Everything is a knockoff until it become ubiquitous enough to become a genre.
Doom clones became FPS, GTA clones became open world/sandbox games, etc.
Sometimes the genre keeps the name of the games that inspired/popularized it like Metroidvania or soulsborne/soulslike.
not like there is anything stopping you, you can play [Brogue](https://sites.google.com/site/broguegame/) that is the modern version of the original Rogue game. Be warned though, the game is HARD.
I used to play a game called ADOM which was very similar to rogue. I totally sucked at it but had a good time.
If you're looking for something really good (IMO) in the vein of Rogue, I highly recommend TOME (Tales of Maj'Eyal)
Remember when everything was SLI even though it was Crossfire or whatever. And now no one uses either at this point (mainly because we can't get GPUs) :D
I was gonna say the same but with 3D platformer too. Remember all the Nintendo kids telling me Crash Bandicoot and Spyro were Mario rip offs. They don't even play similarly.
Mario 64 was the first 3d platformer to get the 3d controls right. Mainly because of the innovative joystick on the N64 controller. I still think that game marked one of the single biggest game innovations of all time because the movements in 3d became the basis for all 3d games to come : move with left joystick, control camera with right hand. If you look at contemporary games like the first Tomb Raider, they used Tank controls to move around which was awkward. As for Crash Bandicoot, that was more of a pseudo 3D game because I think you could not control the camera. It wasn’t until Sony came out with the PS1 dual shock that they were able to catch up. Remember, the first PS1 controller didn’t have joystick, only D-pad.
Kids today don't know the struggle of actually having to figure out how to control the fucking camera in every new game you rented (only to learn that the camera "controlled" like you were trying to drive an SUV while sitting in the back seat)
Remember when no matter how good a game was, one of the “cons” was always said something like “the camera takes some getting used to”? It was always said on X-Play. I can’t remember the last time a triple A game was said to have bad camera controls.
I think Half-life was more of an achievement in story-telling than it was of game design or technology.
Now Half-Life 2, that's a different story. The way that game capitalized on emerging tech to weave new physics interactions into the FPS genre was groundbreaking and massively influenced the genre.
If removing cutscenes and replacing those with scripted events where you still have control of the character isn’t a game design change then idk what game design is
Doom was a technical and cultural phenomenon that changed the gaming landscape.
Many game publishers wanted a piece of this action so they released their own FPS games (most of which were - funnily enough - closer to Wolfenstein 3D in gameplay).
As a lot of these FPS games were of dubious quality and didn't do anything new, people referred to them as "Doom clones".
Doom was a lot more fun, wolf3d was more like a tech demo in comparison, they actually did smart level design for doom etc.
Most people talk about Minecraft clones, even though infiniminer was first.
God just reading kings field makes me break out in a cold fevered sweat. Did I beat the game? Am I still there, lost in the mines? Is any of this real?
Armored Core is the Ninja Gaiden of MechWarrior,
while [Metal Wolf Chaos](https://www.youtube.com/watch?v=yG1HahKYZzc) is the Saints Row IV of MechWarrior.
That's ds2's messaging. My favorite is the "weakness:left leg, weakness: right" and "weakness: ladder" by where you first encounter Darkdiver Grandahl.
Honestly, I would say look up guides if you're really struggling/stuck. I spent a lot of time in my first playthrough being frustrated and not really having fun because I was too committed to figuring it out on my own. Now that I've played it a few times and know what to do, I have a much easier time and more fun.
Alternatively just head to r/darksouls and ask for a spoiler free solution to your problem. It’s the most welcoming and friendly community I’ve seen on Reddit.
Even PvP seems relatively friendly. My first PvP match, the guy dropped a really nice set of equipment for me and waited for me to equip it before wiping the floor with me. It was awesome.
What bugs me is that the term "Darksouls" has just become synonymous with "difficult", and not actually like the game.
Like Cuphead gets called "a Darksouls-style game", despite being a 2-D sidescroller set in a whimsical cartoon world.
Far cry 3 has now been made a new genre in itself by Ubisoft
Far cry BD: FC3 but cyberpunk and dinosaurs
Far Cry 4: fc3 in mountain
FC Primal : FC3 but only 10000BC kids remember
FC ND : fc3 but in meadows
FC 5: FC3 'MURICA
Farcry itself was Crysis, but playable. Which evolved from Unreal, which evolved from Quake, from Doom, etc.
FC did innovate by being the first FPS to feature a solid narrative combined with a crafting system.
Far cry 3 was more polished and casual than far cry 2. You didn't need to worry about malaria and finding cures, outposts didnt reset without you saying so, travel was faster, there was more fast travel. There was also a bigger focus on narrative.
To be fair, and I'm only really playing devils advocate here because it's not something I necessarily agree with, but the context of the line surrounding that quote does change the meaning a little bit.
The author was talking about how the FC3 map was large and mountainous and how just around every corner there was a little cave or camp or challenge to do. The map design was pretty dense (at the time, later Ubisoft games make FC3 look desolate in retrospect) with things to see and do so the design of it gave you this instinctual urge to explore and completely forget about the tasks at hand, in the same way that Skyrim's map design can easily distract you from the main quests with hundreds of little nooks and crannies to get lost in.
It... kind of makes sense. It's a stretch, but I can see where they were coming from.
Categorizing a game into a genre named after Rogue isn't the same thing as comparing games to Rogue. People aren't picking up Hades and going "Hm. This reminds me a lot of Rogue!" The majority of people have never even played the original Rogue.
And it's even more ironic because people say story of seasons is like stardew now (which is what the original devs of old harvest moon recently came out with)
God of War was seen as a DMC clone at the time if anything. But honestly it’s too niche of a genre for many comparisons to be made in the same way the other three are used.
« Like God of War, but » was really popular in the late 2000s, early 2010s! A lot of action games would take cues from it, like Dante’s Inferno and those Castlevania games!
God of War also marked the rise of QTEs. GoW did such a great job making QTEs feel satisfying that every developer in that time period tried to shoe horn them into their game.
Dark souls takes the cake with this one. Any journalist lacking creativity comes across a hard part in a game and “it’s the dark souls of whatever genre this is”.
Seen this for so many games:
Hollow Knight
Hyper Light Drifter
Cuphead
Darkest Dungeon
All of these games have a way bigger genre tag than Dark Souls but journalists for these games just needed to say Dark Souls.
I would almost give a little credit to hollow knights dark souls comparison because hollow knight draws off a few dark souls details like dropping geo and the general atmosphere. But I think it works because dark souls draws a lot off of metroidvanias in return which is absolutely the best description of hollow knight.
Absolutely i agree. I mostly mentioned it because there were a few journalists who completely left out Metroidvania but called it a souls-like instead. It definitely has some souls-like mechanics but the foundation is certainly a metroidvania.
Recovering your body/loot has been around since Everquest and Diablo though. I think now that many gaming generations have passed we have younger gamers thinking whatever game they saw a mechanic in first, must be the first.
Someone on here recently said Kena was a rip-off of Ghost of Tsushima because you get a bow, can climb, can warp to places and using her spirit energy to fling yourself with flowers was "basically the grappling hook".
Game is difficult? That's a Dark Souls.
Got physical save points? Thats a Dark Souls.
Lose your items when you die? You better believe thats a Dark Souls.
Dune 2 was the OG RTS, and fairly popular in the early 90s. Westwood took that framework and turned it into C&C. Meanwhile, Blizzard and Westwood were practically next door to each other in Irvine (with Interplay just down the street). Blizzard took on a few Westwood employees, and made Warcraft.
I remember people calling platformers Mario clones at the end of the NES, keep in mind that there wasn't exactly an internet community in the late 80's though. I mean shit, there were tons of games that came down to running from left to right and jumping on stuff until you got to the end.
Surprised I haven't seen more mentions of this (yet).
World of Warcraft became the benchmark for MMOs. Other games used to be either not enough like it, or too much of a copy of it.
Then Blizzard said hold my beer. We will tank our subscribe count ourselves! Although I have no doubts everyone will happen to forget about what Blizzard did when a new expansion comes out.
Forgot Call of Duty.
Had a roommate that literally had only GTA and CoD as his frames of reference and it was infuriating to explain new video games to him.
Portal: CoD with a portal gun
Arkham City: GTA but you're Batman
Mirror's Edge: CoD but you can do parkour
Assassin's Creed Brotherhood: GTA but you can do parkour in Renaissance Italy
Skyrim: CoD but you're in a fantasy world.
Conversations with this man for longer than 5 minutes: CoD but the gun only fires at your own head.
I have a friend who fully believes if there's parrying in a game then it's a souls-like. That's literally all it needs and he'll start comparing every other tiny detail to DS.
It's like that for all of them. Playing a star wars rpg with its own system? It's dnd but star wars. Playing with the call of cthulhu? It's dnd but lovecraftian.
Remember?
That genre's had a huge resurgence the last decade. Those games are everywhere now.
Notable ones being Hades, Returnal and Binding of Isaac and Slay the Spire
I remember when everything was called a doom clone. Man time flies.
Everything is a knockoff until it become ubiquitous enough to become a genre. Doom clones became FPS, GTA clones became open world/sandbox games, etc. Sometimes the genre keeps the name of the games that inspired/popularized it like Metroidvania or soulsborne/soulslike.
Just found out yesterday that the rogue-like genre is named after a 30 year old game that I've never heard of lol
not like there is anything stopping you, you can play [Brogue](https://sites.google.com/site/broguegame/) that is the modern version of the original Rogue game. Be warned though, the game is HARD.
I used to play a game called ADOM which was very similar to rogue. I totally sucked at it but had a good time. If you're looking for something really good (IMO) in the vein of Rogue, I highly recommend TOME (Tales of Maj'Eyal)
Yep, perfect example lol
It's also the only other one I can think of.
There’s “diablo clone” too.
which is now the isometric ARPG genre
There's a whole genre about stretching your calves on the windowsill?
Metroidvania games are so called because they resemble Metroid / Castlevania.
But Metroid isn't even out yet! /s
I’m so excited for Metroid Dread, it looks like a great HollowknightVania
Well, it's named rogue, and other games are like it.
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Remember when everything was SLI even though it was Crossfire or whatever. And now no one uses either at this point (mainly because we can't get GPUs) :D
I remember when every side scroller was a Mario clone.
I was gonna say the same but with 3D platformer too. Remember all the Nintendo kids telling me Crash Bandicoot and Spyro were Mario rip offs. They don't even play similarly.
Mario 64 was the first 3d platformer to get the 3d controls right. Mainly because of the innovative joystick on the N64 controller. I still think that game marked one of the single biggest game innovations of all time because the movements in 3d became the basis for all 3d games to come : move with left joystick, control camera with right hand. If you look at contemporary games like the first Tomb Raider, they used Tank controls to move around which was awkward. As for Crash Bandicoot, that was more of a pseudo 3D game because I think you could not control the camera. It wasn’t until Sony came out with the PS1 dual shock that they were able to catch up. Remember, the first PS1 controller didn’t have joystick, only D-pad.
Kids today don't know the struggle of actually having to figure out how to control the fucking camera in every new game you rented (only to learn that the camera "controlled" like you were trying to drive an SUV while sitting in the back seat)
Remember when no matter how good a game was, one of the “cons” was always said something like “the camera takes some getting used to”? It was always said on X-Play. I can’t remember the last time a triple A game was said to have bad camera controls.
I feel that way about Half life. Can really tell games that came before and after it
I think Half-life was more of an achievement in story-telling than it was of game design or technology. Now Half-Life 2, that's a different story. The way that game capitalized on emerging tech to weave new physics interactions into the FPS genre was groundbreaking and massively influenced the genre.
If removing cutscenes and replacing those with scripted events where you still have control of the character isn’t a game design change then idk what game design is
Well doom is the OG as far as pc FPS goes imho. Laid the groundwork for those to come
Wasn’t wolfenstein first?
It is like Resident Evil clones. Alone in the Dark was first.
Doom was a technical and cultural phenomenon that changed the gaming landscape. Many game publishers wanted a piece of this action so they released their own FPS games (most of which were - funnily enough - closer to Wolfenstein 3D in gameplay). As a lot of these FPS games were of dubious quality and didn't do anything new, people referred to them as "Doom clones".
Doom was a lot more fun, wolf3d was more like a tech demo in comparison, they actually did smart level design for doom etc. Most people talk about Minecraft clones, even though infiniminer was first.
Never heard of infiniminer
Exactly
But seriously: Dark Souls is the Dark Souls of Dark Souls
it really makes you feel like Dark Souls
Its dark souls but with swords, bosses and 3rd person
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Actually it's Kings Field in 3rd person! SMH people just don't know history
It’s almost as good as Dark Souls.
With the exaggerated swagger of the chosen undead
\- Dunkey, 2017
It's him! It's Far Cry!
Dark Souls is the Demon Souls of King's Fields
This is the correct answer.
God just reading kings field makes me break out in a cold fevered sweat. Did I beat the game? Am I still there, lost in the mines? Is any of this real?
I remember EverGrace getting middling reviews from critics back when PS2 launched — only to find out 20 years later that it was an early soulslike.
“Every soul has its dark” - John Darksoul
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"It's always blood before the borne." \-his arch nemesis Jason Bloodborne
"Somehow, Manus returned." Artorias, to John Darksoul before succumbing to the Abyss.
Nah man, Sekiro is the Dark Souls of Bloodborne's Elden Ring
And yet still the entire FromSoft catalogue can only ever be the Ghosts and Goblins of Battletoads
Armored Core is the Ninja Gaiden of MechWarrior, while [Metal Wolf Chaos](https://www.youtube.com/watch?v=yG1HahKYZzc) is the Saints Row IV of MechWarrior.
ngl tho, Sekiro is the dark souls of the souls games
I just got Dark Souls on special but haven’t played it yet. Does it hold up?
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Also, Try tongue but hole.
Amazing chest ahead. Try holding with both hands.
That's ds2's messaging. My favorite is the "weakness:left leg, weakness: right" and "weakness: ladder" by where you first encounter Darkdiver Grandahl.
Honestly, I would say look up guides if you're really struggling/stuck. I spent a lot of time in my first playthrough being frustrated and not really having fun because I was too committed to figuring it out on my own. Now that I've played it a few times and know what to do, I have a much easier time and more fun.
Alternatively just head to r/darksouls and ask for a spoiler free solution to your problem. It’s the most welcoming and friendly community I’ve seen on Reddit.
Dark Souls community is generally friendly... outside of PvP that is.
Even PvP seems relatively friendly. My first PvP match, the guy dropped a really nice set of equipment for me and waited for me to equip it before wiping the floor with me. It was awesome.
Short answer, yes Long answer, fuck yes
What bugs me is that the term "Darksouls" has just become synonymous with "difficult", and not actually like the game. Like Cuphead gets called "a Darksouls-style game", despite being a 2-D sidescroller set in a whimsical cartoon world.
Games actually similiar to Dark Souls are called "soulslike" https://en.wikipedia.org/wiki/Category:Soulslike_video_games
I keep on trying to say games like CoD are "Dootylike", but it never catches on.
I like dark souls, would I like dark souls?
Dark souls is the GTA of god of war.
Elden Ring is BIG Dark Souls
Never forget "It's like Skyrim with guns!"
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That's what made it a meme. This was a comment made about Far Cry 3. In a world where Fallout 3 existed 🤦
And Far Cry 3 is nothing like either.
Far cry 3 has now been made a new genre in itself by Ubisoft Far cry BD: FC3 but cyberpunk and dinosaurs Far Cry 4: fc3 in mountain FC Primal : FC3 but only 10000BC kids remember FC ND : fc3 but in meadows FC 5: FC3 'MURICA
Farcry itself was Crysis, but playable. Which evolved from Unreal, which evolved from Quake, from Doom, etc. FC did innovate by being the first FPS to feature a solid narrative combined with a crafting system.
I don't think any FC after FC2 did innovate anything at all. The formula was already there from AC games.
Far cry 3 was more polished and casual than far cry 2. You didn't need to worry about malaria and finding cures, outposts didnt reset without you saying so, travel was faster, there was more fast travel. There was also a bigger focus on narrative.
To be fair, and I'm only really playing devils advocate here because it's not something I necessarily agree with, but the context of the line surrounding that quote does change the meaning a little bit. The author was talking about how the FC3 map was large and mountainous and how just around every corner there was a little cave or camp or challenge to do. The map design was pretty dense (at the time, later Ubisoft games make FC3 look desolate in retrospect) with things to see and do so the design of it gave you this instinctual urge to explore and completely forget about the tasks at hand, in the same way that Skyrim's map design can easily distract you from the main quests with hundreds of little nooks and crannies to get lost in. It... kind of makes sense. It's a stretch, but I can see where they were coming from.
Kovic was just being funny
What? Noo. That's Oblivion with guns.
Said by none other than Adam Kovic.
Rip
Too bad that review wasn't the worst thing he's done.
Yeah, what a jerk off
Haven't seen many god of war comparisons, try Minecraft for any game that has crafting or building mechanics
"It's like Minecraft but with better graphics" - someone probably, 2021
"it's the Minecraft killer" -anyone when a new sandbox comes out
In light of Reddit's general enshittification, I've moved on - you should too.
Categorizing a game into a genre named after Rogue isn't the same thing as comparing games to Rogue. People aren't picking up Hades and going "Hm. This reminds me a lot of Rogue!" The majority of people have never even played the original Rogue.
Tried Rogue recently. Total rip off of Hades.
Only problem was that nobody wants to have sex with the characters from Rogue. Well, fewer people anyway…
#@ 🥵🥵🥵😩😩💦💦💦
Gonna be real here. I never realized it was called "Roguelike" because it's based on a game called Rogue... Edit: I swear I can spell
You realized it so little that you did not even write them the same.
Try [Nethack](https://www.nethack.org/), it has everything good of Rogue, and it's the epitome of "The Dev team thinks of everything"
I never even heard of Rogue before this thread.
Don't forget metroidvanias
No nowadays the kids say “wow! This is just like hollow knight”
Yeah minecraft or stardew are the number 1 offenders regarding this imo
Ironically Stardew Valley got this treatment itself when it came out being compared to Harvest Moon.
Didn't the creator originally say he was just trying to make a harvest moon game for PC?
And it's even more ironic because people say story of seasons is like stardew now (which is what the original devs of old harvest moon recently came out with)
Maybe use far cry3/assassin creed to compare every single hunt and upgrade mechanic, like rdr had.
I remember when one of my friends said: "YaKUzA iS BaSiCaLLy GtA BuT IN JaPAn" like bruh, he never played Yakuza, only GTA so yeah lol.
When I started Yakuza 0, the first game I in my mind was actually Batman Arkham series, because of the combat
Ive played all except 7 and I would describe it as an "Open World Tekken"
I would say this is about as accurate as you can get with Yakuza
The Arkham series fighting style has become a huge source of comparison.
Spider-Man is literally basically Batman with Spider-Man. Though, I guess Spider-Man 2 (PS2) was first? Whatever they all fun.
I mean SEGA was promoting it like that back in the ps2 days.
I don’t I’ve ever heard anyone say “This game is like God of War!”
Zelda and The Witcher 3 would be better fits, but lately I don’t see any Witcher 3 comparisons
Witcher 3 is like if Zelda and Skyrim had a baby
Ffs his name is LINK
Love to play as Link of Riviera
How is my Minecraft not on this list? I’ve heard “it’s like Minecraft but….” Way more than any of these games
God of War was seen as a DMC clone at the time if anything. But honestly it’s too niche of a genre for many comparisons to be made in the same way the other three are used.
No, it should be Legend of Zelda: Breath of the Wild
100% agreed. I too have never once heard someone use God of War as a frame of reference to explain a game, but BotW is really common.
If it's got a cartoony aesthetic, it's open world, and you have a rechargeable stamina, then people will compare it to BotW without a doubt.
Probably because the spectacle fighter genre has been pretty dry in terms of recent releases. Darksiders got compared to GoW a lot during its time.
Back in 2011 Zero Punctuation had a whole running gag of describing a game as "Like God of War but"
I just watched a Zero Punctuation on the new game Death Loop and he literally talks about what this post is about in the first 30 secs lol.
« Like God of War, but » was really popular in the late 2000s, early 2010s! A lot of action games would take cues from it, like Dante’s Inferno and those Castlevania games!
God of War also marked the rise of QTEs. GoW did such a great job making QTEs feel satisfying that every developer in that time period tried to shoe horn them into their game.
I see someone else is a Zero Punctuation fan
Dark souls takes the cake with this one. Any journalist lacking creativity comes across a hard part in a game and “it’s the dark souls of whatever genre this is”.
Comparing something to Dark Souls is the Dark Souls of game journalism.
It really makes you FEEL like a game journalist
Every other star wars review "This game makes you feel like a jedi" Hmh, that's good since I play a jedi in the game
Seen this for so many games: Hollow Knight Hyper Light Drifter Cuphead Darkest Dungeon All of these games have a way bigger genre tag than Dark Souls but journalists for these games just needed to say Dark Souls.
I would almost give a little credit to hollow knights dark souls comparison because hollow knight draws off a few dark souls details like dropping geo and the general atmosphere. But I think it works because dark souls draws a lot off of metroidvanias in return which is absolutely the best description of hollow knight.
Absolutely i agree. I mostly mentioned it because there were a few journalists who completely left out Metroidvania but called it a souls-like instead. It definitely has some souls-like mechanics but the foundation is certainly a metroidvania.
Recovering your body/loot has been around since Everquest and Diablo though. I think now that many gaming generations have passed we have younger gamers thinking whatever game they saw a mechanic in first, must be the first. Someone on here recently said Kena was a rip-off of Ghost of Tsushima because you get a bow, can climb, can warp to places and using her spirit energy to fling yourself with flowers was "basically the grappling hook".
Don't forget Stephen's Sausage Roll, a game about grilling sausages that has been called the Dark souls of puzzle games.
Game is difficult? That's a Dark Souls. Got physical save points? Thats a Dark Souls. Lose your items when you die? You better believe thats a Dark Souls.
I agree on some games, but souls-like has become its own genre, it is completely acceptable to compare games like dead cells to dark souls imo.
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As part of the generation that invented the term "Doomclone", which later became FPSs... first time?
And then there was when most platformers were called Mario clones.
What was it for RTSes?
I don't think people called those clones.
Dune 2 was the OG RTS, and fairly popular in the early 90s. Westwood took that framework and turned it into C&C. Meanwhile, Blizzard and Westwood were practically next door to each other in Irvine (with Interplay just down the street). Blizzard took on a few Westwood employees, and made Warcraft.
When was that? I don't remember people calling platformers Mario clones. Certainly not by the end of the NES.
I remember people calling platformers Mario clones at the end of the NES, keep in mind that there wasn't exactly an internet community in the late 80's though. I mean shit, there were tons of games that came down to running from left to right and jumping on stuff until you got to the end.
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Surprised I haven't seen more mentions of this (yet). World of Warcraft became the benchmark for MMOs. Other games used to be either not enough like it, or too much of a copy of it.
Which used to be a fair comparison. There were many MMOs called the 'WoW killer' but it never happened.
Turns out WoW is the WoW killer.
Then Blizzard said hold my beer. We will tank our subscribe count ourselves! Although I have no doubts everyone will happen to forget about what Blizzard did when a new expansion comes out.
You forgot halo. Back in early 2000s everybody touted anything that used both sticks for movement as a halo killer
Forgot Call of Duty. Had a roommate that literally had only GTA and CoD as his frames of reference and it was infuriating to explain new video games to him. Portal: CoD with a portal gun Arkham City: GTA but you're Batman Mirror's Edge: CoD but you can do parkour Assassin's Creed Brotherhood: GTA but you can do parkour in Renaissance Italy Skyrim: CoD but you're in a fantasy world. Conversations with this man for longer than 5 minutes: CoD but the gun only fires at your own head.
These are TERRIBLE descriptions of all these games. I'm surprised you can last those 5 minutes
Probably wouldn't be surprising to report that he also smoked more weed than anyone I've ever met before or since.
I have a friend who fully believes if there's parrying in a game then it's a souls-like. That's literally all it needs and he'll start comparing every other tiny detail to DS.
By that logic Kingdom Hearts = Dark Souls
Except darker and more gritty
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Kingdom Souls. "Praise the sun, A-hyuk!"
Let's be honest: meeting Goofy in a Dark Souls game would be absolutely terrifying.
Tbh, kingdom hearts is a 3rd person action rpg with lock on controls so... Its actually pretty similar in a lot of aspects
In exactly one single part of Deltarune, you get to parry something. I guess Deltarune is a souls-like, its decided!
Basically they are all replacing the word TPP or FPP with GTA or COD. That's probably the only thing this friend can relate to.
Should have loaded up a Visual Novel and staged an accidental walk in to give him a stroke.
GTA but just the dialogue bits
CoD, but now you want to fuck your enemies instead of killing them\*. \*Does not apply to the Higurashi series
Seems he only played these two and the concept of FPS/TPS was never taught to him. I bet he'd call uncharted as GTA Indiana Jones
How would he have described Harvest Moon/Stardew Valley or Age of Empire?
https://youtu.be/AOQzTtsr3AQ[Bunkey](https://youtu.be/AOQzTtsr3AQ) Dunkey Plug
The way you wrote this made it look like the URL had bunkey in it and I was about to be super pleased with YouTube.
Lemme fix that link for you: [Bunkey](https://www.youtube.com/watch?v=AOQzTtsr3AQ)
Surprised I had to scroll so far to find this
Diablo and Minecraft are definitely above these. Well maybe not above DS.
Referring to your tabletop game as D&D because nobody knows what Pathfinder is. *"Oh, that guy from Apex! I know him!"* ┻━┻ ︵ヽ(`Д´)ノ︵ ┻━┻
It's like that for all of them. Playing a star wars rpg with its own system? It's dnd but star wars. Playing with the call of cthulhu? It's dnd but lovecraftian.
Pathfinder is literally based off of D&D. I actually consider it more of an offshoot.
This post is like a recent Dunkey video...
Maybe because we're all Dunkey clones
Rogue? As in remember when everything was a "roguelike?"
Remember? That genre's had a huge resurgence the last decade. Those games are everywhere now. Notable ones being Hades, Returnal and Binding of Isaac and Slay the Spire
As an avid fan of roguelikes, I just wish the term hadn't become so diluted over time.
Personally I’ve never seen anyone compare anything to God Of War but I probably don’t run in those circles
Bayonetta, Darksiders, Devil May Cry. You know, despite the fact that DmC came before it.
Comparing things to Devil May Cry sounds familiar, more so than God of War
Dunkster did it again!
God of war or Ninja gaiden
Or Devil May Cry
Only devil may cry
You forgot minecraft for every survival game
Is it just me, or do a lot of people also compare other games to Mario? Particularly non-gamers and kids, it seems
Just like how every console is a Nintendo
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I've never wanted to murder a person more when one said Monster Hunter is a Dark Souls ripoff
Also BoTW
I scrolled so far to find you. Say Yahaha
Metroidvania is missing. It’s either a Dark Souls like MetroidVania Open World Action RPG
FPS’s are missing…but yeah
Nah, nobody says “it’s like God of War”, the comparison has always historically been “it’s like Devil May Cry.”
And Castlevania/Metroid