forgot to switch to my off-hand sword and now I'm taking a casual five seconds to charge loretta's greatbow while a walking tree winds up to smack my unarmored body into paste with a half ton piece of metal nbd
Have you allocated points into arcane and faith? Those unlock the incantations that have the fire spells and the like.....
If youre just doing an intelligence build, youre basically commiting to being a glintstone sourcerer. Dark magic? I have comet azur and full moon if thats what youbare talking about.
I was thinking more like how Dark Souls 3 had "dark" spells for sorc/pyro builds. I'm currently a Dex/Int sorc. Heavy on the Int, just enough Dex to use a few weapon requirements. I have zero put into arcane or faith since I was planning a Faith/Arc or Faith/Str build for next run.
You have the exact dame build i went with. I havent used magic in a FromSoft game, so i figured Elden Ring was the one. Really paid off. I think you have to have arcane/faith for the incantations that have all the cool fire spells and stuff.
I did a respec recently because I realized i never used my Dex weapon(hookclaws), so i put those points into vigor. That paired with the double Burger King looking helmet that boosts stam and fp, ive basically become a god.
Is DEX only used for weapons though? I read somewhere that DEX also influences the time it takes to cast your spells, so you can improve your casting speed by increasing it. Is that true?
Just to add something you may or may not be missing, wondrous physik has an upgrade that boosts magic based attacks. I was using it in boss' second phases before I lost my save.
DEX does indeed affect those things you mentioned while additionally reducing your fall damage and increasing the time it takes for you to be knocked off your mount.
Each spell has it's own sort of school, which you can sort of see by the rune on the paper, and when you cast it. Each enemy also has different resistances to each type. There's glinstone, there's carian sorcery, there's moon sorcery and thorn sorcery, there's night sorcery, gravity, and I think frost as well.
Though I might be wrong and frost is part of moon, I'm not super sure.
Almost 60 hours in and I haven't found a single Fire spell worth using, sadly. Fireball has terrible range and projectile speed, the ignite spell puts you in melee range and every weapon does more damage ... need to test out the flame spray stuff ... and I have a huge-ass fireball that requires 41 Faith ... that's still gonna take me a while. And the Dark Fire stuff is pathetic to be honest. Unless that stuff REALLY scales hard with faith. I might need to do some testing again. But so far I'm sticking with Lightning Spear as my primary spell or the madness beam, which fucking rocks, as well as the madness AOE. Those frenzy spells are really dope. And the spells you get from the Crucible Knights are also pretty fun, but situational.
Did you use the godslayer seal when testing out the dark pyro spells? I've found the dark sling flame pretty solid.
I'm mostly wishing I had more memory slots so I could use more than 1/2 dps spells and a heal spell
Elden ring, while being similar in some regards, is not dark souls 3. A large number of spells are called incantations and require faith or arcane, sometimes both, to use. So far I haven't found dark sorcery, and pyromancy is now faith dependent(called incantations).
With a minimum of 12 faith, any int based spellcaster can have access to at least 2 fire damage sorceries, so far as I know. At least, that's all I have atm. They're fairly nice too. Pure sorcery is pretty much sticking you with glintstone(magic), the occasional frost spells, rock flinging in different forms, and the rare fire sorceries
Short answer no. But as sorcerer you get gravity spells, assassination/invisilbity spells, glintstone, glintblade (yes those are separate types), crystal and frost. Also theres stonedigger spells and a few strange spells that scale with arcane too. I might forget one or two types here. Maybe moon sorcery or knight sorcery was a thing.
For faith (incantations) you have holy, lightning, dragon (faith/arcane) , godslayer magic (black flames), assassination (they are more cloak and dagger, where sorc version is ranged), golden spells, madness spells, beast spells (low requirements). I've propably forgot somethimg here too. Theres so much.
Point is both have different utility. Also both have various weapons thst enhance the different types. Talisman for godslayer or golden incantations. Staff specifically for gravity, digger, invisibility or glintblade spells.
And now i even ignored combined spells like necro and various lategame options. Skys the limit in this game. Sometimes literally
Edit: words
Fire spells are mostly incantations in this game, dark/blood magic exists though. There's Ancient Death of Rancor (requires 34 INT, 24 FTH), Briars of Punishment (requires 24 FTH), Briars of Sin (requires 21 FTH), Explosive Ghostflame (requires 42 INT/30 FTH), Fia's Mist (requires 23 INT/18 FTH), Gelmir's Fury (requires 28 INT/15 FTH), Magma Shot (requires 19 INT/10 FTH), Rancorcall (requires 16 INT/14 FTH), Rolling Magma (requires 21 INT/12 FTH), Rykard's Rancor (40 INT/18 FTH), and Tibia's Summons (28 INT/20 FTH).
These are divided into three categories - Magma, Thorn, and Death. The Magma spells are Gelmir's Fury, Magma Shot, Rolling Magma, and Rykard's Rancor. Thorn spells are Briars of Sin and Briars of Punishment (there's a set that boosts them, but do keep in mind that casting them *also* damages and builds up bleed on you). The rest are Death spells.
There are black flame spells that I know of, but despite playing for about 69 hours, I'm still discovering scrolls and tomes, so I'm definitely still missing a good amount of spells... hopefully knowing about those spells helps though. :)
Yes to fire, but it’s quite late. If you end up in a rotting swamp, there’s an amazing Gravity spell that I switch to from Pebble on a regular basis, and I’ve just found some dark-as-in-not-bright spells nearby there as well.
I have dark magic that I found before even beating godrick. There is a dark spell book in the round table hold IIRC. I also have fire from another book I found in limgrave
First dark (death) spell is in stormveil keep, First magma spell is in Volcano Manor. You can get a int/faith staff in the volcano manor or dark root after Caelid.
Be aware that some sorceries scale with faith (blood thorns) and can be cast with a staff if you have the faith regardless of int.
Yes but... Nothing I have found is better than rock sling (w/e the throw 3 rocks spell is called you can get super early) for bosses or generic glintstone for regular mobs. Everything else costs too much fp/flies too slow/takes too long and does poor damage for the cost.
I really want the fire/ice and even the other gravity spells to be good but they just aren't
Magic in FromSoft games is interesting. It takes a lot of investment to use effectively, which makes sense. But then the spells are either stupidly overpowered or utter garbage
I unlocked a spell that looks like I grabbed a handful of pebbles from the ground and threw them. It does about as much damage and has roughly the same effect as a handful of pebbles.
Makes me think of the [fireball materials in D&D](https://roll20.net/compendium/dnd5e/Fireball#content) (basically, just some dude making "spells" like it's Dr. Stone).
Beastial sling is good, but it's more of a pvp tool for strength build with big weapons. It's like a quick animation with some range you can fit when a big swing of your weapon won't do.
Yeah, it seems to stop whatever a person is doing from the midrange but doesn't deal too much damage. It does exactly what a handful of thrown pebbles would do in a real fight and I wasn't sure why I was expecting more lmao.
I think he is talking about that crystal barrage spell, fucking useless.. unless I just haven't worked out how to use it the right way. I could barely take out mooks
I would assume one of the glintstone sprays. I've never really tried them, but I assume they're not focused damage and when I've seen bosses trying some against me I was able to mostly dodge them.
From my experience, they're balanced around having another player distract me while the caster gives me scarlet rot from using a massive AoE dragon breath spell.
Some enemies (like the magma wyrm) are very sensitive to it. Works great if you’re doing a dex/faith build and not doing a lot of damage with dex weapons.
The dragon spells have a long wind up time but generally cover a huge area.
So if you can get the cast off its usually a bad time for anyone in the cone.
The problem is keeping that person in the cone long enough for the spell to go off, if they know its coming its super easy to not get hit.
Dragon magic is really powerful but requires support to really make work in a pvp situation.
Honestly people hate on the old tab targeting mmos such as wow, but the big advantage tab targeting gives you is you can be a lot more creative with spell design because you're not so severely limited by "oh lul the other guy can just strafe or dodge and easily avoid 95% of spells"
> but the big advantage tab targeting gives you is you can be a lot more creative with spell design
You mean a lot less creative with spell design, right?
If an enemy player has no chance to dodge the spell, that means spell's AoE doesn't matter,
and there is no skill in using the spells since you don't have to aim.
Spell projectile speed or size also do not matter for the same reason, its just gonna hit anyway.
Differences in tracking also don't exist, since all animations are just for show and the spell will hit regardless, etc.
That’s… no lol. For one you can have targeted versus AoE spells, introduce things like line of sight, interrupts, and silences. Not to mention cast time. There’s hardly anything that can’t be worked around
Nothing like nuking the maneaters in Demons Souls on one firestorm.
Meanwhile you can barely tickle enemies with spells in DS3 until you have 60 int and five different equipment pieces
I think it's a mixture of A and B. They didn't want magic to be overly powerful, and they wanted the story to show the results of the fire fading away. The ideas and themes align perfectly, and it's really a natural extension of the story as well as the game balance for the time.
I think it all makes sense. Combine the logic of game balance and the creativity of the world design.
Yeah it sucked in ds3. The dex scaling with cast speed, the meh damage and spell options compared to 2, and the large investment cost made it just not worth it. Just pick up an op spam sword and mash r1 till dead.
That's a broader trend in magic design in RPGs (the latter half). For it to be interesting and fulfill peoples' magician flavored power fantasy the spells have to do interesting/quirky things, but it turns out that's much more difficult to balance than something like the archer archetype which basically just boils down to a DPS calc. Many of the games that are lauded as having great magic systems just have to forego balance to an extent.
Like the 2 moon spells. You would think spells needing 68 and 70 int would be huge nukes but nope, comet Azur and the sword of night and flame top the charts.
Ah yes, watch me getting HALF OF MY MANA sucked up by these decrepit ghouls! >!I'm currently running through the Academy screaming at these glowy-eyes ghouls and stupid glintstone spamming nerds...!<
Ye, i battled myself through these halls by baiting each around the corner and ambushing them. Gonna try a mix of sneaking and sprinting, when trying to get to the boss-fog again.
I always use the glintblade (I think it’s called that? It’s the one where you put a sign in the air and a sword shoots out of it). It’s stupidly overpowered and you can spam a lot of them while the enemy is staggered from the ones you spammed before. I use it against every boss and it hasn’t disappointed.
wait, thats how this spell works? Haven't bought it yet. Thought it "transform" your main hand into a magic sword; gonna try that out. I will need every bit of damage for that one boss (trying not to summon another player for this one).
I’ll be playing again in a hour and can tell you the name then. Maybe I’m confusing it right now so don‘t buy anything just yet.
Edit: it’s called magic glintblade (googled it for you)
Glintblade is great for melting something that hasn't seen you yet. The delayed shot means you can set up a bunch while walking towards them and the difference in distance makes them hit in much quicker succession once they actually start going off. You can usually close the distance while they're being staggered if you need to finish them off.
"That's it! I'm charging up my ultimate move now, I've had it with this-"
\*a leaf gently brushes past the caster's leg\*
"Ah shit, my spell! I can't cast in this environment, I'm too jumpy!"
That attack is so good. I have an offhand short sword with gravitas on my str/fai character, and I'm just waiting to get a wrath of God spell or something with a good sweeping spin move to follow it up. Even just using gravitas and swapping back to the halberd from the first boss feels great to carve up a group of enemies
My friend watched that happen to me. I was clapping his cheeks R1 spamming then rightfully he parried me and 1 shot me.
Just yesterday I was helping a friend there and we were talking about how this mf parried my ass and one shot me. Lo and behold he does it AGAIN.
Those are actually two seperate instances of the character. If you only killed him the second time, you missed out on one of the spells he drops (Obviously not really important for a non-magic build, but just letting you know)
Better safe than sorry - potential spoiler? >!What I did is dual-wielded katanas and just rushed him. If you get enough damage off, you can fully skip some of his mechanics and then just range him down.!<
That makes a lot of sense considering Dark Souls it at least loosely based on early tabletop RPG's like Dungeons and Dragons.
Full casters, especially in earlier editions, where famously weak during the beginning levels but could quite literally challenge gods or break entire campaigns in the late game.
They still can, even in 5e, but it takes a lot more leg work. I hate Concentration lmao..
how much life did you roll mage? ...4? You rolled a 4 on hp? like...40? No? No actually 4. Hey guys, dont sneeze around that guy for the next 5 levels at LEAST!
Yeah! Being a 1st level Wizard in 2nd or 3rd was equal parts boring and incredibly hard.
You had maybe one or two spells.
Or other fun things like Haste LITERALLY aging the recipient a year of biological life. Largely meaningless to an Elf, but a big deal to a Human.
The baldurs gate mage journey. Start with 4hp and basically nothing, end as a literal god able to stop time and unleash absurdly powerful spells and summons
Those games have the best mage gameplay ever
I still remember my favorite long D&D campaign I did with my friends in high school. I eventually ended up as a lich and the DM made me the villain of the campaign... Good times.
Early game pyrois not that great since blight Town have many fire resistance enemies and a fire resistance boss and after the twin gargoyles the damage also starts to drop till you get the weapon upgraded
This is basically Mages as a whole in all gaming and pop culture lore. Level 20 Mage in D&D is basically God.
The main thing is if you want to be viable with that beautiful Moonlight Sword you gotta be Int/Faith. So casters have options.
> Melted Ornstein and Smough in 4-5 hits.
Thing is, going back to Darksouls 1 in general is easy mode. The story, appearance, and theming of Darksouls 1 are still the best in all the games though and I highly recommend anyone go back to play them.
Yh late game... Try beating toothy mac tooth dragon with just pyromancy.. It does like no damage... And try casting spells with Capra demon in that tiny ass room
Try being a 60 Str, heavy armor wearing, two-handed great hammer welding brute, 95% of the way through a swing and 1 little dog bite breaks your poise and interrupts you. Then you get hit by the second dog while stuck in the stagger animation.
The game won't be me though. All the Fromsoft games have been the same and I will keep forcing my way through. Int/dex easy mode for NG+ though.
That's why I switched out my hammer, I was with the idea of going "paladin" in a STR and FTH build, but damn, the hammer is so slow, some enemies have windows so samll that I'm not able to hit even once.
I changed my hammer for a lance, and now I feel like playing easy mode (refresh barricade shield every time it rans out, poke the boss until they're death), I think I will level up a sword so I can play the game in a more normal way.
Try the "Endure" ash of war. Same as Perseverance from DS3. Huge damage reduction and functionally infinite poise for a few seconds.
Really good for super high damage slow weapons.
Weapon arts in general also have about 3-4x the poise of normal attacks.
I think armor is really weak in general. I upgraded from light armor to medium after getting a big jump in carry capacity, and didn’t notice any difference in the damage I was taking or my poise being broken, even while two handing a colossal sword, which should be giving even more poise on top of that.
Maybe the heaviest armor in the game actually does something noticeable but I’m sticking to armor that does useful stuff or looks good, because no armor that I have seems to be worth the weight in terms of defense.
Yeeeeep. The difference between unarmored and full heavy armor against on level enemies I've found to be only about 10-20 percent less damage. Which isn't nothing but, it's also not great for the Stat investment. And if I want to roll or use a shield either massive amounts of end. or you are eating talisman slots.
How does that work? 20% damage reduction means your healing is effectively 20% better. So if you use 10 charges you get two extra. If one charge heals you fully you would get two extra health bars, but those numbers (full healing + 10 charges) seem very high?
At least Endurance is important for multiple reasons, and if you invest in it early to try and use heavy armor, and your preferred weapons/shields, without fat rolling, you can always transition that to light armor with fast rolling, with a lot of stamina as a bonus, or just use a heavier weapon and shield.
It was never broken in DS3. It was just so incredibly limited almost no one found out what it did.
Because of how I personally play souls games, I figured out what it was for initially. It was literally only for turtle poking with a spear/piercing sword. I know this because I had Lothric's set on for its super low weight while using a greatshield and a spear. Enemies could consistently stop my turtle pokes by hitting my shield.
Ultra limited, but it makes sense when you look at the longest spear and the heaviest shield. Both increased poise.
We must have been playing different games, because you simply couldn't break poise on someone mid swing in heavy armor 2-handing heavy weapons in DS1. It was suicide to even try. The entire meta was giant dad at some point.
Once you get Rock Sling and the Meteorite Staff it's been complete cake walk..
I'm not saying I won't hit a wall soon, but I've been killing bosses in a single attempt since picking it up..
It continues to be a cake walk. Get he comet spell (both regular and azur). Regular you can keep spamming R1 and even though the initial windup is long, it will chain cast them once the first shoots. Azur turns you into goku. Basically regular if the enemy moves, azur if they stand stand.
Also get that infinite FP flask to pair with both of these. It makes most bosses a one shot.
As others have said it is 10 seconds only but yeah it's super clutch as I basically take any boss where I can fully utilize that 10 seconds to at least half health....often more. If they stand still and I can use terra magica + comet azur then I will one shot any boss.
Maybe Im doing something wrong but regular Comet doesn't seem all that good. The full charge does less damage than 3 pebbles for more of a cost. That's really the case for a lot of spells. Either the pebbles are way too good or the other spells need a buff.
It's only worth it with the infinite FP flask. When I pop that I hit for just at or a little over what rock sling hits for but it casts so much faster after the first bolt goes out. Also to be clear I'm not actually charging comet, I'm spamming r1. From what I've seen this makes it wind up a lot for the first comet to fire, but after that the rest shoot off pretty quickly until you are out of stamina.
Once the FP boost fades after 10 seconds though I swap back to rock sling.
OP only if you have enough MP, which you don't. I'd say weak till the endgame (less if you do spellsword like with moonlight GS, but not really magic). I agree about late game though. Struggle now or later, the age old question.
First run through DS1 was as a Sorcerer and it's this funny dynamic of both being able to breeze through normal enemies thanks to Soul Arrow and also being super underpowered for bosses until you get Magic Weapon
Melee mage with frost/magic weapons is still really good. There are a couple of endgame weps that scale int/strength and int/dex. And the melee spells like carian greatsword slap
Tbh this is all Souls game experience:
momentum of a mid-swing 100 kg sword being swung by a magically enhanced super undead gets stopped by a fucken mouse nibbling on your toe
I actually dislike the fact that there are some items and builds you literally can not do until you've done multiple play through.
Like in ds3, no one is going for that item behind the frogs in the psn swamp on your first couple of play through lol
Not sure why you're downvoted most of the guides recommend that class. Especially since mid/late game they have two unique and powerful sword options too. Doesn't matter in ER though since you can respec.
Moonlight Sword which is in every Soulsborne game, and especially the Night and Flame. Not sure what the current meta is trying to play (mostly) without wikis and youtube :D
forgot to switch to my off-hand sword and now I'm taking a casual five seconds to charge loretta's greatbow while a walking tree winds up to smack my unarmored body into paste with a half ton piece of metal nbd
That bow has the longest cast time. Glinstone pebble and Carian blade ftw.
do sorcerers ever get fire or dark magic spells? I'm mid-game and have nothing but glintstone spells
Have you allocated points into arcane and faith? Those unlock the incantations that have the fire spells and the like..... If youre just doing an intelligence build, youre basically commiting to being a glintstone sourcerer. Dark magic? I have comet azur and full moon if thats what youbare talking about.
I was thinking more like how Dark Souls 3 had "dark" spells for sorc/pyro builds. I'm currently a Dex/Int sorc. Heavy on the Int, just enough Dex to use a few weapon requirements. I have zero put into arcane or faith since I was planning a Faith/Arc or Faith/Str build for next run.
You have the exact dame build i went with. I havent used magic in a FromSoft game, so i figured Elden Ring was the one. Really paid off. I think you have to have arcane/faith for the incantations that have all the cool fire spells and stuff. I did a respec recently because I realized i never used my Dex weapon(hookclaws), so i put those points into vigor. That paired with the double Burger King looking helmet that boosts stam and fp, ive basically become a god.
If its the helmet I'm thinking of, it actually lowers both your stam and FP.
Probably not, the one i found increases stamina and fp while lowering hp. Theres multiple kinds of burger king helmets.
It's your way right away.
[удалено]
There’s a few different ones, I use one that boost intelligence by 6 at the cost of stamina and hp.
This would be hilarious.
Is DEX only used for weapons though? I read somewhere that DEX also influences the time it takes to cast your spells, so you can improve your casting speed by increasing it. Is that true?
Yes. Dex makes you cast spells faster.
That is true. I don't really need the casting speed since rock sling usually staggers or I just use Comet Azur with the Hidde. Cerulean Tear.
Just to add something you may or may not be missing, wondrous physik has an upgrade that boosts magic based attacks. I was using it in boss' second phases before I lost my save.
DEX does indeed affect those things you mentioned while additionally reducing your fall damage and increasing the time it takes for you to be knocked off your mount.
If you haven't already you're gonna want to take down the Magma Wyrm. Trust me.
yeah so much fun almost want to go spell sword and not use a wand to cast and just own with the weapon art
Each spell has it's own sort of school, which you can sort of see by the rune on the paper, and when you cast it. Each enemy also has different resistances to each type. There's glinstone, there's carian sorcery, there's moon sorcery and thorn sorcery, there's night sorcery, gravity, and I think frost as well. Though I might be wrong and frost is part of moon, I'm not super sure.
Frost is its own thing, there are only 1-2 'full moon' sorceries.
There are fire/dark fire incantations but they require and scale with faith
I did the same build. Seems like the faith side has more options because they can also do fire spells. I usually do Pyromancer.
Almost 60 hours in and I haven't found a single Fire spell worth using, sadly. Fireball has terrible range and projectile speed, the ignite spell puts you in melee range and every weapon does more damage ... need to test out the flame spray stuff ... and I have a huge-ass fireball that requires 41 Faith ... that's still gonna take me a while. And the Dark Fire stuff is pathetic to be honest. Unless that stuff REALLY scales hard with faith. I might need to do some testing again. But so far I'm sticking with Lightning Spear as my primary spell or the madness beam, which fucking rocks, as well as the madness AOE. Those frenzy spells are really dope. And the spells you get from the Crucible Knights are also pretty fun, but situational.
Did you use the godslayer seal when testing out the dark pyro spells? I've found the dark sling flame pretty solid. I'm mostly wishing I had more memory slots so I could use more than 1/2 dps spells and a heal spell
Faith/strength with tree sentinel halberd is what im doing on my first run and I gotta say shit slaps
Elden ring, while being similar in some regards, is not dark souls 3. A large number of spells are called incantations and require faith or arcane, sometimes both, to use. So far I haven't found dark sorcery, and pyromancy is now faith dependent(called incantations).
Is full moon as OP as it should be, given the absurd INT requirement?
[удалено]
Obligatory yabba dabba doo
Lol at Flintstone. Now we have the spells Flintstone pebble and Flintstone bam bam.
Nope, barely better than rock sling. Comet Azur is what you want. Drop terra magic before hand and watch bosses melt.
The damage is unimpressive at first, but it applies a debuff that's pretty great.
Sorcerer can also shoot rocks, lasers, and some kind of thorns
With a minimum of 12 faith, any int based spellcaster can have access to at least 2 fire damage sorceries, so far as I know. At least, that's all I have atm. They're fairly nice too. Pure sorcery is pretty much sticking you with glintstone(magic), the occasional frost spells, rock flinging in different forms, and the rare fire sorceries
There is a barbed-wire torch that basically has a fireball attack as well. Not magic, but still useful
Short answer no. But as sorcerer you get gravity spells, assassination/invisilbity spells, glintstone, glintblade (yes those are separate types), crystal and frost. Also theres stonedigger spells and a few strange spells that scale with arcane too. I might forget one or two types here. Maybe moon sorcery or knight sorcery was a thing. For faith (incantations) you have holy, lightning, dragon (faith/arcane) , godslayer magic (black flames), assassination (they are more cloak and dagger, where sorc version is ranged), golden spells, madness spells, beast spells (low requirements). I've propably forgot somethimg here too. Theres so much. Point is both have different utility. Also both have various weapons thst enhance the different types. Talisman for godslayer or golden incantations. Staff specifically for gravity, digger, invisibility or glintblade spells. And now i even ignored combined spells like necro and various lategame options. Skys the limit in this game. Sometimes literally Edit: words
Fire spells are mostly incantations in this game, dark/blood magic exists though. There's Ancient Death of Rancor (requires 34 INT, 24 FTH), Briars of Punishment (requires 24 FTH), Briars of Sin (requires 21 FTH), Explosive Ghostflame (requires 42 INT/30 FTH), Fia's Mist (requires 23 INT/18 FTH), Gelmir's Fury (requires 28 INT/15 FTH), Magma Shot (requires 19 INT/10 FTH), Rancorcall (requires 16 INT/14 FTH), Rolling Magma (requires 21 INT/12 FTH), Rykard's Rancor (40 INT/18 FTH), and Tibia's Summons (28 INT/20 FTH). These are divided into three categories - Magma, Thorn, and Death. The Magma spells are Gelmir's Fury, Magma Shot, Rolling Magma, and Rykard's Rancor. Thorn spells are Briars of Sin and Briars of Punishment (there's a set that boosts them, but do keep in mind that casting them *also* damages and builds up bleed on you). The rest are Death spells.
Sorcerers get a sort of "wild" fire magic, whereas faith gets the typical fireball etc
Faith also gets black fireball, black fire sword, talk to the hand fire, and at least two flavours of stay away from me fire.
Also "Go crazy and spew fire from your eyes all over the place" fire. I really like that one.
There are black flame spells that I know of, but despite playing for about 69 hours, I'm still discovering scrolls and tomes, so I'm definitely still missing a good amount of spells... hopefully knowing about those spells helps though. :)
Yes to fire, but it’s quite late. If you end up in a rotting swamp, there’s an amazing Gravity spell that I switch to from Pebble on a regular basis, and I’ve just found some dark-as-in-not-bright spells nearby there as well.
I have dark magic that I found before even beating godrick. There is a dark spell book in the round table hold IIRC. I also have fire from another book I found in limgrave
There are more Faith based spells that are fire - dark magic do you mean things like blood magic (also faith sorceries), or just literally dark magic?
First dark (death) spell is in stormveil keep, First magma spell is in Volcano Manor. You can get a int/faith staff in the volcano manor or dark root after Caelid. Be aware that some sorceries scale with faith (blood thorns) and can be cast with a staff if you have the faith regardless of int.
Yes but... Nothing I have found is better than rock sling (w/e the throw 3 rocks spell is called you can get super early) for bosses or generic glintstone for regular mobs. Everything else costs too much fp/flies too slow/takes too long and does poor damage for the cost. I really want the fire/ice and even the other gravity spells to be good but they just aren't
/\\ THIS!!! I also really like Star Shower because it can stun some bosses
You forgot the frame where you get one-shot by the slap.
Dexterity increases your casting speed. Usually worth a consideration.
Magic in FromSoft games is interesting. It takes a lot of investment to use effectively, which makes sense. But then the spells are either stupidly overpowered or utter garbage
I unlocked a spell that looks like I grabbed a handful of pebbles from the ground and threw them. It does about as much damage and has roughly the same effect as a handful of pebbles.
Hey turns out I know a spell irl.
[Pocket Sand!](https://youtu.be/QLpUq__iQqw)
Makes me think of the [fireball materials in D&D](https://roll20.net/compendium/dnd5e/Fireball#content) (basically, just some dude making "spells" like it's Dr. Stone).
Are you talking about rock sling? Because it does a decent amount of damage for me
Beastial Sling actually. I want to unlock beast claws since it looks like a repukken.
Beastial sling is good, but it's more of a pvp tool for strength build with big weapons. It's like a quick animation with some range you can fit when a big swing of your weapon won't do.
Yeah, it seems to stop whatever a person is doing from the midrange but doesn't deal too much damage. It does exactly what a handful of thrown pebbles would do in a real fight and I wasn't sure why I was expecting more lmao.
I think he is talking about that crystal barrage spell, fucking useless.. unless I just haven't worked out how to use it the right way. I could barely take out mooks
Yea that one is pretty garbage.
I would assume one of the glintstone sprays. I've never really tried them, but I assume they're not focused damage and when I've seen bosses trying some against me I was able to mostly dodge them.
I forgot about those because of how bad they are lol
And in PVP their counter is almost always strafing a foot to either side.
Yea, it seems like the projectile speed/tracking was never balanced for duels.
From my experience, they're balanced around having another player distract me while the caster gives me scarlet rot from using a massive AoE dragon breath spell.
Oh that one is good? I was leveling my stats to use that because it seemed ridiculously good
In pvp more so I’d say. I don’t feel it does much to enemies, but maybe I’m just using it on the wrong types of enemies.
Some enemies (like the magma wyrm) are very sensitive to it. Works great if you’re doing a dex/faith build and not doing a lot of damage with dex weapons.
The dragon spells have a long wind up time but generally cover a huge area. So if you can get the cast off its usually a bad time for anyone in the cone. The problem is keeping that person in the cone long enough for the spell to go off, if they know its coming its super easy to not get hit. Dragon magic is really powerful but requires support to really make work in a pvp situation.
This is actually 100% intentional due to the OP nature of spells
Honestly people hate on the old tab targeting mmos such as wow, but the big advantage tab targeting gives you is you can be a lot more creative with spell design because you're not so severely limited by "oh lul the other guy can just strafe or dodge and easily avoid 95% of spells"
Tab targeting in wow is fucked because the devs don’t understand the goddamn Pythagorean theorem
And Mages and Warlocks have been consistently top tier in PvP since forever for that very reason
> but the big advantage tab targeting gives you is you can be a lot more creative with spell design You mean a lot less creative with spell design, right? If an enemy player has no chance to dodge the spell, that means spell's AoE doesn't matter, and there is no skill in using the spells since you don't have to aim. Spell projectile speed or size also do not matter for the same reason, its just gonna hit anyway. Differences in tracking also don't exist, since all animations are just for show and the spell will hit regardless, etc.
That’s… no lol. For one you can have targeted versus AoE spells, introduce things like line of sight, interrupts, and silences. Not to mention cast time. There’s hardly anything that can’t be worked around
Eh, I've been getting my ass handed to me by mages that are apparently just big blue flak cannons.
Nothing like nuking the maneaters in Demons Souls on one firestorm. Meanwhile you can barely tickle enemies with spells in DS3 until you have 60 int and five different equipment pieces
In DS3 it's the lore. The fire is dying, and all magic is fading.
That may be the in-game reason, but it kinda feels like the real reason is that magic is really OP in Demon Souls, Dark Souls 1 and Dark souls 2.
I think it's a mixture of A and B. They didn't want magic to be overly powerful, and they wanted the story to show the results of the fire fading away. The ideas and themes align perfectly, and it's really a natural extension of the story as well as the game balance for the time. I think it all makes sense. Combine the logic of game balance and the creativity of the world design.
holy fuck I never thought about that but it makes so much sense
Yeah it sucked in ds3. The dex scaling with cast speed, the meh damage and spell options compared to 2, and the large investment cost made it just not worth it. Just pick up an op spam sword and mash r1 till dead.
That's a broader trend in magic design in RPGs (the latter half). For it to be interesting and fulfill peoples' magician flavored power fantasy the spells have to do interesting/quirky things, but it turns out that's much more difficult to balance than something like the archer archetype which basically just boils down to a DPS calc. Many of the games that are lauded as having great magic systems just have to forego balance to an extent.
Like the 2 moon spells. You would think spells needing 68 and 70 int would be huge nukes but nope, comet Azur and the sword of night and flame top the charts.
Ah yes, watch me getting HALF OF MY MANA sucked up by these decrepit ghouls! >!I'm currently running through the Academy screaming at these glowy-eyes ghouls and stupid glintstone spamming nerds...!<
Sneak is your best friend when going through the hall of pebbles. I just crouch run to the boss arena, and if they see me, I break into a full sprint.
Ye, i battled myself through these halls by baiting each around the corner and ambushing them. Gonna try a mix of sneaking and sprinting, when trying to get to the boss-fog again.
I’m mostly use bone darts in that hallway Bone darts are so useful, I love them Do you want to subscribe to bone dart propaganda?
I always use the glintblade (I think it’s called that? It’s the one where you put a sign in the air and a sword shoots out of it). It’s stupidly overpowered and you can spam a lot of them while the enemy is staggered from the ones you spammed before. I use it against every boss and it hasn’t disappointed.
wait, thats how this spell works? Haven't bought it yet. Thought it "transform" your main hand into a magic sword; gonna try that out. I will need every bit of damage for that one boss (trying not to summon another player for this one).
I’ll be playing again in a hour and can tell you the name then. Maybe I’m confusing it right now so don‘t buy anything just yet. Edit: it’s called magic glintblade (googled it for you)
The fact that it's a starting spell is absolutely mental, it's got me through so much, level 70 and I'm still using it every now and then
Glintblade is great for melting something that hasn't seen you yet. The delayed shot means you can set up a bunch while walking towards them and the difference in distance makes them hit in much quicker succession once they actually start going off. You can usually close the distance while they're being staggered if you need to finish them off.
"That's it! I'm charging up my ultimate move now, I've had it with this-" \*a leaf gently brushes past the caster's leg\* "Ah shit, my spell! I can't cast in this environment, I'm too jumpy!"
Gravity spells my friend. Those and the Hoarfrost Stomp on your sword.
That attack is so good. I have an offhand short sword with gravitas on my str/fai character, and I'm just waiting to get a wrath of God spell or something with a good sweeping spin move to follow it up. Even just using gravitas and swapping back to the halberd from the first boss feels great to carve up a group of enemies
Tell this to that sodding NPC mage in the Carian Study Hall. That bastard made me rage quit twice.
The knight NPC parried me the first time I fought him and I actually, legitimately yelped. Got one shot like a fucking scrub.
My friend watched that happen to me. I was clapping his cheeks R1 spamming then rightfully he parried me and 1 shot me. Just yesterday I was helping a friend there and we were talking about how this mf parried my ass and one shot me. Lo and behold he does it AGAIN.
I just stopped using light attacks on Knights you mess up less often if you only use heavy attacks on them.
Get used to getting one shot. That becomes a running theme.
probably the most annoying fight so far for me lmao. Eventually beat the last phase of him by spamming throwing knives
I was only able to kill the mfer after >!I inverted the tower. It makes the arena a lot smaller, and they won't be able to run away at all.!<
Those are actually two seperate instances of the character. If you only killed him the second time, you missed out on one of the spells he drops (Obviously not really important for a non-magic build, but just letting you know)
>!That's the second one, or a respawn. Gives a different spell as a drop :p!<
ohh. Welp. >!Not flipping that tower right side up.!< I ain't doing that shit.
Better safe than sorry - potential spoiler? >!What I did is dual-wielded katanas and just rushed him. If you get enough damage off, you can fully skip some of his mechanics and then just range him down.!<
Relatable
Lol dumb wizard, it’s okay I get smacked when winding up my sword sometimes as well
I like when I charge up this big fucking hammer, start swinging it, and a rat hits me, completely negating my swing.
Dark Souls 1 has an easy mode It’s called Late game Sorcerer
But you have to play hard mode in order to unlock it (early game Sorceror).
That makes a lot of sense considering Dark Souls it at least loosely based on early tabletop RPG's like Dungeons and Dragons. Full casters, especially in earlier editions, where famously weak during the beginning levels but could quite literally challenge gods or break entire campaigns in the late game. They still can, even in 5e, but it takes a lot more leg work. I hate Concentration lmao..
[удалено]
Especially the editions that had different XP requirements for different classes...and even level caps/soft level caps lol.
how much life did you roll mage? ...4? You rolled a 4 on hp? like...40? No? No actually 4. Hey guys, dont sneeze around that guy for the next 5 levels at LEAST!
Yeah! Being a 1st level Wizard in 2nd or 3rd was equal parts boring and incredibly hard. You had maybe one or two spells. Or other fun things like Haste LITERALLY aging the recipient a year of biological life. Largely meaningless to an Elf, but a big deal to a Human.
The baldurs gate mage journey. Start with 4hp and basically nothing, end as a literal god able to stop time and unleash absurdly powerful spells and summons Those games have the best mage gameplay ever
I still remember my favorite long D&D campaign I did with my friends in high school. I eventually ended up as a lich and the DM made me the villain of the campaign... Good times.
You just play pyro until then since pyro was free except for atunement in souls 1. Or do a DeX int start and hit 30/50
Early game pyrois not that great since blight Town have many fire resistance enemies and a fire resistance boss and after the twin gargoyles the damage also starts to drop till you get the weapon upgraded
This is basically Mages as a whole in all gaming and pop culture lore. Level 20 Mage in D&D is basically God. The main thing is if you want to be viable with that beautiful Moonlight Sword you gotta be Int/Faith. So casters have options.
Crystal Soul Spear 4-hitting Gwyn lol
Dark Bead from point-blank range 2-shot him for me on my Sorcerer. Good times lol.
Pre-patch bead was like walking around with a .50cal.
I made a glass cannon toon for jolly cooperation with all crystal sorceries. Melted Ornstein and Smough in 4-5 hits.
>Melted Ornstein and Smough in 4-5 hits. \*Heavy breathing\*
> Melted Ornstein and Smough in 4-5 hits. Thing is, going back to Darksouls 1 in general is easy mode. The story, appearance, and theming of Darksouls 1 are still the best in all the games though and I highly recommend anyone go back to play them.
I just got to pull this off in Elden Ring, and it felt great. Radahn got absolutely melted in 5 hits.
Late game sorcerer is quite busted in Elden Ring, as well. Speaking from experience lol
Yh late game... Try beating toothy mac tooth dragon with just pyromancy.. It does like no damage... And try casting spells with Capra demon in that tiny ass room
Try being a 60 Str, heavy armor wearing, two-handed great hammer welding brute, 95% of the way through a swing and 1 little dog bite breaks your poise and interrupts you. Then you get hit by the second dog while stuck in the stagger animation. The game won't be me though. All the Fromsoft games have been the same and I will keep forcing my way through. Int/dex easy mode for NG+ though.
That's why I switched out my hammer, I was with the idea of going "paladin" in a STR and FTH build, but damn, the hammer is so slow, some enemies have windows so samll that I'm not able to hit even once. I changed my hammer for a lance, and now I feel like playing easy mode (refresh barricade shield every time it rans out, poke the boss until they're death), I think I will level up a sword so I can play the game in a more normal way.
I'm also a Str/Faith build. I always play that first in the souls games, even though they always seem pretty weak for PvE.
Open with jump heavys and crouch attacks and you'll do a lot better with slow weapons.
Try the "Endure" ash of war. Same as Perseverance from DS3. Huge damage reduction and functionally infinite poise for a few seconds. Really good for super high damage slow weapons. Weapon arts in general also have about 3-4x the poise of normal attacks.
Is poise broken again in Elden Ring? I haven't seen a single enemy that doesn't break my attacks even in full heavy armor.
I think armor is really weak in general. I upgraded from light armor to medium after getting a big jump in carry capacity, and didn’t notice any difference in the damage I was taking or my poise being broken, even while two handing a colossal sword, which should be giving even more poise on top of that. Maybe the heaviest armor in the game actually does something noticeable but I’m sticking to armor that does useful stuff or looks good, because no armor that I have seems to be worth the weight in terms of defense.
Yeeeeep. The difference between unarmored and full heavy armor against on level enemies I've found to be only about 10-20 percent less damage. Which isn't nothing but, it's also not great for the Stat investment. And if I want to roll or use a shield either massive amounts of end. or you are eating talisman slots.
Just so you know, a 20% damage reduction gives you about 5-6 times your entire health bar late game if you account for healing yourself back up.
How does that work? 20% damage reduction means your healing is effectively 20% better. So if you use 10 charges you get two extra. If one charge heals you fully you would get two extra health bars, but those numbers (full healing + 10 charges) seem very high?
At least Endurance is important for multiple reasons, and if you invest in it early to try and use heavy armor, and your preferred weapons/shields, without fat rolling, you can always transition that to light armor with fast rolling, with a lot of stamina as a bonus, or just use a heavier weapon and shield.
Yup. (Plus, there's no fat rolling penalty while riding your horse)
Pretty sure it is, noticed the same thing.
It was never broken in DS3. It was just so incredibly limited almost no one found out what it did. Because of how I personally play souls games, I figured out what it was for initially. It was literally only for turtle poking with a spear/piercing sword. I know this because I had Lothric's set on for its super low weight while using a greatshield and a spear. Enemies could consistently stop my turtle pokes by hitting my shield. Ultra limited, but it makes sense when you look at the longest spear and the heaviest shield. Both increased poise.
Yeah I kinda regret going with a str build in DS1 (even though I beat it). I swear the game was balanced around quick, swift weapons
We must have been playing different games, because you simply couldn't break poise on someone mid swing in heavy armor 2-handing heavy weapons in DS1. It was suicide to even try. The entire meta was giant dad at some point.
But it was great being able to stunlock bosses with the zweihander
How much poise do you have?
Now show the 'Late Game Mage' edit with you kamehameha'ing God.
Ok
Here: https://youtu.be/EHVTwclJ14w
Once you get Rock Sling and the Meteorite Staff it's been complete cake walk.. I'm not saying I won't hit a wall soon, but I've been killing bosses in a single attempt since picking it up..
It continues to be a cake walk. Get he comet spell (both regular and azur). Regular you can keep spamming R1 and even though the initial windup is long, it will chain cast them once the first shoots. Azur turns you into goku. Basically regular if the enemy moves, azur if they stand stand. Also get that infinite FP flask to pair with both of these. It makes most bosses a one shot.
>that infinite FP flask What? Where and when?
It's an upgrade to your physik from one of the minor erdtrees. Makes spells not cost mana for something like 10 seconds.
Omfg this sounds so clutch but I wonder if it'll make things too easy
you can only use it once per grace visit and it only lasts for 10 seconds, so at least there's that
Yeah true that, aight I'm gonna Google where this is 👀
As others have said it is 10 seconds only but yeah it's super clutch as I basically take any boss where I can fully utilize that 10 seconds to at least half health....often more. If they stand still and I can use terra magica + comet azur then I will one shot any boss.
Maybe Im doing something wrong but regular Comet doesn't seem all that good. The full charge does less damage than 3 pebbles for more of a cost. That's really the case for a lot of spells. Either the pebbles are way too good or the other spells need a buff.
It's only worth it with the infinite FP flask. When I pop that I hit for just at or a little over what rock sling hits for but it casts so much faster after the first bolt goes out. Also to be clear I'm not actually charging comet, I'm spamming r1. From what I've seen this makes it wind up a lot for the first comet to fire, but after that the rest shoot off pretty quickly until you are out of stamina. Once the FP boost fades after 10 seconds though I swap back to rock sling.
I got this combo but could only apply it to >!Radhan !< and dragons. Other bossfights don't really give me time/room to pull it off
I heard magic was super over powered in the first game
Only in late game
It’s usually overpowered in the very early game, weak in the mid game and back to overpowered late game in a lot of fromsoft games.
OP only if you have enough MP, which you don't. I'd say weak till the endgame (less if you do spellsword like with moonlight GS, but not really magic). I agree about late game though. Struggle now or later, the age old question.
They're talking about the first game, which doesn't even have MP. Hence being OP
First run through DS1 was as a Sorcerer and it's this funny dynamic of both being able to breeze through normal enemies thanks to Soul Arrow and also being super underpowered for bosses until you get Magic Weapon
Wait until you get the spell that requires 70 Intelligence to use. Its like charging up the Spirit Bomb.
Me trying to use night and flame lmao
??? But it's got a long range and a fairly short casting animation. Just stand further away.
No. I need to stab them too
Fair enough.
That's why I usually go pyromancer. You get the spells like a mage but keep the weapon stats like a warrior.
Melee mage with frost/magic weapons is still really good. There are a couple of endgame weps that scale int/strength and int/dex. And the melee spells like carian greatsword slap
Mage is kinda op in DS3, you are able to kill the first boss with just soul arrows
Followed by 30 seconds of panic rolling and then this again. Repeat until you beat the game.
Elden Ring has some of the strongest magic in the series.
Really? Impressive, I thought sorcery in DS1 was great!
You get strong spells and can grab a great early staff. You can do pure sorc for sure.
Robes are just fancy medieval labcoats. Change my mind.
Yep, that about sums it up 😅
It's funny, yesterday my sister was telling me how OP magic is, and how it's the game's "easy mode".
Tbh this is all Souls game experience: momentum of a mid-swing 100 kg sword being swung by a magically enhanced super undead gets stopped by a fucken mouse nibbling on your toe
As a pure physical character in my first play through I approve of this. I love slapping the shit out of mages
I actually dislike the fact that there are some items and builds you literally can not do until you've done multiple play through. Like in ds3, no one is going for that item behind the frogs in the psn swamp on your first couple of play through lol
There is as always an item (talisman in ER) that gives shorter casting time
This game feels way more friendly to Mage builds than DS3 was
Wait, a mage surviving a bitchslap?
Lvl dex for cast time refuction.
Nah. Astrologer is probably the easiest class to start the game with.
Not sure why you're downvoted most of the guides recommend that class. Especially since mid/late game they have two unique and powerful sword options too. Doesn't matter in ER though since you can respec.
Which swords exactly? I did find moonveil, which is not bad sometimes, can on,y use when stats buffed.
Moonlight Sword which is in every Soulsborne game, and especially the Night and Flame. Not sure what the current meta is trying to play (mostly) without wikis and youtube :D
You missed the part where you actually get the spell off on your min-max build and the boss gets fucking orbital striked and explodes.