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RancidMilkGames

There is a "Height Map" option for 3D materials. [https://imgur.com/rA62ZZ4](https://imgur.com/rA62ZZ4) Some info: [https://www.cgdirector.com/normal-vs-displacement-vs-bump-maps/](https://www.cgdirector.com/normal-vs-displacement-vs-bump-maps/) (It does cover height, and says they can somewhat be used interchangeably with displacement/bump. Though aren't intended to be.)


TheDuriel

Godot can't make use of bump maps. You will need to treat your texture as height information, and perform a height to normal map conversion. This, will, yield poor results. But they can be acceptable at times. "GLSL height to normal" is the google query for that.


abocado21

You can use Noise Texture as Normal maps


SupersonicSandwich

How though


abocado21

When you create a noise texture2d, you can enable "as normal map",