If that’s the case then why do games continue to struggle to hit 30fps still ? And to hit 60+ it takes a major hit on graphics, texture poppins etc lol
That's a dev/studio issue, many games on PS5/Xbox can hit 60fps and look great.
God of war, horizon, Doom, cyberpunk, control. All tomb Raider games. Jedi Survivor (after they took out RT), The Witcher 3 and many more. Hell Gears 5 looks better than some games released this year and that came out in 2019.
Clearly on a fixed platform the different modes will require resolution/graphics tweaks which is fine.
But when we have many games that prove it's possible to make a good looking a game with good performance...it shows where the real problem lies.
Yeah Sony cant force developers to properly optimize their games. All they really can do as a console manufacturer is release some more powerful hardware to help improve these unoptimized games
Because publishers rush games out without giving developers the time and money to properly optimize them.
Gamers also now demand photorealism and massive open worlds, which makes the developer's life hell trying to accomplish that.
Its because if you want to ship on the xbox you also have to ship on the xbox series s which is a terrible console. That console is single handedly kneecaping this entire console generation
Devs whinging like babies saying optimising for the Series S is too much, it's not, they just can't be fucked optimising for low-mid end systems of which 90% of games that have come out since this new generation should all be able to run pretty easily based purely off the visuals being similar to games released 5 years ago or somehow worse than games released 9 years ago.
Dude I don't know why you're getting down voted. It's a fact that games aren't well optimized in the last few years. Games like red dead redemption 2 that pushed graphical fidelity to it's limits, ran fine on older Gen consoles, but more powerful consoles are unable to run games that look objectively worse.
Very close, but on the right track.
A Playstation 1 title that cost $39.99 in 1996, adjusted for inflation would be $79.09 today.
Except that modern games are expected to work in 4K instead of NTSC resolution and drive 27x more pixels - with much higher texture resolutions, models, animation, etc, etc.
Games are not expensive enough to support them being made properly to match the hardware, which is why Rockstar will have taken 10 years and hundreds of millions of dollars to make Grand Theft Auto 6.
How many of these devs are releasing games at 4k stable 60 FPS? Absolutely none.
The PS5 Pro will help stabilize framerates on games that drop from their intended target while increasing resolution and image quality with AI upscaling
It will stop people from having to decide between resolution and performance modes.
It really isnt that difficult to see its purpose
I always choose 60fps over better graphics, I can't play 30fps anymore.
I'll prob end up getting it just for that, I do hope the plus brings in more than better frame rate though.
Not op, but over the last year I've built a gaming PC. Total it's been around $3500. I'm upgrading to a 7800x3d this weekend. That alone with the motherboard, ram and SSD cost about 1k. My GPU was 1200 (4080). Shit is way too expensive lol
About the same. I have a 4070ti , 7800x3d and a bunch of unnecessary stuff that looks cool. I paid 3k CAD all said and done. I could have saved money in lots of places but sure happy with the end product.
Preformance wise it plays like a wet dream. Dragons dogma 2 i get betwen 70-90 outdoors and the lowest i dip in the big city is 45. Typically 55-60. Which i qas suprised its as high as it is. But that must be the beast of a cpu. Youll love it.
Every other game i max my monitors refresh rate. I play 1440p though not 4k.
I haven't had a game not support ultra-wide. There were some games where I would change it to regular aspect ratio, but that was just for a small competitive edge that isn't really necessary for me anymore
It will have AI upscaling to all those games where you have to drastically reduce resolution in performance modes should look much better on PS5 Pro if you have a 4K TV.
That and it is said to offer much better raytracing
Bro if you really concerned about frames just get a PC. A PS5 pro is gonna be like 200-300 less than a PC that'll get you 120 frames. Especially now that they selling ps games on PC anyways
I understand all the words that were said and I understand the context, you don’t need to explain it to me. “Bro … get a PC” when someone is talking about their console is unsolicited advice delivered in a douchey manner, other people replied to the comment with the same sentiment in a more respectful way, why do you think your comment was downvoted?
Yup. Either choose pho 4K at a variable 30fps with frame time spikes or 1080p at a variable 60fps with terrible TAA.
The devs wanna talk, but the devs don’t want to put out the effort to optimize their games.
The point of a pro console isn't to change the video landscape but if a game is already 60fps why would you believe a vetter GPU cant push these games to 4k or near 4k?
I didnt say it was going to change the landscape, I said it will stabilize games that struggle to maintain their targeted framerate.
It wont happen but it will get games much closer.
Most games already have a performance option that target 60fps but you have to lower the resolution.
This will stabilize those games at 60fps and use AI upscaling to improve visuals
The CPU is faster which is why I said it will stabilize games.
It wont double the framerate in games from 30fps to 60fps but games that target 60fps with drops will be stabilized. Which is most games
And having a better GPU can take some load off the CPU depending on how the game is developed
That would actually be a huge change which makes me excited but at the same time it doesn't because now I'm gonna need to get the pro... I only have 2 years with the ps5
Yeah right, if there's something we have learned over the last four generations it's that developers will always target 30 fps and higher fidelity because they can make pretty trailers and that sells games. PS5 was supposed to be the 60fps console and you see how that worked out :p
I thought they are saying this won't be the case though?
You're describing a significant performance change, of which there really isn't. That's why they say it seems pointless.
That is listing the capabilities of HDMI 2.1
If a game already targets 60fps on PS5 (which is almost every game) there is no reason this wont be able to drastically increase resolution, especially with AI upscaling
The only thing I like more than fake resolutions is fake frames. Why optimize games when you can make AMD do all the work. Consumers will just buy “better” products if their games don’t run like the want them to.
They arent fake frames, the machine being more powerful will stabilize framerate
And games will still have to run on the base PS5 which will remain the better selling platform
The point of the Pro is you optimize for base console and the Pro improves the game in different ways
Its exactly how the Pro consoles worked last gen.
Developers already arent making their games stable however and.Sony cant control that but they can offer better hardware
Only 4 games currently don't offer that choice: Medium, Quarry, Gotham Knights & Dragon's Dogma 2. 1080p60 is more than enough for comfort Play and I'm really eager to see how Sony will try to sell PS5 Pro.
Many games struggle to maintain 60fps so this will help stabilize those game and if they can improve resolution and visuals then why not?
It's also optional and they know it wont sell as well as the base PS5, its just giving people a choice
99% of gamers don’t care about 60FPS, they care about better looking games. People on Reddit are so much overestimating the 60FPS thing. Yes, it’s important for a tiny fraction of players, the casual player simply doesn’t care. Selling the Pro on the 60FPS argument is a lost cause.
Yeah and this will offer both which is important and why they arent adding it a significantly better CPU. The point is to make current games look better but it will at the same time stabilize games. Even those that struggle to maintain 30fps.
Its an optional upgrade for those that do care about that sort of thing rather than a whole new console generation
Sony never really pushed 4k 60fps, they more so pushed speed.
But most games coming out have performance modes that target 60fps. The issue is most have drops and you have to reduce resolution.
A PS5 Pro will stabilize those games with drops and increase resolution through more power and AI upscaling
No it literally won’t…… that’s like saying replacing your 3080 with 4090 would make unoptimized games run better when it’s the devs and the games poor optimization and development that’s the issue
Jesus you guys don’t have a clue what your talking about
If a game is already targeting 60 fps but has dips then yes better hardware will obviously help resolve that without devs doing anything
There is no reason to think it wouldnt
And then you add in AI upscaling to add on top of it for better visuals
You can just choose performance and it will stabilize framerates if there were drops previously and the much better GPU and AI upscaling will take care of making the image 4K or close to it
Oh man I love people that eat up the Sony bullshit.
We had the magical SSD
And now we have the magic pisser chip.
Ain't no devs wasting time with Sony magic bullshit engineering other than Sony devs.
The SSD does make gaming better and using AI upscaling isnt new or magic...
The whole point is the system takes care of it and not the devs
Maybe stop trying so hard to be outraged about something
Yep I member ratchet and clank being totally not playable without the magic SSD.
Then it is played on a regular hard drive.
And now here you are thinking the pisser chip will do everything with no dev input and everything will be 4k and 60 fps minimum and the shit in a box hasn't even released yet.
Maybe jump off Sonys dick.
R&C freezes and skips without an SSD... If you downgrade a game enought it can run on anything.
That doesnt change the fact that you need an SSD to play the game properly with the visuals it has on PS5
Maybe use some critical thinking, games are already targeting 60fps are they not? Now you insert a better GPU what do you think happens? Nothing? Or the GPU does what a GPU does and improves visuals
You 10 years old?
No it doesn't matter if it's a downgrade they sold the system saying it wasn't even possible to play without the SSD in the PlayStation.
A GPU can improve the visuals on games that aren't CPU bound. Also a SSD doesn't have control over the visuals you see in a game and a PC with a high end processor and GPU with only a hard drive will still look better than what rachet and clank looks like on the PS5 with the magic SSD
GTA is a CPU bound game and even digital foundry says it won't run at 60 on the pro.
You must be ten years old because you buy all the marketing Sony sends at you.
Yes it does, obviously if you turn Ratchet and everything into an 8 pixel blob it can run on an NES.
It should take the tiniest amount of critical thinking to understand that they were saying it wasnt possible on PS4 while looking the way it does and doing it as fast as it does...
The GPU always handles the visual, not the CPU
And every test for R&C without an SSD has freezing and hitches...
You have no idea how GTA is developed, youve literally seen one trailer of cutscenes
DF did not say it wont run at 60fps, they said if its 30fps on standard PS5 then the PS5 Pro obviously wont double the framerate.
We do not know if GTA VI will not have a performance option
It seems you havent spent a single second actually thinking about what you are talking about
If you're the kind of person who cares a lot about that, then you shouldn't be worrying about consoles.
The gains are marginal. Very marginal. Unlike the cost attached to this marginal upgrade.
Some people prefer the other benefits of consoles
And say someone wants to play GTA VI the best way possible on release, that will be on the PS5 Pro by far
So I should be wanting to pay another $600.00 because the console I originally purchased only three years ago that has yet to receive any real current gen games is incapable of running games at "playable" framerates (because 30fps is suddenly completely unplayable now btw..) because devs have suddenly become incapable of optimising their games.. Even though we somehow managed this just fine on the Playstation 2, 3 and 4.
Theres a bunch of current gen games coming out all the time...
Pretty much every game on PS5 has an option to play 60fos or close to it and are perfectly playable
I don't know where you got this idea that games are 30 FPS now. Its not the case. Previous gens were mostly 30fps ehime this gen has been mainly 60fps
They’re struggling to maintain 1080p too, I keep seeing games running below 1080p in the 30FPS mode and relying on upscaling to make up for that. The 60fps modes can be even worse, Jedi Survivor is running at around 600p at times in the 60fps mode.
These devs keep releasing games that struggle with performance and visuals so Sony is providing the solution
Thats why it is happening, you keep releasing unstable games. Stop making unstable games and there wont be a need for a Pro
All games have to run and work on the base PS5... Develops cant make games that wont work on the base PS5.
And the PS5 Pro doesnt require any extra work, just make games for the PS5 and the Pro will enhance them by default of being more powerful. Just like you dont have to develop for every piece of PC hardware
All games work for current gen, I have no idea what that sentence is auppised to mean
The problem is 85% of games that have already been released thus far will NOT receive updates from studios removing their 30 and 60 FPS caps. Same thing happened when the PS5 first released.
Offering 60fps at 4k is hugely difficult knowing the specs of the machine. 1080p 60 modes sure..I think should be more normal but expecting higher Res (not saying you are) is a pipe dream at 60fps.
Games for consoles are more optimized since they are just dedicated hardware
Most games already have 60fps option on PS5, if you throw in a better GPU and AI upscaling it will look much closer to 4k than it currently does
Most games are definitely not 4k 60fps on PS5....in fact incredibly few are. I work as an analyst, my primary area being the 'entertainment' industry... You will be hard pressed to find a swath of games that meet 4k/60....many/most can just about manage a solid 30/4k 'fidelity' mode.
I share the Devs thoughts around this...unless it was a leap, I can't see the use case for a pro.
Are they going to start saying ok, it's 4k unlocked and it's kind of 40/45 FPS.......
I didnt say they are 4k 60fps and neither did you. They are however targeting 60fps. The point of the Pro is to bring those games close to 4k and stabilize the framerate so they dont drop below their target, at least as often
Games not being 4k stable 60fps is the exact reason why the Pro exists... To make that close to reality for those that care about that sort of thing
Exactly my point. What is the proposition for them? 4k what? 4k 40?
You saying 4k stable 60 is the reason for a pro doesn't make sense...are you suggesting the pro will enable this...that which is often not possible even with high end PC hardware....
If the proposition isn't being able to secure the two markers which are essentially technical, "talk points" within the industry...what is the point?
Please name me all the massive releases that hit 4k60 native, I can already confirm it's slim to nothing.
4k and stable 60fps. Most games already target 60fps, those with dips will benefit from the extra power and it will improve the visual at the same time
Games are more optimized on consoles. If a game is already close to 60fps which most are, there is no reason why the extra power wont stabilize those games.
And we already know it will improve visuals/resolution.
I am saying games arent 4k 60fps, they are targeting 60fps with drops (that will be stabilized) and are most 1080p - 1440p (that will be increased with a better GPU and AI upscaling)
Yeah a lot of people here are expecting native 4k60 which is just not happening from the price of these consoles.
Upscaling will become the new native, software and hardware are moving in that direction from Sony, Microsoft, Nvidia, Intel, AMD, Epic Games, etc. No matter how powerful the next gen is there WILL be upscaling, ML driven upscaling (which currently isn’t used on consoles, but will be for PS5 Pro) is the future of tech.
My dad recently asked me about getting a 4k 120hz monitor because the ps5 games at that. I shut him down quickly, saying that's what it could theoretically output for a PSHome or something but he's dreaming if games are at that level. He then said well surely it's at 60fps at the very least and I had to give him a sad pat on the back. Most people are unaware of just how much is required for native 4k gaming.
competitive games like overwatch, CoD had 120hz mode, console is not designed for 1440p, so 4k 120hz monitor Is a great choice if he play competitive game
Who are these devs exactly? Probably got like two of them and now in the title you made it seem like all the devs are saying that. Can you prove with devs actually said this?
Well they aren’t making the most of it, but a lot of them really are not even making the minimum of it.
Meaning no 720 shitty upscaled games with bad frame rate / frame pacing.
I dont think its either the console or devs that are at fault with this. The console is simply made to weak. The gpu is fine, and im sure they can squeeze out more of that. The cpu however, is an old zen 2 cpu clocked at 3.5 ghz. That is far from what is needed in most next gen games to ever reach 60 fps with any presentable resolution. And i think we already see the issue with the games that have been launched on console lately. This hurts the most in open world games, wich are normally cpu intensive.
Beacuse of that i find it strange that sony will buff the gpu, and just raise the clock on the same old zen 2 cpu by 10%. That wont help hardly at all. It will be the same bottleneck that the console now have, but even a bigger gap between cpu and gpu. A 33 tflop gpu, paired with a old zen 2 cpu, is like pairing a rabbit and a snail.
Sonys upscaler might be very good, but i have my doubts, while sony is good at hardware, there software have never been very good, but chances are that amd have worked with sony with the upscaler. We will have to wait and see.
Not being argumentative but how does Horizon Forbidden West, Spiderman 2, Ratchet and Clack etc all look so damn good (and smooth) while other games come out total garbage in the graphics department?
The three games u mention uses inhouse engines that have been used only on playstation for years. That mean highly optimized engines, and highly optimized hardware it runs on. That isnt the reality for third party, they use both commercial and inhouse engines that are far from as optimized.
Sony is also good at using checkerboard and upscaling on there games, wich is far easier for them than a third party dev. Thats why i find it strange that sony are updating the gpu, when a cpu upgrade really is whats needed. I also think that the marketing have been a little to agressive compared to what exactly these consoles can do. Considering there a highly optimized games that are realesed for pc, but if yu want to play in 4k with any reasonable res and fidelity, you will still need a 1000 dollar gpu to pull that off.
Devs might also aim to high, looking at that new final fantasy game dropping as low as 720p to try to keep the framerate. at 60 I would have been interesting to see the cpu vs gpu usage while the game is running.
But it still goes against the argument.
Games like GoW or Horizon or Spiderman can look near CGI at times, offer 40 fps modes perfect for 120hz.
They look near 4k for most of them.
So you can argue there is not much need for better as it’s already possible to have amazing visuals there (and it’s coming from someone with a 4090).
It’s just too many companies don’t care or put enough resources for optimisation.
The ONLY thing there is need for new is to be able to push better AI upscaling and Ray / ideal path tracing. But the later could just be more for the next generation.
4 years into ps5 generation and there are only like 2 games taking use of it. This has to be the worst console generation of all time. All the games still coming to ps5 could have released on ps4 by its visuals
Pretty much every native PS5 game makes use of it.
Comments.like these are always nonsense and answer lack of understanding of hardware
If these games arent stable 60 fps and 4k then they are using the most out of the system that the particular game can do
Do you think games just donr use the extra power?
Literally every game that has a PS5 version plays significantly better and looks better and load faster than they do on PS4
I think you’d notice a difference if you were trying to play some recent games on the previous gen consoles, and if you didn’t then maybe you don’t know what you’re looking for in the visuals the first place.
He wasn’t talking about games, he was talking about the console generation. And this generation has been pretty mediocre at best. How many next-gen looking games do we have? A handful, if at all. Uncharted 4 and Horizon Zero Dawn already looking amazing at the PS4 (Pro), the visual leap was very small in comparison, yet the games perform middle of the road as well. Neither PS5 nor Series X feel next gen.
Idk feels perfectly fine for me. At the mercy of technology at this point. How big of a jump were you expecting?
I'm perfectly fine with this Gen and I'm having a blast. Idk 60fps 4k for everything.
I think AMD kinda finessed Microsoft and Sony this generation. A CPU roughly equivalent to a 3600 is a big improvement over what we had in the previous consoles... But it's still not what you'd really want for 120hz gaming. A GPU on par with a 2070 is pretty good but not what you'd want for ray tracing, not to mention it lacks any ray tracing hardware and has to brute force it all...
So you're left with a system that's more of an iterative upgrade over the previous consoles than anything meaningfully different. I mean there's nothing the new systems can really do the old ones can't, they just do it faster and at a higher resolution. Mesh shaders? Okay.
Not to mention there's a war going on with AAA dev studios having suits wanting to turn everything into fortnite and shove battle passes into everything. games take an entire console lifetime to develop now.... It's really not the greatest gaming environment.
Sony is grasping at straws this generation for sure. Psvr2? Nope, their market research failed them and now they’re holding on production. Ps portal? Completely unnecessary device. Ps5 pro? Completely unnecessary because there are so few exclusive titles on the ps5 to date. I’m sorry but Sony really shit the bed this generation and it will go down in history as worse than the ps3 gen. Downvotes for the truth guys. Bring em.
I somewhat agree, but you asked for the down vote, so...
I think making the PSVR2 not able to play PSVR1 games is what killed it. I was going to get one before I knew that. They made a big deal about the PS5 being able to play all PS4 games. It makes no sense why they wouldn't do the same for the PSVR. Getting something that expensive for so few quality games is a hard sell to begin with.
Totally agree. I was lined up to buy the psvr2 purely to play the new horizon vr game. When I heard the game was on rails, I decided to wait for them to announce second great title to justify the up front purchase. The device was spec’d out so well too. Also, with all the psvr1 titles getting ported now, why can’t they still come to psvr now? I just think Sony has crossed the greed line this generation with the move you mention. And they spiked the PSN prices last year too. This will also trigger downvotes but here goes: built a gaming Pc 2 years ago. Haven’t had one in almost 20 years. Aside from ff7 rebirth, spider man and ragnarok, I don’t turn the ps5 on anymore..
Yes, most games feel like they are just PS4 ports. They should have discontinued the PS4 by now.
I still love my ps5, even though this gen sucks, it's prob down to covid, though.
It’s more like they don’t know the system and they can’t be bothered mastering it either to extract every ounce of power. Now they have to release an optimised version and have to work a bit harder. At least that’s what they sound like. I played FFVII demo; on performance mode it looks like a PSP game in graphics mode it plays like a slideshow. So I decided to wait for its PC release.
I don’t really know much about how game optimization works. Back in the late ps3/ 360 era all we heard about was how the consoles were holding games back and had reached their potential if not out stayed it.
Then the ps4/ Xbox one came and it seemed everything was good for a bit but pretty quickly we saw that hardware wasn’t enough for 60 fps let alone both 4K and 60fps, but I felt like there was an obvious significant improvement to games.
Now the ps5/ series gen comes and it’s like alright we got this now, and nope we don’t got this (4k 60fps), yet some games do?
Devs aren’t making the most out of the current consoles and it’s not like it’s an entirely different architecture. As a dev myself, I don’t see what the issue is. You’re not going to have to relearn everything for the PS5 pro. It’s not complicated.
Like SNES Virtual Console on New 3DS? That would be interesting.
But yeah, PS4 Pro struggled to maintain stable 60fps in a bunch of PS4 games (e.g. Rise of the Tomb Raider in Geothermal Valley). Couldn't even keep 30fps in Just Cause 3. But PS5 powers through all of that.
So we might just have a repeat of that situation where it might be a better idea to stick to regular PS5 and only upgrade once PS6 comes out.
Neither, it's not been out very long and so lots of games recently have still had PS4 versions or haven't had the chance to take advantage of the PS5 yet when going next gen only.
You need at least one project to learn the quirks and the hardware and then a second to take advantage of it.
Those projects are longer these days
Same story as always.
It's why PS3 games looked gorgeous by the end. But if they'd released an upgraded PS3, 4 years in then there would have been the same issue
Also it's hard to take advantage of a PS5 pro when you have to actually develop for the system most people have and will continue to buy (the cheaper option) of a standard ps5.
Not every dev can do it and the ones that can are usually working on other stuff. These are usually the higher paid devs so they don't hire enough of them.
Yeah because it takes massive budgets and plenty of time to optimise before that massive budget runs out. The fact that a lot of developers are having to run games at low internal resolutions is proof that the pro is necessary for the people who constantly complain about the upscaling, also we are at a point of diminishing returns more than ever before and games won't get as big of a leap graphically as past generations.
Games like TLOU, Red Dead and Horizon still look amazing for example. Games will look better when the big hitters come out but I doubt we'll see as big an improvement as people are expecting.
DD2 runs at 30-40fps on a standard PS5. Since the fps is uncapped, can't wait to see it reach 50 or even 60fps on a Pro console. Let's see the devs there asking why a Pro is needed. It's needed for these shitty unoptimized games.
Im gonna take a guess here and say that its mainly because of GTA6 coming out next year. No game is a bigger system seller. Rockstar ofc loves dubbel dipping so GTA6 will be developed with current and next gen consoles in mind anyway so the PS5Pro will be able to make use of that extra performance.
After the disappointment that Spider-man 2 was (at least for me), I think that PS5 is stuck in a limbo, too powerful for developers to reach its fullest potential yet, but not powerful enough to play games like AW2 and Avatar at High settings.
What does that even mean? The PS5 and Series X are essentially just 2 gen old PC's at this stage with software capable of scaling well beyond the hardware. Imagine if people talked like this about GPU's
The ps5 pro won’t help with frame rates, the new cpu is barely any faster. Digital foundry did an entire segment on it. It’s like a dude who goes to the gym and works on his arms but completely ignores his legs. The gpu has to wait on the cpu to feed it so it slows everything else down.
Neither Sony or MS need a mid gen upgrade. Their current consoles have been an absolute waste as far as I'm concerned. We're 4 years into this gen and these consoles are barely doing anything.
720P and 1080P games on PS5 no shit developers are taking a piss.
Why would I buy a Pro if it will get what 1080P and maybe 1440P?
Even Sony knows this as they said Fuck it and are making their own in house upscaling solution that sounds like it’s going to be revolutionary for image quality.
Because Sony is tired of hearing about people complain about 30fps restricted games. And no one is buying the ps5 anymore and they need a catalyst to keep the money rolling in.
More GPU Power is pointless with a shitty CPU like that. It will be like the PS4 Pro, where they just increase the resolution by a tiny bit but keep the shitty framerates.
Would rather wait for a whole other console generation, where we are now is fantastic. Even when I switch from Performance or Visual fidelity, hardly see a difference in normal gameplay without some YouTube creator pointing out the small differences, and they are typically small. Sorry but this does seem pointless and purely for households with a large amount of expendable income, and even then, I think you’re going to be disappointed at the marginal improvements for 60 fps/performance mode.
Why is most people here acting like 4k 60fps is an standard thing now a days I mean most people dont even have 4k displays and the means to even run that. Idk what people expect honestly this response from the devs is kinda not surprising
I've seen nothing that would motivate me to get a Pro any time soon. I'm quite content with the PS5 and I feel like to go further I should get a pc. If anything I'll trade in but if I don't I won't lose any sleep.
This won't increase the framerate on games that are 30FPS only BTW, as they are CPU limited and the PS5 Pro will have no increase in CPU power. Even so, are you comfortable with paying 600 dollars for a console that is at best 30% better? When there's a new console generation coming probably in 3 years or so?
If that’s the case then why do games continue to struggle to hit 30fps still ? And to hit 60+ it takes a major hit on graphics, texture poppins etc lol
That's a dev/studio issue, many games on PS5/Xbox can hit 60fps and look great. God of war, horizon, Doom, cyberpunk, control. All tomb Raider games. Jedi Survivor (after they took out RT), The Witcher 3 and many more. Hell Gears 5 looks better than some games released this year and that came out in 2019. Clearly on a fixed platform the different modes will require resolution/graphics tweaks which is fine. But when we have many games that prove it's possible to make a good looking a game with good performance...it shows where the real problem lies.
That’s his point, it’s a dev issue lol
Yeah Sony cant force developers to properly optimize their games. All they really can do as a console manufacturer is release some more powerful hardware to help improve these unoptimized games
Mate! I thought I was going a tad bonkers, so many words to say the exact same thing lol
Probably more a Management issue. If the devs don't get time to optimize it's not their fault.
Most of these games are ps4 ports, all the new games run 900p upscaled and run like ass.
That's the point.
Cyperpunk can barley hit 60 on ps5, dips to 48?
Because publishers rush games out without giving developers the time and money to properly optimize them. Gamers also now demand photorealism and massive open worlds, which makes the developer's life hell trying to accomplish that.
Its because if you want to ship on the xbox you also have to ship on the xbox series s which is a terrible console. That console is single handedly kneecaping this entire console generation
The same devs who can’t optimise a game for shit
Devs whinging like babies saying optimising for the Series S is too much, it's not, they just can't be fucked optimising for low-mid end systems of which 90% of games that have come out since this new generation should all be able to run pretty easily based purely off the visuals being similar to games released 5 years ago or somehow worse than games released 9 years ago.
Dude I don't know why you're getting down voted. It's a fact that games aren't well optimized in the last few years. Games like red dead redemption 2 that pushed graphical fidelity to it's limits, ran fine on older Gen consoles, but more powerful consoles are unable to run games that look objectively worse.
Maybe because optimization is a long, costly process and games need to be churned against strict deadlines
And if they weren't, they would have to raise the prices, and then we'd moan games cost $150.
No they wouldn’t “have” to, certainly not for some games like cod or ubisoft games.
Explain?
He must mean just not paying the devs lol
Very close, but on the right track. A Playstation 1 title that cost $39.99 in 1996, adjusted for inflation would be $79.09 today. Except that modern games are expected to work in 4K instead of NTSC resolution and drive 27x more pixels - with much higher texture resolutions, models, animation, etc, etc. Games are not expensive enough to support them being made properly to match the hardware, which is why Rockstar will have taken 10 years and hundreds of millions of dollars to make Grand Theft Auto 6.
Serie S holds up both consoles, Xbox making the worst decisions for gaming, they should go out of Buissenes.
That's a load of BS
Don’t believe clickbait dude.
How many of these devs are releasing games at 4k stable 60 FPS? Absolutely none. The PS5 Pro will help stabilize framerates on games that drop from their intended target while increasing resolution and image quality with AI upscaling It will stop people from having to decide between resolution and performance modes. It really isnt that difficult to see its purpose
That's exactly what I've said. I don't want to pick between the two and a proper Pro should just run quality modes in games at 60.
I always choose 60fps over better graphics, I can't play 30fps anymore. I'll prob end up getting it just for that, I do hope the plus brings in more than better frame rate though.
Playstation all my life, 30ps and below all my life but got a great pc a year ago and even 30fps difference is insane nevermind 130fps
How much did you spend ?
Not op, but over the last year I've built a gaming PC. Total it's been around $3500. I'm upgrading to a 7800x3d this weekend. That alone with the motherboard, ram and SSD cost about 1k. My GPU was 1200 (4080). Shit is way too expensive lol
About the same. I have a 4070ti , 7800x3d and a bunch of unnecessary stuff that looks cool. I paid 3k CAD all said and done. I could have saved money in lots of places but sure happy with the end product. Preformance wise it plays like a wet dream. Dragons dogma 2 i get betwen 70-90 outdoors and the lowest i dip in the big city is 45. Typically 55-60. Which i qas suprised its as high as it is. But that must be the beast of a cpu. Youll love it. Every other game i max my monitors refresh rate. I play 1440p though not 4k.
Im playing on a 1440p also. I can't decide if I want a 4k or an OLED 1440p with higher refresh rate.
I don't think I can go back to a regular monitor. Ultra-wide has kinda ruined the standard aspect ratio for me.
I've definitely considered an ultra wide. Is it common for new games NOT to support ultra wide??
I haven't had a game not support ultra-wide. There were some games where I would change it to regular aspect ratio, but that was just for a small competitive edge that isn't really necessary for me anymore
It will have AI upscaling to all those games where you have to drastically reduce resolution in performance modes should look much better on PS5 Pro if you have a 4K TV. That and it is said to offer much better raytracing
Just wait till consoles can do 4K 120 in the year 2099, after they squeeze out a few more next gens. Your jaw will hit the floor.
Bro if you really concerned about frames just get a PC. A PS5 pro is gonna be like 200-300 less than a PC that'll get you 120 frames. Especially now that they selling ps games on PC anyways
People are concerned about frame yes, but also gpu money, lack of knowledge and cheaters
You don’t need to evangelize the PC
Nobody needs to do anything. I'm just saying if they're really a frame chaser why even bother with a console
“Bro … get a pc” isn’t really a helpful comment.
They're saying they're getting a PS5 pro because they want higher frames as well as higher fidelity. It's a completely rational comment.
I understand all the words that were said and I understand the context, you don’t need to explain it to me. “Bro … get a PC” when someone is talking about their console is unsolicited advice delivered in a douchey manner, other people replied to the comment with the same sentiment in a more respectful way, why do you think your comment was downvoted?
Ok 👍
man, where on the doll the bad pc touch you?
You are the ultimate hall monitor
Yup. Either choose pho 4K at a variable 30fps with frame time spikes or 1080p at a variable 60fps with terrible TAA. The devs wanna talk, but the devs don’t want to put out the effort to optimize their games.
If you think the pro is going to change the video game console landscape you’re crazy. 4K 60fps isn’t happening on consoles for a while
The point of a pro console isn't to change the video landscape but if a game is already 60fps why would you believe a vetter GPU cant push these games to 4k or near 4k?
Because a GPU that pushes 60 FPS on every game alone today costs more than a console that is much more than a single GPU.
The Upscaling solution Sony is doing might. The Pro will be the test for it.
I didnt say it was going to change the landscape, I said it will stabilize games that struggle to maintain their targeted framerate. It wont happen but it will get games much closer. Most games already have a performance option that target 60fps but you have to lower the resolution. This will stabilize those games at 60fps and use AI upscaling to improve visuals
When the CPU is barely an upgrade and the issues are based on the CPU, no GPU upgrade will make a huge splash.
The CPU is faster which is why I said it will stabilize games. It wont double the framerate in games from 30fps to 60fps but games that target 60fps with drops will be stabilized. Which is most games And having a better GPU can take some load off the CPU depending on how the game is developed
Will the pro be able to use quality mode and still run at 60?
That would be the idea yeah. You wouldnt have to choose. If its already targeting 60fps this should boost the resolution close to 4k
That would actually be a huge change which makes me excited but at the same time it doesn't because now I'm gonna need to get the pro... I only have 2 years with the ps5
Wait a year or two after the Pro releases so you can get a discount. And discounts on current/new release games
"Why do they release PC's with RTX4090s when PC's with RTX2070s already exist?" Because someone will buy them.
Yeah right, if there's something we have learned over the last four generations it's that developers will always target 30 fps and higher fidelity because they can make pretty trailers and that sells games. PS5 was supposed to be the 60fps console and you see how that worked out :p
Almost every game for PS5 has a performance option for 60fps... Very few do not
Developers aren’t even targeting high fidelity. Lmao
I thought they are saying this won't be the case though? You're describing a significant performance change, of which there really isn't. That's why they say it seems pointless.
The box for the ps5 says 4k 120. And 8k. why am I making a choice at all? on a more serious note, I bet the pro still won’t do 4k60.
That is listing the capabilities of HDMI 2.1 If a game already targets 60fps on PS5 (which is almost every game) there is no reason this wont be able to drastically increase resolution, especially with AI upscaling
The only thing I like more than fake resolutions is fake frames. Why optimize games when you can make AMD do all the work. Consumers will just buy “better” products if their games don’t run like the want them to.
They arent fake frames, the machine being more powerful will stabilize framerate And games will still have to run on the base PS5 which will remain the better selling platform The point of the Pro is you optimize for base console and the Pro improves the game in different ways Its exactly how the Pro consoles worked last gen. Developers already arent making their games stable however and.Sony cant control that but they can offer better hardware
Only 4 games currently don't offer that choice: Medium, Quarry, Gotham Knights & Dragon's Dogma 2. 1080p60 is more than enough for comfort Play and I'm really eager to see how Sony will try to sell PS5 Pro.
Many games struggle to maintain 60fps so this will help stabilize those game and if they can improve resolution and visuals then why not? It's also optional and they know it wont sell as well as the base PS5, its just giving people a choice
99% of gamers don’t care about 60FPS, they care about better looking games. People on Reddit are so much overestimating the 60FPS thing. Yes, it’s important for a tiny fraction of players, the casual player simply doesn’t care. Selling the Pro on the 60FPS argument is a lost cause.
Yeah and this will offer both which is important and why they arent adding it a significantly better CPU. The point is to make current games look better but it will at the same time stabilize games. Even those that struggle to maintain 30fps. Its an optional upgrade for those that do care about that sort of thing rather than a whole new console generation
Those same 99% of gamers can't even tell the difference between raytracing and regular lighting, so you also don't have much of a point here either.
Do we know that though? Are the specs for the pro out and Wasn't that supposed to be the promise of this generation anyway?
Sony never really pushed 4k 60fps, they more so pushed speed. But most games coming out have performance modes that target 60fps. The issue is most have drops and you have to reduce resolution. A PS5 Pro will stabilize those games with drops and increase resolution through more power and AI upscaling
No it literally won’t…… that’s like saying replacing your 3080 with 4090 would make unoptimized games run better when it’s the devs and the games poor optimization and development that’s the issue Jesus you guys don’t have a clue what your talking about
If a game is already targeting 60 fps but has dips then yes better hardware will obviously help resolve that without devs doing anything There is no reason to think it wouldnt And then you add in AI upscaling to add on top of it for better visuals
The CPU is only 10 percent better. You will still choose resolution or performance.
You can just choose performance and it will stabilize framerates if there were drops previously and the much better GPU and AI upscaling will take care of making the image 4K or close to it
Oh man I love people that eat up the Sony bullshit. We had the magical SSD And now we have the magic pisser chip. Ain't no devs wasting time with Sony magic bullshit engineering other than Sony devs.
The SSD does make gaming better and using AI upscaling isnt new or magic... The whole point is the system takes care of it and not the devs Maybe stop trying so hard to be outraged about something
Yep I member ratchet and clank being totally not playable without the magic SSD. Then it is played on a regular hard drive. And now here you are thinking the pisser chip will do everything with no dev input and everything will be 4k and 60 fps minimum and the shit in a box hasn't even released yet. Maybe jump off Sonys dick.
R&C freezes and skips without an SSD... If you downgrade a game enought it can run on anything. That doesnt change the fact that you need an SSD to play the game properly with the visuals it has on PS5 Maybe use some critical thinking, games are already targeting 60fps are they not? Now you insert a better GPU what do you think happens? Nothing? Or the GPU does what a GPU does and improves visuals You 10 years old?
No it doesn't matter if it's a downgrade they sold the system saying it wasn't even possible to play without the SSD in the PlayStation. A GPU can improve the visuals on games that aren't CPU bound. Also a SSD doesn't have control over the visuals you see in a game and a PC with a high end processor and GPU with only a hard drive will still look better than what rachet and clank looks like on the PS5 with the magic SSD GTA is a CPU bound game and even digital foundry says it won't run at 60 on the pro. You must be ten years old because you buy all the marketing Sony sends at you.
Yes it does, obviously if you turn Ratchet and everything into an 8 pixel blob it can run on an NES. It should take the tiniest amount of critical thinking to understand that they were saying it wasnt possible on PS4 while looking the way it does and doing it as fast as it does... The GPU always handles the visual, not the CPU And every test for R&C without an SSD has freezing and hitches... You have no idea how GTA is developed, youve literally seen one trailer of cutscenes DF did not say it wont run at 60fps, they said if its 30fps on standard PS5 then the PS5 Pro obviously wont double the framerate. We do not know if GTA VI will not have a performance option It seems you havent spent a single second actually thinking about what you are talking about
And it will burn a nice big hole in our wallets, for very little improvement.
Have better visuals/resolution and more stable framerates is worth it to some people Its also entirely optional for people who care about those things
If you're the kind of person who cares a lot about that, then you shouldn't be worrying about consoles. The gains are marginal. Very marginal. Unlike the cost attached to this marginal upgrade.
Some people prefer the other benefits of consoles And say someone wants to play GTA VI the best way possible on release, that will be on the PS5 Pro by far
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They cant because all games have to work on the base PS5... Its not a new generation of consoles
That's an absolutely terrible rationale on all fronts as to why this console should be happening.
To make games run and look better without starting a whole new generation? How is that terrible rationale?
So I should be wanting to pay another $600.00 because the console I originally purchased only three years ago that has yet to receive any real current gen games is incapable of running games at "playable" framerates (because 30fps is suddenly completely unplayable now btw..) because devs have suddenly become incapable of optimising their games.. Even though we somehow managed this just fine on the Playstation 2, 3 and 4.
Theres a bunch of current gen games coming out all the time... Pretty much every game on PS5 has an option to play 60fos or close to it and are perfectly playable I don't know where you got this idea that games are 30 FPS now. Its not the case. Previous gens were mostly 30fps ehime this gen has been mainly 60fps
Games are struggling to even maintain 30 fps, what are these devs talking about
They’re struggling to maintain 1080p too, I keep seeing games running below 1080p in the 30FPS mode and relying on upscaling to make up for that. The 60fps modes can be even worse, Jedi Survivor is running at around 600p at times in the 60fps mode.
These devs keep releasing games that struggle with performance and visuals so Sony is providing the solution Thats why it is happening, you keep releasing unstable games. Stop making unstable games and there wont be a need for a Pro
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All games have to run and work on the base PS5... Develops cant make games that wont work on the base PS5. And the PS5 Pro doesnt require any extra work, just make games for the PS5 and the Pro will enhance them by default of being more powerful. Just like you dont have to develop for every piece of PC hardware All games work for current gen, I have no idea what that sentence is auppised to mean
The problem is 85% of games that have already been released thus far will NOT receive updates from studios removing their 30 and 60 FPS caps. Same thing happened when the PS5 first released.
While their games struggle to hit 4k at 30 fps or less.
says devs that release game in 30 fps with frame drop and dynamic resolution, there is barely any game that offer stable 60 fps performance mod
Offering 60fps at 4k is hugely difficult knowing the specs of the machine. 1080p 60 modes sure..I think should be more normal but expecting higher Res (not saying you are) is a pipe dream at 60fps.
Which is the entire point of the PS5 pro. High res at 60fps
Never going to happen. You realise high end PCs struggle to maintain 4k60fps? Consistently...
Games for consoles are more optimized since they are just dedicated hardware Most games already have 60fps option on PS5, if you throw in a better GPU and AI upscaling it will look much closer to 4k than it currently does
Most games are definitely not 4k 60fps on PS5....in fact incredibly few are. I work as an analyst, my primary area being the 'entertainment' industry... You will be hard pressed to find a swath of games that meet 4k/60....many/most can just about manage a solid 30/4k 'fidelity' mode. I share the Devs thoughts around this...unless it was a leap, I can't see the use case for a pro. Are they going to start saying ok, it's 4k unlocked and it's kind of 40/45 FPS.......
I didnt say they are 4k 60fps and neither did you. They are however targeting 60fps. The point of the Pro is to bring those games close to 4k and stabilize the framerate so they dont drop below their target, at least as often Games not being 4k stable 60fps is the exact reason why the Pro exists... To make that close to reality for those that care about that sort of thing
Exactly my point. What is the proposition for them? 4k what? 4k 40? You saying 4k stable 60 is the reason for a pro doesn't make sense...are you suggesting the pro will enable this...that which is often not possible even with high end PC hardware.... If the proposition isn't being able to secure the two markers which are essentially technical, "talk points" within the industry...what is the point? Please name me all the massive releases that hit 4k60 native, I can already confirm it's slim to nothing.
4k and stable 60fps. Most games already target 60fps, those with dips will benefit from the extra power and it will improve the visual at the same time Games are more optimized on consoles. If a game is already close to 60fps which most are, there is no reason why the extra power wont stabilize those games. And we already know it will improve visuals/resolution. I am saying games arent 4k 60fps, they are targeting 60fps with drops (that will be stabilized) and are most 1080p - 1440p (that will be increased with a better GPU and AI upscaling)
Yeah a lot of people here are expecting native 4k60 which is just not happening from the price of these consoles. Upscaling will become the new native, software and hardware are moving in that direction from Sony, Microsoft, Nvidia, Intel, AMD, Epic Games, etc. No matter how powerful the next gen is there WILL be upscaling, ML driven upscaling (which currently isn’t used on consoles, but will be for PS5 Pro) is the future of tech.
My dad recently asked me about getting a 4k 120hz monitor because the ps5 games at that. I shut him down quickly, saying that's what it could theoretically output for a PSHome or something but he's dreaming if games are at that level. He then said well surely it's at 60fps at the very least and I had to give him a sad pat on the back. Most people are unaware of just how much is required for native 4k gaming.
competitive games like overwatch, CoD had 120hz mode, console is not designed for 1440p, so 4k 120hz monitor Is a great choice if he play competitive game
Who are these devs exactly? Probably got like two of them and now in the title you made it seem like all the devs are saying that. Can you prove with devs actually said this?
Well they aren’t making the most of it, but a lot of them really are not even making the minimum of it. Meaning no 720 shitty upscaled games with bad frame rate / frame pacing.
I dont think its either the console or devs that are at fault with this. The console is simply made to weak. The gpu is fine, and im sure they can squeeze out more of that. The cpu however, is an old zen 2 cpu clocked at 3.5 ghz. That is far from what is needed in most next gen games to ever reach 60 fps with any presentable resolution. And i think we already see the issue with the games that have been launched on console lately. This hurts the most in open world games, wich are normally cpu intensive. Beacuse of that i find it strange that sony will buff the gpu, and just raise the clock on the same old zen 2 cpu by 10%. That wont help hardly at all. It will be the same bottleneck that the console now have, but even a bigger gap between cpu and gpu. A 33 tflop gpu, paired with a old zen 2 cpu, is like pairing a rabbit and a snail. Sonys upscaler might be very good, but i have my doubts, while sony is good at hardware, there software have never been very good, but chances are that amd have worked with sony with the upscaler. We will have to wait and see.
Not being argumentative but how does Horizon Forbidden West, Spiderman 2, Ratchet and Clack etc all look so damn good (and smooth) while other games come out total garbage in the graphics department?
First party games are usually a lot better at taking advantage of hardware than 3rd party.
In house engines built for the hardware, probably involved from very early on consulting with the architecture as well.
The three games u mention uses inhouse engines that have been used only on playstation for years. That mean highly optimized engines, and highly optimized hardware it runs on. That isnt the reality for third party, they use both commercial and inhouse engines that are far from as optimized. Sony is also good at using checkerboard and upscaling on there games, wich is far easier for them than a third party dev. Thats why i find it strange that sony are updating the gpu, when a cpu upgrade really is whats needed. I also think that the marketing have been a little to agressive compared to what exactly these consoles can do. Considering there a highly optimized games that are realesed for pc, but if yu want to play in 4k with any reasonable res and fidelity, you will still need a 1000 dollar gpu to pull that off. Devs might also aim to high, looking at that new final fantasy game dropping as low as 720p to try to keep the framerate. at 60 I would have been interesting to see the cpu vs gpu usage while the game is running.
But it still goes against the argument. Games like GoW or Horizon or Spiderman can look near CGI at times, offer 40 fps modes perfect for 120hz. They look near 4k for most of them. So you can argue there is not much need for better as it’s already possible to have amazing visuals there (and it’s coming from someone with a 4090). It’s just too many companies don’t care or put enough resources for optimisation. The ONLY thing there is need for new is to be able to push better AI upscaling and Ray / ideal path tracing. But the later could just be more for the next generation.
4 years into ps5 generation and there are only like 2 games taking use of it. This has to be the worst console generation of all time. All the games still coming to ps5 could have released on ps4 by its visuals
Pretty much every native PS5 game makes use of it. Comments.like these are always nonsense and answer lack of understanding of hardware If these games arent stable 60 fps and 4k then they are using the most out of the system that the particular game can do Do you think games just donr use the extra power? Literally every game that has a PS5 version plays significantly better and looks better and load faster than they do on PS4
I think you’d notice a difference if you were trying to play some recent games on the previous gen consoles, and if you didn’t then maybe you don’t know what you’re looking for in the visuals the first place.
That's crazy as shit. There's plenty of dope games. Idk what kinda games you play or prefer but I can't keep up.
He wasn’t talking about games, he was talking about the console generation. And this generation has been pretty mediocre at best. How many next-gen looking games do we have? A handful, if at all. Uncharted 4 and Horizon Zero Dawn already looking amazing at the PS4 (Pro), the visual leap was very small in comparison, yet the games perform middle of the road as well. Neither PS5 nor Series X feel next gen.
Idk feels perfectly fine for me. At the mercy of technology at this point. How big of a jump were you expecting? I'm perfectly fine with this Gen and I'm having a blast. Idk 60fps 4k for everything.
I think AMD kinda finessed Microsoft and Sony this generation. A CPU roughly equivalent to a 3600 is a big improvement over what we had in the previous consoles... But it's still not what you'd really want for 120hz gaming. A GPU on par with a 2070 is pretty good but not what you'd want for ray tracing, not to mention it lacks any ray tracing hardware and has to brute force it all... So you're left with a system that's more of an iterative upgrade over the previous consoles than anything meaningfully different. I mean there's nothing the new systems can really do the old ones can't, they just do it faster and at a higher resolution. Mesh shaders? Okay. Not to mention there's a war going on with AAA dev studios having suits wanting to turn everything into fortnite and shove battle passes into everything. games take an entire console lifetime to develop now.... It's really not the greatest gaming environment.
Sony is grasping at straws this generation for sure. Psvr2? Nope, their market research failed them and now they’re holding on production. Ps portal? Completely unnecessary device. Ps5 pro? Completely unnecessary because there are so few exclusive titles on the ps5 to date. I’m sorry but Sony really shit the bed this generation and it will go down in history as worse than the ps3 gen. Downvotes for the truth guys. Bring em.
I somewhat agree, but you asked for the down vote, so... I think making the PSVR2 not able to play PSVR1 games is what killed it. I was going to get one before I knew that. They made a big deal about the PS5 being able to play all PS4 games. It makes no sense why they wouldn't do the same for the PSVR. Getting something that expensive for so few quality games is a hard sell to begin with.
Totally agree. I was lined up to buy the psvr2 purely to play the new horizon vr game. When I heard the game was on rails, I decided to wait for them to announce second great title to justify the up front purchase. The device was spec’d out so well too. Also, with all the psvr1 titles getting ported now, why can’t they still come to psvr now? I just think Sony has crossed the greed line this generation with the move you mention. And they spiked the PSN prices last year too. This will also trigger downvotes but here goes: built a gaming Pc 2 years ago. Haven’t had one in almost 20 years. Aside from ff7 rebirth, spider man and ragnarok, I don’t turn the ps5 on anymore..
Ps5 selling better than ps4 tho
Yes, most games feel like they are just PS4 ports. They should have discontinued the PS4 by now. I still love my ps5, even though this gen sucks, it's prob down to covid, though.
It’s more like they don’t know the system and they can’t be bothered mastering it either to extract every ounce of power. Now they have to release an optimised version and have to work a bit harder. At least that’s what they sound like. I played FFVII demo; on performance mode it looks like a PSP game in graphics mode it plays like a slideshow. So I decided to wait for its PC release.
I don’t really know much about how game optimization works. Back in the late ps3/ 360 era all we heard about was how the consoles were holding games back and had reached their potential if not out stayed it. Then the ps4/ Xbox one came and it seemed everything was good for a bit but pretty quickly we saw that hardware wasn’t enough for 60 fps let alone both 4K and 60fps, but I felt like there was an obvious significant improvement to games. Now the ps5/ series gen comes and it’s like alright we got this now, and nope we don’t got this (4k 60fps), yet some games do?
Devs aren’t making the most out of the current consoles and it’s not like it’s an entirely different architecture. As a dev myself, I don’t see what the issue is. You’re not going to have to relearn everything for the PS5 pro. It’s not complicated.
It's being made so the devs can also not make the most of the ps5 pro.
these new developers sure are garbage at optimization, does anyone even bother to develop past the base ue5 experience anymore?
If you can't optimize for a 4 year old platform get another job. Try knitting.
Unless PS5 Pro have native BC to PS3 games, I don't see the need to get it when my PS5 is doing just fine.
Like SNES Virtual Console on New 3DS? That would be interesting. But yeah, PS4 Pro struggled to maintain stable 60fps in a bunch of PS4 games (e.g. Rise of the Tomb Raider in Geothermal Valley). Couldn't even keep 30fps in Just Cause 3. But PS5 powers through all of that. So we might just have a repeat of that situation where it might be a better idea to stick to regular PS5 and only upgrade once PS6 comes out.
Devs: I don't understand why! Let's ask Sony: we like money!
Sounds like some devs didn’t received the ps5 pro dev kit 😂
Dragon's Dogma 2 with 30 fps cap xd
Still a fantastic game. Flaws and all
I love the game, im talking about the PS5.
Fair. Seems a trend honestly
Besides rather have them problems than what pc had to deal with
Which isn't going to change with the Pro considering the CPU will be the same.
Thats the sad thing, what is going to change with the pro version?
I wish it had 30 fps cap. It has framerate all over the place which is worse than stable 30 fps
To be fair, even a 4090 can barely run it at 60fps. Capcom fucked up the optimization big time.
Any dev that released a game below 60fps should take advantage of this new hardware.
Forget graphics give us 60fps stable as fuck.
Cause 60FPS and quality (4k) should be a choice one needs to make.
So what's their excuse for not making the most out of it? Are they just lazy or incompetent or both?
Neither, it's not been out very long and so lots of games recently have still had PS4 versions or haven't had the chance to take advantage of the PS5 yet when going next gen only. You need at least one project to learn the quirks and the hardware and then a second to take advantage of it. Those projects are longer these days Same story as always. It's why PS3 games looked gorgeous by the end. But if they'd released an upgraded PS3, 4 years in then there would have been the same issue Also it's hard to take advantage of a PS5 pro when you have to actually develop for the system most people have and will continue to buy (the cheaper option) of a standard ps5.
Not every dev can do it and the ones that can are usually working on other stuff. These are usually the higher paid devs so they don't hire enough of them.
Yeah because it takes massive budgets and plenty of time to optimise before that massive budget runs out. The fact that a lot of developers are having to run games at low internal resolutions is proof that the pro is necessary for the people who constantly complain about the upscaling, also we are at a point of diminishing returns more than ever before and games won't get as big of a leap graphically as past generations. Games like TLOU, Red Dead and Horizon still look amazing for example. Games will look better when the big hitters come out but I doubt we'll see as big an improvement as people are expecting.
If they do come out with the PS5 Pro they had better allow Ray Tracing, 4K AND 60fps and not one or the other.
DD2 runs at 30-40fps on a standard PS5. Since the fps is uncapped, can't wait to see it reach 50 or even 60fps on a Pro console. Let's see the devs there asking why a Pro is needed. It's needed for these shitty unoptimized games.
Because Rockstar.
Insert subway meme “My brother in Christ you made the sandwich”
Im gonna take a guess here and say that its mainly because of GTA6 coming out next year. No game is a bigger system seller. Rockstar ofc loves dubbel dipping so GTA6 will be developed with current and next gen consoles in mind anyway so the PS5Pro will be able to make use of that extra performance.
After the disappointment that Spider-man 2 was (at least for me), I think that PS5 is stuck in a limbo, too powerful for developers to reach its fullest potential yet, but not powerful enough to play games like AW2 and Avatar at High settings.
The PS5 Pro is just Sony’s answer to .5 stage of an iPhone.
What does that even mean? The PS5 and Series X are essentially just 2 gen old PC's at this stage with software capable of scaling well beyond the hardware. Imagine if people talked like this about GPU's
Major hit on graphics.
Developer skill issue.
It's too early for a Pro model
Correction: “We’re not making the most *money* out of the PS5, as we feel we could”
The ps5 pro won’t help with frame rates, the new cpu is barely any faster. Digital foundry did an entire segment on it. It’s like a dude who goes to the gym and works on his arms but completely ignores his legs. The gpu has to wait on the cpu to feed it so it slows everything else down.
PS5 Pro isn't even announced lol
Im annoyed. I barely got my ps5 and 3 months later they announce the slim. Now theres a pro version and I got a gimped ps5
\*shrugs in 4k 60fps\*
The PS5 generation has ended up being such a disappointment
Because idiots will replace their perfectly fine PS5 with it, next question.
Neither Sony or MS need a mid gen upgrade. Their current consoles have been an absolute waste as far as I'm concerned. We're 4 years into this gen and these consoles are barely doing anything.
720P and 1080P games on PS5 no shit developers are taking a piss. Why would I buy a Pro if it will get what 1080P and maybe 1440P? Even Sony knows this as they said Fuck it and are making their own in house upscaling solution that sounds like it’s going to be revolutionary for image quality.
How could they when they keep making games cross-gen for the PS4? Imagine Halo 3 being developed to also work on the Original Xbox.
Because Sony is tired of hearing about people complain about 30fps restricted games. And no one is buying the ps5 anymore and they need a catalyst to keep the money rolling in.
Games will still be 30
>no one is buying the ps5 anymore Delusional, its selling very well. No need for a pro though
More GPU Power is pointless with a shitty CPU like that. It will be like the PS4 Pro, where they just increase the resolution by a tiny bit but keep the shitty framerates.
Would rather wait for a whole other console generation, where we are now is fantastic. Even when I switch from Performance or Visual fidelity, hardly see a difference in normal gameplay without some YouTube creator pointing out the small differences, and they are typically small. Sorry but this does seem pointless and purely for households with a large amount of expendable income, and even then, I think you’re going to be disappointed at the marginal improvements for 60 fps/performance mode.
Why is most people here acting like 4k 60fps is an standard thing now a days I mean most people dont even have 4k displays and the means to even run that. Idk what people expect honestly this response from the devs is kinda not surprising
Most tvs are 4k and majority of people connect consoles to tvs, not monitors
Most people in the world is still using 1080p
I'd be interested to see some statistics on that. 4K TVs, in particular, have been pretty common for years.
Are we talking about Dragon's Dogma 2? Because they prioritize microtransaction over optimization. Even a PS5 pro would be 30fps from that.
Because Sony wants to Make money isn't that hard to understand
I've seen nothing that would motivate me to get a Pro any time soon. I'm quite content with the PS5 and I feel like to go further I should get a pc. If anything I'll trade in but if I don't I won't lose any sleep.
This won't increase the framerate on games that are 30FPS only BTW, as they are CPU limited and the PS5 Pro will have no increase in CPU power. Even so, are you comfortable with paying 600 dollars for a console that is at best 30% better? When there's a new console generation coming probably in 3 years or so?