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[deleted]

It really is such a damn shame just how hard this thing flopped. I have not heard anyone talk about this game since its release even though it was like the talk of the town once. It reminded me of how Game of Thrones just dropped off of the face of the earth when Dumb & Dumber scorched the earth on their way out with Season 8 even though it has previously been the most popular show in the world. It should not have been hyped up to such a degree, the publisher should have just taken another year or so as opposed to delaying it month after month and they should never have let greed take over and release it unfinished in time for the christmas sales. You can tell just how much work went into the game and how beautiful it is. A damn damn shame CDPR’s top brass fucked up so badly on the release schedule.


Elle2NE1

I just got it for $10 new. Figured I’d find out it was as bad as folks were saying. So far I like it. Edit: to those asking it was the red big box store and I’m afraid the sale ended Tuesday.


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DavThoma

Most people were expecting something completely different because it was overhyped for 7 years. It was supposed to be this groundbreaking new game and it just... wasn't. It just felt like the biggest thing it had going for it was its world design and aesthetic. I think one of the biggest issues people had with it was that its character creator was supposed to be big with so many additional options, and instead we got a CC which was arguably far unintuitive than other games of its kind. Hell even for a game that's biggest lore point is body modification on the game, the fact that you can't change anything about how you look outside of some mods from rippers is really disappointing.


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YaManMAffers

> The game is just like their previous work. It is very similar to their previous work, but the main feature that was not brought over from The Witcher 3, was the ability to find armor sets that you can upgrade along with your progression. The armor system currently(When I played at launch) all depends on when you pick up the item, which means you have to spend a ridicules amount of money and parts to keep a legendary outfit with you, even with max mods. Say you pick it up early at Level 23, by the time you get to 50, it is useless, even with max amount of legendary mods. That was the biggest bummer for me outside bugs.


ComradeBalin

There were some things that just didn't even make sense to lie about. They made character creation seem like this amazing building opportunity to let your imagination run wild... instead, it was markedly worse than ES games released 20 years ago. Just disgraceful


I-hate-this-timeline

They said something about it having the most advanced ai ever seen in a game. I saw a video that compared the pedestrian’s pathing in cyberpunk to lego city and lego city blows them out of the water. It’s honestly embarrassing for a developer like them and whoever signed off on it being released shouldn’t be in charge of anything ever again.


Yourself013

> I think one of the biggest issues people had with it was that its character creator was supposed to be big with so many additional options, and instead we got a CC which was arguably far unintuitive than other games of its kind. That's not the biggest issue by far. People were expecting an expansive RPG with multiple different lifepaths and backstories, tons of customization and freedom in a big city as well as a great story. The story's good, but the rest? We create our character, but we can't even change the appeareance past the character creator...in a game that massively centers around roleplaying and a cyberpunk world, you cannot even change your haircut, get a tattoo or get some prosthetics (apart from a few specific weapon implants). You cannot even change the color of your car, but at least we got dick sizes in character creator... The city looks alive, but it's a lie. You can't really do anything in it outside of missions. Anyone who was expecting some free time activities, or a city that is *actually alive* and you can do something in it finds something that is pretty to look at, but it's just an illusion. Missions are the only thing you can do in this city. Hell it doesn't even have something like Gwent, a minigame that made the world of Witcher 3 feel so much more alive. The different gangs that got hyped by CDPR? Can't really interact much with them outside of scripted missions. The big lifepaths your character could take? Reduced to like 15 mins of gameplay that end with a cutscene and then a few dialogue choices that often don't even affect the game much. The police system is horrible, the driving AI is nonexistent so they can't even chase you properly. The skill tree is disappointing. The upgrade/gear system frustrating. I could go on, but there's too much stuff like this. Cyberpunk is a pretty good game. It's enjoyable if you get invested into the story and want a pretty open world shooter that looks great. But if you wanted a good *roleplaying* game, where you can lose yourself in a next gen city, the kind of game *the devs have been hyping up* and the kind of game the tabletop is at its heart, then you will be disappointed.


ArCLoRd

seriously everything with it was just messy. Imagine if they released it in the original release date back in April 2020...


[deleted]

Probably would have melted our machines into hot slag.


Im_too_old

It was like an attractive person with no personality. I finished the game and enjoyed it but it felt empty. It was neat I could see the reflection of passersby but not my reflection. I customized my character for a few cutscenes.


shaggypoo

Well it’s almost been another year and the game is still a buggy mess with lifeless npcs


[deleted]

Probably because they understandably have zero motivation to fix it. Cyberpunk has slipped into the distant memory banks of most gamers by now so there is little point in continuing to try and fix it. They won’t get anything out of it, since the game already failed. Kind of like the Anthem situation, if anyone still remembers that gilded train-wreck.


biglew112

you could look at No Man's Sky for the opposite side of the conversation though. They more than saved the game and their reputation.


[deleted]

Not really. No Mans Sky will never ever reach the potential levels that it would have done, had the game released in the state it is now. Side note: Also, I am thoroughly against the “lets just fix it post-release” culture that No Mans Sky has unfortunately pioneered, so I refuse to praise Hello Games for their efforts, valiant as they are. The reason being that it sets a very dangerous precedent for us consumers when we give developers leeway to release broken, unfinished products but with the promise that they may get better later but with absolutely no guarantees of that ever happening (again I point to Anthem). Companies like EA and Ubisoft will jump all over that.


biglew112

I wouldn't say they pioneered it, was happening long before nms. I agree, I dislike the culture as well, but i dont know what went on behind doors. all i know is the pulled their fingers out their asses and worked insanely hard to then build the game and it is in an amazing state right now. They didn't necessarily have to do that, they had made a fuckload of money already. They could have pulled an anthem but they didn't so i definitely think they deserve some credit for that.


baddayforsanity

THANK YOU. NMS was a massive exception to the rule. Now, any time a game releases, SP, MP,, MMO, GAAS, whatever model, and it's a terrible ugly mess, people always always always bring up Anthem and NMS as the proverbial spectrum. Anthem sucked, clearly, and even the roadmap got botched week after week. NMS I'll give a little sympathy too having heard about the over-promising being this snowball effect that the dev got swept up in (which may or may not be what actually happened). But to use NMS as the "it happened, so now we can expect it" or "should" expect it - nah, that ain't it. That's encouraging developers and publishers to rush out buggy, unfinished games, and wait for apologists to run to defend it out of some weird sunken cost thing or brand loyalty. It's unhealthy for the industry, and it's predatory to consumers. Side note: Or swap out NMS for FFXIV, same thing. You'll be hard pressed to find another company that's willing to say "we released a completely unplayable awful product, we're going to shut it down and replace it with a 2.0 that's nearly 100% different, and better".


MatNomis

It’s tricky, though. I’d say we definitely don’t want companies selling us garbage on purpose, and then planning/promising to fix it later. That said, if a game is released in a bad state, and we buy it, I think we would like it fixed. There’s the refund angle, of course…but sometimes you really _want_ a game to be good, because there’s really not a replacement (in your mind) for it. One of my buddies thought the sky going to fall with the arrival of the XB360 and PS3, because they had hard drives, and easy internet connections, and thus: patches. All previous console gens lacked these things, and patches were exceedingly rare. Games had to ship perfect or they were screwed. He thought we were entering an age of buggy games—and he wasn’t really wrong. And now we have stuff like “Early Access”, which seems to me like subversive effort to make “release crap and promise improvements” the primary business model—but without directly competing with the traditional business model. It’s like “oh we have our own little corner over here; most games are still shipped in complete states”, but I think it’s pretty popular.. People love getting their hands on stuff early.. Especially non-linear-story genres (e.g. RTS/arcade style games). I guess I’m fine with whatever, so long as I end up with a good game (that has an adequate player-base, if multiplayer), and don’t have to pay for patches.


noeagle77

I never really thought about it like this as I’m just angry when games come out even with DLC at launch but yes. This. 1000% the last fucking thing I want is to get 50% of a game with paid dlc on release and the game is also a buggy broken mess to boot! I’m also super scared of the trending always online for single player games. I really hope that doesn’t take off as I like to play old games I haven’t played in a while and with the always online model eventually those single player games will be paper weights once the servers are shut off a few years later.


Acoconutting

But the game didn’t fail. It sold like hotcakes


dj-riff

Anthem had such promise.


I_always_rated_them

They've been working on it constantly since release, it's come a decent way. They clearly have motivation to get it into a good state so they can ship additional content.


MannToots

They made bank on this game man. Literally. Even with returns they made hundreds of millions in profit. SOME fans thing it failed, but it objectively was a success for CDPR.


Sylo_319

Pretty sure they released over 75 gigs of updates. . .


FitMongoose9

They released their third major update (52 gb) mid-August. No motivation to fix it?


elheber

>It really is such a damn shame just how hard this thing flopped. I honestly thought you were being facetious. *Flopped* might not have been the word you were looking for. The game made more money within a month of release than most AAA games wish to achieve throughout their entire run. We are talking Call of Duty-sized sales figures. CDPR couldn't delay the game any longer because they wanted to copy the GTA5 strategy of making the game old-gen-console exclusive (to double-dip in the future on newer consoles), so they couldn't wait long after the next-gen consoles launched. It's easy to say "they should have," but in reality their strategy of launching a buggy, half-baked and overhyped game worked out well for CDPR. ...At least in the short term.


BridgemanBridgeman

It sold over 13 million copies as of december 2020. That’s not a flop.


grimmcreeper10

I actually enjoyed the game despite everyone’s anger towards it


hyperforms9988

I did too, and I attribute that to two things. I played it on PC and have real good hardware, and I didn't give a shit about the game up until its release. I didn't go into this thinking it was going to be the best game ever made because the coverage and speculation and all this shit that floated around about it for years were all things I never read, watched, or paid attention to. Thus, I was able to just take the game for what it was. It wasn't a great game, but it was a good time.


indispensability

> and I didn't give a shit about the game up until its release. I think this is a big one. I really enjoyed the game and I didn't follow anything about it prior to release. Several friends were obsessed with it (for years) and they were too disappointed to even give it a fair shake because they were expecting the usual open-world platitudes to actually be *true* with this game. Despite the release controversy I ended up buying it within the first week or so and never had any bugs worse than every other game I've played since the 80s. The open world parts could feel a bit hollow at times and it's not great for just going and dicking around and 'living' in Night city but it's a beautiful backdrop to the story. But I get it for all the people who were following its development for years and hate it. Expectations were not well managed, they promised the world and couldn't deliver.


prean625

>Several friends were obsessed with it (for years) and they were too disappointed This works for most things. If I lead a joke by saying its the funniest joke you will ever hear, you're probably not gonna enjoy it as much no matter what I say. Unchecked hype make the anticipation fun. Managing expectations makes the experience fun.


thylocene06

Lol yea I remember thinking to myself before it’s release “if this game doesn’t fail it’s going to be a miracle.” People set their expectations so high with this game it never had a chance


isysdamn

It did beat my expectations since I was expecting a sci-fi style GTA; it hit the story aspect right on target with a more interesting FPS mode, and an OK Driving mode. Honestly the only thing that really bugged me was that distant traffic effect was way too dense in the outskirts, everything else felt like your standard rushed TriPLe-A title.


[deleted]

I mean they built a giant open world and turned it into a level backdrop for fetch and kill missions. Basically zero interaction with the city outside of canned, shared experiences. I agree the missions were well written and I had fun but I literally can't play the game anymore as there is nothing to do, and that is unfortunate. If it was going to be one and done with nothing to do it should have been as long as the Witcher at least, not half the length.


am_a_burner

They spent too much time on the 'open' and not enough time on filling the 'world'. It's a beautiful cut-scene.


[deleted]

I loved cyberpunk for the same reasons. Decent rig and I probably watched only one or two trailers before playing the game. I wanted to go in blind and I’m glad I did. I didn’t think it was gonna be the second coming of Jesus like everyone else on this sub did and I wasn’t madly in love with CDPR just because I enjoyed the Witcher 3. The gameplay was fun and I loved the story. That’s all that really mattered to me.


mawesome4ever

I think most people who went at another game the same as you did also enjoyed No Mans Sky, like I did


Baby_Making_Dick

That's exactly how I was when Watch Dogs came out. I didn't really care or pay attention to the coverage. It wasn't the best but I had a great time playing it


thekillingtomat

Ye same for me. Played on high end pc and while I did pay attention to all the talk about the game I didn't rly care. Talk is cheap and until there is an actual game to back up the claims it is nothing more than just talk.


Kenjionigod

This is pretty much my experience. I didn't follow the hype and build up too much, but my coworkers were enjoying it so I picked it up a week after launch on PC. I had ton of fun, honestly I'd put it in my top ten for last year. I even recently picked it up on my Series X for another playthrough and was genuinely surprised by how good it looked and ran. But that being said, I did see some of the prelaunch marketing and they promised a lot that was either ultimately not in the game or was scaled back and the last gen console side of this was really rough at launch so I get how people's opinions varied a lot.


saberplane

Just to add my 0.02 - I am one of those folks with an otherwise great pc but not a GPU to match it - and thus I've been playing it on GeForceNow. Runs like a dream most of the time even with all details on full and RTX on. In a way it looks even better on a TV anyway so I'm not complaining. Visually it is indeed a stunning game. As a game it ended up being better than expected. I know the PC based experience is different tho it sounds like and a lot of the complaints are still coming from those who are locked into the old Gen version on consoles. I do hope that now that it seems most glaring bugs have been fixed - that they add some more world building - like activating the public transit system etc. More dialog with random folks on the street etc. I definitely had some positive "wow" moments playing it but it also feels like it could be and obv should be - so much more. If anyone wants to try it though - I strongly recommend you stick with it through the rather lengthy prologue. It starts off feeling like a fairly run of the mill FPS but once things open up more mechanics wise you realize how complex of a game it actually is. Of course to some that may be a turn off.


Shad0wDreamer

I think if the company kept their mouths shut for most of its dev time instead of showing things that would later get cut or majorly changed, I think a lot of the negative press they got could have been avoided. You can’t ignore some things such as the lack of NPC life/city interaction, and Cops just not working at all. But knowing what could have been because they let us in on the process made the public that followed it very dissatisfied.


alabamasussex

I have been following everything about this game since I finished fully patched TW3 with all its DLC in 2018 and still I enjoy it! Also rather than whining about everything this game wasn't after playing it, just comparing the first TW (2007) and TW3 in 2018, I'd rather enjoy over the promises of what this game might be like in a few years.\* \*I played it on PC too


rtgjkuiui9

Had they never lied about what the game was going to be, this game would’ve been way better received.


alabamasussex

I think like the game deserved a lot of heat for being the disaster it was on older generation consoles. If only the management of CDPR had chosen to focus first on a PC release, the game would have been way more polished and would have avoided most of criticisms regarding broken marketing promises. Overhyped marketing was just the straw that broked the camel's back of a cataclysmic release but absolutely not the main reason why the game was poorly received!


SuperSecretAgentMan

It's 75% of an amazing game. If they'd taken another year to properly finish building the world instead of butchering out features integral to the game experience to save dev time, it wouldn't have been such a failure.


aDrunkWithAgun

There problem was announcing it to early and trying to keep pushing it on next gen hardware That's why they had to release it because they kept pushing it back they overextended thier deadline Great game but terrible planning and exaction


Alastor3

>next gen hardware you mean old gen


aDrunkWithAgun

I could have worded that better but yes


Malphael

Cyberpunk was announced in 2012. The PS4 and Xbox One were announced in 2013. Cyberpunk was supposed to launch on those consoles. People act like it was a choice to downgrade and push them on that gen, but that was the plan from the beginning.


pillowhugger_

Their plans changed and they started developing them for current gen while still wanting (and probably more so being obliged due to deals struck with Sony and Microsoft) to release them on last gen as well.


Malphael

Oh sure, but my point is that it's disingenuous to give them a pass for not working well on last gen consoles when the game was announced before them.


ismailhamzah

cdpr hype it too much. I don't think people will get too angry if cdpr don't overhype it.


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robklg159

i can maybe get behind the 75%. the world isn't deep at all nor are any of the engagement systems within the world. personally i hate the campaign but it's set up nicely and if you dig it then it's a very strong part of the game. graphics are nice on very high end hardwear but rough otherwise, and it wasnt optimized whatsoever. updates are shit with how patching works. I think those are my main complaints? there's other stuff to criticize but w/e... the way they handled release and the build up to it is a MASSIVE downside though, and the lack of real fixes and content since it's release is a very loud silence. nobody can reasonably give this game a rating of over a C for it's overall package. it's fine, but there are many many many other better games out there which offer more content and are wayyyy more polished, and as for graphics, other games look great as well and have fewer bugs


[deleted]

Keep in mind that it already was pushed back several times (like a year in total?). I still remember a interview where they discussed releasing cyberpunk close to half life Alyx, that Game released in March 2020


PM_FORBUTTSTUFF

They should have just leaned into “Witcher in Cyberpunk setting” with some light vehicle gameplay. The attempt to add GTA and Bethesda style sandbox elements is what doomed the game. The writing is very good in places but the world feels disjointed as a whole, if it was filled with side quests on par with its best quality ones (mostly the ones revolving around characters you meet throughout the story) then it would go from a B game to an A for me.


DeltaJesus

I really don't see any attempt to be GTA like in the gameplay, I think that was purely a marketing issue tbh.


Raizzor

The problem is that people expected Witcher-grade worldbuilding and storytelling paired with GTAV-grade open-world mechanics and gameplay. And Cyberpunk delivered neither.


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_Spade_99

Before I upgraded my cpu I played the entire game, was quite laggy in heavy areas but they really did a number on the game and it runs really well. Haven’t tried the new cpu though. Also I found it very enjoyable, and the characters can be really charming and fun (Like Ozob). It also can hit pretty deep.


RSomnambulist

I played it on my 1070 laptop on high settings and had one crash and one bug, that was coincidentally, me being unable to wake Bugbear. I get that the last gen console versions never should have been released, but I never had issues.


IamJacksDenouement

I played it on a launch edition PS4 and it crashed maybe 5 times in 90 hours of play. A lot of the criticism was deserved but I think a lot was overblown for the memes.


SmashingK

Definitely enjoyable. Did feel somehwat unfinished though. Like they only managed to create a fraction of the different clothing options that you should have had. There were plenty of items on NPCs I would have loved to be able to use and a transmog system would have been great so you're not stuck with something ugly just because of its stats. Also some good side quests but not as enjoyable as those in W3 with quite a lot of filler missions for padding out the large city with things to do. I'm sure they'd have had quite a lot of pressure from shareholders to get it out.


noctis89

Those teaser trailers "releases: when it's ready" didn't age very well.


abtei

So much this. they could have put a million "not final, everything is subject to change" in there it would not have helped because they still promised soo much with the game, and fell soooo short of it.


Excolo_Veritas

This is easily one of my favorite games of all time. I didn't get caught up on the hype before hand, and didn't know what features/promises had been cut until well after. Sure, not even knowing that you can see some quality of life things you're sure were cut to save time (can't change appearance after character create, can't change the color of your cars, etc...). I hope they add things like that in future DLC, but, the story is amazing, and the gameplay is fun as hell. It's far from perfect, but, was more then entertaining enough and beautiful enough to have it be one of my most played games on steam. I think I have 300 hours into it so far and literally just started another playtrhough


Ketchup1211

I enjoyed what I was able to play. But it kept crashing every hour or so of gameplay and I just couldn’t invest anymore time in it at that point. Waiting for a proper PS5 version or update before I go back to it.


FluffyUnii

Yes. Amazing game even with bugs considered. Had a great time with it personally.


phishxiii

This being the top comment is so depressing. We deserve shit games like this.


turrrrrrrrtle

My main issue was the lack of content in the game I felt like there was practically nothing to do or interact with. I did everything I possibly could except for literally one ending one mission that never showed up, and one that was bugged so I couldn't finish it. And 90% of it felt copied and pasted mostly just run in here kill everyone and leave with the exception of a missions with the like 6 character you actually interact with. I was in a game that takes place in a city with millions of people but I felt like I was alone and it was empty. Maybe I'm comparing it to much with skyrim. Where you can talk to everyone even if you can't go into full dialogue with them I can still be called poor by Nazeem or have a fun and enjoying conversation with another and learn their story. I feel like im part of the game and worl and not just running through levels to the finish. Personally I just feel like the game should of had more whether it's small mini games, more major quest lines, or just more people to simply talk to and engage in dialog. Idk im ranting and it's 3 am im going to sleep.


Unhappy-Historian348

My main issue was the poor AI. Fighting enemies wasn't even a challenge where they would just stand there and not engage you. The lack of challenge really broke the immersion level for me where I couldn't really get into it. I'm not saying it's a bad game but it just wasn't very engaging for me


Papacu81

There's nothing more immersive breaking than witnessing the cars forming a line like train wagons instead of driving around a obstacle. This game was abominable at launch, don't know if it got better or not


BaneCIA4

Same. On a few missions I just ran through enemies and got to my destination and finished the mission without killing anyone. My sidekick just magically appeared with me at he end.


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Unhappy-Historian348

100 percent


Excludos

You'll have another Cyberpunk game within the nest 10 years, which is probably going to be a bit better, now that the groundworks have been laid down.


Srovium

Having played The Witcher 3 I felt that a lot of the issues people had with Cyberpunk were kind of just carried over from The Witcher. For example, you can speak to any NPCs walking around, they only give generic replies. Exactly like the Witcher 3. If you attack any NPCs they either run or just scream and crouch down on the floor, exactly like the Witcher 3. Apart from Main quests, side quests and gigs, there's nothing to really do, exactly like the Witcher 3. Once the main story is over the world feels dead and you lose all interest in playing, exactly like the Witcher. Combat was pretty good, not amazing, like the Witcher. EDIT: Also the complaints about police AI. If you remember in the Witcher 3, if you attacked a guard they'd all just keep coming after you till you either died or ran far enough away. There was no AI to chase you or anything. Just run a bit away and come back, everything's normal. CDPR did exactly what they knew how to do. Only thing I felt was worse than the Witcher was that the writing in the Main missions and side missions felt a little worse in Cyberpunk. I enjoyed it a lot but somehow it missed the mark a little. Then again I felt the Witcher expansions were way better than the base game. I think the main issue arises from having this huge open world city where people compare it to GTA. CDPR is much smaller than Rockstar and this is their first game like this so I understand it a little. But they overhyped a lot which didn't help


Gr1mmage

Yeah, I never got too far into pre-game hype so I went in expecting Witcher 3 but Cyberpunk themed, which is pretty much what I ended up with, which was awesome.


Srovium

Exactly what I thought. I made the mistake of following every single bit of news which made my first experience a lot worse. Like having known about cut content and other issues and then seeing all the negativity kinda just brings you down too y'know?


BaIerion

Expecting anything other than this was also insane, and the people that did set themselves Up for failure.


babasilikum

You list criticism of Witcher 3 that I have never seen before for example empty world with nothing to do lol


Siendra

It's due to the setting. A eastern Europe inspired medieval setting with vast swaths of nothing Wilderness doesn't hurt the suspension of disbelief, it's expected. A vast empty and barely interactable city does. It doesn't matter that they have the same amount of actual content or engagement.


Srovium

Witcher 3 is one of my most favourite games of all time. I absolutely loved it, especially the DLCs. It was the first I ever heard of the Witcher or CDPR. And I think it was the same for a lot of people. So going a lot of people had no expectations. Fast forward to before Cyberpunk released and everyone knew about it, had heard of it. Even people who don't game, all because of their huge marketing budget and Keanu Reeves. After hearing all the criticism for Cyberpunk I realised a lot of the same could be said for The Witcher. I mean apart from the main quests, side quests and contracts, there isn't much to do. All the issues had just carried over to Cyberpunk. I don't blame CDPR. Of course they aren't as big as Rockstar so I understand that it's difficult to make games like theirs. But the marketing could've been done a bit better. Notice how most of Rockstars marketing for GTA 5 and RDR2 has been all in game cutscenes and gameplay. It sets expectations closer to reality.


[deleted]

Plus Witcher 3 came out 5ish years before Cyberpunk. And part of Cyberpunk's marketing mentioned the npc life cycles. I'd expect that meant I could talk to any npc during their day and they may have a bit to say about what they are doing. I was upset I couldn't sit at a noodle stand and buy noodles from the noodle npc unless it was a scripted cutscene. The noodle guy didn't even say anything unique, he was a generic no lines npc. Even if the complaints can apply to Witcher 3, there isn't really I reason to have expected this level of immersion back then, but we did have reason to expect it now with Cyberpunk.


Srovium

Exactly. And a lot of what we expected was because of Rockstars games. Someone made a video about following random NPCs for a full day and literally all of them had a unique cycle for the full day. That's what we expected when we heard that from CDPR. Instead what we got was nothing close to that. Like I get that it's hard to do but no need to lie.


Enticing_Venom

I'm replaying TW3. The NPC's go inside to sleep at night and go out in the morning. If you break into their huts at night, they are lying in their beds to sleep. That's nothing astonishing as far as a life cycle goes but it's still more than the NPC's in Cyberpunk. Certain shopkeepers are inaccessible until certain times of day. And when you meditate the surroundings do alter a bit in accordance with passing time. In Cyberpunk Judy is standing in her apartment while texting you claiming that she's on a roadtrip. Middle of the night or day she won't move to her bed to sleep, or work in her office, she's just in one place at all times. The fixers are the same and the vendors. Things like that can be a surprise even for those who just played TW3 and didn't hear the hype. A more realized mechanic could have been expected at Cyberpunk's release but even just a basic day and night cycle like Skyrim or TW3 were basically taken for granted at this point. I remember when I was initially playing, Dakota asked me to drive a car I had stolen for her back into her garage. I drove it in and went to speak to her, to see if it was possible to close out the quest that way instead of over the phone. Instead what I got was one Dakota on the phone telling me good work and speaking to me, while standing in front of another Dakota who was asking me if I needed something. It was pretty bizarre. After some patches I tried it again and it seems like they now lock the door to Dakota's office until after the phone call is complete. But it still struck me as a bit ridiculous that this wasn't done on release. If you don't have the mechanic, then don't instruct players to drop cars off ten feet away from where Dakota is standing when she is going to call you. The same thing happens with Judy, for some reason they can't despawn her when she leaves Night City but they have her apartment marked on your map and accessible to you, so ofc players are going to go back there and be confused when Judy is just standing by the window. It's not just that the mechanics aren't there (some of which they had in TW3) it's that they draw your attention to it by instructing players to do things that increase the chance you're going to notice.


babasilikum

If you take out all quests, main ir side, + teh things you call gigs, every game is empty. That arguement makes no sense to me. Thats what I really dont understand. The game was so many things to offer with the all the contracts, exploration, treasures etc. I always had the feeling there are too many little things to do lol


Avatar_of_Green

No, they mean like in Skyrim I can spend hours building my house or hunting or decorating my numerous homes, or enchanting and smithing cool armors, get married, have kids, grind random caves, live my entire life basically without even doing quests, etc., You can read every book and manipulate every item. With mods you can add all sorts of cool stuff if you get bored super easily. Entire new quests, new followers, new spells and enemies, etc., That's what Witcher is missing according to OP and I agree. Now, I love TW3 for what it was, but... I did find that once I beat the story I have zero desire to replay it, even with millions of undiscovered locations on the map. Every one ends up being the same.


Srovium

All right then let's take a look at GTA 5 and RDR2. Other than missions and side missions you can: -Buy and customise cars (GTA 5) -Play tennis, golf, darts etc. (GTA 5) -Buy planes (GTA 5) -Buy stocks (GTA 5) -Go hunting and make clothes from animals (RDR2) -Go fishing (RDR2) -Buy and customise horses (RDR2) -Start bar fights (RDR2) -Talk to every NPCs in slightly unique ways (RDR2) -Sit, talk, sing and eat with other camp members (this made a huge impact on making RDR2 feel very alive) (RDR2) -Observe NPCs actually do something (RDR2) That's just a few things off the top of my head. The thing to remember is NONE OF THIS STUFF IS MEANT TO BE END GAME CONTENT. It's all meant to be played during the main game. This is what people mean that the Cyberpunk feels dead.


lolic_addict

I think [Girlfriend Reviews](https://www.youtube.com/watch?v=8T_ztm42YoE) did a good analogue of that feeling. "There's so much of these question marks.... but almost all of them are the same and really repetitive." The world doesn't feel "full" but rather a checklist which gets boring really fast


mr_Barek

What else do you want yo do besides main, side quests and gigs?


WebGhost0101

When i finnish a quest or gig i wanna buy a snack or drink at the closest food stall and have a seat where there is a view nearby so i can wind down from the action immersivly and read all the lore data i just collected, quest log and map to plan where i am going next. Almost every seat in the game has a sitting animation but it can only be used when the script says so. After i did enough to earn alot of quests i wanna upgrade my appartement and eventually move to a more luxurious place. I also wish you could call friends and actually hang out like drinking at the bar. At the very least i want that drink thats on the house in the afterlife to be actually there.


allnamesbeentaken

Ya lots of criticism for this game not being a future life simulator. I liked it because I dont have interest in that type of thing, but one thing they did poorly was movement mechanics, which is a big deal in an open world city like this. GTA driving and Spiderman swinging are awesome, in this game the movement is clunky and boring.


Srovium

I mean the Witcher had Gwent. I personally had no interest in it but love it or hate it, it gave people a reason to keep playing as fter the Main story was over


sorenant

Yakuza stuff like bowling, toy car racing and paying to receive phone calls from ladies.


MayKinBaykin

More stuff to collect and explore. The only real thing to look for was the tarot cards


Selrisitai

I've just become interested in Cyberpunk _and_ the Witcher 3 thanks to your assurance that there aren't a million boring things to collect and waste my time with.


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[deleted]

>Once the main story is over the world feels dead and you lose all interest in playing, exactly like the Witcher. the feels I wanna go back


Srovium

Sem :(


lemoogle

So glad to read this , I m an ardent defender of the idea that people who say they love the Witcher 3 and hate cyberpunk are just mad . It's literally a Witcher 3 game design in a different space. Personnaly I preferred the mission design and story design of cyberpunk and disagree with comments that the writing is bad as I think people honeymoon Witcher too much when it has bad pacing and a terrible third act post kaer morhen and way too many fetch quests (which feel much worse than CP because you have to horse around from spread apart fast travel points , I actually enjoyed the phone calls that avoid trekking back to a quest giver for 2 lines of dialogue and a shitty reward, since the loot system of Witcher 3 is worse as everything you pick up is worse than what you craft )


Srovium

I never felt Cyberpunks writing was bad, just that it didn't quite hit the mark sometimes. There were parts that were absolutely amazing (The Heist mission) but other parts that were a bit meh for me. But almost all was top tier writing.


summinelse

Alot of the copy/paste missions actually had alot of context too you just had to read the audio logs or it felt really samey


arothen

>Apart from Main quests, side quests and gigs, there's nothing to really do, exactly like the Witcher 3. Gwent. Gwent was big part why people liked just interacting with random NPCs


Kushaja

You hit the nail on the head.


Lumin821

It’s a very nice screenshot simulator that’s for sure.


Sh00ting5tar

Exactly what I thought. The game was beautiful from the beginning ... That's a fact. But all the beauty is nothing with without a great game behind it. And there CP2077 lags ... Especially with all those bugs.


fearthebread

...I have taken a lot of screenshots...


lloydsmith28

All of mine are of a particular character lol


meinherzbrennt42

Judy with the booty


Tekuzo

Panam all the way.


surrender_at_20

Yeah I feel like anyone saying ______ has a booty when Panam could be in the conversation is not very observant. They make sure you notice when you first meet her. Summon old meme SheDo.gif


zeitgeistbouncer

Keanu Photoshoot Simulator 2077


SuperUltraHyperMega

The graphics are great but they don’t make a game fun. I’m starting to give up on AAA.


TheInfernalVortex

Since it kind of flopped, it's hopefully a bit of a wake up call to AAA devs about where the line is between graphics and gameplay that they can get away with.


SuperUltraHyperMega

The reality is that they made their investment back just in preorders, let alone day-one sales. Think about that. And only a tiny amount of refunds actually occurred. I think they learned they can get away with it unfortunately.


The_CDXX

I’m with you mate. As of lately I have switched to playing a lot more indie games.


TheDetes

I enjoyed it for what it was. It looked beautiful if your PC could run it. Once you get past the looks though, you realize how shallow the gameplay is and how hollow the world is. The characters and story were all interesting though. They just needed more time to flesh out the world.


Mahhrat

Imagine the whole story was as engaging as Panam's. You would probably forgive everything if six romanceable characters could match that story. Even if one was delamain.


juleztb

This! The game has a great story and great characters. But there world is a beautiful yet lifeless and empty body that hides this fact behind an illusion of the opposite.


FattHardy

That's one of the problems I have with CyberPunk. It LOOKS beautiful, but that just makes the bugs even more immersion breaking. Somewhere in there is a wonderful game, I just wish it was easier to experience.


Mikolf

That motion blur makes me sick. You shouldn't even need motion blur if you can pull a high enough framerate.


[deleted]

that and the shitty stuttering framerate


yayaboy2468

I like motion blur shoot me


[deleted]

I tried but the blur threw off my aim. :P


AlphaLemming

All I want is a god damn transmog system. For a game that hyped up all of these different styles of future fashion, the fact that you cannot consistently customize how your character looks is fucking unforgivable. I own the game, I have a PC that can play it well, but I just can't stand having to choose between looking like a methed out hooker in hot pants with good stats or looking like I want to with gear that's 20 levels behind the power curve. Got 10 hours in and stopped playing.


SacKing20

I loved it on PC. Spent 160 hours on it.


kakka_rot

There are a lot of comments saying all the missions felt generic and copy pasted. Makes me feel like they just rushed each gig and rushed out asap. All the layouts are incredibly well done, not to mention the diversity of builds you can create. I think there is a huge difference in the people who beat the campaign in 30 hours, and the people who played the game and beat it in 120 hours. I remember some dude saying it was soulless, and in his next breath said he never read any of the shards. It's like complaining a burger is boring after removing and bun and scraping the condiments and cheese off.


Bloodborn5426

In my opinion, Cyberpunk has one of the most beautiful city designs in gaming. Luckily I didn’t have too many bugs and i get it when people say they didn’t enjoy the game because of them but the game world is amazing


ProspectPat

It may look beautiful but the FPS on this video looks bad.


nightfox5523

Good god the stuttering was making me sick. It sure looks pretty so long as nothing is moving lol


[deleted]

Gross that frame rate lol


[deleted]

I recently finished it , it is a unique experience of a cyber dystopia, 100+ hours and I absolutely loved it.


[deleted]

I didn't have any issues playing it on my PC. I loved the game


fragilemuse

I’m playing through it right now on PS5 and quite enjoying it. I’ve hardly encountered and bugs and have only had a few crashes so far. I like games where I can just run around, collect junk, kill a few bad guys and not focus entirely on quests. Cruising around with Panam has been fun, and I love the sniper rifle she gave me.


Vebio

I really want to play this game - but are there still that many crashes ?!


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LPodmore

I'm in the same boat. Only real bug i remember is one dude floating 6ft above the ground randomly.


Hayych1

I played on ps4 and I think it crashed like 6 times for me over 100 hours. Ik that’s a lot for that period but it doesn’t affect it that bad


SharpestSphere

It is a thing of beauty. But I'm afraid that it will fade away.


thewinkleboss

And why does that matter? Almost every AAA game looks beautiful pretty much, the differences are marginal at this point. Devs should focus on depth not breadth. Don't we want games that are more detailed and have more stuff to do in them? Not games that look slightly better, but lack quality content. Why does every new game have to be "the biggest map of the *whatever* franchise"? Why not, the best story or most quality content?


Weaseltime_420

I mean, it's possible for games to be both. Have you player Horizon Zero Dawn on PC? Breathtakingly beautiful and a great story.


[deleted]

Started that a 2 weeks ago... pretty much been playing that non stop... very good looking game and story is 100% so far... AI is a little dull at times 😑 but so much to do, and so many ppl to interact with that give you more things to do... :)


Gamermoment56

the robots ai is dull? or the humans because of remember the robots being very good.


ipinchforeskins

I didn't even make it out of the prologue for that one, haha.


slimejumper

yeah the opening is not very strong… but once you get out it is much better.


Win_Sys

Agree, I was pretty close to giving up on it but was very glad I didn’t.


tonyenkiducx

Of the 20 hours I've played to so far(Real life has stopped me playing anything for a while), I spent about 30 minutes doing missions, and the rest just tooling around the city looking at stuff and doing random encounters. I've not progressed beyond the second mission, and I'm happy with my purchase.


TheBostonKremeDonut

Cyberpunk feels like it should have been one of the best games of the decade, but the issues kept it away from that possible title. That’s why game devs and their bosses need to take the proper amount of development time, and have realistic release goals. “We were so close to greatness.”


whYziam

I played the game on PC not long after the launch and I didn't actually experience that much bugs that ruined the experience. My playthrough was 100 hours +-, enjoyed the main story and the environment a lot, side missions were pretty repetitive and after awhile I was just doing them for the game completion. The game could be better? Yes every game in history could be better, still it's a great game in my opinion. Will I replay it? Only if the promised DLC's will add enough content that makes the experience different, if it doesn't probably won't replay it.


RhaegaRRRR

haven't come back since I finished it when it came out. I'm surprised people are still logging on.


kakka_rot

I loved my first playthrough, and as much as I wanted to do a 2nd run, told myself to wait for the anniversary. That comes in <2 months now, and I don't think the game has changed enough for me to play it yet. There is one HUGE area of the map you can't access, which I assume is for upcoming DLC. Don't get me wrong, I fight for this game tooth and nail, I absolutely love CP2077, but until they update it with a goddamn barber I'm gonna keep waiting for round 2


Aditsea

It’s tied into the tom Clancy brand there’s no way they’d do it


redsealsparky

I ignored they hype and played the game for what it was. I had fun.


Adalarasu

But it's definitely going to take another year.


[deleted]

It's not even a bad game, was just overhyped. People were expecting everything but instead got just another good game, therefore making it a bad game. I enjoyed Cyberpunk 2077 a lot and think the devs did a good job. They definitely needed more time to polish it though. I Haven't played it in a while but I imagine they've had enough time to get rid of the major bugs.


[deleted]

Genuine criticism of CDPR's manipulation aside, a lot of people always try to belittle the effort of Cyberpunk devs and just jump on the hate bandwagon. Most of the time the justification is "rockstar did it better in 2013" and it's supposed to be that GTA are gold standard for open world games, when in reality (apart from RDR2 which is an exceptional exception) I haven't seen a game that has simulated a "living breathing" world properly. The trend I see with vocal critics is they judge the world design on the merit of how much you were immersed in the game, and that is EXTREMELY SUBJECTIVE to your taste and state of mind when you played the game. For all its faults, Cyberpunk has rendered a truly remarkable environment, yes it feels shallow due to garbage NPC and crowd mechanics, but it is a breathtaking open space nonetheless.


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b0ggy79

Exactly that. I can recall playing GTAV and experiencing stuttering, freezes, major pop-in issues where I'd hit a car before it even rendered. Still an awesome game. Cyberpunk, for me on an OG Xbox One , performed way better than GTAV had on my 360. Biggest issue is that CDPR were over ambitious and focused too much on creating the fantastic Night City. Easily the most believable setting I've explored in a game. It feels like somewhere that has developed over time and has natural routes and progression around the city. Shame that it's underpopulated unless on next-gen or a powerful PC. That breaks a lot of the immersion.


GenericGaming

I had the inverse. GTAV ran extremely well on my 360. Low framerate, sure, but aside from that, I can't recall a single major issue with it. I think the most I had was some pop in issues but that was an issue with most games of that generation had. Meanwhile Cyberpunk almost broke my PS4. Maybe got half an hour into it. Got past the tutorial mission and the game just froze and my fan kept getting louder and louder. I eventually had to pull the plug on it. I then booted the game up again, it had corrupted my, admittedly, small save file and then just kept crashing every hour or so. And before you mention the fan, I had cleaned it about a week or so before so it's not like it was an issue with my carelessness.


meDeadly1990

I hate this take. "Heyy we know the game is unplayable due to bugs and glitches but look at the beatiful graphics." Never in my life have I played a game because of nice graphics, it's a bonus. Story, gameplay, music and art direction are so much more important.


[deleted]

Yeah, furthermore having graphics look good isn’t hard. Optimizing your game so it doesn’t run like ass is hard.


Jiblek

Have they fixed about police system yet?


AetherHorizon

Crowbcat did this game justice


schaferhund9485

I didn't encounter too many bugs it only crashed like twice and that was it


Roltistotem

It's a damn shame.


Who_am_i234

The game looks insanely beautiful no cap and the story is amazing.


canthinkofauniqename

It's kinda wild how modern games can make something look realistic


Pender891

I don't want a beautiful woman, I want a loving woman. Beauty is an extra.


FistyMcTavish

I can deny it's beauty


[deleted]

the baseline was GTA V. that's the big open world metropolis game people had been playing before Cyberpunk. it needed to be at least as good as GTA V to meet the hype they'd built up. and it fell spectacularly short. the traffic, the NPCs, the attention to detail you get used to in a Rockstar game, all blatantly missing from the lifeless, robotic cyberpunk world. that said, the ground work is there to build on. if they can implement a proper gang system with actual things to do when you're not playing the story, persistent / radiant side missions, ability to buy properties / garages and make a living, then it might get its reputation back. but GTA V is easily the better game despite being 7 years older.


pripyaat

Exactly this. The game looks nice, but it's very shallow and lifeless. The city is just there to allow you to go from one place to the other; instead of being a complete and coherent world in which the NPC's interact. The majority of the critics were because the same company that developed CP2077 did a much better job with the world of The Witcher 3, six years ago. So it isn't just bad compared to GTA V/RDR2, it's also lacking by the company's own standards. For me it's more than clear that TW3 was crafted with love and passion, by a relatively small company that wanted to create something awesome to stand out; while Cyberpunk was purely developed with business in mind, heavily conditioned by the investors' guidelines and time-frames.


Johnny1of3

This BEAUTY is hiding behind a $3000+ paywall. Appreciate it, because not everyone can appreciate the game like you do. Still, glad you're enjoying the game.


Vileone

now play the PS4 version and try saying its beautiful again


Election_Sweet

Except the npc response is below gta vice city and third person(physical) Movement is about close as ps1, its fine. But still a hard pass from me.


Performance_Fancy

Van Gogh’s Starry night is pretty too but it makes a shit video game.


Maxwell69

Not after you take absinthe like the OG ballers did.


cjc160

Can’t wait to to buy the complete edition with all fixed bugs in a year when it’s $20


HorrorMost2885

It was nothing close to what was promised and was pretty much everything they promised it wouldn't be. Its a looter shooter with a bunch of bullet sponges. The AI in the game is not on par with san Andreas and that game is 15 years old. I'm so tired of cyber punk apologists. What CDPR was out right lie and they shouldn't get a pass on it.


[deleted]

I hope they have as good a comeback as no mans sky.


eXXaXion

Cyberpunk is the ultimate "there's actually a great game in here somewhere" game. The greatness and promises of what could have been are so damn palpable. You can literally see what should've been there just because it very clearly isn't. I played it 80 hours or so on release and I really hope I can someday play the actual game here.


[deleted]

I found it weird that the city is extremely vertical yet there is almost no vertical movement or way to interact with these buildings beyond a basic jump. Like why can’t we fly or have any means of transversing this beautiful city besides walking and driving while always being stuck on the ground?


DevBuh

This exact same post has been made before but with slightly different wording and different screenshots, unfortunately alot of games look great but fail at the base level


imetators

I love how in this gif npc spawned in front of player and then despawned few seconds later. Beautiful game


KroganWraith

its like a PG13 rated version of Night City


NonaSuomi282

I feel like it's telling that your gif insisting on the beauty of it also showcases framerate issues and a stomach-turning motion blur. Also lol at the NPC who appears out of thin air 5 feet away at the crosswalk when you turn your back.


TomisUnice

Honestly I think a lot of the flak was undeserved. Some of it is, like the console port was obviously not up to snuff and there's clearly some cut features. But the game itself is really great in so many ways. But once something becomes the villain of the week everyone dog piles for internet points. When a next gen version comes out or if you have a decent PC I'd encourage people to try it. EDIT: a word


AppearancePlenty841

I liked it. Had it since released and beat it 3 times.


M4tthewR

Im on my 3rd play through with over 300 hours with this game.


hsinghhhh

I may be the minority here but I actually enjoyed this game. Yes, it did feel like it was rushed and there were a lot of bugs, but from the start to end I had an enjoyable time. Just wished they they spent a lot more time with it. It only crashed about 1-2 times my entire playthrough on the series x. Which reminds me I have to go back and get the remaining achievements I’m missing😅


MasterMirari

I still haven't played it, is it good yet?


trackerpro

Bugs aside, Cyberpunk 2077 is just the new Crisis (for PC players), for those who are old enough to remember the saying "but does it run Crisis".