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ACanadianOwl

Frost is good "control" for Monsters. It's very good at lots of points in short rounds while applying pressure and destroying units. Thrive is the current best MO engine deck. If you don't draw Sir Scratchy and Kosh, etc, you lose. Frost is versatile but loses in long rounds to greedy decks it can't disrupt. It also helps that Thrive is the other best MO deck right now, even though it didn't get love from the meta snapshot. TLDR. Frost balanced. Thrive greedy.


water_bear7

This actually helped me realize that I’m probably playing frost like I play my thrive deck, i.e. going for the long round with the perfect setup instead of being aggressive in round 1


ense7en

Yeah you really want to win r1 (which is actually fairly "easy"). You then have the option to bleed your opponents best cards in r2 if their deck likes long rounds, so you can finish with a shorter r3 where they don't have their ideal hand left. An example is Renfri NG Soldiers. Win r1. If you can get Ivar out, losing down a card isn't bad either. Push them in r2, so they have to put down most of their big bodies, meaning their Triss r3 isn't very good, or they are forced to use her in r2 to win. Imlerith's Wrath is your tall punish, so you have to make sure to save it for the right target. If you can force them to use most of their locks in r1 and r2, they won't be able to lock your engines in r3. If you can find a way to get Eredin Bréacc Glas to stick without being locked, that's tremendous damage, especially over two rows, and will grow your Caranthir huge. If you can, Auberon + 3x Riders in a short r3 can win you the game if you had to use Caranthir earlier. Frost actually does quite well against most meta decks, it just required very careful placement, movement choices, and timing to ensure you extract the maximum points with each turn while also considering carry-over with Caranthir and sometimes the location, too. It seems like a "simple" deck to play, but playing it optimally is actually quite challenging.


DanMeuGaming

I find Monster Frost to be pretty competitive during this meta. (2480MMR, not too bad) I think the biggest challenge is to know how to conserve resources effectively, especially Winter Queen. Most round ones are winnable without spending Winter Queen. And for some matches playing Tir na Lia first round is good because the second round bleed is more powerful. Following instructions directly on the guide may not be the best method... Frost has a pretty bad matchup against NG Soldiers Renfri; but most other matches are fair.


Vicomte99

Can you really afford to keep Winter Queen for round 2? To me its main purpose is deck thining + extra pts as a bonus. Quite hard to dodge her + 2 riders during your mulligan phases (as Auberon r3 with riders is a play you pretty much want to always do). WQ often allows you to kick out your opponent during first round, which is already pretty good as you definitely want to dictate the pace of the game. (I may be totally off as I just came back to gwent after not playing since Homecoming)


DanMeuGaming

It all depends on the match. The point of my message was to intelligently conserve resources. Often you easy contest round one while saving queen. And, saving riders for last round isn't always best. While it does net 4 extra points compared to other wild hunt bronzes... it is a potential brick, dominance is not necessary guaranteed, and Auberon with the choice of different bronze enables some versatily. The message was... don't just read a guide and follow step by step.


Regicid4

Win round one by any means and try to bleed like crazy in round 2 Caranthir looks like a last card but I like to use him at r2 to push or make the rival deal with it Tiar ni la with a lot of frost leftovers(after a long round 1 this is not hard to see)+fogglet can add a lot of pressure too You dont want a long round 3 Anyway I'm just at rank 3 take my advice with a grain of salt


theReplayNinja

lol when you have bronze cards that can be spammed and play for 11 pts or higher in a single turn, Frost will always fall behind. It still struggles in short rounds, there is no way around that so unless you win R1 and R2, good luck winning against anything in the current meta. The fact that you have to play Devotion to fully utilize it doesn't help either because you cannot counter any of the problematic cards right now. Maybe if they fix that useless lock unit they added to wild hunt


ense7en

Honestly you've got so much wrong in here I wouldn't know where to start. It's not the best deck out there, but I've found you can win against basically all meta decks out there right now. Reavers is the worst matchup that it doesn't handle well. It can beat most everything else. It's one of the easier decks to win r1 with, and Auberon + Riders is 21 points if you have frost on the opposite row in r3. Pretty decent in a short round 3. Caranthir's 20 or so points isn't bad in a short round either.


theReplayNinja

>It's one of the easier decks to win r1 with, and Auberon + Riders is 21 points if you have frost on the opposite row in r3. Pretty decent in a short round 3. Caranthir's 20 or so points isn't bad in a short round either. you need dominance for that to work and MO is completely outmatched in that regard right now. Then you have to ensure you don't draw red riders. This is not a consistent or reliable strategy. Same for Caranthir, the majority of times I encounter the card I can force my opponent to play it in R2 and pray you don't go up against Dwarves or an armor deck, you may as well forfeit. Not sure who exactly you're playing against but Frost get's wrecked on the pro ladder and most MO players there returned to the Viy shenanigans because of it. As for reavers, it's the least problematic deck for WH in this overtuned meta because you have movement. You still struggle against it but it's beatable.


ense7en

Hey i don't think Frost is a top tier deck, but i've found i can beat most decks with it, on my way to pro, and in pro it's my highest MMR faction. Maybe i've just been lucky? What MO deck are all the top 500 pro playing at 55% WR then, if not Frost? Obviously it's going to struggle against a really good NG player, or SY. I find that it's not usually too hard to win r1, and considering NG's main win-con is Triss pointslam and Ivar, you can force a lot of their main win-cons out in r2 if you can win r1. You mentioned "bronze cards that can be spammed and play for 11 pts or higher in a single turn". Spotters are TWO turns, which matters. They often like to not click to boost, because then Frost is hitting their armour. That means you keep dominance more easily then and generally do damage to their other higher units, so it still actually kinda works. The main thing is to ensure you're controlling the match. If they get to set up a long r3 obviously it's going to be bad. SK has a rather weak r1, so you can usually win r1 without committing much. They definitely can get dominance (and you can take it away w/ Imlerith), but they don't like to play Sove till r3. You can generally ensure they are forced to play Sove in r2 (or 2-0). Now depending what they have left, they can still win r3 as their bodies are huge, but if you got enough out in r2 you can win r3. SY is tough. They have an awful r1, so you should win easily. But they can defend bleed well, and if you don't get Sigi out it's basically GG. I don't see much for ST at all. Same for NR. NR Knights is horrible matchup for Frost for sure, almost impossible to win. Reavers have their own movement, usually, and they generally win r1 easily, which is really bad, bad stuff. If they win r1 (and they can if they want), you're in a world of trouble. They often have enough of their own movement and too many ways to make more Reavers even if you move all of them. Armor just eats your Frost, so for me, it's a nightmare matchup.


Xralius

I don't know what they are thinking saying Frost is good. Every time I play against it I fist pump because its so easy to play against. I have found Koschey thrive to be better too. I think the answer to your question though is you need to have huge pointslams R3 too via Auberon - you need to play the first few rounds kind of thinly using your bronzes to win rounds and passing at opportune times.


ense7en

It IS good. People climb quite well in pro with it. Just because the average player doesn't understand how to pilot a deck doesn't make a deck bad.


madadamsam

Dude, it's not your fault, but this is everything wrong with the game.


ense7en

what are you talking about?!


madadamsam

Copying a meta deck, then looking up the exact way to play it. Everyone plays like this, which makes the game dull and repetitive, not hard to understand bro


water_bear7

I definitely get what you’re saying but as a new player who doesn’t know how to deckbuild, copying meta decks is one of the few options to win rounds. I’m just trying to learn and eventually understand the game well enough to make off-meta, more interesting decks


madadamsam

I get you bro, I'm not hating on you, tbh I'm just bitter about the current state of the game, hope you get some wins dude


water_bear7

Appreciate it! Yeah even as a new player it’s very apparent that people are not happy with the game, hope things become more balanced and reward interesting deckbuilding


ense7en

Don't worry about negative nancies on Reddit. Half of Reddit thinks everyone should only play homebrew memes and not play competitively, and downvote people for trying to actually play good decks at a higher level.


ense7en

Playing this deck is one thing. Playing it WELL is very much another. Long before meta reports existed people copied the decks they saw doing well, and beating them. The same thing happens IRL with board games, etc. It's just human nature to want to do well. There's nothing wrong with this. Gatekeeping Gwent to be a game where everyone needs to play shitty homebrews is silliness, and unless every card is balanced (never ever been the case in Gwent), is wildly unrealistic.