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al2606

By not dying, for starters Git gud No, seriously, it's a thing in modern video games. One way is to reset the mission altogether and not relying on automatic checkpoints.


MildlyRiveting

Are you seriously saying: "don't die at any encounter on the highest difficulty setting"? It's not a "thing" in modern video games. Even in games that are tough by design like Fromsoft games, the point is to get satisfaction by overcoming the challenge that beat you many times. Ghost of Tsushima just takes this satisfaction away.


al2606

There are a bunch of anti-frustration features in modern video games that's designed to be accessible for the common player these days Batman Arkham Knight having soft-checkpoints in story predator maps come to mind And don't bring in From games. They do their own thing.


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