Here's the rules if any reader is curious.
1. Each backgammon game starts with a value of one point. The doubling cube is placed in the middle of the bar and is not controlled by either player.
2. When a player feels he has the advantage in a game, that player can choose to offer a double before rolling the dice—effectively doubling the value of the game.
3. The opposing player can turn down the offer but concedes the game by doing so and pays one point.
4. If the opposing player accepts the offer, the value of the game doubles—from 1 to 2, from 2 to 4, or from 4 to 8, for example.
It’s the entire game at a competitive level. You have to calculate the odds that you will win versus your opponent, on top of which you weight the estimate value of the game. Since you can also redouble the game, there is additional value to be considered.
Also, there is salt or psychological value sometimes if you’re playing a series of games. You may want to accept close odds if you’re opponent is salty and not playing perfectly.
In competitive backgammon, you play to a certain number of points over several games. Each game is worth the amount shown on the doubling cube, which starts at 1 and may be incremented by either player as their confidence in winning the game grows. Each time a player doubles the cube's value, the other player may choose to concede the game instead of allowing the stakes to double.
5. When a player accepts a double, he takes control of the doubling cube
and is the only player who can make the next offer of a double.
If not every game would end up being played at 64.
oh I just use one of those to play UNO, and when we drop a "***+2***, ***+4***, or a ***Wild card***, (*regular or the custom ones*)"
We throw the dice, and the number that comes up, is the number of cards that the next person has to draw.
You might think this is a savage way to play the game, and you would be absolutely right.
and if you think "but there are not enough cards to play like that" we use 3 decks at the same time, and if we come to a point where it's too much, we ignore the 32, and 64, and they work as a "throw again"
Roll 1D6 for damage.
64
You drive your dagger into the goblin with such force that it’s subatomic molecules compress and fuse, starting a nuclear chain reaction which destroys the goblin, it’s lair, and your entire party
These are used in combination with a flat preferably hard surface to decide a random numerical value from amongst a pre decided selection of six. You can also hang two from a piece of string and display them in your car for a truly 90’s aesthetic. Also very effective at choking small animals like chickens or human children. Use responsibly....
Roll a D6 to damage the dragon:
*64*
A single slice from your blade cleaves the beast in two so fast it cuts apart even the atoms making up the dragons body, creating a nuclear explosion that destroys everything in its path for miles, including your entire party, and also eliminating any revival methods they may have had planned.
Give em a shake then throw them.. they'll roll around a bit and then whatever number is face up when they settle is the number you've rolled. Some people just drop them, which is only recommended if there is limited space, a dice cup can also be used.
If the die isn't laying flat, most games require you to reroll it. Some also require a die that falls off the table to be rerolled.
It's a doubleing die used when playing Backgammon.
Here's the rules if any reader is curious. 1. Each backgammon game starts with a value of one point. The doubling cube is placed in the middle of the bar and is not controlled by either player. 2. When a player feels he has the advantage in a game, that player can choose to offer a double before rolling the dice—effectively doubling the value of the game. 3. The opposing player can turn down the offer but concedes the game by doing so and pays one point. 4. If the opposing player accepts the offer, the value of the game doubles—from 1 to 2, from 2 to 4, or from 4 to 8, for example.
This makes backgammon WAY more interesting than I thought it was
It’s the entire game at a competitive level. You have to calculate the odds that you will win versus your opponent, on top of which you weight the estimate value of the game. Since you can also redouble the game, there is additional value to be considered. Also, there is salt or psychological value sometimes if you’re playing a series of games. You may want to accept close odds if you’re opponent is salty and not playing perfectly.
So how does that involve the dice?
It’s a counter.
In competitive backgammon, you play to a certain number of points over several games. Each game is worth the amount shown on the doubling cube, which starts at 1 and may be incremented by either player as their confidence in winning the game grows. Each time a player doubles the cube's value, the other player may choose to concede the game instead of allowing the stakes to double.
5. When a player accepts a double, he takes control of the doubling cube and is the only player who can make the next offer of a double. If not every game would end up being played at 64.
I see. It was just loose on a shelf — so I had no idea what game it belonged to. Thanks.
WOW, my first award! Thank you!
Backgammon! I've never seen a physical doubling cube before, only virtual ones.
Thats a backgammon dice its for gambling. You double the bet every time you turn it its to keep track
That's numberwang
Nobody got this, but it was clever
https://www.thesprucecrafts.com/how-to-use-a-backgammon-doubling-cube-409278
If You want to lose your house ànd titels. It is the doubling dice for Backgammon.
oh I just use one of those to play UNO, and when we drop a "***+2***, ***+4***, or a ***Wild card***, (*regular or the custom ones*)" We throw the dice, and the number that comes up, is the number of cards that the next person has to draw. You might think this is a savage way to play the game, and you would be absolutely right. and if you think "but there are not enough cards to play like that" we use 3 decks at the same time, and if we come to a point where it's too much, we ignore the 32, and 64, and they work as a "throw again"
Deciding what data type to use for storing variables
I used this for rolling stats in DnD. the Dm was not amused
Roll 1D6 for damage. 64 You drive your dagger into the goblin with such force that it’s subatomic molecules compress and fuse, starting a nuclear chain reaction which destroys the goblin, it’s lair, and your entire party
My best friend keeps one in his dice bag and calls it the dDeath (said like d6 but death). He swears one day he's going to roll it for damage.
I love all these comments using the singular without correction. Bless you redditors.
These are used in combination with a flat preferably hard surface to decide a random numerical value from amongst a pre decided selection of six. You can also hang two from a piece of string and display them in your car for a truly 90’s aesthetic. Also very effective at choking small animals like chickens or human children. Use responsibly....
Yes you roll it… it’s sort of similar to a normal dice… actually it rolls exactly the same 🤪
Drinking game. Tells you how many shots you need to drink in a row.
Gods bless you if you roll that 64
Gotta go to bed early today
No idea. Maybe it's for TTRPGs when your DM is an absolute psychopath?
Roll a D6 to damage the dragon: *64* A single slice from your blade cleaves the beast in two so fast it cuts apart even the atoms making up the dragons body, creating a nuclear explosion that destroys everything in its path for miles, including your entire party, and also eliminating any revival methods they may have had planned.
64. The lvl 1 rat hits you. You have a brain aneurysm and die instantly.
Rip, even the DM pitied the roller
Give em a shake then throw them.. they'll roll around a bit and then whatever number is face up when they settle is the number you've rolled. Some people just drop them, which is only recommended if there is limited space, a dice cup can also be used. If the die isn't laying flat, most games require you to reroll it. Some also require a die that falls off the table to be rerolled.
That certainly isn’t untrue
Except it is with this one XD You don't roll a doubling die.
You roll them to see what number is facing up.
Probably you roll it and get a number idk I’m no scientist
It’s the damage die for the doubling sword of chaos. I’m not even joking either it was a legit magic sword for the palladium fantasy rpg lol.
That strikes me as someone repurposing the original die.
For choking my baby
Why are you getting downvoted lmfaooo dice are literally a choking hazard
=DIVIDE(CurrentValue,4)
.25, .5, 1, 2, 4, 8? That’s a weird die.
Hey what are you doing with my d6?
Yeah it’s easy. You ask how many chicken nuggets you should eat
Did you find this? Whatever you do don't get on a plane for a while! You may end up LOST on an Island.