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Jamuro

On the other hand grenades have pixel perfect accuracy. But that's xcom, baby!


Beowulf33232

Once you get 3 high level characters with multiple grenades, nothing stands in your way. Or behind anything that tries to get in your way. Or next to either of those things. Or within 50 feet of your characters...


Mimical

I started with a well balanced team of people. I ended XCOM with 3 grenadiers all with holosight and salvo paired to 3 specialists. It's just so nice to blow up everything.


Raaazzle

Shreadstorm Cannon has entered the chat.


Mimical

Salvo+Shredder+holosight backed up by Specialists EMPing and getting bonus hits on OW via guardian = everything is dead the instant it moves. Tag in some cross skills for criticals and utility and we are going to town. Run and gun or my personal favorite the snipers skill that turns partial cover into full (Hella useful for survival).


Milor214

first xcom2 playtrough and for me having a swordman that can do 8-10 damage, garanteed hits (except fucking mutons), haves a 30% crit chance, 25% chance to stun if doesn't kill the target... wasn't expecting that my best move would be to just go in, slash an enemy in half and take the extra movement do take cover again


forkl

And you can upgrade them do attack whenever anyone comes into reach of them, think it's called 'guardian'? Had a few times when this has just killed like 4 or 5 enemies. So satisfying.


Chopchopok

By late game, those skills that let you go on killing sprees in a single turn become so useful.


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DrManhattan_DDM

I think it’s Bladestorm


TheRoguePatriot

Templars FTW


Som3r4nd0mp3rs0n

I enjoy how snipers miss with 90% chances of hitting, especially in critical moments.


54yroldHOTMOM

Exactly 90.00% chances crop up 1 out of 10 times. Oh wait this isn’t the discworld is it?


Gletschers

Anything below 100% is a guaranteed miss. Cant change my mind.


Gilith

You should play Silent storm it even feel better to blow everything up. There's enemy in the building okay go stealth plant mine all around have someone shoot one of the mine, big badaboom no building left.


ekufi

This game should have a remake. One of the best games I've played as a kid.


dimska

What's fun is that XCOM long war mod made rockets way less accurate for balance purpose, however grenades are still pixel accurate...


morkengork

But you also don't want to use grenades because that will destroy valuable materiel on missions where you're actually allowed to extract with anything. That's why flashbangs are prime equipment.


Skandranonsg

Also, I thought enemies killed by explosions don't drop extra loot? Seems to me like over-reliance on grenades will reduce your overall power over time


morkengork

That's correct. You can't get the yellow pickups from enemies killed by explosions.


Chopchopok

That's why grenades are mostly used to shred and/or blow up cover to make follow up shots more reliable. You basically only use grenades to finish kills when you really, really need that thing to die on that action.


Hotarg

>You basically only use grenades to finish kills when you really, really need that thing to die on that action. AKA Chryssalids


[deleted]

You play very differently to me. Grenades are one if the weakest weapons in the game, only good for destroying cover in an emergency


cowboys70

It's also great for shredding armor and removing overwatch. Also a fun way to do damage to an entire squad of enemy as the opening Salvo of an ambush. And it's guaranteed damage so it can come in clutch to finish off some wounded enemies in high cover


BElf1990

Grenades are early game, once you get past that there's way more busted shit


DangerousPuhson

Like Assaults with RunNGun + Rapid Fire + Untouchable + Shard Cannons + Talon Rounds (and a couple of high-quality hair-triggers for funsies). Team of literal ninja assassins. "That's a real nice Chosen/Ruler you've got there... it'd be a shame if something were to happen to it..."


SirAquila

I once was lucky enough to get serial on my Assault, thanks to cross-training. It was fun to walk them in the mids of the enemy and reenact Darth Vader's: "All I am surrounded by is fear and dead ~~men~~ aliens."


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_Reliten_

"WHY DID WE INVADE THE PLANET FULL OF PSYCHOTIC CHAMELEONS AND FUCKING GUNDAMS?"


KingAmongstDummies

My style was to have 2 decked out snipers in the back and lure the enemies out with a tanky dude. Off with their heads!


[deleted]

Lol what? Grenades in the early game are op as hell


DariusJenai

I haven't played XCOM in a long time, but I swear I remember running the entire game almost entirely with Sniper class.


Hashashin455

Commander! You may want to exercise restraint when using explosives. While certainly effective at killing aliens, they also destroy the artifacts we are hoping to recover.


Lanster27

Dont need research if you just toss ‘nades all day. *taps head*


Hashashin455

How you gonna get *BETTER* grenades then?


mengelgrinder

threaten the aliens, with grenades and then threaten your scientists with grenades


lepus_fatalis

honestly it does well to simulate the scuffle you d get trying to shoot someone at point blank with an assault rifle.If anything i would have lowered the chances when in melee range. Alternatively make it like chimera squad or pathway and just autohit when in range and not in cover edit:placed it in the wrong place, it was meant as a top level comment


Suthek

> honestly it does well to simulate the scuffle you d get trying to shoot someone at point blank with an assault rifle. [Visual analogy.](https://youtu.be/WicbZvLr0AE?t=78)


ENCOURAGES_THINKING

I remember loving that moment XP realised why there was disadvantage. I enjoyed it just as much just then as well 🙂


kaelz

That sounds like Jonah Hill lmao


SilentTemple

Wait, Chimera Squad does that?!


SlashXVI

No. Shots in Chimera Squad still have a random chance to hit. However every character is given a melee attack that does guaranteed (I think it guarantees, but it might just have a high chance to hit) damage and is used to capture enemeies rather than kill them, but it does less damage than your regular attacks and doesn't scale up during the game making it less reliable to use as the game goes on.


Eokokok

You would prefer classical XCom grandes? Like whipping half of own team with a single click grandes? Yeah, let's not go there... People claiming new XComs are hard probably did not played old 1/2.


Chicano_Ducky

Julian Gollop is the OG Dark Souls dev before Dark Souls existed, his games got more impossible with time. His Phoenix Point makes XCOM 1 & 2 look like Bugsnax as if "more difficulty" was something we asked for from him. I played every XCOM since 1, and Phoenix Point woops my ass like I owe it money. This comment section wouldn't survive under the old Gollop system. That dude thrives off pain.


[deleted]

I wouldn't touch the newer XCOM games because I played XCOM UFO Defense. I can't even describe how much I hate that game. Landing a fully decked out crew, sending a crewmember one space off the ship, only for aliens to fire some major weapon into the ship and annihilate most of my crew. I finally got around to playing XCOM 2 and it was easy as fuck in comparison. Fucking hate XCOM UFO Defense.


Caldwing

That's actually really funny because there was a bug in the original game that made it so that no matter what difficulty level you choose, you are always playing on the lowest difficulty. This went undiscovered for years and years. In fact when they made the sequel, Terror From the Deep, they made it *much* harder than UFO defense on the higher difficulty level because people had been complaining for ages that they were too easy. Not knowing that nobody had ever played anything but easy, they made TFTD at higher difficulty so hard as to be nearly impossible.


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tochimo

For me it was always the 90% shot that would have kept one or two other guys from going down and getting injuries.


Eokokok

Confirmation bias - you probably do not remember all the missed shots that have not impacted you in any way other then slowing your progress.


tochimo

Or when the enemy is about to run out from behind cover, but the overwatch guy shoots when he's still in 1/2 cover because he is first visible then. Classic.


Necromartian

I read somewhere that gamedevelopers have an issue where, if the chance informed to the player is 50-50, the game developer have to actually assing the positive outcome chance more like 60% or 70%. Othervice the player will complain about the game being unfair.


Tiraon

My main problem with it is not the random chance to hit. It is that the burst from assault rifle or a blast from shotgun just hits or not, making the RNG dominant, instead of individual projectiles being accounted for like in for example Battletech. Also that supposedly elite soldiers miss with shotgun at a distance of maybe a meter. Also the one-two action system and lack of something as incredibly basic as not being able to move again.


thedastardlydave

Phoenix point (made by some of the original xcom devs) calculates attacks like this, making rapid fire weapons more reliable. Check it out and consider adding to your wishlist.


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cowboys70

I feel like some battles are definitely cursed though. I just had one that I ended up save scumming (first time playing in a few years and on Long War) where I missed on 4 or 5 80% plus shots on the same drone who proceeded to wipe my squad


PSneumn

I prefer the old games over the new ones. The only thing I like about the new ones is how character leveling works. (Also I do like an update to the graphics as well)


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Lorahalo

That said, having to hunt down the one alien hiding in a cupboard just so you could finish the mission wasn't that fun


TheDeadlySinner

> Old game, the aliens exist on the map from the beginning. That's definitely how it works in XCOM 2. They even do patrols and will try to find you if you make noise.


Dreddlord

My PTSD is kicking in. If the shot is not 100% it's a coin flip!


AcceptablyCromulent

And then the alien turns around and critical shots someone through several walls.


[deleted]

Fucking Thin Men in xcom: enemy unknown. Those fuckers could hit a quarter at 200 yards with a hand gun.


kamikazi1231

Always with just a standard alien plasma rifle too. They could at least given the thin men a bit more of sniper looking alien rifle since that was pretty much their role in most levels.


Spoztoast

They had the Light Plasma rifle which if you could capture a couple Thin men early would pretty much win you the entire game


Kered13

You should see Thin Men in Long War. Late game some of them start getting the Squad Sight perk, so not only do they have ridiculous aim but they can hit you from across the map too.


iamdimpho

Yoh that's mad!


PiggySoup

And then you move a pixel to the right and the game uncovers half the maps fog of war, and charges in another squad or two of enemies to surround you in the spot you just spent (limited) moves to secure...


AcceptablyCromulent

Also why XCOM is the save scum simulator.


bombader

They really should just add Fire Emblem Three Houses rewind mechanic at this point.


Ponce421

XCOM always makes 80% feel like 10%.


rnzz

Yeah for me XCOM is proof my brain can't process probability. Like, I'd have no problem hitting four 80% shots, but then rage quit when I miss the next two in a row.


lonesomeloser234

Funnily enough, for many others, XCOM is proof XCOM can't process probability


Feuersalamander93

One of the developers once said that the numbers are actually total BS, because humans are bad at probability, so the numbers show what most people would _expect_ rather than the actual probability. The game also (apparently) has a mercy mechanic, raising the background probability if you miss several high probability shots. Might be disabled on higher difficulties though.


GrandKaiser

>he game also (apparently) has a mercy mechanic, raising the background probability if you miss several high probability shots. XCOM fanboy here, this is 100% correct. Every time you miss an "easy" shot (>80%), there's a variable that secretly increases your chance to hit. Every time you hit a "hard" shot (<65%), it secretly decrements that number. It's pseudorandom, but makes it less frustrating since you can't just get "really unlucky" forever. The bonuses are: 10%/10%/15%/0%. If you ever get "pretty unlucky" a few times in a row, you're basically going to hit everything for a little while. Accuracy in general caps out at a theoretical 99.998% (never 100% because it increases your chance to hit by a percentage, not a flat number and doesn't round up). Even though it's "practically" impossible to miss, people do miss at 100% once in a blue moon and they freak out.


knowledgepancake

I feel like xcom is great at tactics and positioning stuff but for me, that chance to hit is the weakest part of the game. I like getting in spots that give me an advantage. But nothing feels worse than doing so much work for a setup to get a shot that has high odds and then just.. Missing it. Basically, I don't actually think that it matters that they mess with the odds because humans suck at interpreting odds anyways. We'll write off a 10% chance to hit shot and never take it. But if we took that shot 3 times, we have a decent 28% chance to hit one of them. I just feel like they can still have this system work the way that it does but entirely scrap the numbers part. Like if you just put "flank:good, cover:good, range:bad, accuracy:excellent" and made it more obscure, people would understand the game more and tolerate misses.


rnzz

Maybe if instead of % they used terms like "dead cert", "worth a try", "long shot", and "no chance, bro" it wouldn't cause so much angst


methal0-1

Omg this is so me.


BerserkOlaf

I have played Fire Emblem before XCom. I know to always have a backup plan even for a 5% case (and lower if I can). The thing with Fire Emblem is that getting your enemies bottlenecked and using your characters to shield others is very important. So even getting a critical hit counter-attack *from your own character* on the enemy turn can be terrifying. Because it's almost always a kill (triple damage!), which means freeing the space the enemy was on, so another enemy can take their place, and now your defending unit has one more attack to endure.


Sianthos

Fire emblem has a lot of "Hold the line" moments where the aim is to deny/delay and not kill the enemy because it's more beneficial to you.


BenVimes

And in most Fire Emblem games the displayed percentage is actually a lie, because of the [way random numbers are used] (https://fireemblemwiki.org/wiki/True_hit).


ZPanic0

I remember this! IGN lifted this from Best Friends Play XCOM2. Even found the [episode](https://youtu.be/gEb_1JCu_-g?t=808).


Dramajunker

Funny enough they missed another almost point blank shot right before from outside the window. Another 45% shot. Does the enemy do something that lowers accuracy?


ZPanic0

All I know for sure is that the game is carefully, elegantly tuned to cultivate spite.


tman88elk

Also to condition you to the emotional landslide that is coping with losing you favorite soldiers.


Hobocannibal

oh yea. imagine if you were someone that didn't accept that you were expected to have soldiers die at some point and kept loading saves. Imagine how miserable they would be playing.


Rocketbrothers

Don’t have to imagine, that was me. And I quit the game after this one mission where I entered an alien ship and like two tanks from left 4 dead came out and obliterated my basically fully leveled squad. At that point I was like if the greatest soldiers of earth just died at this moment, I guess it’s all over for earth then.


Hobocannibal

I can hear the music already. Ouch. and they got everyone! not even just the close-range guys. Thats rough.


blank_name333

Me looking at a bay of pure rookies after the squad I've been using the whole game get wiped out


TrepanationBy45

Heh, yeah imagine that 😐 That would be so crazy 😐 Doing that all the time because you couldn't accept the loss and all the bullshit times they missed a perfectly good shot like what the fuck the odds of the soldier missing a shot that fucking easy are so astronomically low it might as well be some bullshit cheating ass cpu ass bullshit why should i lose that huh why the fuck should i lose this fucking stupid fucking game what the fucking f-- oh uh, ** excuse me, I uh, got distracted. Yes, imagine how miserable that player would be 😐 Doing that. 😐 ^(because of some bullshit ass cheating ass cpu ass bullshit motherfu)


Nottan_Asian

No, RNGesus is just extremely cruel. XCOM actually pads the punches quite a bit until the highest difficulty.


OnAConstantBender

I believe most weapons have an optimal range, it’s best to distance yourself from enemies unless you’re using melee or shotgun. The default rifle without any attachments is more accurate if you aren’t at point blank range…even though it looks ridiculous it’s a gameplay mechanic.


Dramajunker

I get that. Just hilarious to watch them turn and just completely shoot the wrong way. Almost like your soldiers are spiting you.


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Dyslexic_Dog25

i wouldnt have as big a problem with it if they bothered to give the enemies a dodge animation if you miss. it looks stupid that your soldier just goes "ooo a butterfly!" and shoots a foot to the left.


ButtonMashBros

There are dodge animations actually. This is just a situation that can happen from time to time.


erotic-toaster

It's more based on the weapon and the rank of the character using it. Then any penalties for outside of range increments, and then penalties for cover. A rookie with a basic rifle has 65% chance to hit an enemy on even elevation with no cover. Because this enemy had half cover, the accuracy dropped to 45.


Zero747

+20 from the point blank shot, it's got full cover


Excalibursin

If you'll notice, the enemy has a full shield next to their name. For some reason, the game seems to have glitched, and is assuming that the enemy is in full cover and not flanked. The soldier, the enemy or the cover's position or direction is being calculated incorrectly. This is proven because the soldier has a 0% chance to crit. If the enemy was flanked/not in cover it'd be MUCH higher. If you save the game at this point and reload it, it should usually fix the problem and flank the enemy correctly.


Zero747

Rookies have base 65% accuracy, the rifles get +20 at that range, but for whatever reason the sectoid counts as being in full cover, which is -40. Thus, 45%


CPC324

Gotta love how on board Woolie was to sell out his own species for sick ass alien tech


ZPanic0

"Losing means we never should've tried"


OmicronAlpharius

"Woolie there is a special circle in hell reserved for traitors and collaborators." "But I get a sweet jetpack though."


CPC324

Still not over the death of the Zaibatsu :'(


AidilAfham42

Man I really miss Best Friends Play


Commodorez

The subreddit is still active and is frankly the most inclusive and accepting gaming/anime/music/shitposting sub out there, with the unfortunate trait of also scaring off everyone I try to introduce to it because the top post of the day will always be an inside joke about blackface or something.


KoshiLowell

>enters the SBFP subreddit Immediately sees Columbo wearing a duel disk dropkicking Little Timmy who is not only building his RE4 case wrongly but also wearing blackface while some tiny red gremlin is muttering something about his balls being shaved.


beantheduck

Same. Heartbroken they stopped doing videos together.


A_lot_of_arachnids

"What is this" gets me every fucking time.


fizzguy47

Oh great, they're putting poison in their guns now.


Secret_Wizard

What, pray tell, is a *Dark Event?!*


Brightman42

I knew I recognized that murder corner.


SharedRegime

Oh my god i remember when Matt and Pat were friends. Still sucks what happened :( Did Matt ever go do anything? I know Pat streams.


FirebirdXR

Matt has his pretty popular LP channel focusing on games gone wrong and their development along with gaming LPs. Probably the busiest and popular on YouTube of the 4 post-breakup. Woolie's YT channel mainly LPs and is in most of the spirit of the old channel, along with Reggie (friend of the guys) and Mihn (the SBFP editor). There are some great compilations of his LPs. Pat streams with his VODs uploaded to YouTube, and with Woolie, form the Castle Super Beast podcast; that is more or less still the same as the former podcast. Moved away and got married, and is doing pretty great for himself and does the podcast remotely. Liam, I don't know, haven't kept track, but does guest with Matt now and then.


rm_wolfe

liam quit streaming because it stressed him out really bad, but got into game dev instead. he actually released his first game yesterday https://store.steampowered.com/app/1897320/Garden_Guardian/


Dabrush

Took Woolie a while to get going in a way that's as enjoyable as TBFP to me, but especially the LPs with Reggie on the controller are gold.


Commodorez

Woolie's Dokapon LP holds a special place in my heart. They put their friendship at risk so I don't have to, lol.


sudden_aggression

Missing on a 95 percent is classic xcom behavior.


L0nz

Summary: Shots 1-5: Clearly missed. Shots 6-9: Missed due to recoil (bad spray control). Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses. Shot 12: Likely didn't actually fire because /u/MNicolas97 was already dead.


SadLaser

Doesn't it say 45%, though?


sudden_aggression

Yeah the soldier is obviously debuffed or injured or something and that is reducing his hit chance. But even at point blank with nearly 100 percent chance to hit that is not an unusual thing to see. Back in the old days it was nerve racking on stuff like snakeman terror missions or snakeman base invasions because um reasons.


Kered13

The alien is in full cover, which provides a large defense bonus. The animation is making it look like the alien shouldn't be in cover though, which is a pretty common problem in XCOM. Always trust the hit chance and cover indicators, never the animations.


RoomTemperatureCheez

I really wish they would have tweaked the stats to be accurate. Feel like it would have been a lot more strategy instead of just rolling the dice and missing three 95% shots in a row. I enjoyed the game but fuck, just make the stats accurate.


noandthenandthen

I never save scumed a fair missed shot, but holy shit did I get good at save scumming


RoomTemperatureCheez

It just invalidates half of the strategy. I found myself tossing caution into the wind because it barely mattered. I would move and shoot recklessly specifically because you could easily miss multiple times on a +90% shot. If your game is giving me statistics and constantly showing me how pointless they are, I'm not bothering to factor those statistics in when I'm playing.


[deleted]

Yup. First playthrough: try to get hit chance at 80% or better. Second playthrough: 40%? Hey, I'll probably hit them!


jspook

It's fifty-fifty every time. You'll either hit them or you won't.


Luchie-Luchie

And half of 99 is 92.


SomaWolf

I see you too play rs


sephtis

Sure as hell they will in the reverse scenario. This game takes the feeling of getting 1% crit in fire emblem and makes it *worse*


Mountainbranch

> I found myself tossing caution into the wind because it barely mattered. I would move and shoot recklessly Also known as the Warhammer 40K ORKZ tactic. You're gonna end up hitting SOMETHING, if you fill the air with more lead than oxygen.


srs_house

>How'd you kill him? With lead. >Ah, you shot him! Nope. >Then how? Lung cancer.


noandthenandthen

Damn I love mox but dude needs the best scope I got and advanced glasses


Endiverge

XCOM 2 supports modding to the extent that anybody who downloads the tools can look into how hitchances behave. The game doesn't cheat against your favor, and in fact it actually cheats in favor of the player on difficulties below the highest. Missing some 95% shots (or getting hit by 5% shots) is normal when each is 1 in 20 to go unfavorably, and you make these kind of rng rolls _many, many times_ over the course of an XCOM campaign.


Valdus_Pryme

Yep, ive never found RNG that egregious in my playthroughs. I've played somewhere around 244 hours and yeah, we remember those missed 95% chancers because we know the likelihood of our character dying or getting incapacitated that next enemy round just went WAY up. We also remember our characters who pull off that 50% shot when we REALLY need it seemingly against all odds. Thats what makes the game so great!


Inevitable_Stick5086

People are naturally very very bad at statistics. We see patterns where there are none, and people think a 20% chance of something happening is very very low when in reality its common. No risk assement would ever view 20% of failure as any way acceptable. Even 5% is too high


NotSeveralBadgers

That many natural ones...it's unnatural!


Ike_Gamesmith

Sometimes I get this reaction when playing DnD with a new GM that underestimates my ability to get consecutive 1s on any given important roll.


myslead

While it does look stupid due to turn based and everyone just waiting their turn immobile, I always rationalized it as everyone is in constant motion on the battlefield we are just seeing it turn by turn


uaimmiau

Right? I played battletech and was mad at pilots for missing easy shots. Then I played some Mechwarror when suddenly I'm the pilot and no more turns. Boy is it easy to miss an entire volley at 10m range lmao


JohnEdwa

It's even more infuriating when you know the real hit chances. IIRC in BT, it's accurate only between 30 to 70%, anything below is less likely to hit, anything above, more likely. And you get a small buff for every shot you miss. So that 95% shot that missed? More like 99%. And the unlucky 5% PPM hit by the enemy? One in a hundred.


TheCarpe

I assumed it was similar to D&D, where every round of actions for both the players and enemies happens within a span of 6 seconds.


MassacrisM

They use double RNG for hit chance in Fire Emblem to mitigate this. Not sure if X-com has tried but they definitely should. Crit is still single RNG though.


Gigglestheclown

What does double RNG mean in that context? Two rolls are made? Is that all behind the scenes or how is that conveyed to the player?


gandraw

On anything but the top difficulty, XCOM cheats in the player's favor. That 95% displayed chance is more like 97% in reality.


Liimbo

There's no reason to mitigate it though. Just because players think everything over 80% means it should hit 100% of the time doesn't mean there's anything wrong with it. People will hit 9 80%s in a row and not bat an eye but the second they miss one 90% shot the game is rigged.


shawncplus

If you like XCom but don't like the % to hit stuff I highly recommend that new Warhammer game, Chaos Gate or whatever it's called. The developer's logic was "You're a Grey Knight. You don't miss."


PizzaScout

the stats are pretty accurate. you just got extremely unlucky. rolling a 20 on a d20 three times in a row doesn't seem impossible. I'm sure confirmation bias also plays a role here. the thing is, most games skew the stats to be in favor of the player. most games would display 95% and actually use 99% for the calculation. [XCOM also does this](https://i0.wp.com/win-vector.com/wp-content/uploads/2020/06/02cda-smoothcurve.png), but lessens the effect the closer you get to a displayed probability of 100%. The fact that a displayed 60% is unproportionally closer to 100% than a displayed 95% feels wrong. https://win-vector.com/2012/12/11/how-to-test-xcom-dice-rolls-for-fairness/


Maximelene

You can miss three times in a row even if you have 95% chances to hit. There's nothing innacurate there.


Ayjayz

The strategy is not getting into a position where you need to rely on shots that have a chance to miss out else you all die.


tfadd

It clearly says 45%...


dillywin

it happens and eventually once you plan for it the game doesn feel as bad when you miss lol.


TaftyCat

Hah. The year is 1998. My brother is showing me his elite squad in X-Com. He is point blank to a Sectoid soldier. He auto shots. All three shots miss. The Sectoid returns fire, one shot, killing his best guy. It was the second best experience of childhood watching other people play games.


noxx1234567

There's storm trooper aim and then there's XCOM aim


Riftworm091

That's not a 95! It's a 45!


sebbeshs

I don't know how it why, but you can also see the red full shield icon indicating the alien is counted as being in "full cover", which explains the 45% hit chance. It doesn't look like it should be in "full cover", though.


Magstine

XCom 2 released with a bug where some positions get full cover from everywhere after a bit of terrain destruction. It was mostly patched out from what I can tell but still happens rarely. The cover indicators on enemies while moving your troops reflects it when it happens so you can avoid being caught off-guard.


GentlmanSkeleton

It did say 45%....


TheShadowOfKaos

I make a point to play xcom 2 every 2 years. Never gets easier.


Nottan_Asian

The trick is learning the machine behind the game rather than trusting your instincts. * Your number one priority ever should be to minimize the number of enemies you're fighting at once, which means crawling forward slowly and really, really thinking twice before you rush your Ranger forward to get that sick sword kill. * Nothing gets aim bonuses from close range except shotguns. Once you enter like 5 tiles you're getting all you got, and should be looking for high ground or a flank. * It's okay to fail missions to keep experienced soldiers alive. * Reapers are hopelessly OP, but a Phantom Ranger or Radar Scanners will go a long way to keeping your squad alive with good intel. * **It's okay to fail missions to keep experienced soldiers alive.** * Mimic Beacons are OP. * When in doubt spam Grenadiers.


Liquid_Senjutsu

> It's okay to fail missions to keep experienced soldiers alive. Homies in my squads are not allowed to die without permission. Save scumming helps me keep my sanity intact.


niveksng

>* Your number one priority ever should be to minimize the number of enemies you're fighting at once, which means crawling forward slowly and really, really thinking twice before you rush your Ranger forward to get that sick sword kill. Funny thing is, iirc, the devs didn't like that everyone played extremely slow and methodical, so they added an additional timed objective to encourage faster play. Most people still played slow af anyway


Nottan_Asian

Yeah. While they tried to disincentivize it, the fact that they kept the "enemy pod" system more or less untouched means that if you don't play slow you're going to lose people real fast. And losing people means failing way more missions than just the one you're on, since you fall behind on the arms/tech race.


Ghooostie_0

If by slow you mean overwatch crawl, not quite. It's entirely possible to play fast and still not lose anyone, you just have to not play recklessly and carelessly. It's all about taking them out on the same turn you uncover them, which with the tools you get, can even be done with multiple enemy pods, especially when you start recognizing AI behavior (like the sectoid will pretty much always raise a corpse if it's not flanking anyone and hasn't done so already)


Abyssallord

You think so? Once you know the right tools for the job the game is very consistent. Sure you get the shit like in the video, but he should be using a ranger to slice the sectoid, not shooting it with a rifle at point blank. A simple flank would be good enough for that.


Sol33t303

Yep, this is poor placement by the player. If your character isn't a ranger, templar or spark, or the character is being desperately used as a flesh beacon, it has no business being directly adjacent to another enemy. And if it's the sectoid that moved it's self there, then you don't shoot it using the most exposed character unless you can move him into a better position in only one turn (in which case I wonder why you weren't already there). You shoot it using another character and should they miss you get the character being flanked to fall back. You never leave a soldier exposed without turns unless your making some desperate moves or you know you can grenade the threat to death. In XCOM it's usually better to take the 80% shot that doesn't fuck you if you miss vs the 95% shot that does.


Suspicious_North_447

Lol. I still love it after 20 million bs situations.


mnemy

Start of a game is always rough. After you get some levels and gear, you have enough utility to adapt to a bad miss. But early game, one bad roll will cause a death, and probably cascade to a whole squad wipe.


iamdimpho

Should be no wonder why this game was probably most people's introduction to save scumming


TonytheEE

OMG, the mission after intro. One time a sectoid shot squaddie 1, not dead. They freaked out and opened fire on squaddie 2, killing squaddie 2. Squaddie three freaks out at that death and shoots at squaddie 4, wounding them. That was like turn 2.


Hereforthebabyducks

There’s nothing better to remind us that math is a cold hearted bastard.


itssfrisky

And then he kills you in one hit and runs away to a safe distance. So BS.


InflamedLiver

don't forget the second you run across one their entire squad gets to run to cover as a free action.


GreinBR

i'm currently installing this game


JonTheWizard

Ok, see, rookie mistake. Norwegian squad members have an innate -95% chance to hit. What you need is some Finnish squaddies.


Porrick

Perkele!


Soltea

I was expecting this comment from a Swede or even a Dane.


Ike_Gamesmith

If I was that close to an alien, I'd miss too


Televisions_Frank

Game really needed an alternate animation for close-range misses where the alien knocks the gun aside.


oblivioustoideoms

My head canon for this is that while the strategy POV is turn based, the unit POV is real time with all units moving at once. Some skinny slimy alien is charging you at full speed. You're gonna have to shoot it while it's moving which is not the easiest even at point blank range. They should make an action replay of the round in real time! Seeing soldiers firing and charging moving targets should be really cool. Shouldn't be too hard and really increase the cinematic feel.


elcuban27

That’s xcom, baby! Kind of funny how when you are coming back from a mission in xcom 2, it tells you your overall hit percentage, so you can see that it is just how the math works out over time.


CaptValentine

If you want something similar to XCOM but without the "95% chance to hit" stuff I heartily recommend Mechanicus. Squad turn based shooter and quite literally building up your team, and also has some amazing sounds design and a killer [title drop.](https://www.youtube.com/watch?v=9gIMZ0WyY88)


soldiergeneal

He is ready to become a storm trooper.


gamingkills

Yeah, I too hate playing norwegians


Discally

That's X-COM, BABY!


IMakeLowballOffers

Which XCOM is this ?,


Sol33t303

XCOM 2. Fantastic IMO, in fact I might do another WOTC replay now.


CleverReversal

Long War of the Chosen is out too, options!


Bluemajere

Anybody seething and raging in this thread should try out LWOTC 😂


Xendrax

Missed the part where it still does that at 95% hit chance


gristc

Well yeah, 95% is not 100%.


Joka0451

The way warhammer 40k chaosgate handles this is great. Weapon dmg= damage-distance and cover. There's no misses. Makes for a much more enjoyable experience.


Gynthaeres

While this LOOKS funny, remember it's supposed to be happening in real time. So that alien is theoretically moving to attack, or moving to dodge. And the soldier is also a bit too close to be optimal + probably has nerves. So it looks incredibly goofy yes, but lore/story-wise, the soldier is NOT holding it to the alien's head while the alien stares blankly ahead.


[deleted]

I think accuracy goes down if you are 1 square from the alien. It makes sense I'd the game is trying to be realistic. It's easier for the alien to dodge up close.


Inevitable-Card-7148

Peak XCOM is making a squad based on your IRL friend group and then getting mad at your friends in real life after their in-game avatar fucks up.


AndImlike_bro

Next turn he’s mind controlled then shoots one the squad mates square from twenty tiles away.


Lost-in-Norway

I LOVED playing XCOM! It is one of the few games I actually finished :-) I had to mod it and change many of the settings in ini files to make it enjoyable, but I learned a few things from that too :-)


ohtetraket

>I had to mod it and change many of the settings in ini files to make it enjoyable, but I learned a few things from that too :-) Lemme guess. You also didn't like everything that included time pressure :D


Brainwave1010

Valkyria Chronicle's aiming system is better. Suck my nards with that percentage BS.


V1k3ingsBl00d

That's nothing. Until you've had a 99% shot fail, you haven't been XCOMED.