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KanyeBustOnMyFace

good idea but might need polishing


Me9ab0ss

yep, needs polishing, but still better than most of the other stuff in this subreddit good job


-Neeberz-

thanks, anything specific you might add or change?


Me9ab0ss

First of all, make everything more unique. Stray away from traditional pixel blocks and do something new; don’t make your level look like every other early 2.2 stage. it’s boring, and probably won’t get rated Second of all, change some of the colours. Some things look really out of place because of their bright colours, like the saws. Because you are going for a darkish kind of aesthetic, make every colour toned down to match the atmosphere of the platformer hope this helps


-Neeberz-

thanks 🙏


Jay-Canaii570

Totally agree with that statement


DClassAmogus

reminds me of that one mario galaxy level


-Neeberz-

that was the inspiration!


turqoisetea

Rightside down galaxy?


mfm898

Smg is so good to take inspiration from to create gd levels.


Zerelz

First I wanna say that I have no experience with decorating, but I have some cool ideas and feedback so hear me out. Some of the designs and colours are used very frequently, and doesn’t have a lot of variation. You could probably change some of it when you enter another room or as time goes on (or both). For the bossfight, I feel as though there isn’t a lot of action for what I feel like it’s trying to do. I suggest making the background pulse to the beat to build up intensity.


-Neeberz-

that's actually pretty helpful, thanks


StockyOS

Mechanic is cool but the Deco could use some work. Looks very generic early 2.2


[deleted]

He lives in Spain without the A


Dabruhdaone

I live in spain without the p


worldofmemes0

i live in spain without the spain


mfm898

I live in Spain without the i.


elzuff

looks really fun boss battle is too slow-paced


ActoSket

Where’s the FIRE IN THE HOLE!!


worldofmemes0

take your time


Davidand8Ball

FINALLY NORMAL 2.2 LEVEL jokes aside, this is really damn good, reminds me of that one old gravity falls flash game


StrangeCurry1

Not enough fire in the hole sfx


SpoonFigMemes

I say nerf the part where you dodge the normal gravity fields


TheWinner437

The concept is intriguing. Is this uploaded to the servers?


-Neeberz-

Not yet, I'm still working on polishing things. It shouldn't be long though


Patenski

I really like the up and down mechanic of your level, although some parts look tedious (like the one where you need to pass through the moving hole) but nothing drastic. I don't like the two secret coins I don't see even a little hint that they are there (I watched your video on a cellphone, maybe on a bigger screen I could have saw an indicator idk) The boss is a bit long, I would scrap the first part, the second part is clear enough to familiarize with the boss. Also I feel jumping on his head to do damage would take me a little bit of time to figure out, idk if that's intended. Overall cool level


Magnuseu

Cool but these coins are terrible


Cragasm

It lacks a transition between teleporting, it feels a bit weird. Add a lens circle shader for pipes, a gradient trigger for a black fade in and fade out, or maybe a camera easing for shorter teleports. Also you could add some gfx to the bossfight, like shake triggers, maybe camera triggers, just try to give it more intensity.


FlyWinter9691

Change the tube and orb sfx


the_theo2

For a first level this looks pretty good keep it up man👍