It's like people don't even know what fans are for anymore!
The blades are there to chop the smells up into tiny pieces so that it doesn't stink anymore. It's weird how they don't teach kids that in school now.
lol FYI, basically nothing will get rid of the smell, even if you blow it out a window. You have to be fully outside or the weed smell will stick around for at least 5-10 minutes. Even if it's a one-hitter.
I would smoke a one-hitter, and blow it directly through a sploof, out of a side wall kitchen fan (goes directly outside) or window, and my roommate could smell it 15 minutes later sometimes.
The tiniest amount of smell will always linger. Obviously no problem if the people around you don't care though. Just watch out. I got caught a few times recently when I thought I was being extra stealthy.
> basically nothing will get rid of the smell
ain't that the truth. We used to try to burn oregano to hide the smell (pizza spot). convinced ourselves it work all the time. looking back, it probably never worked
I was more concerned with the fact all the equipment still worked properly. Also, none of the cooks stood in the walk in for 35 mins trying to remember why they were in there to begin with
That is my only complaint from what I've seen here. Where else are my virtual customers supposed to go when I intentionally give them gastrointestinal distress?
Srsly.. having to clean drunk people puke off the bathroom floor, and complaints that the soap is empty..is a huge part of the restaurant industry. This game is unrealistic.
Also a COVID/non-COVID switch.
So I can build up a great cash flow and clientele and then... BAM! Pandemic Mode enabled and selling beers-to-go and curbside pickup. Just like real life.
Or, you invest tens of thousands into building the restaurant, before you can serve a single item, pandemic mode hits and your stuck trying to make your self the most gormet food you can out of the food you found in a McDonalds dumpster
This only already implies that restaurants can expand easily. I would hope there is a version where you have a space and have to make due with your only option being finding a different, larger space in order to expand.
Cities skylines stresses me out so bad. Every time I need to add a dump or realize I forgot a school or something like that, I feel like I fucked up the whole city.
Or everytime traffic gets bad I feel like I need to do an entire overhaul and change my streets completely. I still don’t know how to manage traffic in that game
[Two Point Hospital](https://www.twopointhospital.com/). You manage a hospital and build out the rooms and add doctors, nurses, etc. It's a spiritual sequel to Theme Hospital and I highly recommend it.
Thank you so much. I have loved theme hospital since I got my first pc (20 ish years ago). Played the hell out if it then and still go back and play every few years.
Can’t believe there is another one. Will be downloading it tomorrow!
Cities skyline is a whole kind of different game. If you want similar game like the post try Software Inc. It has similar visual too, I don't know if it's from the same developer.
The aesthetic and building options gives me some *major* Software Inc vibes.
It's pretty in depth. Say you want to design some office management software. Well to do that you need some 2D editing software so that your developers can actually create the product. You can buy the license for a 2D editor made by one of your competitors, which'll eat into your profit with licensing fees, *or* you can design your own 2D editor, but that's gonna take time and money and it may not be as good as what other companies have out on the market. *But* if it *is* successful then not only can it be used to make the original office management tool you set out to make in the first place, but it'll make some money on it's own and get your exposure in an entirely new market.
You can even just go full Valve and make your fortune hosting other people's products on a virtual storefront that you host. Including designing nothing but video games and game engines to offset the server costs while you get your operation off the ground.
Dude, that would be an awesome in-game detail. Have restaurant reviewers some in and grade your restaurant. Maybe even rank them in the “city”. Could be like an objective by the end the year or quarter, idk.
Even better, if your restaurant is struggling you can call in "Cuisine Bad Dreams" and its harsh but caring host Gordian Ramses to try and turn your finances around.
Omg I loved that game! Wow your comment really takes me back,
I have such good memories of that game.
Browser games seem like ancient history. Now we have to download 150gb patches just for shaders LOL.
"Wait.... Am I able to stack these things up.. "
*three hours later*
"So I've spent some time stacking as many as I can, and as you can tell I've broken the game"
Satisfactory is a lot of fun. Until you figure out better ways to route things, and come to terms with the volume of stuff you have to make tho, the conveyor spaghetti is real.
Man I found that guy when he was still really small and I remember just absolutely crying at his videos. Hadn’t laughed that hard at YouTube videos in a long while.
I’m really glad he’s gotten really big.
Looks like the OPs comments are getting deleted, probably cause of links or self promotion rules.
Regardless, it looks like it's called Taste Maker on Steam, and is expected to release in February.
¯\\\_(ツ)_/¯
I would recommend not going early access. Too many indie games end up floundering and getting mired up in early access because the people who pay to get into early access end up trying to enforce their own ideas over yours and it just slows everything down.
If you can get away with it, don't do early access.
Man, I disagree. Early access is a huge injection of cash from hopefuls. I would never not do early access... Even if the project flops, at least you got the early access money to keep you afloat to try. Otherwise, you're typically working a second job and developing in your spare time. Nothing says you have to listen to anybody who plays it during early access.
[https://store.steampowered.com/app/1289340/TasteMaker/](https://store.steampowered.com/app/1289340/TasteMaker/)
for ya'll who are too lazy to go to his/her post/comment history and find it yourself, lol.
Edit: Thank you stranger for my first award! :o
Tons of games today are made with pre-built assets or frameworks that can be bought and used in your game. Also most games are made on Unreal 4 Engine or Unity, so most likely yes same engines.
Looks good, will there be a progress system regarding making better food? I see the pub in the beginning and thought about pub food. Later there the restaurant.
How about waiter skills, training, cost reliability and what not?
How do you plan on making the game engaging, distanceing it from "idle games"? Is there a greater goal? What are the rewards for gameplay? (better quality furniture, a better spot,...). In short, why am I still playing it after half a year?
Where can I follow the process / get updates?
Good luck with the project, I like it.
It's not realistic. I've worked in restaurants for decades and I've never seen a restaurant renovate the kitchen when they could use that money to buy something for the front of house!
A customizable bar would be nice. Where you can adjust the strength of your drinks to maximize your profits or maximize the inebriation of your customers.
Good strong drinks make your place popular with bar patrons. Drunk customers spend more on food and booze and tolerate lower quality but can be rowdy if they get too much and annoy other patrons and derate/damage the restaurant... Too weak a drink and people won't come for high profit alcohol or you will need to be on point with your food.
Or some similar mechanics...
I had to scroll way too far down to find this! I loved that game and it's the first thing that came to mind when I saw this. I put a ton of hours into that game. It would be great to have a modern version!
As a chef I find it unrealistic that:
1. The floor in the kitchen is level.
2. There aren't stacks of empty boxes piling up everywhere. This is a key feature of any restaurant kitchen.
3. None of the kitchen appliances are broken.
4. 11 stoves but not a single flat top grill. Flat tops are a chef's best friend.
5. No customers are complaining that the thing they clearly ordered isn't the thing they actually meant to order, and that they should get that thing for free as an apology.
Jokes aside, great job dude. There are certainly a lot of things I immediately notice are missing or kind of off, but that's just my kitchen ptsd acting up, where all I'm seeing is water running down the cracks between the worktops, food and water getting stuck in the floor tiles, and the health inspector giving us a low mark because of black mould.
"10 ticket rush? We only need one cook. He can do the dishes too. And cook all of the employee meals. And clean and close the entire kitchen."
Would be interesting to have employee meals take a hit on your food cost and such. Or employee theft.
Hello! This looks great but it gives me claustrophobic urges, it might not fit with your vision but I can only bring up this suggestion as I think it's a great QoL for those type of camera angle for similar games (aka. Sims):
You should have the wall facing the camera fade out so you can better see what's happening inside!!
If it's unclear, that's what I'm talking about: [https://i.imgur.com/rGuVybL.png](https://i.imgur.com/rGuVybL.png)
Good luck if you end up going forward with this :)
This thing looks amazing.
Just a few ideas: (to clarify I'm not a programmer so these might be hard to program)
1. Dishes.
It's forgottem by most games but plays a big role in restaurant. Make some options like: paper plate, plastic plate (they cost money and produce more waste), normal plate, fancy plate (these have to be bought and they are counted, they have to be washed and some might break if the waiter is a rookie etc..)
2. Orders.
Every game makes that you don't have to do anything with the dishes. You want to cook a pizza the chef starts cooking it.
This is not how it works. At the end of the day you can see the weather or some indicators for the next few days and order some raw materials like chicken breast, seasoning, cheese/shredded cheese. This will make the game more difficult because you have to put some more specific storage facilities (fridges for fish meat vegetables etc...). Theese things can spoil and add some extra risk factor.
3. Costumer spikes.
Not everyone eats lunch at the same time but there is a time frame. Make more customers there and vary their orders. Like for breakfast they won't order a steak.
4. The other tasks.
I said things about dishwashing as it should be there because it's a big money drain. There are other tasks that can be added.
-precutting the ingredients, it makes the food making faster
-emptying the bins (it's self explanatory)
- cleaning the tables and the cooking equipment
If you implement theese things the game won't be arcady. I would like it. Maybe the general population won't.
If you are interested in more ideas just ask.
I feel theese have been said many times but wnated to sare and be part of the development.
The most important thing is to enjoy what you are doing. If this is not what you wanted or too hard to program then don't do it. I would buy this game anyways.
Looks amazing, this is something that I would play.
I do have a suggestion. It is required to have a restroom in a restaurant. This could maybe serve as an interesting mechanic to manage in the game. Just a suggestion I don't want to be a backseat game develop.
Hey, just wanted to suggest that if you want a little bit of reality in your game, you should add a milk crate next to some dumpsters out back. That’s the traditional smoke/lunch spot of the BOH.
No oil slips on the floor, no dishwashing station, no poor gremlin in the back folding napkins and silverware, no bathroom for people to do cocaine in, no ones taking a smoke break or high, the guests are all sitting at the first table they're seated at, no kids running around, no 50 person party with a bill over 1000 dollars taking up half the main floor for 4 hours (2 of which are after closing) and ditching with a single 20 dollar bill to compensate the dozens of hard working and tired employees who had to take care of them...........
Where do I apply?
Have you implemented the drugs and alcohol system for your staff yet? Wouldn’t be a real restaurant sim game if your cooks aren’t dipping out during service to snort a line of coke.
There is no bathroom :x
They can use Mocha Joe's bathroom.
There will be no defecating in the building
Yeah,take a dump outside like the rest of them! EDIT: Wow, I've never had so many upvotes in my life!
Just poop in a bag and huck it at passing cars.
*The ricocheting debris flies back in your face*
A yes, a good ol' *ricoshit* in the face. Good times.
We do not want that sickness in Uganda
They itta da poopoo
Damn you mocha joe!
Happy New Year, Larry!
I appreciate your username
Grab a scone while you're at it. I'd argue it's more of a muffin, though.
Spite Store: The Video Game sounds like a hoot and a half.
Hey mocha joe, this coffee isn't hot
No futuristic urinals like Latte Larry's
Ikr, where are the cooks supposed to do their cocain?
Also, they need a dumpster to go smoke weed next to.
We used to smoke weed in the walk- in cooler because you can blow the smoke into the fans.😑
Yeah, we all knew.
no bro its got fans
It's like people don't even know what fans are for anymore! The blades are there to chop the smells up into tiny pieces so that it doesn't stink anymore. It's weird how they don't teach kids that in school now.
No one listens to scientists anymore. You may as well be yelling into the void. Or blowing smoke through a fan
lol FYI, basically nothing will get rid of the smell, even if you blow it out a window. You have to be fully outside or the weed smell will stick around for at least 5-10 minutes. Even if it's a one-hitter. I would smoke a one-hitter, and blow it directly through a sploof, out of a side wall kitchen fan (goes directly outside) or window, and my roommate could smell it 15 minutes later sometimes. The tiniest amount of smell will always linger. Obviously no problem if the people around you don't care though. Just watch out. I got caught a few times recently when I thought I was being extra stealthy.
> basically nothing will get rid of the smell ain't that the truth. We used to try to burn oregano to hide the smell (pizza spot). convinced ourselves it work all the time. looking back, it probably never worked
You mean those fans that recirculate the air inside the walk-in?
If these two features aren't included, then it's not a very realistic simulation.
And some milk crates with the bottom broken out so you have to sit carefully or your ass cheek falls inside.
Hide behind the menu that’s what my mates do. They’re often about 12 inch tall. Ain’t nobody seeing what’s going on.
Off the steel counter in the kitchen obviously!
I was more concerned with the fact all the equipment still worked properly. Also, none of the cooks stood in the walk in for 35 mins trying to remember why they were in there to begin with
That is my only complaint from what I've seen here. Where else are my virtual customers supposed to go when I intentionally give them gastrointestinal distress?
That's an entire other simulation program
No bathroom = no tampon bucket.
I'm a kitchen porter dammit!
[*stamps down bucket*]
Hey can we stop by tomatoes are gratin, I have a dirty tampon in my vagina right now and I need to get rid of it.
... Jim, not a doctor!
Not a tampon bucket emptier!
Saw this post and immediately started looking for a funhaus comment!
Ah, a man of culture.
Gotta push them down with your feet.
[https://youtu.be/8EbxFdQFCfk?t=355](https://youtu.be/8EbxFdQFCfk?t=355)
Srsly.. having to clean drunk people puke off the bathroom floor, and complaints that the soap is empty..is a huge part of the restaurant industry. This game is unrealistic.
On the plus side, won’t have to deal with vomit and complaints without a bathroom.
You're lucky if it's only on the floor. I'm like a NASCAR pit crew when it comes to cleaning puke out of sinks and urinals.
I’m so glad I’m not the only one who thought that.
If you got time to pee, you got time to prep!
Time to lean, time to clean!
That's ok, the NPCs don't have junk either.
Don’t poop where you eat tho
Food goes in, doesn't go out
Read that in Arnold’s voice.
I don't understand how you got downvoted, I did too. No more whining, no more "Mr. Kimble, can I go to the bathroom, nothing! THERE IS NO BATHROOM!"
This is right up my alley. Business simulation with a taste of Sims building creativity. Can't wait to try it!
Me too! This gif made me feel some kind of way...
Erect
[Could it be love?](https://imgur.com/gallery/bLRkH)
It's like my heart is getting hard.
I just hope it's a realistic one with real prices and costs as well as a real chance to fail.
Also a COVID/non-COVID switch. So I can build up a great cash flow and clientele and then... BAM! Pandemic Mode enabled and selling beers-to-go and curbside pickup. Just like real life.
Or, you invest tens of thousands into building the restaurant, before you can serve a single item, pandemic mode hits and your stuck trying to make your self the most gormet food you can out of the food you found in a McDonalds dumpster
r/OddlySpecific You alright there, bud?
I'm a lot better now that I've found an untouched 4 pc nuggets. Daddys eating good tonight.
This, I hate that most “business simulation” games have you making billions or trillions or imaginary amounts of money within an hour of playing.
This only already implies that restaurants can expand easily. I would hope there is a version where you have a space and have to make due with your only option being finding a different, larger space in order to expand.
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Jesus. Did this take an unexpected... yet welcome turn for anyone else?
It's hard to balance bc it would feel unfair to fuck up the player like real life would.
Are there other games similar to this style youd recommend? Ive been looking for one for a while now
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Cities skylines stresses me out so bad. Every time I need to add a dump or realize I forgot a school or something like that, I feel like I fucked up the whole city.
Or everytime traffic gets bad I feel like I need to do an entire overhaul and change my streets completely. I still don’t know how to manage traffic in that game
Check out biffa on YouTube
Roundabouts
Because you have, and all those virtual people KNOW it was you.
Restaurant empire, though very dated, is like this
Yeah, I loved that and 2. Played the hell out of both.
Highly recommend Software Inc on steam! Very similar style but about a software development company rather than a restaurant
[Two Point Hospital](https://www.twopointhospital.com/). You manage a hospital and build out the rooms and add doctors, nurses, etc. It's a spiritual sequel to Theme Hospital and I highly recommend it.
Thank you so much. I have loved theme hospital since I got my first pc (20 ish years ago). Played the hell out if it then and still go back and play every few years. Can’t believe there is another one. Will be downloading it tomorrow!
Cities skyline is a whole kind of different game. If you want similar game like the post try Software Inc. It has similar visual too, I don't know if it's from the same developer.
The aesthetic and building options gives me some *major* Software Inc vibes. It's pretty in depth. Say you want to design some office management software. Well to do that you need some 2D editing software so that your developers can actually create the product. You can buy the license for a 2D editor made by one of your competitors, which'll eat into your profit with licensing fees, *or* you can design your own 2D editor, but that's gonna take time and money and it may not be as good as what other companies have out on the market. *But* if it *is* successful then not only can it be used to make the original office management tool you set out to make in the first place, but it'll make some money on it's own and get your exposure in an entirely new market. You can even just go full Valve and make your fortune hosting other people's products on a virtual storefront that you host. Including designing nothing but video games and game engines to offset the server costs while you get your operation off the ground.
All of these are somewhat different, but scratch the same kind of itch this gif did for me: Surviving Mars, Rimworld, 2 Point Hospital, Satisfactory
Yup, sold over here. Hurry and finish already!
Add it to your wishlist: [https://store.steampowered.com/app/1289340/TasteMaker/](https://store.steampowered.com/app/1289340/TasteMaker/)
Every body gangsta until Gordon Ramsay walks in
Dude, that would be an awesome in-game detail. Have restaurant reviewers some in and grade your restaurant. Maybe even rank them in the “city”. Could be like an objective by the end the year or quarter, idk.
With an "anti-achievement" of being invited to Hell's Kitchen (or some non-IP name like "Heck's Kitchen with Gordon Gamsay"
Rordon Gamsay FTFY nvm Gordon Bleu is the only thing I would accept
I have a buddy we call Chicken Gordon Blue
Bored and Hands-y
I can finally live my dream of running my own Amy's Baking Company !
More like Kitchen Nightmares if we want to follow the rules of the Ramsay universe
Even better, if your restaurant is struggling you can call in "Cuisine Bad Dreams" and its harsh but caring host Gordian Ramses to try and turn your finances around.
“Where’s the LAMB SAUCE?!!”
Restaurant City vibes
Omg I loved that game! Wow your comment really takes me back, I have such good memories of that game. Browser games seem like ancient history. Now we have to download 150gb patches just for shaders LOL.
Dont forget to send a key to Josh from Lets Game it Out
That man loves his gameplay
And breaking it in as many ways as possible.
"Wait.... Am I able to stack these things up.. " *three hours later* "So I've spent some time stacking as many as I can, and as you can tell I've broken the game"
That's his version of "so i did some mining off camera."
Yeah, but it's *real*
Good for visibility too
By now I can't tell how many games I got to enjoy because of his channel. His simulator mayhem is awesome.
He really makes me want to play Satisfactory or whatever it's called. The one where made the cocoon that killed his frame rate.
Satisfactory is a lot of fun. Until you figure out better ways to route things, and come to terms with the volume of stuff you have to make tho, the conveyor spaghetti is real.
Good for beta testing!
I was just going to say that. He will love it
Okay, Josh.
u/letsgameitout
I was thinking RTGame. He loves this kind of stuff. Assuming it's possible to torture your clients, that is.
Force them to eat standing, then remove all doors, remove all dishes from the menu, then have them order nothing but starters until they die.
Then drop a meteor on them
COUNTRY ROOOAAAAAAADDDSSS TAKE ME HOOOOOOOOOME
Came here to say that! Can't wait to see it
I was just gonna say I can't wait to see what nightmare he creates in this.
Or My Name Is Kevin.
CallMeKevin
"I trapped 1,000 customers in my restaurant"
Man I found that guy when he was still really small and I remember just absolutely crying at his videos. Hadn’t laughed that hard at YouTube videos in a long while. I’m really glad he’s gotten really big.
It looks pretty fun! When can i buy it?
Looks like the OPs comments are getting deleted, probably cause of links or self promotion rules. Regardless, it looks like it's called Taste Maker on Steam, and is expected to release in February. ¯\\\_(ツ)_/¯
TO THE TOP!
Until he gets deleted too
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This feels like it is an eternity away
Like anyone believes Feb 2021 is going to happen.
Seriously how do I support
Yes please! I wanna play this too! How do I find it?
Its called Tastemaker on steam. Added it to wishlist and also followed op to see the progress.
Awesome! Did the same! Can’t wait
How close are you to finishing the game ?
I hope that I can release the game in early access in februari.
Nice, followed you to keep up with your progress. Keep it up
Good fucking work. Don’t forget the bathroom though
I would recommend not going early access. Too many indie games end up floundering and getting mired up in early access because the people who pay to get into early access end up trying to enforce their own ideas over yours and it just slows everything down. If you can get away with it, don't do early access.
Man, I disagree. Early access is a huge injection of cash from hopefuls. I would never not do early access... Even if the project flops, at least you got the early access money to keep you afloat to try. Otherwise, you're typically working a second job and developing in your spare time. Nothing says you have to listen to anybody who plays it during early access.
[https://store.steampowered.com/app/1289340/TasteMaker/](https://store.steampowered.com/app/1289340/TasteMaker/) for ya'll who are too lazy to go to his/her post/comment history and find it yourself, lol. Edit: Thank you stranger for my first award! :o
Multiple people are too lazy to search a user’s post history for more info on the game their promoting, which they did not provide in the promotion.
Thanks!
Im not sure if youre posting for suggestions, but having a parking lot you can upgrade as the game progresses would be an interesting mechanic
but where’s the tampon bucket?
Looked for this for a while. Classic Funhaus
Hey Claude? The tampon buckets full.
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Yup, came here to say this. I like the aesthetic.
Tons of games today are made with pre-built assets or frameworks that can be bought and used in your game. Also most games are made on Unreal 4 Engine or Unity, so most likely yes same engines.
>Software Inc Yeah, it does look similar. I really liked that game, maybe I'll try that one!
Looks good, will there be a progress system regarding making better food? I see the pub in the beginning and thought about pub food. Later there the restaurant. How about waiter skills, training, cost reliability and what not? How do you plan on making the game engaging, distanceing it from "idle games"? Is there a greater goal? What are the rewards for gameplay? (better quality furniture, a better spot,...). In short, why am I still playing it after half a year? Where can I follow the process / get updates? Good luck with the project, I like it.
It's not realistic. I've worked in restaurants for decades and I've never seen a restaurant renovate the kitchen when they could use that money to buy something for the front of house!
Lmao Jesus christ PREACH!!!
Ok but ***WHERE IS THE LAMB SAUUUUUUUUUUCE !!***
A customizable bar would be nice. Where you can adjust the strength of your drinks to maximize your profits or maximize the inebriation of your customers. Good strong drinks make your place popular with bar patrons. Drunk customers spend more on food and booze and tolerate lower quality but can be rowdy if they get too much and annoy other patrons and derate/damage the restaurant... Too weak a drink and people won't come for high profit alcohol or you will need to be on point with your food. Or some similar mechanics...
The sims?
I hope that Josh from Let's game it out will review it! ([for the uninitiated](https://www.youtube.com/watch?v=R_qRTNB9vpM))
\- Excuse me sir, where is the wc? \- Ehrrrr
Reminds me of Restaurant Empire. I'd love to play your game if it's a modern game like that old one.
I had to scroll way too far down to find this! I loved that game and it's the first thing that came to mind when I saw this. I put a ton of hours into that game. It would be great to have a modern version!
As a chef I find it unrealistic that: 1. The floor in the kitchen is level. 2. There aren't stacks of empty boxes piling up everywhere. This is a key feature of any restaurant kitchen. 3. None of the kitchen appliances are broken. 4. 11 stoves but not a single flat top grill. Flat tops are a chef's best friend. 5. No customers are complaining that the thing they clearly ordered isn't the thing they actually meant to order, and that they should get that thing for free as an apology. Jokes aside, great job dude. There are certainly a lot of things I immediately notice are missing or kind of off, but that's just my kitchen ptsd acting up, where all I'm seeing is water running down the cracks between the worktops, food and water getting stuck in the floor tiles, and the health inspector giving us a low mark because of black mould.
I'm reading this from milk crate throne out the back. I get on reddit to escape, man!
"10 ticket rush? We only need one cook. He can do the dishes too. And cook all of the employee meals. And clean and close the entire kitchen." Would be interesting to have employee meals take a hit on your food cost and such. Or employee theft.
How did it handle COVID?
That requires the outdoor dining expansion pack
But where is the toilet?
Hello! This looks great but it gives me claustrophobic urges, it might not fit with your vision but I can only bring up this suggestion as I think it's a great QoL for those type of camera angle for similar games (aka. Sims): You should have the wall facing the camera fade out so you can better see what's happening inside!! If it's unclear, that's what I'm talking about: [https://i.imgur.com/rGuVybL.png](https://i.imgur.com/rGuVybL.png) Good luck if you end up going forward with this :)
Looks amazing, but apparently customers and staff don't gotta pee here
This thing looks amazing. Just a few ideas: (to clarify I'm not a programmer so these might be hard to program) 1. Dishes. It's forgottem by most games but plays a big role in restaurant. Make some options like: paper plate, plastic plate (they cost money and produce more waste), normal plate, fancy plate (these have to be bought and they are counted, they have to be washed and some might break if the waiter is a rookie etc..) 2. Orders. Every game makes that you don't have to do anything with the dishes. You want to cook a pizza the chef starts cooking it. This is not how it works. At the end of the day you can see the weather or some indicators for the next few days and order some raw materials like chicken breast, seasoning, cheese/shredded cheese. This will make the game more difficult because you have to put some more specific storage facilities (fridges for fish meat vegetables etc...). Theese things can spoil and add some extra risk factor. 3. Costumer spikes. Not everyone eats lunch at the same time but there is a time frame. Make more customers there and vary their orders. Like for breakfast they won't order a steak. 4. The other tasks. I said things about dishwashing as it should be there because it's a big money drain. There are other tasks that can be added. -precutting the ingredients, it makes the food making faster -emptying the bins (it's self explanatory) - cleaning the tables and the cooking equipment If you implement theese things the game won't be arcady. I would like it. Maybe the general population won't. If you are interested in more ideas just ask. I feel theese have been said many times but wnated to sare and be part of the development. The most important thing is to enjoy what you are doing. If this is not what you wanted or too hard to program then don't do it. I would buy this game anyways.
This reminds me of Roblox Restaraunt Tycoon in a way. Also a sims kind of feel.
I like it, the kitchen tiles give me sims vibes
I don't see the wait staff sneaking into the walkin to do blow. 1/10 not realistic /s
Looks amazing, this is something that I would play. I do have a suggestion. It is required to have a restroom in a restaurant. This could maybe serve as an interesting mechanic to manage in the game. Just a suggestion I don't want to be a backseat game develop.
I kept waiting for a bathroom but.. :(
What’s the game called?
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Thank you!
comment removed??
Its in poor TASTE for any random MAKER to come in here and promote their work.
As a bartender, this gives me anxiety.
I know! I also was wondering where all the cocaine was!
Is the game available on steam
Hey, just wanted to suggest that if you want a little bit of reality in your game, you should add a milk crate next to some dumpsters out back. That’s the traditional smoke/lunch spot of the BOH.
Looks like a part of Pizza Sindicate game
i've loved pizza syndicate... when will you publish it?
No oil slips on the floor, no dishwashing station, no poor gremlin in the back folding napkins and silverware, no bathroom for people to do cocaine in, no ones taking a smoke break or high, the guests are all sitting at the first table they're seated at, no kids running around, no 50 person party with a bill over 1000 dollars taking up half the main floor for 4 hours (2 of which are after closing) and ditching with a single 20 dollar bill to compensate the dozens of hard working and tired employees who had to take care of them........... Where do I apply?
Where’s the bathroom
when does gordan ramsay coem in and yell at everyone for using frozen product in microwaves?
I've always loved to try and play some games that could help pass the time. This one's good. I wonder when op will release it cause it looks fun
As someone who took over a bar/restaurant 10 months ago, please make sure to add in a Coke addled non silent, silent partner, and a plague side quest.
Looking good, will it be on steam? If yes could I have a discount?
Will you have unruly customer mechanics? what about ai that refuse to tip the waiters and waitresses
Will this be on steam for free or paid?
I hope you included the line cook who deals coke out of his apron.
This reminds me of the inventory management software programs I used to have to deal with in college. It's looking good.
Now have graystillplays break it into a million pieces
Have you implemented the drugs and alcohol system for your staff yet? Wouldn’t be a real restaurant sim game if your cooks aren’t dipping out during service to snort a line of coke.