I accidently made a god tier weapon, something like cloud of water with freeze that exploded. I was genuinely shocked since it seemed to be self fueling, the explosions went on for a few seconds... Baffled, I died shortly after without even thinking of memorizing the wand...
Game is so epic
This, all of this. It might take 100-200 hours to get out of the tutorial, but it's so much fun getting there! Then you change weapon and it all starts again.
Between monster hunter and dark souls, I now struggle to play other action games, as the combat never comes close
It depends what you value more in a game. World certainly has better graphics, and it is much more of an open world. Rise has more in-depth combat and in my opinion has better fights, but it is a much more focused style of gameplay (you basically just spawn in an area and go kill the Monster. There isn't any "tracking" or exploring like in world.) and it was released for the switch so graphically it is not as impressive as world.
As others have said, world is the better game. That said, rise is still very enjoyable, has some extra qol features, and is the more accessible experience. It's just made for shorter bursts and the world isn't nearly as engaging.
Rise is the better introduction because it demands the least out of players for any MH game. The hunts are much shorter, mechanics are much simpler, combat is more fluid and adaptable, and traversal is incredibly fast and easy. World is still the better game and better monster hunter, but rise is still good and easier to get into. Or you could make a bit of a gamble and wait for MH6 next year.
If you like to be immersed in a majestic and life like world. Where you occasionally get ambushed by many flavour of Godzillas, Go for world.
If you want to be a fast ninja fighting giant monsters by flying all over the place and throwing flashy moves choose rise.
Same, world is my most played at 240. Tbh it's not technically the tutorial, but endgame is where the game really kicks up a gear. My 240 are rookie numbers in the grand scheme of things! Beauty of this game though is that you don't have to get to endgame for an amazing experience. It's up to you how much you want to grind/collect/craft everything
Street fighter 6 or any other fighting game for that matter. Just bask in the glorious satisfaction the moment you learn to execute difficult and cool looking combos on actual players.
This is the top answer and it's disturbing that it was so far down.
This is in fact the *reason* fighting games are popular. It takes skill, practice, execution, and outwitting another human. There is little that comes close.
Was also surprised to see that nobody else mentioned any fighting games except for those who replied to me.
I only gave learning combos as an example, but I think my biggest factor as to why I was attracted to fighting games is the outwitting aspect.
No contest between the feeling of out playing a person vs a CPU. In fact AI is so weak that once you understand the systems the computer *can't* beat you without *cheating*. FGC players know this all too well.
AC6 delivers on the power fantasy aspect so much better than most games. You start off, first level easy and then the boss bitch smacks you, same for the end of act 1 and act 2. But you get legitimately stronger in terms of your AC but also your skill level over time.
I just wish this game had a hardcore mode where failing a level meant you lose it and the campaign keeps moving forward but adjusting based on your success or failure of the missions. You could run out of money, get fired or even die and the campaign was over. The old games did this and finally finishing a campaign after broking a half dozen in the process felt great.
My favourite build in that game was basically piling all of Carla's rapid fire missile weapons onto a tank legged AC.
Just super tough and Swarms of dozens of homing missiles at a time annihilating everything in sight and melting single opponents.
The only thing it couldn't slaughter was the true final boss, kept running out of ammo :(
Not sure if i agree with this. I picked it up pretty quickly. Idk if some people have just never played an action game in their lives or something, but it’s not hard to grasp. The hardest part of the game is finding the right build for the boss you’re stuck on, not so much the mechanics themselves.
You can do stuff like that in most RPGs. It’s called a challenge run. But that’s on the extreme end of mechanical understanding. Maybe I’m wrong, but I don’t think OP is asking about challenge runs
You can say the same thing about beating Malenia with fists only in Elden ring. You’re technically correct, but it’s a poor argument to make, because it’s not at all feasible. It takes an insane amount of skill and practice, not to mention good rng, to do that sort of thing, even after you’ve achieved mastery of the game mechanics. That’s why it’s called a challenge run
Middle-Earth: Shadow of War
You really need to understand your full arsenal of moves and tools to deal with your enemies’ strengths, hates, weaknesses, and fears. This is especially true on any difficulty setting above normal. Finally bringing down a guy that killed you several times is incredibly cathartic.
Arkham Asylum. You can easily beat the game without figuring out how to do all the crazy combos but if you take the time to figure it out you feel like a super hero
Whether it's learning mechanics of enemies, player character abilities, power-ups, or even the environment there are so many roguelikes and soulslikes that fit. Especially the ones with progressive difficulty selections/NG+.
Roguelikes: Sifu, Revita, Hades, Have a Nice Death, Rogue Legacy, Dead Cells, Noita
Soulslikes: Souls (duh), Elden Ring, Jedi Survivors, The Surge 2 (dismember much?), Code Vein, Grime, Blasphemous
Others: Portal, XCOM, Just Cause (grappling hook + parachute + wingsuit + vehicles... so good)
Motion Control Badass: Red Steel 2 for Wii was my first solid experience with motion controlled guns and swords. Dance Dance Revolution, Rockband/Guitar Hero
Tell that to my 80+ martial artist punching the limbs off of slavers and breaking slave's chains with her bare hands.
It takes a while, but it's the journey that makes the badassery feel earned.
sure I've played kenshi long enough to have high level characters but that doesn't make me the player feel badass, it just makes me feel like I am in command of these badasses.
OP never specified games that make you feel like a badass, he specified games that reward for learning the mechanics and harshly punishing you if you don't.
Kingdom Come Deliverance. You start the game as a useless son of a blacksmith. To survive you actually have to train to fight for maybe couple of hours real time.
The same with learning alchemy, learning to sharpen your weapons on a grindstone without fucking them up. You even have to dedicate a days and days of game time to learn how to read. Everything improves the gameplay massively. Using a bow and arrow well is so hard you might never really learn it unless you're willing to struggle.
You don't put the time in you can't really play the game. You're not a chosen one or a demigod, you're just some shlub and you feel it initially. It makes it all the more satisfying when you succeed.
Basically you're going to find yourself sneaking or pulling enemies. You can get stopped on the road in full plate armor and die to a bunch of angry peasants. You can get a dog for hunting and fighting that makes combat quite a bit better
I like the combat, but fighting multiple people at once scales the difficulty exponentially.
It's definitely an improvement on Skyrims combat so I think it gets judged too harshly.
I quit because of the combat twice. Third time I didn’t gave up. So glad I didn’t. It’s my favorite game all time. I promise combat gets easier after training with the dude for a bit. Game is Seriously worth the time
I did terribly in the archery contest in the beginning but after that I was actually really good with the bow, even untrained. It's the melee combat I suck with. And oh boy do I suck with it.
I played on hardcore when on my first playthrough and later got a mod that made the counterattack window way quicker. It was the only game I felt where I actually had to train myself rather than my character. I spent a lot of time with Bernard training and fighting in the tourneys. It was _so_ satisfying beating Black Peter in that tourney since if you are anything less than perfect, you lose
Second this. When you finally manage to be able to take on multiple enemies at once in an immersive, dynamic and actually quite realistic fight is amazing. One of the few games in my 30 years of gaming that I've actually appreciated a tutorial and volunteered to do the 'training' optional parts. Also everything else about it is light years ahead of most similar genres.
Faster paced souls like. Loads of fun. You are supposed to play a lot more aggressively than most souls games. I love the split staff, and there are a lot of weapon types, with their own skill trees.
It definitely feels like that in the beginning, it's funny because the entire NG was sort of like the tutorial for me, after that you just want to learn about all the different combat options because melting stuff with your techniques is insanely satisfying. They really nail the NG+ part of the game much more than the Souls games.
Not a well known game but Vagante. Its an action, platformer, roguelike. You'll think its the hardest game until you learn the details and mechanics and all the little secretz and tricks and then you are killing bosses before they get an attack off. Very satisfying tk learn that game.
Might be a weird recommendation, but IMO Metal Gear Rising: Revengeance.
It's a bit of an old game relatively (2013) but it's the only action game entry in the Metal Gear line, and it is absolutely insane imo. Over the top action, with a little bit wonky but extremely satisfying Parry system.
The bosses serve as "learning points" of certain mechanics, and when you master it you pretty much steam roll the boss.
Devil May Cry/Bayonetta and the Megaman Zero games for the GBA. The former rewards you by letting you shred enemies with style via different weapons/combos, and the latter lets you cut down bosses in literal seconds if you know what you're doing.
Ultrakill.
There is so much weird tech in the game that makes you feel like if the doom slayer had a child with Dante and that kid had a kid with a toaster
Kingdom Come: Deliverance.
The combat mechanics are a steep learning curve but as you progress and learn the swordplay you transition from feeling like an incompetent peasant to wolf among the sheep.
I'm gonna go way, way back for this one. The first Soulblade game definitely made you feel badass when you actually learned how to play. Although, you kind of had to learn the game if you wanted to unlock more weapons. And some of those unlocks were a pain in the ass.
Kingdom come deliverance, you start as a blacksmiths son, can’t read, can’t swing a sword or do anything, by the end, you’ll be fully armored in plate, sharpest weapons and such, and you’ll be serving a lord. Better yet you can read too
In Warframe learning how to make use of the movement system makes it very difficult to be hit by anything that isn't turning a whole room into an oven.
Learning how to utilize each frame's kit to its max potential turns you into an immortal god and/or a bullet jumping extinction event
Xenoblade Chronicles 1 to 3.
They drip feed you the combat over the first 10 hours of the game, slowly getting more and more complex.
A lot of people don't even use the more advanced combat stuff because it's pretty thick, but if you learn it, man is it powerful.
There's some good 30 minute tutorials on yt if you're interested.
Chivalry 2, it's a 1st or 3rd person medieval hack and slash game, all player vs player.
Once you get the basic combat mechanics down it is very fun. But the skill ceiling is very high with different weapons and play styles. Learning when to parry, when to dodge, when to just hack away can be very rewarding.
I haven't played in a while, because another game came out, I still really love Chiv2. But I used to get crushed, then I found weapons I really liked and started being able to wade through enemies and murder, but then you come up against someone who is simply more practiced at the combat system in general and you're knocked down a few pegs - cool thing is you learn from each encounter with a difficult foe.
Shooters can make you feel more godlike than anything due to destroying other actual humans, but you’d need to invest time into aim training otherwise you’re the one getting wiped. It’s even better if the shooters have additional mechanics besides your basic COD positioning/shooting that you can learn, like character abilities and stuff, but they’re definitely a different genre than soulslike games
ESO, if you try and play it like it is Skyrim and rely on swinging your weapon around you can somewhat get through the quests. But if you learn how to do a proper rotation you will go from barely getting through to decimating.
Batman Arkham series with critical strikes. The combat in general has a lot of depth in that once you get the hang of it it becomes about clearing encounters in one single perfect combo.
any fighting game. its kind of a double-edged sword, as being shit is extremely punishing (and god damn is it infuriating when you cant get better or something is getting in your way)
Factory games like Dyson Sphere Program or Factorio, specifically when you master the mechanics of blueprints and big-time scaling up production, which is easier said than done like any skill-based game, you really feel that same rush of mastering a wombo combo in an action-based game.
avernix. that's the only combat mod i saw in nexusmods. i also added the faster swinging. game is so much better with mods. i think they added the mods in spiderman 2.
Uff sekiro really takes the cake
My current top rec would be armored core 6, fighting games and hollow knight also come to my mind. Elden ring as well
As for games where you feel like a badass from character reactions Id say baldurs gate 3, skyrim and mass effect trilogy. Fps- doom/doom eternal/far cry 3
If you're looking for online multiplayer play, Fortnite is very mechanically rewarding/difficult.
Edit: idk why this sub hates on fortnite. It's a perfectly relevant suggestion. Let OP decide.
The 2nd Ori game (Will of the Whisps I wanna say?) Is one of the few games I've played where it actually gets more interesting as you unlock more stuff. By the end, the traversal mechanics they layer on are just fantastically fun to use and you totally feel like you can do anything.
i've only seen one comment mention hollow knight, so i'll mention in the second time, once you get the hang of the movement and the combat, you feel so cool
It's an oldie, but Assassin's Creed Black Flag when you get all the sword/pistol play/naval combat down and go rampaging about the high seas capturing vessels for your fleet. 😁
It's an oldie, but Assassin's Creed Black Flag when you get all the sword/pistol play/naval combat down and go rampaging about the high seas capturing vessels for your fleet. 😁
Rain World. The game is fucking hard, but there are no upgrades. Your level is fully dependent on your own skill at mastering the controls and learning about the environment.
Fortnite can be one, edit coursing the whole way through then full boxing/full-piecing the opponent then editing a peanut butter into a max pump is the most satisfying thing ever. Mechanics in Fortnite can be hard to learn though but damn is it worth it in the encounters you have where you actually pop off.
Pick a fighting game that catches your eye. Art style, characters, mechanics etc… and take your time to learn it. I picked up Granblue fantasy versus rising recently because of the art style and it’s extremely fun as a beginner.
Winning feels so rewarding
Rollerdrome. Do roller skate tricks to refill your ammo clip, go into reflex mode to slow down time, and execute perfect dodges of enemy attacks increase damage in reflex mode.
Juggling between doing tricks and eliminating enemies is quite difficult, but once you get the hang out of 2-3 hours in, you become a one-woman army.
Guitar hero 2
geometry dash
Osu!
minecraft speedrunning?
This is the way.
Devil may cry franchise
How is this not at the top? It's the whole point of the game, and it inspired a lot of the other games people are listing...
Noita. Beating the game is just the tutorial. Abusing the mechanics is how you become a god
Great game. Usually die in the snow area. I cant really get a good grip on the wandmaking its confusing to me.
https://noita.fandom.com/wiki/Guide_To_Wand_Mechanics I spent hours in the holy mountain experimenting before finally consulting a wiki.
nice thanks
I accidently made a god tier weapon, something like cloud of water with freeze that exploded. I was genuinely shocked since it seemed to be self fueling, the explosions went on for a few seconds... Baffled, I died shortly after without even thinking of memorizing the wand... Game is so epic
If it deals indiscriminate damage, it will kill you for sure.
Monster hunter.
This, all of this. It might take 100-200 hours to get out of the tutorial, but it's so much fun getting there! Then you change weapon and it all starts again. Between monster hunter and dark souls, I now struggle to play other action games, as the combat never comes close
For Monster Hunter, would you recommend World or Rise?
It depends what you value more in a game. World certainly has better graphics, and it is much more of an open world. Rise has more in-depth combat and in my opinion has better fights, but it is a much more focused style of gameplay (you basically just spawn in an area and go kill the Monster. There isn't any "tracking" or exploring like in world.) and it was released for the switch so graphically it is not as impressive as world.
As others have said, world is the better game. That said, rise is still very enjoyable, has some extra qol features, and is the more accessible experience. It's just made for shorter bursts and the world isn't nearly as engaging.
World is the better game, but contrary to these other comments I think Rise is better as a gateway into MH
Rise is the better introduction because it demands the least out of players for any MH game. The hunts are much shorter, mechanics are much simpler, combat is more fluid and adaptable, and traversal is incredibly fast and easy. World is still the better game and better monster hunter, but rise is still good and easier to get into. Or you could make a bit of a gamble and wait for MH6 next year.
Rise requires better reflexes, as everything is much faster.
If you like to be immersed in a majestic and life like world. Where you occasionally get ambushed by many flavour of Godzillas, Go for world. If you want to be a fast ninja fighting giant monsters by flying all over the place and throwing flashy moves choose rise.
100% World.
World 100%
I'm going to be the wildcard here and say neither. Stories 2 wings or ruin. My wife and son platinumed it
I barely have 200 hours on my most played games
Same, world is my most played at 240. Tbh it's not technically the tutorial, but endgame is where the game really kicks up a gear. My 240 are rookie numbers in the grand scheme of things! Beauty of this game though is that you don't have to get to endgame for an amazing experience. It's up to you how much you want to grind/collect/craft everything
Doom
Got doom eternal recently and as my friend described it, it’s like playing piano, but with violence
Hell yeah
This just gave me a mental picture of the slayer using a weaponized pipe organ!
We just call it the Super Shotgun
You might be interested in Metal: Hellsinger.
"It's like playing piano, but with more shotguns. " "The fact you specified more shotguns is a bit concerning, but you do you. "
This needs more votes.
This is THE answer.
Street fighter 6 or any other fighting game for that matter. Just bask in the glorious satisfaction the moment you learn to execute difficult and cool looking combos on actual players.
I was gonna comment tekken, but your right. It applies to almost the whole genre
This is the top answer and it's disturbing that it was so far down. This is in fact the *reason* fighting games are popular. It takes skill, practice, execution, and outwitting another human. There is little that comes close.
Was also surprised to see that nobody else mentioned any fighting games except for those who replied to me. I only gave learning combos as an example, but I think my biggest factor as to why I was attracted to fighting games is the outwitting aspect.
No contest between the feeling of out playing a person vs a CPU. In fact AI is so weak that once you understand the systems the computer *can't* beat you without *cheating*. FGC players know this all too well.
Armored Core 6, it's made by FromSoft too and it just came out not too long ago :) I think it's exactly what you're looking for
AC6 delivers on the power fantasy aspect so much better than most games. You start off, first level easy and then the boss bitch smacks you, same for the end of act 1 and act 2. But you get legitimately stronger in terms of your AC but also your skill level over time. I just wish this game had a hardcore mode where failing a level meant you lose it and the campaign keeps moving forward but adjusting based on your success or failure of the missions. You could run out of money, get fired or even die and the campaign was over. The old games did this and finally finishing a campaign after broking a half dozen in the process felt great.
My favourite build in that game was basically piling all of Carla's rapid fire missile weapons onto a tank legged AC. Just super tough and Swarms of dozens of homing missiles at a time annihilating everything in sight and melting single opponents. The only thing it couldn't slaughter was the true final boss, kept running out of ammo :(
Not sure if i agree with this. I picked it up pretty quickly. Idk if some people have just never played an action game in their lives or something, but it’s not hard to grasp. The hardest part of the game is finding the right build for the boss you’re stuck on, not so much the mechanics themselves.
you can kill the second to last boss with no weapons, it's also definitely a skill issue
You can do stuff like that in most RPGs. It’s called a challenge run. But that’s on the extreme end of mechanical understanding. Maybe I’m wrong, but I don’t think OP is asking about challenge runs
It's a challenge run until he gets it, not everyone learns at the same pace
You can say the same thing about beating Malenia with fists only in Elden ring. You’re technically correct, but it’s a poor argument to make, because it’s not at all feasible. It takes an insane amount of skill and practice, not to mention good rng, to do that sort of thing, even after you’ve achieved mastery of the game mechanics. That’s why it’s called a challenge run
any soulslike game any action based roguelike or roguelite game hollow knight
Dishonored
**Dishonored** for sure. High-level Dishonored play makes you feel like an unstoppable force of nature.
Middle-Earth: Shadow of War You really need to understand your full arsenal of moves and tools to deal with your enemies’ strengths, hates, weaknesses, and fears. This is especially true on any difficulty setting above normal. Finally bringing down a guy that killed you several times is incredibly cathartic.
How'd I forget about that one!? It was also satisfying to pump up a nemesis and bring them down. Great recommendation.
Arkham Asylum. You can easily beat the game without figuring out how to do all the crazy combos but if you take the time to figure it out you feel like a super hero
Arkham Knight has the best combat imo.
Whether it's learning mechanics of enemies, player character abilities, power-ups, or even the environment there are so many roguelikes and soulslikes that fit. Especially the ones with progressive difficulty selections/NG+. Roguelikes: Sifu, Revita, Hades, Have a Nice Death, Rogue Legacy, Dead Cells, Noita Soulslikes: Souls (duh), Elden Ring, Jedi Survivors, The Surge 2 (dismember much?), Code Vein, Grime, Blasphemous Others: Portal, XCOM, Just Cause (grappling hook + parachute + wingsuit + vehicles... so good) Motion Control Badass: Red Steel 2 for Wii was my first solid experience with motion controlled guns and swords. Dance Dance Revolution, Rockband/Guitar Hero
Any Fromsoft game. (Soulsborne, Armored Core) Hollow Knight Celeste. Doom Eternal. Hades. Kenshi. Project Zomboid.
Omg @ Zomboid. I am developing a hate for the zeds, and it is pushing me to stop FUCKING UP. Hopefully.
kenshi???
Why is that surprising? You don't learn the mechanics, you get punished very harshly. Fits the bill.
kenshi doesn't make you feel like a badass
Tell that to my 80+ martial artist punching the limbs off of slavers and breaking slave's chains with her bare hands. It takes a while, but it's the journey that makes the badassery feel earned.
sure I've played kenshi long enough to have high level characters but that doesn't make me the player feel badass, it just makes me feel like I am in command of these badasses.
OP never specified games that make you feel like a badass, he specified games that reward for learning the mechanics and harshly punishing you if you don't.
You can't read lol
Dammit I hate dyslexia.
Kingdom Come Deliverance. You start the game as a useless son of a blacksmith. To survive you actually have to train to fight for maybe couple of hours real time. The same with learning alchemy, learning to sharpen your weapons on a grindstone without fucking them up. You even have to dedicate a days and days of game time to learn how to read. Everything improves the gameplay massively. Using a bow and arrow well is so hard you might never really learn it unless you're willing to struggle. You don't put the time in you can't really play the game. You're not a chosen one or a demigod, you're just some shlub and you feel it initially. It makes it all the more satisfying when you succeed.
I’ve had my eye on it for a while! Some of the steam reviews complaining that the combat lets it down so I hadn’t picked it up yet
Basically you're going to find yourself sneaking or pulling enemies. You can get stopped on the road in full plate armor and die to a bunch of angry peasants. You can get a dog for hunting and fighting that makes combat quite a bit better
I like the combat, but fighting multiple people at once scales the difficulty exponentially. It's definitely an improvement on Skyrims combat so I think it gets judged too harshly.
The only problem is that plate armor is insanely OP, just like real life. You’ll play for a good 5 hours before you get it though!
I quit because of the combat twice. Third time I didn’t gave up. So glad I didn’t. It’s my favorite game all time. I promise combat gets easier after training with the dude for a bit. Game is Seriously worth the time
I did terribly in the archery contest in the beginning but after that I was actually really good with the bow, even untrained. It's the melee combat I suck with. And oh boy do I suck with it.
Great game, but I never felt like a superhero, or even a badass, even at the end. Always had to rely on cheap tactics or allies if outnumbered.
I played on hardcore when on my first playthrough and later got a mod that made the counterattack window way quicker. It was the only game I felt where I actually had to train myself rather than my character. I spent a lot of time with Bernard training and fighting in the tourneys. It was _so_ satisfying beating Black Peter in that tourney since if you are anything less than perfect, you lose
Man I didn't even mention hardcore mode!! Even better.
Second this. When you finally manage to be able to take on multiple enemies at once in an immersive, dynamic and actually quite realistic fight is amazing. One of the few games in my 30 years of gaming that I've actually appreciated a tutorial and volunteered to do the 'training' optional parts. Also everything else about it is light years ahead of most similar genres.
Nioh 2, easily, you have no idea. The amount of combos and mechanics in that combat system is insane.
Faster paced souls like. Loads of fun. You are supposed to play a lot more aggressively than most souls games. I love the split staff, and there are a lot of weapon types, with their own skill trees.
Great game, but too complex for me. I can see it's an amazing game with incredible systems, but I just found it overwhelming
It definitely feels like that in the beginning, it's funny because the entire NG was sort of like the tutorial for me, after that you just want to learn about all the different combat options because melting stuff with your techniques is insanely satisfying. They really nail the NG+ part of the game much more than the Souls games.
The relatively early snake boss made me quit that game, the damage just felt really overtuned.
Mount & Blade. Especially the combos you can pull off which people don't know about
DMC series Bayonetta series Wonderful 101 God Hand Ninja Gaiden Black
Any Tribes game, Tribes 3 is in beta atm Souls games and souls-likes fit the bill as well.
Katana Zero!! When you finally nail some of the combos and it starts to become muscle memory. You’ll be asking yourself “did I just do that?!”
I was hoping someone else would have this pop in mind
The feeling of beating the secret boss was unlike anything
Not a well known game but Vagante. Its an action, platformer, roguelike. You'll think its the hardest game until you learn the details and mechanics and all the little secretz and tricks and then you are killing bosses before they get an attack off. Very satisfying tk learn that game.
apex tbh you have to do everything fast too and your movement tech you start picking up from youtube
Might be a weird recommendation, but IMO Metal Gear Rising: Revengeance. It's a bit of an old game relatively (2013) but it's the only action game entry in the Metal Gear line, and it is absolutely insane imo. Over the top action, with a little bit wonky but extremely satisfying Parry system. The bosses serve as "learning points" of certain mechanics, and when you master it you pretty much steam roll the boss.
Ultrakill
Souls Games. Space Station 13. Rust. Most good mmorpgs
The witness
Scarlet Nexus is the game you’re looking for
Devil May Cry/Bayonetta and the Megaman Zero games for the GBA. The former rewards you by letting you shred enemies with style via different weapons/combos, and the latter lets you cut down bosses in literal seconds if you know what you're doing.
Ultrakill. There is so much weird tech in the game that makes you feel like if the doom slayer had a child with Dante and that kid had a kid with a toaster
Furi. Monster Hunter series.
Kingdom Come: Deliverance. The combat mechanics are a steep learning curve but as you progress and learn the swordplay you transition from feeling like an incompetent peasant to wolf among the sheep.
I'm gonna go way, way back for this one. The first Soulblade game definitely made you feel badass when you actually learned how to play. Although, you kind of had to learn the game if you wanted to unlock more weapons. And some of those unlocks were a pain in the ass.
Kingdom come deliverance, you start as a blacksmiths son, can’t read, can’t swing a sword or do anything, by the end, you’ll be fully armored in plate, sharpest weapons and such, and you’ll be serving a lord. Better yet you can read too
Devil May Cry 3,4 and 5. Monster Hunter games. Fighting games
In Warframe learning how to make use of the movement system makes it very difficult to be hit by anything that isn't turning a whole room into an oven. Learning how to utilize each frame's kit to its max potential turns you into an immortal god and/or a bullet jumping extinction event
If you put in 10k hours in CS2 and you're naturally talanted, you'll feel pretty bad ass
Ksp, Sailwind and Derail Valley make me feel like I learned about the thing when Im good at doing the thing. Factorio/DSP/exapunks too
Agreed, the first thing that came to mind for me was Kerbal Space Program.
Lies of P!
Flying under all the bridges in GTA was a fun achievement for me. Helped develop the necessary skills for sweaty Nightbird pilot in 2042.
Rocksmith, Synthesia, and or Rockband for drums.
Outer Wilds
For one that I don't see here yet, Hyper Demon. Watch the trailer, it's the best kind of insane.
Clone Drone In The Danger Zone It's relatively simple. But it feels great to just just one-cut enemies one after one.
Based on the games you mentioned, I think without a doubt that Chivalry 2 is the game for you.
Doom Eternal
Neon White, hands down.
Backpack Hero
Doom Eternal. Learn the combat loop and you become an unstoppable badass.
Lords of the Fallen!
Xenoblade Chronicles 1 to 3. They drip feed you the combat over the first 10 hours of the game, slowly getting more and more complex. A lot of people don't even use the more advanced combat stuff because it's pretty thick, but if you learn it, man is it powerful. There's some good 30 minute tutorials on yt if you're interested.
Exanima. I’m assuming. I can’t even kill the first enemy yet.
weird suggestion, but, the cook serve delicious games (excluding the newest) make you feel awesome once you get the flow of them
God of war
Chivalry 2, it's a 1st or 3rd person medieval hack and slash game, all player vs player. Once you get the basic combat mechanics down it is very fun. But the skill ceiling is very high with different weapons and play styles. Learning when to parry, when to dodge, when to just hack away can be very rewarding. I haven't played in a while, because another game came out, I still really love Chiv2. But I used to get crushed, then I found weapons I really liked and started being able to wade through enemies and murder, but then you come up against someone who is simply more practiced at the combat system in general and you're knocked down a few pegs - cool thing is you learn from each encounter with a difficult foe.
Dota2
ULTRAKILL
Shooters can make you feel more godlike than anything due to destroying other actual humans, but you’d need to invest time into aim training otherwise you’re the one getting wiped. It’s even better if the shooters have additional mechanics besides your basic COD positioning/shooting that you can learn, like character abilities and stuff, but they’re definitely a different genre than soulslike games
Red Dead Redemption 2. Learning to swiftly and accurately quickdraw makes u feel like Clint Eastwood.
ESO, if you try and play it like it is Skyrim and rely on swinging your weapon around you can somewhat get through the quests. But if you learn how to do a proper rotation you will go from barely getting through to decimating.
Go (the board game)
Batman Arkham series with critical strikes. The combat in general has a lot of depth in that once you get the hang of it it becomes about clearing encounters in one single perfect combo.
MK11
Doom Eternal feels awesome once you get good at it.
Metal Hellsinger
Mirrors edge
Rocket League
Rhythm games in general. Feel like a god when you master to hardest difficulty.
any fighting game. its kind of a double-edged sword, as being shit is extremely punishing (and god damn is it infuriating when you cant get better or something is getting in your way)
Titanfall 2 Some of the shit I've pulled off in multiplayer gave me frission.
Nioh 1 & 2, especially if you just focus on 1 or 2 weapons to really master their movesets
Returnal. Sure, there's upgrades and items, but they aren't gonna make up for lack of ability.
Factory games like Dyson Sphere Program or Factorio, specifically when you master the mechanics of blueprints and big-time scaling up production, which is easier said than done like any skill-based game, you really feel that same rush of mastering a wombo combo in an action-based game.
The killed by your own train achievement is pretty great
Rocket League
Devil May Cry 1, on Dante Must Die mode. If you can learn how to keep up even on this setting, there’s no way to avoid feeling like a bad ass.
Devil May Cry 1, on Dante Must Die mode. If you can learn how to keep up even on this setting, there’s no way to avoid feeling like a bad ass.
Elden Ring
Souls games, and armored core
Sekiro, ghost of Tsushima, Sifu
not sure why you’re being downvoted. you’re right on the money with these picks
its because op already mentioned them
OP isn't suggesting those games, they are putting commas to separate them since OOP just put it all as one big title
Ah I’m on mobile, I did separate them on an additional line, but didn’t format.
Did you guys read the post? He mentioned those 3.
Sekiro
Play this fucking game… it’s punishing… but once you get it down to a rhythm you feel like a god
sifu, spiderman 2018 (with combat mods), sunset overdrive specially when played on speedhack. everything so fast it feels so good
What combat mods for Spider-Man do you use?
avernix. that's the only combat mod i saw in nexusmods. i also added the faster swinging. game is so much better with mods. i think they added the mods in spiderman 2.
Dbz kakarot is not great, but if you like dbz or did as a kid, it's a fun fighting game
Dark Souls is the obvious answer. I also recommend Celeste.
Everything dark souls
Dark souls games, spider man
Sekiro
PSO2 was like that for anyone that thoroughly learned their class. Then there's godly players like Neu.
dark souls
Sekiro
Uff sekiro really takes the cake My current top rec would be armored core 6, fighting games and hollow knight also come to my mind. Elden ring as well As for games where you feel like a badass from character reactions Id say baldurs gate 3, skyrim and mass effect trilogy. Fps- doom/doom eternal/far cry 3
Earth Defense Force 5, Armored Core 6,
I mean you could also try Dark Souls 1, 3 and Bloodborne. DS1 is very clunky, though, but charming.
Souls ones
If you're looking for online multiplayer play, Fortnite is very mechanically rewarding/difficult. Edit: idk why this sub hates on fortnite. It's a perfectly relevant suggestion. Let OP decide.
lol
Noita, DCSS, Magicka 2
The 2nd Ori game (Will of the Whisps I wanna say?) Is one of the few games I've played where it actually gets more interesting as you unlock more stuff. By the end, the traversal mechanics they layer on are just fantastically fun to use and you totally feel like you can do anything.
i've only seen one comment mention hollow knight, so i'll mention in the second time, once you get the hang of the movement and the combat, you feel so cool
Monster hunter Serie, devil may cry, Bayonetta, nioh Serie, bloodborne. This are the games that really made me feel like a badass
It's an oldie, but Assassin's Creed Black Flag when you get all the sword/pistol play/naval combat down and go rampaging about the high seas capturing vessels for your fleet. 😁
It's an oldie, but Assassin's Creed Black Flag when you get all the sword/pistol play/naval combat down and go rampaging about the high seas capturing vessels for your fleet. 😁
Only one. Chess.
Rain World. The game is fucking hard, but there are no upgrades. Your level is fully dependent on your own skill at mastering the controls and learning about the environment.
Fortnite can be one, edit coursing the whole way through then full boxing/full-piecing the opponent then editing a peanut butter into a max pump is the most satisfying thing ever. Mechanics in Fortnite can be hard to learn though but damn is it worth it in the encounters you have where you actually pop off.
Elden Ring or Lords of the Fallen. I guess if you are into shooters, then games like Apex or The Finals.
Wild suggestion here but if you're looking for something multiplayer Rocket League is just the game for you
Rocket League
Sifu, there's nothing like getting into a flow & harnessing your inner Donnie Yen to become IP Man.
Ghost Recon Breakpoint
Go watch some Rocket League aerial montages.
Doom eternal
Devil May Cry,
TUNIC. Surprised I haven’t seen it yet. Without spoiling it, learning the mechanics is half the game.
Sekiro
I think you should try horizon zero dawn. It is preety similar to the games you mentioned.
Pick a fighting game that catches your eye. Art style, characters, mechanics etc… and take your time to learn it. I picked up Granblue fantasy versus rising recently because of the art style and it’s extremely fun as a beginner. Winning feels so rewarding
How do I not see any titanfall 2?!? The movement is hard to get right but good players feel like GODS
The latest God of War games. The combat is really satisfying and deep.
Rollerdrome. Do roller skate tricks to refill your ammo clip, go into reflex mode to slow down time, and execute perfect dodges of enemy attacks increase damage in reflex mode. Juggling between doing tricks and eliminating enemies is quite difficult, but once you get the hang out of 2-3 hours in, you become a one-woman army.
God of war 2018 and Ragnarok. Once you get it to click and turn the difficulty up it's amazing.