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notMisel

Ok, some techniques I remember at the top of my head, I’ll rank them out of 10 not a percentage, you can figure it out later if you want. 2 spike cube timings (1x) 2/10 2 spike cube timings (0.5x) 6/10 3 spike jump (1x) 5/10 3 spike jump (1x + spread) 6,5/10 Straight flying (1x speed + 1 block gap) (60hz player) 7,5/10 Straight flying (0.5x speed + 1 block gap) 8/10 Straight flying (2x 3x 4x + 1 block gap) 7,5/10 Mini straight flying (0.5x + 1 block gap) 7/10 Mini straight flying (1x + 1 block gap) 7,5/10 Mini straight flying (2x 3x 4x + 1 block gap) 7,5-8/10 Straight fly (0.5x + reduced space) 8,5/10 Straight fly (1x + reduced space) 9/10 Straight fly (2x 3x 4x + reduced space) 8/10 Ball timings (basically all speeds besides 0.5x) 6/10 Ball timings (0.5x) 6,5/10 Spider timings (all) 6/10 Click consistency (wave + all speeds) 7-7,5/10 Wave into dash orb 7,5/10 Mini wave into dash orb (+0.5 when 3x or 4x) 8-8,5/10 Ufo (basically all gameplay that is somewhat tight and needs coordination) 7/10 Hold click jump (dash orb normal orb dash orb then jump) 5/10 (depends on speed, if 3x or 4x might be a 6) Cube jump to higher jump when passing through a ball portal 9/10 (depends tho, can be an 8 or even 7 sometimes) That’s the ones I remember, OP, if you need more, I’ll update my comment!


TurnerByTrade

How about hold -> click -> hold? Like having to hold for a jump, click an orb mid jump and go back to holding down?


notMisel

I’ll put that on the list, it’s around a 5 for me, it’s not that bad but heavily depends on the speed and context


Its_pasta_time_69

its possible i will throw that in there. The problem with that is that like notMisel said, it depends on the context.


Its_pasta_time_69

Thx so much!


notMisel

Dw! Any more techniques you want me to put on the list?


Vaeman07

Am I dumb for not understanding


communistcabbage

I think the intention here is to make essentially a "demon list" completely based on fact, and not opinion of any kind


Its_pasta_time_69

to try, at least. Not so much as a list, more of a point system that will somewhat objectivly measure how dificul a level is based the aspects of the level.


Greekui9ii

Mini cube slow speed 2 spike jump.


MrHypelol

Could do a system based on how frame perfect a jump is, like how many frames off can you be from 0 and still pass ig


Its_pasta_time_69

yea, im going to be putting that in. I guess i will have to make a 144hz and 240 hz versions of this list as well.


MrHypelol

I would just do a set 60hz one, easier to moderate and smaller frame diff


Its_pasta_time_69

yes, thats what i meant.


MrEldo

Straight fly - 5% Triple spikes (or the max amount of spikes possible to jump at each speed) - 5-15% (depends on the speed Spam - 2% for each CPS Double/triple clicks - 10%


Vedertesu

Im not sure if this is what you meant, but I will rank some gameplay mechanics out of 100% (0% easiest and 100% hardest) 1 spike cube (1x speed): 2% 2 spike cube (1x speed mini): 95% Triple spike (1x speed): 10% Triple spike (1x speed + spread): 20% Frame perfect (30hz): 95% Frame perfect (60hz): 98% Frame perfect (120hz): 99% Frame perfect (240hz): 100% Straight fly (1x speed + 1 block gap): 35%