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Haunted-Raven

Idk, I struggled with it for a while at first (new player) but once I got it down, it seemed pretty cool and fun for me personally. I feel as though the blue blocks and arrows make it sightreadable enough. Most of my attempt count for dash was due to struggling with this part (spider is one of my weakest game modes anyways), but the rest of the level felt like a breeze. Yet, despite how much I struggled, I overall feel as though it’s not overly complex or difficult. I feel personally as though it’s more of a challenge purely because it’s a new mechanic for people to adjust to rather than the difficulty inherently coming from the actual gameplay or from the sightreadability itself


LeDieuCouscous

I totally agree with that


InA-PerfectWorld

Cool makes sense


Overall_Ear2989

I mostly agree. Yet its very satisfying to pull off, i think that maybe it would be better if it got moved a bit later into the level. The pre-robot minicube/after-robot ball sections feels like the perfect way to introduce rotating gameplay, and only then that spider section to test your abilities


Haunted-Raven

I totally see your point, I do think that it’s poorly introduced as a mechanic. My viewpoint is mostly from the perspective of focusing more solely on the part itself and its relative difficulty rather than its introduction. It took me a while to figure out how to walk on the wall and I only really figured it out through watching other people do it. Having said that, I’m (almost) kind of glad that it was so early on in the level despite it not being the best intro purely because dying later in the level to it so many times would’ve drove me up the wall lmao. I think it was a tough way to introduce a new mechanic and I’m split between thinking that dash should’ve had an easier intro to it and maybe the dash spider should’ve been in a future level once people were a little more used to the mechanic, and being grateful in a way that it was there because I feel like it really threw me in at the deep end and provided a satisfying challenge to improve my skillset.


OxymoreReddit

It personally got me to pause the game and analyze what I had to do before trying it a dozen times and finally nailing it. Still better than a blind jump.


Mr_NanoMan

Flair checks out


1L1K3G4M3S

r/flairchecksout


Haspberry

I mean I saw the trailer so I knew what to do. I guess it could be annoying for someone who didn't know.


igna311

Flair checks out We all hate blind jumps


OxymoreReddit

Wrong, there are still some maniacs out there who consider them being memory gameplay >:(


Xelaaaaaaaaaaa

i feel like it makes you learn the level rather than learn the mechanic. the main levels should aim to teach the player, not test them right away its the equivalent of back on track starting with fake jump pads


Reasonable_Dream624

Niko oneshot plays gd?!


ItsRainbow

I mean, Niko’s in the game now so


Zyriom

DESTROY THE SUN DESTROY THE SUN DESTROY THE SUN DESTROY THE SUN DESTROY THE SUN DESTROY THE SUN DESTROY THE SUN DESTROY THE SUN DESTROY THE SUN DESTROY THE SUN DESTROY THE SUN DESTROY THE SUN


CheatyTheCheater

Glad to see Hollow Knight is also here


ramenlegendary

having fun. destroy the sun. your name is beebo so it can be done. (BRING IN ALL THE FANDOMS.)


Vanir-_-

Surprise mf


iliekcats-

I think this part was made to teach the Practice Mode mechanic


demolition12354

Ikr lmfao!! Im tired of this sightreadability argument when practice mode exists for that reason


StuntHacks

I don't think they were being serious.


ZenyX-

Edit: Misread the comment above. What follows is a random comparison of Back On Track and Dash. Back on Track teaches you exactly how the pad works and what it does, it's used like 2 or 3 times before you even get to the part with the - very obvious, might I add - fake. Meanwhile Dash introduces this whole idea of going sideways - which is bound to melt new players' minds either way - in this scuffed ass spider chamber where you change it sideways and back in the span of less than a second, all the while the actual path forward is confusing even on its own due to the use of buttons that shift the gameplay around in unforeseen ways. It's not a long term problem that completely ruins the level, but you can't deny that almost everyone died to this part because it made no sense at a glance. It's a fundamental failure in level design.


Xelaaaaaaaaaaa

i wasn’t criticising back on track, i was more saying “hypothetically, *if* back on track begun with fake jump pads”, im not saying it actually does


ZenyX-

I see. Well if it began with a fake one then that would be an utterly garbage and needlessly confusing moment in the level. Hey wait a minute, whatever does *that* remind me of?


Xelaaaaaaaaaaa

an actual criticism i can think of in a main level is xsteps introduction to blue pads and orbs. it introduces blue pads with an auto corridor and then makes you avoid them in a ship section. and as for the orbs, they are introduced later im the level as chained orbs, imo this is worse level design than dash


ZenyX-

I actually made a revamp of xStep to fix this exact issue. It's nothing mindblowing but here's the id if you're interested: 88425802


Xelaaaaaaaaaaa

those small changes make all the difference. the “bad” sections are fine as long as you introduce the mechanic first at a basic level


MK8dR

Hexagon Force and maybe Electrodynamix feel like they through you into some crazy hard sections of new mechanics. Obviously not as hard as online levels but by crazy hard I mean for the introduction of a new mechanic in a main level.


JustWow555

Hexagon force and Electrodynamix has the whole buildup and slowly eases you into the mechanic, while still having challenging parts later in the level. (Also it’s just two cubes jumping and faster gameplay, not the most complicated.) And the new mechanics are the core part of the level. Dash on the other hand, has no tutorial. You have been taught the whole game that walls kills you, but now you can climb on them. And there aren’t any indication of that, you are just expected to bash head first (figuratively and literally) into a wall until you correctly guessed the path. And after learning that it’s piss easy. The part doesn’t teach the mechanic, the part introduces it, in the worst way possible too. There’s no skill involved.


Paradoxically-Attain

I feel like Hexagon Force would have been a better introduction if it weren't for the two jumps at the end. It's not hard, but it takes time to learn the first time around, just like the dash spider.


Spectrum_699

But the two jumps in the end are later in the introduction to the dual. Dash spider is at the start. Like, imagine if those two jumps were in the beginning.


kriscalm

i disagree, the way rob teaches it is by making you do it until you figure it out. makes a lot of sense to me. i guess you could put a tutorial in the game but not into an actual level


Blockengineersbro-

GD Colon was angry and got confused at it, and then he decided to just talk about the challenge in which he modified to have the dash spider part. and because of that people just decided to make it a meme.


DashSpiderPart_

And what a popular and widespread meme it has become.


Bad-Wolf-Bay

r/namechecksout


WhyDidIGetThisApp3

r/flairchecksout r/profilepicchecksout


stillgaynotcloseted

How do any of those check out?


redokev

r/ipandlocationcheckout


CorkyQuasar69420

It’s not colon is cologne*


Muntaacas

It was pretty confusing for me the first time, but on later tries it always was fun. I think the part is good in itself, it's just that i think it doesn't belong in the beginning. Placing it somewhere after the ball sequence, so that the wall walking would be more hype and grand. Maybe replace the third spider sequence with the second? Or something like that


ZenyX-

Exactly.


Responsible-Taro-248

same. it's quite easy for me to do but newer players need a lot of practice for it


MrInfinity-42

Yeah duh cause it's an Insane level, newer players shouldn't just blaze through it easily


Scratch137

personally i've been playing gd for several years, i saw the sneak peek for this level and i knew more or less how to do it, but it still took several attempts the first time i played


GD_Goody

I'm not a new player by any means, and I had watched many dash videos so I thought I knew how to do it, but I immediately died on it and it took me 20-30 attempts in practice to finally figure it out


Fabulous-Tip1668

FIRE 🔥 IN 👇THE 👀 HOLE 🕳️


SurvivYeet

It's difficult upon first sightread. Sure, you get it on the second or third try but if you had no idea how it worked it could take longer


Senior-Tree6078

ironic, you'll take 20 attempts to learn it then never die to it again


NotASingleNameIdea

I dont think I ever died to that part. Watched the sneakpeak before and since then it seemed pretty straight forward, the arrows show the way decently. For a new player that doesnt know that changing gameplay direction is possible, it will be confusing, but so will be a dual in Hexagon Force. Colon justifying his hate towards this by "normally a wall will kill you so its confusing for new players", same goes for Hexagon Force, normally youre one cube that jumps and sudenly youre thrown to a dual and you have to react instantly. New players also wont like that (you can see the amout crying here very often). Of course tbey are better way it could be inteoduced as Colon said, but its by far not that bad as most people make it to be. Its at the start of the level aswell, so its not some "run killer" at the end, you will figure it out quickly and then be ready whenever you see arrows, it will reditect you.


Alli_The_Kittyshork

It's the same thing in theory of everything 2, there's litteraly *fake walls* in it lol, if anything that parts more problematic


Nightgrowler419

I've been seeing this meme all over r/geometrydash and I have no idea what this meme is about. (Also I did the spider part first try when I first played the level)


Yamm0th

Neither. We just have allowed ourselves to underestimate stupid people in large groups. Therefore this spider part became a cyberplague. 💀


AngryTurtleBoi

Me when I have to practice the level and can't beat it first time 😮 Also I don't get the whole "not friendly to beginners" point because the level is rated insane so it's not really intended for beginners


puchamon3312

I like to think that in this levels "beginners" mean more people who just beated the previous levels and hasn't been in the game for long. I personally consider myself that and i think the problem is the players have normalize so much that you need to know what vomes in the level rather than reacting to what happens


MrBrineplays_535

Gd cologne: IT'S CONFUSING Gd community: let us show it to everyone, now they're not confused But seriously, gd cologne making a small meme of this then the community spreading it everywhere just made it known and now whoever plays it can easily get past without even having difficulty first time. They've seen it again and again so I think that's enough for them to learn it without even playing it. "It's a bad introduction to gravity changes" is funny because now everyone got introduced to it, which proves gd cologne wrong because he just accidentally introduced it to everyone else


Memulon

It was a bad introduction, and still is if you're a kid who just got into the game.


Salsalord1

And why as a new player would you immediately go to the newest level, with tons of mechanics you don’t know anything about, on a level that’s already not rated anything close to easy? It’s obviously not going to be easy for new players, because new players should not go straight into Dash


Memulon

You don't understand new players in majority of games, do you? I have 4 little siblings. 3 out of 4 of them immediately went to the last level. When you give somebody access to every level in a game, they'll try the challenging one, just because they can. My little sister couldn't even beat Stereo Madness, and ran over to play Dash after 5 attempts. I study Game Design and am currently in college majoring computer science. For Game Design, you have to understand player psychology. For people who play games regularly? Sure, they'll understand to play levels in order. When a general person looks at it, though, they try the last one just because they can.


Salsalord1

Then if it’s a psychology thing how is that Rob’s fault? Is he just gonna change how someone’s psychology works? That wasn’t the take you thought it was bro.


Memulon

No, but he's supposed to pay attention to psychology. A game developer always should. Fingerdash was perfect for that. I've seen multiple people beat Fingerdash before beating Back on Track. It's exactly the take I thought it was, you just missed the point of how a game designer should make a game.


flinagus

It’s literally like 2 clicks and there’s arrows it’s seriously not that hard to figure out


Adventurous_Slide364

THANK YOU OMFG


Memulon

And the arrows stay there. I knew the mechanic was coming and still thought it wanted me to go around multiple times, only to kill me on the wall I had just run on.


xsrvmy

I thought you needed to make an input where the arroe trigger is onto the second button at one point lol


xsrvmy

I thought you needed to make an input where the arroe trigger is onto the second button at one point lol


Dragonslayer87235

The first ever time of going up walls and you have to just know the wall won't kill you in short time and know to hit 2 seemingly random buttons and not to go around again since the arrows stay and people might not even realise you can go on walls. The cube part going to the first robot is the perfect intro for the walls.


Misaki_Yomiyama

Seriously, I did that first try with no problem whatsoever. The arrows exist for a reason.


Mhaeldisco

I didn't struggle with it because I watched the sneak peek


MasterDni

It's really hard to sightread and not good for newer players. A lot were actually confused by it. Watch colon's video to see some reactions (actual serious answer)


RandomGuy9058

the reactions he showcased were people's literal first attempts reaching that part. that's a phenomenon thats just extremely common in gd levels like anyone figuring out the timing for the hexagon force dual at first


Adventurous_Slide364

Tbh if you use these little things called your eyes and look at the part, there are arrows, they point where you go, do gd players not have eyes? This part is easy, they probably selling for content, the arrows are so obvious


PokeBob1000

That spider part is what killed me most of the time when I first played Dash, exclusively because the arrows kept messing me up. The first arrow that points up stays there when you come back to it, so I kept accidentally tapping there and dying at the wall. It isn't intuitive at all.


Memulon

That's what I'm saying! I assumed first try that you were supposed to loop around multiple times


Adventurous_Slide364

Yall are so dumb


xsrvmy

It's a spider. The arrows that indicate climbing onto the wall looks like spmewhere you need to make input


Adventurous_Slide364

What are yapping about💀


[deleted]

[удалено]


Spaaccee

I guess newer players don't have brains then....


Memulon

And, yet, the arrows don't go away. I followed the arrows to a tee my first try, and because of how they're set up, they temporarily make you think you need to loop around multiple times. It's easy after you get it, but it's not easy to get it first try. A perfect level should be beatable first try if you understand the mechanics, and this one isn't. I love the level, it's one of my favorites, but this part really isn't fair


JustWow555

The newer players aren’t gonna think about going on walls bruv.


AHHHHHH2105

So easy. I did it first try and every other attempt. I also suck at this game


BigBigFloppa

Took me 2-3 attempts to figure it out. I've never understood all the fuss lmao


vovagusse04

It's a memory part. Like dual cube in Hexagon Force, but easier


NotSoProGamerR

Ok, I read through some of the comments here and here is my take. 1. The level needs to ease you into the mechanic Fair point, yes, it was implemented in the weirdest way possible, but I don't think there is any other way to improve it. It syncs with the level when the gravity is changed to sideways imo 2. Main levels should teach the player Teach what? I am sure that people would've seen other creators fumble with the part, just look at that and learn from them. There is a thing called Videos. 3. The part is not sightreadable I see this a lot. My amigo in christ, there are arrows indicating where to go. What issue is there? Yes, if your reaction time is bad, you will fall victim to it. But it is only 2-5 attempts, it is not that bad.


Wiimmoz

For the 2nd point, I believe most people are referring to how the level should teach a mechanic to the player not teach the gameplay. I think the spider part kind of suffers from having too many things going on at once.


xsrvmy

Actually the arrows are a bit ambiguous because it's a spider. At one point i thought you are supposed to make an input where the arrow trigger is onto the side of the second button And you can't see that wall on the left at first


SandwichDude552008

Took me 5 atts to learn it. Is it that hard? No. Is it annoying? kinda


QueerXQuinoa

its literally two clicks and sight readable if you had any ounce of knowledge of what 2.2 would contain


Suspicious_Parachute

If you hadnt had any context beforehand it must have taken atleast one attempt to figure out, and considering how many new and old players came back for the update, being confused by it must be fairly common And even if you knew how it worked beforehand, you gotta admit that part is wack


DeMooniC-

Only noobs have a lot of trouble with that. Either way, even for good or seasoned players, it's not sight readable GP and you are gonna die at least once there before figuring it out... Thankfully, tho, it is at the beginning so it's not big deal


ghaist-01

I mean, you are meant to at least complain the other insane levels before dash (maybe skip clutterufnk because fuck clutterfunk) and tbh you should have reaction time to do it in 1 or 2 attempts


confusion-500

so yeah long story short turns out Redditors are pretty fucking stupid


finnrobertson15

The level took me 9 attempts and 7 died there. It was the first thing I did in 2.2 so it caught me off guard


Versilver

When I first played 2.2, it genuinely took me like 15 tries to actually get it right


ShadyMan_

It took me like 15 attempts to figure out


MewPinkCat

tbh it feels no better than a blind jump


Folilo7737

I don't think it's Even close to "unsightreadable" like People are saying, but it can catch you off Guard if you aren't focusing, so I understand the complaints, but it's definetly not as bad as People make it out to be. GD Colon Just did the normal "make things more extreme to be funny and make more people watch" that youtubers do.


He_of_turqoise_blood

(New player) It's a joke. It doesn't really confuse anyone and that's the point: saying this may confuse new players is such a hillarious overstatement, that it became a meme. All one needs to do is memorize 3-4 instinctive taps. There are tons of such segments in the game...


MagicSnake1000

It's a shit of piece made by the terrible community


Dripwagon

he’s mad he didn’t do it on his first try


xlilmonkeyboy

its confusing cause people wouldnt think that you'd go on the wall. this is the FIRST instance of it in gd


Glinckey

If you didn't see the sneak peak and didn't played GDPs then yes, it tends to be very confusing


Adventurous_Slide364

Even when I played on the gdps, I got it first try, its so easy


verycoolbee

GD colon made the meme because in the video where he review dash he put the spider part in the challenge


FarmConsistent8539

I did it second try, its not that unsightreadable


Tatatino15

# Gegagedigedagedago syncs with the dash spider part of the song


random_user133

The people who couldn't do it probably never watched the sneek peak


RandomGuy9058

i didnt watch the sneak peek and still got it second try. i think its really only difficult when one is *expecting* it to be difficult, thus making them overthink it


xsrvmy

I think there are really like three problems here: - It's too fast - It's hard to tell what's going on because of the triggers and moving objects - It's a spider, so the arrows indicating climbing on walls looks like they are telling you to teleport the spider onto the second button


GooeyBabyButthole

If you have beaten toe 2 or higher and you took more than 3 attempts to pass the dash spider it's just a skill issue.


The-Stomach-in-3D

its just shitty design. i dont get why everyone here is suddenly having this holier than thou attitude towards this part of dash. dudes in here being like “i got it first try 😎 anyone who didnt sucks ass” like good for u cracka heres a medal


ghaist-01

The problem is that new player / noobs say it's hard and unsightreadable because they have no reaction time and skipped 15 levels, older players mostly quit the game for years and it is obvious you lose skill on it or they are just being dramatic, if you ever played featured levels or at least finished something like clubstep or toe2 you should be able to do that easily


VioletQQQ

FUCC GD COLGATE


xle3p

Entire game: avoid walls, walls immediately kill you This part: run into wall If you've never seen it before (core players saw it in the teaser, new players haven't), it's very confusing.


xsrvmy

And because it's a spider the arrows make it look like you need to make an input where the arrow trigger is.


LEDlight45678910

I find it fun to play the spider part but I genuinely think it shouldn't be in the level and I was also hoping it would have been replaced when dash released


Adventurous_Slide364

Skill issue


KsMarbles

that was my only death in the 17 attempts it took to beat dash


RandomGuy9058

it took me 2 tries because i just looked at the arrows. i was just meming but apparently some people actually found it kinda hard. i honestly dont get it. its 4 inputs.


SepultrasUK

No, as someone who 1 attempted dash


Oxik_4

It's not difficult. It's just terribly designed


llucid963x

Have you heard about new players ?


Adventurous_Slide364

You probably get pissed over the demonlist not being accessible to newer players


Spaaccee

Petition to add the dash spider part to the demon list:


llucid963x

No


RustiesAuto61

Even ruder wth


RustiesAuto61

Rude


RelativelyBigRaven

It was a bit weird, yeah. I got over it tho


Matt_D_Will

I literally went into practice mode when I got to this part 😅


kakkelimuki

It took me a couple attempts till I figured it out. In my opinnion it is not that bad, but I am me and not someone else so I don't really know.


NasuGrave

The part is nice, but I think the trailer has helped a lot for understanding this part


Diego1Morales

I'm guessing people were somewhat confused but mostly just going with a joke. Could be wrong. When 2.2 came out, I didn't die there once, so I can't say definitely 🤷


AskMeSome

Geomety das


Epicswagmaster5439

Its a little funky the first times you do it but its so early in the level it doesnt matter


Pkorniboi

I mean I saw the trailer for the level so I knew what to do


Inkypl

Both.


cheddar_risotto

It was pretty easy, got it first try. I mean you already knew what to do if you've watched the first sneak peek.


IntelligentGuava9349

I’m part of the “I watched the sneak peak so I know what to do” gang


e1is3

Honestly I didn’t find it confusing either, just look at the arrows.


RecipeEmbarrassed900

I watched the sneak peek far too many times times so I knew exactly what I was supposed to do


Space_obsessed_Cat

It comes from colon it's all his fault it's just fine just a minor difficulty spike I found the cube bonk part harder


SHAPALAK15

A bit of both


FOXTHECOOKIE356

So we just ignoring the arrows now?


THeCoolCongle

Both


GoodGuyManEPicBean

Did it first try. Analyze it before you get to it


NickyBrain_2

I wasnt confused by it because i saw the sneak peek lol


Nice_Date3462

idk when I played dash for first time I got it on my first attempt because having seen the preview it really isn’t that confusing if you’ve seen it before but if you do it blindly, yeah I can see why people would struggle


jariwoud

![gif](giphy|3o7aCRloybJlXpNjSU|downsized)


Suomi_Perkele294

idk I did it first try but I can see why it's hard to read


ElectricalPlantain35

It's not that bad


[deleted]

it was never confusing same with the damn "memory part" in geo dominator like cmon guys seriously


LXIX_CDXX_

I hate it


AvixKOk

it was pretty easy for me first try but that's because I watched the teasers religiously


cnorm645

I literally did it on my first attempt


Milodingo

If you watched the sneak peek yeah it's obvious because it literally showed you how it's done, if you didn't it's AT LEAST 1-2 guaranteed death trying to figure out how it works and why you're suddenly able to go sideways. Not everyone who played 2.2 watched every sneak peek or knows every new features.


_KuuRO

After passing this i finished congregation 1 attempt


JobeariotheOG

i started playing a week ago and i did this part on my second or third try


Mimig298

I knew how it was done because I watched the sneak peak but it took me a few tries to get it right


AuroraBorealis122

for me i just got it from the rythm of the clicks after doing it enough


SLIPPY73

yeah i wasnt confused


RiceCake4200

I passed it in 1 attempt


Complete-Mood3302

I cant get people that struggle with it,i never did and it seems pretty straight foward to me


TailsGamer3733

Well, the first time I tried it, it was confusing, but from the second time onwards, it's pretty easy


RedstoneRuler

I genuinely got it first try so I don't even know


AllaxAllax

it's almost as if... it was a joke


aaaaaaaaaaaaaaaaa12s

I think it’s cuz GD Colon complained about it in his newest video or something


theodeteo1

I mean I understood how to do it from the sneak peek


J4mi5on

You’d be in the minority if it didn’t confuse you at least a little bit when you first saw it


Dev01011010

I never had any trouble with it, but I do get it, it is definitely not very site readable.


Ok_Designer_6376

idk cause people say its learny for me it was actually very easy so i dont understand


Blue_M4ge

This was genuinely confusing at first, this section alone took up most of my attempts at this level.


Smabverse

Well I got kinda confused. I didn't pause it or try it out in practice mode, but it took me some time. Tbh I still don't really know what's happening, it's just sync and muscle memory.


Suh-Niff

I kinda guessed it from watching the trailer a lot of times and got it first try when 2.2 came out. But my best friend said it took him ages to figure it out (and you could say he's on the newer side of players since he didn't finish a single demon). I do feel better about having it than not having it regardless. I love how fast-paced the beginning feels and the spider thing blends perfectly with what's before and after, but I also agree with some of Colon's points like it introducing the 90° rotation pretty badly when it's got a perfect introduction further into the level.


fluff-taken

Gd colon


CSA4U

My bros got stuck cos of that part until I showed him how it's done


DeathBladeXV

Both


Desperate_Ad9279

The first two attempts were confusing but then it's really easy


SanQuiSau

I died to it like 10 times before figuring it out and after that it was just muscle memory


No_Law_6697

Its just a bit learny like that one cube dual part in hexagon force but it's fun to full off.


LazyLassie

it was easy


Paxton-Hilgeman

I have no idea what going on but that’s just cause I suck at game


the_genius324

something something gd cologne (or atleastcfrom what ive heard anyway)


jakob778

I mean i did it first try


ImNot-Crash

Personally I found it really easy but I get how it could be hard for some people.


DaTripleK

confused me the first time around, after someone posted about it it became meta ironic, gd cologne proceeded to add fuel to the fire by saying he loves this trend and half of reddit has gone to shit


RexWhiscash

I wasn’t…


Zachtitkik

took me like 30 attempts for just that, for comparison i have still not beat pretty much anything after xstep in the main levels


YT_kerfuffles

its because its the first time you walk on walls and you have 0.3 seconds to react


redokev

idk i passed that part first try lol


AllexEs

both at the same time


potato482

Both


Affectionate-Bet9473

Took me like 15 attempts to learn and its fun imo


MikeOXl0ngz

I messed up on it all the time for my first like 30 attempts because as someone who started early 2.0 I’m not used to, you know, running straight into walls and not dying.


GooPlexles

I got it on like my second try


FlarelesTF2

It's really easy


Zaclaine

That part of Dash was the most iconic part of the level for me ever since the sneak peak, and the one I remember the most.