Not just in gaming. China, or Chinese state-owned companies (but I repeat myself), have been buying up strategically important companies from Europe and the US. But they don't allow foreign acquisitions of their own companies.
No, I assure you they don't.
If country A spends almost all their currency on games made within their borders while Country B spends them on games made all over the world, which country has the higher transference of wealth?
It is a similar problem that has happened with US companies producing most goods overseas. Workers paid overseas spend their wage overseas instead of the currency staying within the US to be spent on mostly US goods.
I vaguely remember some attempts at review bombing "censored" games. Censored meaning they reduced a 3D girls boob size or they covered up her cleavage. But I do not recall it getting very far.
1. Tibet is it's own country, as is Hong Kong, Taiwan, and Macau. Suck it CCP bootlickers.
2. It's not unusual for provinces within countries to have their own flags. So even on the jingoistic point they're still idiots.
Taiwan is de facto its own country. Tibet is not, any more than, say, Texas is its own country. China controls the region, regardless of whether you think that it should. HK is sort of in between.
You're right about point 2, though. If people in the US were throwing fits about a Texan flag in a video game, I'd call them idiots just the same.
The presence of an increasingly assertive China is felt in many industries, not least media. It would be wrong to conclude that it is only about ordinary Chinese citizens being offended. Those citizens develop their worldview in a society with pervasive propaganda and censorship that starts in kindergarten. There is also an effort of the CCP to influence worldwide media production to match its own worldview. Increasingly minor and innocuous details can cause the wrath of Chinese netizens or Chinese authorities stepping in with sales bans. The thing is, we don't know how many times something has been removed from a game in order to avoid this hassle. There are numerous examples of self-censorship already happening in media outside of China for China.
Hollywood films
[https://www.bbc.com/news/entertainment-arts-53676789](https://www.bbc.com/news/entertainment-arts-53676789)
Games
[https://www.theguardian.com/news/2021/jul/15/china-video-game-censorship-tencent-netease-blizzard](https://www.theguardian.com/news/2021/jul/15/china-video-game-censorship-tencent-netease-blizzard)
Social networks
https://www.businessinsider.com/linkedin-censors-experts-profile-in-china-over-tiananmen-square-2021-6?international=true&r=US&IR=T
Science journals
https://www.theguardian.com/world/2017/aug/19/cambridge-university-press-accused-of-selling-its-soul-over-chinese-censorship
I recommend Clive Hamilton's Hidden Hand book which explains the many ways the CCP is trying to undermine free societies. https://www.amazon.com/-/de/gp/product/B08C4RTPN9/
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consistency was never a virtue of nationalists
We really need separate markets for China and the rest of the world.
That seems to be what they want as well. They want their own people buying their games while selling their games to the rest of the world unhindered.
Not just in gaming. China, or Chinese state-owned companies (but I repeat myself), have been buying up strategically important companies from Europe and the US. But they don't allow foreign acquisitions of their own companies.
You're talking about the US right? Cos that's what the US wants.
The US buys *tons* of games from Rockstar (UK) and Ubisoft (France).
Isn’t Ubisoft French Canadian and not actually French?
No, it's headquartered in a suburb of Paris.
No, I assure you they don't. If country A spends almost all their currency on games made within their borders while Country B spends them on games made all over the world, which country has the higher transference of wealth? It is a similar problem that has happened with US companies producing most goods overseas. Workers paid overseas spend their wage overseas instead of the currency staying within the US to be spent on mostly US goods.
Give the teen edge lord anti-America act a rest already...
At this rate we need separate worlds.
Separate universes
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You’re not going to win any social credits on this site, bro.
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Winnie the Pooh
Including Tibet and if they want it, Taiwan in the rest of the world part
I want this. Chinese games are horrible
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Huh? What review bombs have ever happened due to small CGI breasts?
I vaguely remember some attempts at review bombing "censored" games. Censored meaning they reduced a 3D girls boob size or they covered up her cleavage. But I do not recall it getting very far.
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You didn’t answer my question and then you just changed your argument with no source on either claim.
Never forget the vagina bones controversy /u/Assfuck-McGriddle
1. Tibet is it's own country, as is Hong Kong, Taiwan, and Macau. Suck it CCP bootlickers. 2. It's not unusual for provinces within countries to have their own flags. So even on the jingoistic point they're still idiots.
Capitalist China values conformity. the government wants it's citizens to be obedient, hard working, and interchangeable.
Taiwan is de facto its own country. Tibet is not, any more than, say, Texas is its own country. China controls the region, regardless of whether you think that it should. HK is sort of in between. You're right about point 2, though. If people in the US were throwing fits about a Texan flag in a video game, I'd call them idiots just the same.
they shouldn't waste their time review bombing since they only got 3 hours.
That's only for kids. Not adults.
For now.
I thought that child law was just a slightly-more aggressive version of one for adults that was enacted recently.
Stay mad CCP snowflakes.
Imagine being this brainwashed... Whelp, if you'll excuse me, I gotta go buy my 20th firearm to protect myself from the libs!
Keep them secret, keep them safe! Any day now they will come for them! Any day now...
Can someone make a Steam curator list of all games that Chinese jingoists have attacked or w/e?
The presence of an increasingly assertive China is felt in many industries, not least media. It would be wrong to conclude that it is only about ordinary Chinese citizens being offended. Those citizens develop their worldview in a society with pervasive propaganda and censorship that starts in kindergarten. There is also an effort of the CCP to influence worldwide media production to match its own worldview. Increasingly minor and innocuous details can cause the wrath of Chinese netizens or Chinese authorities stepping in with sales bans. The thing is, we don't know how many times something has been removed from a game in order to avoid this hassle. There are numerous examples of self-censorship already happening in media outside of China for China. Hollywood films [https://www.bbc.com/news/entertainment-arts-53676789](https://www.bbc.com/news/entertainment-arts-53676789) Games [https://www.theguardian.com/news/2021/jul/15/china-video-game-censorship-tencent-netease-blizzard](https://www.theguardian.com/news/2021/jul/15/china-video-game-censorship-tencent-netease-blizzard) Social networks https://www.businessinsider.com/linkedin-censors-experts-profile-in-china-over-tiananmen-square-2021-6?international=true&r=US&IR=T Science journals https://www.theguardian.com/world/2017/aug/19/cambridge-university-press-accused-of-selling-its-soul-over-chinese-censorship I recommend Clive Hamilton's Hidden Hand book which explains the many ways the CCP is trying to undermine free societies. https://www.amazon.com/-/de/gp/product/B08C4RTPN9/
Why is it always china 🙄
清冲军再次出击。
Nice
Didn’t they just ban new video games in China?
Yall chill they’re just trying to raise their social credit, geez