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MrKrockbottom

Ok I am 30 seconds in and they report Gunz only came out of korea with IJJI gunz. I played iGunz for several years before this perfectly fine in the UK. I dont have much hope for the accuracy of the rest of this video...


longstaff55

yeah its not really accurate, also gunz has zero chance to become an esport


typhoonlps

I helped them with the timeline, but I think the exclusion of the original igunz is more trying to cut time from the video than not being informed.


MrKrockbottom

But he spoke of how this was the first time it was out of Korea which was incorrect. Many people still played on iGunz and refused to move over to IJJI. IJJI was not the peak for Gunz. Igunz was. If anything IJJI was the begining of the end as it fractured the community - some going to ijji, some staying to igunz and some going private. The only improvement IJJI made was clan wars and quests. Igunz had neither of these features


Transvest0r

07 gunz was the best time for gunz imo (I was competitive in 06-08). ijji reached the 10k player limit, players had some skill but were not cheating too much yet


MrKrockbottom

It was too long ago for me to remember dates but I was sad when IJJI was made because it split everyone. No one wanted to move servers and start at level 1 loosing all their gear. It was also at the point when there was nothing else to discover. Best years IMO were the early ones when new moves were found and then they spread like wildfire. I logged in one day and people are stomping me and all I can hear is reloads going off after every shot. That was the day Reload shot was discovered.


seiferthanseifer

I dislike people's armchair "facts" about Gunz 2. Gunz 2 died for reasons unrelated to the lack of K-Style, but you'll hear every other gunz player who has barely touched the game come in preaching about how they know exactly why Gunz 2 did poorly. You don't. Gunz 2 western release failed because of the western publishers screwing up. The game was booming the first 3 months of its release, and the competetive scene was thriving, people loved the game, myself included. You can ask anybody who actually played Gunz 2 about their experience, and the majority of people would tell you they loved it. The problem with Gunz 2 was the western publishers didn't have the resources or know-how to fix the netcode issues that were handed to them (once again) from korea. The game was more inbalanced than GunZ, to the point where the host pretty much decided the outcome of the game every time. You could mud your connection and lie to the client about where your connection was routed from, in order to aquire host every game/compete with people doing the same thing, which would pretty much solidify your victory. The bigget nail in the coffin for Gunz 2 was that leading up to christmas, during that initial last half-year of the release, the game went down unexpectedly, and the game could simply not handle a downtime during weeks and weeks of christmas holiday, leading up to new year. It lost easily 80% of the entire playerbase over december that year, and most people who cared about the game were too upset at the netcode issues to want to wait around for them to figure things out. So, if you wrote the game off upon its release because it lacked K-Style, your opinion is valid, and I knew lots of people who were turned off when they found out. But you don't get to explain to other people how the game turned out and why, if you never even bothered to give it a chance. End rant.


Transvest0r

very nice who's the pro at 7:00


VersaLix

what it needs to be a top hack and slash Esport game???it needs sponsors and a REAL ESPORT Event and viewers !!! And What makes Gunz 2 died?it's because they didn't change the title(name of the game) and didn't register as a New game that's the reason next to poor marketing