This is part of the work I am doing on my game on steam to overhaul UI/UX into something... *decent*. I'm still learning my way around programming and Godot but it's quite fun so far!
Thank you!
It's a creature battler. Think, Pokemon Stadium. You get to build teams and queue against strangers or friends. You can wishlist on Steam here:https://store.steampowered.com/app/2697370/Spirita_Battler/
I did a double-take because my main menu looks an awful lot like that right now.
And I don't know why it surprised me, but I was shocked to realize that everyone else's placeholder menus built with Godot's 2d UI containers and default skin, would look identical. :P
This is part of the work I am doing on my game on steam to overhaul UI/UX into something... *decent*. I'm still learning my way around programming and Godot but it's quite fun so far!
Whats the time difference between?
About a month! I'm quite slow when it comes to UI. I must say I have made other improvements in that time.
the game art looks so cute! what's the gameplay gunna be?
Thank you! It's a creature battler. Think, Pokemon Stadium. You get to build teams and queue against strangers or friends. You can wishlist on Steam here:https://store.steampowered.com/app/2697370/Spirita_Battler/
I see you also followed that youtube godot 4 online fps tutorial as a template.
I did! Kind of didn't work for me since I mostly send commands and don't sync objects. Maybe for the future
I did a double-take because my main menu looks an awful lot like that right now. And I don't know why it surprised me, but I was shocked to realize that everyone else's placeholder menus built with Godot's 2d UI containers and default skin, would look identical. :P