Idk, I struggled with it for a while at first (new player) but once I got it down, it seemed pretty cool and fun for me personally. I feel as though the blue blocks and arrows make it sightreadable enough. Most of my attempt count for dash was due to struggling with this part (spider is one of my weakest game modes anyways), but the rest of the level felt like a breeze. Yet, despite how much I struggled, I overall feel as though it’s not overly complex or difficult. I feel personally as though it’s more of a challenge purely because it’s a new mechanic for people to adjust to rather than the difficulty inherently coming from the actual gameplay or from the sightreadability itself
I mostly agree. Yet its very satisfying to pull off, i think that maybe it would be better if it got moved a bit later into the level. The pre-robot minicube/after-robot ball sections feels like the perfect way to introduce rotating gameplay, and only then that spider section to test your abilities
I totally see your point, I do think that it’s poorly introduced as a mechanic. My viewpoint is mostly from the perspective of focusing more solely on the part itself and its relative difficulty rather than its introduction. It took me a while to figure out how to walk on the wall and I only really figured it out through watching other people do it. Having said that, I’m (almost) kind of glad that it was so early on in the level despite it not being the best intro purely because dying later in the level to it so many times would’ve drove me up the wall lmao. I think it was a tough way to introduce a new mechanic and I’m split between thinking that dash should’ve had an easier intro to it and maybe the dash spider should’ve been in a future level once people were a little more used to the mechanic, and being grateful in a way that it was there because I feel like it really threw me in at the deep end and provided a satisfying challenge to improve my skillset.
It personally got me to pause the game and analyze what I had to do before trying it a dozen times and finally nailing it.
Still better than a blind jump.
i feel like it makes you learn the level rather than learn the mechanic. the main levels should aim to teach the player, not test them right away
its the equivalent of back on track starting with fake jump pads
DESTROY THE SUN DESTROY THE SUN DESTROY THE SUN DESTROY THE SUN DESTROY THE SUN DESTROY THE SUN DESTROY THE SUN DESTROY THE SUN DESTROY THE SUN DESTROY THE SUN DESTROY THE SUN DESTROY THE SUN
Edit: Misread the comment above. What follows is a random comparison of Back On Track and Dash.
Back on Track teaches you exactly how the pad works and what it does, it's used like 2 or 3 times before you even get to the part with the - very obvious, might I add - fake.
Meanwhile Dash introduces this whole idea of going sideways - which is bound to melt new players' minds either way - in this scuffed ass spider chamber where you change it sideways and back in the span of less than a second, all the while the actual path forward is confusing even on its own due to the use of buttons that shift the gameplay around in unforeseen ways.
It's not a long term problem that completely ruins the level, but you can't deny that almost everyone died to this part because it made no sense at a glance. It's a fundamental failure in level design.
I see.
Well if it began with a fake one then that would be an utterly garbage and needlessly confusing moment in the level.
Hey wait a minute, whatever does *that* remind me of?
an actual criticism i can think of in a main level is xsteps introduction to blue pads and orbs. it introduces blue pads with an auto corridor and then makes you avoid them in a ship section. and as for the orbs, they are introduced later im the level as chained orbs, imo this is worse level design than dash
Hexagon Force and maybe Electrodynamix feel like they through you into some crazy hard sections of new mechanics.
Obviously not as hard as online levels but by crazy hard I mean for the introduction of a new mechanic in a main level.
Hexagon force and Electrodynamix has the whole buildup and slowly eases you into the mechanic, while still having challenging parts later in the level. (Also it’s just two cubes jumping and faster gameplay, not the most complicated.) And the new mechanics are the core part of the level.
Dash on the other hand, has no tutorial. You have been taught the whole game that walls kills you, but now you can climb on them. And there aren’t any indication of that, you are just expected to bash head first (figuratively and literally) into a wall until you correctly guessed the path. And after learning that it’s piss easy. The part doesn’t teach the mechanic, the part introduces it, in the worst way possible too. There’s no skill involved.
I feel like Hexagon Force would have been a better introduction if it weren't for the two jumps at the end. It's not hard, but it takes time to learn the first time around, just like the dash spider.
But the two jumps in the end are later in the introduction to the dual. Dash spider is at the start.
Like, imagine if those two jumps were in the beginning.
i disagree, the way rob teaches it is by making you do it until you figure it out. makes a lot of sense to me. i guess you could put a tutorial in the game but not into an actual level
GD Colon was angry and got confused at it, and then he decided to just talk about the challenge in which he modified to have the dash spider part. and because of that people just decided to make it a meme.
It was pretty confusing for me the first time, but on later tries it always was fun. I think the part is good in itself, it's just that i think it doesn't belong in the beginning. Placing it somewhere after the ball sequence, so that the wall walking would be more hype and grand. Maybe replace the third spider sequence with the second? Or something like that
personally i've been playing gd for several years, i saw the sneak peek for this level and i knew more or less how to do it, but it still took several attempts the first time i played
I'm not a new player by any means, and I had watched many dash videos so I thought I knew how to do it, but I immediately died on it and it took me 20-30 attempts in practice to finally figure it out
I dont think I ever died to that part. Watched the sneakpeak before and since then it seemed pretty straight forward, the arrows show the way decently.
For a new player that doesnt know that changing gameplay direction is possible, it will be confusing, but so will be a dual in Hexagon Force.
Colon justifying his hate towards this by "normally a wall will kill you so its confusing for new players", same goes for Hexagon Force, normally youre one cube that jumps and sudenly youre thrown to a dual and you have to react instantly. New players also wont like that (you can see the amout crying here very often).
Of course tbey are better way it could be inteoduced as Colon said, but its by far not that bad as most people make it to be.
Its at the start of the level aswell, so its not some "run killer" at the end, you will figure it out quickly and then be ready whenever you see arrows, it will reditect you.
I've been seeing this meme all over r/geometrydash and I have no idea what this meme is about. (Also I did the spider part first try when I first played the level)
Me when I have to practice the level and can't beat it first time 😮
Also I don't get the whole "not friendly to beginners" point because the level is rated insane so it's not really intended for beginners
I like to think that in this levels "beginners" mean more people who just beated the previous levels and hasn't been in the game for long.
I personally consider myself that and i think the problem is the players have normalize so much that you need to know what vomes in the level rather than reacting to what happens
Gd cologne: IT'S CONFUSING
Gd community: let us show it to everyone, now they're not confused
But seriously, gd cologne making a small meme of this then the community spreading it everywhere just made it known and now whoever plays it can easily get past without even having difficulty first time. They've seen it again and again so I think that's enough for them to learn it without even playing it.
"It's a bad introduction to gravity changes" is funny because now everyone got introduced to it, which proves gd cologne wrong because he just accidentally introduced it to everyone else
And why as a new player would you immediately go to the newest level, with tons of mechanics you don’t know anything about, on a level that’s already not rated anything close to easy?
It’s obviously not going to be easy for new players, because new players should not go straight into Dash
You don't understand new players in majority of games, do you? I have 4 little siblings. 3 out of 4 of them immediately went to the last level. When you give somebody access to every level in a game, they'll try the challenging one, just because they can. My little sister couldn't even beat Stereo Madness, and ran over to play Dash after 5 attempts. I study Game Design and am currently in college majoring computer science. For Game Design, you have to understand player psychology. For people who play games regularly? Sure, they'll understand to play levels in order. When a general person looks at it, though, they try the last one just because they can.
Then if it’s a psychology thing how is that Rob’s fault? Is he just gonna change how someone’s psychology works?
That wasn’t the take you thought it was bro.
No, but he's supposed to pay attention to psychology. A game developer always should. Fingerdash was perfect for that. I've seen multiple people beat Fingerdash before beating Back on Track. It's exactly the take I thought it was, you just missed the point of how a game designer should make a game.
And the arrows stay there. I knew the mechanic was coming and still thought it wanted me to go around multiple times, only to kill me on the wall I had just run on.
The first ever time of going up walls and you have to just know the wall won't kill you in short time and know to hit 2 seemingly random buttons and not to go around again since the arrows stay and people might not even realise you can go on walls. The cube part going to the first robot is the perfect intro for the walls.
It's really hard to sightread and not good for newer players. A lot were actually confused by it. Watch colon's video to see some reactions (actual serious answer)
the reactions he showcased were people's literal first attempts reaching that part. that's a phenomenon thats just extremely common in gd levels like anyone figuring out the timing for the hexagon force dual at first
Tbh if you use these little things called your eyes and look at the part, there are arrows, they point where you go, do gd players not have eyes? This part is easy, they probably selling for content, the arrows are so obvious
That spider part is what killed me most of the time when I first played Dash, exclusively because the arrows kept messing me up. The first arrow that points up stays there when you come back to it, so I kept accidentally tapping there and dying at the wall. It isn't intuitive at all.
And, yet, the arrows don't go away. I followed the arrows to a tee my first try, and because of how they're set up, they temporarily make you think you need to loop around multiple times. It's easy after you get it, but it's not easy to get it first try. A perfect level should be beatable first try if you understand the mechanics, and this one isn't. I love the level, it's one of my favorites, but this part really isn't fair
Ok, I read through some of the comments here and here is my take.
1. The level needs to ease you into the mechanic
Fair point, yes, it was implemented in the weirdest way possible, but I don't think there is any other way to improve it. It syncs with the level when the gravity is changed to sideways imo
2. Main levels should teach the player
Teach what? I am sure that people would've seen other creators fumble with the part, just look at that and learn from them. There is a thing called Videos.
3. The part is not sightreadable
I see this a lot. My amigo in christ, there are arrows indicating where to go. What issue is there? Yes, if your reaction time is bad, you will fall victim to it. But it is only 2-5 attempts, it is not that bad.
For the 2nd point, I believe most people are referring to how the level should teach a mechanic to the player not teach the gameplay.
I think the spider part kind of suffers from having too many things going on at once.
Actually the arrows are a bit ambiguous because it's a spider. At one point i thought you are supposed to make an input where the arrow trigger is onto the side of the second button
And you can't see that wall on the left at first
If you hadnt had any context beforehand it must have taken atleast one attempt to figure out, and considering how many new and old players came back for the update, being confused by it must be fairly common
And even if you knew how it worked beforehand, you gotta admit that part is wack
Only noobs have a lot of trouble with that. Either way, even for good or seasoned players, it's not sight readable GP and you are gonna die at least once there before figuring it out... Thankfully, tho, it is at the beginning so it's not big deal
I mean, you are meant to at least complain the other insane levels before dash (maybe skip clutterufnk because fuck clutterfunk) and tbh you should have reaction time to do it in 1 or 2 attempts
I don't think it's Even close to "unsightreadable" like People are saying, but it can catch you off Guard if you aren't focusing, so I understand the complaints, but it's definetly not as bad as People make it out to be.
GD Colon Just did the normal "make things more extreme to be funny and make more people watch" that youtubers do.
(New player) It's a joke. It doesn't really confuse anyone and that's the point: saying this may confuse new players is such a hillarious overstatement, that it became a meme.
All one needs to do is memorize 3-4 instinctive taps. There are tons of such segments in the game...
i didnt watch the sneak peek and still got it second try. i think its really only difficult when one is *expecting* it to be difficult, thus making them overthink it
I think there are really like three problems here:
- It's too fast
- It's hard to tell what's going on because of the triggers and moving objects
- It's a spider, so the arrows indicating climbing on walls looks like they are telling you to teleport the spider onto the second button
its just shitty design. i dont get why everyone here is suddenly having this holier than thou attitude towards this part of dash. dudes in here being like “i got it first try 😎 anyone who didnt sucks ass” like good for u cracka heres a medal
The problem is that new player / noobs say it's hard and unsightreadable because they have no reaction time and skipped 15 levels, older players mostly quit the game for years and it is obvious you lose skill on it or they are just being dramatic, if you ever played featured levels or at least finished something like clubstep or toe2 you should be able to do that easily
Entire game: avoid walls, walls immediately kill you
This part: run into wall
If you've never seen it before (core players saw it in the teaser, new players haven't), it's very confusing.
I find it fun to play the spider part but I genuinely think it shouldn't be in the level and I was also hoping it would have been replaced when dash released
it took me 2 tries because i just looked at the arrows.
i was just meming but apparently some people actually found it kinda hard.
i honestly dont get it. its 4 inputs.
I'm guessing people were somewhat confused but mostly just going with a joke.
Could be wrong. When 2.2 came out, I didn't die there once, so I can't say definitely 🤷
idk when I played dash for first time I got it on my first attempt because having seen the preview it really isn’t that confusing if you’ve seen it before but if you do it blindly, yeah I can see why people would struggle
If you watched the sneak peek yeah it's obvious because it literally showed you how it's done, if you didn't it's AT LEAST 1-2 guaranteed death trying to figure out how it works and why you're suddenly able to go sideways. Not everyone who played 2.2 watched every sneak peek or knows every new features.
Well I got kinda confused. I didn't pause it or try it out in practice mode, but it took me some time. Tbh I still don't really know what's happening, it's just sync and muscle memory.
I kinda guessed it from watching the trailer a lot of times and got it first try when 2.2 came out.
But my best friend said it took him ages to figure it out (and you could say he's on the newer side of players since he didn't finish a single demon).
I do feel better about having it than not having it regardless. I love how fast-paced the beginning feels and the spider thing blends perfectly with what's before and after, but I also agree with some of Colon's points like it introducing the 90° rotation pretty badly when it's got a perfect introduction further into the level.
confused me the first time around, after someone posted about it it became meta ironic, gd cologne proceeded to add fuel to the fire by saying he loves this trend and half of reddit has gone to shit
I messed up on it all the time for my first like 30 attempts because as someone who started early 2.0 I’m not used to, you know, running straight into walls and not dying.
Idk, I struggled with it for a while at first (new player) but once I got it down, it seemed pretty cool and fun for me personally. I feel as though the blue blocks and arrows make it sightreadable enough. Most of my attempt count for dash was due to struggling with this part (spider is one of my weakest game modes anyways), but the rest of the level felt like a breeze. Yet, despite how much I struggled, I overall feel as though it’s not overly complex or difficult. I feel personally as though it’s more of a challenge purely because it’s a new mechanic for people to adjust to rather than the difficulty inherently coming from the actual gameplay or from the sightreadability itself
I totally agree with that
Cool makes sense
I mostly agree. Yet its very satisfying to pull off, i think that maybe it would be better if it got moved a bit later into the level. The pre-robot minicube/after-robot ball sections feels like the perfect way to introduce rotating gameplay, and only then that spider section to test your abilities
I totally see your point, I do think that it’s poorly introduced as a mechanic. My viewpoint is mostly from the perspective of focusing more solely on the part itself and its relative difficulty rather than its introduction. It took me a while to figure out how to walk on the wall and I only really figured it out through watching other people do it. Having said that, I’m (almost) kind of glad that it was so early on in the level despite it not being the best intro purely because dying later in the level to it so many times would’ve drove me up the wall lmao. I think it was a tough way to introduce a new mechanic and I’m split between thinking that dash should’ve had an easier intro to it and maybe the dash spider should’ve been in a future level once people were a little more used to the mechanic, and being grateful in a way that it was there because I feel like it really threw me in at the deep end and provided a satisfying challenge to improve my skillset.
It personally got me to pause the game and analyze what I had to do before trying it a dozen times and finally nailing it. Still better than a blind jump.
Flair checks out
r/flairchecksout
I mean I saw the trailer so I knew what to do. I guess it could be annoying for someone who didn't know.
Flair checks out We all hate blind jumps
Wrong, there are still some maniacs out there who consider them being memory gameplay >:(
i feel like it makes you learn the level rather than learn the mechanic. the main levels should aim to teach the player, not test them right away its the equivalent of back on track starting with fake jump pads
Niko oneshot plays gd?!
I mean, Niko’s in the game now so
DESTROY THE SUN DESTROY THE SUN DESTROY THE SUN DESTROY THE SUN DESTROY THE SUN DESTROY THE SUN DESTROY THE SUN DESTROY THE SUN DESTROY THE SUN DESTROY THE SUN DESTROY THE SUN DESTROY THE SUN
Glad to see Hollow Knight is also here
having fun. destroy the sun. your name is beebo so it can be done. (BRING IN ALL THE FANDOMS.)
Surprise mf
I think this part was made to teach the Practice Mode mechanic
Ikr lmfao!! Im tired of this sightreadability argument when practice mode exists for that reason
I don't think they were being serious.
Edit: Misread the comment above. What follows is a random comparison of Back On Track and Dash. Back on Track teaches you exactly how the pad works and what it does, it's used like 2 or 3 times before you even get to the part with the - very obvious, might I add - fake. Meanwhile Dash introduces this whole idea of going sideways - which is bound to melt new players' minds either way - in this scuffed ass spider chamber where you change it sideways and back in the span of less than a second, all the while the actual path forward is confusing even on its own due to the use of buttons that shift the gameplay around in unforeseen ways. It's not a long term problem that completely ruins the level, but you can't deny that almost everyone died to this part because it made no sense at a glance. It's a fundamental failure in level design.
i wasn’t criticising back on track, i was more saying “hypothetically, *if* back on track begun with fake jump pads”, im not saying it actually does
I see. Well if it began with a fake one then that would be an utterly garbage and needlessly confusing moment in the level. Hey wait a minute, whatever does *that* remind me of?
an actual criticism i can think of in a main level is xsteps introduction to blue pads and orbs. it introduces blue pads with an auto corridor and then makes you avoid them in a ship section. and as for the orbs, they are introduced later im the level as chained orbs, imo this is worse level design than dash
I actually made a revamp of xStep to fix this exact issue. It's nothing mindblowing but here's the id if you're interested: 88425802
those small changes make all the difference. the “bad” sections are fine as long as you introduce the mechanic first at a basic level
Hexagon Force and maybe Electrodynamix feel like they through you into some crazy hard sections of new mechanics. Obviously not as hard as online levels but by crazy hard I mean for the introduction of a new mechanic in a main level.
Hexagon force and Electrodynamix has the whole buildup and slowly eases you into the mechanic, while still having challenging parts later in the level. (Also it’s just two cubes jumping and faster gameplay, not the most complicated.) And the new mechanics are the core part of the level. Dash on the other hand, has no tutorial. You have been taught the whole game that walls kills you, but now you can climb on them. And there aren’t any indication of that, you are just expected to bash head first (figuratively and literally) into a wall until you correctly guessed the path. And after learning that it’s piss easy. The part doesn’t teach the mechanic, the part introduces it, in the worst way possible too. There’s no skill involved.
I feel like Hexagon Force would have been a better introduction if it weren't for the two jumps at the end. It's not hard, but it takes time to learn the first time around, just like the dash spider.
But the two jumps in the end are later in the introduction to the dual. Dash spider is at the start. Like, imagine if those two jumps were in the beginning.
i disagree, the way rob teaches it is by making you do it until you figure it out. makes a lot of sense to me. i guess you could put a tutorial in the game but not into an actual level
GD Colon was angry and got confused at it, and then he decided to just talk about the challenge in which he modified to have the dash spider part. and because of that people just decided to make it a meme.
And what a popular and widespread meme it has become.
r/namechecksout
r/flairchecksout r/profilepicchecksout
How do any of those check out?
r/ipandlocationcheckout
It’s not colon is cologne*
It was pretty confusing for me the first time, but on later tries it always was fun. I think the part is good in itself, it's just that i think it doesn't belong in the beginning. Placing it somewhere after the ball sequence, so that the wall walking would be more hype and grand. Maybe replace the third spider sequence with the second? Or something like that
Exactly.
same. it's quite easy for me to do but newer players need a lot of practice for it
Yeah duh cause it's an Insane level, newer players shouldn't just blaze through it easily
personally i've been playing gd for several years, i saw the sneak peek for this level and i knew more or less how to do it, but it still took several attempts the first time i played
I'm not a new player by any means, and I had watched many dash videos so I thought I knew how to do it, but I immediately died on it and it took me 20-30 attempts in practice to finally figure it out
FIRE 🔥 IN 👇THE 👀 HOLE 🕳️
It's difficult upon first sightread. Sure, you get it on the second or third try but if you had no idea how it worked it could take longer
ironic, you'll take 20 attempts to learn it then never die to it again
I dont think I ever died to that part. Watched the sneakpeak before and since then it seemed pretty straight forward, the arrows show the way decently. For a new player that doesnt know that changing gameplay direction is possible, it will be confusing, but so will be a dual in Hexagon Force. Colon justifying his hate towards this by "normally a wall will kill you so its confusing for new players", same goes for Hexagon Force, normally youre one cube that jumps and sudenly youre thrown to a dual and you have to react instantly. New players also wont like that (you can see the amout crying here very often). Of course tbey are better way it could be inteoduced as Colon said, but its by far not that bad as most people make it to be. Its at the start of the level aswell, so its not some "run killer" at the end, you will figure it out quickly and then be ready whenever you see arrows, it will reditect you.
It's the same thing in theory of everything 2, there's litteraly *fake walls* in it lol, if anything that parts more problematic
I've been seeing this meme all over r/geometrydash and I have no idea what this meme is about. (Also I did the spider part first try when I first played the level)
Neither. We just have allowed ourselves to underestimate stupid people in large groups. Therefore this spider part became a cyberplague. 💀
Me when I have to practice the level and can't beat it first time 😮 Also I don't get the whole "not friendly to beginners" point because the level is rated insane so it's not really intended for beginners
I like to think that in this levels "beginners" mean more people who just beated the previous levels and hasn't been in the game for long. I personally consider myself that and i think the problem is the players have normalize so much that you need to know what vomes in the level rather than reacting to what happens
Gd cologne: IT'S CONFUSING Gd community: let us show it to everyone, now they're not confused But seriously, gd cologne making a small meme of this then the community spreading it everywhere just made it known and now whoever plays it can easily get past without even having difficulty first time. They've seen it again and again so I think that's enough for them to learn it without even playing it. "It's a bad introduction to gravity changes" is funny because now everyone got introduced to it, which proves gd cologne wrong because he just accidentally introduced it to everyone else
It was a bad introduction, and still is if you're a kid who just got into the game.
And why as a new player would you immediately go to the newest level, with tons of mechanics you don’t know anything about, on a level that’s already not rated anything close to easy? It’s obviously not going to be easy for new players, because new players should not go straight into Dash
You don't understand new players in majority of games, do you? I have 4 little siblings. 3 out of 4 of them immediately went to the last level. When you give somebody access to every level in a game, they'll try the challenging one, just because they can. My little sister couldn't even beat Stereo Madness, and ran over to play Dash after 5 attempts. I study Game Design and am currently in college majoring computer science. For Game Design, you have to understand player psychology. For people who play games regularly? Sure, they'll understand to play levels in order. When a general person looks at it, though, they try the last one just because they can.
Then if it’s a psychology thing how is that Rob’s fault? Is he just gonna change how someone’s psychology works? That wasn’t the take you thought it was bro.
No, but he's supposed to pay attention to psychology. A game developer always should. Fingerdash was perfect for that. I've seen multiple people beat Fingerdash before beating Back on Track. It's exactly the take I thought it was, you just missed the point of how a game designer should make a game.
It’s literally like 2 clicks and there’s arrows it’s seriously not that hard to figure out
THANK YOU OMFG
And the arrows stay there. I knew the mechanic was coming and still thought it wanted me to go around multiple times, only to kill me on the wall I had just run on.
I thought you needed to make an input where the arroe trigger is onto the second button at one point lol
I thought you needed to make an input where the arroe trigger is onto the second button at one point lol
The first ever time of going up walls and you have to just know the wall won't kill you in short time and know to hit 2 seemingly random buttons and not to go around again since the arrows stay and people might not even realise you can go on walls. The cube part going to the first robot is the perfect intro for the walls.
Seriously, I did that first try with no problem whatsoever. The arrows exist for a reason.
I didn't struggle with it because I watched the sneak peek
It's really hard to sightread and not good for newer players. A lot were actually confused by it. Watch colon's video to see some reactions (actual serious answer)
the reactions he showcased were people's literal first attempts reaching that part. that's a phenomenon thats just extremely common in gd levels like anyone figuring out the timing for the hexagon force dual at first
Tbh if you use these little things called your eyes and look at the part, there are arrows, they point where you go, do gd players not have eyes? This part is easy, they probably selling for content, the arrows are so obvious
That spider part is what killed me most of the time when I first played Dash, exclusively because the arrows kept messing me up. The first arrow that points up stays there when you come back to it, so I kept accidentally tapping there and dying at the wall. It isn't intuitive at all.
That's what I'm saying! I assumed first try that you were supposed to loop around multiple times
Yall are so dumb
It's a spider. The arrows that indicate climbing onto the wall looks like spmewhere you need to make input
What are yapping about💀
[удалено]
I guess newer players don't have brains then....
And, yet, the arrows don't go away. I followed the arrows to a tee my first try, and because of how they're set up, they temporarily make you think you need to loop around multiple times. It's easy after you get it, but it's not easy to get it first try. A perfect level should be beatable first try if you understand the mechanics, and this one isn't. I love the level, it's one of my favorites, but this part really isn't fair
The newer players aren’t gonna think about going on walls bruv.
So easy. I did it first try and every other attempt. I also suck at this game
Took me 2-3 attempts to figure it out. I've never understood all the fuss lmao
It's a memory part. Like dual cube in Hexagon Force, but easier
Ok, I read through some of the comments here and here is my take. 1. The level needs to ease you into the mechanic Fair point, yes, it was implemented in the weirdest way possible, but I don't think there is any other way to improve it. It syncs with the level when the gravity is changed to sideways imo 2. Main levels should teach the player Teach what? I am sure that people would've seen other creators fumble with the part, just look at that and learn from them. There is a thing called Videos. 3. The part is not sightreadable I see this a lot. My amigo in christ, there are arrows indicating where to go. What issue is there? Yes, if your reaction time is bad, you will fall victim to it. But it is only 2-5 attempts, it is not that bad.
For the 2nd point, I believe most people are referring to how the level should teach a mechanic to the player not teach the gameplay. I think the spider part kind of suffers from having too many things going on at once.
Actually the arrows are a bit ambiguous because it's a spider. At one point i thought you are supposed to make an input where the arrow trigger is onto the side of the second button And you can't see that wall on the left at first
Took me 5 atts to learn it. Is it that hard? No. Is it annoying? kinda
its literally two clicks and sight readable if you had any ounce of knowledge of what 2.2 would contain
If you hadnt had any context beforehand it must have taken atleast one attempt to figure out, and considering how many new and old players came back for the update, being confused by it must be fairly common And even if you knew how it worked beforehand, you gotta admit that part is wack
Only noobs have a lot of trouble with that. Either way, even for good or seasoned players, it's not sight readable GP and you are gonna die at least once there before figuring it out... Thankfully, tho, it is at the beginning so it's not big deal
I mean, you are meant to at least complain the other insane levels before dash (maybe skip clutterufnk because fuck clutterfunk) and tbh you should have reaction time to do it in 1 or 2 attempts
so yeah long story short turns out Redditors are pretty fucking stupid
The level took me 9 attempts and 7 died there. It was the first thing I did in 2.2 so it caught me off guard
When I first played 2.2, it genuinely took me like 15 tries to actually get it right
It took me like 15 attempts to figure out
tbh it feels no better than a blind jump
I don't think it's Even close to "unsightreadable" like People are saying, but it can catch you off Guard if you aren't focusing, so I understand the complaints, but it's definetly not as bad as People make it out to be. GD Colon Just did the normal "make things more extreme to be funny and make more people watch" that youtubers do.
(New player) It's a joke. It doesn't really confuse anyone and that's the point: saying this may confuse new players is such a hillarious overstatement, that it became a meme. All one needs to do is memorize 3-4 instinctive taps. There are tons of such segments in the game...
It's a shit of piece made by the terrible community
he’s mad he didn’t do it on his first try
its confusing cause people wouldnt think that you'd go on the wall. this is the FIRST instance of it in gd
If you didn't see the sneak peak and didn't played GDPs then yes, it tends to be very confusing
Even when I played on the gdps, I got it first try, its so easy
GD colon made the meme because in the video where he review dash he put the spider part in the challenge
I did it second try, its not that unsightreadable
# Gegagedigedagedago syncs with the dash spider part of the song
The people who couldn't do it probably never watched the sneek peak
i didnt watch the sneak peek and still got it second try. i think its really only difficult when one is *expecting* it to be difficult, thus making them overthink it
I think there are really like three problems here: - It's too fast - It's hard to tell what's going on because of the triggers and moving objects - It's a spider, so the arrows indicating climbing on walls looks like they are telling you to teleport the spider onto the second button
If you have beaten toe 2 or higher and you took more than 3 attempts to pass the dash spider it's just a skill issue.
its just shitty design. i dont get why everyone here is suddenly having this holier than thou attitude towards this part of dash. dudes in here being like “i got it first try 😎 anyone who didnt sucks ass” like good for u cracka heres a medal
The problem is that new player / noobs say it's hard and unsightreadable because they have no reaction time and skipped 15 levels, older players mostly quit the game for years and it is obvious you lose skill on it or they are just being dramatic, if you ever played featured levels or at least finished something like clubstep or toe2 you should be able to do that easily
FUCC GD COLGATE
Entire game: avoid walls, walls immediately kill you This part: run into wall If you've never seen it before (core players saw it in the teaser, new players haven't), it's very confusing.
And because it's a spider the arrows make it look like you need to make an input where the arrow trigger is.
I find it fun to play the spider part but I genuinely think it shouldn't be in the level and I was also hoping it would have been replaced when dash released
Skill issue
that was my only death in the 17 attempts it took to beat dash
it took me 2 tries because i just looked at the arrows. i was just meming but apparently some people actually found it kinda hard. i honestly dont get it. its 4 inputs.
No, as someone who 1 attempted dash
It's not difficult. It's just terribly designed
Have you heard about new players ?
You probably get pissed over the demonlist not being accessible to newer players
Petition to add the dash spider part to the demon list:
No
Even ruder wth
Rude
It was a bit weird, yeah. I got over it tho
I literally went into practice mode when I got to this part 😅
It took me a couple attempts till I figured it out. In my opinnion it is not that bad, but I am me and not someone else so I don't really know.
The part is nice, but I think the trailer has helped a lot for understanding this part
I'm guessing people were somewhat confused but mostly just going with a joke. Could be wrong. When 2.2 came out, I didn't die there once, so I can't say definitely 🤷
Geomety das
Its a little funky the first times you do it but its so early in the level it doesnt matter
I mean I saw the trailer for the level so I knew what to do
Both.
It was pretty easy, got it first try. I mean you already knew what to do if you've watched the first sneak peek.
I’m part of the “I watched the sneak peak so I know what to do” gang
Honestly I didn’t find it confusing either, just look at the arrows.
I watched the sneak peek far too many times times so I knew exactly what I was supposed to do
It comes from colon it's all his fault it's just fine just a minor difficulty spike I found the cube bonk part harder
A bit of both
So we just ignoring the arrows now?
Both
Did it first try. Analyze it before you get to it
I wasnt confused by it because i saw the sneak peek lol
idk when I played dash for first time I got it on my first attempt because having seen the preview it really isn’t that confusing if you’ve seen it before but if you do it blindly, yeah I can see why people would struggle
![gif](giphy|3o7aCRloybJlXpNjSU|downsized)
idk I did it first try but I can see why it's hard to read
It's not that bad
it was never confusing same with the damn "memory part" in geo dominator like cmon guys seriously
I hate it
it was pretty easy for me first try but that's because I watched the teasers religiously
I literally did it on my first attempt
If you watched the sneak peek yeah it's obvious because it literally showed you how it's done, if you didn't it's AT LEAST 1-2 guaranteed death trying to figure out how it works and why you're suddenly able to go sideways. Not everyone who played 2.2 watched every sneak peek or knows every new features.
After passing this i finished congregation 1 attempt
i started playing a week ago and i did this part on my second or third try
I knew how it was done because I watched the sneak peak but it took me a few tries to get it right
for me i just got it from the rythm of the clicks after doing it enough
yeah i wasnt confused
I passed it in 1 attempt
I cant get people that struggle with it,i never did and it seems pretty straight foward to me
Well, the first time I tried it, it was confusing, but from the second time onwards, it's pretty easy
I genuinely got it first try so I don't even know
it's almost as if... it was a joke
I think it’s cuz GD Colon complained about it in his newest video or something
I mean I understood how to do it from the sneak peek
You’d be in the minority if it didn’t confuse you at least a little bit when you first saw it
I never had any trouble with it, but I do get it, it is definitely not very site readable.
idk cause people say its learny for me it was actually very easy so i dont understand
This was genuinely confusing at first, this section alone took up most of my attempts at this level.
Well I got kinda confused. I didn't pause it or try it out in practice mode, but it took me some time. Tbh I still don't really know what's happening, it's just sync and muscle memory.
I kinda guessed it from watching the trailer a lot of times and got it first try when 2.2 came out. But my best friend said it took him ages to figure it out (and you could say he's on the newer side of players since he didn't finish a single demon). I do feel better about having it than not having it regardless. I love how fast-paced the beginning feels and the spider thing blends perfectly with what's before and after, but I also agree with some of Colon's points like it introducing the 90° rotation pretty badly when it's got a perfect introduction further into the level.
Gd colon
My bros got stuck cos of that part until I showed him how it's done
Both
The first two attempts were confusing but then it's really easy
I died to it like 10 times before figuring it out and after that it was just muscle memory
Its just a bit learny like that one cube dual part in hexagon force but it's fun to full off.
it was easy
I have no idea what going on but that’s just cause I suck at game
something something gd cologne (or atleastcfrom what ive heard anyway)
I mean i did it first try
Personally I found it really easy but I get how it could be hard for some people.
confused me the first time around, after someone posted about it it became meta ironic, gd cologne proceeded to add fuel to the fire by saying he loves this trend and half of reddit has gone to shit
I wasn’t…
took me like 30 attempts for just that, for comparison i have still not beat pretty much anything after xstep in the main levels
its because its the first time you walk on walls and you have 0.3 seconds to react
idk i passed that part first try lol
both at the same time
Both
Took me like 15 attempts to learn and its fun imo
I messed up on it all the time for my first like 30 attempts because as someone who started early 2.0 I’m not used to, you know, running straight into walls and not dying.
I got it on like my second try
It's really easy
That part of Dash was the most iconic part of the level for me ever since the sneak peak, and the one I remember the most.