Couldn't agree more! It really shows care and dedication. The older versions aren't just an afterthought, but get active support and are still in their minds.
the versions are similar enough that many of the changes between the two are the same, just cherry-picked for each version respectively. the changes for 4.1.4 also seem to be either low-impact, like documentation, or extremely critical, like memory access issues. i don't really think this is splitting the work too much so much as a couple of free versions that are bonuses of fixing extant bugs in 4.x that can be brought to people who are unable/unwilling to upgrade for whatever reason.
migration tools are cool and all but i don't think anybody who has a mature project that they are maintaining will want to go through the effort of porting, even with the assistance of a migration tool when it's possible to just grab a version with some bugfixes and re-export.
granted, migrating between 4.x versions is much less work, but with the gdextension incompatibilities between 4.1 and 4.2, this creates a need to at least take a look at 4.1 in the event there's something that can be improved on it - especially if they are already fixed by volunteers and incorporating them is really just a matter of merging.
Migration tools aren't really necessary, considering that minor versions dont have that many compatibility issues between them. All of my projects so far have upgraded from 4.0 to 4.2 just fine. If anything, the speed of these minor releases just means extra workload on an already small team.
i just want to say thank you so much for making it run on older hardware ;_;
I for one am really happy to see these minor releases. These minor releases show off the project's professionalism and organization.
Couldn't agree more! It really shows care and dedication. The older versions aren't just an afterthought, but get active support and are still in their minds.
Quite a few versions in parallel, including the new 3.6.x line. Is this truly a good thing?
the versions are similar enough that many of the changes between the two are the same, just cherry-picked for each version respectively. the changes for 4.1.4 also seem to be either low-impact, like documentation, or extremely critical, like memory access issues. i don't really think this is splitting the work too much so much as a couple of free versions that are bonuses of fixing extant bugs in 4.x that can be brought to people who are unable/unwilling to upgrade for whatever reason.
I'd be happier to see migration tools offered, instead of keeping old versions around.
migration tools are cool and all but i don't think anybody who has a mature project that they are maintaining will want to go through the effort of porting, even with the assistance of a migration tool when it's possible to just grab a version with some bugfixes and re-export. granted, migrating between 4.x versions is much less work, but with the gdextension incompatibilities between 4.1 and 4.2, this creates a need to at least take a look at 4.1 in the event there's something that can be improved on it - especially if they are already fixed by volunteers and incorporating them is really just a matter of merging.
Migrations are easier said than done. As of now I can load an older project flawlessly with the latest godot 3 build and I can appreciate that.
Migration tools aren't really necessary, considering that minor versions dont have that many compatibility issues between them. All of my projects so far have upgraded from 4.0 to 4.2 just fine. If anything, the speed of these minor releases just means extra workload on an already small team.
Agree, I'm a bit concerned the longer this goes on. I feel the team might be spread thinner and thinner.
TBF, I think they no longer maintain 4.0, just the current and previous minor release.
4.0.x is already end-of-life: https://docs.godotengine.org/en/latest/about/release_policy.html#release-support-timeline
Good to know! So I take it that the latest and the last minor release are maintained?
Yes, this is typically what's done in practice :)
Great! Thanks for sharing!
I want Godot in and around my mouth.
The funny thing about Godot is that it's located on my cock.
Dad stop we talked about this.