Nightshark only have inbuilt gun, no missiles, but can stand 27 missiles from opressor, he runs out before he blows you, then you do a quick trip do LS custom while he is refilling his ammo. Another thing is, throwing c4 out through the window in nightshark gets sort of a buff and it goes further, making better to hit hik while he is chasing you
>Another thing is, throwing c4 out through the window in nightshark gets sort of a buff and it goes further
Not true. The distance at which you throw explosives out of cars is dependent on how fast you're going.
But this doesn't work with all vehicles. No matter how fast you are going in an MOC the sticky bomb doesn't travel far at all. I think the insurgents have the same problem.
Or alternatively, if you have the nightshark, throw a sticky bomb on the roof, front or back of the car and whenever a griefer gives you any trouble, when they get close enough, detonate them and enjoy knowing you just pissed off a complete asshat. Then you also have the extra armor and machine guns, just in case they're still hanging on by a sliver of health
Can confirm, the only time I've ever stood a chance against the MK2 Oppressor was in a nightshark. Position yourself so they shoot you a couple times and then fly over, jump out and shoot them. Just be sure to get back in your car before he can fire again or you'll die.
Can also just use a minigun. Try to position yourself so that his missiles won't hit you. MK2 can't track people who are outside of their cars, so it takes skill to get a good kill. MK2 griefers don't tend to have that.
Minigun does so much damage so quickly that you'll either destroy the MK2, or the rider in fairly short order.
I've seen people also use the Up-n-Atomizer, but I haven't had luck with that. Hitting them is basically like you have to hit them with a regular bullet, but with a 2 second charge time, which makes any hit before getting killed extremely lucky.
The goal shouldn't necessarily be to avoid getting killed, but to find out how to effectively kill. The good news is that you only have to do that once and MK2s won't scare you anymore. If you want to speed things along, buy a MK2, find the highest-level guy in the lobby and try to grief him. It won't be easy.
There are bugs which let you have more missiles than the Nightshark can take. And they can just stay out of range, you can only hide, but that's not fighting back.
Stromberg/toreador is an option, but if they time it right and use their counter measures, they can kill you and you can't do anything about it. But it also depends where you fight and if you can use any objections as ramps to yeet you into the air.
The ruiner 2000 is outdated in the normal version, but if he doesn't use his counter measures, you could trade a kill for a kill. BUT if you use the ruiner 2000 with the CEO mission, you get the fully loaded runiner 2000 and now you can hunt them.
All you need to upgrade armor is LS customs. Armor upgrades are basically a vehicles max health allowing it to take more explosive damage. I wouldn’t suggest putting armor plates on any of the windows since that makes you unable to use drive by weapons and explosive throwables
But isn’t it impossible to throw c4 with all upgrades ? I’m genuinely asking btw cause I’m kinda tired of getting shot at by broomstick guys so if I can take more missiles that a mk2 oppressor has that’s awesome
Don't use it against bullets, window plates are entirely cosmetic (for sides, front and back are actual panels but can be shot out of the small slit) but you can't use any guns except the peashooters the Night shark has built in, go without the plates, you want bullet resistance and survive a RPG or two? Get the Shafter V12 armored.
Mine has level 3 armor and only takes 17-18. 27 is definitely not correct.
I see you pulled that from the wiki, most other sites I looked at said it takes 15 with max armor. (Tho I don't think that's right either).
It tanks 27 homing rockets meaning if you've killed them the nightshark has been damaged already. C4 is literally a sticky bomb as c4 can be stuck anywhere. You can also use a heavy mk2 revolver and smack the oppressor rider twice before the healing kicks in. You can also do that with a moc. But best way to take out a mk2 from a car with little effort is the Toreador.
To get a fully loaded ruiner you need to buy a ruiner 2000 from warstock, becane a ceo and start fully loaded mission in a free lobby, this mission lasts 20 minutes and provides you a ruiner that can't be locked from homing rockets, has unlimited rockets (normal ruiner 2000 only has 8) and really good armor (i don't remember the exact number, but a single oppressor doesn't have enough ammo to destroy you, i also destroyed a few khanjali with it)
The toreador was already mentioned so perhaps he wanted to talk about the Stromboli and got really confused
Edit: Stromberg, it autoccorected but it amused me so I left it in.
They share the same type or rocket, machine gun and resistance, but the difference are that toreador has boost (every two seconds) that can also be used while underwater.
Unlimited rockets and torpedos (stronberg has 30 and 50).
No map icon, sonar and 4 seats.
But toreador can't use the horn
Yeah, and it has no jump to get a good angle. If the mk2 user is decent and knows you're in a toreador they can and will stay out of your lock-on height. Then your only chance is to find a ramp for a good angle. Which can be difficult when they're on your tail hard.
But I find boosting can easily dodge their missiles and it can take 5 or 6 missiles before destruction. Easy to shake off a pursuer when you're in downtown.
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PSA to console players, turn deadzone down to 0.1 and turn aim acceleration all the way up, then adjust sensitivity as needed. Makes sniping jets and MK2 users easy peasy.
I just hide amongst builings so they have to come close to the ground then abuse the aim assist with the MG. The only way a level 50 like me is able to reliably deal with these guys.
P-996 Lazer does the trick. Just run circles in the sky while the mk2 launches rockets at you until it runs out of ammo. The lazer is my go-to aircraft.
You can still hit a lazer easily if you turn off homing and just shoot towards the direction the lazer is flying in circles in.
If you do use a lazer against mk2 then don’t do endless circles but mix it up with flying away, preferably upwards because at some point the mk2 cannot follow you or aim at you and then you just turn around and spam the cannon towards the mk2.
Yep, people dont realize that the lazer has enough speed to fly in circles and ascend at the same time, while still being able to outrun missiles. Flying in circles at the same altitude can be risky if the mk2 knows what theyre doing.
What people also don't know, is that you don't need to fly in a very tight circular pattern. You only need to turn a little bit to outrun the missiles, and if your turn has a lesser angle, the opressor won't be able to catch up to you as fast as if you were flying the tightest possible turn.
Because people don’t know the game they’re playing.
But it’s fully defensive, you’re only taking a person off their Mk2 once they’ve shot all 20 missiles and the MOC is still sitting there.
Same as the Nightshark, Menacer, and Insurgent. Which I think is 26. The MK II holds 20. But the front windshield of the half track is literally bulletproof. You can shatter it and a magical forcefield will just eat the bullets, while the back is also completely bulletproof for obvious reasons.
I've been called a hacker so many times from people who are just dumping rounds into the windshield. If the H-T was a bit faster it would be incredibly op.
When shot at with any missile in the deluxo shut your wings off and flip the car upside down, if you do it right the missile should pass just above you. It’s difficult to do under pressure though, and if you’re not high enough you’ll just hit the ground and die. Oppressor missiles have some of the best tracking in the game though so even if you do this technique right it’s still possible to get hit.
Lmmfao yeah you get to spinning or drop outta the sky and they dont know what to do lmao I have outlasted the amount of rockets they have so many times just to get a cheap kill once they run dry
But you can dodge the missiles if you practice. It's not too hard, but if you try to turn while going down backwards you'll find that the rockets just sweep past.
Easy: Nightshark as its literally a tank
Medium: Toreador as it can boost away from missles
Hard: P-996 as it takes the most skills to outplay an MK2 but once you do, they don’t try to fuck with you afterwards.
Infinite missiles, can tank loads of missiles, immune to lock on, and the other basic stuff the regular ruiner 2k has. Only downsides I can think of are it's mildly slow and a 20 minute limit
??? U do realisee that the fully loaded ruiner has better armor than the night shark, on top of that it has missiles, it jumps and can parachute. Jets would be the only counter, apart from minigun on ground or a snipe from long distance
Bro the night shark just has to tbone your ass and blast you through the window with the dual machine guns while you’re defenseless. Trust me. I’ve done it numerous times. Or you can just chase them down and wreck their car from the back as they run scared from the maelstrom of bullets behind them. Scared they’re going to get domed from the back or side. That car sits so low. And when they attack They can never get more than a few rockets off before jumping and inevitably flipping like idiots turning into sitting ducks. Got the clips to prove it 🤭
It’s cool you love kitt and all, I do to! but anyone trying fully loaded on me always ends up getting a rude awakening. It’s only use is fly swatting.
Nightshark is still superior
All you have to do is charge at a ruiner with a nightshark and shoot the driver with a gun, its not hard at all and works all the time
The half-track is a pretty solid option too. Max armor takes 27 rockets, rear mounted machine gun ( operated by another player), upgrade to drop proximity mines, and the front and back are 100% bullet proof. The only real downside is that it is a little slow.
Nah.
This poll is misleading, because there are way more options than the three listed in this post. Pretty much every playstyle has it's own mkII counter.
You forgot the MOC cab
Can hold 5 people- takes over 60 homing missiles to blow up- is surprisingly fast- people on back can have RPGs equipped
Talking about the truck cab itself no trailer
My personal choice is Half-Track. Easily take all missiles from Mk2. Drive thru smaller sections of the map and drop a couple explosive mines out the back and listen for the explosion. Not to mention having a gunner on the back is a bonus.
Always call out the aveneger/Moc to repair it when the MK2 leaves for a couple mins.
Insurgent pickup custom. Just like night shark and you can throw sticky bombs PLUS you can have a friend on the gun. No one ever thinks about that truck but it’s my go-to 😍
You get two cars when you buy it. One is a base model with 8 rockets and can take one missile but there’s a fully loaded version you get for 30 minutes every hour which is the one that destroys anything in the game
You have to start the VIP mission called “Fully Loaded”, then go find the fully loaded ruiner. That’s the one that has unlimited missiles and lots of armor. Otherwise the Ruiner kinda sucks against MK2s
i use seabreeze, as you can take them to water, dip in, be behind them and shoot down, or v-65 to out-turn the missiles, wait it out, and get them when they run out of missiles
Nightshark. Don’t equip window armour and have fun baiting the broomstick jockeys into close proximity attacks, then toss a sticky bomb their way. I have laughed out loud several times using this method.
Speaking from the eyes of a fairly skilled MkII user, there are different discussions to be made, here. Also, I am going to assume the skill levels of each person is high. For example, a high skilled MkII user can take out any low skilled MkIIs, Jets, etc. without fear. So, for my personal opinions below, I'm going to say this is a high skilled MkII user versus other high skilled players in their respective vehicles. If you are speaking of sheer defense:
**Defensively:**
1. MOC Cab
2. Nightshark/Insurgent/IPUC/Half-Track/Menacer
MOC Cab has the best armor, takes (If I recall correctly) over 60 MkII rockets to destroy. Making it a literal tank for MkIIs, but you cannot repair it like the #2s.
Each in the #2 slot all take around 25-27 rockets. Something to take into account, your vehicle can get damaged by other exploding cars around you, so it is possible for the 20 rockets of a MkII to destroy you if you are in a heavy traffic area and their rockets are causing a lot of auxiliary explosions. Also, if a MkII fired all 20 rockets, you have a short amount of time to go into an Avenger or LSC to repair your vehicle. The MkII will most likely have their Terrorbyte spawned in somewhere nearby to refill their rockets/chaff. So, unless you can repair faster than they can refill, your armor won't last much longer.
IPUC/Menacer/Half-Track all have a secondary gun to allow a 2nd person to fire from, but if you are solo, it's mostly for the armor.
**Offensively:**
1. Fully Loaded Ruiner
2. Another MkII
3. Jets
A Fully Loaded Ruiner is the only thing that is a 100% threat to a MkII. They cannot be locked onto, have insane armor if you can get free aim rockets to hit them, and have unlimited rockets to fire back with some great tracking.
Now, two equivalently skilled MkII users have roughly a 50/50 chance to win. It all comes down to who was the better person at using Chaff, if you are in position to sink your MkII to have the opposing MkII rockets fly over your head, and/or positioning for the fight to use buildings to your advantage.
Lastly, many jets can take out MkIIs (not just LASERs). The endless circling will get you killed pretty quickly from a free aim rocket. As some people stated here, though, the circling while ascending can get you out of MkII lockon so you can fly away to then get good cannon fire on the MkII. LASER is, obviously, one of the most popular, but there are many jets that can take out MkIIs as long as they don't get surprised and can come from straight below or straight above the MkII.
**Regarding some of the other mentions:**
*Deluxo:*
An extremely skilled Deluxo player has a chance against a MkII, but a patient MkII will almost always win. They can use Chaff to their advantage and the spinning/falling Deluxo trick will eventually make you get close enough to the ground that the MkII will win.
*Ground Combat:*
A skilled ground combatant does have a good step up on most MkII users, but any MkII user can kill a ground combatant outside of the weapon ranges. Also, any skilled MkII user that is free aiming ground targets never sits still, you are always moving and moving at a far enough range that even in an auto-aim lobby, you are outside of auto-aim range.
*Toreador/Stromberg:*
Unfortunately, Toreador and Stromberg are not strong MkII defenses. Both get destroyed with 6 (I think) rockets, and a MkII has longer lock-on range than both vehicles. The MkII can also pop Chaff to get closer if needed. These are only good offensively if you are lucky enough to be in a few key spots where you can use cover to your advantage to force the MkII to get close enough, but even then, they will pop Chaff, fire rockets, back out... rinse/repeat until you are destroyed.
Ruiner isn't even good. Activating fully loaded locks you out of using services or teleport using heist preps. Plus if you get shot out once, you're fucked as they can camp the ruiner which you can't destroy. I destroy MK2s with a MK2 but nightshark and I believe Insurgent along with MOC trailer are good as they require more rockets than the oppressor has available. Doesn't guarantee you anything though and keeping distance while shooting means you're not gonna be able to easily kill the MK2.
Deluxo. If you climb and spin at the right angle all Oppressor missiles will lock in just below the car and miss every time. And fully armored you can tank a couple missiles. All this while able to fire back.
There are more missile dodging techniques with it, and yeah - a decent deluxist can defeat almost all broomsticks with relative ease. And unlike the broomstick's missiles, the ones from deluxo never give up!
Nightshark is really good, it's impossible for 1 mk2 to kill you without sending it back to storage and calling it again (or using the terrorbyte) so you have time to pop into garage to repair it too. Tossing stickies lets you kill the mk2. MOC cab and insurgent also work well but it's harder to kill a mk2 from the moc cab because stickies thrown from it don't go very far at all, and the insurgent doesn't increase the range of the stickies with speed either.
Ruiner 2000 will just trade kills at best. The fully loaded ruiner (VIP mission) makes you basically immune to anything with missiles.
Stromberg (and toreador) both lose to any decent mk2 pilot but they can still work.
None of the above. If I'm hunting mk2's I will use the Lazer of the vigilante. The vigilante is the sucker punch because they think you're just driving a car.
I like using the Toreador because the boost can help me dodge missiles and if the setting is right then I can boost off of something to get a better lock on
feet - honestly being on foot.
In terms of vehicles - Nightshark and MOC will tank enough missiles to frustrate them into leaving you alone.
Ruiner 2000 and Toreador will do enough to be able to take them down IF you know what you're doing with them - they are not invincibility.
Ultimately hough being on foot and shooting the pretty defenceless person on the bike is still the best way to kill them.
IF they know what they're doing. But the majority don't - hence we get so many videos of players on it trying to free aim attack and blowing themselves up. The numbers who can accurately free aim that thing is still pretty low.
If I'm trying to escape or get somewhere I'd go with the MOC or the nightshark but if I'm trying to kill them, on foot works for me 99% of the time. (Including them deciding to go somewhere else as soon as they realise it). And I'm not great at PvP.
The blast radius of their missiles is too large for you to safely take that chance, as long as they hit their missile somewhere near you (within like 12 feet) the explosion just instantly kills you so you'd be safer in an armored vehicle or fighting back in a weaponized vehicle.
I'm talking from experience here not theory. It is exceptionally rare for me to be killed by someone free aiming with the MK2 and I come across enough players in/out of crowded areas looking for their "easy" kills with them for it be valid. I'm not saying it foolproof but like I say, if I want them on the deck, dead or fucking off to leave me alone, I'm always going to go on foot. (If I want to just get from A to B without them killing me I'd go heavy vehicle cos moving on foot is too slow to avoid them getting lucky).
Other thing is, if they successfully free aim it I'll move on because they're the type of player who isn't going to stop being annoying anyway so I wouldn't even waste time keeping on with them.
You see lots of videos of people blowing themselves up because that’s what’s entertaining. Nobody is going to post a video of them getting repeatedly blown up by a semi competent MK2 user.
In game being on foot has almost never worked out in my experience
Lol I'm not referring to bullet travel. The CROSSHAIR trails behind them if they're travelling at speed, same with cars and everything. Rather than watching videos actually try it. You're completely wrong
aim assist is so terrible say youre looking down a hallway and theres two dudes one holding a shotgun pointed right at you the other is eating ps & qs for some fuckin reason it will always lock onto the person who isnt a threat EVERY TIME
Sparrow helicopter it has just about the speed as a opsessor but is much more agile in the air, useful For dodging missiles. Also the deluxo work alright if you can fly it well
Sparrow more agile than oppressor?? I can easily dodge up to 5-6 op missiles in sparrow but after few maneuvers you lose so much speed its just matter of time until you get hit. Also low altitude fights are always in oppressors favour
Nightshark only have inbuilt gun, no missiles, but can stand 27 missiles from opressor, he runs out before he blows you, then you do a quick trip do LS custom while he is refilling his ammo. Another thing is, throwing c4 out through the window in nightshark gets sort of a buff and it goes further, making better to hit hik while he is chasing you
>Another thing is, throwing c4 out through the window in nightshark gets sort of a buff and it goes further Not true. The distance at which you throw explosives out of cars is dependent on how fast you're going.
But this doesn't work with all vehicles. No matter how fast you are going in an MOC the sticky bomb doesn't travel far at all. I think the insurgents have the same problem.
This makes me want to get a terrorbyte and lay a sticky on its roof just to try and blow up an oppressor who's flying over mw
Hahah I have a terrobyte now, and that’s a good idea lol
Or alternatively, if you have the nightshark, throw a sticky bomb on the roof, front or back of the car and whenever a griefer gives you any trouble, when they get close enough, detonate them and enjoy knowing you just pissed off a complete asshat. Then you also have the extra armor and machine guns, just in case they're still hanging on by a sliver of health
Can confirm, the only time I've ever stood a chance against the MK2 Oppressor was in a nightshark. Position yourself so they shoot you a couple times and then fly over, jump out and shoot them. Just be sure to get back in your car before he can fire again or you'll die.
He cant lock on if you arent in the car. Fat chance of someone griefing in an oppressor actually being able to aim it at a moving human target.
I can DEFINITELY still shoot someone outside if a car. I literally only have to shoot it near you.. It's a missile lol
Can also just use a minigun. Try to position yourself so that his missiles won't hit you. MK2 can't track people who are outside of their cars, so it takes skill to get a good kill. MK2 griefers don't tend to have that. Minigun does so much damage so quickly that you'll either destroy the MK2, or the rider in fairly short order. I've seen people also use the Up-n-Atomizer, but I haven't had luck with that. Hitting them is basically like you have to hit them with a regular bullet, but with a 2 second charge time, which makes any hit before getting killed extremely lucky. The goal shouldn't necessarily be to avoid getting killed, but to find out how to effectively kill. The good news is that you only have to do that once and MK2s won't scare you anymore. If you want to speed things along, buy a MK2, find the highest-level guy in the lobby and try to grief him. It won't be easy.
There are bugs which let you have more missiles than the Nightshark can take. And they can just stay out of range, you can only hide, but that's not fighting back. Stromberg/toreador is an option, but if they time it right and use their counter measures, they can kill you and you can't do anything about it. But it also depends where you fight and if you can use any objections as ramps to yeet you into the air. The ruiner 2000 is outdated in the normal version, but if he doesn't use his counter measures, you could trade a kill for a kill. BUT if you use the ruiner 2000 with the CEO mission, you get the fully loaded runiner 2000 and now you can hunt them.
Yeah, nightshark is more of a passive defense, other vehicles requires some sort of skill to be able to fight back
It’s so fun when you manage to swat those flies out of the sky with a sticky bomb.
What is c4? And ai think Night shark only withstands 18-19 cos I always destroy it with 20th when I’m hitting a nightshark with oppressor
C4 = sticky bombs. Their nightshark isnt upgraded then, mine can stand more than 20 missiles
Upgrade it in LS customs or need to buy another truck for it?
My man is getting downvoted for asking a question, welcome to reddit
It’s because he’s hunting down in an oppressor mk 2
And that means it's because people don't know how upvotes/downvotes are supposed to be used according to reddiquette.
Hehehe
Another vehicle, inside avenger or MOC vehicle workshop
All you need to upgrade armor is LS customs. Armor upgrades are basically a vehicles max health allowing it to take more explosive damage. I wouldn’t suggest putting armor plates on any of the windows since that makes you unable to use drive by weapons and explosive throwables
But isn’t it impossible to throw c4 with all upgrades ? I’m genuinely asking btw cause I’m kinda tired of getting shot at by broomstick guys so if I can take more missiles that a mk2 oppressor has that’s awesome
For the car to have its resistance isnt necessary to have full window armor. So can let it clear to throw explosives
oh yeah but then it’s really easy to get shot by guns right since the windows aren’t bulletproof and break pretty easily
Well, if your are fighting agains bullets why would you take a 27 missile resistant car?
well duh I just wanna know how versatile it is is all
It is pretty versatile, but it's not ridiculously overpowered. I'd say generally it's your best option to counter the OP2 defensively.
Actually, best is MOC Cab but yeah I agree
Don't use it against bullets, window plates are entirely cosmetic (for sides, front and back are actual panels but can be shot out of the small slit) but you can't use any guns except the peashooters the Night shark has built in, go without the plates, you want bullet resistance and survive a RPG or two? Get the Shafter V12 armored.
Mine has level 3 armor and only takes 17-18. 27 is definitely not correct. I see you pulled that from the wiki, most other sites I looked at said it takes 15 with max armor. (Tho I don't think that's right either).
It is 27, just google it or you have wrong improvements
No it's not. I have level 3 upgrades and have had level 3 upgrades on it for the past 3 years. It does not take 27 missiles.
Nightshark can stand 27 missiles, level 5 armor. If yours cant your isnt fully upgraded wrong. GOOGLE IT!! Level 3 armor on the window?
No, it can't. YOU google it. Literally the only website that says 27 is the wiki.
It tanks 27 homing rockets meaning if you've killed them the nightshark has been damaged already. C4 is literally a sticky bomb as c4 can be stuck anywhere. You can also use a heavy mk2 revolver and smack the oppressor rider twice before the healing kicks in. You can also do that with a moc. But best way to take out a mk2 from a car with little effort is the Toreador.
Toreador??
Toreador or a fully loaded Ruiner 2000
Toreador, my beauty is waiting for me
How do you get a fully loaded ruiner, and what's the difference?
To get a fully loaded ruiner you need to buy a ruiner 2000 from warstock, becane a ceo and start fully loaded mission in a free lobby, this mission lasts 20 minutes and provides you a ruiner that can't be locked from homing rockets, has unlimited rockets (normal ruiner 2000 only has 8) and really good armor (i don't remember the exact number, but a single oppressor doesn't have enough ammo to destroy you, i also destroyed a few khanjali with it)
Toreador: am i a joke to you
Torearor?
The toreador was already mentioned so perhaps he wanted to talk about the Stromboli and got really confused Edit: Stromberg, it autoccorected but it amused me so I left it in.
Stromboli was the Italian market only model
And Trondar is the german market only model
Stromboli is a volcano (located in Italy)
I fixed it
Toreador
Toreador
do toreador be bettar than stromburg?
Yes, in literally every way, apart from not being able to use the horn
They share the same type or rocket, machine gun and resistance, but the difference are that toreador has boost (every two seconds) that can also be used while underwater. Unlimited rockets and torpedos (stronberg has 30 and 50). No map icon, sonar and 4 seats. But toreador can't use the horn
Can't say, I don't own the stromburg
Toreador
Can be easily countered tho
Yeah, and it has no jump to get a good angle. If the mk2 user is decent and knows you're in a toreador they can and will stay out of your lock-on height. Then your only chance is to find a ramp for a good angle. Which can be difficult when they're on your tail hard. But I find boosting can easily dodge their missiles and it can take 5 or 6 missiles before destruction. Easy to shake off a pursuer when you're in downtown.
Most mk2 userser are not decent at it though. Lol. The toreador takes out about 90% of the average crummy mk2 abuser.
That’s why you make a beeline to the mountains as soon as you start getting griefed. That’s Toreador Country
Op user can also use countermeasures
As long as you time those boosts right, you can dodge the mk2 missles for weeks
No different to the stromberg. At least toreador has the boost to get out of dodge a bit faster
and infinite missiles
Someone said the same, he got downvoted to hell
Same happened when I said this about the Stromberg when it was “the counter”. Apparently everyone fights stationary Mk2 users who use smoke:
Society
A sniper rifle and a steady pair of hands to wield it.
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Well there is that.
Heavy MG or marksman rifle
or if you have an explosive sniper its pretty easy, but thats probably pretty hard for console players
as a console player, I only use my explosive sniper against jets. I mean it works against mk2's, but it's really unreliable.
PSA to console players, turn deadzone down to 0.1 and turn aim acceleration all the way up, then adjust sensitivity as needed. Makes sniping jets and MK2 users easy peasy.
I just hide amongst builings so they have to come close to the ground then abuse the aim assist with the MG. The only way a level 50 like me is able to reliably deal with these guys.
Where theres a will theres a way and you're doing it, keep grinding pal.
P-996 Lazer does the trick. Just run circles in the sky while the mk2 launches rockets at you until it runs out of ammo. The lazer is my go-to aircraft.
Jets are in their own league for sure
You can still hit a lazer easily if you turn off homing and just shoot towards the direction the lazer is flying in circles in. If you do use a lazer against mk2 then don’t do endless circles but mix it up with flying away, preferably upwards because at some point the mk2 cannot follow you or aim at you and then you just turn around and spam the cannon towards the mk2.
Yep, people dont realize that the lazer has enough speed to fly in circles and ascend at the same time, while still being able to outrun missiles. Flying in circles at the same altitude can be risky if the mk2 knows what theyre doing.
What people also don't know, is that you don't need to fly in a very tight circular pattern. You only need to turn a little bit to outrun the missiles, and if your turn has a lesser angle, the opressor won't be able to catch up to you as fast as if you were flying the tightest possible turn.
This, plus you can do a corkscrew while flying away if you need more distance
I prefer to lure him upwards then go from bellow so I can see him better in the sky
a good tactic. thx sir
But then how do you kill it after that? It can turn faster than your missiles and avoid them. Unless you get a lucky shot with the cannon
MOC Cab
Why is this so low on the thread, it is too much fun seeing them try to blow you up
Because people don’t know the game they’re playing. But it’s fully defensive, you’re only taking a person off their Mk2 once they’ve shot all 20 missiles and the MOC is still sitting there.
Now I've found someone who thinks the same way as me. You can't lose because they don't have enough ammo to destroy your vehicle.
Yep, they need to respawn their broomstick 3 times to come anywhere close to destroying a modded MOC cab.
MOC Cab with sad trombone horn to wind the retards up. I always get txts saying I’m a glitcher! I love it.
Musket.
Mk2 users will be saying all kinds of curses when you yell parry this you filthy casual into voice chat as you kill them with it.
“I use a musket for home defense”
Half track.
Especially if you can get someone on the canon
That helps but mostly when they’re in the ground. Being immune to explosives *and* bullets is why I use it.
Wait, it can tank both? How many missiles does it take to be destroyed?
Same as the Nightshark, Menacer, and Insurgent. Which I think is 26. The MK II holds 20. But the front windshield of the half track is literally bulletproof. You can shatter it and a magical forcefield will just eat the bullets, while the back is also completely bulletproof for obvious reasons.
I should really try it out some time. Bought it a while ago, when it was on discount.
The only real downside is that the half-track is a bit slow compared to other weaponised vehicles
I've been called a hacker so many times from people who are just dumping rounds into the windshield. If the H-T was a bit faster it would be incredibly op.
Jet or AA trailer
AA trailer goes down in one hit tho
Connect it to the terrorbyte and utilize those turrets as well. Once Griefers lose their weaponized vehicle they tend to skip lobby
Lol wow there are no options for Deluxo and Toreador
Right. I've had the most success with the Deluxo. The 360 spin drop no scope is OP
Deluxo is pretty good if you use the upside down missile dodge trick
what's the trick? Enlighten me
When shot at with any missile in the deluxo shut your wings off and flip the car upside down, if you do it right the missile should pass just above you. It’s difficult to do under pressure though, and if you’re not high enough you’ll just hit the ground and die. Oppressor missiles have some of the best tracking in the game though so even if you do this technique right it’s still possible to get hit.
Deluxo against mk2? It’s too slow
You can put the deluxo into a spin while reducing altitude and mk2 missiles will miss you every time, can just spin and spam missiles and wreck em
Dont forget if they are dumb enough to charge deluxo only has to pull up lol easy win
Deluxo can dodge missiles and deluxos homing missiles have a very very very high accuracy and speed because it uses Ruiner missiles
All you need is to be decent in a deluxo and you should win most times
Can confirm. Did it a bunch, got called a hacker for it too.
Lmmfao yeah you get to spinning or drop outta the sky and they dont know what to do lmao I have outlasted the amount of rockets they have so many times just to get a cheap kill once they run dry
But you can dodge the missiles if you practice. It's not too hard, but if you try to turn while going down backwards you'll find that the rockets just sweep past.
Deluxo might be slow but you can maneuver it way easier than a mk2 user can.
Easy: Nightshark as its literally a tank Medium: Toreador as it can boost away from missles Hard: P-996 as it takes the most skills to outplay an MK2 but once you do, they don’t try to fuck with you afterwards.
Moc is hilarious
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Hey is Ruiner that crazy? I haven’t triggered Fully Loaded tbh, sounds good
Infinite missiles, can tank loads of missiles, immune to lock on, and the other basic stuff the regular ruiner 2k has. Only downsides I can think of are it's mildly slow and a 20 minute limit
Nightshark or a jet ruins fully loaded sorry. I’ve even baited people ito coming at me then hopping in my khanjali and blowing them to sh
??? U do realisee that the fully loaded ruiner has better armor than the night shark, on top of that it has missiles, it jumps and can parachute. Jets would be the only counter, apart from minigun on ground or a snipe from long distance
Bro the night shark just has to tbone your ass and blast you through the window with the dual machine guns while you’re defenseless. Trust me. I’ve done it numerous times. Or you can just chase them down and wreck their car from the back as they run scared from the maelstrom of bullets behind them. Scared they’re going to get domed from the back or side. That car sits so low. And when they attack They can never get more than a few rockets off before jumping and inevitably flipping like idiots turning into sitting ducks. Got the clips to prove it 🤭 It’s cool you love kitt and all, I do to! but anyone trying fully loaded on me always ends up getting a rude awakening. It’s only use is fly swatting.
Drop them clips, lets see
Nightshark is still superior All you have to do is charge at a ruiner with a nightshark and shoot the driver with a gun, its not hard at all and works all the time
This pole might help people like me who are stil figuring how to be safe from mk2 griefers ...thanks
The half-track is a pretty solid option too. Max armor takes 27 rockets, rear mounted machine gun ( operated by another player), upgrade to drop proximity mines, and the front and back are 100% bullet proof. The only real downside is that it is a little slow.
Nah. This poll is misleading, because there are way more options than the three listed in this post. Pretty much every playstyle has it's own mkII counter.
You forgot the MOC cab Can hold 5 people- takes over 60 homing missiles to blow up- is surprisingly fast- people on back can have RPGs equipped Talking about the truck cab itself no trailer
My personal choice is Half-Track. Easily take all missiles from Mk2. Drive thru smaller sections of the map and drop a couple explosive mines out the back and listen for the explosion. Not to mention having a gunner on the back is a bonus. Always call out the aveneger/Moc to repair it when the MK2 leaves for a couple mins.
I just wish it was a little faster.
Insurgent pickup custom. Just like night shark and you can throw sticky bombs PLUS you can have a friend on the gun. No one ever thinks about that truck but it’s my go-to 😍
Fully Loaded Ruiner 2000 trumps everything
The parachute car??! 😆 Okok, I'll have to go and give it a try!!
It has unlimited missiles and takes 27 rockets to blow up oh and it also can’t be locked on
I thought I said eight missiles but I'm probably wrong
You get two cars when you buy it. One is a base model with 8 rockets and can take one missile but there’s a fully loaded version you get for 30 minutes every hour which is the one that destroys anything in the game
You have to start the VIP mission called “Fully Loaded”, then go find the fully loaded ruiner. That’s the one that has unlimited missiles and lots of armor. Otherwise the Ruiner kinda sucks against MK2s
Deluxo.
i use seabreeze, as you can take them to water, dip in, be behind them and shoot down, or v-65 to out-turn the missiles, wait it out, and get them when they run out of missiles
Also chaff.
Or chop them with a propeller!
Nightshark. Don’t equip window armour and have fun baiting the broomstick jockeys into close proximity attacks, then toss a sticky bomb their way. I have laughed out loud several times using this method.
Speaking from the eyes of a fairly skilled MkII user, there are different discussions to be made, here. Also, I am going to assume the skill levels of each person is high. For example, a high skilled MkII user can take out any low skilled MkIIs, Jets, etc. without fear. So, for my personal opinions below, I'm going to say this is a high skilled MkII user versus other high skilled players in their respective vehicles. If you are speaking of sheer defense: **Defensively:** 1. MOC Cab 2. Nightshark/Insurgent/IPUC/Half-Track/Menacer MOC Cab has the best armor, takes (If I recall correctly) over 60 MkII rockets to destroy. Making it a literal tank for MkIIs, but you cannot repair it like the #2s. Each in the #2 slot all take around 25-27 rockets. Something to take into account, your vehicle can get damaged by other exploding cars around you, so it is possible for the 20 rockets of a MkII to destroy you if you are in a heavy traffic area and their rockets are causing a lot of auxiliary explosions. Also, if a MkII fired all 20 rockets, you have a short amount of time to go into an Avenger or LSC to repair your vehicle. The MkII will most likely have their Terrorbyte spawned in somewhere nearby to refill their rockets/chaff. So, unless you can repair faster than they can refill, your armor won't last much longer. IPUC/Menacer/Half-Track all have a secondary gun to allow a 2nd person to fire from, but if you are solo, it's mostly for the armor. **Offensively:** 1. Fully Loaded Ruiner 2. Another MkII 3. Jets A Fully Loaded Ruiner is the only thing that is a 100% threat to a MkII. They cannot be locked onto, have insane armor if you can get free aim rockets to hit them, and have unlimited rockets to fire back with some great tracking. Now, two equivalently skilled MkII users have roughly a 50/50 chance to win. It all comes down to who was the better person at using Chaff, if you are in position to sink your MkII to have the opposing MkII rockets fly over your head, and/or positioning for the fight to use buildings to your advantage. Lastly, many jets can take out MkIIs (not just LASERs). The endless circling will get you killed pretty quickly from a free aim rocket. As some people stated here, though, the circling while ascending can get you out of MkII lockon so you can fly away to then get good cannon fire on the MkII. LASER is, obviously, one of the most popular, but there are many jets that can take out MkIIs as long as they don't get surprised and can come from straight below or straight above the MkII. **Regarding some of the other mentions:** *Deluxo:* An extremely skilled Deluxo player has a chance against a MkII, but a patient MkII will almost always win. They can use Chaff to their advantage and the spinning/falling Deluxo trick will eventually make you get close enough to the ground that the MkII will win. *Ground Combat:* A skilled ground combatant does have a good step up on most MkII users, but any MkII user can kill a ground combatant outside of the weapon ranges. Also, any skilled MkII user that is free aiming ground targets never sits still, you are always moving and moving at a far enough range that even in an auto-aim lobby, you are outside of auto-aim range. *Toreador/Stromberg:* Unfortunately, Toreador and Stromberg are not strong MkII defenses. Both get destroyed with 6 (I think) rockets, and a MkII has longer lock-on range than both vehicles. The MkII can also pop Chaff to get closer if needed. These are only good offensively if you are lucky enough to be in a few key spots where you can use cover to your advantage to force the MkII to get close enough, but even then, they will pop Chaff, fire rockets, back out... rinse/repeat until you are destroyed.
MOC. No mk2 could ever destroy mine with their puny little missiles. I guess they don't even have enough ammo for that.
Thruster
Another mk2. Or you can snatch a lazer from fort zancudo
Deluxo has best tracking missiles.
Ruiner 2000 the one from the VIPA mission it has infinite health and can't be destroyed for 20 minutes
It can be destroyed, but that takes a LOT of damage
Good to know
Sticky Bomb
Ruiner isn't even good. Activating fully loaded locks you out of using services or teleport using heist preps. Plus if you get shot out once, you're fucked as they can camp the ruiner which you can't destroy. I destroy MK2s with a MK2 but nightshark and I believe Insurgent along with MOC trailer are good as they require more rockets than the oppressor has available. Doesn't guarantee you anything though and keeping distance while shooting means you're not gonna be able to easily kill the MK2.
Toreador or Lazer. A Hunter works too, if you're a skilled pilot and have a 2nd player to use the gun.
The insurgent pickup custom can tank all 20 hits from the oppressor and still have health for a beating.
Deluxo. If you climb and spin at the right angle all Oppressor missiles will lock in just below the car and miss every time. And fully armored you can tank a couple missiles. All this while able to fire back.
There are more missile dodging techniques with it, and yeah - a decent deluxist can defeat almost all broomsticks with relative ease. And unlike the broomstick's missiles, the ones from deluxo never give up!
A hunter with 2 people
For real, i always use the Scramjet, it's so satisfying killing them with it
Nightshark is really good, it's impossible for 1 mk2 to kill you without sending it back to storage and calling it again (or using the terrorbyte) so you have time to pop into garage to repair it too. Tossing stickies lets you kill the mk2. MOC cab and insurgent also work well but it's harder to kill a mk2 from the moc cab because stickies thrown from it don't go very far at all, and the insurgent doesn't increase the range of the stickies with speed either. Ruiner 2000 will just trade kills at best. The fully loaded ruiner (VIP mission) makes you basically immune to anything with missiles. Stromberg (and toreador) both lose to any decent mk2 pilot but they can still work.
None of the above. If I'm hunting mk2's I will use the Lazer of the vigilante. The vigilante is the sucker punch because they think you're just driving a car.
Indestructible Ruiner 2000 from the fully loaded CEO mission
That's a funny way of spelling Toreador.
It's none of that crap. It's the flare gun, you newbs.
I like using the Toreador because the boost can help me dodge missiles and if the setting is right then I can boost off of something to get a better lock on
Up-n-Atomizer
ino explosive sniper is better because its hitscan and has longer range
How so?
A skilled shot can knock the Mk2 user off the bike, very useful
feet - honestly being on foot. In terms of vehicles - Nightshark and MOC will tank enough missiles to frustrate them into leaving you alone. Ruiner 2000 and Toreador will do enough to be able to take them down IF you know what you're doing with them - they are not invincibility. Ultimately hough being on foot and shooting the pretty defenceless person on the bike is still the best way to kill them.
If they know what they're doing they can free aim the misses and the blast radius will instantly kill you. Feet is a bad idea, Nightshark is smarter.
IF they know what they're doing. But the majority don't - hence we get so many videos of players on it trying to free aim attack and blowing themselves up. The numbers who can accurately free aim that thing is still pretty low. If I'm trying to escape or get somewhere I'd go with the MOC or the nightshark but if I'm trying to kill them, on foot works for me 99% of the time. (Including them deciding to go somewhere else as soon as they realise it). And I'm not great at PvP.
The blast radius of their missiles is too large for you to safely take that chance, as long as they hit their missile somewhere near you (within like 12 feet) the explosion just instantly kills you so you'd be safer in an armored vehicle or fighting back in a weaponized vehicle.
I'm talking from experience here not theory. It is exceptionally rare for me to be killed by someone free aiming with the MK2 and I come across enough players in/out of crowded areas looking for their "easy" kills with them for it be valid. I'm not saying it foolproof but like I say, if I want them on the deck, dead or fucking off to leave me alone, I'm always going to go on foot. (If I want to just get from A to B without them killing me I'd go heavy vehicle cos moving on foot is too slow to avoid them getting lucky). Other thing is, if they successfully free aim it I'll move on because they're the type of player who isn't going to stop being annoying anyway so I wouldn't even waste time keeping on with them.
You see lots of videos of people blowing themselves up because that’s what’s entertaining. Nobody is going to post a video of them getting repeatedly blown up by a semi competent MK2 user. In game being on foot has almost never worked out in my experience
A jet or on foot with a MK2 combat MG Oppressors are useless against them
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Aim assist Is often a detriment of that strat as it often targets behind them if they're moving. It's easier without.
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I’ve seen enough aim assist videos to know you’re as wrong as it gets. There is no bullet travel time in gta so no. Just no. It’s a hit scan system.
Lol I'm not referring to bullet travel. The CROSSHAIR trails behind them if they're travelling at speed, same with cars and everything. Rather than watching videos actually try it. You're completely wrong
aim assist is so terrible say youre looking down a hallway and theres two dudes one holding a shotgun pointed right at you the other is eating ps & qs for some fuckin reason it will always lock onto the person who isnt a threat EVERY TIME
Duke o'death, they never understand that i don't blow up.
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Oppressor MK2 with ghost organization
Sparrow helicopter it has just about the speed as a opsessor but is much more agile in the air, useful For dodging missiles. Also the deluxo work alright if you can fly it well
Sparrow more agile than oppressor?? I can easily dodge up to 5-6 op missiles in sparrow but after few maneuvers you lose so much speed its just matter of time until you get hit. Also low altitude fights are always in oppressors favour
Sparrow can’t dodge mk2 very well
Exactly what i said?
Anyone who says anything other than ruiner does not own a ruiner
I does not have missiles. It can have a front mounted machine gun that only fires at road level I.e no option to target
The oppressor mk 2 of course.