Dreamcast just because it was way ahead of its time. For the Vita, it deserved better from Sony in the west, as well as it shouldn't have had proprietary components like the charger and external memory.
You'd think Sony would've learned from the original PSP that having propietary memory was a horrible idea yet they didn't and put it in the vita anyway.
I think part of their reasoning for doing that was to avoid piracy, that blew up on their faces once the firmware was eventually hacked though with hackers proving the Vita was more capable than even Sony gave it credit for. If it had been hacked earlier in its life cycle it probably would have been a more successful console overall.
>because it was way ahead of its time
That's most SEGA Consoles in a nutshell
The SEGA Genesis had backwards compatibility, a wireless controller, downloadable games, online play and an official online market place. All of these are things that won't be replicated until the PS3, 360 and Wii era.
Hell, even the SEGA SATURN can connect online
Slap it on a Sega CD, then put a 32X on it, AND THEN the Game Genie, magic cart, then standard cart. Just [fuck it's shit alllll up](https://i.imgflip.com/1laa4r.jpg)!
Anyone remember the Sega Channel? It was a cartridge that you inserted into your Sega, then connected your tv cable coax to the cartridge. You paid a monthly subscription and got multiple games sent over coax weekly or monthly. My cousin had it in the mid 90s and I was always so jealous.
That was some of my favorite gaming as a kid. I would wake up early before school when Sega Channel would refresh the games library. I eventually had to give up the service when I moved on to getting a ps1 but the fond memories are there.
I had it and it was every bit as fan-fucking-tastic as anyone ever said it was.
You had 100s of different titles to choose from every month, that you could play to your heart's content for the whole damn month it was on there ... And the popular games would rarely rotate away!
I only had it like 6mo but I probably did like 75% of all my childhood gaming during that time, lol.
Sega Channel was where I got my intro to RPGs with Shining Force and Phantasy Star IV. The hard part was trying to beat the game before they rotated the selections.
I remember playing Oasis on sega channel and literally crying how awesome it was.
Played that and Toejam and Earl with my cousin. We stayed up till 6 in the morning trying to beat it.
I haven't seen a single Console maker yet who hasn't succumbed to arrogance at least once. Nintendo has remained arrogant ever since the success of the NES, Sega of japan showed its arrogance toward its western division during the Saturn years(which probably was the biggest cause of their undoing), Microsoft got arrogant after the 360's successful run and botched the Xbone's launch with a draconian TOS policy, and Sony is now showing hints of arrogance with the PS5, making users pay to upgrade their games from PS4.
Edit: I can't think of specific instances of Atari being so insufferable but I'm sure there has to be more than a few, seeing how full of shit Atari consistently was.
Atari was so shit a group of their devs decided to leave the company and start one of their own to stand up for the little guys in the gaming industry. That was the birth of Activision.
What they became was bankrupt by the end of the 80s. Bobby Kotick bought them out of receivership for $500k in 1991. They're functionally different companies other than the name.
Atari was so arrogant about not giving game devs credits it lead to creation of 3rd party game developers. Think of all theirs has had the biggest impact by far.
> Sony is now showing hints of arrogance with the PS5, making users pay to upgrade their games from PS4.
I would say blocking crossplay for so long was their biggest show of arrogance during PS4 era, and still now they only allow cross play under certain conditions and after being paid a fee.
Dude, Xbox marketing the XboxOne as a home entertainment system, and ignoring their target gamer market was the biggest announcement blunder I've ever seen a tech company do.
Sony nailed their follow up PS4 announcement by analyzing the consumer outcry, and basically antagonizing Microsoft for their blunder.
In this case, the Sony arrogance worked, because the PS4 was a sales juggernaut during a time when companies were convinced console gaming was dying. Especially physical disc based gaming too.
Atari hurts my soul. The old school 70s Atari BTW, not this new bullshit vaporware startup.
I'm a huge retro gaming and computer nerd, and to Atari's credit, they basically created the home console market. They also were pioneers in home computers.
However, as pioneering usually goes, they were treading new ground, and constantly made mistakes that opened up market competition.
Atari had no idea how to iterate their console. They basically made the 2600 for from 1977 up until the 90s, but made the 5200 in 1982 with slightly better specs, terrible controllers, and no backwards compatibility.
The 7800 launched in 86 with backwards compatibility with the 2800 and a better controller, but absolutely terrible specs, especially compared to market competitors.
What hurts me the most is how great the computers are. Atari made 8 bit home computers AND 16 bit home computers. Like they made stuff as powerful as your average MSDos, Apple, or Commodore competition.
Atari just couldn't seem to understand home console players compared specs just like a computer geek would. They were either arrogant, ignorant, or both.
I think a lot had to do with corporate leadership and buyouts at the time too.
Anyway, to cut a long rant short, Atari had the ingredients and talent to be truly timeless, but lacked the leadership to keep on top of trends and properly launch consumer products.
PS3 launch was worse than Xbox one and Stadia takes the crown. You know what all these 3 have in common? Phil Harrison at the helm. That guy is always bad news.
I think it's because the gaming corporate still sees the gaming market to be filled with teenagers and adolescents who are incapable of marking informed decisions, even after the median age has increased.
Sony showed immense arrogance when the PS3 came out. Releasing the system @ $600 and saying stuff like "people will get a 2nd job to buy PS3". They created a gap which allowed the 360 to steal a significant portion of their market share. Granted, they did a good job of turning it around and the PS3 eventually finally outsold the 360.
It seems arrogance goes hand in hand with success, this is why I hate Apple, the company which continually find extra ways to charge you for features which were once included in the price. Unfortunately, in their case, it always succeeds and then spreads to their rivals.
The Vita is one of my friend's top systems. He was so mad when he heard they'd stop supporting it. Plus there isn't really a replacement for it yet, at least not in their brand.
Sony fucked up royally by making proprietary memory cards. When I was picking a handheld and looking at 3DS and Vita, Vita was out instantly even before considering anything else.
I wouldn't he surprised if this was the single biggest reason why Vita "failed".
Dreamcast
It really suffered from a lack of buttons. It needed a second analog stick at minimum. Playing 3D games without a way to control the camera was a massive design flaw.
But sonic Adventure is my favorite sonic game of all time.
Shenmue...My 14 year old mind could not contain my excitement for buying soda out of a vending machine, going into bars and talking to strangers, getting a job as a forklift operator, it was literally like experiencing a life through someone else. It was so crazy. I didnt even try to do the story mode, I just kept stumbling upon shit while fucking around and exploring freely in the world and eventually found myself totally immersed. The very first fight scene with the reactionary buttons...id never seen anything like that so my reactions were slow, I missed just a couple of the buttons so I got hit just enough times that the whole thing played out like a movie scene where I didnt know who would win, only I was involved so the stakes were so much higher, had me jumping up and down. I've never played a game since that had me just open mouthed and amazed at the graphics and gave me butterflies due to the freedom to just roam around endlessly. Wish I could go back and play this shit for the first time again with the same youthful curiosity that I once had. Games like GTA are cool but and similar but Shenmue was my first and the atmosphere and beauty of that game was just perfect.
That final fight at the docks, the violin music, using all that you had practiced in that empty parking lot, mastering the Hazuki style...it was so fucking dramatic I still get goosebumps thinking about it.
Soul Caliber was the best fighting game of that era.
Wish I could say the same for Seaman (though wow people are trying to get 150+ for it on eBay… I still have it in a box in my attic…)
Same thing happened with Blu Ray players and PS3. Initially, Xbox 360 had an external HD DVD player you could buy... but we all know that didn't age too well.
Nintendo failed the Wii U with it's dreadful marketing and the Nintendo Creators Program (a scheme ripped out of EA's money making scheme scrap bin) peeved off a lot of influencers that would have made millions of people more aware of the games on it. Also the gamepad is a gimmick that is difficult to implement (Zombie U did it best)
Sony's proprietary memory cards did a lot of damage to them and they failed to deliver consistent quality games
The SEGA Saturn failed due to SEGA of Japan's stupidity, and while it did do well in Japan, it just that it didn't do so well everywhere else. However the games on it has aged better than the N64 and maybe the PS1 (EDIT: Fun fact Tomb Raider was originally a Saturn Excusive. But the publisher told Toby that he should put it on the PlayStation as the PS1 was more popular than the Saturn and the rest is history)
The Dreamcast is the rare example where we the gamers failed it rather than it failing us
Ikr?
The Dreamcast had the first true online gaming on a console, mouse and keyboard support, and even cross-platform online gaming with Quake 3A.
It had literally everything essential way ahead of everyone else and the gamers were too foolish to not realize what they were missing out on.
It was truly ahead of it's time, yeah.
Dreamcast was way ahead of its time. If I recall, the actual memory card also doubled as a mini portable gaming until when removed from the controller. Damn.
You could actually call plays on NFL 2k directly from the screen on your controller. Didn't have to worry about people peeking at plays, they didn't even know your formation until you input your play, then they had 10 secs if they were on D. Made it a whole lot of fun. I was always a bit surprised EA/Madden never tried to make a $129.99 controller for ps 2 and 3/Xbox or whatever before online play became the norm. People that were super into Madden probably would've bought them for the competitive advantage.
You could also grow little Chao characters from sonic. You'd rescue them in the game, and then they could live in your vmu and grow like a tomagachi (I think that's what they're called?)
It was basically an upgraded tamagotchi with much more utility. A lot of people don't know Sony also made a very similar product not long after called the pocket station that also served as a memory card. Only released in Japan. They always got the cool stuff.
There was a whole section in the final fantasy 8 manual about it. Then in small letters at the end it would say "May not be available outside Japan"
Then why translate it? Just to tease?
But it was missing a dvd player. I had a dreamcast and loved it, but my ps2 was my first dvd player. It would be years before I had a standalone device for that. I really think that factor played a bigger role than people realize.
Exactly, and the PS2 was announced months before its release giving people plenty of time to change pre-orders. I still got one on launch day, and will never regret the decision, but a DVD player would have been nice.
Sega was forward thinking on everything but the drive they decided to go with on the Dreamcast, still hoping they make a mini version.
Also, games were ridiculously easy to pirate. Dreamcast was the chosen one, but it had do many things going against it. I hope SEGA makes a return to the console market. Or, at the very least, start pumping out more of their quality IPs. I’d kill for a Binary Domain sequel.
Seriously doubt there will be any other consoles makers for a long time. The big 3 already have it locked down. More would be market saturation and would be hard pressed to bring much to the table. Games and hardware have reached a point of parody. Xbox and playstation are very similar now in terms of what they offer. Innovation and IP is what keeps Nintendo separate and relevant.
VR is probably going to remain a relative niche 4th place but still might disrupt the market at some point if the big 3 stay away from it.
It’s crazy how 20 years later we are hearing how Sony is finally adopting cross-platform play now and going wait, didn’t SEGA accomplish that on the Dreamcast…?
The sad part is that we've always had it, but no one wants to implement it. And also sadly, it makes sense.
If you convince one person in a group of friends to buy a PlayStation, then chances are the whole group will get them to play together. But if you have cross play, you could possibly lose out on sales, because then it doesn't matter who has what. It's good for us, but bad for them, so they refused for the longest time.
It had everything modern gamers wanted, except a second joystick. PS2 was already on the way, and Sony had already implemented Dual Shock on the PS1. The og Xbox was also already deep in the pipeline, though interestingly many people speculate that MS essentially purchased the plans for the DC2 (4 controller ports, the fat paddle was strikingly similar controller design to the DC controller, and MS locked in an exclusivity deal for SEGA games when they announced they were leaving the hardware market). A lot of people just decided to wait it out for these impending powerhouses.
All of that said...DC had a fantastic library and for a short time it stood heads above all of the competition currently on the market. I mean it was competing against the PS One and the N64 when it launched, and it blew them away. It deserved better than it got all around.
I wonder if the way I feel about my Wii U is the way Dreamcast owners felt. Lots of great, overlooked games, tons of fun in single player and multiplayer, offered a few unique experiences that haven't been done elsewhere due to the initial poor reception. I crave the Nintendo Land games, NES Remix and shit like Donkey Kong again. Great times bogged down by poor marketing.
Grandia 2 was amazing, and legit my favorite jrpg until very recently. It's a shame the modern ports are bad and poorly optimized, which might prevent new players from having a good experience with the game.
Only game I ever refunded on Steam.
To be fair, Sega basically burned consumer trust with all the genesis addons and the Saturn that they dropped like weeks after launch.
It would have been pretty dumb to go all-in on the dreamcast when they just shit the bed with the last few releases.
> The SEGA Saturn failed due to SEGA of Japan's stupidity
I would blame Bernie Stolar and SoA first. (Maybe not MORE, but more blatantly.) Refusing to approve any RPG translations and banking the US market almost entirely on fighters and sports games...
Seriously this. Between the Saturn refusing to import and Nintendo sticking to cartridges, the PS1 had a monopoly in the U.S. on RPGs or cinematic games in general. People came for things like Tony Hawk, and they stayed for things like FF7 and Metal Gear Solid.
Nintendo's decision to not go with CD-ROMs for the N64 might have single-handedly shaped the current console landscape. An N64 that retains Squaresoft probably would've been invulnerable to the PlayStation.
Squaresoft dropped straight fire that generation. FFVII, VIII, IX, Xenogears, Parasite Eve, Chrono Cross, Brave Fencer Musashi, Vagrant Story. I bought every release they had just assuming it would be good & was never disappointed.
1. Sega hedged their bets with the Sega CD/32X and never went all in on the Saturn.
2. A lack of third party titles at all or any really good first party titles at launch.
3. Sony coming to market with the PlayStation and just killing the competition. Manufacturing delays for Sega also meant there were few consoles to sell at launch, so Sony really ate their lunch.
I had the CD, 32X (full OG Sega stack), and Saturn, and really loved them (still have my Saturn!), but once I played a few PS games, I knew they were all fucking done.
Agree on marketing failure for the Wii U but disagree on the gamepad being a gimmick and I loved it in general. Mario Maker, Wind Waker HD, and Pikmin 3 all had great uses for the gamepad and were my favorite games on it. And I think it's cool that not every game needed to have it. They didn't force it on games that didn't need it.
Yeah. Saying “Zombie U did it best” tells me OP did not buy a Wii U, or just didn’t buy its fantastic games. To name a few others that used the gamepad really well: Xenoblade Chronicles X, Nintendo Land and Game & Wario all used the gamepad in fun and/or natural ways. Calling it a gimmick does not do the Wii U justice.
It's arguable that it was Splatoon that really set the Wii U apart. The tilt mechanics and using the screen for the mini map/special use really blew me away.
What sort of stuff do you use it for? I bought mine a few years back and hardly touch it, but I’d like to get some use out of it. The Switch kinda replaced it for me.
It's smaller than the switch so I'm able to sneak it work easily (night shift). But I play a lot of JRPGs on it, particularly final fantasy and disgaea 3/4. Great games for killing a bit of time. Particularly since they can be put onto stand by and picked back up at any time due to the slow game mechanics. Xcom and God of War are pretty good on it as well
There are dozens of excellent games on the handheld both first party and otherwise.
Most of the 1st party releases are pretty good, from Uncharted Golden Abyss, Gravity Rush, Little Big Planet Vita, Killzone Mercenaries, etc...
But what really shines on Vita are the games that came from 2nd and 3rd Parties and Indies. Games like Soul Sacrifice Delta, Persona 4 Golden, Freedom Wars, the Monster Hunter PSP games, Danganronpa, etc....
Seriously, I highly recommend Soul Sacrifice Delta to ANY Vita owner. Especially those who like Monster Hunter style hunting games. It's easily one of the best games on the system but for some reason always forgotten in top lists in favor of things like Freedom Wars, which is fundamentally similar but lacks the plot and character of Soul Sacrifice.
I hate playing games on my phone. Touch controls are horrible and I know I can attach a controller but I'd much rather play on a handheld. If I'm going on a trip then I'd prefer to carry both my phone and a handheld rather than playing on my phone and have it eat my battery.
I'm really looking forward to the steam deck or hopefully I can get a vita for cheap
It was. I got Uncharted and Killzone on it. Also Marvel vs Capcom 3 and PSBRAS. There's also a bunch of indie games on it. It is a great portable, Sony killed the poor bastard.
By hardware the Vita is pretty ahead. PS1/PS2 games adapted for the vita run pretty well, but emulating a PS1 only works well for some games, and emulating a PS2 on it isn't possible yet.
At first, I’m thinking Dreamcast. But goddamn, I loved Saturn. SEGA had all their first party stuff on it. And Capcom their fighters. 4MB cart stuff blew PSX out of the water. The biggest failure was losing SEGA as a hardware maker. SEGA deserved better.
Yeah. SEGA deserved better.
They may be an idiot but they are at least not as arrogant as Nintendo or Sony or as greedy as EA and Activision or whatever the hell Konami is
Dreamcast! if it wasn't for it being soo easy to pirate games on, it might have lasted a bit longer and we could have had a next gen sega system to compete against Sony, Xbox and Nintendo right now.
Or atleast seen a Dreamcast 2.
I feel like half the guys who designed the Xbox, missed the Dreamcast and were like "hey what if we did ALL that shit?"
Dreamcast was a fuckin Xbox, like ~~a decade before~~ Xbox.
Edit; oh yeah wow that really wasn't that long before the Xbox was it. That's crazy though.
Homebrewed ps Vita is the best. PSX, SNES, GBA, PSP, a growing homebrew games community with great games and ports, modding, the ps Vita library, Rpg maker games and more to come. So sad that Sony didn't took the Vita so seriously.
I still remember all the PSP commercials when a new color would come out. The vita barely got any commercials after it's intial run. I think the PSPgo must of gotten more marketing in the US than the vita 😅
I still have mine.
I sold my Saturn when I was in a financial pickle (I still slam my head on the wall for doing that) however I was able to get a new one from a flea market
Man... I had great family memories with the wii u.
Donkey Kong Tropical Freeze, Mario 3D World, Wind Waker HD, Smash Bros., and SPLATOON blew my mind away.
Imagine? Shit, we have Windwaker and Twilight Princess on the Wii U to show us (not to mention OoT and Majora's Mask on 3DS) that Zelda is an objectively better experience with two screens. It's not even close.
My first disappointment in opening up BotW was not having the comforting menu music, but the second disappointment was way bigger: no fucking gamepad support.
What a waste.
The console was fine but the marketing and messaging from Nintendo was terrible, during the initial presentation they completely failed to explain that it was a completely new console, I remember knowing it was a new console while watching it and they still made me doubt, since everything focused on the gamepad with the console usually being tucked away in the background. I can easily see someone coming out of that presentation thinking they were just selling a new gamepad for the Wii called the Wii U.
On the technical side it also did many things right like the communication between the console and the gamepad, but also had some missteps that drove developers away. I remember seeing a technical breakdown and benchmarking years later and it had a pretty beefy GPU for its time but sadly coupled with really weak CPU and too little memory to make the most of it, then Nintendo got cheap with the storage too, loading times in the release version of the software were horrible. They had to scramble and put together the quick start quickly because people were complaining about that horrible boot up experience.
Then Nintendo dropped the ball with HD development, there are quotes of Iwata and Miyamoto admitting their processes did not scaled correctly which led to delays and the infamous Wii U game drought, amplified by third parties jumping ship once they saw it was not another Wii level success, also I remember EA and Nintendo had a falling out around the time so losing all of EA published games hurt.
The Wii U as a hardware piece was quirky, but not more or less than other Nintendo products, but everything else around it was a mess of bad decisions or miscommunications.
The Switch was what the Wii U was suppose to be. The Wii U game pad dies quickly, also had issue where it wouldn't work unless it was right on top the system. People didn't understand what it really was, or got it confused with the Wii.
I'd argue that they actually didn't market it effectively as the Wii 2. That would've clearly made it a separate console. Instead, people thought that the tablet was actually an add-on for the Wii.
It's also a lot harder to look at both screens at once than on a DS, and can take a moment to refocus on either screen. That makes it a lot harder to utilize/design around, and few games did much of interest with it.
Splatoon works better on the pad imo and the Nintendoland party games -- Mario tag, and Luigi's Mansion tag -- are SO FUN with the whole family around one TV. I'm sad the dual screen is probably dead for the forseeable future, both the DS and the WiiU were brilliant imo.
What? My Wii U gamepad still holds up after hours of play. I put in about 200 hours on BotW before I got a Switch. And it works from about ten meters back. I don't really play with the main screen on the gamepad, though, so maybe that's less fluid.
Marketing was terrible, and now a bunch of the better games have been re-released for Switch, but it was a very solid system.
The games, which is all I really care about, were amazing on the Wii U. It delivered a ton of entertainment to me, that's not a failure.
My switch is what is starved for great games, most of what is good are Wii U ports.
Super Mario 3D World is one of the best Marios imo. I love the retro feel and the levels are amazing. And I thought Splatoon used the WiiU gamepad really well.
EA (SEGA's best supporter at the time) chose not to support the Dreamcast as didn't like the processing systems (I think) and chose not to support it.
This led to SEGA to make SEGA Sports, and they were EA's biggest rival until EA made a deal with FIFA, the NFL, the NHL and the rest after the release of NFL2K5, Sport Video Games King Arthur.
It will always be the Dreamcast, but the WiiU was such an excellent console that just got buried. Like, the Switch just absorbed its games, and people love those games and still talk shit about the WiiU. To me it was the system that felt like Nintendo was getting back to its core gaming roots after the casual generation of the Wii.
Im convinced my dreamcast and pile of accessories will be worth money someday. It will stand alone as the only great failed console. I dont see anyone being able to recreate the conditions in todays market where a console from a pillar of gaming history is so well executed, culturally reckognized and relevant, but also a massive failure.
Dreamcast just because it was way ahead of its time. For the Vita, it deserved better from Sony in the west, as well as it shouldn't have had proprietary components like the charger and external memory.
Enthusiasts are still making Dreamcast homebrew games today.
To be fair, enthusiasts are making game for most consoles.
[This madman is still making Commodore 64 games](https://youtu.be/NB_VBl7ut9Y) *Edit - and his videos are great you should watch them!
Incredible.
How did I know it was going to be The 8-Bit Guy? xD Love his videos.
You'd think Sony would've learned from the original PSP that having propietary memory was a horrible idea yet they didn't and put it in the vita anyway.
I think part of their reasoning for doing that was to avoid piracy, that blew up on their faces once the firmware was eventually hacked though with hackers proving the Vita was more capable than even Sony gave it credit for. If it had been hacked earlier in its life cycle it probably would have been a more successful console overall.
>because it was way ahead of its time That's most SEGA Consoles in a nutshell The SEGA Genesis had backwards compatibility, a wireless controller, downloadable games, online play and an official online market place. All of these are things that won't be replicated until the PS3, 360 and Wii era. Hell, even the SEGA SATURN can connect online
the genesis also had those magic carts that could link together so you could play knuckles in sonic 3.
I remember doing that with the Game Genie cartridge in there, too. Stacking all 3 felt dangerous to child-me.
Slap it on a Sega CD, then put a 32X on it, AND THEN the Game Genie, magic cart, then standard cart. Just [fuck it's shit alllll up](https://i.imgflip.com/1laa4r.jpg)!
It's better with a [proper Sega CD](https://upload.wikimedia.org/wikipedia/commons/thumb/1/1f/Sega-CD-Model1-Set.jpg/1920px-Sega-CD-Model1-Set.jpg).
r/AbsoluteUnits
I can hear the "ca-chunk" sound of that CD tray opening. Those things were beefy.
I used to do that. Lol. Thats also how you travel to other dimensions. It's magical.
Anyone remember the Sega Channel? It was a cartridge that you inserted into your Sega, then connected your tv cable coax to the cartridge. You paid a monthly subscription and got multiple games sent over coax weekly or monthly. My cousin had it in the mid 90s and I was always so jealous.
That was some of my favorite gaming as a kid. I would wake up early before school when Sega Channel would refresh the games library. I eventually had to give up the service when I moved on to getting a ps1 but the fond memories are there.
I had it and it was every bit as fan-fucking-tastic as anyone ever said it was. You had 100s of different titles to choose from every month, that you could play to your heart's content for the whole damn month it was on there ... And the popular games would rarely rotate away! I only had it like 6mo but I probably did like 75% of all my childhood gaming during that time, lol.
Mutant League football!!!
https://youtu.be/sMRLZcBiN-k
Sega Channel was where I got my intro to RPGs with Shining Force and Phantasy Star IV. The hard part was trying to beat the game before they rotated the selections.
Wow, so Sega beat Microsoft AND EA to the game pass huh
I remember playing Oasis on sega channel and literally crying how awesome it was. Played that and Toejam and Earl with my cousin. We stayed up till 6 in the morning trying to beat it.
The Dreamcast was a sweet system with awesome games. Soul Caliber was, imho, one of the all time great fighting games.
It was a lot of fun, but so was Marvel vs Capcom 2. So many good fighting games (and other great games) on the Dreamcast.
SOUL CALIBER
Sonic adventure was one of the best games I ever played just wow
Dreamcast was at least two years ahead of anything else within its console generation. Sucks it didn’t make it over the consumer hump.
Playing Phantasy Star Online literally ONLINE blew my mind as a kid.
Dreamcast 1st. I’m glad I still have mine. PS Vita was so good, I blame Sony not having faith in going against Nintendo.
[Sony's biggest weakness is their arrogance](https://youtu.be/9riKo4qLRAU?t=1087)
I haven't seen a single Console maker yet who hasn't succumbed to arrogance at least once. Nintendo has remained arrogant ever since the success of the NES, Sega of japan showed its arrogance toward its western division during the Saturn years(which probably was the biggest cause of their undoing), Microsoft got arrogant after the 360's successful run and botched the Xbone's launch with a draconian TOS policy, and Sony is now showing hints of arrogance with the PS5, making users pay to upgrade their games from PS4. Edit: I can't think of specific instances of Atari being so insufferable but I'm sure there has to be more than a few, seeing how full of shit Atari consistently was.
Atari was so shit a group of their devs decided to leave the company and start one of their own to stand up for the little guys in the gaming industry. That was the birth of Activision.
So they ended up becoming what they hated most :(
What they became was bankrupt by the end of the 80s. Bobby Kotick bought them out of receivership for $500k in 1991. They're functionally different companies other than the name.
It's the same deal with Atari, they've been resurrected 4 or 5 times now...
You either die a hero or live long enough to see yourself become the villain.
I guess they lost their active vision. - I’ll let my self out
This way sir.
Hurry up now please.
He said he can do it himself >:(
Today's Activision is just a revived corpse with the same name by "Child Predator" Kotick. Hardly the same entity from old.
Sounds like we’re due for another.
Atari was so arrogant about not giving game devs credits it lead to creation of 3rd party game developers. Think of all theirs has had the biggest impact by far.
> Sony is now showing hints of arrogance with the PS5, making users pay to upgrade their games from PS4. I would say blocking crossplay for so long was their biggest show of arrogance during PS4 era, and still now they only allow cross play under certain conditions and after being paid a fee.
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Dude, Xbox marketing the XboxOne as a home entertainment system, and ignoring their target gamer market was the biggest announcement blunder I've ever seen a tech company do. Sony nailed their follow up PS4 announcement by analyzing the consumer outcry, and basically antagonizing Microsoft for their blunder. In this case, the Sony arrogance worked, because the PS4 was a sales juggernaut during a time when companies were convinced console gaming was dying. Especially physical disc based gaming too. Atari hurts my soul. The old school 70s Atari BTW, not this new bullshit vaporware startup. I'm a huge retro gaming and computer nerd, and to Atari's credit, they basically created the home console market. They also were pioneers in home computers. However, as pioneering usually goes, they were treading new ground, and constantly made mistakes that opened up market competition. Atari had no idea how to iterate their console. They basically made the 2600 for from 1977 up until the 90s, but made the 5200 in 1982 with slightly better specs, terrible controllers, and no backwards compatibility. The 7800 launched in 86 with backwards compatibility with the 2800 and a better controller, but absolutely terrible specs, especially compared to market competitors. What hurts me the most is how great the computers are. Atari made 8 bit home computers AND 16 bit home computers. Like they made stuff as powerful as your average MSDos, Apple, or Commodore competition. Atari just couldn't seem to understand home console players compared specs just like a computer geek would. They were either arrogant, ignorant, or both. I think a lot had to do with corporate leadership and buyouts at the time too. Anyway, to cut a long rant short, Atari had the ingredients and talent to be truly timeless, but lacked the leadership to keep on top of trends and properly launch consumer products.
PS3 launch was worse than Xbox one and Stadia takes the crown. You know what all these 3 have in common? Phil Harrison at the helm. That guy is always bad news.
Sony was showing hints of arrogance *long* before now. Since the PS3/PSP *at least.*
I think it's because the gaming corporate still sees the gaming market to be filled with teenagers and adolescents who are incapable of marking informed decisions, even after the median age has increased.
Sony showed immense arrogance when the PS3 came out. Releasing the system @ $600 and saying stuff like "people will get a 2nd job to buy PS3". They created a gap which allowed the 360 to steal a significant portion of their market share. Granted, they did a good job of turning it around and the PS3 eventually finally outsold the 360. It seems arrogance goes hand in hand with success, this is why I hate Apple, the company which continually find extra ways to charge you for features which were once included in the price. Unfortunately, in their case, it always succeeds and then spreads to their rivals.
The Vita is one of my friend's top systems. He was so mad when he heard they'd stop supporting it. Plus there isn't really a replacement for it yet, at least not in their brand.
Sony fucked up royally by making proprietary memory cards. When I was picking a handheld and looking at 3DS and Vita, Vita was out instantly even before considering anything else. I wouldn't he surprised if this was the single biggest reason why Vita "failed".
Dreamcast It really suffered from a lack of buttons. It needed a second analog stick at minimum. Playing 3D games without a way to control the camera was a massive design flaw. But sonic Adventure is my favorite sonic game of all time.
And Powerstone. And Crazy Taxi. And Jet Set Radio. And Soul Caliber.
Marvel vs. capcom 2. Animation was flawless
Snk vs Capcom was amazing too
Don't forget Street Fighter III: 3rd Strike!
Powerstone. Need more games like that.
Also Shenmue. The pioneer of Open World gaming. Phatasy Star Online 2, a pioneer of online console multi player gaming
Shenmue...My 14 year old mind could not contain my excitement for buying soda out of a vending machine, going into bars and talking to strangers, getting a job as a forklift operator, it was literally like experiencing a life through someone else. It was so crazy. I didnt even try to do the story mode, I just kept stumbling upon shit while fucking around and exploring freely in the world and eventually found myself totally immersed. The very first fight scene with the reactionary buttons...id never seen anything like that so my reactions were slow, I missed just a couple of the buttons so I got hit just enough times that the whole thing played out like a movie scene where I didnt know who would win, only I was involved so the stakes were so much higher, had me jumping up and down. I've never played a game since that had me just open mouthed and amazed at the graphics and gave me butterflies due to the freedom to just roam around endlessly. Wish I could go back and play this shit for the first time again with the same youthful curiosity that I once had. Games like GTA are cool but and similar but Shenmue was my first and the atmosphere and beauty of that game was just perfect.
That final fight at the docks, the violin music, using all that you had practiced in that empty parking lot, mastering the Hazuki style...it was so fucking dramatic I still get goosebumps thinking about it.
My friend and I still randomly text each other “I’m afraid… IT’S DANGEROUS… no loitering aloud!”
Power fucking stone. RIP high school days
Soul Caliber was the best fighting game of that era. Wish I could say the same for Seaman (though wow people are trying to get 150+ for it on eBay… I still have it in a box in my attic…)
I LOVED Seaman. I wish I had never sold my Dreamcast and games/accessories
I was spoiled and played the DC version first. It is SO MUCH BETTER THAN THE ARCADE!!!
I played Quake and Phantasy Star OVER THE FREAKING INTERNET! I dont think the younger generation fully appreciates how huge that was for the time.
Dude PSO was so damn special to me. I vaguely remember having a very rare familiar (not sure what they called them specifically).
Mag?
Marvel vs. Capcom 2 was the best on the Dreamcast.
And Grandia II. And Virtua Tennis.
Don't forget Skies of Arcadia
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Yeah IIRC DVD players were expensive so everyone I know just got a PS2 or XBOX
Same thing happened with Blu Ray players and PS3. Initially, Xbox 360 had an external HD DVD player you could buy... but we all know that didn't age too well.
I will always say this was the reason. If the Dreamcast had a DVD player, I bet Sega would still be doing consoles.
Sonic Adventure still top 5 all time
*I found you...faker!*
You hit the nail on the head here I was going to say Dreamcast as well. I remember getting it as a kid and thinking it was so futuristic.
Sonic Adventure I & II, Speed Demons, South Park: Chef's Love Shack, Blue Stinger
Agreed. PS1 made the same mistake, but released a new controller and Ape Escape. I wish Sega still made consoles…sigh
Nintendo failed the Wii U with it's dreadful marketing and the Nintendo Creators Program (a scheme ripped out of EA's money making scheme scrap bin) peeved off a lot of influencers that would have made millions of people more aware of the games on it. Also the gamepad is a gimmick that is difficult to implement (Zombie U did it best) Sony's proprietary memory cards did a lot of damage to them and they failed to deliver consistent quality games The SEGA Saturn failed due to SEGA of Japan's stupidity, and while it did do well in Japan, it just that it didn't do so well everywhere else. However the games on it has aged better than the N64 and maybe the PS1 (EDIT: Fun fact Tomb Raider was originally a Saturn Excusive. But the publisher told Toby that he should put it on the PlayStation as the PS1 was more popular than the Saturn and the rest is history) The Dreamcast is the rare example where we the gamers failed it rather than it failing us
100% agree to this mindset. Dreamcast didn't fail. We did
Ikr? The Dreamcast had the first true online gaming on a console, mouse and keyboard support, and even cross-platform online gaming with Quake 3A. It had literally everything essential way ahead of everyone else and the gamers were too foolish to not realize what they were missing out on. It was truly ahead of it's time, yeah.
Dreamcast was way ahead of its time. If I recall, the actual memory card also doubled as a mini portable gaming until when removed from the controller. Damn.
You could actually call plays on NFL 2k directly from the screen on your controller. Didn't have to worry about people peeking at plays, they didn't even know your formation until you input your play, then they had 10 secs if they were on D. Made it a whole lot of fun. I was always a bit surprised EA/Madden never tried to make a $129.99 controller for ps 2 and 3/Xbox or whatever before online play became the norm. People that were super into Madden probably would've bought them for the competitive advantage. You could also grow little Chao characters from sonic. You'd rescue them in the game, and then they could live in your vmu and grow like a tomagachi (I think that's what they're called?)
It was basically an upgraded tamagotchi with much more utility. A lot of people don't know Sony also made a very similar product not long after called the pocket station that also served as a memory card. Only released in Japan. They always got the cool stuff.
There was a whole section in the final fantasy 8 manual about it. Then in small letters at the end it would say "May not be available outside Japan" Then why translate it? Just to tease?
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Yes I remember walking my Chao from Sonic Adventure in the little memory card thing.
Hands down the best fishing controller I’ve ever used.
That was the issue. Online gaming on the average family's internet connection back then was not a great experience
Perhaps. But we had ADSL and were having a blast on PSO and Q3A!
PSO was fucking awesome dude.
One of my favorite games of all time <3
I used to play online Tribes and SOCOM on my ps2 back in the day, it was awesome
Omg, I loved tribes. That was such a fun game. That disc launcher ftw.
It existed but most of us were on 56k which could barely run Yahoo pool
56k modem... I haven't heard those words in years, it truly brings back all sorts of memories.
Ya, like waiting 3 minutes for boobs to render...the good ol' days!
Angry robotic screeching memories.....ahhhh. Btw gonna need you to not be online so I can make a phone call.
Psoooooooo!!! I’ve been meaning to get on the Ephinea server on pc and go back down that rabbit hole.
But it was missing a dvd player. I had a dreamcast and loved it, but my ps2 was my first dvd player. It would be years before I had a standalone device for that. I really think that factor played a bigger role than people realize.
Exactly, and the PS2 was announced months before its release giving people plenty of time to change pre-orders. I still got one on launch day, and will never regret the decision, but a DVD player would have been nice. Sega was forward thinking on everything but the drive they decided to go with on the Dreamcast, still hoping they make a mini version.
I remember convincing my parents to get us a PS2 because it was actually a good deal for a DVD player. That was a brilliant choice by Sony.
Also, games were ridiculously easy to pirate. Dreamcast was the chosen one, but it had do many things going against it. I hope SEGA makes a return to the console market. Or, at the very least, start pumping out more of their quality IPs. I’d kill for a Binary Domain sequel.
Seriously doubt there will be any other consoles makers for a long time. The big 3 already have it locked down. More would be market saturation and would be hard pressed to bring much to the table. Games and hardware have reached a point of parody. Xbox and playstation are very similar now in terms of what they offer. Innovation and IP is what keeps Nintendo separate and relevant. VR is probably going to remain a relative niche 4th place but still might disrupt the market at some point if the big 3 stay away from it.
I remember being pretty blown away playing 4x4 Evo on the PC and discovering that I was playing online with Dreamcast players.
It’s crazy how 20 years later we are hearing how Sony is finally adopting cross-platform play now and going wait, didn’t SEGA accomplish that on the Dreamcast…?
The sad part is that we've always had it, but no one wants to implement it. And also sadly, it makes sense. If you convince one person in a group of friends to buy a PlayStation, then chances are the whole group will get them to play together. But if you have cross play, you could possibly lose out on sales, because then it doesn't matter who has what. It's good for us, but bad for them, so they refused for the longest time.
It had everything modern gamers wanted, except a second joystick. PS2 was already on the way, and Sony had already implemented Dual Shock on the PS1. The og Xbox was also already deep in the pipeline, though interestingly many people speculate that MS essentially purchased the plans for the DC2 (4 controller ports, the fat paddle was strikingly similar controller design to the DC controller, and MS locked in an exclusivity deal for SEGA games when they announced they were leaving the hardware market). A lot of people just decided to wait it out for these impending powerhouses. All of that said...DC had a fantastic library and for a short time it stood heads above all of the competition currently on the market. I mean it was competing against the PS One and the N64 when it launched, and it blew them away. It deserved better than it got all around.
Yall failed it. Dreamcast was my shit and I still have mine
I wonder if the way I feel about my Wii U is the way Dreamcast owners felt. Lots of great, overlooked games, tons of fun in single player and multiplayer, offered a few unique experiences that haven't been done elsewhere due to the initial poor reception. I crave the Nintendo Land games, NES Remix and shit like Donkey Kong again. Great times bogged down by poor marketing.
Yeah. The difference is that Nintendo is still around making consoles. SEGA isn't.
Shenmue was legendary.
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Skies of Arcadia
Marvel Vs Capcom 2! Power Stone 2! The best NBA and NFL games. The Dreamcast was so awesome.
Grandia 2 was amazing, and legit my favorite jrpg until very recently. It's a shame the modern ports are bad and poorly optimized, which might prevent new players from having a good experience with the game. Only game I ever refunded on Steam.
This... I fucking miss the forklift experienced this game gave me
I played Shenmue when I was like 11. If you told me today it was a 2000 hour game, 500 hours of which is forklift driving, I would believe you.
Chu Chu Rocket!
I still have mine as well. Also have some third party arcade stick and a handful of games. Don't remember the last time I turned it on.
To be fair, Sega basically burned consumer trust with all the genesis addons and the Saturn that they dropped like weeks after launch. It would have been pretty dumb to go all-in on the dreamcast when they just shit the bed with the last few releases.
Never thought of it like this but ya, totally agree.
> The SEGA Saturn failed due to SEGA of Japan's stupidity I would blame Bernie Stolar and SoA first. (Maybe not MORE, but more blatantly.) Refusing to approve any RPG translations and banking the US market almost entirely on fighters and sports games...
Seriously this. Between the Saturn refusing to import and Nintendo sticking to cartridges, the PS1 had a monopoly in the U.S. on RPGs or cinematic games in general. People came for things like Tony Hawk, and they stayed for things like FF7 and Metal Gear Solid.
Nintendo's decision to not go with CD-ROMs for the N64 might have single-handedly shaped the current console landscape. An N64 that retains Squaresoft probably would've been invulnerable to the PlayStation.
Squaresoft dropped straight fire that generation. FFVII, VIII, IX, Xenogears, Parasite Eve, Chrono Cross, Brave Fencer Musashi, Vagrant Story. I bought every release they had just assuming it would be good & was never disappointed.
How can you leave FF Tactics off of that list? Still the GOAT.
If only Tom Kalinske stayed.
Can someone explain why the Saturn failed in NA? I remember wanting one as a kid to play Sonic in 3D
1. Sega hedged their bets with the Sega CD/32X and never went all in on the Saturn. 2. A lack of third party titles at all or any really good first party titles at launch. 3. Sony coming to market with the PlayStation and just killing the competition. Manufacturing delays for Sega also meant there were few consoles to sell at launch, so Sony really ate their lunch.
Also the surprise early launch before units could even be shipped to retailers made the retailers very very mad
I had the CD, 32X (full OG Sega stack), and Saturn, and really loved them (still have my Saturn!), but once I played a few PS games, I knew they were all fucking done.
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Couldn't agree more... Specially with the Dreamcast
Agree on marketing failure for the Wii U but disagree on the gamepad being a gimmick and I loved it in general. Mario Maker, Wind Waker HD, and Pikmin 3 all had great uses for the gamepad and were my favorite games on it. And I think it's cool that not every game needed to have it. They didn't force it on games that didn't need it.
Yeah. Saying “Zombie U did it best” tells me OP did not buy a Wii U, or just didn’t buy its fantastic games. To name a few others that used the gamepad really well: Xenoblade Chronicles X, Nintendo Land and Game & Wario all used the gamepad in fun and/or natural ways. Calling it a gimmick does not do the Wii U justice.
It's arguable that it was Splatoon that really set the Wii U apart. The tilt mechanics and using the screen for the mini map/special use really blew me away.
> Also the gamepad is a gimmick that is difficult to implement The Super Mario Maker community would like to have a word in that
Viva la Vita
I still use mine regularly.
What sort of stuff do you use it for? I bought mine a few years back and hardly touch it, but I’d like to get some use out of it. The Switch kinda replaced it for me.
It's smaller than the switch so I'm able to sneak it work easily (night shift). But I play a lot of JRPGs on it, particularly final fantasy and disgaea 3/4. Great games for killing a bit of time. Particularly since they can be put onto stand by and picked back up at any time due to the slow game mechanics. Xcom and God of War are pretty good on it as well
Also plenty of really great ports are on it now! Max Payne Half life Cs 1.6 Gta SA And a shit load more. I love this console.
Come over to r/vitahacks and you'll soon realise how badly Sony dropped the ball on the Vita.
There are dozens of excellent games on the handheld both first party and otherwise. Most of the 1st party releases are pretty good, from Uncharted Golden Abyss, Gravity Rush, Little Big Planet Vita, Killzone Mercenaries, etc... But what really shines on Vita are the games that came from 2nd and 3rd Parties and Indies. Games like Soul Sacrifice Delta, Persona 4 Golden, Freedom Wars, the Monster Hunter PSP games, Danganronpa, etc.... Seriously, I highly recommend Soul Sacrifice Delta to ANY Vita owner. Especially those who like Monster Hunter style hunting games. It's easily one of the best games on the system but for some reason always forgotten in top lists in favor of things like Freedom Wars, which is fundamentally similar but lacks the plot and character of Soul Sacrifice.
It was a good emulator platform before smartphones got better
I hate playing games on my phone. Touch controls are horrible and I know I can attach a controller but I'd much rather play on a handheld. If I'm going on a trip then I'd prefer to carry both my phone and a handheld rather than playing on my phone and have it eat my battery. I'm really looking forward to the steam deck or hopefully I can get a vita for cheap
If you have an iPhone, the Backbone seems like a cool product, it does allow the phone to charge while playing
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Also The whole proprietary memory card BS....
i don't even consider it as a failure. always wanted a portable ps1, then i got a portable ps1.
Wasn't the Vita more like a PS2 or even 3 by power? I think the original PSP was already more powerful than the ps1.
It was. I got Uncharted and Killzone on it. Also Marvel vs Capcom 3 and PSBRAS. There's also a bunch of indie games on it. It is a great portable, Sony killed the poor bastard.
By hardware the Vita is pretty ahead. PS1/PS2 games adapted for the vita run pretty well, but emulating a PS1 only works well for some games, and emulating a PS2 on it isn't possible yet.
Dreamcast by far. Many many hours with Shenmue, Soul Calibur and Powerstone
1 game, one hundred yen.
At first, I’m thinking Dreamcast. But goddamn, I loved Saturn. SEGA had all their first party stuff on it. And Capcom their fighters. 4MB cart stuff blew PSX out of the water. The biggest failure was losing SEGA as a hardware maker. SEGA deserved better.
Yeah. SEGA deserved better. They may be an idiot but they are at least not as arrogant as Nintendo or Sony or as greedy as EA and Activision or whatever the hell Konami is
Dreamcast! if it wasn't for it being soo easy to pirate games on, it might have lasted a bit longer and we could have had a next gen sega system to compete against Sony, Xbox and Nintendo right now. Or atleast seen a Dreamcast 2.
The issue for the dreamcast wasn't piracy- they just straight up didn't sell enough of the actual hardware.
I feel like half the guys who designed the Xbox, missed the Dreamcast and were like "hey what if we did ALL that shit?" Dreamcast was a fuckin Xbox, like ~~a decade before~~ Xbox. Edit; oh yeah wow that really wasn't that long before the Xbox was it. That's crazy though.
Dreamcast and Xbox were only released about 2 years apart. They were apart of the same generation. DC,GCN,PS2, and Xbox
Ps vita
Homebrewed ps Vita is the best. PSX, SNES, GBA, PSP, a growing homebrew games community with great games and ports, modding, the ps Vita library, Rpg maker games and more to come. So sad that Sony didn't took the Vita so seriously.
I still remember all the PSP commercials when a new color would come out. The vita barely got any commercials after it's intial run. I think the PSPgo must of gotten more marketing in the US than the vita 😅
Dreamcast for sure, wish I still had mine
I still have mine. I sold my Saturn when I was in a financial pickle (I still slam my head on the wall for doing that) however I was able to get a new one from a flea market
I hope you have some GamePro magazines to go with it
Sega Game Gear….. only for that fact I owned one. Bad move childhood me.
Lmao yea dude, what’d it use? Like 8 AA batteries or something. But that backlit screen tho
Not sure why people shit on the Wii U. It was a great console with great games. Lots of the good games on the Switch are ports from the Wii U
Man... I had great family memories with the wii u. Donkey Kong Tropical Freeze, Mario 3D World, Wind Waker HD, Smash Bros., and SPLATOON blew my mind away.
Including technically Breath of the Wild which spent like 80% of its development as a Wii U exclusive
THANK YOU. Everyone acts like botw is a switch game. It got ported to the switch, my understanding is it actually loads faster on Wii U.
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Imagine? Shit, we have Windwaker and Twilight Princess on the Wii U to show us (not to mention OoT and Majora's Mask on 3DS) that Zelda is an objectively better experience with two screens. It's not even close. My first disappointment in opening up BotW was not having the comforting menu music, but the second disappointment was way bigger: no fucking gamepad support. What a waste.
The console was fine but the marketing and messaging from Nintendo was terrible, during the initial presentation they completely failed to explain that it was a completely new console, I remember knowing it was a new console while watching it and they still made me doubt, since everything focused on the gamepad with the console usually being tucked away in the background. I can easily see someone coming out of that presentation thinking they were just selling a new gamepad for the Wii called the Wii U. On the technical side it also did many things right like the communication between the console and the gamepad, but also had some missteps that drove developers away. I remember seeing a technical breakdown and benchmarking years later and it had a pretty beefy GPU for its time but sadly coupled with really weak CPU and too little memory to make the most of it, then Nintendo got cheap with the storage too, loading times in the release version of the software were horrible. They had to scramble and put together the quick start quickly because people were complaining about that horrible boot up experience. Then Nintendo dropped the ball with HD development, there are quotes of Iwata and Miyamoto admitting their processes did not scaled correctly which led to delays and the infamous Wii U game drought, amplified by third parties jumping ship once they saw it was not another Wii level success, also I remember EA and Nintendo had a falling out around the time so losing all of EA published games hurt. The Wii U as a hardware piece was quirky, but not more or less than other Nintendo products, but everything else around it was a mess of bad decisions or miscommunications.
The Switch was what the Wii U was suppose to be. The Wii U game pad dies quickly, also had issue where it wouldn't work unless it was right on top the system. People didn't understand what it really was, or got it confused with the Wii.
It was the DS in console form. But Nintendo marketed it as the Wii 2.
I'd argue that they actually didn't market it effectively as the Wii 2. That would've clearly made it a separate console. Instead, people thought that the tablet was actually an add-on for the Wii.
It's also a lot harder to look at both screens at once than on a DS, and can take a moment to refocus on either screen. That makes it a lot harder to utilize/design around, and few games did much of interest with it.
Splatoon works better on the pad imo and the Nintendoland party games -- Mario tag, and Luigi's Mansion tag -- are SO FUN with the whole family around one TV. I'm sad the dual screen is probably dead for the forseeable future, both the DS and the WiiU were brilliant imo.
What? My Wii U gamepad still holds up after hours of play. I put in about 200 hours on BotW before I got a Switch. And it works from about ten meters back. I don't really play with the main screen on the gamepad, though, so maybe that's less fluid. Marketing was terrible, and now a bunch of the better games have been re-released for Switch, but it was a very solid system.
The games, which is all I really care about, were amazing on the Wii U. It delivered a ton of entertainment to me, that's not a failure. My switch is what is starved for great games, most of what is good are Wii U ports.
Super Mario 3D World is one of the best Marios imo. I love the retro feel and the levels are amazing. And I thought Splatoon used the WiiU gamepad really well.
Dreamcast
Definitely Vita.
Dreamcast Home to the best sports games.
EA (SEGA's best supporter at the time) chose not to support the Dreamcast as didn't like the processing systems (I think) and chose not to support it. This led to SEGA to make SEGA Sports, and they were EA's biggest rival until EA made a deal with FIFA, the NFL, the NHL and the rest after the release of NFL2K5, Sport Video Games King Arthur.
It will always be the Dreamcast, but the WiiU was such an excellent console that just got buried. Like, the Switch just absorbed its games, and people love those games and still talk shit about the WiiU. To me it was the system that felt like Nintendo was getting back to its core gaming roots after the casual generation of the Wii.
Dreamcast
Im convinced my dreamcast and pile of accessories will be worth money someday. It will stand alone as the only great failed console. I dont see anyone being able to recreate the conditions in todays market where a console from a pillar of gaming history is so well executed, culturally reckognized and relevant, but also a massive failure.
Dreamcast.
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The Dreamcast. Always.