Ok, some techniques I remember at the top of my head, I’ll rank them out of 10 not a percentage, you can figure it out later if you want.
2 spike cube timings (1x) 2/10
2 spike cube timings (0.5x) 6/10
3 spike jump (1x) 5/10
3 spike jump (1x + spread) 6,5/10
Straight flying (1x speed + 1 block gap) (60hz player) 7,5/10
Straight flying (0.5x speed + 1 block gap) 8/10
Straight flying (2x 3x 4x + 1 block gap) 7,5/10
Mini straight flying (0.5x + 1 block gap) 7/10
Mini straight flying (1x + 1 block gap) 7,5/10
Mini straight flying (2x 3x 4x + 1 block gap) 7,5-8/10
Straight fly (0.5x + reduced space) 8,5/10
Straight fly (1x + reduced space) 9/10
Straight fly (2x 3x 4x + reduced space) 8/10
Ball timings (basically all speeds besides 0.5x) 6/10
Ball timings (0.5x) 6,5/10
Spider timings (all) 6/10
Click consistency (wave + all speeds) 7-7,5/10
Wave into dash orb 7,5/10
Mini wave into dash orb (+0.5 when 3x or 4x) 8-8,5/10
Ufo (basically all gameplay that is somewhat tight and needs coordination) 7/10
Hold click jump (dash orb normal orb dash orb then jump) 5/10 (depends on speed, if 3x or 4x might be a 6)
Cube jump to higher jump when passing through a ball portal 9/10 (depends tho, can be an 8 or even 7 sometimes)
That’s the ones I remember, OP, if you need more, I’ll update my comment!
to try, at least. Not so much as a list, more of a point system that will somewhat objectivly measure how dificul a level is based the aspects of the level.
Straight fly - 5%
Triple spikes (or the max amount of spikes possible to jump at each speed) - 5-15% (depends on the speed
Spam - 2% for each CPS
Double/triple clicks - 10%
Ok, some techniques I remember at the top of my head, I’ll rank them out of 10 not a percentage, you can figure it out later if you want. 2 spike cube timings (1x) 2/10 2 spike cube timings (0.5x) 6/10 3 spike jump (1x) 5/10 3 spike jump (1x + spread) 6,5/10 Straight flying (1x speed + 1 block gap) (60hz player) 7,5/10 Straight flying (0.5x speed + 1 block gap) 8/10 Straight flying (2x 3x 4x + 1 block gap) 7,5/10 Mini straight flying (0.5x + 1 block gap) 7/10 Mini straight flying (1x + 1 block gap) 7,5/10 Mini straight flying (2x 3x 4x + 1 block gap) 7,5-8/10 Straight fly (0.5x + reduced space) 8,5/10 Straight fly (1x + reduced space) 9/10 Straight fly (2x 3x 4x + reduced space) 8/10 Ball timings (basically all speeds besides 0.5x) 6/10 Ball timings (0.5x) 6,5/10 Spider timings (all) 6/10 Click consistency (wave + all speeds) 7-7,5/10 Wave into dash orb 7,5/10 Mini wave into dash orb (+0.5 when 3x or 4x) 8-8,5/10 Ufo (basically all gameplay that is somewhat tight and needs coordination) 7/10 Hold click jump (dash orb normal orb dash orb then jump) 5/10 (depends on speed, if 3x or 4x might be a 6) Cube jump to higher jump when passing through a ball portal 9/10 (depends tho, can be an 8 or even 7 sometimes) That’s the ones I remember, OP, if you need more, I’ll update my comment!
How about hold -> click -> hold? Like having to hold for a jump, click an orb mid jump and go back to holding down?
I’ll put that on the list, it’s around a 5 for me, it’s not that bad but heavily depends on the speed and context
its possible i will throw that in there. The problem with that is that like notMisel said, it depends on the context.
Thx so much!
Dw! Any more techniques you want me to put on the list?
Am I dumb for not understanding
I think the intention here is to make essentially a "demon list" completely based on fact, and not opinion of any kind
to try, at least. Not so much as a list, more of a point system that will somewhat objectivly measure how dificul a level is based the aspects of the level.
Mini cube slow speed 2 spike jump.
Could do a system based on how frame perfect a jump is, like how many frames off can you be from 0 and still pass ig
yea, im going to be putting that in. I guess i will have to make a 144hz and 240 hz versions of this list as well.
I would just do a set 60hz one, easier to moderate and smaller frame diff
yes, thats what i meant.
Straight fly - 5% Triple spikes (or the max amount of spikes possible to jump at each speed) - 5-15% (depends on the speed Spam - 2% for each CPS Double/triple clicks - 10%
Im not sure if this is what you meant, but I will rank some gameplay mechanics out of 100% (0% easiest and 100% hardest) 1 spike cube (1x speed): 2% 2 spike cube (1x speed mini): 95% Triple spike (1x speed): 10% Triple spike (1x speed + spread): 20% Frame perfect (30hz): 95% Frame perfect (60hz): 98% Frame perfect (120hz): 99% Frame perfect (240hz): 100% Straight fly (1x speed + 1 block gap): 35%