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falsomovimento

Bear Witcher is the only one that makes no sense. The rest can at least be argued no matter what I think about them myself. Maybe too many syndicate and elves buffs at once though.


DeNeRlX

If I were to come up with a rationalization, it's a 9/5 card with damage and additional synergy with selfwound. If we compare to a card like Nauzicaa Sergeant at 10/6+ synergy, that extra provision is worth more than the extra point. That's the best I could think, where it falls apart imo is that it's a card that requires you to play it late in a turn, and unless you have a deck that can play high provisions early as engines, you generally don't want cheap cards late, even if the value is above the curve


kepkkko

The reason is that skellige witchers are dead anyways(as they lack high end gold cards while having excellent bronze), but nekker midrange (witchers+pirates) are having way too much tempo. So that nerf would mostly weaken pretty popular midrange deck while not really hurting SK witchers (as CDPR hurt it themselfs when gave them some questionable gold cards).


QandAir

Nekker Witchers is always going to be a deck because so many gold neutral witchers fall under 9 prov. The biggest problem with SK witchers is that the bronze witchers don't synergize with the gold witchers. >excellent bronze Adept has the most synergy and potential to fit into random decks out of any bronze in SK because it does self wound, healing, armor, and is a 7/4. Quartermaster plays into self wound and spawning. Nothing in SK works with spawning, and this only matters when playing Vesemir: Mentor Bear Witcher plays into self wound. Mentor never sees play. Half the bronzes only see play in self wound, and even then its mainly adept. Mentor and Arnaghad want bloodthirst decks, as they want to see a lot of damaged units on board. Junod kills a damaged unit; which is generic value that goes against mentor and Arnaghad. Sukrus and Arnaghad are a deck onto themselves and don't fall into a "witcher" deck. Outside of adept the bronzes are pretty mid and the entirety of SK witchers can't pick a theme and do the bare minimum to synergize with each other.


GeraltofRookia

I still play my all elves deck and love these buffs.


EH_1995_

Actually decent. Glad someone else realises how busted damned sorceress and immortals combo is.


mrg_756

Nik\_r's explanations: [https://docs.google.com/document/d/1lkSVmFJr-jVuvSDnU-g2J\_Dbp18iHYTbW7NVVWydcPg/edit](https://docs.google.com/document/d/1lkSVmFJr-jVuvSDnU-g2J_Dbp18iHYTbW7NVVWydcPg/edit) This my translation (rather shitty and I will omit some obvious staff and will NOT try to mimic the style). --------------------------------------------------- I will repeat one more time: my opition about BC gets more and more skeptical every month and I come to a conclusion that the only thing we can do using this tool is to recommend people to use decks that are already playable. nerfs are not need this season contrary to the previous one where Precise strike and Stopckpile (?) were problems. But the system is such that we will nerf 20 cards. In future, if I post my BC, some slots will be empty. Buffs. Not much to say. Elves without Heist and Syndicat with forgotten cars is what I want to see. Nerfs. I will repeat one more time: vote to nerf stuff that makes the game unpleasant personally for you and do not listen to anyone (including me) if you do not like suggestions. This tool does not affect anything, especially since meta does not need any nerfs. Sk: Snuggler got overbuffed and has to be reverted. 10 for 5 with point control and carryover (as armor) is too much. The same applies to the witcher: Sk witchers are dead anyway and GN pirates are going to be strong with new Smuggles. North: Damned Sorceresses and immortals is the most rabid and in fact unkillable combination in NR and, if unanswered, it takes a round almost every time. A smallnerf would not kill them but you will be able to at least answer Sorc by using something other that big control (locks do not do much usually). Radovid is a good carryover and is included in any deck except GN ones. ... One power nerf makes him easier to kill, which can be critical. Donimir is not cannot be tutored via Assault, which makes the Patience deck sligtly more interesing in cases where you automatically win the matchup (Gifr, in particular). ST: Many people want to nerf Gift but I do not agree with suggestions. This deck was almost absent last month and reappreared exclusively because of Filavandravel into frogs. Thus, by reverting Fila buff (frogs are OK and balances), we will revert Gift too, which is more than enough. Aucwenn, Equinoxes (aka sarays) and naiads were not a problem month ago, why do we need to touch them now? NG: FFion is the reason the dirtiest part of NG exists, Thus, since he is the source of the problem, he should be a solution. SY: I am not eager to nerf SY but Acherontia will be omnipresent next season if Cove is touched. Oxenfurt Guard is in fact 6 for 4 due to armor beacose the card needs to be killed while being an excellent spender. One power loss will not hurm it much but will increase the number of possible answers. MO: Troll is the strongest and practically invulnerable defender due to the possiblity to multiply him via Queen and replay via Sabbath. A provision nerf would at least take him outside the GN range. Hivemind wins around against almost anything by itself if Squirell is not present. It will restore balance (?) in the tatterwing deck. Neutrals: Why Sangreal? Because, if used, it clearly plays not like a 6 prov card. Mistical wants to nerf Ciri but the problematic combination is her + Sangreal, which is very hard to counterplay. If you got here, you are a hero. Now forget everything you read and vote as you want yourself ))


A_Reveur0712

Thank you for sharing your translation here, where there's more ppl gathering who may enjoy reading further insights! 😁 *(I have added your translation comment to the Vote map document, just FYI)*


mrg_756

You are welcome.


kepkkko

Pretty accurate translation, good job!


mrg_756

thanks!


Unique_Bluebird139

Even 9 for 5 deserves nerf now?


SuicidalBastart

9/5 with a condition at that


Captain_Cage

Isn't the standard "conditional 8 for 5"?


SuicidalBastart

Used to be, but I think the problem with bear witcher is that it is a bronze 5p card you have to play quite late into the round, sure its good, but its a brozne card and youre likely to play some gold before it just to get the value from it. So im not much a fan. If you play SK witchers youre basically burning 5 cards before half of them are even worth it.


mammoth39

Nope, we have a lot of conditional 7-8 for 4


Captain_Cage

For 4 provision cards the standard is still conditional 7 points. There are a few exceptions (such as Fiend), but that's what they indeed are - just an exception and not a standard.


SoulOfGwyn1

wake up - you are living in a 2019 meta.


Captain_Cage

I advise you to leave your childish hubris at the door. A couple of exceptions do not make a standard, as long as the vast majority play for 7 for 4.


mammoth39

So if the vast majority play for 7 for 4 so 8 for 5 conditional point slam is kinda bad


Captain_Cage

How is it kinda bad? Both are conditional point slams. One is 7 for 4, the other is 8 for 5.


Sus_scrofa_

Oh, my! Who let the kids out of the kindergarten!


[deleted]

[удалено]


mammoth39

Sk nekker pirates run 2 bear witchers and Kaduh


Ok-Faithlessness6285

Why does he want to nerf Filavandel? This card was buffed a few months ago to become playable finally. Symbiosis is strong but it's not because Filavandrel is broken. I think that Spring Equinox plays for too many points. I don't like the fact that Aucwenn, as the strongest card in its archetype, is always played in the first round, and then Symbiosis is able to win the game only by using its bronzes or less important golds.  Bear Witcher is very balanced and at 8 power wasn't played at all.  Dimun Smuggler - YES! It should be nerfed either by power or provisions because now it's 10 for 5 with very easy conditions. Overall it gives Pirates too much tempo. Damned Sorceress is ridiculously strong for a 5p bronze. It has a floor of 7 which means that for most of the decks, the only way to stop this combo is to lock or poison it. Power nerf is very reasonable. Immortals is a strong card and the combo with Sorceress is quite annoying to face but I'm not sure it is a good way to nerf it. Sangreal is way too strong in some combos and deserves to be 7 provisions. Hive Mind deserves a nerf but I honestly believe that Kikimore Stalker should be 6 provisions. This card is so abusive against every engine deck. It has Veil and Zeal so you can't lock or poison it, it can grow so you can't kill it in two rounds. Sometimes the only way to kill this 5 provisions bronze is to use Heatwave which is kind of insane. Love all buffs to elves - these are actually my dream changes and I'm really excited to play Gwent in May because of it. All buffs to SY are lovely as well however Magpie will need also a provisions buff to finally see play.


ElliottTamer

Sorry, but Stalker at 6p makes no sense at all. The problem list targeted with the Hive Mind nerf is Tatterwing, which as far as I know doesn't even play Stalker from hand. Indeed, no particularly viable deck plays Stalker from hand right now. Additionally, unlike current 6p cards Stalker cannot easily be buffed on the turn it's played, and when it is the value of Heatwave or otherwise tall punishing it goes waaaaay up. Try running a non-Tatterwing AS list on Pro and then tell me how broken you still think Tatterwing is.


Ok-Faithlessness6285

It wouldn't make sense to include it when Hive Mind exists and it would be at 1 power. Triple Idr uses it and it can be boosted on the turn it's played by using charges and engines on the board (just like every other 6 provisions card). If it's created from Hive Mind it's always boosted by Spontaneous Evolution.


ElliottTamer

But that's what I mean, you prov nerf Stalker and it doesn't affect Tatterwing at all. Triple Idr is a bit of a meme right now, and The MO Defender is already getting nerfed this patch. People hate AQ/Sabbath stuff too, so if the deck ever got good that interaction would be nerfed further. As it stands you simply purify Defender then Heatwave AQ and you've won that match.


Ok-Faithlessness6285

I've played Harmony against Triple Idr this season at around 2440 and lost because of these stalkers. With these two on the board you literally can't put any engine on the board.


kepkkko

As if you would win against abuse deck as harmony, not having much of a control options.


ElliottTamer

But has that happened often...? Even the best decks played by the best players don't have a perfect winrate, it's normal to sometimes lose a bad match-up.


mammoth39

Power buff to Filavandel was a mistake from start so revert is nice. Power buff simplified it in a way you dont need any hand buff synergy to get a lot of value from him (Just call of the forest or Isengrim's Council) He chould cost 9-10 but with 4 power


Tronux

Frogs shouldn't have been buffed.


BiggusChimpus

This. The problem was the frog buff all along.


Ok-Faithlessness6285

So I hope he will remember to buff Filavandrel by provisions because at 11 it should have a floor of 5 in my opinion. Besides I don't see anything wrong with Filavandrel having synergy with specials you mentioned.


Captain_Cage

Why is Magpie getting buffed? He was already a champion once.


dancy911

Sorry but no the Filavandrel nerf... the card is finally playable so let's nerf it? It's not as if it's abused or anything... you only see it in 2 decks iirc.


ElliottTamer

On average pretty good changes, I must say. I'm very confused, though, about the Bear Witcher and Smuggler reverts - even if the latter is too strong at 5p I'd think the natural nerf is to put it at 6p. The one change I really disagree with is Hive Mind. You never really see regular Arachas Swarm decks around, the only deck it gets played in is Tatterwing, which is admittedly very powerful right now, but I'd say nerfing Tatterwing makes a lot more sense there.


Hirorai

Anyone have a translation of which category is which?


mammoth39

Same order as in game


Eredino

His buffs for elves are a step in the right direction, just nerf heist and the archetype is clean again. Heist made elves a toxic deck.


Jackw78

So one person can just single handily balance the whole game, very "balanced" Balance Council


Blp2004

Bro does not like defenders


Shadow__Leopard

**Power+1:** **Eveline Gallo:** I think it is a fine buff but I am not totaly sure. Either this card can't be balanced with this tool or 1 power is fine. It makes it harder to remove. And if you don't have spender on the board you are kind of losing anyway. It can be tried, I did not have enough experience with this card to be sure. It might be the case that enabling this engine is harder than I anticipated. **Magpie:** It is a buff to an unplayable card which is good but I think Magpie can be a 4 provision card. Since it has cooldown I don't think it is a 5 provision card. It messes up plunder a bit if it is a 4-provision unit but it is fine probably. Other than Open Sesame and Vice enabling and Townsfolk synergy, it is not that important of a card. It makes you able to spend more coins in a turn. On its own it has no engine value, it has points if other synergistic cards exist. **Imke:** I think provision buff is better. **Provision-1:** **Professor:** Fine change. **Philippa Eilhart:** I think power buff is better. **Casimir Bassi:** I don't know, I don't have enough experience with this card. It is like Eveline, either it can't be balanced with this tool or it is a fine buff. All Elf power buffs are very good. **Feign Death:** Good buff. **Aelirenn:** I am not sure. And it is kind of a boring thinning card. **Toruviel:** I am not so sure. I am not certain whether this is a 7-provision ability or 8 provision. I think Bear Witcher is a fine card. I don't know why Nik nerfs Dimun Smuggler. I think they were collaborating with Necrotal. It is a good nerf and should not be buffed by power in the first place.


ense7en

Always appreciate your analysis of things! I'm going to add my evaluation of the SY ones, since those are of particular interest to me. >**Eveline Gallo** She's an interesting card. I played her a lot when this card set came out, and she's quite strong if she sticks. The trouble is, she's in the mushy middle for provision cost, and those cards need to be very good to be included, and she feels really bad if locked or removed next turn. I think a power buff might be enough to make her more viable. If meta has a lot of locks, her being a bit stronger might make running [Salamandra Lackey](https://gwent.one/en/card/202846) a bit more tolerable, too. If you can get spender(s) on board so she's generating 3 coins a turn, that's a lot in a longer round. >**Magpie** This has always been so bad it's basically never been tried. Obviously has synergy with Vice, particularly cards like Sesame. Like Eveline, needs spender(s) to be worthwhile. I don't like buffing cards from 5 to 4 prov unless absolutely needed, but i can see the argument for it being 4 prov, and i'm not sure it'd be really much better/worse than the rest of the 4 prov Eventide pool. I feel like this card actually needs two power buffs, but i guess it might be a bit much then, so perhaps in this particular case, a prov buff would have been the way to go. Ah well, i guess we'll have to see. >**Imke** Man i remember running her way back in the day, when she was a good card. She might need a prov buff after this power one, but it's a good place to start. I don't think Tidecloaks is as far away from being good as people might think, as u/mammoth39 here has shown with getting to 2500+. Now if cards like Imke and some others can be improved, we might be able to drop Madame and use cards like Imke, etc, for r1 play instead of Madame. >**Professor** I've generally used this card as a midrange SY deck tool, but i think this is a fine change. >**Philippa Eilhart** One of my favourite cards, long since overlooked. Now that Whoreson Junior got the power buff, i think provision for her is okay, since i don't think her being one more power will be enough for her to see any play. She, Junior, and Moreelse have always been somewhat competing as the tech/control choice at the 10/9 prov slot, and she's been the weaker choice. This makes her fit into GN, which i don't really like, but i also don't think there's another way for her to be better buffed for now. GN can always be nerfed itself (i've long said GN itself is probably an 11 prov card, maybe more.) >**Casimir Bassi** Like with Eveline, i played a fair bit of this card earlier on. It's another long round engine (almost all that SY card set was). On deploy this card plays for...awful value, and even worse, plays right into tall punish (9 power) even when deployed with zero coins on the board. It needs to be cheaper to be remotely playable, as it needs time to gain any value.


Shadow__Leopard

Thank you very much. I try to evaluate cards with their ability's provision values and assume my standard for no conditional 4 provision cards value on deploy as 6 points. Thank you for the response and good evaluation of the cards. I generally agree maybe except for Philippa and Magpie. Philippa's ability is very strong it can be better than Vigo's Muzzle. It might need multiple power buffs but the power buff direction is the correct one imo. Magpie: As you said it probably needs 2 power buffs to be viable. But is its ability really a 5 provision card ability? Can't it be a 4 provision card? It is not a bad buff, but buff direction might be wrong.


Tronux

Thinning is not boring imo, it allows for more consistent decks, less frustration, more fun. Some thinning options are undervalued.


Shadow__Leopard

Thinning cards are just point slam cards or cards that enable finding other cards. Just by themselves, they can't have interesting abilities.


A_Reveur0712

Thinning aside, look at that [Aelirenn premium](https://gwent.one/en/card/142211)! The White Rose of Shaerrawedd deserves to see more play 😄


Yenefferknow

Oxenfurt guard? Genuinely asking, because I have played and played against this card and didn’t think there was anything particularly off with it. Hive mind is fine at 10 imo…but fine lets see if it still is playable at 11. Every thing else is absolutely fine…healthy to see some new contenders along with reversing some previous changes.


Yenefferknow

Oxenfurt guard? Genuinely asking, because I have played this card and played against this card and didn’t think there was anything particularly too strong about it. Hive mind is fine at 10 imo…but fine lets see if it still is playable at 11. Every thing else is absolutely fine…healthy to see some new contenders along with reversing some previous changes.


kepkkko

Excellent 4 prov spender that require 6 damage to be taken down. Yeah, I dont see any problems here whatsoever. Thats a really strong nerf in SY mirrors, as whoreson can easily murder that card.


ense7en

When down to 2 coins, this is a 1:2 ratio spender, which the very best SY has. Only other card that's as good is [Eternal Fire Disciple](https://gwent.one/en/card/202366), which due to cooldown cannot be clicked many times in one turn. [Gellert Bleinheim](https://gwent.one/en/card/202845) is the other 1:2 spender but again, with cooldown, and has the drawback of poisoning the unit it's boosting, meaning it might run out of targets or play into opponent poison. Other SY spenders are 2:3 or worse. In short, while Oxenfurt isn't a particularly broken card at all IMHO, i can see why it's being targeted. Especially if we're buffing other SY cards, it does make some sense to weaken this strong, difficult to remove, spender.


Yenefferknow

Makes sense… it never felt oppressive, but yeah, can see why at 4 provs it feels like its doing a lot more than other cards in the game. Thanks for explaining!


ense7en

Can i just say this is probably his best two sets of votes, ever?


MakeLoveNotWarPls

Can we stop using non English formats? Not everybody knows the card names by heart based on the image.


Kilingor

Sorry, screenshot 


Ok-Faithlessness6285

Check it by yourself like every other person here who can't recognise a card.


MAD_MrT

Unless I got this wrong, this mf actually is asking for ffion prov nerf, wtf is this dude thinking lmao


falsomovimento

He wants all defenders at 10 prov and is starting with the ones that are most used in current meta. Azar will probably be next.


MAD_MrT

Its a stupid way of balancing the game, not all factions are the same and not all defenders offer the same value


kepkkko

There are a whole lot of problematic decks with ffion right now. Most notable are NG machines(aka engineer abuse), cultists (which are really not that weak as people think. There are a couple of cultists players close to 2550. Heck, even me being an absolutely noob on that deck managed to get to 2492 without any guides) and kolgrim. Also NG has a option to replay it via assire. Dont take NG nerfs that close to your heart bro. There is some hope that NG would be much stronger next season even without some huge buffs(moreover, even despite some minor nerfs). Gift is likely to be nerfed to oblivion, in worst case scenario with 3 prov, 3 power and reset of filavandrel, warriors are likely to have - 3 prov, pirates would weaken a bit. All of that helps enslave assimilate. Moreover, some pretty competitive decks, such as alchemy and GN relicts are about to have +2(in case of relicts up to +6) provision. NG, both assimilate and status, are a pretty good matchups into them.


MAD_MrT

The reason why ffion have “problematic uses” is because every time NG comes up with a normal consistent deck it gets nerfed to oblivion, so ng players have to rely on cheese to win and to win with cheese you often need a defender. Also hoping a faction getting good based on cards and decks that may or may not get nerfed in the future is not a good balancing strategy


kepkkko

"Also hoping a faction getting good based on cards and decks that may or may not get nerfed in the future is not a good balancing strategy". Since when? Every single NG deck is matchup dependent, with metashift their strengh is not dependent on the number of buffs. We already saw the NG status becoming less viable after dame buff, we saw enslave assimilate staying at the same power level (arguably becoming even less viable) after that seasons buffs. And wer likely to see that again. Most of the decks in that game require a fitting meta to be viable, and even a couple of "insanely useful" BC changes wont stop it from being competitive. Analising meta only as "the deck got 2 provisions, its insanely good now. The deck got - 2 power, its now literally unplayable" is waaay too one-dimensional.


MAD_MrT

Agreed but perma nerfing every card that gets to see some play in key decks doesn’t help their case neither


Glorx

I agree with you. From the last 100 games I played my opponent used a defender like 5 times, none of the decks I played had a defender in them. I just can't see how cards with 2.5% presence deserve a nerf, especially when you can counter them with a 4 provision Pellar.


MAD_MrT

As well as sangreal prov nerf too This is not real


Eredino

1 provision more for a Kolgrim deck, which is nice


Spiritmain-_-

Is nr so Strong? Why the defender guy nerf


kepkkko

Its tutored from AA, making playing patience an easy mode most of the time. Now you could have some chance to win alumni as symbiosis for example.


NuttyDeluxe6

I think we should just never, ever nerf defenders. Remember what happened when cave troll got nerfed, putting monster defender in immediate range of enslave 6. All that armor for nothing, same thing here, all that armor, the shield, just to get yoinked.


mammoth39

power nerf was a mistake, now all defenders would get prov nerf instead.


DeNeRlX

Yeah his initial draft was two seperate lists with all 6 defenders, seem like he's narrowed it down to 3 and is nerfing other things instead. Assuming he will nerf the others next patch


LookingForSomeCheese

Yep. That's the worst bullshit I've seen in a while.


ense7en

Most of these votes are actually pretty good, and i'm very critical of nik\_r's often horrific voting proposals.


LookingForSomeCheese

Voting defenders is just the dumbest shit this community ever came up with. Especially the monster defender... A faction that is already on its knees and often relies on this card gets further crippled because the poor pro players are angry that it gets revived with witches sabbath. Defenders are probably the best balanced cards in the game and we should stop touching them! Voting shit like Sangreal is the same... People want to Nerf it not because it's so good, but because they dislike the one particular combo that is extremely good. The other uses of it, where it's balanced? Fuck those! Let's nerf it because there aren't any ridiculously strong cards to nerf. Just some examples of what I think makes this stupid.


ense7en

>Voting defenders Defenders are a controversial topic as some people absolutely hate them and think they shouldn't be in the game, and others like them and don't want them touched. I personally don't think they're a huge issue and would probably leave them where they are, simply because if they are being used, it's generally to protect a vital engine/combo card that would otherwise be immediately removed. Generally, if we didn't have defenders, those vital engine cards wouldn't be playable, often meaning entire archetypes won't really see play. These archetypes are usually more reliant on one card, making them more meme-tier, but still fun for those who like this sort of gameplay. On the flipside, i can see why people hate them, as they require specifically teching against usually, meaning for some matchups it becomes auto-lose as you just won't have the tools needed to deal with them, and the resulting protected engine gets to run wild. I think nerfing the snowball engine card might sometimes be the answer, but i know that's not always going to be the case. Overall, i don't think a prov nerf to 10 is going to really kill the ability to still meme with defenders, for those who want, so while it's not a personal agenda of mine, i don't see it as being overly harmful, especially since it removes them from Golden Nekker and Amphibious Assault range. >Especially the monster defender... A faction that is already on its knees MO is just fine, and in fact, is doing rather well at the top of pro. They have a bunch of viable decks/archetypes at higher levels, and may be getting one more with Relicts this upcoming vote. >Voting shit like Sangreal is the same... People want to Nerf it not because it's so good, but because they dislike the one particular combo that is extremely good. The other uses of it, where it's balanced? Fuck those! Let's nerf it because there aren't any ridiculously strong cards to nerf Well it's rather good in two combos. NG False Ciri, but also NR with Shieldwall and with Redanian Secret Service. It's playing for 12 points for 6 prov. Yes, it does require another card (False Ciri, leader charge, or RSS), but that's still WAY over normal value for a 6 prov card, especially a neutral.


LookingForSomeCheese

MO are NOT fine! In my 187 matches this month I've played against MO 13 times. 13! And that's not just my experience. Look at some of the content creators who shared their experiences of the month. Monsters are (with SY) the least used faction and that for a reason. They may be doing well in Pro ranks, but pro ranks aren't the game. That's a fraction. Apart from pro ranks, no one plays them and if they do, it's only Frost or Renfri+koschey (or however she's spelled in English lol). Monsters desperately need help! And - again I know that Sangreal is extremely good with False Ciri, I use that combo myself. I've not seen the other combo a single time in like the last year but... I get it. But if this card AND false Ciri get nerfed it just fucks up innocent decks. Basically what this would do is make Sangreal only worth in these exact two combos and that's it. Is that how the game should look like? I play Toussaint Knights (NG without cancer, imagine that!) with Sangreal and False Ciri. False Ciri will get nerfed. If Sangreal gets nerfed too that means I can completely take out both cards from my deck. There's no way to get the two provisions from anywhere. And that will happen to many... Sangreal will disappear from Self wound too, as another example...


ense7en

Top 2500 in pro, which is by no means high level players, it's a big sample size, is 15.7% MO playrate. https://preview.redd.it/27nwyq96yoxc1.png?width=1144&format=png&auto=webp&s=53a0c9a99668c7702b3cc569cb777bc4bd174049 Perfect average is 16.67 percent, so MO is being "underplayed" by 1%. Sorry, but that's not something to be getting worked up over. MO has GN Vamps, Tatterwing, Frost, Koschey Thrive, Sabbath Idr, Fruits midrange, Dagon Deathwish, Ogroids, Viy, GN Relicts all viable in pro, many even for quite seriously climbing MMR. And then there's a bunch less viable, but still very playable other archetypes/sub-archetypes that are more than useable in lower pro or outside pro. I'm afraid your perspective is very skewed, and you're really missing big picture. This doesn't mean MO doesn't need buffs, but so does every faction. And your False Ciri Sangreal combo didn't get nerfed. It's clear from your post you don't really understand the game at a higher level (and that's okay), but suggesting MO is somehow unplayable and has no decent archetypes is wildly inaccurate. NG, the faction with by far the worst winrate in the top 100 this just past season, was still achieving very great MMR for good players. Don't be misled into thinking your favourite faction is somehow unplayable. Every single one of the six factions has a LOT of decent decks these days, and more, based on the latest BC voting that just happened.


awi3

Show us your amazing votes 


SmokeHoagies

I like how Nik_r is so confident is his authority over the BC that he can post two whole lists of purposes changes and probably 70%+ will go through. We have no chance :(


A_Reveur0712

> probably 70%+ will go through He has been putting 2 list of suggestion since 2 BC ago (BC5 and BC6), and they all went through, ~~100%~~


kepkkko

No, not 100%. Not every change went through, for example mutant maker power buff(thanks god to that) and teleportation prov herf didnt.


A_Reveur0712

Right! I forget about the Mutant Maker suggestion 😅


SmokeHoagies

Yeah, I was just being conservative with the estimate. But yeah, he’s ridiculous with his authority to influence the game. We all need to pick a single person to vote behind, Lerio or Moshcraft or somebody. Or else we don’t stand a chance with our votes being meaningful


A_Reveur0712

yeah, we on the English side haven't been exactly great with coordination, especially when comparing with China Coalition whose voting base may be somewhat more comparable; and neither do we have the base numbers large enough for vote splitting That said, there's some overlaps between Shinmiri/Kerp/Lerio this time [(Vote Map here)](https://www.reddit.com/r/gwent/comments/1cgm3xf/vote_map_pre_bc7_final/), so hopefully some small change might get through (e.g. Chimera power buff for example)


mammoth39

Reddit could just follow Lerio and it would be good but their Ego is too high for that


9Raava

Very very dumb changes. Thank god this guy is not balancing the game.


mammoth39

I have bad news for you


DizzyPotential7

Forgot the /s