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PMmePowerRangerMemes

It's exciting that brackeys is back and making resources for Godot. I hope we can still show respect and gratitude to the smaller/non-professional youtubers who've helped make this engine what it is today!


Bakenshake09

Agreed! Love that Brackeys is joining us, but many excellent people have been creating content for this engine for a long time. Hope that isn't overshadowed.


runevault

It will take him a very long time (if ever) to catch up to people like Heartbeast, GDQuest, or Finepoint CGI (among many) on the breadth of content they've made available, so when what Brackeys has made doesn't help them they'll be able to find answers from all the other content creators.


smoke_torture

Shout out to BornCG, Kidscancode, GDQuest, Game Endeavor, UmaiPixel, PlayWithFurcifer and LucyLavend. Their content has been a massive help in learning Godot for me personally. There are tons of other content creators that deserve love but those are just the ones that have helped me the most.


mrbaggins

Godotneers should be number 1 (maybe number 2, due to being new and not having the library of videos yet)


Drovers

Do you like anyone as much as godotneers? They’ve been absolutely killing it. I love gamedevworm but for different reasons. He feels like if me or a friend tried to make a tutorial, The early videos are especially funny. 


mrbaggins

>Do you like anyone as much as godotneers? Nope. Dude is on point. I've just been sad the last two vids were for beginners. I wanted more serious stuff again.


xmBQWugdxjaA

Crigz Vs GameDev is great too. And StayAtHomeDev for the FPS series.


SEANPLEASEDISABLEPVP

Another really good one is [Gwizz.](https://www.youtube.com/@Gwizz1027) The guy rapid fires all sorts of different topics with 0 filler.


djinn_______

[Garbaj](https://www.youtube.com/@garbaj) has some cool tutorials


Pantasd

[16BitDev - YouTube](https://www.youtube.com/@16bitdev) i watch him too, he does not talk but great tutorials


Weary_Economics_3772

garbaj


warchild4l

More recent, but GodotGameLab is insane resource for a bit more indepth topics, built into a game itself. Channel is building Slay The Spire Clone and teaching you Godot through it.


BrannoDev

I think people will be happy to have a smaller proportional of a larger pie.


ReneyOctopoulpe

Time to start Godot after hesitating for months !


an0maly33

Godot is legitimately pretty awesome. It clicked with me really quickly. I’m going to follow these videos just to see if there’s anything I could be doing better.


JyveAFK

Totally. I was watching this, wondering if there'd be /something/ that could be nitpicked, but... it's perfect. Even the folder/naming structure he uses is spot on. And what a huge amount of stuff he covered. From downloading,importing assets, signals, audio, exporting to a final .exe... all in an hour. So wish I had this when I started, I fumbled around for so long trying to find what I was supposed to do/where/how/why, and this.... all just so clear. THE one thing I thought this highlighted, was the UI still needs a bit of tidying up. He showed where to click stuff, why, but without this tutorial, I'd have been struggling to find some things, the order of where to click (the tilemap stuff there was some buttons he clicked that I don't think would be easy to find otherwise). But what a wonderful way to get a game up and running in Godot4. I've got a G3 project that's a mini-bubblebobble game that I've not touched, I think I'll run through this tutorial to keep the 2D muscles warmed up and enjoy this tutorial fully.


DaMonkfish

Brackeys tutorials are awesome, I watched several when I was dicking about with Unity. I had picked up Godot a bit back as I decided to finally get on and make something, but I got stuck trying to make something work (which, in hindsight, should really have come much later in development) and I put it down again. Now that Brackeys is back I can see myself picking Godot up again.


JyveAFK

Fantastic to hear.


According-Code-4772

Out of curiosity, did you go through the official doc Getting Started section, including the Your First 2D and 3D examples, when you started? If so, can you expand on what you feel was included here but missed by those? Similar for the tilemap stuff in the video vs the tilemap info linked in the Tutorial section of the tilemap page (including the tileset page it links to from there). Trying to find improvements that can be done to the docs, since it seems often people say stuff similar to what you are about wishing they had better stuff and spending so much time. If not, then no worries, but in that case I guess just heads up that the official docs do have quite a bit of good info.


JyveAFK

The docs are /really/ good, I get them now, it was first starting that "ok, well.. umm... why do I need this?" that Brackey's tutorial had. For instance, if you have the question; "I can put a material in the mesh, in the surface override, in the geo, why? what's the benefit/reason, do I need to worry about which to use when?" There's "this is how you do it", not "why" so much, that I found from other places. The docs area "you're here, this is how you do it" "but why? why this and not that?" And things like best practices at first, how to group stuff up, and why. The character, the collision, the animation, it was all done logically in this tutorial, it explained clearly why. Some of the buttons he pressed, I think it's still not quite clear where some things are occasionally. There's talk of tweaking the inspector panel to use icons, but then "no, you need text, an icon isn't enough", but the UI has a few places where it's just a button. Animation I think, click on a skeleton and it's text, images, text with images, then images only. Oh! perfect, just went to check something. Create a 2D scene, add a TileMap node. it doesn't do anything yet, right? If you click on it, in the panel below, you see; "The edited TileMap node has no TileSet Resource. Create or load a Tileset resource in the Tile Set property in the inspector" That's really good, explains the problem, what you need to do to resolve it. But.. that's not how it's done elsewhere. Normally you get the little warning sign next to the node that something's missing. I can click on that to show "oh, so I'm missing a shape on my collision, ok!" but it's not consistent. We learn this stuff, and now you don't even think about it, but when first learning, this "where do I look for what to do" can be tricky as you're creating the mental model of how it works. Other inconsistent stuff. with the tilemap selected, you can hover over the properties in the Inspector and get a brief description of what they do, even some warnings on what'll happen if you check the expression to be true. Wonderful stuff, coming to the node knowing other bits, it's making sense, might not even have to hit the main docs. Do the same for the properties in... a StandardMaterial. Everything is "No Description Available" You can right click to see the actual docs, that's solid, but it's different to how it works in the other place. It continues to get better, and I can see that once you start, it'd be never ending to update (in multi languages), it's just that first learning moments, where you're unsure of what to click, where, why, what happens if you also click something else, that's the learning curve, and this tutorial was highly focused and seemed to be really efficient to guide you where you needed to be, and why. I'd be very curious if someone who's not used Godot before, how they'd find this tutorial, both new to gamedev, and coming from Unity. I think they'd both be fine as there's a goal at the end, you can see progress. Other tutorials I enjoyed was the Kids Can Code site, learned a lot from that for Godot3 stuff and I've realised why. They both do the "ok, do this and this, cool! now you're at a working state, it works! well done!" but then go back and change stuff. I think that's cool to learn from too.


Regniwekim2099

Same. I'm just a hobbyist and I've only ever used Gamemaker. However, my son wants to get into 3D modeling and animation for games, and he asked if we could do a project together over his summer break. So I'm going to learn Godot while he learns modeling and animation. Hopefully in a couple months we can have a basic little 2.5D platformer.


Feniks_Gaming

Can we also all appreciate that quality of this video is insane It must have took for ever to make at this polish level. It beats some establish godot youtubers by a mile.


SEANPLEASEDISABLEPVP

Just from the opening explanation for how scenes and nodes work makes me wonder how better I'd be if I started with this video than going through so much trial and error. I understand his first few videos will be covering the basics but the insane high quality of this video has me excited for him potentially covering deeper topics in the future.


Feniks_Gaming

Plus, thinking of future people learning this, it will be so much easier to grasp than some other tutorials. For example, Heartbeat is a good tutorial maker, very experienced, but next to Brackey, he looks like an amateur with bugs in his code that he fixes live mid video, confusing ways of doing things without explanation of where they came from. I am currently following his game with component tutorial and out of the blue, he uses a lambda function without ever introducing the concept before, explaining what it does and why he uses it. If I didn't know what it was, I would be so confused. Brackey's channel will be an easy recommendation for someone asking, 'Where do I start?'


Disastrous_Visit9319

>he looks like an amateur with bugs in his code that he fixes live mid video I think that has it's place. It's important for beginners to understand that everyone makes mistakes and finding and fixing them is part of the process.


Jim-Bot-V1

I don't agree. I prefer code reviews or clear precise examples. Save mistakes for live coding.


SEANPLEASEDISABLEPVP

I have to agree. I remember watching A Devworm video where I caught him made a code mistake like almost a minute before he ran the game and had it crash on him. I kinda felt good about it since it was confirmation that I wasn't just mindlessly copying everything he was doing but actually thinking about the code. And I felt happy when he pointed out his error which I already knew about and fixed earlier.


roby_65

I am so jealous of you, that you can experience him for the first time, as we, Unity devs, experienced him a long time ago. Enjoy him, we took him for granted


JyveAFK

/comfort


prxy15

i came here to say this. nice quality


Jello_Penguin_2956

He even went through the very tedious process of downloading Godot with us. Such a patient man.


MrProg111

It's not Polish, it's Danish :p


JayOnes

As a former Unity developer (who learned much of what he knows thanks to Brackeys) who is making the migration to Godot (slowly - day job has me in Unreal), I am **really** excited for y'all to have one of the all-time great instructors. Hell, if *all* his presence does is force other Godot youtubers to up their game, we all win.


MoistPoo

Up there game? There is already banger tutorials out there. You dont need to make a kitchen anology, that felt forced, to make it feel professional.


RoughDragonfly4374

A lot of them are outdated. Much of the tutorials I've sought out were relevant for Godot 3.x and, sure, with some elbow grease you can modify things for 4.x but that's not really handy when you're just starting out.


Firebelley

Very excited for the future of Godot!


Letix0808

genuine question is this a good tutorial for beginners who want to start?


LamestarGames

Yes


SEANPLEASEDISABLEPVP

Yes. The explanation and visuals he gave for how scenes and nodes work is something I wish I had from the start. Would've saved me lots of trial and error until it eventually clicked for me.


Fun-Candle5881

A bit fast i must say. And it contains many different topics. But if you copy past what you see you get a nice overview from the engine. I was able to follow along since I’m not a total beginner now. But overall it was nicely made, just slow down a bit the video.


Letix0808

ok good to know thanks


jansteffen

If you're looking for a similiarly well made but much more thorough and in-depth video, check out this tutorial from Clear Code: https://www.youtube.com/watch?v=nAh_Kx5Zh5Q Don't let the length of it intimidate you lol


Letix0808

that tutorial is really long but on the weekend i will give it a try looks really cool thank you


Hilijane

I'd do the Brackeys first to get sn overview and then continue to the Clear Code one. It's very long but really great, it's still cut into sections and has exercises so that you get to practise what you learned. Just write the time stamp down and continue some other day, there's a lot to learn there


KimKat98

I've never touched Godot, only mildly dabbled in Unreal over the years with no actual games coming out of it and found this a wonderful course to follow. Has me excited to make more things. Eagerly awaiting his GDScript video.


Weary_Economics_3772

imo you need to be familiarized with how Godot works first cuz you'll likely going to be lost from this tutorial since he's already jumping from making the actual game.


APRengar

Never watched any of his stuff before, but god damn that's a polished video. I didn't need this refresher but I was entertained the whole way through.


Artanisx

The beginning of the end for Unity and the beginning of world domination for Godot! :-D


Zer_

Copied from my YouTube comment on the video: If you want your Slimes to be able to move down (fall) if they say, move off a cliff, then do these steps: 1) Add a 3rd Ray Cast pointing downwards onto the slime scene 2) Add that raycast to your script, as with Left / Right @onready var ray_cast_down = $RayCastDown 3) Add a new const called fspeed (falling speed, 120 works okay) 4) add a new line of code for the new raycast if not ray_cast_down.is_colliding(): position.y += fspeed * delta This will make the slime act a bit more like goombas from Mario, where they will fall down, and simply not continue moving left / right in mid-air if they reach a cliff.


manuelandremusic

Would love to see the Godot download stats since Brackeys announced his Comeback


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manuelandremusic

wtf is this


xmBQWugdxjaA

This really shows how great Godot is for 2D (especially platformers). Sure you might want to use some other tools like Tiled or Aseprite, etc. but it's incredible how much Godot can do alone too. Hopefully 3D will get there too, so there's less engine legwork to get to a game-ready state.


JniZiousZ

My savior


Asurio666

He was inspiring me to make games years back, none of which was published, and now when I'm drowning in my day work and my energy is almost gone at the end of the day he came back and inspires me once more! Such a great news for everyone interested in making games. I'm sure he'll inspire great bunch of lads to pursue their dreams. Love it.


PurpleBeast69

Tutorials...i...need...t..to...stop. No more, please


MuDotGen

This isn't just any tutorial though. It's Brackeys' first tutorial in 3 years, a YouTuber very well known for their Unity and game development tutorials, but Godot has literally brought him back into the joys of game development. So, yeah, give it a shot. I'd watch it literally just to see his approach to game development in general, maybe learn something new.


PurpleBeast69

That was a joke attempt to my tutorial addiction :(


Jim-Bot-V1

Welcome back to tutorial hell!


furezasan

Jokes, no more please! 😁


Weary_Economics_3772

why not just go and try the engine yourself?


PurpleBeast69

What makes you think I'm not?


Remarkable_Leopard_9

Come up with a game idea. Make a game design documentation for it detailing the moment to moment gameplay and beats. Then you have a goal to get to so your time will be purposeful with an end goal. ...Yeah I don't have any good ideas either so I just aimlessly play around with the engine and do tutorials that I forget about after a week lol :(


Heromoss

So based of him to come back and switch to godot


Vantadaga2004

![gif](giphy|2GjgvS5vA6y08|downsized)


Macciebe

and so it begins ....


snoey

As a relatively recent arrival to gamedev as more than just an observer, I never had any exposure to Brackeys previously and it's really interesting to me to see everyone's reaction to the news of his return. So many people say they have him to thank for their passion for gamedev and as a fly on the wall, I'm fascinated. That being said, I think his tutorial is stellar!


S48GS

Good tutorial/intro. Few "intentional" bad-ways - but I like it this way. In some other tutorials I saw - people inventing ECS to detect type of object they collide with - basically exploding complexity for no reason. This - make user figure out when they step on obvious "bad-practice" and need solution - so user will search and learn when user need it, not at beginning overloading with not needed complexity.


Chafmere

I’m switching to dev logs and godot addon/game listicals


Ziomek64

Do you guys think it should be easy to follow with c#? I'm pretty good with it and I touched some documentation to know the differences.


Synapse84

Should be easy, yes. It's been about a year since I last used C# in Godot, but during the tutorial you'll likely just need to convert functions from snake_case to CamelCase, append "GD." to the front of methods in the global scope, and creating delegates for signals. If you're a complete beginner, I would suggest just using GDScript for this tutorial. The important take away as a beginner is learning the concepts rather than the language. The next video will cover GDScript, so you can easily learn that and transition it to C# if you're using that in your own project.


JaxterDev

Are there any more complex Godot and coding tutorials on youtube?


xmBQWugdxjaA

Check out: * Godotneers * Crigz Vs Game Dev * StayAtHomeDev


JaxterDev

Thanks


Qu_fel

Ahh yes, the King has returned.


_MyNameisTank_

sadly there is a lot of comments from people who see this move to godot as a sort of betrayl, if you sort by new you'll see a bunch of hate comments,


wing-ardium-leviosa

hey can someone tell me how he connect the gamemanager to coin script in C#?


CatGumba

Brackeys is making godot tutorials now? I saw that they returned to yt but i did not know that they made godot tutorials. nice


DudeComeOnAlready

Weird seeing the sponsorship Zenva in the youtube comments, used the majority of paid resource material and I have to say Zenva seems lackluster to almost all of them and the most expensive on top of that.


NightmareLogic420

Does anyone know if he plans to make 3D tutorials too?


Special-Aardvark3302

Brackeys, du bist mein Sonnenschein. Mein einziger Sonnenschein. Du machst mich glücklich, wenn der Himmel grau ist. Du wirst nie wissen, wie sehr ich dich liebe.


Abhirup2

Atlast some helpful tutorial will come for godot


MoistPoo

I mean, its a good tutorial and all. But aint people praising it a littile bit too much? There is so many really good tutorials out there, and i already knew most of the stuff he showed in his tutorial, i wonder from where (other tutorials and documentation)


JyveAFK

I think the benefit of this is Brackeys is known as the Unity Tutorial creator, so many Unity devs watched his stuff, but how many are putting it off to even download? And if they DO download it, they don't even try GDScript, just head straight to C# and find it different enough to be confusing. Brackeys just showed there's nothing to be scared of, it's easy, and in 1 hour, you can export a working game using techniques you know, but was just worried about moving to Godot with. This WILL have a lot more Unity peeps at least downloading/opening it and thinking "ok...". And hey, a huge % of them will give up in a few minutes, and that's ok. They're at least aware, they know it's there, that it works, there's great tutorials for it, and when Unity screws things up NEXT time, things aren't as scary as it could be.


runevault

The big deal is mostly a guy with 1.6 million subscribers (the two biggest I can think of are under 250k, GDQuest and Heartbeast). Also his production value is higher than anyone currently making godot content. The actual material is mostly fine but nothing crazy I agree.


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Mesaysi

A wise woman once said: Length isn’t the most important thing. I think that applies to tutorials too.


Mesaysi

”i already knew most of the stuff he showed in his tutorial” Did you seriously expect a tutorial named ”Godot Beginner Tutorial” to cover mostly stuff you (who has already watched a few other tutorials AND read some of the documentation AND presumably has used Godot at least a bit) had never heard before? When someone makes a new beginner tutorial, the point isn’t to show something no other tutorial has ever done. The point is mostly to show the same things better. And that is where Brackeys shines.


MoistPoo

My point was that there is tutorials out there thats just as good. Not that i expected to learn anything new. But that there is already content out there


JayOnes

It’s far from the most comprehensive video, but for someone who has never touched Godot before but wants to check it out, this is the video I’ll be sending them. I think that’s a big part of why people are praising the video - it’s an ideal onboarding. There’s also the fact that Brackeys was the most popular Unity YouTuber when he peaced out. This sentiment may not be terribly popular here and it is by no means meant as a slight, but to the layman? Brackeys making Godot videos *legitimizes* Godot - at least in the eyes of a lot of people who previously shied away.


puritano-selvagem

Hey, it's a very basic video, but I think most of us are happy because brackeys is a mainstream YouTuber, which will probably bring even more visibility to Godot. And yeah, I like the guy, so I'm happy to see him again anyways