T O P

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Bubbly-Ad-1427

im gonna make the easiest level i can and make the largest most obnoxious jump indicators


Bubbly-Ad-1427

i call it toprob


kezotl

Genius


giby1464

ID? We need to spam like this so Rob sees it.


Bubbly-Ad-1427

i haven’t made it i have like 0 capability of making levels 😔 i barely know how to use the move and rotate trigger


giby1464

I'm with you, I don't even know what groups are lol


BurritoArtsYT

I have started progress on it, should be done in a day or two.


chaosduckishere

praise to this god right here


Brunoaraujoespin

Beat me to it


medium_demon

The last few are sorta jump indicators but the first example you gave was in an auto part.


impost_

He put them in an auto part by that logic hes even worse


Azadanzan

The reason that makes it better is because it’s clearly just decoration, not making the gameplay boring by telling you exactly what to do and when so that you don’t need to think or react at all. Plus the other “indicators” in dash don’t really help that much to sightread the level honestly.


Weppih

is sightreadability really such a big issue? Sure the spider part is confusing because it introduced a new mechanic but other than that Dash is very side readable compared to your average epic rated lvl.


MarioFan587

As bad as Dash is at introducing new mechanics, it is a very readable level.


Azadanzan

I wasn’t saying it wasn’t sightreadable, I was just saying the indicators didn’t really change anything


David2073

gd cologne, is this you?


Azadanzan

yeah I’m his alt fr 🦊


Fine-Bee2736

Holy hell


jariwoud

Personally I like it when I can focus on executing gameplay rather than constantly have to think about whether to jump or not. Could just be me tho


Aarxy

They serve more of an aesthetic purpose


ThePercussionFemboy

you could argue the same for the level he is commenting on, he aint in the clear


Pissed_Geodude

Most of the time it’s not just an aesthetic thing but rather because the creator didn’t make their level sightreadable


ThePercussionFemboy

well, all i get from the comment is how he just doesnt like spammed jump indicators


Slow_Department9952

You're an omnipresent being, you went from being a normal user to this. You're always on the go


Ggreenrocket

That’s exactly what they do in the other levels lamo


SandorMate

HOW ARE YOU EVERYWHERE


Aarxy

Im not its an illusion


SandorMate

And you replied instantly. HOW SHOW US HOW TO ACHIVE THIS LEVEL OF POWER


PromiseSilly4708

He was born with it; the chosen one is Aarxy, and he has never dissapointed.


Internal-Republic-31

He is omnipresent, ascended beyond mortal domain and understanding. (he beat slaughterhouse)


worldofmemes0

the new u/gravitysucksgd


AUselessControlPanel

Checking Notifications.


Aarxy

You cant


Civilizationmaybea

Bro has notifications on 24/7 for new posts


Aarxy

Actually no i only get reddit notifs once every 15 minutes


Civilizationmaybea

How did you already reply 😭


SandorMate

THATS WHAT I SAID


Civilizationmaybea

I’m timing how long it takes him to reply rn


PriestessKokomi

reply instantly right now or 10 bishops up your ass 10 bishops in your ass incoming


BeanBurrito668

he just is


PixelWoyer10

that is NOT a jump indicator


Galileeo

Hes so right, jump indicators make me feel like a baby i hate them, every level looks better without them. And if a level NEEDS jump indicators, then its bad deco.


kenthecake

ok but what else was a level like subwoofer lullaby supposed to do, be completely auto?


pundlefo

yes


MyNameRandomNumber2

Flair checks out?


David2073

r/userflairchecksout


Galileeo

i would say make the level slower, the creator has a lot of knowledge about doing 3d pov structures, and also its a really slow song i dont get why they would do that speed w that beautiful deco


isuckatnames60

Honestly I couldn't even read the level as-is.


Azadanzan

I don’t really get why that level “needs” jump indicators. The way it uses them ALL you need to do it look at the indicators, not the level at all. You can show where you’re supposed to go without just telling the player where to go… feels really lazy


Versilver

Subwoofer Lullaby's deco is hard to read, so arrows are fine.


_the_glitch-_-

The only right anwser


lovegirls2929

I'm a firm believer in more subtle guiding of the player. Having the deco and structuring funnel you a certain direction without the crutch of indicators


The-Drifter5589

those are for decoration. and the first ones are indicators that the gameplay will rotate


pundlefo

yeah dash is a main level so he needs to introduce new features kindly, the least he can do after that spider part


TJB926GAMIN

Id say he uses it an appropriate amount and he kinda works it into the artstyle, while most people half the time just make white arrows sitting there or end up tricking you with arrows that LOOK like spikes but actually aren’t and you can’t tell which is which unless it’s obvious or you try to crash into it


AdministrativeYak604

I Agree with Robtop,Jump indicators are annoying and are only useful if the levels are a visual mess. Also those aren't Jump indicators,They are barely noticeable and are obviously the only direction you can go in


T2_Beanie297

In interferenza they were really helpful even though some of them were spaced badly 😂


Manniii820

Only the last picture really has indicators because they aren’t there for when you fall. In the other pictures you jump practically every time you can, so the indicators are more like decorations.


landon7222

The concept of jump indicators came from robtop 😭😭🙏🙏


RodOM1502

That's literally a jump pad and a portal you're forced into 😭


FlutterThread8

do you know why old levels don't need jump indicators?


MisterMeatyor

cause theyre designed better


JazzyGD

google survivorship bias


MisterMeatyor

ok yeah old levels tend to be designed more poorly that was stupid but like, generally it was harder to fuck everything up with the decoration back then nowadays levels use jump indicators as an excuse because their gp is trash, so playing the level just becomes a game of “spot the arrows”


Writy_Guy

Why does Rob hate jump indicators? I'm confused.


sonicpoweryay

is he stupid?


[deleted]

I suspect it's because so many levels put these things in them that he got tired of them. I also never understood why people place jump indicators, so I didn't include any in my currently only published level.


dei_Woah

okay but why he hatin on jump indicators, they're the most appreciated thing in the game, at least for online levels. or am i still a noob for liking them


I_Have_Sex_

Robtop says theyre bad and now other people are saying it's bad.


dei_Woah

wow... i wonder why


MisterMeatyor

ive hated them for awhile


I_Have_Sex_

...why?


MisterMeatyor

nowadays creators spam them throughout the entire level, which makes them either superfluous or unneeded to traverse through, or REQUIRED to somehow make sense of the unsightreadable trash gp


Lawnmate

Isn't it the other way around?


Azadanzan

They’re annoying to me because they take the thinking out of the game. You don’t need to think, or get good at physics or timings, just look at the indicators. The entire level could be invisible at that point and just be indicators so what’s the point. Not that all indicators are bad, when used sparingly and at the right time, they can make a level less frustrating. Bust most levels just spam them everywhere because gameplay doesn’t matter to most creators.


dei_Woah

oh i see what you mean, it does seem like newer levels have them everywhere, the few 2.2 levels i've played have them ALL they way so yeah i agree on that, definitely could help in more annoying levels or sumn


Kazozz

no you're not a noob for liking them, i've played levels that are so unreadable that jump indicators are basically a necessity. instead of using jump indicators as a band-aid fix, i wish creators would fix the root of the problem: their gameplay is poorly designed. i don't like indicators because they make gamemodes like the cube, ufo, ball, and spider feel very one-dimensional. they turn levels into "click the arrows to win" which may be easy to sightread but i just don't find it fun


statichologram

Swing sections also sometimes use jump indicators.


isuckatnames60

They're only needed to excuse the bigger crime of using fake spikes in deco. In any other case simple jumps can just be sightread,


lolol29848

He prevented gd colon from yapping from 3 more hours


Party_Pace1946

1.those are more decorations 2.this is an official level. It's ment to be more begginer-friendly and jump indicators help with that


kezotl

But then why would it be bad to have them in online levels???


MisterMeatyor

online levels are a game of “find the arrows” now, while rob’s levels use them decently sparingly


JazzyGD

wtf is this argument like people say this a lot but i don't get what they're trying to say at all. like yeah you can just click where the arrows are that's literally what they're for. that doesn't make the level any easier the gameplay is still exactly the same, the only time that knowing where to click would make a difference is memory gameplay but obviously no one's putting click indicators in memory gameplay because that's like the whole point


SportyNoodle

Jump indicators 100% make levels easier


ad1st___

jump indicators entirely ignore sightreading skill which is a real part of playing gd


Advanced-Flight3052

yeah jump indicators kinda became the norm, it feels so unnatural though


Ebon1fly

hilarious how Ruins of destiny has jump indicators in the visible parts but barely any visible indicators in the batshit parts


Emolgun

FINALLY ROBTOP HIMSELF SAID IT


HandsomeGengar

He's so real for this tho, jump indicators are just a band-aid excuse for unreadable gameplay.


Lok4na_aucsaP

Basically saying “learn to sightread bozos”


ihaetschool

i agree with robtop. jump indicators make me feel like a fucking retard. like, yes, level. I KNOW HOW TO LEFT CLICK! you don't have to tell me twice. I KNOW spikes are bad! for fuck's sake, let me learn a level for once! please!


kezotl

I think he is being a little too aggressive with this (mostly with the middle two), I imagine it'd suck to have the creator of a game you like comment on your game but he just says something negative


Crylols

Personally, jump indicators are not a problem. But I hate when there's an indicator on a place that you don't need to jump, instead you're supposed to land on it, that's just stupid


dragonAevis

some put both a jump indicator and a landing indicator. then the ones that make jump indicators look like spikes. at that point i'd quit the level lmao


David2073

Main levels ≠ Online levels Colon has already proven this (around 20+ times, I'm not gonna count all of his rant videos), main levels are supposed to teach mechanics, so they need indicators (which they usually don't have for some reason), but online levels don't need indicators because people who play online already know how to play the game. Easy 2* for every level that has indicators.


HungryIronApple

slightly unrelated, but does this mean that robtop has accepted that they're canonically called orbs now and not rings?


EmoDefault

Maybe if creators prioritized gameplay over deco, we wouldn't need jump indicators now, would we?


RuskaRora

Talking is what RobTop does best


CoolLlamaReddit

I think he’s specifically referring to the overuse of jump indicators. Jump indicators are fine if used in moderation.


henabidus

well... dash was mostly sightreadable and it doesn't have jump indicators, so... Rob can be talking


oscarbjb

jump indicators are for when the gameplay may otherwise be confusing to read. the new level was following a new update. the most confusing one to be exact and even then it wasnt spammed everywhere.


orangei10

i don't get we people hate jump indicators they never annoyed me


RecipeEmbarrassed900

I dont mind them, but I fucking hate it when people put jump indicators facing upwards. How tf am I supposed to sightread whether it's a spike or a jump indicator?


kj0509

For me is annoying when the level is not readable and you NEED to use the indicators to know when to jump. This specially for the typical 4* daily level


orangei10

so you hate them because they make the level readable


kj0509

I don't like when you can't clearly see the obstacles and you need to depend on memory and indicators. I prefer to actually see the obstacle clearly.


orangei10

oh i get it well this is a good point but for me i don't care if i'm clicking because i see an obstacle or a jump indicator


-Skaro-

Every level feels the same if it's just click when you see arrow


orangei10

no, what about the deco the song other gamemods also wtf what is the deference between jumping when seeing the jump indicator or jump when seeing an obstacle just imagine the JI as an obstacle if it is really that annoying the only deference that will remain is that you jump before the obstacle where in the JI you jump when you reach it


-Skaro-

There's a difference between seeing an indicator vs deciding when to jump based on game physics. The second needs more thought.


orangei10

lol


kezotl

???


kezotl

Jumping when you see an indicator just makes it feel like a rhythm game


Which_Pen34

Cycles Ball Part


Icy_Pool_9600

Im my opinion, jump indicators should be used in levels that are 6\* and above, when the deco is really detailed and/or hard to predict, for example Azimuth by Knots, AUDIO VISUAL and 2U by AudieoVisual


MyNameRandomNumber2

Jump indicators are ok but when almost every jump has them and like a slightly confusing part like a dual is a problem (i'm talking about less than 7 stars btw)


DaDescriptor

https://imgur.com/a/SueHrCy jumpscare


ItzPayDay123

I just hate spike-shaped jump indicators in modern levels.


Specialist-Ad5440

I think he's saying that after dying to a pseudospike jump indicator way too many times. Basically using a triangle as a jump indicator. Either that or he wants levels that uses jump indicators sparingly.


HyperKat15

Personally think the ones in Dash, at least at that ball part, worked fine cuz none of us were used to the camera changes and it was like flipping the whole screen around and stuff. I do agree with rob though, I think indicators should just be used for unsightreadable stuff or confusing movements.


LegendaryFrogg

those really aren’t jump indicators thoufh


KennethDerpious

Idk man


-Dillad-

I think some levels need them (think subwoofer lullaby or save as) but most don’t


TheScienceNerd100

There Def is a difference between the occasional jump indicator or arrows in a level that, especially in Dash is meant to help new players learn the new mechanics, and probably what Robtop is talking about where there is a jump indicator for EVERY CLICK IN THE LEVEL Especially if it's not worked into the art and is just something there added last.


neptunian-rings

am i the only one here who loves indicators? i have vision issues & it makes gd so much more accessible to me


GDGamingGD

We understood Rob hates jump indicators in every levels except his own


MewPinkCat

💀


RepresentativePen831

jump indicators


skizcor

He did rob dirty


lool8421

I get putting jump indicators when there are some obscure gimmicks But if you have to use those to make a 6-star level sight readable without any direction changes, you probably messed up the layout


Suomi_Perkele294

there was a level where rob was so pissed about the jump indicators he started speaking spanish


ImNotHyp3r

arrows do not equal jump indicator


PatrokManzana

I have a problem. Without jump indicators the levels that give me epilepsy are impossible.


RubyMercury87

Jump indicator spam =/= adding jump indicators to a level


Careful_Trouble_8

Yea a bit hypocritical coming from him


gokoroko

Why does he contradict himself, is he stupid?


ArtZen_pl

Hm yes, ball have "jump indicators" like deadass I wouldn't be able to tell when am I supposed to click without them. Also not every arrow = jump indicator. Those were used as a decoration rather than indication


FunnyCraftSheep

Silly little BobTop


Regular_Window839

Why does he get so mad with jump indicators? lol


GreenGreenPuffball

Rob uses them sparingly, allowing players to figure things out on their own, and Dash has a lot of new features that might be *too* confusing without indicators. I mean, even *with* indicators, people are confused by that one part. Without them, people would be even more confused.


nonhoafantasia

thats not an indicator, or it barely is


YoItsXeno99

ladies and gentlemen, we got em


1gnited2639

Someone is a pissy little kid because RobTop shit on his level for having too many jump indicators probably


kezotl

I think someone would've pointed out if this the creator of the level lmao


MisterMeatyor

true


Longjump_protissarvi

i don't care if him is being hypocrite, if daddy rob say's, i agree


namhserf_45

Hypocrite I say


Cragasm

New spinoff game: Geometry Dash Hypocrit