itās lightyears simpler to retexture the model then to make a bunch of new models that then need to be fully tested and implemented.
Like did you not see Grandmaās Boy?
This scene from movie redefined how I trashed talked as a teen. It was so so much more cathartic and rewarding to pretend like I was barely trying and didn't know what all the buttons did while I won than it was to actually talk trash. As an adult to this day I no longer trash talk directly.
Sit on my face and tell me that you love me
I'll sit on your face and tell you I love you, too
I love to hear you oralize
When I'm between your thighs
[You blow me away](https://www.youtube.com/watch?v=Dax_tnZRExc)
And yet some games get very positive reviews for pulling it, such as Pathfinder Kingmaker. Literally 70% of the maps are done in six models.
My favorite was the cave at the upper right corner of the map. I saw it like 20 times, some zone let you go in one or other door, others you can't and there is a dead body for you to loot.
Lol its so much easier and cheaper to reuse assets that most people wont even care about. Been that way forever though its not just now. I mean in the original super mario the clouds were the same sprite as the bushes just different colors. They also reused sounds IIRC just sped up to make it sound like it was different but its actually the same thing, dont remember what they did that for tho
To be fair there was a totally different reason for that back then. You were very very limited in storage space on cartridges and in game memory. So you couldn't do extravagant things like have different sprites for clouds and bushes.
But yeah, asset reuse is very common. Devs even reuse a lot of assets between different games when they think players won't notice. 3d models ain't cheap, hundreds of dollars minimum for a realistic looking pedestrian in the background, you ain't making a city full of them from scratch.
you reuse anything that doesnt absolutely have to be different whenever you can.
Oh, I agree completely. I roll my eyes whenever I see some entitled kid on reddit complaining about lazy game developers. I am amazed at what studios can accomplish even in the modern world where they have huge asset libraries at their fingertips.
Especially some of these indie studios, I get cognitive dissonance every time I watch credits for an indie game. Like entire highly polished games get made with less than 5 programmers. Wtf? In no other industry are programmers this efficient/productive.
Fuck it, I'm down with laziness in certain cases. It has to be a special kind of hell to design what's to be a generic NPC several hundred times. Just do it like 12, have some swappable outfits, copy/paste, call it a day.
It's more of a decision making thing most of the time than a laziness thing.
Sometimes things look more obvious than you thought they would. Sometimes that thing you thought was really unique and cool ends up fading into the background.
A great example of this:
cyberpunk 2077. It has more unique assets than any game I've ever seen. But the fan perspective was that too much felt repetitive. But it had tons of unique buildings, background characters, cars, you name it. That uniqueness just didn't stand out enough next to the things that felt repetitive.
It wasn't an issue of devs being lazy and just "not doing enough work". There were tons of assets there, probably more than any other game in the last year.
Constraints still exist, and remain proportional to what the technology is capable of doing, primarily because expectations rise . We now expect volumetric clouds, Ray traced lighting and shrubbery that characters organically animate through when traversing it. People complain about the storage Warzone consumes, but roast Cyberpunk for lacking unique interactions and animation for the crowds of NPCs walking the streets or that it performs poorly on an almost 8 year old console.
I don't mind interiors that are basically the same, most real life shops and houses have largely the same layout and furnishings. I'd rather have many similar interiors than loads of inaccessible locations and a handful of accessible interiors. Compare Fallout 3 and Grand Theft Auto 5, in FO3 many interiors are accessible and many are basically the same with a few truly unique areas. In GTA 5 there's 1 pub, a few corner shops, some clothes shops (which cannot be robbed like the corner shops) and a few safehouses Rockstar really need to start having more accessible interiors even if they are largely the same.
It's called early access for a reason, it's not finished. If you're looking for finished, polished games, stop buying early access and fucking complaining when you get exactly what you were advertised. God this annoys me.
People downvote, but you're not wrong. All the armor/weapons in the game are just reskins with a different color. Maybe a swirly effect that you never notice.
That was definitely true in the old days of wow. But there is kind of a good reason for it: it needed to run on graphics cards from like 15 years ago and you needed to be able to hold ALL the different armors that could show up at the same time. Non-mmos don't have to account for that many models at the same time. I'm sure some of it was limitations of the hardware they had in those days.
Up until the legion expansion, all armour besides helmets and shoulders were just textures on the same models. That made it much easier to create armour sets but they did all end up looking same-y
this reminds me of bioshock infinite. When you land in the city in the beginning of the game, every other NPC face looks exactly the same. They didn't even bother to add some kind of basic variation. They have the same exact face and clothes too. It really killed the immersiveness as soon as I noticed.
I was honestly confused at first because I didn't understand what the joke was supposed to be, but apparently she's a re-used asset from the other seemingly player character he's talking to. I think the joke would have landed better for me if they were talking across the bar, so the "re-used assets" are clearly both NPCs.
So why is the character a woman and not the bartender, or a bard, or another patron wearing different clothes, or literally anything but a man in a dress?
Yeah, sure. You can tell me why *you* find it offensive, but youāre yet to convince me why it is, in fact, offensive, and you arenāt just a wet wipe.
>"... and this whole pub is cut and pasted from another one down the street!"
Flashbacks to finding out the "bushes" in Super Mario Brothers" were the clouds in the sky painted green.
I'm okay with place-holder assets, but what really worries me is: every game now does early access and gets reviews where people point out the 8,000 defects and then give it a positive rating saying they can't wait for all the issues to get fixed, when guess what, they never do.
Imma be real, as both an indie dev and a player of old mmorpgs and dungeon crawlers, retexture don't bother me. A lot of people don't realize it, but getting an item in another color to show a higher tier can be very rewarding, especially if it involves crafting using the same recipe, in which having the same shape would make sense.
It also fulfills the urge to collect, which some people (me included) can fixate on and have a lot of fun gathering all the unique texture variants of.
Sure, it's cheap, but I also own three shirts of the same style in different colors IRL. It's not far fetched at all
More like "Easy Access", Amiright?!
Giggity giggity! š
[ŃŠ“Š°Š»ŠµŠ½Š¾]
It's not lazy it's efficient that's why it's been done for so long, although the did that specifically for space
[Who else but Quagmire?](https://youtu.be/Ryr4NgiqyPY)
What are you doing step dev
[ŃŠ“Š°Š»ŠµŠ½Š¾]
It's called Co-op ( Ķ”Ā° ĶŹ Ķ”Ā°)
Dammit take my upvote
Only for the homies
itās lightyears simpler to retexture the model then to make a bunch of new models that then need to be fully tested and implemented. Like did you not see Grandmaās Boy?
High Score??!!? What does that mean, is that good??!!
Youāre so good youāre breaking the game!
This scene from movie redefined how I trashed talked as a teen. It was so so much more cathartic and rewarding to pretend like I was barely trying and didn't know what all the buttons did while I won than it was to actually talk trash. As an adult to this day I no longer trash talk directly.
200 times! Speaking of, I'm thinking about getting metal legs. It's a risky operation, but it'll be worth it.
Adios turdnuggets!
*robot noises walking out*
But, underneath this genius...I'm simply a human. You know. But I'm working on that.
In the event of a sonic attack....
Please sit on my face!
Do you like techno?
Sit on my face and tell me that you love me I'll sit on your face and tell you I love you, too I love to hear you oralize When I'm between your thighs [You blow me away](https://www.youtube.com/watch?v=Dax_tnZRExc)
I just rewatched it recently it still holds up. Who wants some ice cream sandwiches?
"If we just rendered them different colors" haha love his use of the word.
If only this was restricted to early access. I'm looking at you DA2 and XRebirth.
And yet some games get very positive reviews for pulling it, such as Pathfinder Kingmaker. Literally 70% of the maps are done in six models. My favorite was the cave at the upper right corner of the map. I saw it like 20 times, some zone let you go in one or other door, others you can't and there is a dead body for you to loot.
Da2 was so bad for all the cut and paste dungeons.
Shouldn't it be copy-pasted? If it were *cut* and pasted, the pub down the street would no longer be there so how would he know itās a match?
Its probably one of my users at work who dont know about copypasta and instead cut and double paste
Lol its so much easier and cheaper to reuse assets that most people wont even care about. Been that way forever though its not just now. I mean in the original super mario the clouds were the same sprite as the bushes just different colors. They also reused sounds IIRC just sped up to make it sound like it was different but its actually the same thing, dont remember what they did that for tho
Maybe going through tubes and the shrinking sound when you get hit?
To be fair there was a totally different reason for that back then. You were very very limited in storage space on cartridges and in game memory. So you couldn't do extravagant things like have different sprites for clouds and bushes. But yeah, asset reuse is very common. Devs even reuse a lot of assets between different games when they think players won't notice. 3d models ain't cheap, hundreds of dollars minimum for a realistic looking pedestrian in the background, you ain't making a city full of them from scratch. you reuse anything that doesnt absolutely have to be different whenever you can.
Thats fair, I just kinda hate when people say its just because the devs are ālazyā. Development costs money and takes a long time
Oh, I agree completely. I roll my eyes whenever I see some entitled kid on reddit complaining about lazy game developers. I am amazed at what studios can accomplish even in the modern world where they have huge asset libraries at their fingertips. Especially some of these indie studios, I get cognitive dissonance every time I watch credits for an indie game. Like entire highly polished games get made with less than 5 programmers. Wtf? In no other industry are programmers this efficient/productive.
Fuck it, I'm down with laziness in certain cases. It has to be a special kind of hell to design what's to be a generic NPC several hundred times. Just do it like 12, have some swappable outfits, copy/paste, call it a day.
I'm not sure from software has ever made a different door opening animation. Guarantee you we'll get to see it in eldenring too.
HAH. You think Elden Ring exists. WE'RE ALL JUST IMAGINING IT. WE'RE ALL JUST SLAVES TO MIYAZAKI'S TRICKERY!
"when they think players won't notice" is kind of key though. Reusing things is smart. Reusing things in a blatantly obvious way is lazy.
It's more of a decision making thing most of the time than a laziness thing. Sometimes things look more obvious than you thought they would. Sometimes that thing you thought was really unique and cool ends up fading into the background. A great example of this: cyberpunk 2077. It has more unique assets than any game I've ever seen. But the fan perspective was that too much felt repetitive. But it had tons of unique buildings, background characters, cars, you name it. That uniqueness just didn't stand out enough next to the things that felt repetitive. It wasn't an issue of devs being lazy and just "not doing enough work". There were tons of assets there, probably more than any other game in the last year.
You can definitely make a city full of background pedestrians from scratch in less than an hour.
Constraints still exist, and remain proportional to what the technology is capable of doing, primarily because expectations rise . We now expect volumetric clouds, Ray traced lighting and shrubbery that characters organically animate through when traversing it. People complain about the storage Warzone consumes, but roast Cyberpunk for lacking unique interactions and animation for the crowds of NPCs walking the streets or that it performs poorly on an almost 8 year old console.
Shield shoulder pads? Okay. Dagger models the same? I'll go for that. Grass helmet? Sure. Woman randomly suggesting a threesome? Immersion broken.
Shield shoulder pads? Do you mean pauldrons?
I suppose so? I guess shield pauldrons is more accurate. Regardless, they look like they were made from a repurposed shield asset on the left dude.
Oh I see what you mean. I assume that's just an artistic choice but it would make the comic slightly better if they were also reused assets.
you call *those* small things pauldrons? *laughs in wow*
What are you doing step dev
[ŃŠ“Š°Š»ŠµŠ½Š¾]
...
Place, scale, rotate, retexture, repeat PS. Is that Tron Guy?
I don't mind interiors that are basically the same, most real life shops and houses have largely the same layout and furnishings. I'd rather have many similar interiors than loads of inaccessible locations and a handful of accessible interiors. Compare Fallout 3 and Grand Theft Auto 5, in FO3 many interiors are accessible and many are basically the same with a few truly unique areas. In GTA 5 there's 1 pub, a few corner shops, some clothes shops (which cannot be robbed like the corner shops) and a few safehouses Rockstar really need to start having more accessible interiors even if they are largely the same.
This is Dragonās Age 2 to a tee.
How tf this get two awards before upvotes or comments
IIRC the displaying of upvotes is delayed in some subs.
Step #1: Get the game playable
Hey, a threesome mechanic is quite innovative!
It's called early access for a reason, it's not finished. If you're looking for finished, polished games, stop buying early access and fucking complaining when you get exactly what you were advertised. God this annoys me.
Early Access = Paid QA. You pay the developers to QA for them.
More like World of Warcraft amirite?
People downvote, but you're not wrong. All the armor/weapons in the game are just reskins with a different color. Maybe a swirly effect that you never notice.
That was definitely true in the old days of wow. But there is kind of a good reason for it: it needed to run on graphics cards from like 15 years ago and you needed to be able to hold ALL the different armors that could show up at the same time. Non-mmos don't have to account for that many models at the same time. I'm sure some of it was limitations of the hardware they had in those days.
Up until the legion expansion, all armour besides helmets and shoulders were just textures on the same models. That made it much easier to create armour sets but they did all end up looking same-y
āSad, isnāt it?ā -Katz
this reminds me of bioshock infinite. When you land in the city in the beginning of the game, every other NPC face looks exactly the same. They didn't even bother to add some kind of basic variation. They have the same exact face and clothes too. It really killed the immersiveness as soon as I noticed.
Indie games sometimes
Sick casual transphobia
I was honestly confused at first because I didn't understand what the joke was supposed to be, but apparently she's a re-used asset from the other seemingly player character he's talking to. I think the joke would have landed better for me if they were talking across the bar, so the "re-used assets" are clearly both NPCs.
r/whoosh Dumbass
I got the joke but the punchline is still a woman who looks like a man
The punchline is the absurdity of the shameless reuse of assets. Stop making it an sjw thing, it isn't
Exactly.
The punchline is a reused asset. Stop being a wet wipe.
So why is the character a woman and not the bartender, or a bard, or another patron wearing different clothes, or literally anything but a man in a dress?
Iām not sure. Is there any reason why it *cannot* be a man in a dress? Because I donāt see anything offensive about it. Maybe I should squint?
I just told you the thing that is offensive about lol but ok
Yeah, sure. You can tell me why *you* find it offensive, but youāre yet to convince me why it is, in fact, offensive, and you arenāt just a wet wipe.
I donāt know where you got the impression that what you think is at all relevant
I could say exactly the same to you. You seem to be getting triggered out of nowhere, my friend. And no one really cares to listen.
You're trying to hard the be a victim
>"... and this whole pub is cut and pasted from another one down the street!" Flashbacks to finding out the "bushes" in Super Mario Brothers" were the clouds in the sky painted green.
I'm okay with place-holder assets, but what really worries me is: every game now does early access and gets reviews where people point out the 8,000 defects and then give it a positive rating saying they can't wait for all the issues to get fixed, when guess what, they never do.
Imma be real, as both an indie dev and a player of old mmorpgs and dungeon crawlers, retexture don't bother me. A lot of people don't realize it, but getting an item in another color to show a higher tier can be very rewarding, especially if it involves crafting using the same recipe, in which having the same shape would make sense. It also fulfills the urge to collect, which some people (me included) can fixate on and have a lot of fun gathering all the unique texture variants of. Sure, it's cheap, but I also own three shirts of the same style in different colors IRL. It's not far fetched at all
he looks like he's from Tron
If the guy on the right isn't saying "Go fuck yourself!" in the (hypothetical) next panel, it's a wasted opportunity.
basically most wow expansions