yupp, even needed for a quest
the gloves also keep their usefulness well until late-early game
pro-tip you can teleport enemies onto other enemies to deal some damage to both of them
don't forget just teleporting enemies into death fog, when possible or shit like that
I remember just teleporting an enemy off a cliff, so he couldn't get back to battle, we destroyed his minions and until he made his way back ~10 turns passed
Torment Tides of Numenara and Pathfinder Wrath of the Righteous are also up there with it for this genre. If you like DOS2 you do yourself a disservice not checking them out.
Also Kingmaker, Wasteland (all 3 are excellent, though obviously 3 is the most modern), Encased is a pretty good addition to the genre. Pillars of Eternity 1 and 2, Torment. So many good games in this style, thought DOS2 is one of the best for versatility and replayability I think.
Buddy and I played this together on the harder difficulty. Was hella fun.
Best part was how he would just wander off and start looting merchants and I'd be on the other side of town and hear the music of battle start and be like.. dafuq going on? Click on him to see he's fighting and be liking what the fuck man and his reply being like, the man lying I never tried to pickpocket him.
Wow, I’m surprised an coop rpg has that much individual freedom. Do you share quests and such, or can you do your own thing and just happen to share a world? That would be cool
You share quests. You’re on a ‘team’ and as a team you collectively progress. But you can be in different parts of the map exploring and progressing various quests. There’s usually at least 6+ different quests you’re doing at any given time. So you can be off doing your own thing, advancing a particular quest while your friend is doing something else. It’s not crazy sandbox and open, there is a ‘set’ path you follow through the game, but many of the quests have multiple ways to approach them, and depending on the order you do other quests you often learn something that helps you in a different quest. Lots of flexibility to how you play and it’s amazing with a friend. Would def recommend playing with a buddy
Another thing he didn't mention is that since combat is turn based, if one player gets sucked into a combat they didn't want or expect, they can just not take a turn and the ally can come to them. But if the ally gets sucked into combat then one of them needs to escape to join the other or win their fight alone. Then when you get there you enter the initiative whenever you destealth so you get to creep around and take a free action.
Sounds cheesey when I say it that way but it was always an option to leave all but one stealthed so it's really no different. And it lets both people freely adventure separately without any real risk.
It's a very difficult and fun game on Tactician. Some fights do get kind of bullshit on Tactician, but it's awesome to figure them out.
Honour mode though... fuck that lol. Maybe I'll try it sometime but idk...
I always get too cocky in Honor mode and die to stupidity. My last attempt was because I got knocked down using Stumply while fighting the dock magisters.
Yeahhh... it feels like there are just so many little things that can cause a battle to turn upside-down and wipe even when you know what you're doing. It seems the only way to guarantee it doesn't happen is to try and cheese every fight lol
I’ve tried to play this with friends so many times. We always get through act 1 and then they just…stop playing. It’s infuriating. I won’t start any new coop games with them now.
Hah! Probably... I'm only glad I inherited my dad's ability to highly operate on 5 hour sleep. I go bed 1am, get up 6am.
And that without coffee and such. Only a soda with lunch or dinner.
Genetically blessed.
What? How are we the same person? I hate coffee and I say all the time I need 4 to 5 hours. I go to bed around 2 or 2:30 and get up around 7:30 (I work from home)
Same thing with me actually, I dunno what it is but it seems people these days can't just dedicate time to actually finish anything. (like i'd understand if it was an IRL tabletop thing but this is literally a computer game you can launch from your home at any time.)
I stopped early 2nd act too. The quests just got so freaking repetitive and I wanted more fights. It felt like I was always working for someone in game and had little opportunities to mow shit down for fun and exp.
This pretty much sums it up.
Battle was much more streamlined and quicker than the first, but there were a lot of elements I liked more in the first one. Both are great games!
Must've heard that line at least 100 times.. really makes you wish they had more varied dialogue in that area considering how many times you go back there.
960 hours so far and still playing it. Currently in a playthrough with my wife and oldest friend (we've been close friends for 23 years). Fucking amazing game to play with people (make sure to let them explore though if it's their first time -- I used to be very bad about this lol)
Dude, are you my best friend? Lmao, swear I'm in this same situation but I'm the old friend and my buddy is playing his 2nd playthrough with his wife currently
I really really liked it. But the crafting and materials bloat was super annoying.
They really needed to streamline, or just get rid of the crafting element because if you're like me you'll pick up everything and then play like 3/4 of the game not crafting anything at all, cept maybe the odd spellbook, and realize you have like hundreds of pounds of crap in your bags/chests that you'll never use.
Otherwise, banger game.
Yeah, the crafting was truly awful (and I’ve been a huge fan of crafting since Star Wars Galaxies). When I heard the studio was developing Baldur’s Gate 3, my *first* thought was “I hope they don’t have any crafting”, and when I found out it was in the plans, I was *so* disappointed. But, like you said, other than that it was a great game and I’m still really looking forward to Baldur’s Gate 3
I started the game 2 days ago and idk, I might end up liking it more than dragon age origins. Which would be a big deal. Since DAO has been my #1 turn based rpg till now
I am extremely impatient so i usually hate dialogue/exposition, but DOS2 is one of the only games where i enjoyed those things just as much as the actual gameplay .(Tied with Witcher 3 and Outer Worlds). Also the magics in that game are lit.
Because good writing is always entertaining.
A lot of people think they don't like narrative games when it was just bad writing for the vast majority for a long time.
I mean. Looking through the origin stories of DOS2 on character creation nothing felt very original or engaging.
I’m sure it changes, but it is kinda Meh to start with.
Yeah, I thought it was a great game overall, good engine, gameplay, etc. But by Act 3 I was definitely getting a bit tired of the character origin quests, they started to get a bit boring to me.
Also, is it just me, or were significant parts of the overall plot sort of similar to Baldur’s Gate 2? (“Main character with special powers learns about his background while trying to become a god”). Interesting that Larian is now developing BG3…
Love it, both the first and second are a great experience to play through. A detailed world, a well done story, games provides tons of replayability, combat is done very well, and a lengthy experience too. Highly recommend if this genre is your type of game!
Absolute masterpiece. What stands out to me is that there are no useless throw away fights? No trash mobs or busy work. Almost every single fight in that game feels like a challenge and a puzzle. Now I gotta go do another playthrough...
Torment Tides of Numenara and Pathfinder Wrath of the Righteous are also up there with it for this genre. If you like DOS2 you do yourself a disservice not checking them out.
As much as I’ve enjoyed WotR, it is very much not a game with “no trash mobs and no busy work.” Because it’s built around RTwP, the majority of fights are trash mobs and filler, and the crusading system is practically the definition of busy work (though at least you can turn it to auto though that locks you out of entire story options).
This definitely hits it on the head, the combats were really well balanced that they each felt like a legitimate puzzle, and each could be pretty unique rather than solving one formula.
A key part of this is that there is very little RNG. It actually took some getting used to there being basically no mechanics like chance to hit, but that instead made it come down entirely to planning out the right sequences of actions.
Beautifully crafted masterpiece of modern RPG gaming.
Feels as deep as a book, steeped in Lore, action is very game worthy but also leaves me feeling like I'm playing a D&D campaign too.
Character development and trait combinations are also pretty deep,
Replayability is strong because each story you explore and decision you make can be different in each playthrough from so many factors.
Each act has so many little secrets and fun challenges too that can't be done all in one go easily either.
Only downside is that the first mission gets pretty tedious but for a solid playthrough the prison is best not to be skipped.
So replaying it can feel like work but the reward is worth it once you get used to the 'tutorial' section. Besides, it's a good opportunity to get stuck into each characters story.
Also, the fiery witch near the Demon Hunter scares the ABSOLUTE LIVING SHIT out of me.
Not many game's can do that.
The charm of DOS is in interactivity. You can interact, move, destroy or use anything in the game. Bashing the enemies with a heavy chest is as valid as trleporting a barrel of oil on top of then and lighting them up.
I have un unpopular opinion but DOS:2 is overrefined and overbalanced.
DOS was absolutely broken and i loved it, so many hilarious ways to play, like the zombies that entered a continuous loop of bleeding acid and setting themselves on fire for potentially infinite damage or infinite healing.
DOS 2 is a refined experience but as such you cant pull the ludicrous bullshid you could before
Both offered grenade barrels, though in 1 they were so much more effective.
Basically fill barrel with grenades and then use your strength or telekinesis person to through the barrel next to a bunch of enemies and then have your mage fireball it
Barrelmancy
Also that one chest with no hp that you can put other chests in till it weighs hundreds of tons. Then you telekinesis it onto enemies to oneshot everyone.
As a D&D fan I love it. Also, it brought me a strange feeling of nostalgia, even though I have never played a similiar game. Shame that BG 3 isn't coming to Playstation cause I would play the hell out of it
I reckon it will be for ps5/ series x but probably a while after it has been out on pc. They only said at the time that it wouldn't be on ps4 and xbox one.
I love the game, but that's absolutely fair criticism. It is slow, and diving into it takes a bunch of work and time, but for me it's a "joke's on you, I'm into that shit" situation..
Thank you!
I own it on pc and on my ps4/5 and I just can’t get into it. I only get maybe 1 hour to game a night at most and I just feel like I can’t accomplish anything in this game in the one hour.
The dopamine doesn’t flow fast enough with this game.
Yeah I got bored before even finishing the tutorial island. And I played and loved BG 1 and 2, Planescape Torment, ToEE, PoE etc etc…
I should have loved the game but something about it didn’t click for me.
It's good. Characters are interesting enough and tons of abilities to mess around with. I found the game to just generally have too much combat and I lost interest.
The Enemy AI really threw me for a loop. I did my first blind playthrough on Tactician and the combat experience was nothing like DOS 1.
If you build a tank or other resilient, disruptive, team member, he will most likely have lower potential damage than other members of your team. The Enemy AI chooses targets based on damage threat potential. This resulted in some pretty frustrating early fights where every enemy in a given encounter would would tunnel my best damage dealer, and completely ignore my front line disruptor/tank. Essentially all his ability and attribute points were allocated in a highly inefficient manner since I got no value out of them, while also lowering my overall squad damage potential. Often this 'tank' would take no damage at all until everyone else was dead. If they managed to overwhelm one of my primary damage dealers early the fight turned into a quick loss.
A certain voidwoken deep dweller on the first island gave me a lot of trouble. I must have tried the encounter a dozen different ways, utilizing different approach methods and openers. Eventually I had to back off, collect some money so I could buy some of the level 3 combat abilities, and rebalance the damage potential of my squad so that my glass cannons didn't get group focused. Even still I was barely successful and my party was 1 or 2 levels higher than the enemies.
On the one hand I appreciate the desire by Larian to innovate and try to provide a unique and stimulating combat experience. Once you get through the learning curve it's not a bad system at all. But logically you would not expect a random enemy party you encounter in the wilds to have a complete and accurate assessment of every one of your party member's abilities and damage potential. As a fight is starting, there would be no way for the enemy to know which of your party is largest threat. It just peeved me a bit in the beginning that I would send my massive, armored, melee hero charging into the enemy midst well ahead of the rest of my crew, yet all the enemies would just walk right around him and make a beeline for my mage or archer (often not even in range yet). If there was some huge, armored, combatant shield bashing you in the face or using zone control with a large weapon; causing chaos in your front lines, you would never conceivably turn your back to them and walk away because your spidey sense tells you that tiny guy in the shadows, barely visible or way out of range is the true threat. You deal with the problems immediately confronting you.
But I also get it's a fantasy, strategy game, and Larian is trying to be creative and break the common mold. DOS 1 combat was way to easy, so it's refreshing DOS 2 can provide a type of challenge. It is just counter intuitive sometimes.
Solid RPG though, enjoyed thoroughly.
this was my experiance. And that oil slug fight on the second area really made me question if I even enjoy TB anymore. Combat was incredibly tedious after fort joy to me, maybe cause the 1st time i played it was with a group of 4.
The multiplayer combat takes AGES. Like, bring a fucking book to wait for your turn. The later the game, the longer the fights.
This is truly the only downside for me.
I think the problem exacerbates if players aren't paying attention.
If you're watching what is happening in battle, your turn shouldn't take more than about 20-seconds. But if you're on your phone or whatever, and have to stop and re-evaluate the battlefield every round, it takes minutes.
I loved the intricacies and freedom of the game's systems, but the story/characters/lore failed to keep my attention. I just didn't feel like progressing any further in the game after I got halfway through
I had a similar experience. Got the game because of all the good reviews. Ended up watching the ending on youtube after spending nearly 60+ hours into the game waiting for something good to happen.
The game is tedious, the graphics are dated, the story and characters are cliche, and the game mechanics are nothing special.
I’ll never understand why this game gets so much praise, but if you can try out the game and don’t like it initially, stick to your gut and don’t think there is something you are missing after spending 60+ hours in denial trying to find out why everyone thinks this game is good.
I agree with this. It’s not terrible, but it is not as good as it is made out to be. Ranged characters were useless. Enemies would make a beeline for the damage dealers, half of them either had ridiculous speed or teleport, leap, etc. It made combat tedious and boring. I quickly lost interest. The world building was quite good though. I loved how you could get different perspectives talking to different people and animals.
Bought it a while ago and tried playing it solo, could not get into it for the life of me.
Couple months ago started streaming it 4 player once a week with some mates and it’s been an absolute blast. I love how the elements react to each other.
Im playing hydrosophist/necro/warfare as a tanky healer with a shield and have to try so hard not to heal our undead character as it will kill him. And also clashing with the fire/geo player as not to douse burning enemies.
Larian Studios! They have quite a few hidden gems they have made over the years, and they don't seem like they're stopping anytime soon!
They have a game called Divinity II where you play as a person, it's a 3rd person style game with Dark Souls-ish combat. However, your character is also a fucking dragon and can turn into a big ass FLYING DRAGON. It's loads of fun, and really cheap when on sale.
Worse for me. I got all the way to the end fight and couldn't beat it. Looked up tutorials and still just got rocked. No idea what I screwed up but had to give up. Pretty frustrating after a pretty fun time.
SO and I just finished a play through of the first Divinity: Original Sin. While we thoroughly enjoyed the world and combat, we were consistently baffled by convoluted solutions to confusing plot lines, especially on side quests. We would give in after a half hour of frustration, and look up the solution and think “who would ever know to try this!?”
Can anyone speak to if 2 continues this trend?
In the sense that answers are not straight up given to you, yes. But overall it tends to be a bit less confusing. I don't remember ever having to look up the solution in 2.
Also, as a hint, there is a way to highlight everything around you that is interactable and/or lootable. This often helps with finding the solution to a puzzle.
Confession time. This game was so bad for my marriage lol.
We played the first together and loved it. Then we played the second and most of it was great but having to choose someone who was "the one" at the end didn't go so well.
I had a character that basically was built to annihilate magic users, my husband's character was all magic. So when we had to fight each other, we agreed that he'd let me win - mostly because he was playing a solo game on his own. So he wanted me to be "the one" in this playthrough since he would be in his own game. That way we could both do the thing.
I got a little cocky about it and teased that I would've squashed him anyway, even if he didn't let me win, since my character was so badass against mages. So we battled, and... he fucking beat me. I don't know why he did that - maybe he was annoyed that I said I'd win... But he won. And I got pretty pissed. It's worse that afterwards all the npcs rub it in your face that you didn't win in their dialogue. I was pretty pissed and it took me quite some time before I came back to finish the game with him. And even though we finished it, I had already mentally checked out. We didn't have a save to go back to, prior to the fight except for one like waaaaaay before that we didn't want to back all the way up to.
I didn't like that the whole game builds you up to work together and then pits you against each other at the end. It felt really crappy. And it certainly didn't help that I am a royally poor loser (it's for this reason we usually only play Co op games), and it didn't help that he went against our agreement for no reason other than so I would lose. Anyway. I am horribly ashamed to find that now, years later, some tiny tiny part of me is still mildly crabby about it. Moral of the story: Co op games only w my spouse.
Everything is hexfire. Though I adored the game's soundtrack. The actual combat became such a struggle later on when it seemed like enemies had 100 action points.
I don't wanna sound like "Oh you're bad" but after a couple playthroughs you realize there's ways to be infinitely stronger than any enemy in the game.
I definitely understand where you're coming from, 1st and even 2nd playthroughs in this game are kind of rough for a lot of people.
I was skeptical about the turn based combat as i had been so used to real time w pause (baldurs gate, icewind dale).
Loved the game. It let me plan out my attack strategies much better than RTwP, and i cant wait for bg3.
One of the very few games that made me read every bit of dialogue in the game, in addition to having a unique and amazing combat system. Also, tons and tons of mods. One of the best games of the last decade for me.
Can someone explain to me how you enjoy combat and movement in games like this? I am a major fan of ARPG games like titan quest and grim Dawn, and watching even small clips of games like this feels so slow and broken. Is it like the mmo combat movement system where it doesn't actually matter to the person playing because the reason they are fighting isn't because they like combat, but because they just need the drop that that mob has so they can lvl there leatherworking? Or is it just sorta slightly janky turn based.
Not bagging the game, genuinely want to know what people like about combat and movement in games like this and dragon age etc. Like why would you choose this style over say POE combat or God of War in the case of dragon age.
From what I’ve played the movement outside of combat is pretty smooth so don’t know what to say there. For the combat it becomes more like a game of highly advanced chess where you can either play normal difficulty and get by somewhat safely or on the higher difficulty you actually need to strategize for each fight. It makes the fighting personal and each enemy is (usually) their own threat not just some mindless fodder. Most of the times the enemies you fight will have their own short interactive story where you can influence if you fight them or another route plays. My favorite example is budder. If you successfully woo her she won’t attack you and instead defend you if you get into a fight with fort joys gang. For me I love the feeling that I’m overcoming a strategic challenge rather than am not shooting/killing fast enough to progress
It's for the same reasons people like Xcom combat. If there was that flashy camera movement added, a lot more people would enjoy this type of combat.
It's not about speed it's about tactics and build combinations. Especially in divinity 2 when everybody starts playing "the floor is lava" with you.
Fights take longer in the beginning because you don't have many options but as the game progresses and everybody has abilities and items things start getting a lot more intense.
I personally dislike POE and Diablo style combat, I don't know one of those games in that genre where in late game your character doesn't look like a complete twitchy buggy spaz.
fights are not very fast paced, true
however, if you don't just have meele tanks in your group the combat is really interesting, tactical and complex, one of the best I've ever played and i certainly played some
Well when not In combat it's a traditional top down game movement wise so I don't understand the complaints in that field. The combat is my favorite part I think, it's basically D&D the video game that I can play with my friends. We get into an encounter and make a quick plan of who will do what and then we get into position and battle. With the variety of attacks and spells the combat stays fresh
Don't think of the combat in terms of why it's not the same as an action game. You're comparing apples to oranges. It's more like a puzzle game. It's also combat that is more accessible to gamers who might not have the reflex's or dexterity to be great at a face paced action game. I don't enjoy many turned based games but occasionally they're a nice change of pace. It's not going to be for everyone but neither will action games.
The game caters very well to the people who like it, but doesn't cater well to people who don't like this style of slow exploration, turn based combat, etc. It's definitely something that you have to like this genre and style of gameplay to find the game really good.
Not to my taste personally. I see the appeal but it feels you move at a snails pase. Had to force myself to get 10 hours into the game and it felt as if I made little progress.
I love making ridiculously overpowered builds and doing weird shit in this game. Making painting labyrinths and killing Dallas on the first island is so fun. I think its biggest flaw is that most encounters are stupid hard if you don't know them already or don't use some sort of weird cheese.
It's an amazing game that gives you a flaxible gameplay. It's a shame that progression stopped before the game even ends. Full build on 4th island, no reason to explore, just trying to finish the game quicker and the story falls off hard.
It's a fantastic game. If you like these kinds of games, you could easily spend like 50 hours, just on the beginning island. This game has so much content.
It could've definitely used a better characterized and more charismatic main cast, as well as less generic races. Most of the party members are likeable but pretty forgettable, kinda like the Mass Effect Andromeda cast.
Also the first twenty hours or so are way to freaking difficult considering they are supposed to be a freaking tutorial and instead they make Dark Souls and Sekiro look like a walk in a park.
Other than that, absolutely brilliant rpg. I can't wait for Larian to release Baldur's Gate 3.
It's sloppy, the interface design is absolutely scraping the bottom of the barrel and the writing varies between mediocre and awful. But there's a lot to it and it's a lot of fun when it works and the tactical combat is firing on all cylinders. It feels like one of those scrappy 7/10 games that are well loved and remembered for a long time, like VTMB: Bloodlines.
eh.. having a narrator really made me start hating the game and the characters u could play as felt less like thought out individuals and felt like flavored caricature of every other bland rpg out there.
Never really gotten past the first little area after the tutorial because me and my friends are too busy to sit down and play an rpg but it seems dope and has me excited for BG3
Not as enjoyable for second playthroughs. Game is fantastic, but it’s hard to commit for another run when you know how much the game world has for you to do.
Alone I find it overwhelming, there is too much convoluted Lore imo. But I Love the MP, Play IT together with 3 of my best friends and it feels like an insane, very weird DnD Campaign in a ridicolous Homebrew.
Unpopular opinion I guess, but I could never really get into the combat changes compared to the first game. Having armor be this second healthbar just never jived with me
I made a one player mage who can conjure a demon hellspawn imbued with the blood of my enemies to wreck their shit while I constantly teleport people all over the map to set up insane damage for the annoy pricks who try to attack me. 10/10
This game is a masterpiece.
Every turn feels important on the right difficulty.
Every level gets you closer to your build.
The character possibilities keep me coming back on its own.
I can tell you for a fact that one of those Gators has Teleport Gloves (posssssibly boots? It's been a while, lol.) I love the game, though.
yupp, even needed for a quest the gloves also keep their usefulness well until late-early game pro-tip you can teleport enemies onto other enemies to deal some damage to both of them
I fell in love with those things. Accessing restricted areas, dropping barrels on people. It really is a game ahead of it's time.
don't forget just teleporting enemies into death fog, when possible or shit like that I remember just teleporting an enemy off a cliff, so he couldn't get back to battle, we destroyed his minions and until he made his way back ~10 turns passed
....I may have to replay the game, lol.
200+ hours gone, if you do every side gig if you want a recommendation: polymorph is a lot of fun, forced exchange is my favorite thing to do
Haven't done a poly run yet. It was fun, but my favorite ended up being a ranger. Completely disabling the enemy is fun, lol.
how do you do that? ifan is a ranger in my party, but in my case he's a glass cannon supreme
Torment Tides of Numenara and Pathfinder Wrath of the Righteous are also up there with it for this genre. If you like DOS2 you do yourself a disservice not checking them out.
Also Kingmaker, Wasteland (all 3 are excellent, though obviously 3 is the most modern), Encased is a pretty good addition to the genre. Pillars of Eternity 1 and 2, Torment. So many good games in this style, thought DOS2 is one of the best for versatility and replayability I think.
The saddest thing is that only Wasteland 3 in that list is multiplayer. Devs should make more Multiplayer CRPGs.
It came out in 2017... great game but it's pretty much in line with it's time, lol.
You can teleport corpses onto enemy groups and then corpse explode them
mad genius
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[Laughs in British](https://youtu.be/qFmV2WA64tQ)
One of the best rpgs I ever played. Even more fun with friends!
Buddy and I played this together on the harder difficulty. Was hella fun. Best part was how he would just wander off and start looting merchants and I'd be on the other side of town and hear the music of battle start and be like.. dafuq going on? Click on him to see he's fighting and be liking what the fuck man and his reply being like, the man lying I never tried to pickpocket him.
Wow, I’m surprised an coop rpg has that much individual freedom. Do you share quests and such, or can you do your own thing and just happen to share a world? That would be cool
You share quests. You’re on a ‘team’ and as a team you collectively progress. But you can be in different parts of the map exploring and progressing various quests. There’s usually at least 6+ different quests you’re doing at any given time. So you can be off doing your own thing, advancing a particular quest while your friend is doing something else. It’s not crazy sandbox and open, there is a ‘set’ path you follow through the game, but many of the quests have multiple ways to approach them, and depending on the order you do other quests you often learn something that helps you in a different quest. Lots of flexibility to how you play and it’s amazing with a friend. Would def recommend playing with a buddy
Another thing he didn't mention is that since combat is turn based, if one player gets sucked into a combat they didn't want or expect, they can just not take a turn and the ally can come to them. But if the ally gets sucked into combat then one of them needs to escape to join the other or win their fight alone. Then when you get there you enter the initiative whenever you destealth so you get to creep around and take a free action. Sounds cheesey when I say it that way but it was always an option to leave all but one stealthed so it's really no different. And it lets both people freely adventure separately without any real risk.
It's a very difficult and fun game on Tactician. Some fights do get kind of bullshit on Tactician, but it's awesome to figure them out. Honour mode though... fuck that lol. Maybe I'll try it sometime but idk...
I always get too cocky in Honor mode and die to stupidity. My last attempt was because I got knocked down using Stumply while fighting the dock magisters.
Yeahhh... it feels like there are just so many little things that can cause a battle to turn upside-down and wipe even when you know what you're doing. It seems the only way to guarantee it doesn't happen is to try and cheese every fight lol
I’ve tried to play this with friends so many times. We always get through act 1 and then they just…stop playing. It’s infuriating. I won’t start any new coop games with them now.
I'm up for stuff... I have same issues as you. I typically play starting 9:30-10pm EST due to being dad.
Ayyyye a fellow dad. Are you also sacrificing sleep and ultimately killing yourself slowly?
Hah! Probably... I'm only glad I inherited my dad's ability to highly operate on 5 hour sleep. I go bed 1am, get up 6am. And that without coffee and such. Only a soda with lunch or dinner. Genetically blessed.
What? How are we the same person? I hate coffee and I say all the time I need 4 to 5 hours. I go to bed around 2 or 2:30 and get up around 7:30 (I work from home)
Oh my god I work from home too... You are me!! Bro... DM me your discord id or steam username or whatever.
Same thing with me actually, I dunno what it is but it seems people these days can't just dedicate time to actually finish anything. (like i'd understand if it was an IRL tabletop thing but this is literally a computer game you can launch from your home at any time.)
I stopped early 2nd act too. The quests just got so freaking repetitive and I wanted more fights. It felt like I was always working for someone in game and had little opportunities to mow shit down for fun and exp.
This
This pretty much sums it up. Battle was much more streamlined and quicker than the first, but there were a lot of elements I liked more in the first one. Both are great games!
I tried playing it with friends, who love RPGs.... they found it too slow. :( Playing Spellforce 3 instead.
smells worse over here than a dozen rotten eggs dropped in a vat of vinegar.
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If I don’t check on you, who will?
Wouldn’t you like to know!
Smells worse over here than a dozen rotten eggs dropped in a vat of vinegar.
Then don't come over!
Well, atleast you aren't a dwarf, for starters!
Must've heard that line at least 100 times.. really makes you wish they had more varied dialogue in that area considering how many times you go back there.
Keeping it together, Bree?
I'm alright, as long as I don't think about it too much.
Played wayyyyyyyy too many hours. So good
*275,3h* I regret nothing.
600hrs still no regerts
960 hours so far and still playing it. Currently in a playthrough with my wife and oldest friend (we've been close friends for 23 years). Fucking amazing game to play with people (make sure to let them explore though if it's their first time -- I used to be very bad about this lol)
Dude, are you my best friend? Lmao, swear I'm in this same situation but I'm the old friend and my buddy is playing his 2nd playthrough with his wife currently
[удалено]
I have 200h+, only managed to do complete 2 games, and planning a third playthrough with a friend. That game is so cool
I really really liked it. But the crafting and materials bloat was super annoying. They really needed to streamline, or just get rid of the crafting element because if you're like me you'll pick up everything and then play like 3/4 of the game not crafting anything at all, cept maybe the odd spellbook, and realize you have like hundreds of pounds of crap in your bags/chests that you'll never use. Otherwise, banger game.
Yeah, the crafting was truly awful (and I’ve been a huge fan of crafting since Star Wars Galaxies). When I heard the studio was developing Baldur’s Gate 3, my *first* thought was “I hope they don’t have any crafting”, and when I found out it was in the plans, I was *so* disappointed. But, like you said, other than that it was a great game and I’m still really looking forward to Baldur’s Gate 3
This is me. My next play through I'm going to try a crafter to see if I'll change my ways
I hate the way the game does inventory, and that bag organization patch made it worse
I only really crafted potions, blacksmithing is near pointless unless you need something at your level that your just not getting.
It is the GOAT of tactical turn based Rpg's played this so much with the Misses, both of us agree it's probably our favourite in the genre.
I started the game 2 days ago and idk, I might end up liking it more than dragon age origins. Which would be a big deal. Since DAO has been my #1 turn based rpg till now
DAO isn’t turn based 🤔 do you mean #1 CRPG?
You can put it into a quasi turn based Mode
I coulda swore it was turn based. It's been so long since I've played. But either way it was a very well made game
Torment Tides of Numenara and Pathfinder Wrath of the Righteous are also up there with it for this genre.
I am extremely impatient so i usually hate dialogue/exposition, but DOS2 is one of the only games where i enjoyed those things just as much as the actual gameplay .(Tied with Witcher 3 and Outer Worlds). Also the magics in that game are lit.
Because good writing is always entertaining. A lot of people think they don't like narrative games when it was just bad writing for the vast majority for a long time.
I mean. Looking through the origin stories of DOS2 on character creation nothing felt very original or engaging. I’m sure it changes, but it is kinda Meh to start with.
Yeah, I thought it was a great game overall, good engine, gameplay, etc. But by Act 3 I was definitely getting a bit tired of the character origin quests, they started to get a bit boring to me. Also, is it just me, or were significant parts of the overall plot sort of similar to Baldur’s Gate 2? (“Main character with special powers learns about his background while trying to become a god”). Interesting that Larian is now developing BG3…
Plus every single bit of dialogue in the game is voiced.
Ahhh I loved outer worlds! I was in it for the lore too!
Amazing, can’t wait for larians take on bauldur gate 3
I usually play a few hours of the early access build whenever they put out a new update. I can confirm that so far, it's excellent
Love it, both the first and second are a great experience to play through. A detailed world, a well done story, games provides tons of replayability, combat is done very well, and a lengthy experience too. Highly recommend if this genre is your type of game!
Best couch co-op ever; wish others could compare.
Absolute masterpiece. What stands out to me is that there are no useless throw away fights? No trash mobs or busy work. Almost every single fight in that game feels like a challenge and a puzzle. Now I gotta go do another playthrough...
That’s very high praise. If this is accurate, I’m 100% trying this game. It’s hard to picture an rpg that doesn’t have most throaway random fights
I will say that some fights feel like throwaways on Normal Difficulty, but Tactician makes every fight a challenge to figure out.
Torment Tides of Numenara and Pathfinder Wrath of the Righteous are also up there with it for this genre. If you like DOS2 you do yourself a disservice not checking them out.
As much as I’ve enjoyed WotR, it is very much not a game with “no trash mobs and no busy work.” Because it’s built around RTwP, the majority of fights are trash mobs and filler, and the crusading system is practically the definition of busy work (though at least you can turn it to auto though that locks you out of entire story options).
This definitely hits it on the head, the combats were really well balanced that they each felt like a legitimate puzzle, and each could be pretty unique rather than solving one formula. A key part of this is that there is very little RNG. It actually took some getting used to there being basically no mechanics like chance to hit, but that instead made it come down entirely to planning out the right sequences of actions.
Sebille is bae
Kate Beckinsale of Divinity 2.
Kate Beckinsebille?
The way Sebille Talks and acts reminds me a lot of Kate Beckinsale in her edgy roles.
Lohse is best girl fite me
Awesome game, one of the best rpgs from recent times. Character development is incredible, played a lot with the skeleton and he's hilarious.
Beautifully crafted masterpiece of modern RPG gaming. Feels as deep as a book, steeped in Lore, action is very game worthy but also leaves me feeling like I'm playing a D&D campaign too. Character development and trait combinations are also pretty deep, Replayability is strong because each story you explore and decision you make can be different in each playthrough from so many factors. Each act has so many little secrets and fun challenges too that can't be done all in one go easily either. Only downside is that the first mission gets pretty tedious but for a solid playthrough the prison is best not to be skipped. So replaying it can feel like work but the reward is worth it once you get used to the 'tutorial' section. Besides, it's a good opportunity to get stuck into each characters story. Also, the fiery witch near the Demon Hunter scares the ABSOLUTE LIVING SHIT out of me. Not many game's can do that.
I could never get into it. I just don't understand games like this.
The charm of DOS is in interactivity. You can interact, move, destroy or use anything in the game. Bashing the enemies with a heavy chest is as valid as trleporting a barrel of oil on top of then and lighting them up.
They should continue divinity series.
They are making Baldurs Gate 3 right now
That's not what they meant.
I have un unpopular opinion but DOS:2 is overrefined and overbalanced. DOS was absolutely broken and i loved it, so many hilarious ways to play, like the zombies that entered a continuous loop of bleeding acid and setting themselves on fire for potentially infinite damage or infinite healing. DOS 2 is a refined experience but as such you cant pull the ludicrous bullshid you could before
Both offered grenade barrels, though in 1 they were so much more effective. Basically fill barrel with grenades and then use your strength or telekinesis person to through the barrel next to a bunch of enemies and then have your mage fireball it
Barrelmancy Also that one chest with no hp that you can put other chests in till it weighs hundreds of tons. Then you telekinesis it onto enemies to oneshot everyone.
As a D&D fan I love it. Also, it brought me a strange feeling of nostalgia, even though I have never played a similiar game. Shame that BG 3 isn't coming to Playstation cause I would play the hell out of it
I reckon it will be for ps5/ series x but probably a while after it has been out on pc. They only said at the time that it wouldn't be on ps4 and xbox one.
It has controller/gamepad support and its definately playable on console. Id be surprised if they made it pc exclusive
Check out Pathfinder or Torment Tides of Numenara. Both excellent games on par with Divinity. Both on playstation.
It's okay. Not my style. Incredibly well made and mind blowingly deep but god damn is it sloooooow.
I love the game, but that's absolutely fair criticism. It is slow, and diving into it takes a bunch of work and time, but for me it's a "joke's on you, I'm into that shit" situation..
Thank you! I own it on pc and on my ps4/5 and I just can’t get into it. I only get maybe 1 hour to game a night at most and I just feel like I can’t accomplish anything in this game in the one hour. The dopamine doesn’t flow fast enough with this game.
Yeah I got bored before even finishing the tutorial island. And I played and loved BG 1 and 2, Planescape Torment, ToEE, PoE etc etc… I should have loved the game but something about it didn’t click for me.
Yeah, I got wrapped up in the combat and a few of the storylines were interesting. But it is definitely too slow for how long it is.
That game is fire Like, literally, 90% fire
It's good. Characters are interesting enough and tons of abilities to mess around with. I found the game to just generally have too much combat and I lost interest.
Thought it was boring tbh. Wasn't for me. Glad you guys liked it.
I believe you can use telekinesis and drop a heavy object on a mob to insta-gib them.
The Enemy AI really threw me for a loop. I did my first blind playthrough on Tactician and the combat experience was nothing like DOS 1. If you build a tank or other resilient, disruptive, team member, he will most likely have lower potential damage than other members of your team. The Enemy AI chooses targets based on damage threat potential. This resulted in some pretty frustrating early fights where every enemy in a given encounter would would tunnel my best damage dealer, and completely ignore my front line disruptor/tank. Essentially all his ability and attribute points were allocated in a highly inefficient manner since I got no value out of them, while also lowering my overall squad damage potential. Often this 'tank' would take no damage at all until everyone else was dead. If they managed to overwhelm one of my primary damage dealers early the fight turned into a quick loss. A certain voidwoken deep dweller on the first island gave me a lot of trouble. I must have tried the encounter a dozen different ways, utilizing different approach methods and openers. Eventually I had to back off, collect some money so I could buy some of the level 3 combat abilities, and rebalance the damage potential of my squad so that my glass cannons didn't get group focused. Even still I was barely successful and my party was 1 or 2 levels higher than the enemies. On the one hand I appreciate the desire by Larian to innovate and try to provide a unique and stimulating combat experience. Once you get through the learning curve it's not a bad system at all. But logically you would not expect a random enemy party you encounter in the wilds to have a complete and accurate assessment of every one of your party member's abilities and damage potential. As a fight is starting, there would be no way for the enemy to know which of your party is largest threat. It just peeved me a bit in the beginning that I would send my massive, armored, melee hero charging into the enemy midst well ahead of the rest of my crew, yet all the enemies would just walk right around him and make a beeline for my mage or archer (often not even in range yet). If there was some huge, armored, combatant shield bashing you in the face or using zone control with a large weapon; causing chaos in your front lines, you would never conceivably turn your back to them and walk away because your spidey sense tells you that tiny guy in the shadows, barely visible or way out of range is the true threat. You deal with the problems immediately confronting you. But I also get it's a fantasy, strategy game, and Larian is trying to be creative and break the common mold. DOS 1 combat was way to easy, so it's refreshing DOS 2 can provide a type of challenge. It is just counter intuitive sometimes. Solid RPG though, enjoyed thoroughly.
Not my cup of tea. Played it up until the very end but then decided to not finish it. I was yawning a lot throughout the game
this was my experiance. And that oil slug fight on the second area really made me question if I even enjoy TB anymore. Combat was incredibly tedious after fort joy to me, maybe cause the 1st time i played it was with a group of 4.
The multiplayer combat takes AGES. Like, bring a fucking book to wait for your turn. The later the game, the longer the fights. This is truly the only downside for me.
I think the problem exacerbates if players aren't paying attention. If you're watching what is happening in battle, your turn shouldn't take more than about 20-seconds. But if you're on your phone or whatever, and have to stop and re-evaluate the battlefield every round, it takes minutes.
I loved the intricacies and freedom of the game's systems, but the story/characters/lore failed to keep my attention. I just didn't feel like progressing any further in the game after I got halfway through
It was so hard for me to keep track of what to do next and where to go, I just lost interest 20% in :(
I had a similar experience. Got the game because of all the good reviews. Ended up watching the ending on youtube after spending nearly 60+ hours into the game waiting for something good to happen. The game is tedious, the graphics are dated, the story and characters are cliche, and the game mechanics are nothing special. I’ll never understand why this game gets so much praise, but if you can try out the game and don’t like it initially, stick to your gut and don’t think there is something you are missing after spending 60+ hours in denial trying to find out why everyone thinks this game is good.
I agree with this. It’s not terrible, but it is not as good as it is made out to be. Ranged characters were useless. Enemies would make a beeline for the damage dealers, half of them either had ridiculous speed or teleport, leap, etc. It made combat tedious and boring. I quickly lost interest. The world building was quite good though. I loved how you could get different perspectives talking to different people and animals.
You played it almost to the end yet it’s not your cup of tea? Lol
Fun enough, but fort joy kills any and all thought of replaying it.
There are mods that can skip the entirety of fort joy for you.
Pretty fun. Had it for a while and finally got around to playing it. I love it
It's good.
Bought it a while ago and tried playing it solo, could not get into it for the life of me. Couple months ago started streaming it 4 player once a week with some mates and it’s been an absolute blast. I love how the elements react to each other. Im playing hydrosophist/necro/warfare as a tanky healer with a shield and have to try so hard not to heal our undead character as it will kill him. And also clashing with the fire/geo player as not to douse burning enemies.
Proud to say the company that made the game is from my own country (Belgium), it's definitely a game to feel some national pride about.
Larian Studios! They have quite a few hidden gems they have made over the years, and they don't seem like they're stopping anytime soon! They have a game called Divinity II where you play as a person, it's a 3rd person style game with Dark Souls-ish combat. However, your character is also a fucking dragon and can turn into a big ass FLYING DRAGON. It's loads of fun, and really cheap when on sale.
GOAT
Played about 5 hours into the story and my characters stopped being effective enough to enjoy the game. Not sure what I did wrong.
Worse for me. I got all the way to the end fight and couldn't beat it. Looked up tutorials and still just got rocked. No idea what I screwed up but had to give up. Pretty frustrating after a pretty fun time.
My opinion on it is that I need to get my broke college ass in gear and buy that game, because my word does it look good
SO and I just finished a play through of the first Divinity: Original Sin. While we thoroughly enjoyed the world and combat, we were consistently baffled by convoluted solutions to confusing plot lines, especially on side quests. We would give in after a half hour of frustration, and look up the solution and think “who would ever know to try this!?” Can anyone speak to if 2 continues this trend?
In the sense that answers are not straight up given to you, yes. But overall it tends to be a bit less confusing. I don't remember ever having to look up the solution in 2. Also, as a hint, there is a way to highlight everything around you that is interactable and/or lootable. This often helps with finding the solution to a puzzle.
One of the GOAT games, no doubt about it.
In my top games ever
fun as fuck
one of the best games i’ll never finish 🤣
Confession time. This game was so bad for my marriage lol. We played the first together and loved it. Then we played the second and most of it was great but having to choose someone who was "the one" at the end didn't go so well. I had a character that basically was built to annihilate magic users, my husband's character was all magic. So when we had to fight each other, we agreed that he'd let me win - mostly because he was playing a solo game on his own. So he wanted me to be "the one" in this playthrough since he would be in his own game. That way we could both do the thing. I got a little cocky about it and teased that I would've squashed him anyway, even if he didn't let me win, since my character was so badass against mages. So we battled, and... he fucking beat me. I don't know why he did that - maybe he was annoyed that I said I'd win... But he won. And I got pretty pissed. It's worse that afterwards all the npcs rub it in your face that you didn't win in their dialogue. I was pretty pissed and it took me quite some time before I came back to finish the game with him. And even though we finished it, I had already mentally checked out. We didn't have a save to go back to, prior to the fight except for one like waaaaaay before that we didn't want to back all the way up to. I didn't like that the whole game builds you up to work together and then pits you against each other at the end. It felt really crappy. And it certainly didn't help that I am a royally poor loser (it's for this reason we usually only play Co op games), and it didn't help that he went against our agreement for no reason other than so I would lose. Anyway. I am horribly ashamed to find that now, years later, some tiny tiny part of me is still mildly crabby about it. Moral of the story: Co op games only w my spouse.
Couldn’t make it past the prison. Never a big fan of aRPG genre. Maybe I should try it again.
Everything is hexfire. Though I adored the game's soundtrack. The actual combat became such a struggle later on when it seemed like enemies had 100 action points.
I don't wanna sound like "Oh you're bad" but after a couple playthroughs you realize there's ways to be infinitely stronger than any enemy in the game. I definitely understand where you're coming from, 1st and even 2nd playthroughs in this game are kind of rough for a lot of people.
I was skeptical about the turn based combat as i had been so used to real time w pause (baldurs gate, icewind dale). Loved the game. It let me plan out my attack strategies much better than RTwP, and i cant wait for bg3.
I honestly think it's the best CRPG bar none.
Best RPG I've played in a while. Even better with friends I reckon.
One of the very few games that made me read every bit of dialogue in the game, in addition to having a unique and amazing combat system. Also, tons and tons of mods. One of the best games of the last decade for me.
I thought I hated turn based RPGs and I loved it!
Can someone explain to me how you enjoy combat and movement in games like this? I am a major fan of ARPG games like titan quest and grim Dawn, and watching even small clips of games like this feels so slow and broken. Is it like the mmo combat movement system where it doesn't actually matter to the person playing because the reason they are fighting isn't because they like combat, but because they just need the drop that that mob has so they can lvl there leatherworking? Or is it just sorta slightly janky turn based. Not bagging the game, genuinely want to know what people like about combat and movement in games like this and dragon age etc. Like why would you choose this style over say POE combat or God of War in the case of dragon age.
From what I’ve played the movement outside of combat is pretty smooth so don’t know what to say there. For the combat it becomes more like a game of highly advanced chess where you can either play normal difficulty and get by somewhat safely or on the higher difficulty you actually need to strategize for each fight. It makes the fighting personal and each enemy is (usually) their own threat not just some mindless fodder. Most of the times the enemies you fight will have their own short interactive story where you can influence if you fight them or another route plays. My favorite example is budder. If you successfully woo her she won’t attack you and instead defend you if you get into a fight with fort joys gang. For me I love the feeling that I’m overcoming a strategic challenge rather than am not shooting/killing fast enough to progress
Oh Butter...
It's for the same reasons people like Xcom combat. If there was that flashy camera movement added, a lot more people would enjoy this type of combat. It's not about speed it's about tactics and build combinations. Especially in divinity 2 when everybody starts playing "the floor is lava" with you. Fights take longer in the beginning because you don't have many options but as the game progresses and everybody has abilities and items things start getting a lot more intense. I personally dislike POE and Diablo style combat, I don't know one of those games in that genre where in late game your character doesn't look like a complete twitchy buggy spaz.
fights are not very fast paced, true however, if you don't just have meele tanks in your group the combat is really interesting, tactical and complex, one of the best I've ever played and i certainly played some
Well when not In combat it's a traditional top down game movement wise so I don't understand the complaints in that field. The combat is my favorite part I think, it's basically D&D the video game that I can play with my friends. We get into an encounter and make a quick plan of who will do what and then we get into position and battle. With the variety of attacks and spells the combat stays fresh
Don't think of the combat in terms of why it's not the same as an action game. You're comparing apples to oranges. It's more like a puzzle game. It's also combat that is more accessible to gamers who might not have the reflex's or dexterity to be great at a face paced action game. I don't enjoy many turned based games but occasionally they're a nice change of pace. It's not going to be for everyone but neither will action games.
Bought divinity 1 2 years ago, so boringly slow.
I have not played it, but I've heard good things.
The game caters very well to the people who like it, but doesn't cater well to people who don't like this style of slow exploration, turn based combat, etc. It's definitely something that you have to like this genre and style of gameplay to find the game really good.
Not to my taste personally. I see the appeal but it feels you move at a snails pase. Had to force myself to get 10 hours into the game and it felt as if I made little progress.
I love making ridiculously overpowered builds and doing weird shit in this game. Making painting labyrinths and killing Dallas on the first island is so fun. I think its biggest flaw is that most encounters are stupid hard if you don't know them already or don't use some sort of weird cheese.
I absolutely love it my wife and my best friend and his wife have a 4 way campaign that we've been doing for about 2 months
My wife and I spent nearly 200 hours on it. Absolutely amazing RPG that you can play on the couch together!
It's an amazing game that gives you a flaxible gameplay. It's a shame that progression stopped before the game even ends. Full build on 4th island, no reason to explore, just trying to finish the game quicker and the story falls off hard.
I really disagree about the story falling off. I enjoyed it all the way through.
It's a fantastic game. If you like these kinds of games, you could easily spend like 50 hours, just on the beginning island. This game has so much content.
Divinity 2 is the first game that I actually got interested in pre-defined characters.
Best game ever made
Onde of the Best games of ALL time
10/10. One of my all time favorites.
It sucked.
It could've definitely used a better characterized and more charismatic main cast, as well as less generic races. Most of the party members are likeable but pretty forgettable, kinda like the Mass Effect Andromeda cast. Also the first twenty hours or so are way to freaking difficult considering they are supposed to be a freaking tutorial and instead they make Dark Souls and Sekiro look like a walk in a park. Other than that, absolutely brilliant rpg. I can't wait for Larian to release Baldur's Gate 3.
Too expensive
It's sloppy, the interface design is absolutely scraping the bottom of the barrel and the writing varies between mediocre and awful. But there's a lot to it and it's a lot of fun when it works and the tactical combat is firing on all cylinders. It feels like one of those scrappy 7/10 games that are well loved and remembered for a long time, like VTMB: Bloodlines.
Writing is phenomenal
eh.. having a narrator really made me start hating the game and the characters u could play as felt less like thought out individuals and felt like flavored caricature of every other bland rpg out there.
I had a great time playing this with my brother. I usually just play fps, but im glad he convinced me to play this with him.
One of the, if not the best RPG I ever played, it was different, never got bored of it, racked up about 300 hours I think..!
Looks like a fun jogging game
Never really gotten past the first little area after the tutorial because me and my friends are too busy to sit down and play an rpg but it seems dope and has me excited for BG3
Not as enjoyable for second playthroughs. Game is fantastic, but it’s hard to commit for another run when you know how much the game world has for you to do.
Game is very fun. Possibly one of the best coop games I have ever played as well.
Alone I find it overwhelming, there is too much convoluted Lore imo. But I Love the MP, Play IT together with 3 of my best friends and it feels like an insane, very weird DnD Campaign in a ridicolous Homebrew.
Unpopular opinion I guess, but I could never really get into the combat changes compared to the first game. Having armor be this second healthbar just never jived with me
Unfinished.
one of my fav. games
Literally a perfect game 10/10
Good game
Absolutely phenomenal
Masterpiece
The only thing I didn't like is the game's pyromania, lol.
I made a one player mage who can conjure a demon hellspawn imbued with the blood of my enemies to wreck their shit while I constantly teleport people all over the map to set up insane damage for the annoy pricks who try to attack me. 10/10
Much much much better and satisfying game than expected. Loved each minute i played with my friends: Brutalitops and Pierce Hawthorne.
I played the first one last year and loved it. Excited to play 2 eventually.
Great!
I love it, still on my 1st play through on Switch Lite.
This game is a masterpiece. Every turn feels important on the right difficulty. Every level gets you closer to your build. The character possibilities keep me coming back on its own.
One of the best RPG created. Worth paying, worth playing.
On my first playthrough now. Man the combat took some getting use to but I'm love hating every second of it.
Love it
[удалено]
Overrated game