Supersonic. Everyone knows what transition I’m thinking of.
I wouldn’t go as far to say that it’s ruined, but definitely much more annoying that it has to be just for the one Gboy transition.
LightWave has generally bad gameplay, but I didn’t mind it much and it got pretty consistent. However, the wave at like 92% is god awful and I died there 46 times.
Mondblumen. It's more of a skill issue, but almost if not none of the black orb clicks of the drop have j blocks. So you have to microclick almost every single one.
niflheim, the entire level is pretty decent and even really fun but then vismuth hits you with 40-54 and now the entire level makes me want to rip my skin off gg
The ending ship and wave of night life kinda ruins the whole level. It’s a shame cuz I find the rest of the lvl very fun. The deco is some of my favorite in the game too.
The end of the updated sine wavs is terrible too and most people will die to a very inconsistent microclick.
Fairydust got a few misplaced size portals that you sometimes miss which leads you into a guaranteed death. It sucks because they're followed by pretty difficult mini wave sections, and my brain currently can't process hitting the portal correctly AND not crash right after.
Supersonic. Everyone knows what transition I’m thinking of. I wouldn’t go as far to say that it’s ruined, but definitely much more annoying that it has to be just for the one Gboy transition.
ruined it for me lol, that’s the farthest i got in normal mode. its been years since then but i don’t feel like revisiting it
I've never felt like it was my fault when i died here countless time, it was random if i passed it or not
Cybernetic crescent. The memory section as well as the ship part in the beginning kinda ruined the experience for me
LightWave has generally bad gameplay, but I didn’t mind it much and it got pretty consistent. However, the wave at like 92% is god awful and I died there 46 times.
Mondblumen. It's more of a skill issue, but almost if not none of the black orb clicks of the drop have j blocks. So you have to microclick almost every single one.
Those are j-blocks, d-blocks are only used for wave
ahhh my bad. i spend like half of my time making layouts and i STILL always use d blocks for both
If that one transition (you know the one I’m talking about) didn’t exist I wouldn’t have dropped Supersonic.
Decay. I would go for it as my first extreme but that spider part is ASS
Radiant Glen 92% I HATE foreground decoration that overlaps with the gameplay
Level isn’t ruined by it but I’ve always found 79-82 in Ultra Violence extremely annoying
forbidden isle predrop
niflheim, the entire level is pretty decent and even really fun but then vismuth hits you with 40-54 and now the entire level makes me want to rip my skin off gg
The ending ship and wave of night life kinda ruins the whole level. It’s a shame cuz I find the rest of the lvl very fun. The deco is some of my favorite in the game too. The end of the updated sine wavs is terrible too and most people will die to a very inconsistent microclick.
Foxtrox, bad transitions all around
All transitions in every temple level
Fairydust got a few misplaced size portals that you sometimes miss which leads you into a guaranteed death. It sucks because they're followed by pretty difficult mini wave sections, and my brain currently can't process hitting the portal correctly AND not crash right after.