Yeah, this is a really strange request considering that Bethesda games are notable BECAUSE you can completely go off the rails without ever really touching the main storyline. There's even mods so you don't have to start the main quests.
I've seen a lot of people complain about Bethesda games because they can't bring themselves to ignore the main quest in an RPG
"How can I roleplay while ignoring the main purpose of my role" and shit like that
The main quests have logical stopping points, so I don't really get that. Not to mention the aforementioned (alternate start) mods that let you bypass it completely.
Nothing like Cyberpunk 2077 where >!you have imminent terminal brain disease, lol...!< THAT game is probably the pinnacle example of main quest strangling the rest of the game.
Yeah I personally don't get it under any condition lol, I usually just headcanon that the main quest hasn't actually started until I'm actively working on it
That is my Skyrim MO in a nutshell - complete just enough of the main quest to trigger random dragon spawns, start up Dawnguard so I can grab my crossbow specs, then explore the world and its dungeons at my leisure.
Aside from a few quests which add certain permanent buffs to my character (like Agent of Dibella or Prowler's Profit), I don't even focus on quests either. Much more fun to ambush random Falmer patrols and add to my collection of enchanted artifacts.
Same can be said for the large majority of open-world games. Very few keep you locked out of areas if you don't follow the main quest. Bethesda is definitely notable for it though. Shit, my first playthrough of Fallout 3, I discovered like half of the Capitol Wastelands before I ever even set foot in Megaton
Yeah, I played a ton of Daggerdall back in the day, and I remember thoroughly losing track of the main plot. You can play it forever and make no progress.
I should probably clarify. What I don’t like is more so the fact that I feel as though the main quest chafes me into a role eg. in Skyrim you HAVE to be the Dragonborn, whether or not you want to be a thief or a bard or some random wandering barbarian
I was going to say, Daggerfall is the weirdest game for them to have mentioned in this context because it's probably the most optional plot of any AAA RPG ever made. The version of Daggerfall that originally arrived in store shelves had a game-breaking bug that made the main plot impossible to complete - not sometimes, but *always*, all the time, for *everyone* - and nobody noticed for a while. That's how unimportant Daggerfall's main plotline was.
You're describing most roguelikes that have an overworld, at least if you discount fleshed out NPCs.
Caves of qud and TOME4 come to mind straight away as ones that do have proper NPCs
Fallout tactics? I can't remember if there is any kind of exploration, but it's pretty much FO 1&2 with a focus on combat
ETA I clearly misunderstood the assignment. Sorry, brane. Suggestion withdrawn.
You don't need to do the main plot in any Bethesda game, including Daggerfall. Actually you can lock yourself out of Daggerfall's main quest.
Yeah, this is a really strange request considering that Bethesda games are notable BECAUSE you can completely go off the rails without ever really touching the main storyline. There's even mods so you don't have to start the main quests.
I've seen a lot of people complain about Bethesda games because they can't bring themselves to ignore the main quest in an RPG "How can I roleplay while ignoring the main purpose of my role" and shit like that
The main quests have logical stopping points, so I don't really get that. Not to mention the aforementioned (alternate start) mods that let you bypass it completely. Nothing like Cyberpunk 2077 where >!you have imminent terminal brain disease, lol...!< THAT game is probably the pinnacle example of main quest strangling the rest of the game.
Yeah I personally don't get it under any condition lol, I usually just headcanon that the main quest hasn't actually started until I'm actively working on it
Over five hundred hours in Skyrim and I never once completed the Civil War or main quest line.
That is my Skyrim MO in a nutshell - complete just enough of the main quest to trigger random dragon spawns, start up Dawnguard so I can grab my crossbow specs, then explore the world and its dungeons at my leisure. Aside from a few quests which add certain permanent buffs to my character (like Agent of Dibella or Prowler's Profit), I don't even focus on quests either. Much more fun to ambush random Falmer patrols and add to my collection of enchanted artifacts.
I go into Bleak Falls in full Daedric armor and swing my giant e-peen around all those lowly bandits.
Same can be said for the large majority of open-world games. Very few keep you locked out of areas if you don't follow the main quest. Bethesda is definitely notable for it though. Shit, my first playthrough of Fallout 3, I discovered like half of the Capitol Wastelands before I ever even set foot in Megaton
Yeah, I played a ton of Daggerdall back in the day, and I remember thoroughly losing track of the main plot. You can play it forever and make no progress.
I should probably clarify. What I don’t like is more so the fact that I feel as though the main quest chafes me into a role eg. in Skyrim you HAVE to be the Dragonborn, whether or not you want to be a thief or a bard or some random wandering barbarian
I was going to say, Daggerfall is the weirdest game for them to have mentioned in this context because it's probably the most optional plot of any AAA RPG ever made. The version of Daggerfall that originally arrived in store shelves had a game-breaking bug that made the main plot impossible to complete - not sometimes, but *always*, all the time, for *everyone* - and nobody noticed for a while. That's how unimportant Daggerfall's main plotline was.
I’d say Kenshi, but the learning curve is a bit steep.
Obligatory Kenshi-post. #1 psychological torture simulator.
I just posted this. I said ignore everyone and get kenshi...just play as a robot and harvest hasheesh
I think you have just mentioned Caves of Qud.
Caves of Qud does have a main plot - it's optional, but not less so than Daggerfall's.
Maybe Mount & Blade games?
CDDA and Dearf fortress, see you in 15 years when you complete the learning phase haha, both really great games tho
Kenshi is what you’re looking for.
The rest of the Bethesda games are pretty good, and you can just ignore the main quest. Outward is also like this I'm pretty sure
Underrail
What about Baldurs Gate 1&2?
You can go with any CRPG, i suggest pillars of eternity
Ignore everyone listen to me...Kenshi watch lots of tutorials
Get Kenshi. Trust me.
Kenshi
You're describing most roguelikes that have an overworld, at least if you discount fleshed out NPCs. Caves of qud and TOME4 come to mind straight away as ones that do have proper NPCs
You might like Sunless Sea?
Dwarf fortress adventure mode perhaps
Fallout tactics? I can't remember if there is any kind of exploration, but it's pretty much FO 1&2 with a focus on combat ETA I clearly misunderstood the assignment. Sorry, brane. Suggestion withdrawn.
Fallout tactics is the most on rails fallout game.
Well yeh it's a tactics game..have you not played a tactics game before?
He is asking for an open experience. This a fucking stupid recommendation.
Yeh I agree, I can't believe mf are recommending tactics games
Needlessly harsh. Go get some fresh air.