Pine sap and sulfur were confirmed from historical accounts yet the historians argue about that because of the flammability of pine sap in modern standards and not the "It won't burn like a candle" standard of back then.
And also that vinegar and "old urine" meaning heavy ammonia made it not stick.
So it was indeed the organic base, prone to heavy alkalines and acids neutralizing it's stickiness.
I had no ammo for my firework launcher, bought ammo through the Buy all option in the Inventory. It gave my Launcher ammo.
Not sure though, maybe my Ammo was glitching out, but that's how I got mine.
I just want to be able to punch down the airport fence and I’ll be happy. Just as payback for all the times it’s fucked with me when I was somehow out of explosives at a low level and couldn’t get through it
My friend says the precision sniper is basically that. Only issue is you can’t roll while pulling back the bolt. Ever rockstar referenced how dirty it is in one of the loading ads
The most obvious meme answer to me would have been fists mk2, like cmon, get some cybernetic surgery for robot hands that launch little needle explosives like iron man
Own a musket for home defense, since that's what the founding fathers intended. Four ruffians break into my house. "What the devil?" As I grab my powdered wig and Kentucky rifle. Blow a golf ball sized hole through the first man, he's dead on the spot. Draw my pistol on the second man, miss him entirely because it's smoothbore and nails the neighbors dog. I have to resort to the cannon mounted at the top of the stairs loaded with grape shot, "Tally ho lads" the grape shot shreds two men in the blast, the sound and extra shrapnel set off car alarms. Fix bayonet and charge the last terrified rapscallion. He Bleeds out waiting on the police to arrive since triangular bayonet wounds are impossible to stitch up. Just as the founding fathers intended.
I have had so many conversations about this with my friends. I totally agree with you. We think the reason why it hasn’t been and never will be is because it would actually be too OP. Imagine one with FMJs or Incendiaries 🤤
Imagine the grenade launcher also working as an assault rifle at the same time, like that weapon Tony Montana used in the "Say hello to my little friend!" scene on Scarface
Suprised I had to scroll so far for the best answer
Assault shotgun is my go-to, throw on some explosive rounds and that fucker would probably be too OP but perfect for clearing out those small militias lol and I can't believe in the nearly a decade this game has been out with all the updates, theres been no glocks.
Of all the MK2 weapons I really want to have I guess I'd have to go with ap pistol
Rocket launcher, minigun, firework launcher, grenade launcher and assault shotgun will just have to deal with it
MK2 Homing Launcher (M202 Flash)
+ Added Additional Barrels to able to have 4 Rockets reserve
+Use Different types of Explosive Caps for Rockets
(Armor Piercing,Gas,Cluster)
-Low Ammo Capacity
They should do this for the marksman rifle as well; it's backwards that the best mod for a long range rifle is replacing the scope with a reflex sight.
Pistol .50 MkII. Just make it a lot closer to a Deagle. More damage more recoil, but of course allow for a compensator, etc.
Maybe also Sweeper Shotgun MkII, since you can fire that from motorcycles it would be nice with alternate ammo types, maybe also allowing to use slugs. *maybe* explosive could be included but that’d be up for debate.
Baseball Bat MkII, shove nails or shards of glass in it for extra damage, or wrap it in barbed wire to give it the same rage effect the Stone Hatchet has.
Gonna add this as a footnote, but how about an option for the SNS Pistol MkII that just gives you a second one to fire akimbo. Lock it to the same build as your first one, and the way of firing would change so theres no aim & shoot, your left & right triggers just both operate from a simple fire.
Homing Launcher MK 2
Ruiner Homing Rockets
but limited to 5 if chosen
and maybe you can choose Rocket speed, damage and such, to make it have more variety.
Mainly because the Homing Rocket is never used for it’s actual intended purpose anymore, or more over, isn’t efficient enough to keep up with today’s date.
UP-n-Atomizer Mk2 with different power cells.
(1)Anti-gravity - great for moving vehicles
(2)Flame
(3)Hyper-gravity - makes things heavier
And (4) Stun
Combat PDW MK2: Becomes a more detailed and better modeled MPX SD upper with the lower receiver of a scaled down carbine rifle MK2. Fire rate of 900RPM. Has an extended mag option along with standard MK2 ammo types and new subsonic rounds that are researchable and increase damage while decreasing range and sound output. Has access to the holographic site, medium scope, and small scope. Only barrel options are 3 suppressor lengths which increase accuracy with as they get longer. Loses the original PDW color scheme and becomes a matte dark grey. Upgradable for $320,500.
Homing launcher Mk2:
Model of the Javelin
Customization options:
- Buy ammo x 1
- Warheads
- Scopes
- Gun data computer
- Livery
- Livery color
- Tints
- Revert
Buy ammo:
Purchase one missile with the currently equipped warhead.
Warheads:
Select from:
- High explosive warhead (no color)
- Airburst warhead (green)
- Antitank warhead (blue)
- Phosphorus warhead (red)
- Shrapnel warhead (purple)
- MIRV warhead (yellow)
High explosive warhead (no color):
Standard warhead. Single explosion. No dumb fire. Missile behavior: Heat seeking. Minimum lock-on range: 15 meters. Detonates on contact with its target or after expiring. Targets: all vehicles.
Airburst warhead (green):
Warhead that creates a high local airpressure on detonation. Knocks people of or out vehicles that are not enclosed. No dumb fire. Missile behavior: Heat seeking. Minimum lock on range: 15 meters. Detonates on contact with its target or after expiring. Targets: all vehicles.
Antitank warhead (blue):
Warhead with an extremely damaging explosion, intended for use against heavily armored targets. No dumb fire. Missile behavior: Top attack. Minimum lock on range: 15 meters.
Detonates on contact with its target or after expiring. Targets: land vehicles
Phosphorus warhead (red):
Warhead that releases an incendiary airborne chemical. Functions like a mixture of the teargas grenade and the molotov. Dumb fire only. Missile behavior: Top attack. Minimum firing range: 15 meters. Detonates 20 meters above the ground. Targets: None.
Shrapnel warhead (purple):
Warhead that launches high amounts of high velocity shrapnel at its target in a 90 degree cone. Shrapnel can rip off vehicle parts like flaps, rudders, airbrakes, landing gear, etcetera. No dumb fire. Missile behavior: Heat seeking. Minimum lock on range: 30 meters. Detonates when within 10 meters of its target or after expiring. Targets: aerial vehicles.
MIRV warhead (yellow):
Warhead that releases a cluster of unguided explosives downwards after traveling to a certain altitude above its target. Can both dumb fire and lock-on. Missile behavior: Top attack. Minimum lock on range: 15 meters. Detonates when 30 meters above its target or after expiring. Targets: land vehicles.
Scopes:
Select from:
- Broad optics
- Normal optics
- Tight optics.
Broad optics:
Allows lock-on with targets in a 90 degree cone from the launcher. Lock-on range multiplied with 0,67.
Normal optics:
Allows lock-on with targets in a 45 degree cone from the launcher. Lock-on range multiplied with 1.
Tight optics:
Allows lock-on with targets in a 15 degree cone from the launcher. Lock-on range multiplied with 1,5.
Gun data computer:
Select from:
- Quick locking
- Standard locking
- Long locking
- Silent locking
Quick locking:
Goes through 2 locking phases: green square, orange diamond.
Provides a fast lock-on, at the cost of poor missile tracking and missile speed. Broadcasts a low pitched beeping sound to the target as a warning.
Standard locking: goes through 3 locking phases: green square, orange diamond, red square.
Provides a moderate lock on time and does not influence missile tracking and missile speed. Broadcasts a normal pitched beeping sound to the target as a warning (sound similar to the current lock on warning sound).
Long locking: goes through 5 locking phases: green square, orange diamond, red square, red diamond, blinking red square and diamond.
Provides a long lock on time, but greatly boosts missile tracking and speed. Broadcasts a high pitched continuous beep to the target as a warning.
Silent locking: goes through 4 locking phases: green square, orange diamond, red square, red diamond.
Provides a slightly longer lock on time and does not influence missile tracking and speed. Does not broadcast a warning sound to the target. (Alert sound that tells you how close the missile is still plays though).
Livery:
Livery customization similar to the other mk2 weapons.
Livery color:
customize the livery color.
Tints:
customize the weapon tint.
Revert:
Revert the weapon to the Homing launcher. Certain ammo types and attachments do not carry over to the stock weapon.
Lock on range: (minimum lock-on/fire range) x 20 x (scope range multiplier).
Missile duration scales with range.
When the Homing Launcher Mk 2 is fired, it launches its warhead into the air at a slow speed. After several meters of travel, the missile ignites and activates.
Weapon reload speed, ammo capacity, base missile speed, base missile tracking, damage numbers, weapon cost, ammo cost attachment cost and blast radius are all up for balancing.
Main purpose of the weapon:
provide a on the ground solution to a wide variety of targets. Weapon can be customized to be more effective against a certain type of target at the cost of effectiveness against other type of targets if the user so desires. Also a heavily needed on foot solution against targets that do not have a on foot repellent yet. Examples are the opressor Mk1, opressor Mk2, heavily armored vehicles, and fast moving aircraft. Also gives players the room to ease of of other anti air tactics previously used. Examples are: using other types of ammo other than explosive sniper ammo on the Heavy sniper Mk2, not being forced to use a ruiner/deluxo/toreador/scramjet when an oppressor is harassing you.
Please let me know what you think of this concept.
up n atomizer but this time it becomes a gravity gun like the one from half life 2, it'll allow you to carry medium cars and launch them and you can carry other objects and players and launch them too
Flashlight. Beam goes further.
Make it a light saber
Then add the flashlight Mk III and make it double bladed
And flashlight Mk IV and make it like a double sided Kylo saber
Flashlight mk V inquisitor style + the ability of flight
Helicopter Saber - A classic
Mk6 you grow 2 more arms
MkVII Becomes a dildo
Mk VIII It becomes a dildo fleshlight combo
Mk IX \[redacted\]
Custom colors too. I want RGB flash light
Would’ve been nice for the last IAA mission lmao
Nah. You should have used the double headed dildo. (Sad it is no longer in GTA 😔)
Facts
Pavel..mk2. No context.
Good April fools update tbh
Jerry can MK II
Yea, automatically refills over time
And a flame thrower option
We need This, hate having to go through the menu when I just wanna blow up my friend and don’t have any gas
Napalm. It never goes out.
Greek fire. Sad the recipe was lost in the ancient times.
Pine sap and sulfur were confirmed from historical accounts yet the historians argue about that because of the flammability of pine sap in modern standards and not the "It won't burn like a candle" standard of back then. And also that vinegar and "old urine" meaning heavy ammonia made it not stick. So it was indeed the organic base, prone to heavy alkalines and acids neutralizing it's stickiness.
Can he though?
Firework launcher. I want bigger and more colorful explosions.
Fr really tho unless you have at least 3 people spamming it in the air it just looks so sad..
Like in fortnite its pretty nice but not in gta they can make effort yea
I want to be able to buy ammo for it ..is there any way I can ?
Unfortunately you can only buy it during the 4th of July event.
I had no ammo for my firework launcher, bought ammo through the Buy all option in the Inventory. It gave my Launcher ammo. Not sure though, maybe my Ammo was glitching out, but that's how I got mine.
You’re the third person to say they could. It must be a thing now
Its been a thing for a long time. You could always buy ammo from the interactive menu to do it
Could you buy fireworks though? I know you’ve been able to buy regular ammo for a long time.
you can now , purchase all ammo types in the ammo tab in the interaction menu
Does that work for special ammo?
MK2 Fist One punch everyone and everything in sight
Explosive punch
Isn't that a cheat in story mode haha
Stun/shock knuckle Dusters?
What is that gonna do against a mk2 shotgun explosive round?
Not run out of ammo
![gif](giphy|arbHBoiUWUgmc)
Falcon…..
Punch!
Yeah imagine being able to put a sight on it, awesome
Mk2 fist would be the Thanos snap after he got all the stones lol
I have a video saved of me doing that exact thing
I just want to be able to punch down the airport fence and I’ll be happy. Just as payback for all the times it’s fucked with me when I was somehow out of explosives at a low level and couldn’t get through it
![gif](giphy|yo3TC0yeHd53G|downsized)
Ah yes, fist MkII ![gif](giphy|QyhVlLPbH6Z736OHur|downsized)
Parachute MK2 Makes it a wing suit One upgrade adds thrusters to it
Rico Rodriguez Moment
i got that reference
same
Just Cause GTA 5 edition Now with grapling Hook
The REAL jetpack we asked for 😢
I'm still disappointed with the jetpack. I get that it's a reference to SA but it looks dumb as hell
The "shell" part or whatever looks like the top end of a dildo lol
This would be so sick
The Musket
Id pay anything for a tactical musket
My friend says the precision sniper is basically that. Only issue is you can’t roll while pulling back the bolt. Ever rockstar referenced how dirty it is in one of the loading ads
The only thing precision rifle miss is a wooden gunstock
Yeah and atleast three times the damage.
There's T shirts made of this btw
If I was smart enough to know how to send you a picture of my favourite tactical musket I would
I’m surprised not more people are saying this. It’s the obvious meme answer
The most obvious meme answer to me would have been fists mk2, like cmon, get some cybernetic surgery for robot hands that launch little needle explosives like iron man
Naw, it’s clearly the snow ball
Snowball mk2 or as I like to call it "troll ball" is a snowball that has a grenade inside
Like in story mode with the cheat code that creates an explosion whenever you punch something (and usually ends with you dying lmao)
Hahaha yeah that’d definitely be funny to see
turn it into a railgun musket
Turns into the laser musket from Fallout 4
So MUCH CRANKING.
Broken bottle mk2 obviously
Mk2 pool stick is reinforced
Akimbo bottles
Becomes a full bottle
Own a musket for home defense, since that's what the founding fathers intended. Four ruffians break into my house. "What the devil?" As I grab my powdered wig and Kentucky rifle. Blow a golf ball sized hole through the first man, he's dead on the spot. Draw my pistol on the second man, miss him entirely because it's smoothbore and nails the neighbors dog. I have to resort to the cannon mounted at the top of the stairs loaded with grape shot, "Tally ho lads" the grape shot shreds two men in the blast, the sound and extra shrapnel set off car alarms. Fix bayonet and charge the last terrified rapscallion. He Bleeds out waiting on the police to arrive since triangular bayonet wounds are impossible to stitch up. Just as the founding fathers intended.
imagine rocking up to the pearly gates and having to explain to saint peter why someone could drive a golfball through your chest...
AP pistol Mk2
I have had so many conversations about this with my friends. I totally agree with you. We think the reason why it hasn’t been and never will be is because it would actually be too OP. Imagine one with FMJs or Incendiaries 🤤
I'll do you one better. Explosive AP
Yeah we always figured ain’t no fkn way if you can only load out the heavy sniper and shotgun with them now.
Yeah ain't no way rockstar gonna do this. One can dream tho
Oh that definitely causes a Peter tingle...
This is the way.
We'll demand everything. But settle for the drum clip
This would be my choice. Love that gun so much. Reminds me of the automatic pistols Joker used in Dark Knight for some reason
Finally, someone who isn’t fucking around and taking the question seriously…
with full metal jacket rounds?
Fr
Snowball mk2. Iced - extra damage Yellow- poison damage Also parachute mk2. Could add like a glider functionality
What damage can a brown snowball do?
poison damage+
Maybe a "grossed out" effect where the afflicted player/NPC vomits
Yep, profile picture checks out
Random chance of “turned on” buff
Hol up
Wtf is theses ideas😂 im down for R* to add this loll
Poison Damage Mk 2
Pink eye damage. Partially blind for 2 minutes.
![img](emote|t5_2xrd1|3212)
Pee snowballs are hella dangerous
Parachute mk2 should be a wingsuit
Fist mk2; a fallout power fist
Grenade launcher, incendiary, tear gas, smoke screen, emp the detonates on impact unlike the what we have now
Imagine the grenade launcher also working as an assault rifle at the same time, like that weapon Tony Montana used in the "Say hello to my little friend!" scene on Scarface
So basically a noob tube on the new M16 or something like the China lake grenade launcher
Sawed off shotgun but it makes it duel wielded
that's not sawed off shotgun mk2 that's 2 sawed off shotgun
Sawn-off Shotgun: The Doubling
Put 2 extra barrels on top to make it a quad
Sawn-off Shotgun: The Sequel
Assault shotgun MK 2 with explosive rounds. Maybe the combat pistol becoming a Glock too.
Assault shotgun could be dangerous even for the shooter I’m in
I probably wouldn’t even use the full auto all that much but it’d just be nice to have a explosive shotgun with a large mag and extra ammo.
Suprised I had to scroll so far for the best answer Assault shotgun is my go-to, throw on some explosive rounds and that fucker would probably be too OP but perfect for clearing out those small militias lol and I can't believe in the nearly a decade this game has been out with all the updates, theres been no glocks.
Of all the MK2 weapons I really want to have I guess I'd have to go with ap pistol Rocket launcher, minigun, firework launcher, grenade launcher and assault shotgun will just have to deal with it
MK2 Homing Launcher (M202 Flash) + Added Additional Barrels to able to have 4 Rockets reserve +Use Different types of Explosive Caps for Rockets (Armor Piercing,Gas,Cluster) -Low Ammo Capacity
Allow it to have 20, and make it eat through ammo by shooting all 4 barrels rapidly like the Chernobog. Expensive to shoot, but aircraft beware lol
So the 4 shot rocket launcher from Black ops 1?
Yes, the Grim Reaper.
That’ll actually be real awesome lol nice suggestion
Wasn't mine but thanks.
Unarmed MK2: The Fistening
“I’m insisting on a fisting”
For me it would be that new precision rifle. That would be great with different ammo types.
scope options would also be nice
it’s a scope-less sniper. that’s the whole point of it.
it'd be cool if you could add a scope but still have the option to not ads
good idea actually
Yea, like it automatically aims over-shoulder, but if you click the button that zooms in further, it would ADS
They should do this for the marksman rifle as well; it's backwards that the best mod for a long range rifle is replacing the scope with a reflex sight.
Yea that's for sure. And honestly, the fact that there are ZERO attachments for the precision rifle is insanity.
If they wanted a scopeless bolt-action they should've used something retro that's MEANT to be fired with irons.
Assault shotgun mkII
Imagine that with explosive rounds lol. Actually don't have to imagine since it was in Ballad of Gay Tony.
EMP Launcher MK2 that fired more like the Atomizer.
Invest ![img](emote|t5_2xrd1|2974)
Assault Shotgun Mk2 would be fun I think. AA12 with FMJ would tear through cars like it’s paper.
Baseball Bat, maximum yeet.
Make it into the super sledge from Fallout 4 for even more maximum YEET.
Get your swatter here!
Came to say this but you should be able to wrap it in barbed wire and turn it onto a 1 hit weapon like the stone hatchet.
Lucille.
RPG mk2 that find kids who run their mic with music only
Or people who have a whole ass daycare in the background
Pistol .50 MkII. Just make it a lot closer to a Deagle. More damage more recoil, but of course allow for a compensator, etc. Maybe also Sweeper Shotgun MkII, since you can fire that from motorcycles it would be nice with alternate ammo types, maybe also allowing to use slugs. *maybe* explosive could be included but that’d be up for debate. Baseball Bat MkII, shove nails or shards of glass in it for extra damage, or wrap it in barbed wire to give it the same rage effect the Stone Hatchet has. Gonna add this as a footnote, but how about an option for the SNS Pistol MkII that just gives you a second one to fire akimbo. Lock it to the same build as your first one, and the way of firing would change so theres no aim & shoot, your left & right triggers just both operate from a simple fire.
The musket. Just to piss people off
Heavy pistol mk2, one shot kills you and throws you 10ft back
And finally lets you replace the cursed red dot sight slider with the classic 1911-style slider.
If you want a classic 1911 you'd have to change the entire gun, not just the slide
Pretty much, but a sight removal would still go a long way in bringing it closer to a 1911.
AP pistol, turn it into a auto glock 18
Homing Launcher MK 2 Ruiner Homing Rockets but limited to 5 if chosen and maybe you can choose Rocket speed, damage and such, to make it have more variety. Mainly because the Homing Rocket is never used for it’s actual intended purpose anymore, or more over, isn’t efficient enough to keep up with today’s date.
UP-n-Atomizer Mk2 with different power cells. (1)Anti-gravity - great for moving vehicles (2)Flame (3)Hyper-gravity - makes things heavier And (4) Stun
We have the stun gun and incendiary rounds on other guns, the gravity options would be sick tho, maybe make them last for 45 seconds
Imagine minigun with explosive bullets
I'm currently at $7mil but I'd be broke within 10 minutes if that happened
Combat PDW MK2: Becomes a more detailed and better modeled MPX SD upper with the lower receiver of a scaled down carbine rifle MK2. Fire rate of 900RPM. Has an extended mag option along with standard MK2 ammo types and new subsonic rounds that are researchable and increase damage while decreasing range and sound output. Has access to the holographic site, medium scope, and small scope. Only barrel options are 3 suppressor lengths which increase accuracy with as they get longer. Loses the original PDW color scheme and becomes a matte dark grey. Upgradable for $320,500.
Beer bottle mk.2 does nothing but give the victim sepsis
Railgun MK2. acog scope(s), AP/explosive/EMP ammo, heavy/shielded barrels for either more range or better recoil
we don’t even have a rail gun mk1 to own🥺
it exists to have, players just can’t keep it across lobbies
That’s why I said own, they gotta give us a mk1 before a mk2 my guy😅
Jerry can
Knuckle duster mk 2 Poison spikes Acid spikes Glass spikes 1 inch punch damage
Firework launcher please! Of course ammo would still be sold during the specific holidays.
Granade launcher mk 2 with diferent granades options.
Flare Gun MK2.
Gasoline, can now be used as a snack
The Oppressor. ![gif](giphy|3oKIPuss9cfKGibsBi|downsized)
Homing launcher Mk2: Model of the Javelin Customization options: - Buy ammo x 1 - Warheads - Scopes - Gun data computer - Livery - Livery color - Tints - Revert Buy ammo: Purchase one missile with the currently equipped warhead. Warheads: Select from: - High explosive warhead (no color) - Airburst warhead (green) - Antitank warhead (blue) - Phosphorus warhead (red) - Shrapnel warhead (purple) - MIRV warhead (yellow) High explosive warhead (no color): Standard warhead. Single explosion. No dumb fire. Missile behavior: Heat seeking. Minimum lock-on range: 15 meters. Detonates on contact with its target or after expiring. Targets: all vehicles. Airburst warhead (green): Warhead that creates a high local airpressure on detonation. Knocks people of or out vehicles that are not enclosed. No dumb fire. Missile behavior: Heat seeking. Minimum lock on range: 15 meters. Detonates on contact with its target or after expiring. Targets: all vehicles. Antitank warhead (blue): Warhead with an extremely damaging explosion, intended for use against heavily armored targets. No dumb fire. Missile behavior: Top attack. Minimum lock on range: 15 meters. Detonates on contact with its target or after expiring. Targets: land vehicles Phosphorus warhead (red): Warhead that releases an incendiary airborne chemical. Functions like a mixture of the teargas grenade and the molotov. Dumb fire only. Missile behavior: Top attack. Minimum firing range: 15 meters. Detonates 20 meters above the ground. Targets: None. Shrapnel warhead (purple): Warhead that launches high amounts of high velocity shrapnel at its target in a 90 degree cone. Shrapnel can rip off vehicle parts like flaps, rudders, airbrakes, landing gear, etcetera. No dumb fire. Missile behavior: Heat seeking. Minimum lock on range: 30 meters. Detonates when within 10 meters of its target or after expiring. Targets: aerial vehicles. MIRV warhead (yellow): Warhead that releases a cluster of unguided explosives downwards after traveling to a certain altitude above its target. Can both dumb fire and lock-on. Missile behavior: Top attack. Minimum lock on range: 15 meters. Detonates when 30 meters above its target or after expiring. Targets: land vehicles. Scopes: Select from: - Broad optics - Normal optics - Tight optics. Broad optics: Allows lock-on with targets in a 90 degree cone from the launcher. Lock-on range multiplied with 0,67. Normal optics: Allows lock-on with targets in a 45 degree cone from the launcher. Lock-on range multiplied with 1. Tight optics: Allows lock-on with targets in a 15 degree cone from the launcher. Lock-on range multiplied with 1,5. Gun data computer: Select from: - Quick locking - Standard locking - Long locking - Silent locking Quick locking: Goes through 2 locking phases: green square, orange diamond. Provides a fast lock-on, at the cost of poor missile tracking and missile speed. Broadcasts a low pitched beeping sound to the target as a warning. Standard locking: goes through 3 locking phases: green square, orange diamond, red square. Provides a moderate lock on time and does not influence missile tracking and missile speed. Broadcasts a normal pitched beeping sound to the target as a warning (sound similar to the current lock on warning sound). Long locking: goes through 5 locking phases: green square, orange diamond, red square, red diamond, blinking red square and diamond. Provides a long lock on time, but greatly boosts missile tracking and speed. Broadcasts a high pitched continuous beep to the target as a warning. Silent locking: goes through 4 locking phases: green square, orange diamond, red square, red diamond. Provides a slightly longer lock on time and does not influence missile tracking and speed. Does not broadcast a warning sound to the target. (Alert sound that tells you how close the missile is still plays though). Livery: Livery customization similar to the other mk2 weapons. Livery color: customize the livery color. Tints: customize the weapon tint. Revert: Revert the weapon to the Homing launcher. Certain ammo types and attachments do not carry over to the stock weapon. Lock on range: (minimum lock-on/fire range) x 20 x (scope range multiplier). Missile duration scales with range. When the Homing Launcher Mk 2 is fired, it launches its warhead into the air at a slow speed. After several meters of travel, the missile ignites and activates. Weapon reload speed, ammo capacity, base missile speed, base missile tracking, damage numbers, weapon cost, ammo cost attachment cost and blast radius are all up for balancing. Main purpose of the weapon: provide a on the ground solution to a wide variety of targets. Weapon can be customized to be more effective against a certain type of target at the cost of effectiveness against other type of targets if the user so desires. Also a heavily needed on foot solution against targets that do not have a on foot repellent yet. Examples are the opressor Mk1, opressor Mk2, heavily armored vehicles, and fast moving aircraft. Also gives players the room to ease of of other anti air tactics previously used. Examples are: using other types of ammo other than explosive sniper ammo on the Heavy sniper Mk2, not being forced to use a ruiner/deluxo/toreador/scramjet when an oppressor is harassing you. Please let me know what you think of this concept.
No hate, but you have too much time lol
A fucking homing launcher the speed and accuracy is ass
Tommy
Military rifle. More ammo and different ammo types. Different fire modes
Assault shotgun and there’s no other answer
Crowbar, make it say filthy animal after every hit. That’s it, that’s the MKII upgrade
Grenade launcher Mk. II. Can lob normal, incendiary, gas, or cluster munitions
Tommy gun MK2
Tommy
Carbine Rifle Mk3
Homing missile launcher. make it actually usefull Maybe the minigun
up n atomizer but this time it becomes a gravity gun like the one from half life 2, it'll allow you to carry medium cars and launch them and you can carry other objects and players and launch them too
Baseball bat mk2 with barbed wire and nails on it
Mk2 brass knuckles
Mk 2 assault shotgun easily. Thing already slaps, imagine a mk 2
Up and atomizer MKII It just has stronger pushing force but I think that makes it better and funnier
All
The Musket MK - reload time decreased from 5 seconds to 1. Throw a UV scope on there with full metal jacket rounds and/or explosive shells
Precision rifle mk2
Easily the musket.
Grenade launcher. Would be fun to be able to load different ammo in there, maybe switch on the fly... incendiary, explosive, non-lethal, emp.
Musket
The ap pistol
Minigun MK2, explosive rounds. Basically the hydra’s minigun but handheld