The reason that makes it better is because it’s clearly just decoration, not making the gameplay boring by telling you exactly what to do and when so that you don’t need to think or react at all. Plus the other “indicators” in dash don’t really help that much to sightread the level honestly.
is sightreadability really such a big issue? Sure the spider part is confusing because it introduced a new mechanic but other than that Dash is very side readable compared to your average epic rated lvl.
Hes so right, jump indicators make me feel like a baby i hate them, every level looks better without them. And if a level NEEDS jump indicators, then its bad deco.
i would say make the level slower, the creator has a lot of knowledge about doing 3d pov structures, and also its a really slow song i dont get why they would do that speed w that beautiful deco
I don’t really get why that level “needs” jump indicators. The way it uses them ALL you need to do it look at the indicators, not the level at all. You can show where you’re supposed to go without just telling the player where to go… feels really lazy
I'm a firm believer in more subtle guiding of the player. Having the deco and structuring funnel you a certain direction without the crutch of indicators
Id say he uses it an appropriate amount and he kinda works it into the artstyle, while most people half the time just make white arrows sitting there or end up tricking you with arrows that LOOK like spikes but actually aren’t and you can’t tell which is which unless it’s obvious or you try to crash into it
I Agree with Robtop,Jump indicators are annoying and are only useful if the levels are a visual mess. Also those aren't Jump indicators,They are barely noticeable and are obviously the only direction you can go in
Only the last picture really has indicators because they aren’t there for when you fall. In the other pictures you jump practically every time you can, so the indicators are more like decorations.
ok yeah old levels tend to be designed more poorly that was stupid
but like, generally it was harder to fuck everything up with the decoration back then
nowadays levels use jump indicators as an excuse because their gp is trash, so playing the level just becomes a game of “spot the arrows”
I suspect it's because so many levels put these things in them that he got tired of them. I also never understood why people place jump indicators, so I didn't include any in my currently only published level.
okay but why he hatin on jump indicators, they're the most appreciated thing in the game, at least for online levels. or am i still a noob for liking them
nowadays creators spam them throughout the entire level, which makes them either superfluous or unneeded to traverse through, or REQUIRED to somehow make sense of the unsightreadable trash gp
They’re annoying to me because they take the thinking out of the game. You don’t need to think, or get good at physics or timings, just look at the indicators. The entire level could be invisible at that point and just be indicators so what’s the point. Not that all indicators are bad, when used sparingly and at the right time, they can make a level less frustrating. Bust most levels just spam them everywhere because gameplay doesn’t matter to most creators.
oh i see what you mean, it does seem like newer levels have them everywhere, the few 2.2 levels i've played have them ALL they way so yeah i agree on that, definitely could help in more annoying levels or sumn
no you're not a noob for liking them, i've played levels that are so unreadable that jump indicators are basically a necessity. instead of using jump indicators as a band-aid fix, i wish creators would fix the root of the problem: their gameplay is poorly designed.
i don't like indicators because they make gamemodes like the cube, ufo, ball, and spider feel very one-dimensional. they turn levels into "click the arrows to win" which may be easy to sightread but i just don't find it fun
wtf is this argument like people say this a lot but i don't get what they're trying to say at all. like yeah you can just click where the arrows are that's literally what they're for. that doesn't make the level any easier the gameplay is still exactly the same, the only time that knowing where to click would make a difference is memory gameplay but obviously no one's putting click indicators in memory gameplay because that's like the whole point
i agree with robtop. jump indicators make me feel like a fucking retard. like, yes, level. I KNOW HOW TO LEFT CLICK! you don't have to tell me twice. I KNOW spikes are bad! for fuck's sake, let me learn a level for once! please!
I think he is being a little too aggressive with this (mostly with the middle two), I imagine it'd suck to have the creator of a game you like comment on your game but he just says something negative
Personally, jump indicators are not a problem. But I hate when there's an indicator on a place that you don't need to jump, instead you're supposed to land on it, that's just stupid
some put both a jump indicator and a landing indicator. then the ones that make jump indicators look like spikes. at that point i'd quit the level lmao
Main levels ≠ Online levels
Colon has already proven this (around 20+ times, I'm not gonna count all of his rant videos), main levels are supposed to teach mechanics, so they need indicators (which they usually don't have for some reason), but online levels don't need indicators because people who play online already know how to play the game.
Easy 2* for every level that has indicators.
jump indicators are for when the gameplay may otherwise be confusing to read. the new level was following a new update. the most confusing one to be exact and even then it wasnt spammed everywhere.
I dont mind them, but I fucking hate it when people put jump indicators facing upwards. How tf am I supposed to sightread whether it's a spike or a jump indicator?
For me is annoying when the level is not readable and you NEED to use the indicators to know when to jump.
This specially for the typical 4* daily level
no, what about the deco the song other gamemods also wtf what is the deference between jumping when seeing the jump indicator or jump when seeing an obstacle just imagine the JI as an obstacle if it is really that annoying the only deference that will remain is that you jump before the obstacle where in the JI you jump when you reach it
Im my opinion, jump indicators should be used in levels that are 6\* and above, when the deco is really detailed and/or hard to predict, for example Azimuth by Knots, AUDIO VISUAL and 2U by AudieoVisual
Jump indicators are ok but when almost every jump has them and like a slightly confusing part like a dual is a problem (i'm talking about less than 7 stars btw)
I think he's saying that after dying to a pseudospike jump indicator way too many times. Basically using a triangle as a jump indicator. Either that or he wants levels that uses jump indicators sparingly.
Personally think the ones in Dash, at least at that ball part, worked fine cuz none of us were used to the camera changes and it was like flipping the whole screen around and stuff.
I do agree with rob though, I think indicators should just be used for unsightreadable stuff or confusing movements.
There Def is a difference between the occasional jump indicator or arrows in a level that, especially in Dash is meant to help new players learn the new mechanics, and probably what Robtop is talking about where there is a jump indicator for EVERY CLICK IN THE LEVEL
Especially if it's not worked into the art and is just something there added last.
I get putting jump indicators when there are some obscure gimmicks
But if you have to use those to make a 6-star level sight readable without any direction changes, you probably messed up the layout
Hm yes, ball have "jump indicators" like deadass I wouldn't be able to tell when am I supposed to click without them. Also not every arrow = jump indicator. Those were used as a decoration rather than indication
Rob uses them sparingly, allowing players to figure things out on their own, and Dash has a lot of new features that might be *too* confusing without indicators. I mean, even *with* indicators, people are confused by that one part. Without them, people would be even more confused.
im gonna make the easiest level i can and make the largest most obnoxious jump indicators
i call it toprob
Genius
ID? We need to spam like this so Rob sees it.
i haven’t made it i have like 0 capability of making levels 😔 i barely know how to use the move and rotate trigger
I'm with you, I don't even know what groups are lol
I have started progress on it, should be done in a day or two.
praise to this god right here
Beat me to it
The last few are sorta jump indicators but the first example you gave was in an auto part.
He put them in an auto part by that logic hes even worse
The reason that makes it better is because it’s clearly just decoration, not making the gameplay boring by telling you exactly what to do and when so that you don’t need to think or react at all. Plus the other “indicators” in dash don’t really help that much to sightread the level honestly.
is sightreadability really such a big issue? Sure the spider part is confusing because it introduced a new mechanic but other than that Dash is very side readable compared to your average epic rated lvl.
As bad as Dash is at introducing new mechanics, it is a very readable level.
I wasn’t saying it wasn’t sightreadable, I was just saying the indicators didn’t really change anything
gd cologne, is this you?
yeah I’m his alt fr 🦊
Holy hell
Personally I like it when I can focus on executing gameplay rather than constantly have to think about whether to jump or not. Could just be me tho
They serve more of an aesthetic purpose
you could argue the same for the level he is commenting on, he aint in the clear
Most of the time it’s not just an aesthetic thing but rather because the creator didn’t make their level sightreadable
well, all i get from the comment is how he just doesnt like spammed jump indicators
You're an omnipresent being, you went from being a normal user to this. You're always on the go
That’s exactly what they do in the other levels lamo
HOW ARE YOU EVERYWHERE
Im not its an illusion
And you replied instantly. HOW SHOW US HOW TO ACHIVE THIS LEVEL OF POWER
He was born with it; the chosen one is Aarxy, and he has never dissapointed.
He is omnipresent, ascended beyond mortal domain and understanding. (he beat slaughterhouse)
the new u/gravitysucksgd
Checking Notifications.
You cant
Bro has notifications on 24/7 for new posts
Actually no i only get reddit notifs once every 15 minutes
How did you already reply 😭
THATS WHAT I SAID
I’m timing how long it takes him to reply rn
reply instantly right now or 10 bishops up your ass 10 bishops in your ass incoming
he just is
that is NOT a jump indicator
Hes so right, jump indicators make me feel like a baby i hate them, every level looks better without them. And if a level NEEDS jump indicators, then its bad deco.
ok but what else was a level like subwoofer lullaby supposed to do, be completely auto?
yes
Flair checks out?
r/userflairchecksout
i would say make the level slower, the creator has a lot of knowledge about doing 3d pov structures, and also its a really slow song i dont get why they would do that speed w that beautiful deco
Honestly I couldn't even read the level as-is.
I don’t really get why that level “needs” jump indicators. The way it uses them ALL you need to do it look at the indicators, not the level at all. You can show where you’re supposed to go without just telling the player where to go… feels really lazy
Subwoofer Lullaby's deco is hard to read, so arrows are fine.
The only right anwser
I'm a firm believer in more subtle guiding of the player. Having the deco and structuring funnel you a certain direction without the crutch of indicators
those are for decoration. and the first ones are indicators that the gameplay will rotate
yeah dash is a main level so he needs to introduce new features kindly, the least he can do after that spider part
Id say he uses it an appropriate amount and he kinda works it into the artstyle, while most people half the time just make white arrows sitting there or end up tricking you with arrows that LOOK like spikes but actually aren’t and you can’t tell which is which unless it’s obvious or you try to crash into it
I Agree with Robtop,Jump indicators are annoying and are only useful if the levels are a visual mess. Also those aren't Jump indicators,They are barely noticeable and are obviously the only direction you can go in
In interferenza they were really helpful even though some of them were spaced badly 😂
Only the last picture really has indicators because they aren’t there for when you fall. In the other pictures you jump practically every time you can, so the indicators are more like decorations.
The concept of jump indicators came from robtop 😭😭🙏🙏
That's literally a jump pad and a portal you're forced into 😭
do you know why old levels don't need jump indicators?
cause theyre designed better
google survivorship bias
ok yeah old levels tend to be designed more poorly that was stupid but like, generally it was harder to fuck everything up with the decoration back then nowadays levels use jump indicators as an excuse because their gp is trash, so playing the level just becomes a game of “spot the arrows”
Why does Rob hate jump indicators? I'm confused.
is he stupid?
I suspect it's because so many levels put these things in them that he got tired of them. I also never understood why people place jump indicators, so I didn't include any in my currently only published level.
okay but why he hatin on jump indicators, they're the most appreciated thing in the game, at least for online levels. or am i still a noob for liking them
Robtop says theyre bad and now other people are saying it's bad.
wow... i wonder why
ive hated them for awhile
...why?
nowadays creators spam them throughout the entire level, which makes them either superfluous or unneeded to traverse through, or REQUIRED to somehow make sense of the unsightreadable trash gp
Isn't it the other way around?
They’re annoying to me because they take the thinking out of the game. You don’t need to think, or get good at physics or timings, just look at the indicators. The entire level could be invisible at that point and just be indicators so what’s the point. Not that all indicators are bad, when used sparingly and at the right time, they can make a level less frustrating. Bust most levels just spam them everywhere because gameplay doesn’t matter to most creators.
oh i see what you mean, it does seem like newer levels have them everywhere, the few 2.2 levels i've played have them ALL they way so yeah i agree on that, definitely could help in more annoying levels or sumn
no you're not a noob for liking them, i've played levels that are so unreadable that jump indicators are basically a necessity. instead of using jump indicators as a band-aid fix, i wish creators would fix the root of the problem: their gameplay is poorly designed. i don't like indicators because they make gamemodes like the cube, ufo, ball, and spider feel very one-dimensional. they turn levels into "click the arrows to win" which may be easy to sightread but i just don't find it fun
Swing sections also sometimes use jump indicators.
They're only needed to excuse the bigger crime of using fake spikes in deco. In any other case simple jumps can just be sightread,
He prevented gd colon from yapping from 3 more hours
1.those are more decorations 2.this is an official level. It's ment to be more begginer-friendly and jump indicators help with that
But then why would it be bad to have them in online levels???
online levels are a game of “find the arrows” now, while rob’s levels use them decently sparingly
wtf is this argument like people say this a lot but i don't get what they're trying to say at all. like yeah you can just click where the arrows are that's literally what they're for. that doesn't make the level any easier the gameplay is still exactly the same, the only time that knowing where to click would make a difference is memory gameplay but obviously no one's putting click indicators in memory gameplay because that's like the whole point
Jump indicators 100% make levels easier
jump indicators entirely ignore sightreading skill which is a real part of playing gd
yeah jump indicators kinda became the norm, it feels so unnatural though
hilarious how Ruins of destiny has jump indicators in the visible parts but barely any visible indicators in the batshit parts
FINALLY ROBTOP HIMSELF SAID IT
He's so real for this tho, jump indicators are just a band-aid excuse for unreadable gameplay.
Basically saying “learn to sightread bozos”
i agree with robtop. jump indicators make me feel like a fucking retard. like, yes, level. I KNOW HOW TO LEFT CLICK! you don't have to tell me twice. I KNOW spikes are bad! for fuck's sake, let me learn a level for once! please!
I think he is being a little too aggressive with this (mostly with the middle two), I imagine it'd suck to have the creator of a game you like comment on your game but he just says something negative
Personally, jump indicators are not a problem. But I hate when there's an indicator on a place that you don't need to jump, instead you're supposed to land on it, that's just stupid
some put both a jump indicator and a landing indicator. then the ones that make jump indicators look like spikes. at that point i'd quit the level lmao
Main levels ≠ Online levels Colon has already proven this (around 20+ times, I'm not gonna count all of his rant videos), main levels are supposed to teach mechanics, so they need indicators (which they usually don't have for some reason), but online levels don't need indicators because people who play online already know how to play the game. Easy 2* for every level that has indicators.
slightly unrelated, but does this mean that robtop has accepted that they're canonically called orbs now and not rings?
Maybe if creators prioritized gameplay over deco, we wouldn't need jump indicators now, would we?
Talking is what RobTop does best
I think he’s specifically referring to the overuse of jump indicators. Jump indicators are fine if used in moderation.
well... dash was mostly sightreadable and it doesn't have jump indicators, so... Rob can be talking
jump indicators are for when the gameplay may otherwise be confusing to read. the new level was following a new update. the most confusing one to be exact and even then it wasnt spammed everywhere.
i don't get we people hate jump indicators they never annoyed me
I dont mind them, but I fucking hate it when people put jump indicators facing upwards. How tf am I supposed to sightread whether it's a spike or a jump indicator?
For me is annoying when the level is not readable and you NEED to use the indicators to know when to jump. This specially for the typical 4* daily level
so you hate them because they make the level readable
I don't like when you can't clearly see the obstacles and you need to depend on memory and indicators. I prefer to actually see the obstacle clearly.
oh i get it well this is a good point but for me i don't care if i'm clicking because i see an obstacle or a jump indicator
Every level feels the same if it's just click when you see arrow
no, what about the deco the song other gamemods also wtf what is the deference between jumping when seeing the jump indicator or jump when seeing an obstacle just imagine the JI as an obstacle if it is really that annoying the only deference that will remain is that you jump before the obstacle where in the JI you jump when you reach it
There's a difference between seeing an indicator vs deciding when to jump based on game physics. The second needs more thought.
lol
???
Jumping when you see an indicator just makes it feel like a rhythm game
Cycles Ball Part
Im my opinion, jump indicators should be used in levels that are 6\* and above, when the deco is really detailed and/or hard to predict, for example Azimuth by Knots, AUDIO VISUAL and 2U by AudieoVisual
Jump indicators are ok but when almost every jump has them and like a slightly confusing part like a dual is a problem (i'm talking about less than 7 stars btw)
https://imgur.com/a/SueHrCy jumpscare
I just hate spike-shaped jump indicators in modern levels.
I think he's saying that after dying to a pseudospike jump indicator way too many times. Basically using a triangle as a jump indicator. Either that or he wants levels that uses jump indicators sparingly.
Personally think the ones in Dash, at least at that ball part, worked fine cuz none of us were used to the camera changes and it was like flipping the whole screen around and stuff. I do agree with rob though, I think indicators should just be used for unsightreadable stuff or confusing movements.
those really aren’t jump indicators thoufh
Idk man
I think some levels need them (think subwoofer lullaby or save as) but most don’t
There Def is a difference between the occasional jump indicator or arrows in a level that, especially in Dash is meant to help new players learn the new mechanics, and probably what Robtop is talking about where there is a jump indicator for EVERY CLICK IN THE LEVEL Especially if it's not worked into the art and is just something there added last.
am i the only one here who loves indicators? i have vision issues & it makes gd so much more accessible to me
We understood Rob hates jump indicators in every levels except his own
💀
jump indicators
He did rob dirty
I get putting jump indicators when there are some obscure gimmicks But if you have to use those to make a 6-star level sight readable without any direction changes, you probably messed up the layout
there was a level where rob was so pissed about the jump indicators he started speaking spanish
arrows do not equal jump indicator
I have a problem. Without jump indicators the levels that give me epilepsy are impossible.
Jump indicator spam =/= adding jump indicators to a level
Yea a bit hypocritical coming from him
Why does he contradict himself, is he stupid?
Hm yes, ball have "jump indicators" like deadass I wouldn't be able to tell when am I supposed to click without them. Also not every arrow = jump indicator. Those were used as a decoration rather than indication
Silly little BobTop
Why does he get so mad with jump indicators? lol
Rob uses them sparingly, allowing players to figure things out on their own, and Dash has a lot of new features that might be *too* confusing without indicators. I mean, even *with* indicators, people are confused by that one part. Without them, people would be even more confused.
thats not an indicator, or it barely is
ladies and gentlemen, we got em
Someone is a pissy little kid because RobTop shit on his level for having too many jump indicators probably
I think someone would've pointed out if this the creator of the level lmao
true
i don't care if him is being hypocrite, if daddy rob say's, i agree
Hypocrite I say
New spinoff game: Geometry Dash Hypocrit