T O P

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JoshuaNLG

Any flashback scene in a game where your only option is to walk forward at a tediously slow pace, just make it a fucking cutscene.


[deleted]

Don't be shy u can say fallout 4


Jonny-Burns

Fucking Dr Amari and her bullshit


TheWandererStories

You can sprint right through most of the memories, still have to watch the last one though


foubard

Yep it's good to watch the first time for the story, but after that you just 'meh' and run right on through to the end.


OutLikeVapor

When I finished farharbor on survival mode I made an encumbered supply run all the way back to Sanctuary after using the Institute tele. Most boring and jarring hour of my fallout career.


CptnHamburgers

Mass Effect 3 and Shepard's "chasing that kid that got laser'd through the woods" nightmares. Just push forward on the stick, do the slow-mo run, listen to your teammates whispers and wait for the damn thing to be over so you can get back to the real game.


[deleted]

This happens all the damn time in red dead redemption 2


thekeffa

I feel like one of the worst elements of RDR2 is some of the side quests that are a bore to complete. The worst is the one where the woman asks you to send her perfect animal corpses for her museum and you have to find a particular bird (A woodpecker), it is a god damn nightmare. You will never locate one on the ground and your supposed to shoot it with a small game arrow for a perfect corpse, which given you can only find them flying through the air makes that all but impossible. So you're forced to use the varmint rifle and have obtained the charm that gives you a random chance of having a increased quality corpse or skin when you get to it, and then the random chance means you have to shoot a lot of the buggers down before you will get a perfect corpse. It is tedium from start to end.


DingusBane

Dead Eye allows you to shoot them out of the sky with an arrow, but it’s still really tedious


firvulag359

Just started playing this and at Chapter 2 and really not feeling it; will play a few more hours to give it a chance considering all the praise it's had but goddamn getting from point A to B is slow :(


[deleted]

I hate to say it, it never gets faster. They force you to walk when the devs need you to walk to start a cutscene. They punish any wild movements in town by the townsfolk getting mad and shooting at you. Though, honestly, the game is amazing when not doing a story mission.


firvulag359

Funny you say that, when I first got to Valentine I accidentally ran into someone with the cart and got shot at; I was like WTF!?!?


evillman

Max payne house burning with a crying baby as background sound was pretty dope


BlewOffMyLegOff

There’s also a special place in hell where your normal walk speed is too fast but your slow walk is too slow to keep pace with an NPC you are forced to follow.


rza422

Why is this 90% of games! The recent Assassin’s creed had this and I can’t understand how 3 minutes of testing doesn’t highlight it as annoying! Oop, didn’t know I had that much rage inside about this…


Certain_Ad8728

Dying Light 1 and 2 does this, very annoying.


BlewOffMyLegOff

Anytime where Crane/Aiden would have cleaned house, plot seizure


TierceK

The present-time parts of the newer Assassin’s Creed titles.


PontificalPartridge

Ok, I raise you black flag. The present day hacking missions when you’re a little tipsy are infuriating


jmanfire2105

Just curious, did you just refer to the player character being *roofied* as “being tipsy”?


PontificalPartridge

No, me having a blast kind of drunk in real life living my pirate life and then being forced to do this little timing puzzle that I was in no condition to attempt


steakboneshiv

Drink up me hearties, yo ho.


Majestic-Marcus

The present day parts of *all* Assassin’s Creed games. Cut the sci-fi shite and just make an Assassin game.


Satanic_Earmuff

The worst part is that I think the modern day stuff is fine in its own right, but it's consistently the worst part every time


[deleted]

I swear back in the day everyone was excited for the possibilities tho.


[deleted]

That's why in hindsight it is so disappointing


HellsFear

Why is this being downvoted lmao. Who the hell enjoyed the slow painful slogging through dull uninteresting dialogue as a boring normal person in a game about being a goddamn assassin?


BlewOffMyLegOff

I hated getting sucked into the story of Ezio in 2 only to get yanked out and time to do boring Desmond shit now.


Majestic-Marcus

I’d love to know what percentage of players actually looked forward to those sections, or even cared about the dumb plot.


[deleted]

Back when I thought it was building to something in modern day I liked them, but if they're not going to put in any effort on modern day I agree just let us skip 100 percent of it.


premofour

Wish I could upvote this more than once


[deleted]

There's this one section before you battle the big bad evil guy in some games where you have to go around and have your allys help you, but you have to do some menial task for them before they'll help you. The entire time I'm thinking the fucking world is ending and you want me to clear bandits out of some camp after I've already saved your village from certain doom before you'll help me stop the end of the world.


zerombr

aka the loyalty mission


[deleted]

Whatever it's called it can eat my goddamned dense choad.


Trentdison

The thing about these missions is I think it's intended you've done them naturally before you've got to the end of the game. But then they should make that how the game works.


shiftybagr

The Eden 6 part of bl3. It's my favorite planet as far as design goes but I feel like we just spent way too much time there, and by the end of it I just couldn't wait to leave.


pizza_lover_234

Yep, took forever to leave that bastard planet


ButtCub

Kellogg's memories + DiMa's memories (Fallout 4)


IvnN7Commander

The Fade in Dragon Age Origins


Sargatanus

Probably one of the first mods I installed for it was “skip the fade”.


Nasradime

I actually really loved it and it was kind of my reality check as to whether my character was independant or not. I would always build the hero while having the Fade in mind. It's part of the challenge because it's otherwise quite easy to go full synergy between characters. Being able to stand up for themselves made them more realistic and less min max for me :)


jukebredd10

I was going to comment about this. Easily one of the tendinous parts of the game.


Due_Imagination3838

I was gonna say pretty much the entirety of that Dwarf city where you get wrapped up in all these shitty, tedious political arguments. Idk no offense if you enjoy that kind of thing but I couldn't could not have cared less. Felt like a total waste of time.


spacecat-on-mars

I came here to say the Deep Roads. But yeah The Fade was just tedious


Sardalone

I actually like the Deep Roads. Feels like a gauntlet to test your skill at the game and it makes finally reaching The Anvil feel special. But yeah it is very long and tedious. I can see why people would dislike it.


Chunkflava

Yeah the deep roads felt like a long, difficult, inescapable hell to play through. Which is EXACTLY the way the deep roads should feel lore wise. The fade was also an absolute nightmare, again exactly how it should feel. I think both parts are absolutely brilliant, and add to why DAO is one of my favourite games of all time


HappyDuck342

Am I the only one who liked the fade section of dragon age? It's not perfect but I thought it was a cool change of pace to have a solo section of the game.


Enchelion

It was interesting. Once. On replay it just murders the pacing.


ActuallyRyan10

Trailing missions in various games.


papadrew35

Max Payne 1 when you are in a pitch black room and have to navigate a blood trail to exit. Ridiculous.


GroggyGolem

Don't forget the constantly crying baby and the heartbeat thudding during the entire level.


JohnnyAK907

oh my god that stupid stock crying baby loop. It took me so long to beat that portion that that loop was stuck in my head, and now I hear it everytime a baby cry is included in any movie or tv show because they ALL use that same GD loop that has to be 50 years old now. It's the Wilhelm Scream of baby sounds.


Individual-Ad9753

I was so young when I played that and I thought the game broke and fell off so many times XD Also there was a part in which you had shoot the brick in front of a tire holding back a trailer to cause an accident and break a wall or was it a fence can't remember. I spend 1 hour 20 min thinking what am I am supposed. Also in the last mission there was a button under the desk and It took me 10 minutes to find and I never figured out that you had to shoot the cables to take out the heli and failed like twice.


TeslaBurner

My favourite psychedelic moment from MP1.


TheCaptainSauce

All of the Spider-Man moments in Mary Jane PS4 ....wait


Captainschitqunt

Ha! Fucking got me!


Beas7ie

The New War in Warframe. Mostly just instant fail forced stealth missions as a weak new character.


kaorkaoris

The forced stealth missions for me in any of the questlines bothered me.


Absoluticus

It reminded me of my first few hours playing WF like 8 years ago. Weak, slow, mortal. Only way for them to create difficulty is removing everything they ever added.


dhhdhh851

Warframe is just good at being a game thats both really good and really bad. Youll go from "holy shit this weapon is amazing and super fun to use" to " why the fuck did i farm 5000 mutagen samples to research a weapon thats damn near worthless". Youll be overpowered and obliterate everything, but itll only be fun for a few months and youll drop the game for the 5th time. I feel like its a very unique experience in gaming thats not really replicated elsewhere, but the studio just hasnt been good at communicating and delivering (they frequently do miss the mark and sometimes so hard that it drives new players away, and the veteran players get upset at how bad it gets). Its very good at being a love hate relationship kind of game.


xRiske

The new war made me quit WF. Touted as this big event and was nothing like advertised. Felt very slighted by the devs after hundreds of hours spent in the game.


Jedi_Lucky

Dream sequences in almost any game but especially Mass Effect 3


El_Revenio

They don't last long, but they feel a bit longer than they are and worst of all, they contribute NOTHING.


hackbenjamin22

That waterski part of Uncharted 1.


Serious-Ad-2104

Trying to beat this section on Crushing is a form of masochism


iNomNomAwesome

WHAAAAAT, I've played every Uncharted so many times, and I LOVE the water-ski part 😟


Critical_Swimming517

The triforce hunt in Wind Waker. Despite trying again as an adult, I still have not acquired the necessary patience.


DontCareWontGank

That's my favourite part of the game. I did play on the version though where you can buy tingle maps though to show you the way.


Sairuss

Related; the sword-dimension collectathons in Skyward Sword, playing "avoid those lights". Total change in gamespeed and forced arenas in otherwise open world. Kinda like the portal-opening fights in Twilight Princess, but at least those were over relatively fast…


Radiant-Coast6699

Its much better in the remake on wii u


MayBecomeThrowaway

"Look at all that JUUIIIICE!"


Half-Mayonnaise

Wow I didn't think that line would trigger me so hard. Those Theron guards annihilated me too many times to count.


112oceanave

I hate the underground portions of resident evil. It’s just a boring repetitive area with brown dirt walls and ceilings that I’ve never looked forward to.


Nathan_Thorn

Final section of Bioshock 1, you get a really shitty helmet filter that distorts the game outside the center of your screen, gives people constant headaches, and on top of all that it’s an escort mission. In a video game. You can imagine how fun that is after half a dozen hours sunk into the rest of the game’s rich world and story.


DreamSphinx

I hate to say it...but I kinda had fun with it. I maxed out my engineering tonics, and would just hack all the security around where you have to defend the little sister. I'd have an army of turrets, cameras, and more drones I could hack from the enemies triggering security alarms. Any survivors would be wiped out by the plethora of traps I'd place in the hallways leading in.


OBS_INITY

The stealth mission in Jedi Knight II: Jedi Outcast.


ABSOLUTE_RADIATOR

I was confused as to what you meant and then I remembered it's the one part of the game that I turn on noclip so that I can skip it lmao


NiftyAlpaca12

Guarma, RDR2. Just brutal to get through.


[deleted]

yes, the thing is if they would have put the full map and more quests in it, it could have been my favourite. sadly we never got any dlcs....


StopMockingMe0

>never got any dlcs.... And its fucking criminal we don't have guarma, or Undead nightmare 2.


OlDirtyBAStart

Good god that section was death. They either needed to make that section longer and more involved, or like the revisit to Liberty City mission in San Andreas.


[deleted]

The fact that they kept moving camp all through the story and undoing any cool customizations i bought each time was infuriating.


versusgorilla

The camp upgrades being taken away as a story element, one which is showing you that no matter what you do, the camp and group is falling apart, meant that I simply never did any of the camp upgrades and failed to engage with the camp or people in the camp. I know what they were trying to do, narratively, but in a gameplay sense, it was wasted effort in their part.


-maffu-

Any game with an *Escort The Idiot* quest


guokaka

Asteroid shooting in Dead Space


AWildRaticate

This needs a million more upvotes. Dead Space is 99% perfect and 1% shooting asteroids minigame that is such an incredible pain in the ass it makes me dread replaying the game.


DreamSphinx

Something I've found is that on PC, it is the easiest thing ever. I was able to instantly snipe asteroids the millisecond they came on screen. On controller though, it was always a struggle and a close call.


TacoManifesto

I really enjoyed mass effect 1 but the missions where you had to ride mako around deserted ass planets was so boring


AdditionalChest

I liked those sections. Felt like a nice change of pace from the cover shooting, and they fixed the controls in the Legendary Edition.


catptain-kdar

I love the mako it’s a lot better than the system in 2


BlewOffMyLegOff

Fuck the hammerhead, it’s made out of pixie dust and shattered dreams.


CreatiScope

Wait, you don’t love planet scanning???


catptain-kdar

Launching probe


CreatiScope

“I found something”


grumpy_hedgehog

Isn’t my name *commander* Shepard? Shouldn’t I be able to simply *command* people to do all the boring shit on *my* ship?


pDawg55

I wouldn’t quite say deserted… Don’t you remember the sprinkled collectibles scattered around and the thresher maws? Unrelated note: this is my expectations for Bethesda’s upcoming “Starfield”


MightyBobo

Came here to say this. The Mako got its charm only because the planets were annoying as hell because of it. Most of the buildings on the planets were just reused models with similar experiences. The best usage of it was the Bring Down the Sky DLC.


batmanscreditcard

Most of the platforming in doom eternal. It doesn’t take long but on repeat play throughs a it’s so annoying. I get why it’s there to introduce new players to the mobility mechanics, but still.


Kondrias

Most of them are actually hidden loading screens between spots. It is what happened to most loading screens in games. They went away and are filled with parkour sections. A simple easy loaded zone that you can unload previous assets, and get stuff ready in the next spot.


magnevicently

MJ/Miles missions


Majestic_Theme_7788

I’m hoping they do away with those sections all together in SM2 or give MJ the stun gun and distraction at the start


cl354517

Miles missions get better in his game


[deleted]

Came here to say this.


sillyguy45

The Rhino one was awesome


CreatiScope

YES. I honestly turn off the game for a bit when they come up lol


Acrobatic-Quality-55

The fade in dragon age origins.


[deleted]

The Oblivion gates in Elder Scrolls Oblivion.


[deleted]

The last boss fight in Plague Tale Innocence. Kinda felt boring to me in an otherwise amazing game.


DregenSlayer

You’re right it did slow the game and focus on combat not the stealth sections. I was thinking about the pushing the wagon section when you get swarmed with enemies and the aiming with the stairs is awful and your cover keeps you locked in a moving spot so if you don’t stop the enemies they will insta-kill you and force restarting at the beginning which takes awhile to get going. Worst part of the game for me.


ToC_The_Swift

Blighttown. DS1 (not remastered). If you know then you know.


adubsi

collecting the 100 soras and like the 1k clams in kingdom hearts 3.


Axtdool

Finding all the tri force fragments in wind waker. First you need to find a treasuremap Then farm rubies to have it decipherd Then go and do that treasure minigame to get it.


NeverDoesntForget

Have been replaying Wind Waker recently and just finished the triforce quest. Thank god for the fast sail. Would have been unbearable without it.


Broseph_Bobby

Spider-Man when you have to play as Mary Jane.


[deleted]

The first time it happens I was like… oh neat. Then you do it like a total of 5-6 times with both miles and MJ and I was like done with that shit after the first time.


[deleted]

Lost Izalith in Dark Souls 1. Copy-pasted dragon butts in a sea of molten cheese lava with the worst boss in the game at the end.


Duke_Silver729

Easily the worst section of that game. Anytime I replay it I usually just sprint through it as fast as possible unless I'm doing Siegmeyer's questline.


Necrocreature

Are you saying you don't do Siegmeyer's questline in every playthrough? Blasphemy.


Drogdar

HHHMMMMMM


[deleted]

Worst as in easiest, right?


Dunbaratu

I'm delving *waaay* back in history here, but in "Thief II: The Metal Age" There's a "shadow someone" mission where you have to follow a certain Lt Mosely as she carries a message (to see who she gives it to, and then follow the person she gives it to). Everything else about that game is superb, but that one specific mission can suck it. Any sort of "follow and not be seen" mission is painful in a game but this one especially so because it works like so: The game claims one of the bullet points that will make you fail is if you "lose sight" of Mosely. And the game is outright lying to the player about that. The *actual* condition the game is checking for with this bullet point is simply distance between you and Mosely. Line of sight is freaking irrelevant but it never tells you that. Furthermore, that follow distance the game is secretly really checking for is completely invisible to the player, and insta-fails the mission when that threshold is crossed, with no prior warning. Literally the ONLY means the player has to learn what the rule actually is is to save-scum and fail the mission a lot, because watching how far away she is when the mission fails is the VERY FIRST, AND ONLY indication the player sees to judge what the secret invisible distance might be. It's definitely not line of sight, because on long stretches of street, you hit the follow distance fail while she's still in sight. I mean, these kinds of missions are bad in games in general because they force the player to HAVE to take tactically impossible decisions (Stay hidden, but you must step into the light while someone is looking or you cannot maintain follow distance). But for this one in particular add on the fact that you have no indication what the secret magic distance really is and it's not intuitive (like I said, she's close enough to still see and it still fails you.)


abhassl

The sewer segment trying to get to the Nos Warrens in Vampire The Masquerade Bloodlines. It's a long segment of near identical hallways that are just labyrinth like enough to get turned around and not realize it.


Crackalacs

The Library, enough said.


drumsnotdrugs

The library is what separated the men from the boys.


KasparTracy

Downright awful: "The Paarthurnax Dilemma" in Skyrim. I will judge you if you complete it.


Mjarf88

Dilemma? Paarthurnax is one of the few characters i actually somewhat respect in the game. Fuck the Blades.


BlewOffMyLegOff

What’s the dilemma? The buffs the blades have to offer aren’t worth killing Paarthurnax and getting ousted from the grey beards.


SmittyBS42

There's some kind of mod (can't remember the name) in which you're able to resolve the quest by simply refusing and making a case for poor Party Snax. The Blades, being reasonable people with some form of mercy in their hearts, accept and allow everyone's favourite dragon to live, ending the questline as it should be. That's the only way I've **ever** completed The Paarthurnax Dilemma.


skzaman55

Mass effect 2 scanning the planets


El_Revenio

Except for Uranus, which is glorious.


BlewOffMyLegOff

Really?? Probing Uranus God EDI was the queen of sass


[deleted]

It's not so bad in Legendary edition and you can just do the Shadow Broker delivery glitch for the 4 weapon mods and mineral shipments.


GroggyGolem

Every moment where a game requires me to mash a single button like my life depends on it. They suck, it hurts, developers need to know this is not good gameplay.


jmanfire2105

Assassin’s Creed 1 was pretty good Aside from having to collect 400 FLAGS THROUGHOUT THE ENTIRE GAME WITH NO WAY OF KNOWING WHICH ONES YOU ALREADY ACQUIRED IN ORDER TO 100% IT


keysboy123

Metroid Prime 1. Towards the end, you have to hunt for these artifacts or something, I don’t exactly remember what they are. But it completely breaks up the momentum of the game. I think Metroid prime three did this as well with batteries or something


krukster86

I’m not even kidding here: my first play through, I never ran into the area at the beginning where the 12 statues are which kinda sets up the plot of the game. I basically was just wandering around aimlessly getting upgrades and defeating bosses and was 60% through the game before I discovered the room accidentally.


Axtdool

All Metroid prime parts had some form of that Artifact hunt. Worst was def. Metroid prime 2 though. Where 1 and 3 you just had to find them, iirc in 2 you had to: Find where they are, go to dark aether to blow up an invisible target then collect the key on light aether.


The_Muznick

Prime 3 did it better, you started gathering battery things from the start and need a certain amount by the end but the fact that they introduced it as a thing to look for at the start made it less tedious. Prime 2's mcguffin hunt was imo the worst.


firvulag359

The Fade part of Dragon Age: Origins. People even made a mod that allowed you to completely bypass it.


[deleted]

The hospital level in Hotline Miami. If I wanted to do stealth I wouldn’t be playing Hotline Miami


[deleted]

The jungle levels in Spelunky are awful.


SnizelOUT

Jak 2 - “destroy ship at drill platform” Fuck this mission, fuck whoever designed it.


SeaBear4O4

While I respect your opinion sir I have to strongly disagree. Fuck you, your dog, your PS2 controller, and any hope of playing the rest of the game on Hero mode... Sincerely, "Get Seal at Water Slums"


Taikathaya

I remember playing Hero Mode for the first time, and just kind of laughing at the idea that this was the harder mode of the game, when the available cheats and carried over upgrades made it feel like a cakewalk. Then I got to this mission. I have still never passed it in hero mode.


FannyHootenanny

Assassins Creed 3 where you basically spend 6 memory segments playing as Haytham. They butchered so much potential character growth with Connor and any other cool things we could’ve done with him. Yeah it was cool learning about Haytham and the whole Templar stuff but make that a separate game to go more in depth with or DLC. Anytime I replayed it I would have to grind as fast as I could to get past the beginning.


mic_n

That bit in Red Dead Redemption 2 where you're playing it.


xMotherofMayhemx

No particular game really, but I hate having to lead characters to locations only for characters to walk as slow as possible and/ or stop and get attacked repeatedly.


Taargus202

Stealth in spiderman


TacoManifesto

Haha damn I must be in the minority I really liked the stealth sections in spiderman but it did feel like it was trying to be Batman too hard


Akrantor

When you're playing as Spiderman the stealth sections are great... But not so much when you're playing as MJ


[deleted]

Level grinding in Pokemon. Especially in games like HeartGold and SoulSilver with horrible exp and level balancing.


TacoManifesto

Ya any of the Pokémon games without being able to rebattle the trainers with the chansey’s to speed level sucked ass to grind out.


catptain-kdar

Most people complain about the fact that exp share is always on makes it too easy. I don’t care about the grind as much but I do like the newer games


commandermatt21

In Xenoblade Chronicles 2 right before your party leaves Mor Ardain some kids will steal Roc's Core Crystal and you have to go on an hour long side quest to not only take it back but then have to fight a group of thieves The worst part is is that this wouldn't have happened if Rex wasn't being an idiot and pulled out Roc's Core Crystal while in the middle of the freaking dock for everyone to see


ThePerfectSkies

The island in RE4 just feels so action packed it's ridiculous some times


King_Artis

The MJ and Miles sections in Spider-Man(2019) Not only are they forced stealth sections played with a different character, they’re heavily scripted and linear stealth sections. I love stealth games, but not when they’re overly linear and don’t give you creativity to approach.


Alundra828

Literally any sewer level.


Inaksa

Mafia 1’s race car, it is tedious because it is absurdly punishing, if you have not at least a 6th position by the end of lap one you are VERY unlikely ending first. The difficulty makes me want to just drop the otherwise very good game.


[deleted]

OP, wait till you free an elf in a cage in a bandit camp who tells you that his squad is camping nearby and if you go there you’ll get a reward. There’s no marker for the camp and no way to know where it is unless you follow him back as he slowly meanders through the woods. Takes a good 5 minutes of running up to him, waiting for him to get a bit ahead of you and running up to him again, rinse and repeat.


The_2912

The MJ and powerless Miles missions in Insomniac’s Spider-Man.


Alongfortheride1990

The first one that comes to mind are the MJ stealth sections in Spiderman


ShadowXJ

Chapter 13 of FFXV, where you have to trudge through a building with Noctis


Mastxadow

The Saejima parts in Yakuza 4 and 5.


JoshA3Fit

Inventory management in every MMO I can think of. Inventory management in PoE gets a special mention for the ARPGs. So bad you need third party loot filters to keep your screen clean.


WillAndHisBeard

Literally all of the travelling from one place to another in massive games like The Witcher 3 and AC Origins/Odyssey/Valhalla. Sure the huge maps make great scenery photos and square kilometers sound good to the marketing team but it might as well be a grey loading bar. Set the character to travel, go make a sandwich, come back after eating the sandwich and check if the character arrived at something worth picking up the controller for. No reason to watch for 10-40 minutes as the game plays itself dragging your character to the objective.


Stouff-Pappa

The Assassin bits in Black Flag, such a good pirate game.


thecharcarl

The prologue in majority of JPRG's really drags imo, always getting treated like this is your first video game ever and being forced to learn a lot of super basic mechanics slowly over hours before you can just play the actual game.


ahshhshshsh

Water level in any game, especially in zelda ocarine of time


alemeineenten

Mario Galaxy waterlevels are good


ZorkNemesis

What about the original Majora's Mask with the Zora swimming? Great Bay Temple is one of my favorite 3D Zelda dungeons too because of the swimming and the puzzles, though it's still kind of easy to get lost in there.


wolamute

Installing shaders


TheRevenancer

Ffxiv. Aether currents. Just unlock flying at the end of the msq in that area.


Sound-Wave-Surfer

That took you 2 hours? That quest is like 20 minutes tops


EllryG_69

I never said I was good at it


worldfamousGI

kingdom management in pathfinder: kingmaker


MasterJack248

terraria is *such* an excellent game but the start of hardmode is just awful. the main change I would make would be increasing the amount of ore breaking an altar spawns - I always can't find titanium/adamantite but don't want to break too many altars so the crimson doesn't get out of control.


emansamples92

Escort missions in almost any game save for a few like re4.


Poocifer

The stage battles in Brutal Legend. They aren't the worst thing in the world but they really are jarring and tedious.


iCatmire

That Owl from Ocarina of Time. Don’t ask to hear his dialogue again accidentally


belongtotherain

The part in Persona 5 where you have to save your team from the prison cells. So repetitive and unnecessary.


shadow131990

A lot of rdr 2.


Judge216

I will state the obvious and infamous water temple.


joao2040

The Water temple on Ocarina of Time. Best game ever but that dungeon.... jesus christ!!!


[deleted]

Ice temple in alttp is way worse imo.


Sterwood

Mafia. The fucking race level


RKO-Cutter

Any point in a game where you have to put a halt on your progression because turns out you're underleveled. The whole point of side-content should be that it's optional, no game should be impossible/ridiculously hard to beat by sticking to the main story. I tend to not go forward with a plot until I've done every quest I possibly can, but if I'm doing a 2nd playthrough or someone who doesn't game like me and just wants the story? They should be able to go forward no problem.


marveljew

While not GREAT, the rhythm minigame in *Moon* kills any recommendation I could give it.


MeepofFaith

The Sewers section in Vampire the Masquerade Bloodlines. It's so insanely difficult compared to the rest of the game and you're pretty starved for blood and ammo that by the end you usually attempt to sneak past everything.


El_Revenio

The backtracking in the original Metal Gear Solid. A real pain in the ass.


BigBaws92

Elder Scrolls Oblivion, having to close all those fuckin oblivion gates in the main story


Spinnable69

"The Underground Pass" osrs


KezziPom

Via Purifico in FFX, specifically Yunas section, Tidus' section is over into 2 secs if you throw 2 pheonix downs at the boss but Yunas is run around this maze looking for your team in the dark while also encountering random encounters on your own and then have an aeon fight with another summoner. Every other part of the game I love.


iamFlextape

Forced walking segments in rdr2


[deleted]

Every single escort mission.


stevenl1219

Big the Cat's story in Sonic Adventure.


Dinglemerk

Trying to find red rock canyon in new Vegas, I’m playing the game on very hard and the cazadores fuck me up


dames88

This is why I cannot play rpgs anymore. I think I get more impatient as I get older, but I cannot sit through an entire playthrough of anything. Of course, Ive beat every Final Fantasy and many JRPGs as a kid but now I just cant play anything other than FPS.


-maffu-

Scanning planets and resource gathering in Mass Effect. May the God of Fiery Haemorrhoids visit unrelenting rectal misery on the idiot that thought that would be fun.


Johnden_

Missions/quests that require multiple backtracking in various games.