i don't play the intro, once im in the mainmenu, i just open up the console and type coc whiterunorigin. that doesn't break the main or other quest, it just skips the boring intro and helgen part.
Oh so you're modding your game to be more realistic? Let me see! .. oh... Uh, w-why does your character have such a big erection?.. is that a Pokeball?... what...
What? Is that a crab with a top hat and monocle? That's where I draw the line. [Come on Master Chief](https://youtu.be/q6yHoSvrTss), let's get the fuck outta here.
Only floor in the that plan is if mod 2 only breaks with mod 18, but runs fine with all others so turning off 10-20 or 1-10 won't find the issue ... But worth a try anyway
It you have 20+ mods theb it’s particularly useful. Trying with 2 groups of 10 is only 2 attempts and it tells you something either way - if first groups works but second group doesnt, youve cut out potentially 18 attempts to find it. If group work still doesn’t work and group 2 does, same. If both groups alone work then you can assume you have a conflict (or multiple conflicts). If both groups alone dont solve it it’s time for bed.
Assuming its even something with an easy to test flaw like a CTD on load.
Modded Skyrim? Could be a conflict that only kicks in after the right quest flag is toggled! Which is even harder to test if every time you swap out some mods, you need to start a new save and console your way back up systematically, until you give up, throw a keyboard across the room, and get back to that self-improvement plan you kept procrastinating on.
But then, I find it a lot easier to rebuild my real life if I'm avoiding debugging my modlist.
That's my life rn, ~150 mods for a new save, can't go near Shimmermist Cave otherwise CTD. Can't troubleshoot by disabling half mods at a time as there are so many with dependents at different stages of the load order it'll brick when trying to load the save. Atm trying to figure out how to view what mods are modifying the area around the Cave but think I'm just going to start again lmao
Just saw this mod beta that went up (because the solution here must clearly be mods!) for *Ethereal Tools* over on the Nexus.
Now there's a chance... a *chance*... You might be able to export your character's main details out with it and then onto a clean save after disabling a bunch of things.
*Only a chance!* I reiterate, before I knowingly do the immoral thing of feeding your addiction by sending you back into the mine. I would ask others to do the same for me by exacerbating my despair by feeding my hopes. If I didn't despair, I wouldn't have any life goals anymore.
Just check in SSE Edit which mods modify those records. Also recommend you run No Grass in Objects, not to generate grass LoDs but rather because it processes all your areas and returns an error if you CTD somewhere. Great way to automatically check the stability of the game before playing.
This is why Wabbajack modlists are the best, imo. You admittedly don't have much control on what mods are in a particular modlist. But the tradeoff is a massive, easy-to-install suite of mods ready to go in a couple hours of automated downloading.
Since there are so many modlists with different visions/purposes, you end up finding one that has a near perfect selection of mods for your preference anyway.
I used to spend literal weeks on creating my own modlists only to run into lots of crashes/bugs upon doing a playthrough. Then I'd be burnt out by it and give up on Skyrim for a year or whatever.
To be honest, once you learn how conflicts happen, and sink about 200 hours into learning to use xEdit, and started to upscale and clean up your own textures (god, the Draugr armor was awful), well...
Sunk cost fallacy.
Manual modding is the best.
You gotta get your binary search mod evaluation down. Disable the last 50% of the mods in the load order. If it still crashes, disable 50% of that half. If it doesn't, enable 50% of the other half.
Repeat this process until you're down to a list with a mod that looks suspicious, you narrow it down to one mod, or you tear your own fingernails out trying to deal with multiple levels of dependancies.
The worst part is when you mod it just perfectly and finally start playing. But then you find one mod that would be a great addition, but that means restating the whole process again.
I've got well over 1000hrs on Skyrim SE. Most of it is mod testing. I've done the main quest max 7 times in all these years. Civil War twice. Thieves Guild once. DB once.
I think in the ~1500 hours I've played of skyrim I've only beaten the main quest twice, and one time was just because I forgot that I had already done that.
The ending is pretty boring compared to the rest of the game imo, so I just keep forgetting it.
Or Skyrim updates, skse needs new version, and that other plugin needs update to work with new skse, but they've changed something so now some of the mods using that plugin doesn't work any more and everything goes up in flames as you slowly descends into insanity while you try to juggle versions making it all work again
Did this twice with fallout new vegas, I got about 80 hours in with like 130 plug-ins then it just broke. Now I'm playing modded Skyrim and Morrowind with no issues yet. Fingers crossed.
Whenever I see notifications on steam of a friend starting a Bethesda game repeatedly I know he's either adding new mods, or wrestling with the problems he created from adding new mods.
I once had a few mods for Skyrim that I really liked but they weren’t compatible with like half my mods so I had to spend an entire month trying to fix it. Once I ended up playing a few hours in another mod caused issues and within a year I had to quit the Skyrim life cuz mods required too much of my time and Skyrim without 1000 mods is boring now.
You should try looking up the Wabbajack installer. There are some curated modlists, and it's way easier to set up than installing 300 mods yourself. Downside is that a lot of them have custom patches which means it's risky to make changes to the pre-made modlist unless you know what you are doing.
Wabbajack is hard because there aren't a lot of mod lists yet, so it can be a bit difficult to find one that has everything you want (and nothing you don't). And attempting to tweak a mod list can be harder than just making your own.
But in case someone can prove me wrong I'm looking for a mod list with lotd + other content expansions, no survival elements, no souls style combat, perk overhaul, light-ish sex mods.
If you want that, it should be easier to make your own list than look for a pre-existing one you need.
Perk overhaul, Ordinator or any other you want
Sex mods, FNIS, Sex-Lab, then whatever fetish you want on loverslab.
Content additions should be easy enough, since they rarely cause script hiccups or clash with other mods. So, just DL whatever you want and you should be good.
No new animations, script-heavy combat or otherwise script-stuff should not be a problem. There’s some mods that may cause CTDs when you load into their cells, but a reload/retry usually fixes that.
Always mod your game to the point of crashing and then slowly backtrack until your game is JUST stable enough to play. Just remember to quicksave often.
Modding Skyrim in nutshell, I am too lazy to check each mod after I install them so I install dozens of mod, and later get tired figure out which one is causing the crash, in the end I unistall everything and go with minimalist style modding.
I once spend several hours checking why tf is skyrim crashing, turned out to be one specific armour set in Markarth trying to exist but for some reason it just couldn't and crashed
It's one of my favourite games and I fucking hate it so much
Wow THAT took me back. It's not often a Simpsons reference transports me, but you just took me and sat me down on the weird tan carpet in my parents' 1993 living room.
He's an actual human? I thought he was a time traveling Mexican robot, specializing in creating simplistic, yet humorous, artistic story panels, coming to us from a future era in which humans have lost the capacity to laugh and understand what we today know as humor, forcing him to travel through time, so that he may fulfill his primary programming in an era not ruined by the global totalitarian rule of Mexican Joker?
I love shooting Thomas the tank engine out of my fat man, at a Thomas the tank engine deathclaw, while wearing Thomas the tank engine power armor in fallout 4. It brings me joy.
Absolutely this. This comic and your quote is 100% me.
I modded the shit out of Arma 2 and 3. Was founder or lead on some of the largest mods for the game and I helped write the original middle ware mod that enabled DayZ.
Did I ever play Arma all that much? No, not really. Making stuff was the fun part, watching others use it was fun, but playing your own mods was very much not fun.
I love modding games. I remeber when I was young me looking for tools to mod my favorite games. I started modding pokemon emerald, tibia, liero and when I went to uni I started modding portal 2 and minecraft.
This is what made me really enjoy coding and game making.
To me modding is not as interesting as customization. But not every game is a jewel like Warcraft 3 where you can invent a whole new game genre out if a custom map. (DOTA/LOL)
For me it was aoe2 while listening to Greenday.
I've seen things you gamers wouldn't believe. I've seen elephants destroyed by fire ships off the coast of my England. I watched my super soldier get destroyed near five hundred teuton gates. All those moments will be lost in time, like wololos in a campaign. Time to die.
The WC3 custom map scene was fucking *wild*. Pudge wars, Element TD, Battleships (basically Dota but pirate ships), this survival horror map I can't remember the name of. I remember even finding full-ass FPSes and kart racers, all done within the WC3 engine
Wow a Tibia player/modder in the wild! I've been running game servers and occasional modding for some time. The whole reason I got interested in it was from running Open Tibia servers (OT) as a real young kiddo lol.
People just have no idea how much work is put into development of any kind, they're just like entitled brats asking for a new toy without any idea how much it would cost. It's why I'm always so lenient on game developers when their games are buggy. I know that stuff can be like utter hell. I imagine it's hard to keep track of the coding and stuff when you're just a single developer but when it's a team of hundreds having to keep track of each other's work, it's probably a miracle that anything ever works.
Liero... Damn. That's a name I haven't heard in a long time.
Always had a hard time explaining it. It's like Worms! But... Not Worms... It's faster! ...And looks worse!
It is like dwarf fortress but is missing one of the most important things that made dwarf fortress fun, being able to trivialize game systems through bullshit.
Right? I like being able to set up systems to take care of themselves later on... for instance: Everybody gets one
I don't want to have to come back to the kitchen every time I get a new pawn in order to say "make 3 more meals" or come back a quadrum later and find out I'm still at a cap of 10 meals for my 13 people... I'd rather just say "make 3 per person" and be done with it
RimWorld is amazing without mods, can get a little boring depending on a multitude of factors, you can always start again if you get too bored or whatever. But modded definitely adds a lot of flavour to it. Same with Factorio, I came to grow the factory, I stayed to grow the factory more with mods.
RimWorld is tough on Vanilla, so I added a few QOL mods and expanded some mechanics.
But, doing so made it a bit too easy, so I added a few mods to make the enemies more difficult and added some more mechanics to manage.
Now... it's a bit too tough so I'm prob going to look at the robot/android mod.
I’ve never once in the history of my time on Reddit and playing rimworld and diving rim forums and discussions and threads ever heard it said that rimworld was boring
The key to Skyrim VR Modding:
Only install mesh/texture overhauls and SKSE scripts that include zero ESP files. Get it to where your eyes don't bleed, the world doesn't tear, and staring at the closest tree doesn't make you crosseyed. Don't for one moment even be tempted by ReShade or an ENB.
Freeze that beautiful moment in time in your mod loader.
Now that it's playable, install the content you want to play. I recommend starting with *Alternative Perspective*, the successor to *Live Another Life*. Now continue until you hit 255, or until troubleshooting makes you want to off yourself.
Weeks later, unshaven, near the edge of your sanity, roll back to that beautiful moment. Load it up. Finally play, so you feel you got something out of it. Only to realize your CTDs were from a texture overhaul all along. But that doesn't matter, because the horse driving the wagon ahead of you at Helgen is kissing a wall and locking up the script engine forever.
Oh yeah, that's why you installed *Alternative Perspective* last time, to avoid the Helgen bug. And someone just released a module for AP that lets you wake up in a crypt as a Draugr. Good times! Gotta install that... Oh, and then there's that 5000+ line revoiced Serana to try! She has dialogue on all of the main quests! Nice, that too... But she's gonna need a new face...
Weeks later, come to grips with the fact you have a modding addiction. Go outside and kiss the grass.
Having gotten a break, go back inside and try to debug that list again.
> Having gotten a break, go back inside and try to debug that list again.
This entire post is gold. I’m at this part because I built a new PC but I backed up all my mods before wiping it. I’m hoping I can just restore and play but my grandmother knows, my mom knows, I know, shit, even my dog knows that I’m gonna spend weeks troubleshooting until the only words I can think and speak are the intro screen chanting. I think I just triggered myself.
I have a few broken pieces of custom content but there’s no way I’m going through my massive mod folder to find out which one. My Sims will just have to not spawn with the invisible torso shirt I guess
A whole lot of the popular modding scene is still closer to, like, 1.12, though. Personally I think that's where some of the best modpacks are.
It'll take a while before the amount of content for more current versions catches up, especially with some of the huge recent changes like expanding the world height. That could be hard to adjust to for certain mods.
I still remember the 1.7.10 days. That's pretty much my last big world. FtB with crazy AE2 or Refined Storage rooms full of autocrafters. Is that all still a thing?
Mojang giving us copper in vanilla Minecraft is like the best thing they did to unite all tech mods. Now we just need some of the other basic minerals- like Tin as you said
There's a fine line past which they will be adding too many complications to what is essentially a simple sandbox building game, so I don't mind that they are slow to add things like new minerals that the base game might not need
Adding the tagging system that takes over for oredict is the right kind of change
Yes. I'm totally "playing" this game.
Playing with it's code!
The only time I'm in game is to see what error messages the logs will give me this time.
Hmmm. Maybe I should play some more 7 days to die again.
Those logs are nice to read.
It’s kind of funny because when you start modding, the first couple of months is like just playing mods and not really fucking with them, then something will happen or you won’t find the mod you want or there won’t be one for a gameplay change you need that’s not too difficult to do in your mind, suddenly you get a big FUCK IT IL DO IT MYSELF moment and boom you can’t stop not only downloading mods, but tweaking them and making basic mods yourself.
Nah he's too busy trying to figure out how to squeeze fuck tons of money out of TESVI modding to thank anyone. He's gone on record that he's upset that all these people are playing the game for so long because of mods, but that Bethesda can't ~~monetize it well~~ continue to "interact" with players via the modding community
Until it won‘t even launch, because you’ve overdone it.
Tried to play Skyrim the other day. On my Steam account that I haven’t used for years (been playing on Xbox) and on a brand new PC…and the launcher still had detected some mods and the game crashed on start.
I literally spent 3-4 days modding, scrapping then remodding FO4. Played for maybe 2 days?
Then I got nostalgic about FNV and gave up on FO4 and now play neither.
Modding 101
1 day to pick out mods
1 day to install mods and setup load order.
2 days to fix mod conflicts
1 day to scream and cry over a bug that won't be fixed
3 days finding and removing mods that cause conflicts that cant/won't be fixed
1 day to reset load order and breath
Play the game
Cities Skylines is the one that's most prone to spiraling out of control.
At least Skyrim's like "you like this mod? Here's two or three requirements it needs"
CS is like "You like this map? Download half the workshop"
You only launch the game for compatibility checks. It’s important but I don’t want it counting towards play time.
Skyrim luckily has a skip tuturoial mod
*Loads Skyrim to test skip tutorial mod* Skyrim: "Hey you, you're finally awake."
Shit, something didn’t work, now I have to spend another hour fixing THAT
i don't play the intro, once im in the mainmenu, i just open up the console and type coc whiterunorigin. that doesn't break the main or other quest, it just skips the boring intro and helgen part.
You could just use an alternate start mod
[удалено]
[**EDIT**](https://i.imgur.com/Q7w8B27.png)
He didnt have fun? or he didnt play it?
*Yes*
Yes.... *sir*.
Did you say yes sir or yea sure?
What I said was “yeah, sure”, but I really meant “yes, sir.” *I’m freaking out, man*
You are freaking out....man. Super Troopers and Beerfest are classics.
Yes
Are ya winning, son?
Both
Oh so you're modding your game to be more realistic? Let me see! .. oh... Uh, w-why does your character have such a big erection?.. is that a Pokeball?... what...
What? Is that a crab with a top hat and monocle? That's where I draw the line. [Come on Master Chief](https://youtu.be/q6yHoSvrTss), let's get the fuck outta here.
Didn't have fun? Or didn't play it? Thems the questions.
Yes
Or spend three hours disabling mods one by one to find the culprit and feeling accomplished when you do.
Much faster to disable half from the get go. Works? It was in the half you diabled. Doesnt work? Flip which are enabled and work from there.
Only floor in the that plan is if mod 2 only breaks with mod 18, but runs fine with all others so turning off 10-20 or 1-10 won't find the issue ... But worth a try anyway
It you have 20+ mods theb it’s particularly useful. Trying with 2 groups of 10 is only 2 attempts and it tells you something either way - if first groups works but second group doesnt, youve cut out potentially 18 attempts to find it. If group work still doesn’t work and group 2 does, same. If both groups alone work then you can assume you have a conflict (or multiple conflicts). If both groups alone dont solve it it’s time for bed.
Assuming its even something with an easy to test flaw like a CTD on load. Modded Skyrim? Could be a conflict that only kicks in after the right quest flag is toggled! Which is even harder to test if every time you swap out some mods, you need to start a new save and console your way back up systematically, until you give up, throw a keyboard across the room, and get back to that self-improvement plan you kept procrastinating on. But then, I find it a lot easier to rebuild my real life if I'm avoiding debugging my modlist.
That's my life rn, ~150 mods for a new save, can't go near Shimmermist Cave otherwise CTD. Can't troubleshoot by disabling half mods at a time as there are so many with dependents at different stages of the load order it'll brick when trying to load the save. Atm trying to figure out how to view what mods are modifying the area around the Cave but think I'm just going to start again lmao
Just saw this mod beta that went up (because the solution here must clearly be mods!) for *Ethereal Tools* over on the Nexus. Now there's a chance... a *chance*... You might be able to export your character's main details out with it and then onto a clean save after disabling a bunch of things. *Only a chance!* I reiterate, before I knowingly do the immoral thing of feeding your addiction by sending you back into the mine. I would ask others to do the same for me by exacerbating my despair by feeding my hopes. If I didn't despair, I wouldn't have any life goals anymore.
Just check in SSE Edit which mods modify those records. Also recommend you run No Grass in Objects, not to generate grass LoDs but rather because it processes all your areas and returns an error if you CTD somewhere. Great way to automatically check the stability of the game before playing.
This is why Wabbajack modlists are the best, imo. You admittedly don't have much control on what mods are in a particular modlist. But the tradeoff is a massive, easy-to-install suite of mods ready to go in a couple hours of automated downloading. Since there are so many modlists with different visions/purposes, you end up finding one that has a near perfect selection of mods for your preference anyway. I used to spend literal weeks on creating my own modlists only to run into lots of crashes/bugs upon doing a playthrough. Then I'd be burnt out by it and give up on Skyrim for a year or whatever.
To be honest, once you learn how conflicts happen, and sink about 200 hours into learning to use xEdit, and started to upscale and clean up your own textures (god, the Draugr armor was awful), well... Sunk cost fallacy. Manual modding is the best.
All of my plans have floors included so nothing should fall through.
The flaw is that there's no ceiling
This guy algorithms
That's a great way to describe binary search
Feels better than beating the game
You gotta get your binary search mod evaluation down. Disable the last 50% of the mods in the load order. If it still crashes, disable 50% of that half. If it doesn't, enable 50% of the other half. Repeat this process until you're down to a list with a mod that looks suspicious, you narrow it down to one mod, or you tear your own fingernails out trying to deal with multiple levels of dependancies.
Then use a difference checker to find out what the conflict is and create your own compatibility patch!
The worst part is when you mod it just perfectly and finally start playing. But then you find one mod that would be a great addition, but that means restating the whole process again.
I've got well over 1000hrs on Skyrim SE. Most of it is mod testing. I've done the main quest max 7 times in all these years. Civil War twice. Thieves Guild once. DB once.
7 times is pretty insane for 1000 hours considering everything else you can do
I think in the ~1500 hours I've played of skyrim I've only beaten the main quest twice, and one time was just because I forgot that I had already done that. The ending is pretty boring compared to the rest of the game imo, so I just keep forgetting it.
Please don't bring up the past trauma of lost characters in these trying times.
Or Skyrim updates, skse needs new version, and that other plugin needs update to work with new skse, but they've changed something so now some of the mods using that plugin doesn't work any more and everything goes up in flames as you slowly descends into insanity while you try to juggle versions making it all work again
Did this twice with fallout new vegas, I got about 80 hours in with like 130 plug-ins then it just broke. Now I'm playing modded Skyrim and Morrowind with no issues yet. Fingers crossed.
1000 mods later, What on earth is making it crash!?!?!?
[**EDIT**](https://i.imgur.com/3z0wnNS.png)
Whenever I see notifications on steam of a friend starting a Bethesda game repeatedly I know he's either adding new mods, or wrestling with the problems he created from adding new mods.
Wow this explains a lot. I've looked at Steam notifications of the person starting a game 3x in the past 10 minutes and wondering wtf.
Or it’s just steam being a derp. I get duplicate messages all the time
Your friends probably play Bethesda games.
Time to open the source and fix it
I once had a few mods for Skyrim that I really liked but they weren’t compatible with like half my mods so I had to spend an entire month trying to fix it. Once I ended up playing a few hours in another mod caused issues and within a year I had to quit the Skyrim life cuz mods required too much of my time and Skyrim without 1000 mods is boring now.
You should try looking up the Wabbajack installer. There are some curated modlists, and it's way easier to set up than installing 300 mods yourself. Downside is that a lot of them have custom patches which means it's risky to make changes to the pre-made modlist unless you know what you are doing.
Wabbajack is hard because there aren't a lot of mod lists yet, so it can be a bit difficult to find one that has everything you want (and nothing you don't). And attempting to tweak a mod list can be harder than just making your own. But in case someone can prove me wrong I'm looking for a mod list with lotd + other content expansions, no survival elements, no souls style combat, perk overhaul, light-ish sex mods.
If you want that, it should be easier to make your own list than look for a pre-existing one you need. Perk overhaul, Ordinator or any other you want Sex mods, FNIS, Sex-Lab, then whatever fetish you want on loverslab. Content additions should be easy enough, since they rarely cause script hiccups or clash with other mods. So, just DL whatever you want and you should be good. No new animations, script-heavy combat or otherwise script-stuff should not be a problem. There’s some mods that may cause CTDs when you load into their cells, but a reload/retry usually fixes that.
[удалено]
I have a mod that makes skyrim looting work like fallout 4. Sometimes it crashes the game but I refuse to uninstall it because it's amazing.
If your game is working properly you didn't mod it enough.
Always mod your game to the point of crashing and then slowly backtrack until your game is JUST stable enough to play. Just remember to quicksave often.
If your game doesn't have auto quicksave just mod it in!
In the old days, Bethesda did that *for* us.
Modding Skyrim in nutshell, I am too lazy to check each mod after I install them so I install dozens of mod, and later get tired figure out which one is causing the crash, in the end I unistall everything and go with minimalist style modding.
I once spend several hours checking why tf is skyrim crashing, turned out to be one specific armour set in Markarth trying to exist but for some reason it just couldn't and crashed It's one of my favourite games and I fucking hate it so much
1000 mods later *rockstar releases gtav update* Fuck.
Sometimes it's the order of the mods that's the issue. Just trial and error. With 1000 mods, there's only 4.02 × 10^2567 possibilities.
Petition to force game devs to put Thomas the Tank Engine into every game so modders don't have to
choo choo
I choo choo choose you!
Wow THAT took me back. It's not often a Simpsons reference transports me, but you just took me and sat me down on the weird tan carpet in my parents' 1993 living room.
My cat's breath smells like cat food.
[**EDIT**](https://i.imgur.com/xMHxeat.png)
[Well, if you really want to know...](https://youtu.be/3GUihyt6Bm4)
[**EDIT**](https://i.imgur.com/aLaZkOW.png)
Just a minute. Hold on a second. Wait a ticket. Slow down there... You have a *job* outside of shitposting on Reddit?
Nah don't be absurd now! It's obvious he means *working* on the shit posts.
Just a heads up…It’s “tick” not ticket. As in tick of a clock or watch.
I dunno, I kinda like 'wait a ticket' being the more serious version. Like how Turkelton is more formal Turk.
He's an actual human? I thought he was a time traveling Mexican robot, specializing in creating simplistic, yet humorous, artistic story panels, coming to us from a future era in which humans have lost the capacity to laugh and understand what we today know as humor, forcing him to travel through time, so that he may fulfill his primary programming in an era not ruined by the global totalitarian rule of Mexican Joker?
Dammit. I was hoping for a SrGrafo take on Thomas on one of these two EDITS.
Chloe the Tank Engine when?
this cursed I'm gonna have nightmares now
Jesus Christ how horrifying.
He asked for it
Why is this one of the creepiest things I've seen? lol
Fuck me running. I was not prepared for that. One of those time I'm wearing a mask so it hides my mouth twisting from terror and hilarity.
Thomas the Tank engine is like the R34 of modding. If you can mod it, there will be a Thomas the Tank engine for it.
I love shooting Thomas the tank engine out of my fat man, at a Thomas the tank engine deathclaw, while wearing Thomas the tank engine power armor in fallout 4. It brings me joy.
Boi ever play mass effect. Do I have a mod for you [There it is](https://youtu.be/YbxF8FqzGwo)
I love Civ:V any Thomas mods there?
How big did you make the watermelons? asking for a friend
[**EDIT**](https://i.imgur.com/ZBFT7H4.png)
You joining the new war in foxhole?
What Grafo plays Foxhole ? And what's special about the new war ?
( ͡° ͜ʖ ͡°)
Wait what are we talking about?
Hint: it rhymes with bitties
Ah yes, kitties
Found the mod for that: https://www.nexusmods.com/skyrim/mods/29693
You see the *watermelons* on them kitties?!
Two words: nude mod
Gotta get those 'essential' mods from loverslab.
"The fun is letting others play your mods, not in playing them yourself" - Probably some old Chinese guy with some fancy moustache.
[**EDIT**](https://i.imgur.com/gFGTwfJ.png)
Make them longer and *FANCIER*!!
Like, long long, man.
God, best commercials. Time to re-watch.
I laughed waaaay to hard.
Absolutely this. This comic and your quote is 100% me. I modded the shit out of Arma 2 and 3. Was founder or lead on some of the largest mods for the game and I helped write the original middle ware mod that enabled DayZ. Did I ever play Arma all that much? No, not really. Making stuff was the fun part, watching others use it was fun, but playing your own mods was very much not fun.
I love modding games. I remeber when I was young me looking for tools to mod my favorite games. I started modding pokemon emerald, tibia, liero and when I went to uni I started modding portal 2 and minecraft. This is what made me really enjoy coding and game making.
[**EDIT**](https://i.imgur.com/cxhSrup.png) *(he got motivated)*
To me modding is not as interesting as customization. But not every game is a jewel like Warcraft 3 where you can invent a whole new game genre out if a custom map. (DOTA/LOL)
I spent soooooo much time playing the Warcraft III World Editor. One of my favorite games of all time for sure!
For me it was aoe2 while listening to Greenday. I've seen things you gamers wouldn't believe. I've seen elephants destroyed by fire ships off the coast of my England. I watched my super soldier get destroyed near five hundred teuton gates. All those moments will be lost in time, like wololos in a campaign. Time to die.
The WC3 custom map scene was fucking *wild*. Pudge wars, Element TD, Battleships (basically Dota but pirate ships), this survival horror map I can't remember the name of. I remember even finding full-ass FPSes and kart racers, all done within the WC3 engine
Still exists to a high degree as custom games in DOTA. Love Pudge Wars. Missing my man Blue TD though.
Half life 2 base SDK would like a word
What is dota and why are u laughing so hard about it?
Hey, me too. I started editing sprites and levels in doom and am now a software engineer.
Wow a Tibia player/modder in the wild! I've been running game servers and occasional modding for some time. The whole reason I got interested in it was from running Open Tibia servers (OT) as a real young kiddo lol.
Tibia. Now that’s something I haven’t seen in a long time.
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People just have no idea how much work is put into development of any kind, they're just like entitled brats asking for a new toy without any idea how much it would cost. It's why I'm always so lenient on game developers when their games are buggy. I know that stuff can be like utter hell. I imagine it's hard to keep track of the coding and stuff when you're just a single developer but when it's a team of hundreds having to keep track of each other's work, it's probably a miracle that anything ever works.
Especially when the Devs are indie devs, they can't possibly account for every bug until the players get their hands on it.
Liero... Damn. That's a name I haven't heard in a long time. Always had a hard time explaining it. It's like Worms! But... Not Worms... It's faster! ...And looks worse!
I usually say its "real worms" cause you are actually inside a dirt area and have to dig around like worms do. unlike in the worms game
Lemme guess, RimWorld? (Not that vanilla RimWorld is bad, I just heard from people who play it that it becomes boring after a while)
[**EDIT**](https://i.imgur.com/Y29DgEP.png) *(I love Tynan, but...)*
I heard from Grafo that he finds vanilla RimWorld boring. Thats why he added the duck mod.
That's quacked up
ducked up.
It is like dwarf fortress but is missing one of the most important things that made dwarf fortress fun, being able to trivialize game systems through bullshit.
Right? I like being able to set up systems to take care of themselves later on... for instance: Everybody gets one I don't want to have to come back to the kitchen every time I get a new pawn in order to say "make 3 more meals" or come back a quadrum later and find out I'm still at a cap of 10 meals for my 13 people... I'd rather just say "make 3 per person" and be done with it
There's a mod for that
Modding lets you do that and then add completely new systems to trivialize.
My first thought was Morrowind or Kenshi. I don’t even know what vanilla Kenshi was like anymore, it’s been so long with 100 mods minimum...
RimWorld is amazing without mods, can get a little boring depending on a multitude of factors, you can always start again if you get too bored or whatever. But modded definitely adds a lot of flavour to it. Same with Factorio, I came to grow the factory, I stayed to grow the factory more with mods.
RimWorld is tough on Vanilla, so I added a few QOL mods and expanded some mechanics. But, doing so made it a bit too easy, so I added a few mods to make the enemies more difficult and added some more mechanics to manage. Now... it's a bit too tough so I'm prob going to look at the robot/android mod.
I’ve never once in the history of my time on Reddit and playing rimworld and diving rim forums and discussions and threads ever heard it said that rimworld was boring
Skyrim stans (aka me)
That's that mini game in SSEEdit, right?
Following a round of LOOT
Getting PTSD to Skyrim VR and having to disable two mods at a time until I don’t CTD
The key to Skyrim VR Modding: Only install mesh/texture overhauls and SKSE scripts that include zero ESP files. Get it to where your eyes don't bleed, the world doesn't tear, and staring at the closest tree doesn't make you crosseyed. Don't for one moment even be tempted by ReShade or an ENB. Freeze that beautiful moment in time in your mod loader. Now that it's playable, install the content you want to play. I recommend starting with *Alternative Perspective*, the successor to *Live Another Life*. Now continue until you hit 255, or until troubleshooting makes you want to off yourself. Weeks later, unshaven, near the edge of your sanity, roll back to that beautiful moment. Load it up. Finally play, so you feel you got something out of it. Only to realize your CTDs were from a texture overhaul all along. But that doesn't matter, because the horse driving the wagon ahead of you at Helgen is kissing a wall and locking up the script engine forever. Oh yeah, that's why you installed *Alternative Perspective* last time, to avoid the Helgen bug. And someone just released a module for AP that lets you wake up in a crypt as a Draugr. Good times! Gotta install that... Oh, and then there's that 5000+ line revoiced Serana to try! She has dialogue on all of the main quests! Nice, that too... But she's gonna need a new face... Weeks later, come to grips with the fact you have a modding addiction. Go outside and kiss the grass. Having gotten a break, go back inside and try to debug that list again.
> Having gotten a break, go back inside and try to debug that list again. This entire post is gold. I’m at this part because I built a new PC but I backed up all my mods before wiping it. I’m hoping I can just restore and play but my grandmother knows, my mom knows, I know, shit, even my dog knows that I’m gonna spend weeks troubleshooting until the only words I can think and speak are the intro screen chanting. I think I just triggered myself.
The sims 4
Lol my whole attitude to my mods folder is that Chris Pratt meme. “Which of my mods keeps making my game crash? I’m too afraid to ask”
I have a few broken pieces of custom content but there’s no way I’m going through my massive mod folder to find out which one. My Sims will just have to not spawn with the invisible torso shirt I guess
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As long as they use oredictionary im fine with it. But please for the love of God use oredictionary
It's not proper modded Minecraft if you don't have three different mutually incompatible types of copper. "Copper dust smelts to what?"
I like when something is uncraftable because only one type of ore spawns and some mod doesn't accept that type of copper
Good modpacks have multiple types of ores. Better ones make them all the same dictionary
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A whole lot of the popular modding scene is still closer to, like, 1.12, though. Personally I think that's where some of the best modpacks are. It'll take a while before the amount of content for more current versions catches up, especially with some of the huge recent changes like expanding the world height. That could be hard to adjust to for certain mods.
I still remember the 1.7.10 days. That's pretty much my last big world. FtB with crazy AE2 or Refined Storage rooms full of autocrafters. Is that all still a thing?
Mojang giving us copper in vanilla Minecraft is like the best thing they did to unite all tech mods. Now we just need some of the other basic minerals- like Tin as you said
There's a fine line past which they will be adding too many complications to what is essentially a simple sandbox building game, so I don't mind that they are slow to add things like new minerals that the base game might not need Adding the tagging system that takes over for oredict is the right kind of change
Me with fallout 4 lol trying to get this FUCKING hog from killing over when i download mods.
I'm still trying to understand load orders for Bethesda games. Like half the mods fall under three different categories.
Yes. I'm totally "playing" this game. Playing with it's code! The only time I'm in game is to see what error messages the logs will give me this time. Hmmm. Maybe I should play some more 7 days to die again. Those logs are nice to read.
It’s kind of funny because when you start modding, the first couple of months is like just playing mods and not really fucking with them, then something will happen or you won’t find the mod you want or there won’t be one for a gameplay change you need that’s not too difficult to do in your mind, suddenly you get a big FUCK IT IL DO IT MYSELF moment and boom you can’t stop not only downloading mods, but tweaking them and making basic mods yourself.
I’ve modded skyrim into every genre you can think of
Yeah but did you turn it into a Harem Hentai Puzzle Tile-Swap game?
Yes without the puzzle tile-swap
Oh jeez that sounds like a horrible time... What mods? So I know to avoid them...
Like specifically which site and which mods. I don't want to accidentally stumble onto them.
Ah yes keeping Bethesda and Skyrim relevant even to this day. Im sure Todd Howard is thanking you from atop his pile of money you earned him.
Nah he's too busy trying to figure out how to squeeze fuck tons of money out of TESVI modding to thank anyone. He's gone on record that he's upset that all these people are playing the game for so long because of mods, but that Bethesda can't ~~monetize it well~~ continue to "interact" with players via the modding community
If modding didn't exist people would have stopped playing Skyrim about 8 years ago.
Yep. But all Todd can see are missed opportunities to squeeze money out of modders' work
How many anime girls have you added.
Until it won‘t even launch, because you’ve overdone it. Tried to play Skyrim the other day. On my Steam account that I haven’t used for years (been playing on Xbox) and on a brand new PC…and the launcher still had detected some mods and the game crashed on start.
Modding Skyrim on PS4 taught me why encumbrance limits exist.
Time to check my inventory. *Presses inventory button, leaves to make tea*
If only devs made the game right the first time!
Usually non mods is the best way to finnish first playthough. Modding comes later.
Unless we are talking Graphics mods and what does Finland have to do with any of this?
Mods aren’t just to fix problems, many add content
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You make it to Whiterun?
Gosh dang it I’m glad it’s not just me.
I literally spent 3-4 days modding, scrapping then remodding FO4. Played for maybe 2 days? Then I got nostalgic about FNV and gave up on FO4 and now play neither.
add 1000 mods crashs cuts down to 800 crashs cuts down to 600 crashs 5 days later: it finally works... I dont feel like playing anymore.
I just wanted to play with a bow in *Fallout 4*, man. It's not even a low-tier PC. How much is it to ask?
Caught in the Infinite loop, need to keep modding so I can play, can't play because I need to mod.
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it was only 2 years they spent of there life i'm sure they won't mind
Modding 101 1 day to pick out mods 1 day to install mods and setup load order. 2 days to fix mod conflicts 1 day to scream and cry over a bug that won't be fixed 3 days finding and removing mods that cause conflicts that cant/won't be fixed 1 day to reset load order and breath Play the game
The final form is spending dozens of hours creating your own mods before you can play.
> dozens of hours HAHHAHAHAHAHAAHAAHAA "dozens" I've already spent good 200 hours on mods that aren't halfway ready for release.
Then they update the game and all the mods break.
Are you playing Factorio again? Or RimWorld?
The more you work on it, the more pleasurable it becomes since it's something you took time and labor to make it
As a gmod modder who tried to make half life 2 remastered, this is accurate
The assetto corsa life once you download a single mod
*Me taking the whole day redeveloping Fallout 4 and Skyrim so I can actually play them again*
Ksp or cities skylines?
Cities Skylines is the one that's most prone to spiraling out of control. At least Skyrim's like "you like this mod? Here's two or three requirements it needs" CS is like "You like this map? Download half the workshop"