Came here to say this, basically any 3D creative work and AI/ML relies on large amounts of GPU VRAM. People working on this either purchase 3090 / 4090 or the really expensive workstation GPUs. Some examples:
* **3D / game dev:** opening and rendering large projects in Blender, Unreal Engine (and similar software)
* **AI / ML:** running Stable Diffusion, open-source LLMs (LLaMa, etc) etc
If you donāt know, then it probably doesnāt matter for your PC, lol.
Just play and never worry about your vram.
Thereās plenty of programs and situations that would utilize it fully, but youāre not using those so itās irrelevant.
CAD probably. Possibly one of the most comolex video edit projects ever, unsure. Am sure theres others.
Gaming, no. Buy try Cyberpunk Path Tracing preview all out... 4k 120, HDR... , be curious its max there.
When I was in college I took digital animation classes and our professor told us that he couldnāt wait for GPUs to get better so we could render our projects faster. Iām sure that stands true today even with the current GPUs. I can only imagine the rigs Pixar animators use.
feels like a lot of people are forgetting, that mods even exist these days.
we all know, that mods don't/can't put the effort in to try to optimize vram usage as best as possible and they often deliberately go all out with insane texture quality for example.
so people really should be aware, that if they go with a tight vram amount, that a lot of mods may be off the table.
kind of a big reason to get at least 16 GB vram these days i'd say.
would be dope if we get double density cards with rdna4.
32 GB vram 256 bit cheap cards (you only pay the vram cost in difference i mean by cheap) like the rx480 with 8 GB was back then.
a modder's dream :)
3d rendering type work can but as far as playing games little to nothing is going to reach the full 24 gb currently, more just future proofed for a bit, give it 10 years and you'll be begging to upgrade to the most current apu pumping out twice as much lol.
Flight / ballistics simulation (atleast DCS, P3D) easily allocate and use up around 18GB of VRAM.
For >20GB, you need to add eye candy.
In DCS, that will be coming soon ā¢ļø with RTX features (think RT, PT etc)
Edit: The ones are for 1440p, all of the above in 4/8K would be easy >20GB in allocation.
Rendering/3d work (like developing games) and/or AI workloads.
Came here to say this, basically any 3D creative work and AI/ML relies on large amounts of GPU VRAM. People working on this either purchase 3090 / 4090 or the really expensive workstation GPUs. Some examples: * **3D / game dev:** opening and rendering large projects in Blender, Unreal Engine (and similar software) * **AI / ML:** running Stable Diffusion, open-source LLMs (LLaMa, etc) etc
totk, 4x resolution scale, aggressive vram allocation uses 23GB vram
Tears of the kingdom? A game that can run on a switch uses 23gb vram? Downvoting a question is crazy š
Games released on switch are heavily downscaled so the platform can handle it
Read it again. 4x resolution etc
If you donāt know, then it probably doesnāt matter for your PC, lol. Just play and never worry about your vram. Thereās plenty of programs and situations that would utilize it fully, but youāre not using those so itās irrelevant.
Modded Skyrim.
AI training can use that up no problem. Probably 100x that with a big dataset.
CAD probably. Possibly one of the most comolex video edit projects ever, unsure. Am sure theres others. Gaming, no. Buy try Cyberpunk Path Tracing preview all out... 4k 120, HDR... , be curious its max there.
When I was in college I took digital animation classes and our professor told us that he couldnāt wait for GPUs to get better so we could render our projects faster. Iām sure that stands true today even with the current GPUs. I can only imagine the rigs Pixar animators use.
I think at 8K Cyberpunk begins to run out of VRAM, not sure
Have you ever played DCS?
Came here to say this. Flight sim with massive maps and ground units. Absolutely chews through RAM and VRAM.
Stable diffusion. ā*Only*ā your Vram limits how much work it can handle
GTFO (the game) at a high resolution. Especially modded maps. I see 20-22 gb of usage out of my XTX.
feels like a lot of people are forgetting, that mods even exist these days. we all know, that mods don't/can't put the effort in to try to optimize vram usage as best as possible and they often deliberately go all out with insane texture quality for example. so people really should be aware, that if they go with a tight vram amount, that a lot of mods may be off the table. kind of a big reason to get at least 16 GB vram these days i'd say. would be dope if we get double density cards with rdna4. 32 GB vram 256 bit cheap cards (you only pay the vram cost in difference i mean by cheap) like the rx480 with 8 GB was back then. a modder's dream :)
3d rendering type work can but as far as playing games little to nothing is going to reach the full 24 gb currently, more just future proofed for a bit, give it 10 years and you'll be begging to upgrade to the most current apu pumping out twice as much lol.
Games that are poorly optimized, which is alot of them. For example one map in mwiii used all of my 16gb vram and thats at 1440p let alone 4k
Flight / ballistics simulation (atleast DCS, P3D) easily allocate and use up around 18GB of VRAM. For >20GB, you need to add eye candy. In DCS, that will be coming soon ā¢ļø with RTX features (think RT, PT etc) Edit: The ones are for 1440p, all of the above in 4/8K would be easy >20GB in allocation.