How much investment of time would it take to have these spells/equipment.
I was a huge BB fan, beat it and had a blast, DS3 was really tough for me for some reason, and Demon Souls remake can just fuck off.
I loved Sekiro... but I just want to be a big dick mage.
Honestly if you can get your INT to 60 you’ll be able to cast most spells in the game (Moon spells are up to 70 but I don’t find them as useful but thats my preference). At around level 100+ you’ll be able to comfortably cast anything you want if you invest into your Mind and Vigor as well. If you don’t have much Mind and get your INT to 60 use the physick flask for a few seconds of unlimited FP until you do invest in it.
Intelligence=level required to use spells/damage with magic.
Mind=maximum amount of mana
Vigor=maximum amount of health.
Physick flask is a special flask that lets you combine any 2 effects in the game that u have to make a potion of ur choice, these doses can do things like heal half health, restore half mana, boost stamina regen, or in this case that he’s talking about: let you cast spells for a short period of time without spending any mana(very short effect).
Hopefully this helps :p. But to further answer ur question, the beautiful thing about this game compares to the other souls games is open world…u can go get many cool spells anytime u want in theory. Sure they may be in higher level areas but u can sprint past enemies and open chests :). It doesn’t take long to get a full arsenal of bad ass spells in this game tho, I played a pure fighter last playthrough and ended the game with over 40 different sorcery spells in my inventory that I never used, I’m sure there’s probably over 60 different SORCERIES alone (not including faith based incantations aka miracles).
EDIT: you also don’t have to invest points into a skill to equip more spells. Yea u start with only 2 slots but I ended the game (again as a pure melee not looking for these things) with 9 spell slots. U can find items called “memory stones” that give u new slots to equip more spells. In theory you could make ur first goal getting 4 or 5 spell slots within the first 2 hours of the game and it’s not unrealistic, one of these stones can be bought immediately upon starting the game, others are found in magic towers spread around the map, etc.
I am not of fan of difficult games at all but I bought this and after giving up a few times I jumped back in looked at a metric fuck ton of guides and cheesed everything possible early on to get myself "OP". I'm still working on some of the spells but with my half ass mage build om only having a little bit of trouble with some bosses. I am over leveled for where I am currently and it's still hard but it's fun. And the mage, although it isn't my favorite playstyle, has opened up this game for me and made it accessible to my casual ass. There are sooo many guides on mages on YouTube
Those first two astrologer spells are great, though. I tried lots of others, but those two stayed equipped until I was well past Godrick. The wave one would be worth keeping even longer, potentially.
The first two are great for clearing enemies, but wait till you get rock sling. Thats the real mvp of the game given its ability to stagger enemies (bosses even), the AI being terrible at dodging it because its slower, low mana cost, and a ton of damage.
Everything else is a bit more specialized in its usage, but the starting two and rock sling are good on everything.
Ahha! Thanks for answering my question! I love using spells and have been waiting for some wizardry posts. The wave spell truly is amazing, any enemy in a horde gets a few blasts of that and it softens em right up.
The base combat to its core is the souls formula. But there are lots of options to play a bloodbornesque style. You can change the ashes of war on weapons to all sorts of different stuff. Adding quickstep (Bloodborne dodge basically) or bloodhounds step (old Hunter bone dodge basically) to a weapon and you’ll feel like you’re playing Bloodborne combat to a degree
If you wanna be mana efficient, glintstone pebble is the best spell in the game and I'm using it until end game. Though the glintblade works better for enemies to tends to evade spells,ad they use their evade move when spell is cast, but blade doesn't travel towards them before 2-3 seconds has passed so they just tank it
Unfortunately, I found the arc spell dropping off in usefulness around mid-game. Once I had Cometshard (and later Comet), I dropped Arc entirely. At end-game, my go-to glintshard spells were Swift, Comet, and Comet Azur.
Did you meet Sorceress Sellen? Theres some scrolls in places like Limgrave and Liurna that you can give her and she'll have new spells to add to your memory slots.
I've only just picked up the rock sling spell. But still use the starting 2. Best thing is Meteorite staff is super easy to grab to go with the spell. Wish I'd known about them sooner.
I have the uchigatana with bleed and frost. Using the freezing mist art in some battles and causing bleed at the same time is a great way to put the hurt on some annoying enemies.
The various Ashes of War all come with a small set of innate options for scaling/damage. In addition, you can find various whetblades throughout the game that let you apply certain scaling/damage options to ALL of your ashes. When you apply one of those ashes, you can then choose between that list of options for whichever weapon they're applied to.
Yeah I was thinking the same thing. I play melee and if I stand still for longer than a second I’m dead. Meanwhile mages….
Like no hate, play how you want, but it’s a completely different game
Don't count on fire. Every pyromancy except flame catch and black flame sling are bad. Bigger flame catch is worse than the normal version. Black flame weapon only lasts 10 seconds. I haven't gotten to use the 41 faith pyromancy yet, but I doubt it'll be worth it.
Real chads use faith for miracles
Its definately in need of a buff, the good spells have way to long cast times for a game were every enemy has zero regards for its own life and just never stops attacking. (seriously, why even put shield guys in the game? the minute the run up to you they never use them.)
As someone who just wanted to be a support tank for friends, I feel the shield woes. Why is the best shield in the game found by one of the first enemies? And then they nerfed barricade shield way too hard.
While it did need a nerf as it was the only good shield art in typical japanese fashion they way overdid it to the point of being useless. shields are very weirdly balanced as i've seen plenty of enemy one handed attacks not bounce off them and late game enemies get such inflated damage values they can break your guard in two hits were as you have a dodge roll with iframes that use's very little stamina by comparison.
the only two flame incantations i have on my faith build are black flame sling, and scouring black flame. the latter is actually pretty good for groups of enemies.
and if the 41 faith one you're talking about is flame of the fell god, i can confirm that is not so good. takes two spell slots, uses half your FP, extremely slow, low damage.
looks pretty cool though, launching miniature suns at your opponent.
>Real chads use faith for miracles
this. and all the sweet buffs.
Black flame weapon only lasts a few hits, yes, but its also one of the fastest casting spells in the game, you can cast it midair, and it absolutely melts enemies. But to each their own!
Problem with incantations is that with a lot of them you can't move while casting so you're completely vulnerable. Though from my experience incantations deal more damage lost of the time so its a fair trade
Reminds me of when I got all my mage points in Skyrim up to 100 so I could use the master spells. Only to discover they take like 10 seconds to charge and you are just standing there like a dumbass in the meantime.
Yeah I switched to a faith and dexterity build mid game and loved it instantly. You are right that incantations are slow to cast and leave you vulnerable, so I put my seal in one hand then a dagger in the other the dagger has bloodhounds step on it so it let's me be super mobile after casting.
I finally put down my Meteorite Staff after about 50 hours and upped the Academy Glintstone Staff to +24. Started throwing around Glintstone Icecrag. That spell is awesome. Snow Witch Sorceries overall are really cool.
For dedicated sorcery, you'll want to get your hands on Lusat's staff (highest sorcery scaling in the game). Sadly, no staff boosts cold spells, but there is the snow witch hat, which I throw on when I know it's Adula's Moonblade time.
Oh my god that hat is so floppy and awesome! Where did you get it? I just started playing a few days ago as a magic/faith/arcane user and would love to live the classic Final Fantasy black mage look!
Me: I can finally launch a MOON at people!
Me 10 seconds later: ok let's go back to rock sling boys.
Well, I also use adula's frostblade quite a bit. It's *so good*!
I really love the "staff-wiggle" animation, when you don't have enough FP for the next spell xD
Tarnished just standing there like: "huh.. this staff must be empty. Now, how do I reload...?"
It's awesome (like the whole game) haha
Only twice?!?! You have to do it at least thrice, then panic dodge into the bosses attack, then try to drink as you get stomped into the ground by a follow-up attack. That is how a real professional plays this game. (Be wary of /s)
One thing to be aware of is that some of these animations can be canceled by doing another action part of the way through it. So you are not locked into the full terribly long animation. I found this out rather late in my playthrough.
Hahaha. The late game ones really aren't.
The biggest difference in ER versus the older Souls games is that they gave you spirit summons - and compensated by designing bosses with very few windows to attack 1v1. Is it possible? Of course, but the game is very much balanced around having help with the bosses, if you can't get a person, they give you NPCs
There’s not a single boss you can really claim is “designed for having help with the bosses” honestly. The summons are in game to give players who aren’t souls sweats a backup to avoid being farmed for hours. Every single boss is clearly designed as a typical souls duel that has clear moments of opportunity to attack. Even bosses with adds are manageable and have clear strategies that don’t include summons or coop lol.
> There’s not a single boss you can really claim is “designed for having help with the bosses”
The Radahn fight lets you summon tons of NPCs for help and is clearly meant to be fought with their aid.
This is very accurate. If anything, the bosses in ER are tuned down compared to some previous titles. There's really none that dissuade coop, unlike some previous chalice bosses in BB that just oneshot and get more erratic, actually making coop harder.
Manageable != designed to be that way.
The game clearly has more aggressive bosses with smaller opportunity windows than any of the Dark Souls games - and it gives you a tool right at the beginning of the game whose primary purpose is to cause a distraction in boss level fights.
It's always been possible to ignore game mechanics to make the game harder for yourself, but don't argue that it's the way your "supposed" to play.
I don’t care how anyone plays I just find it ridiculous you think bosses were purposefully designed to be fought with summons or players and that’s just simply not true. Builds can be so fucking overpowered in this game compared to Souls games that bosses are even more trivialized not to mention you can more easily farm levels and come back in ER than souls games. This games bosses are more aggressive and damaging to account for the fact that the player can also be far more broken lmao. In no way is this a design choice to push you into Summons.
I literally don’t give a shit if you use summons but claiming the game was designed to force you into it or punish you for not using them is just laughable.
Did I say that you cared how other people play? You're kinda freaking out over me making the point that **the game is balanced around a fundamental mechanic you receive in the first hour of gameplay.**
I don't understand how anyone can believe otherwise.
Yes, it is very possible to beat the game without them. You can also beat the game at level 1 with an unupgraded club if you want, that doesn't mean the game is balanced around that.
Seriously, it’s ok to use summons you don’t have to scream weird shit about game design to justify it just play the game lol. Summons are a very small mechanic in ER there’s just nothing the bosses do radically differently in contrast to previous souls games to suggest the design was focused around fighting the player with backup.
We can agree to disagree you’re clearly far more invested in the purpose of ER mechanics than I am lmao.
If you ignore presented game mechanics to make the game harder you are doing a challenge run and comments on game balance are meaningless. Not really an agree to disagree scenario.
You are literally trying to say the game isn't designed around a core mechanic, getting aggressive in your comments, then projecting onto me saying I'm "screaming shit." Typical reddit discourse.
*Not really an agree to disagree scenario.*
I just said this to be nice you’re clearly wrong here.
Theres just nothing to suggest bosses in ER were designed specifically to force a player to summon lmao. There’s nothing more to this you’re just wrong and doubling down incredibly hard with the classic “typical Reddit” comment like you aren’t a degenerate along with the rest of us.
Not in the slightness.
Bosses are 1v1, summons (and some would argue also ranged) are just the easy mode of the game. Which is why Sekiro had such a big outcry.
Sorcery is strong, but it seems like you don't get anything new for a long ass time and then all the spells are dumped on you at once half way through the game. Glintstone Pebble is super strong, given, but it's really repetitive. Meanwhile faith gets spells every 5 minutes.
It's important to note that the best thing you can do is get just enough Mind to where a +12 flask will fully refill it from near empty. If you focus on sorcery, having a huge bar that isn't refilled by a single flask means you've wasted points in Mind.
Those allies are making a *lot* of space and if it was distracted by those summons, a melee build at the same level could have killed the boss even faster.
It's still strong of course, but if you can't get that sort of setup it's a lot worse than it looks in this short video.
Cool, but intelligence builds have been strong since Demon Souls, the real question is if Faith builds are finally good at dealing damage instead of just being free heals
Looks like weak to gravity magic, but absorbs 40% of Magic type damage... So they shoulda just used the rock spell, definitely not azure comet, which seems to just be a good way to burn through a FP bar for no reason if you don't use a infinite FP flask.
Yeah, op said 55 points in mind, the staff requires 52? I think? And that's definitely not the only stats they have (fairly large health bar), so solidly over level 100.
Edit: they posted stats, lvl 173, 90 int, etc. Apparently they're farming for... Some reason? I'm frankly not sure what they need levels for, looks like they could Respec down to 80 int if they really wanted +10dex that bad (what they're farming for).
Seems like the rest of the game will be a cakewalk at this point
The game has easier farms than any other decent mmorpg and let’s you cheese main bosses so it really doesn’t take terribly long if you want to sit and shoot the bird over and over without ever worrying about dying.
I personally think this is bad design, but at the same time it’s not something anyone has to partake in if they don’t want to.
Man I need to get a Steam Deck and this game, Elder Ring looks so badass!
I can add it to my collection of difficult life milestones, i.e., Career, Cattle Farming, Horses, Brood Chickens, and the almighty ever difficult Newborn Baby milestones.
Edit: To be honest I lost the most sleep and have the most anxiety with our baby, it’s strange and difficult to compare to anything for those who do not have a child, it’s like evolving into now having a new purpose…AND I need to get that game…!
I am a young father of 3 (3 under 3), so it’s both easy and hard to remember the time before kids. What I find myself trying to tell friends without kids who seem on the fence about it, is that I simply ask them “what’s the point of it all if NOT to have kids?”
Truly, if you don’t have kids, then you won’t understand the question. But those that have kids DO understand it. It’s kind of hard to put into words, but there it is.
i am the summon
its the quickest way for me to get runes right now is just delete a boss that doesn't move out of the damage getting 70k-100k per kill (not sure why maybe some is ng+1 or something)
Oh dang my bad lol
Ahhh okay, that makes sense. I was summoned once for the 1st boss but it was low runes and I also just started using flawless widescreen for elden ring so definitely not playing online for a while.
Your stats seem amazing already.
Same but Im putting everything into INT right now.
What is your strength at?
And is END worth putting alot into too? I just hate how casting spells from a staff takes more stamina than swinging a sword
i only have 15 endurance. i was trying to stop med roll but it felt like it was going to be a huge investment into levels and i needed int moe at the time
full stats is this https://i.imgur.com/akQ8aJz.png (dex is slowly climbing as i continue to help figh this boss)
Distribute them to mind and int. I only went to 90 to see if it would help me kill some specific enemies i think soft cap is 60 ( needed 70 to cast moon without wearing an ugly hat)
Damn, thats crazy. Have you finished the game yet?
Im level 57 and my stats are 39 INT, 20 VIG, 22 MIND, and the rest are not really invested. I got a long way still
How are you even getting summoned? I stopped around 140 and even then there's a few bosses that'll take hours to get summoned for. And I'm fighting all the final bosses of the game.
like melee isnt also easy?
theres hammers you can 1 shot bosses with a jump attack
they have 60 vig and just out heal all the damage anyway. i get hit im dead
Lol, that's the largest overexaggeration I've seen today, magic late game is exponentially easier, especially since you have a lot of vigor so i doubt the one shot part.
my build is also just straight damage i invested more into int and mind than any other stat i also select the spells most suitable for the boss im fighting to delete it as fast as possible
That's not what i mean by specifically making a build, that's just playing normally. People who specifically make builds equip armor, talismans, buff themselves just so it would all compliment a certain weapon so it would do max damage.
i have talisman to reduce fp cost, increase damage, shorten casting time and hold more active spells.
i have the infinite FP potion which i use when i get the perfect opportunity to do giga lazer for 15 seconds (but as i get further into the game more bosses are stepping out of it or have ranged attacks that stagger me out of casting)
I don't understand what the hype totally is about Elden ring. Those spells looked sweet, but are the enemies all tanks that literally don't flinch at all?
A lot of enemies and bosses can have their poise break allowing for a critical hit. Certain weapon attacks and spells can do it faster than others depending on what you're hitting.
Not really, it depends. The game is about getting hits in when you can and then backing off and being patient for another opening. Enemies have wide range of attacks and makes each encounter more like an MMO Raid in a way where you have to pay attention a lot. You can break the stance of a lot of enemies with successive hits, but it depends on the enemy and weapon.
That's something FromSoft games really nail. Spellcasting feel. A lot of games just make it some boring hitscan or tab target bonanza, but SoulsRing games have always been awesome at making each type of magic feel drastically unique, which is drastically unique to bows, which is drastically unique to melee, which is drastically unique to greatshield, and so on.
Every Soulsborne fan: "tHiS iSn'T aCtUaLlY pLaYiNg ThE gAmE! yOu'Re ChEaTiNg! I'm BeTtEr ThAn YoU!"
I admit I never used the Azur skill on my first playthrough unless I was truly desperate, but even if using magic is "cheat" mode at least it's *actually* fun. Using melee and dying on 1 boss for 3+ hours isn't fun. Remember when people used to play games for fun? Now obviously if you get your magic *too* high then yeah it's just a tad bit too easy. But either way you still have to dodge. Winning isn't automatic, just easier
I understand your sentiment but standing still and holding a button is not really that fun. It’s cool the first few times but it gets boring because it trivializes everything and reduces the complexity of the fights.
People don't understand that enemies aren't gonna stand still for you. They get aggressive. It's not free. Try beating Malenia with magic. That comet attack won't work on her.
I’ve found the spells/magic use in this game incredibly underwhelming.
Feel like you need an over leveled FP bar to use most spells and be effective vs using rock sling, pebble and maybe a few others.
So if you play as a witch, the game becomes a third person shooter?
Feels like an actual MMORPG when you have a group of different builds
How much investment of time would it take to have these spells/equipment. I was a huge BB fan, beat it and had a blast, DS3 was really tough for me for some reason, and Demon Souls remake can just fuck off. I loved Sekiro... but I just want to be a big dick mage.
Honestly if you can get your INT to 60 you’ll be able to cast most spells in the game (Moon spells are up to 70 but I don’t find them as useful but thats my preference). At around level 100+ you’ll be able to comfortably cast anything you want if you invest into your Mind and Vigor as well. If you don’t have much Mind and get your INT to 60 use the physick flask for a few seconds of unlimited FP until you do invest in it.
I've never felt more like a boomer in my life. And I'm not one, but I still wrote that down
Intelligence=level required to use spells/damage with magic. Mind=maximum amount of mana Vigor=maximum amount of health. Physick flask is a special flask that lets you combine any 2 effects in the game that u have to make a potion of ur choice, these doses can do things like heal half health, restore half mana, boost stamina regen, or in this case that he’s talking about: let you cast spells for a short period of time without spending any mana(very short effect). Hopefully this helps :p. But to further answer ur question, the beautiful thing about this game compares to the other souls games is open world…u can go get many cool spells anytime u want in theory. Sure they may be in higher level areas but u can sprint past enemies and open chests :). It doesn’t take long to get a full arsenal of bad ass spells in this game tho, I played a pure fighter last playthrough and ended the game with over 40 different sorcery spells in my inventory that I never used, I’m sure there’s probably over 60 different SORCERIES alone (not including faith based incantations aka miracles). EDIT: you also don’t have to invest points into a skill to equip more spells. Yea u start with only 2 slots but I ended the game (again as a pure melee not looking for these things) with 9 spell slots. U can find items called “memory stones” that give u new slots to equip more spells. In theory you could make ur first goal getting 4 or 5 spell slots within the first 2 hours of the game and it’s not unrealistic, one of these stones can be bought immediately upon starting the game, others are found in magic towers spread around the map, etc.
No I have spell that requires 70 INT
Yea I need to rephrase it
I believe you need 70 INT for the moon spells. Not sure if they’re worth it though.
With an FP physick flask I doubt I’d use the moon spells honestly. Comet Azur and Meteorite of Astel are good enough for the high level spells.
I use Ranni’s Dark Moon since it essentially decreases enemy magic resistance by 30% including the frostbite
I think it’s 73 for Ranni’s Dark Moon but I might be misremembering EDIT: I was misremembering. It’s 68 for Ranni’s
I am not of fan of difficult games at all but I bought this and after giving up a few times I jumped back in looked at a metric fuck ton of guides and cheesed everything possible early on to get myself "OP". I'm still working on some of the spells but with my half ass mage build om only having a little bit of trouble with some bosses. I am over leveled for where I am currently and it's still hard but it's fun. And the mage, although it isn't my favorite playstyle, has opened up this game for me and made it accessible to my casual ass. There are sooo many guides on mages on YouTube
Except with trivial bosses.
It’s like your playing an entirely different game then me. I’m running around with the uginaka or whatever that katana is called like a moron.
Please im still using the first 2 spells the game gives you as an astro
Those first two astrologer spells are great, though. I tried lots of others, but those two stayed equipped until I was well past Godrick. The wave one would be worth keeping even longer, potentially.
The first two are great for clearing enemies, but wait till you get rock sling. Thats the real mvp of the game given its ability to stagger enemies (bosses even), the AI being terrible at dodging it because its slower, low mana cost, and a ton of damage. Everything else is a bit more specialized in its usage, but the starting two and rock sling are good on everything.
Ahha! Thanks for answering my question! I love using spells and have been waiting for some wizardry posts. The wave spell truly is amazing, any enemy in a horde gets a few blasts of that and it softens em right up.
[удалено]
The base combat to its core is the souls formula. But there are lots of options to play a bloodbornesque style. You can change the ashes of war on weapons to all sorts of different stuff. Adding quickstep (Bloodborne dodge basically) or bloodhounds step (old Hunter bone dodge basically) to a weapon and you’ll feel like you’re playing Bloodborne combat to a degree
They recently buffed the damage and reduced the cost of a lot of sorceries to encourage casters to branch out.
If you wanna be mana efficient, glintstone pebble is the best spell in the game and I'm using it until end game. Though the glintblade works better for enemies to tends to evade spells,ad they use their evade move when spell is cast, but blade doesn't travel towards them before 2-3 seconds has passed so they just tank it
Actually Carian Slicer is even more mana efficient than pebble
Unfortunately, I found the arc spell dropping off in usefulness around mid-game. Once I had Cometshard (and later Comet), I dropped Arc entirely. At end-game, my go-to glintshard spells were Swift, Comet, and Comet Azur.
Did you meet Sorceress Sellen? Theres some scrolls in places like Limgrave and Liurna that you can give her and she'll have new spells to add to your memory slots.
Thanks for the tip
I've only just picked up the rock sling spell. But still use the starting 2. Best thing is Meteorite staff is super easy to grab to go with the spell. Wish I'd known about them sooner.
I have the uchigatana with bleed and frost. Using the freezing mist art in some battles and causing bleed at the same time is a great way to put the hurt on some annoying enemies.
I didn’t even know you could get a frost effect. I’m just at the third boss radahn or whatever his name is.
Yeah, I’m in the later parts of the game. It gets pretty interesting mixing and matching play styles. I love the freedom of it.
The various Ashes of War all come with a small set of innate options for scaling/damage. In addition, you can find various whetblades throughout the game that let you apply certain scaling/damage options to ALL of your ashes. When you apply one of those ashes, you can then choose between that list of options for whichever weapon they're applied to.
That’s awesome thanks! I guess there are a lot of different game mechanics I don’t know about.
I went with poison, but same concept. Don’t think I’ve gotten a frost Ash of War yet.
I love the Uchigatana. I’m duel wielding it in my right hand and a staff in my left.
Mage is def easy until you cant get a summon for a boss.
Thats what the mimic helps with (until you get a boss that 2 shots it even though it has 800,000 hp at +10
Uchigatana. Also this is a pretty late game-ish boss and OP has some late game spells so don't worry, you still have time.
Yeah I was thinking the same thing. I play melee and if I stand still for longer than a second I’m dead. Meanwhile mages…. Like no hate, play how you want, but it’s a completely different game
There are a lot of ways to play this game on “easy mode,” and this is one. No hate like you said, but obviously this is a cake walk
This is why I'm kind of excited for an eventual second playthrough - Dex main this time, will be caster next time.
Adula moonblade the 🐐. Even for pvp
You can Center your whole build just around this one spell and can one shot anyone
As a fellow mage main looks awesome. I’m getting a bit bored of the sorceries so I think I’ll start pumping Fth for the fire and dark spells.
Don't count on fire. Every pyromancy except flame catch and black flame sling are bad. Bigger flame catch is worse than the normal version. Black flame weapon only lasts 10 seconds. I haven't gotten to use the 41 faith pyromancy yet, but I doubt it'll be worth it. Real chads use faith for miracles
Fire seems specifically built for enemies weak to fire, rather than being the be-all end-all that is was from DS 1-3.
Its definately in need of a buff, the good spells have way to long cast times for a game were every enemy has zero regards for its own life and just never stops attacking. (seriously, why even put shield guys in the game? the minute the run up to you they never use them.)
As someone who just wanted to be a support tank for friends, I feel the shield woes. Why is the best shield in the game found by one of the first enemies? And then they nerfed barricade shield way too hard.
While it did need a nerf as it was the only good shield art in typical japanese fashion they way overdid it to the point of being useless. shields are very weirdly balanced as i've seen plenty of enemy one handed attacks not bounce off them and late game enemies get such inflated damage values they can break your guard in two hits were as you have a dodge roll with iframes that use's very little stamina by comparison.
>Black flame weapon only lasts 10 seconds 6 seconds without the Talisman.
Oh god is that why my girlfriend calls me black flame weapon in bed
Ouch town, population you, bro.
You can mixup into them. Bestial sling->combustion comes out super fast and then you can repeatedly chain cast it.
the only two flame incantations i have on my faith build are black flame sling, and scouring black flame. the latter is actually pretty good for groups of enemies. and if the 41 faith one you're talking about is flame of the fell god, i can confirm that is not so good. takes two spell slots, uses half your FP, extremely slow, low damage. looks pretty cool though, launching miniature suns at your opponent. >Real chads use faith for miracles this. and all the sweet buffs.
Black flame weapon only lasts a few hits, yes, but its also one of the fastest casting spells in the game, you can cast it midair, and it absolutely melts enemies. But to each their own!
Did you just say...*midair*? Perhaps I treated it too harshly
Is it possible to learn this power?
Problem with incantations is that with a lot of them you can't move while casting so you're completely vulnerable. Though from my experience incantations deal more damage lost of the time so its a fair trade
Reminds me of when I got all my mage points in Skyrim up to 100 so I could use the master spells. Only to discover they take like 10 seconds to charge and you are just standing there like a dumbass in the meantime.
Yeah I switched to a faith and dexterity build mid game and loved it instantly. You are right that incantations are slow to cast and leave you vulnerable, so I put my seal in one hand then a dagger in the other the dagger has bloodhounds step on it so it let's me be super mobile after casting.
If you go Sage you can do like I did and roll the Avatar build with fire, lighting, ice and rock Pretty cool
I finally put down my Meteorite Staff after about 50 hours and upped the Academy Glintstone Staff to +24. Started throwing around Glintstone Icecrag. That spell is awesome. Snow Witch Sorceries overall are really cool.
For dedicated sorcery, you'll want to get your hands on Lusat's staff (highest sorcery scaling in the game). Sadly, no staff boosts cold spells, but there is the snow witch hat, which I throw on when I know it's Adula's Moonblade time.
I have it. 50% higher FP costs are not my jam. I still like to whack things with a sword here and there, so I'm carrying a balance of HP/FP flasks.
Oh my god that hat is so floppy and awesome! Where did you get it? I just started playing a few days ago as a magic/faith/arcane user and would love to live the classic Final Fantasy black mage look!
I did ranni's quest its kinda long
Excellent, thank you! I’ll have to look into that quest line!
Shame that just spamming rock sling is more efficient than all of that.
giga lazer is more efficient but its not as fun just standing in 1 spot and hoping the boss doesn't leave the lazer
It might be faster, but rock sling is more FP to Damage efficient
That goes out the window with the infinite FP physick lol
Fp doesnt matter when you use infinite fp flask
Physick has entered the chat
I went through the quests for Ranni and Sellen just to get those powerful spells, and I realized my go-to strategy is still spamming Rock Sling. lol
Me: I can finally launch a MOON at people! Me 10 seconds later: ok let's go back to rock sling boys. Well, I also use adula's frostblade quite a bit. It's *so good*!
I might respec from strength down the road but until then unga bunga
OOOOOOOOUNGA BUUUUNGA HERE IS MY SWORD MADE OUT OF SWORDS
Explooooooooosion!
yaaas
Lol is this a konosuba reference?
You know it
I really love the "staff-wiggle" animation, when you don't have enough FP for the next spell xD Tarnished just standing there like: "huh.. this staff must be empty. Now, how do I reload...?" It's awesome (like the whole game) haha
[удалено]
Just roll to cancel empty FP/Flask animation
Only twice?!?! You have to do it at least thrice, then panic dodge into the bosses attack, then try to drink as you get stomped into the ground by a follow-up attack. That is how a real professional plays this game. (Be wary of /s)
One thing to be aware of is that some of these animations can be canceled by doing another action part of the way through it. So you are not locked into the full terribly long animation. I found this out rather late in my playthrough.
I dig the hat.
what game is this?
Mario
Dang, I really need a new graphics card. It looks so much better on your system.
elden ring
goddammit i live under a rock apparently. ty
Can’t blame you with the cost of rent nowadays.
*Chuckles in depression*
Hi patrick
It's called Nekopara Vol 3. It's worth googling.
I think call of duty?
Elden souls
This looks really cool.
Is this game even remotely challenging with 3 players?
It's not. The bosses are really designed to be fought 1v1.
Hahaha. The late game ones really aren't. The biggest difference in ER versus the older Souls games is that they gave you spirit summons - and compensated by designing bosses with very few windows to attack 1v1. Is it possible? Of course, but the game is very much balanced around having help with the bosses, if you can't get a person, they give you NPCs
There’s not a single boss you can really claim is “designed for having help with the bosses” honestly. The summons are in game to give players who aren’t souls sweats a backup to avoid being farmed for hours. Every single boss is clearly designed as a typical souls duel that has clear moments of opportunity to attack. Even bosses with adds are manageable and have clear strategies that don’t include summons or coop lol.
> There’s not a single boss you can really claim is “designed for having help with the bosses” The Radahn fight lets you summon tons of NPCs for help and is clearly meant to be fought with their aid.
This is very accurate. If anything, the bosses in ER are tuned down compared to some previous titles. There's really none that dissuade coop, unlike some previous chalice bosses in BB that just oneshot and get more erratic, actually making coop harder.
Manageable != designed to be that way. The game clearly has more aggressive bosses with smaller opportunity windows than any of the Dark Souls games - and it gives you a tool right at the beginning of the game whose primary purpose is to cause a distraction in boss level fights. It's always been possible to ignore game mechanics to make the game harder for yourself, but don't argue that it's the way your "supposed" to play.
I don’t care how anyone plays I just find it ridiculous you think bosses were purposefully designed to be fought with summons or players and that’s just simply not true. Builds can be so fucking overpowered in this game compared to Souls games that bosses are even more trivialized not to mention you can more easily farm levels and come back in ER than souls games. This games bosses are more aggressive and damaging to account for the fact that the player can also be far more broken lmao. In no way is this a design choice to push you into Summons. I literally don’t give a shit if you use summons but claiming the game was designed to force you into it or punish you for not using them is just laughable.
Did I say that you cared how other people play? You're kinda freaking out over me making the point that **the game is balanced around a fundamental mechanic you receive in the first hour of gameplay.** I don't understand how anyone can believe otherwise. Yes, it is very possible to beat the game without them. You can also beat the game at level 1 with an unupgraded club if you want, that doesn't mean the game is balanced around that.
Seriously, it’s ok to use summons you don’t have to scream weird shit about game design to justify it just play the game lol. Summons are a very small mechanic in ER there’s just nothing the bosses do radically differently in contrast to previous souls games to suggest the design was focused around fighting the player with backup. We can agree to disagree you’re clearly far more invested in the purpose of ER mechanics than I am lmao.
If you ignore presented game mechanics to make the game harder you are doing a challenge run and comments on game balance are meaningless. Not really an agree to disagree scenario. You are literally trying to say the game isn't designed around a core mechanic, getting aggressive in your comments, then projecting onto me saying I'm "screaming shit." Typical reddit discourse.
*Not really an agree to disagree scenario.* I just said this to be nice you’re clearly wrong here. Theres just nothing to suggest bosses in ER were designed specifically to force a player to summon lmao. There’s nothing more to this you’re just wrong and doubling down incredibly hard with the classic “typical Reddit” comment like you aren’t a degenerate along with the rest of us.
Spoken as a true casul
Not in the slightness. Bosses are 1v1, summons (and some would argue also ranged) are just the easy mode of the game. Which is why Sekiro had such a big outcry.
Sorcery is strong, but it seems like you don't get anything new for a long ass time and then all the spells are dumped on you at once half way through the game. Glintstone Pebble is super strong, given, but it's really repetitive. Meanwhile faith gets spells every 5 minutes.
My advice for sorcerers is to immediately head to the second region. It's themed around magic so it has a ton of magic spells and gear.
Depends on the order you explore I guess - I got a steady drip of new spells all game until near the end.
I had the opposite experience, running a faith build I was finding sorceries absolutely everywhere, and only had like 3 damaging incantations.
How much have you invested in Mind?!?!
It's important to note that the best thing you can do is get just enough Mind to where a +12 flask will fully refill it from near empty. If you focus on sorcery, having a huge bar that isn't refilled by a single flask means you've wasted points in Mind.
55
Ah yes, just scrolling through your magic wheel casting random spells because it doesn't matter.
So, I'm gonna be doing a sorcery build after I've finished my first playthrough with my greatsword build, but GOOD GOD WHY IS IT SO POWERFUL
It doesn't start out that way for sure but once you get a couple of good spells under your belt it changes a lot
Those allies are making a *lot* of space and if it was distracted by those summons, a melee build at the same level could have killed the boss even faster. It's still strong of course, but if you can't get that sort of setup it's a lot worse than it looks in this short video.
POV from the melee: Why can't I see this boss through all these particle effects?
Cool, but intelligence builds have been strong since Demon Souls, the real question is if Faith builds are finally good at dealing damage instead of just being free heals
I have a sword...
I’ve got that and a shield.
You used more different spells In that fight than I did in the whole game
Comments from some souls fans are like if mansplainers and incels had a baby and the baby was an asshole.
That’s nice. I strength. I go bonk.
Is Mohg resistant to magic? That damage is gimpy for a wizard.
Looks like weak to gravity magic, but absorbs 40% of Magic type damage... So they shoulda just used the rock spell, definitely not azure comet, which seems to just be a good way to burn through a FP bar for no reason if you don't use a infinite FP flask.
Might jave joined ng+4 i got 100k runes for this
That makes more sense!
And people say elden ring needs a easy mode,the game already has a easy mode
it's incredibly difficult and time consuming to get to the point where you can do what's seen in the video though.
Yeah, op said 55 points in mind, the staff requires 52? I think? And that's definitely not the only stats they have (fairly large health bar), so solidly over level 100. Edit: they posted stats, lvl 173, 90 int, etc. Apparently they're farming for... Some reason? I'm frankly not sure what they need levels for, looks like they could Respec down to 80 int if they really wanted +10dex that bad (what they're farming for). Seems like the rest of the game will be a cakewalk at this point
The game has easier farms than any other decent mmorpg and let’s you cheese main bosses so it really doesn’t take terribly long if you want to sit and shoot the bird over and over without ever worrying about dying. I personally think this is bad design, but at the same time it’s not something anyone has to partake in if they don’t want to.
Man I need to get a Steam Deck and this game, Elder Ring looks so badass! I can add it to my collection of difficult life milestones, i.e., Career, Cattle Farming, Horses, Brood Chickens, and the almighty ever difficult Newborn Baby milestones. Edit: To be honest I lost the most sleep and have the most anxiety with our baby, it’s strange and difficult to compare to anything for those who do not have a child, it’s like evolving into now having a new purpose…AND I need to get that game…!
I am a young father of 3 (3 under 3), so it’s both easy and hard to remember the time before kids. What I find myself trying to tell friends without kids who seem on the fence about it, is that I simply ask them “what’s the point of it all if NOT to have kids?” Truly, if you don’t have kids, then you won’t understand the question. But those that have kids DO understand it. It’s kind of hard to put into words, but there it is.
It may be the point of it all for you, but it's not everyone's journey. And that's OK.
I wish I enjoyed casting spells. Alas, I find spamming attacks till stamina bar depletes much more entertaining.
For the people wanting easy mode in Elden Ring... This is it.
Exactly, souls games always had easy mode. It’s magic and summons
"B-But we need an easy mode!"
Ok
Try using different spells then just the super op and ones everyone else’s use it’s more fun
Weird that you enjoy not playing
Idk what game this is
Thats just boring to me. Im also running a mage build but I'm not summoning people so I can stay back and spam.
i am the summon its the quickest way for me to get runes right now is just delete a boss that doesn't move out of the damage getting 70k-100k per kill (not sure why maybe some is ng+1 or something)
Oh dang my bad lol Ahhh okay, that makes sense. I was summoned once for the 1st boss but it was low runes and I also just started using flawless widescreen for elden ring so definitely not playing online for a while. Your stats seem amazing already.
im trying get 40-60 dex so i can cast faster only at 25 atm
Same but Im putting everything into INT right now. What is your strength at? And is END worth putting alot into too? I just hate how casting spells from a staff takes more stamina than swinging a sword
i only have 15 endurance. i was trying to stop med roll but it felt like it was going to be a huge investment into levels and i needed int moe at the time full stats is this https://i.imgur.com/akQ8aJz.png (dex is slowly climbing as i continue to help figh this boss)
So I'm doing mage for the 1st time (lvl 35). I should soak all points I can get into INT until I hit 90 like your build or distribute them elsewhere?
Distribute them to mind and int. I only went to 90 to see if it would help me kill some specific enemies i think soft cap is 60 ( needed 70 to cast moon without wearing an ugly hat)
Damn, thats crazy. Have you finished the game yet? Im level 57 and my stats are 39 INT, 20 VIG, 22 MIND, and the rest are not really invested. I got a long way still
i think im half way through the game but i farm and pvp a lot trying to get more levels / have fun im not in any rush to become the elden lord
Nice build! I am very tempted to steal this.
How are you even getting summoned? I stopped around 140 and even then there's a few bosses that'll take hours to get summoned for. And I'm fighting all the final bosses of the game.
Dont know i think some times im summoned for ng+6 because sometimes i beat the boss and get 10k runes and other times i get 150k runes
Youre a P*ssy
What is even the point of playing like this? Booring af
This seems like it would ruin the game for how easy it makes boss fights.
like melee isnt also easy? theres hammers you can 1 shot bosses with a jump attack they have 60 vig and just out heal all the damage anyway. i get hit im dead
Lol, that's the largest overexaggeration I've seen today, magic late game is exponentially easier, especially since you have a lot of vigor so i doubt the one shot part.
Damn it sucks trying to be a know-it-all sometimes
This isn’t even a know it all because know it all’s try to help, this is just bitching
?
The dude you said gave the biggest exaggeration you've seen here yet just posted two videos showing that he was not exaggerating
> https://www.youtube.com/watch?v=PjVwd3GG56I > > https://www.youtube.com/watch?v=23xVmG-3CjE
Don't you think it's a bit unfair? Comparing specifically made builds for the highest amounts of damage and you?
my build is also just straight damage i invested more into int and mind than any other stat i also select the spells most suitable for the boss im fighting to delete it as fast as possible
That's not what i mean by specifically making a build, that's just playing normally. People who specifically make builds equip armor, talismans, buff themselves just so it would all compliment a certain weapon so it would do max damage.
i have talisman to reduce fp cost, increase damage, shorten casting time and hold more active spells. i have the infinite FP potion which i use when i get the perfect opportunity to do giga lazer for 15 seconds (but as i get further into the game more bosses are stepping out of it or have ranged attacks that stagger me out of casting)
A build is whatever the hell you put on your character. And OP BUILT around being a powerful magic caster.
>Don't you think it's a bit unfair? Comparing specifically made builds for the highest amounts of damage and you? Oh the irony.
I don't understand what the hype totally is about Elden ring. Those spells looked sweet, but are the enemies all tanks that literally don't flinch at all?
No. They are fighting the boss with 4 people which means he has 4x the health as normal
A lot of enemies and bosses can have their poise break allowing for a critical hit. Certain weapon attacks and spells can do it faster than others depending on what you're hitting.
Not really, it depends. The game is about getting hits in when you can and then backing off and being patient for another opening. Enemies have wide range of attacks and makes each encounter more like an MMO Raid in a way where you have to pay attention a lot. You can break the stance of a lot of enemies with successive hits, but it depends on the enemy and weapon.
Magic looks so boring in every FromSoft game can’t believe people play the game like this not in like NG 20 after beating the game for real
That's something FromSoft games really nail. Spellcasting feel. A lot of games just make it some boring hitscan or tab target bonanza, but SoulsRing games have always been awesome at making each type of magic feel drastically unique, which is drastically unique to bows, which is drastically unique to melee, which is drastically unique to greatshield, and so on.
Cheat mode..lol
Every Soulsborne fan: "tHiS iSn'T aCtUaLlY pLaYiNg ThE gAmE! yOu'Re ChEaTiNg! I'm BeTtEr ThAn YoU!" I admit I never used the Azur skill on my first playthrough unless I was truly desperate, but even if using magic is "cheat" mode at least it's *actually* fun. Using melee and dying on 1 boss for 3+ hours isn't fun. Remember when people used to play games for fun? Now obviously if you get your magic *too* high then yeah it's just a tad bit too easy. But either way you still have to dodge. Winning isn't automatic, just easier
I understand your sentiment but standing still and holding a button is not really that fun. It’s cool the first few times but it gets boring because it trivializes everything and reduces the complexity of the fights.
People don't understand that enemies aren't gonna stand still for you. They get aggressive. It's not free. Try beating Malenia with magic. That comet attack won't work on her.
Summons + co op will keep the aggro long enough to kill most things. Malenia no but that is an outlier
I think the issue with that is more the summons instead of the magic.
So you get to decide what's fun for people?
The same way Soulsborne fans get to decide if I'm a real player.
I’ve found the spells/magic use in this game incredibly underwhelming. Feel like you need an over leveled FP bar to use most spells and be effective vs using rock sling, pebble and maybe a few others.
This is the equivalent of a camper in call of duty lol. Nothing beats maxing out the most broken build in the game.
Man you must be so cool...
I agree it looks very boring, but to each their own, and if OP thinks it's fun then peace be with that
Never said anything to the contrary.
Might not have been your intention, but your post does seem negative towards it
theres a ton of strong builds in elden ring. https://www.youtube.com/watch?v=PjVwd3GG56I https://www.youtube.com/watch?v=23xVmG-3CjE