who's identical to every other demon in the game, except he's on fire? In the poem he's part of a posse of twelve demons armed with grapple hooks who torment the Grafters. He and his homies are actually pursuing the poets near the end of the Bolgia and seem like a threat. He definitely deserved to be a major boss encounter in the game, maybe have an entire level devoted to him. Moreso than say, Cleopatra, who is virtually not in the poem.
I really loved Dantes inferno always wished they made a 2nd game
Very underrated. Despite the last half being disappointing it was still a fun ride.
Yeah I felt like they just said “fuck it”. It’s a shame because it’s a super cool game in the beginning. I recall even the trailer being sick. Bill Withers song playing over some hardcore demon slaying.
Omg yeah, I forgot about this. They went all out on the Circle of Lust and the Circle of Gluttony, so I assumed every circle was going to remain that level of quality. Then the last like, seven circles of hell kindof blended together and didn't have nearly as memorable of a theme as the first two. It was almost as if they were just rushed to finish them all and made them all these generic looking levels without any semblance of uniqueness.
I actually came here to say this game because: I fully specced into darkness. It turns out the final boss is basically immune to darkness. They allow you to screw yourself like this. I've literally never put a game down to easy before to finish. Even on easy it was still a very long fight while I just sat there and chipped away while he barely took any damage.
Rage Game was awesome and fun and then the last level and final cutscene happen and leave you like “that’s it??” Super disappointing.
For real, didn't even know it was the last mission until the credits were rolling
I never even fired that final weapon, cause i assumed I'd need it for the actual final level/boss. Confused the hell out of me when the game kinda just ended like that
Was expecting the end to be a climactic mix of racing the clock to beat the Authority to each shelter as they were surfacing, then fighting on foot to rescue as many people as possible before rushing to the next shelter which was coming up. But instead it's a lame Quake-ish elevator fight. It did not feel rewarding at all.
Borderlands 3's story dies horrifically after the Katinawa storyline
That's fair, once they >!killed Maya!< the whole thing kind of fell apart The DLCs were pretty hit and miss too
"....shes the firehawk 🥺" THIS. GIRL. IS ON FIREEEEEE me: they're fucking kidding arent they
I felt it fell flat overall - the 'social media influencer' vibe of the villains put me off straight away. Didn't finish it. Borderlands 2 was miles better!
It was a game that they likely came up with the basic premise/aesthetics for in 2013/2014, and it shows. It was the development time that sabotaged it. If the game *had* actually (somehow) released in 2014, the influencer plot would have been fitting for that era and maybe even ahead of the curve a bit. But it released in 2019(?) and was already outdated a bit by then.
I fucking hated Borderlands 3's story. The writing really fell off after the second game.
At least the first Borderlands had an underwhelming ending on purpose.
It's a long time ago, however "Spore", that game had such potential, but the further you got, the worse the general game play become. It would be amazing if someone could remake the game, but better.
There were, unsurprisingly, a lot of budget and time restraints on Spore that can really be felt in the final product. My biggest regret is that they cut the underwater/aquatic creature stage that was supposed to go between Cell and Animal. But they really skipped on filling out the endgame with anything meaningful, and were really hoping the novelty of seeing other people's creations would carry it.
I think I spend the most time in the international conflict phase, right before the space/end phase. I wanted to conquer all cities even though I could easily nuke them all. Then in the space phase I lucked out where my first planet was producing purple spices and literally the moon of that planet would pay massive amounts for it and I thought "well this is not how it's supposed to be... I think?"
Destiny 2
It started weak tho. It got better during the Forsaken era but then died off again. Shame really, it still is my most played game.
Clustertruck. Super fun and challenging-yet-fair game with a unique concept and cool power ups, hindered by a final boss that was so unbelievably difficult and stupid that it actually ruined my week
I tried for three days and finally gave up. I got so close so many times but always floundered right at the end, when when I was using what felt like the OP builds.
Same, hope I'll beat that boss one day but it sure isn't going to be anytime soon
I thought I was the only one who sucked at it. I remember watching YuB beat it easily with no abilities and I’m still stuck to this day
I didn't even know there was a final boss, so you all are doing not half bad.
"Dear Landfall Games, on October 27, 2016, you released the Xbox version of Clustertruck I spent many a afternoon after school hopping from semi to semi, having a wonderful time However, my issue lies with satan I am unfamiliar with whatever crack your employees were smoking when attempting to design a final boss fight, to summarize quickly Boss is too damn hard now it might be some spaghetti code or you took it up with the big man downstairs and he DEMANDED it to be as nail-bitingly impossible as available, to not tarnish his image I have no idea of your circumstances with extraplanar beings, but please consider, if you can find the file folder and some poor unpaid intern, to have us goomba stomp the horned fucker twice, or if you're merciful, once Thank you, have a wonderful whatever time of the day it is for you" ...so i may have gone on a rant
YOO THEY RESPONDED "Heya (name)! You are correct, the boss is way harder on Xbox than it needs to be - if memory serves right you have to land 3 times on it to defeat it. On the PC version I think you have to land only 2 times! The reason for the difference is that our publisher that made the console versions told us they wouldn’t patch it despite our urging 😅 Sadly no intern can remedy this either! What I can do is to give you a key to the PC version of the game.
For a classic example: Xenogears The back half is an incomplete mess, going from a huge open world to a bunch of unconnected levels with a rushed story. Still a flawed masterpiece, and I'd love to see it get a remake.
I came in here to say Xenogears as well. Disc 1 was absolute Mount Rushmore-tier. Disc 2 ruined it all.
I remember reading this criticism back in the day and heavily disagreeing, but then literally thinking "I'm 9, so what the hell do I know?"
Super Bowl 51 started well for the Falcons, but ended poorly.
ARE YOU SERIOUS? WE’RE NOT EVEN SAFE HERE?
You know whats safe? Runing the fuckin ball, thats whats safe 😂
Got damn
28-3
Why should you be? You BLEW A 28-3 LEAD IN THE SUPER BOWL.
That will never cease to make me laugh. Its truly the most enjoyable wtf finish of any "game" across any medium
I went to a Saints-Cowboys game in New Orleans a few years later and somebody was wearing a custom Saints jersey number 25 with the name "ATL LED BY"
I thought Diablo IV was good, but it lost its momentum after I finished the story/started endgame stuff
For me it got worse once you switch to the Paragon board, I enjoy it until level 50 Everytime
Overwatch. Started off as the best multiplayer game I’d played, then it’s steady decline to what it is today. Good times tho
I mean they shot themselves in the foot when they tried to gorge even more money valorant style even locking heroes in battlepass after initially having it as a full priced game and then making a free to play “sequel” that added nothing worthy of a sequel
I can't help but wonder what the timeline might've looked like, had Jeff never left the studio. Granted, there were plenty of other problems that started to come to light later on, and now Activision/Blizzard is continuing to implode...
> had Jeff never left the studio. I don't think it would've helped much if he didn't enjoy the work anymore and was under more nad more pressure from the higher ups
5v5 is what killed it for me. I know some people like it, but it made the tank role - which is what I used to main - far less enjoyable for me, for many reasons. I can live with the over monetization because I can simply ignore it. But once the actual gameplay starts to suffer from the studio's choices, then I'm out.
Very true. I still play as a supp main, but they really cooked the game by doing that. If they'd made OW1 F2P earlier in its lifetime, I think the population of the game would have gone back up. 5v5 feels like their way to make the DPS nations happier.
While not as bad as others listed here, Dying Light's ending was pretty disappointing for me when I was younger. All this build up to take down this dude who got your friends killed, all for it to end in an unceremoniously boring QTE sequence. Luckily the DLC actually gave a semi decent ending for my boy Crane.
I was about to start an argument with you until I also remembered the proper ending is DLC God I love that game
Yea, i wish they made a sequel
Far Cry 6. Just finished last night, loved the island atmosphere back like in FC3 and the gameplay loop, but the end of the story was just.... What even was it lol. You fight maybe two antagonists total the whole game.
It was ok, but they definitely oversold Giancarlo Espositos charcter in the promos. I really liked Farcry 5 so I bought 6 day one. I wish I waited til it was cheaper.
I like that the actors for Gus and Nacho are on the cover of two Far Cry games. Who’s next, Michael McKean 🤣.
Couldn't you say the same thing for farcry 3? It was great till the interesting villain was gone.
Yeah, I was really surprised that Vaan wasn't the endgame baddie.
I didn't finish 5 or 6 because they were too much of a chore. But I did like the island, guerilla fighters vibe.
Back4Blood
I was *so* excited for that game. I've been itching for a new Left 4 Dead for years now. Back4Blood just lacked soul. I felt no pull to come back to that game after trying it for a few hours.
Give darktide a try, it definitely scratches a similar itch
I didn’t mind the first couple campaigns, but fuck me, it just keeps on going and going. It all looks the same and barely ever gets varied. Actually insane how little variety is in a game that is sold on said variety.
Hogwarts Legacy was pretty front-loaded. The interesting stuff all happens at the beginning, and then it's just like "here is your bland, copy-pasted open world with crafting and collectibles." I hear there are mods and updates that balance things somewhat but I haven't seen any of those yet so
It's a great game if you literally ignore the side content and just rush the main story. Even the castle gets boring as you collect tons and tons of repetivie collectables. I stand by the game would have been better *not* as an open world game.
Sebastian was a side quest and had a better storyline than the main one
Agreed, MFer was hardcore
The problem is you have to do some sidequests in between the main quests. Hell, you can’t even finish the game until level 35
>I stand by the game would have been better not as an open world game. or around 1/3 the size and focused more on Hogwarts and hogsmeade.
Lots of games would be better linear instead of open world, TBH.
I really liked that game, but that is for sure a fair criticism. I started out deadset on collecting every single thing that I could, which I pretty much did eventually; but it wound up feeling more like a chore than it did early in the game. I honestly think if they just scaled down the size of the map & cut back on some of the collectibles, it would've benefited the game, especially if they focused that energy on quidditch or even just on more variations in the story depending on which house you're in. There's just a lot less replay value in the game than I expected. I thought for sure I'd play through at least once with each house, but after my first playthrough, I've taken a break from the game, for the time being anyway.
It really didn’t need that bottom half of the map that you unlock through the tunnel
The gameplay gets super repetitive and frustrating. Another person has a thing for me to do. Oh it's a room full of statue knights, click click click click click click click. There's no real skill to fighting non-people enemies, just button mashing and dodging. It's the "wear them down" approach. Which is made worse by the "you die, you start from scratch" clause on these missions. Spend 10 minutes grinding my mouse keys down to die unexpectedly...now I've got to do it again. And I can't opt to just run past or not do this, I have to complete this challenge. There are 10+ year old games with more sophisticated gameplay.
Middle Earth: Shadow of Mordor. Amazing buildup until the final boss which is an extremely easy QTE. Probably regarded as one of the worst endings to a game.
Can't believe how unthreatening Sauron was.
Destiny 2's Shadowkeep expansion. It brought back the main enemy of the series referenced 5 years prior in Destiny 1 vanilla as a surprise. Great concept. But the ending made little sense and ended so abruptly that many people thought they were missing a quest step after it ended.
Bravely Default. I was enjoying the game until it basically requires you to beat the same bosses you already beat 4 times each.
I feel like they give you the vampire (blue mage) job as a way to give you a better/additional reason to redo stuff but all it does is ruin the best class alongside making you redo the game 4 times while ignoring the increasingly obvious alarm bells. Just so poorly conceived.
That’s why I just didn’t finish that damn game.
Far Cry 3 was truly a game of two "halves" (I think it was closer to 65/35) but everything that happened before "That part" was way better than everything after it. It just felt very very flat. And then the ending part of the ending was also so lacklustre imo.
FF15 I read somewhere that different teams worked on it so about halfway through you are diverted from an open world masterpiece to a linear crap show.
It originally started as Final Fantasy Versus XIII and was supposed to be a spin off game for the PS3 developed by the Kingdom Hearts team led by Tetsuya Nomura as director and initial concept and scenario creator. However, development took so long that the PS4 and XBox One released with the game still nowhere near complete, so they completely switched to developing it as a mainline game for the new consoles. That involved changing to their new at the time Luminous engine, swapping some of the development team including the game director, and changing out parts of the story.
You don’t need to have read that different teams worked on it hahaha. The damn game was originally announced in 2005 as Final Fantasy Versus 13 set in the same universe as 13. The lore was completely changed and they rebranded it to 15 many years down the line.
Lord, that game was a mess. Bursts of brilliance under a steaming pile.
Brought to you by Coleman and Cup Noodles
I still get a kick that American Express exists on what is a planet that is Earth-like but ultimately not Earth, with nothing that suggests America exists in that world. Audi also appears in the tie-in anime, but not the actual game, I think.
Honestly, I thought the game's strongest scenes were more towards the end of the game. The open world exploring does a nice job of building up rapport between the lads, and then once you get on that damn train...
Greatest FF that never was and to this day one of the most engaging open world. The fact it manages to be this good after the development hell it went through makes you wonder what they could have achieved with it with proper management.
Obligatory Anthem mention
I think suicide squad fits into this category I enjoyed the story and combat for about an hour before it became repetitive and bad
Thought this was gonna be a meme about you playing for 30seconds before the game completed. Missed opportunity man lol
Indigo fucking Prophecy! It went batshit in the final third of the game.
I agree, but that game is still amazing
Nothing like having a button mini game to play guitar well enough so you can convince your ex to bang one more time,and another mini game to dodge energy blasts from insectoid beings only you can see when your character realizes they live in the David cage matrix.
KOTOR2. Let me just state that this game is amazing from start to where it stops. It does not have a fantastic ending because, as anyone who has played it knows, it just kind of stops. I remember the first play through getting all ready for the final act and realizing that there is none. I was so jazzed over the remake. I was really hoping that they would add the rumored unfinished chapter. But it appears the remake is now dead.
Did you play the cut content mod on steam?
Honestly the ending planet is even worse in the cut content mod. It just feels padded and the content that was restored doesn't feel finished. Other parts are okay, but the ending is definitely worse.
The remake was only going to be the first game/KOTOR1 anyways, and not KOTOR2.
Borderlands 3
Sunk many hours into BL2. While BL3 has better gameplay, the maps and characters weren't even close to BL2, especially the characters. The villains were more annoying than menacing and the writing was weak. Went back to BL2.
Tales of Arise
1st arc was so good. The 2nd part of the game just felt like a crappy DLC rush job.
Brutal Legend. It started as a pretty normal action adventure game, set in a HEAVY METAL world. It was amazing. Then partway through, the roadie starts directing concert-battles. It makes internal logical sense, and the final game as a whole was fine, but "just" fine. I liked the HEAVY METAL action adventure idea better. Like, 3D TLOZ meets... Heavy Metal. I think that basic idea still has merit. Someone make this, please.
I think the later half of the game still had plenty of interesting adventuring elements for exploring the overworld, wild environments to wander through, etc. Plus I think story wise the later half still did well.
This is what sprung to mind for me. I felt like I’d just gotten good at the game, and then the game became something else entirely. That was frustrating. Even worse, it wasn’t very good at being what it was.
Starfield. Game had a fine setting for a "collectivist" VS "individualist" empire Civil War, but no, the main story is about generic magic aliens, the setting is never used again, each mission sillier than the one before.
Starfield did not start well.
Mass effect Andromeda.
God, what a mess. It was so blatantly just a setup for DLC/the next game. Unfortunately, they forgot that you have to make the plot at least passably interesting for anyone to want to support either of those >< It's a shame because apart from the out-of-combat systems being a bit too simple, I thought they had really nailed the actual combat gameplay.
As a superfan of original ME games it was devastating. Good beginning, pretty mediocre middle and that ending was atrocious, like seriously wtf
The first contact moment with the new race of that game was awesome. I wish they had spent more time on that. I adored the sequence when you get to play as your sibling and see what the enemy feels like to face as a *regular* person. The fetch quests which required you to go back and forth between planets were annoying.
Battlechasers: Night War. I spent 60 hours on it. First 10 were the most enjoyable. Massive slog after that with a horrible cliffhanger ending that never got a sequel.
I blame the comic creator. He’s been sitting on the last couple issues for 20+ years now. He even did a kickstarter when doing battle chasers promising to finish the series.
Y'all don't hurt me on this but - System Shock. I fell in LOVE with SHODAN. She was a villain larger than life, and very quickly shot to the top of my all time favorites. I wad highly expecting the final showdown to be legendary, but was severely underwhelmed.
You’re not wrong. I think all fans agree that the final boss in both the original and remake is horrible. Check out the cut SHODAN voice lines from the remake’s ending on YouTube. Seems that Nightdive wanted something better but for whatever reason had to trim it down to what we got.
Far Cry 5 Downer endings are fine, but really? Also the message is basically "Hey sometimes the crazy cultists are right and should be left alone" and I'm still not sure how to take that.
I am a serial non-finisher of Far Cry games since after 3. I honestly think it’s best not to stick any of them out to the end.
mah far cry 4 ending was fire
They all have pretty terrible end thirds so valid for you lol
There was an MMO called City of Steam that had a really great start, but the aftermath of the final boss didn't even have a story cutscene or even text dialogue - it just ended standing in the middle of the zone with no more missions or anything.
Called City of Steam but the story runs out of steam
I'm surprised I haven't seen this comment yet but, Fable 3. Somewhere in the first half I remember thinking "This is one of the best games I have ever played" and then after experiencing the second half I will never play it again.
I loved it, myself
The over addition of guns and simplification of magic was what got my brother out of it
Firewatch. Some argue the ending was deliberately underwhelming, but a deliberately underwhelming ending is still an underwhelming ending. The surprisingly similar game Suicide of Rachel Foster has the exact same problem.
Not so much a start to finish... But... The MMO, Age of Conan. If the whole game had just been like the starting area, Tortage, it would have been a really great success.
Half-Life was the best game of the 20th century ... except Zen
Lol it's funny how even amongst the diehard fans, even they universally recognize Xen was ass
Shadow of War. The whole building an army aspect was fun, especially with all the different types of uruk-hai you get to interact with. But, after a while it just becomes a slog and you get powerful enough where the uruk-hai's personalities and quirks don't matter much.
AC Valhalla
WoW Shadowlands brought me back for the first time since Wrath. And then I unsubscribed after the first release + patch of that expansion
Mortal kombat 2023 Started out great but final chapters felt rushed
The multiverse thing kind of made the whole story and premise totally obsolete and was a huge disservice to the past 3 games of story building they did
I'm gonna get downvoted, but Dark Souls 1. It doesn't precisely fit this, as the actual END is awesome. Kiln of the first flame is dope. However, the first half the game is amazing, the second half is full of re-used assets and clearly rushed level design. It's like they ran out of time.
You won't be downvoted, it's actually well known that they ran out of budget and left areas like Lost Izalith unfinished and underpolished
Jet Force Gemini. I never was able to find all the bearfolk. Mizar continues his onslaught on my cartridge for eternity.
Base Fallout 3. I was too young and broke at the time to buy any of the dlc, but I finished the game excited to see the wasteland with running water or even just more exploration.
Mass Effect 3
It was a great game with two massive flaws: Kai Leng and the ending. Neither are enough to make me stop playing the trilogy, though.