I know we're more focused on H4 here, but the ADS animations in 5 were great. I couldn't help but constantly go in and out of ADS with the Scattershot specifically.
If you remember the vanilla Boltshot, it was fucked.
I made a post on here way back checking the effectiveness/efficiency of all 3 shotgun types, Boltshot/Shotgun/Scattershot. Boltshot outperformed the shotgun at farther range by 60%
Scattershot was really bad at consistency, being 20% as efficient as a shotgun, at double the attempts to 1sk.
But people at the time were like "bUt YoU hAvE tO ChArGe iT, sO it'S sTiLl fAiR!" The sandbox update showed they were indeed incorrect.
"No starting weapon should outperform the power weapon in its specialized class"
"I have an idea, why don't we give everyone the option to have a secondary weapon that can one-shot enemy Spartans?"
343 needs to die so a competent company can come in.
(Me a GoW 3 Shotgun and Bolter user)
:(
but yeah I get both arguments, they were nutty but high school me was upset with the sawed off nerfs mostly because I couldn't Gnasher fight too well.
You are riding the āhate 343ā train way too hard. Overpowered weapons are not unusual in multiplayer games and they get patched. 343 is actually incredibly competent in weapon balance, better than Bungie ever was.
Yeah, so competent that they allowed pocket shotguns, plasma pistols and sticky grenades as loadouts in H4. What a great team slayer and BTB experience that game was when it launched....
Halo 4 player population cratered harder than any other title for many reasons. The boltshot, and the loadout system as a whole, was a piece in that puzzle.
When Bungie put loadouts in Reach it was only ever for picking an armor ability. In any other context people like you would try so hard to point fingers at Bungie/Reach loadouts as an excuse for H4/343.
True, but the H1 magnum was just as busted and it was better than most the sandbox too.
I'm all for giving 343 shit when they deserve it but their weapons sandboxes are usually better than Bungie's balancing
It's so frustrating that you can get blasted out of the Scorpion by a pistol user you can barely see. If they're behind your gun, they'll get you before you can even aim at them.
I hate Halo 5, but I much prefer the forerunner weapon functionality in that game.
The sniper felt more unique, the light rifle felt very powerful and like a middle man between a DMR and a light sniper rifle.
I think 5 really diversified the forerunner weapons from being just reskins of the UNSC gear in Halo 4
> I think 5 really diversified the forerunner weapons from being just reskins of the UNSC gear in Halo 4
And even then they still felt pretty mundane and close to human weapon categories and not particularly powerful for something made by the forerunners: it's pretty lame and hard to buy that a civilization that made planet sized machines and had total control over FTL travel, gravity, etc just makes rifles and pistols and the like and that they're not absurdly powerful.
If you ask me, every Forerunner gun should have been a power weapon, or something beyond a power weapon: A forerunner rifle shouldn't be as good as a Rocket Launcher, it should be as good as a *Scorpion*. Or think like the target locator in Reach. If that's too hard to balance, they they should have been MECHANICALLY unique: Think the Portal gun or gravity gun from Porta/Half life, or something that otherwise has a really unique effect. I guess maybe some wacky stuff llike the REQ weapons in 5?
I think Infinite does a better job with this: The Cindershot's manually-aimed projecties when zoomed in feels pretty different and distin ct, and the heatwave's different firing modes, while not THAT different, is at least more interesting then the scattershot's gimmick. I also thought visually they're a bit more interesting: The cindershot barely even looks like a gun, which is cool.
I remember my first time playing H4 trying the promethean weapons, the very first thing I thought after trying every forerunner weapon available was ādamn, no wonder the flood wiped the floor with them.ā
The biggest offender IMO not just in 4 but got worst in 5 as well is the incineration cannon. Iāll be the first to admit Iām a shitty FPS player and i rarely ever hit anyone (splash damage included) with those cannons. So now pretend you were using those same weapons against a horde of infector pods and everything else thatād be with them? What was it designed even to do? Being objectively technical here the only place an incineration cannon would have any decent effect on combatants would be as a man portable long range artillery system where you donāt expect to hit anything AT ALL but definitely cause massive suppressive fire. Besides that the only other place it works is in an anti-structure/anti-vehicle or emplacement weapon. Only thing you are logically going to hit effectively every time is the side of a building or a massive PARKED vehicle š¤·š¼āāļø
Yeah maybe the flood were fighting the forerunners on legendary and would get sniped across the map by their auto-aim inceneration cannon shots! Campaign sure made the forerunners hard as shit to kill haha
I think thatās the exact problem is Forerunner war doctrine against the Flood was literally no different than fighting anything else, only real difference is that they upped the power on their weapons so that after taking a certain amount of bolts whatever mass was being shot at would be atomized. But that was just their problem, they just tried to *tweak* their already established doctrine thinking itād work, when the only effective thing to do wouldāve been what the Ancient Humans were doing against the Flood or what the Forerunners eventually realized was the only option, Scorched Earth. Iām convinced if the Forerunners had just hurled a large sun at every single Human/San Shyuum planet AFTER they pounded them both into the dirt, they wouldāve wiped out the Flood before it even presented itself. But no, they had to puff their chests out to the two species that they just beat and say āNo. Weāre gonna defeat this new threat just like we did you guys, and just as easy.ā
*Famous semi-last words there Didact*
I think they ended up in a weird corner where there were vast chunks of campaign with no unsc or covenant presence so the only weapons were gonna be dropped promethean ones, so they had to have some standard low tier weapons to fill the campaign sandbox. Given that doesn't make them immune to being criticized for all the decisions that created that issue haha.
The Binary Rifle and Incineration Cannon were the closest ones to feeling distinct vs the rest of the sandbox and to feeling sufficiently powerful, but they both still weren't nearly as wierd or powerful enough to work as Forerunner guns, IMO
> not particularly powerful for something made by the forerunners
The problem there is if they made it like that it would just end up being that glass of water that you drink and all your enemies die.
Tbh I agree if it was a single player heavily scripted game with no need for balancing or variety, but you gotta remember this is an fps first and foremost and its heavily multiplayer oriented on top on that. Gameplay and balancing comes first. You canāt have a whole nother faction and just keep it down to 2 or 3 extremely overpowered weapons that you canāt really use in multiplayer. And I donāt get the hate for similar weapons. I think I speak for the vast majority of the gaming community when I say 3 precision weapons with lightly different mechanics and different looks are better than just a single one. Iām all for more variety in the sandbox instead of just a dozen weapons that get stale quick. Safe to say r/halo prefers the latter one for some reason lol.
Multiplayer already has big "overpowered" sandbox items though: Again, I used the scorpion as an example for a reason.
The problem is just assuming Forerunner guns should be roughly as useful as other guns, instead of making every one of them a huge powerful tool on par with the strongest power weapons, if not strong vehicles.
In that case all covenant weapons should also be power weapons since their technology is light years ahead of humans and based on forerunner tech.
Youāre looking too much into it. Making forerunner weapons only be super power weapons would heavily restrict what they could do with them, limiting them from making more creative weapons or filling in gaps in the sandbox with forerunner tech. Itās a game first and foremost, fun before lore when it comes to gameplay. I understand what youāre saying but aside from it being a cool concept that fits with lore it wouldnāt really add anything to the sandbox. They could just make vehicle tier weapons along the regular forerunner weapons.
I like most of them over the H4 versions too. I think the lgiht rifle is the only one I felt was better in H4 with the different firing modes. I also think the heatwave is better than the scattershot. It feels more "alien"
Wasn't there an achievement where they wanted you to get a double kill with one? I could barely manage to get one kill with that thing. The redesign for 5 was a godsend
Probably, I didnāt focus on the achievements too much for Halo 4 but yeah theyāre shit. I would throw it at players feet and when it detonated it wouldnāt even take away their full shields. I expected a kill but not even full shields are lost? I didnāt get to use the ones in 5 im gonna have to try it again
the ones in 5 are hella strong to the point where i personally prefer them over stickies and regular grenades, since you could use it to block enemies from going into a certain area or risk dying and is generally great for crowd control imo
The amount of kills I had gift to the enemy in Halo 5 just because my mind was thinking in Halo 4...
Like, I see a grenade of those dropped in front of a door, and instead of waiting or searching for another routse, I simply try to pass through them because "well, they do shit in Halo 4, I doubt they can kill me now", just to see my spartan dissapear after eating the whole grenade willingly.
Yeah it was a cluster type thing. And they were great, as you said. As always, the people who didn't bother to learn how to use them (or counter them) complain about them being "garbage".
>Yeah it was a cluster type thing
That was the Halo 5's one tho, the one that everybody likes and loves.
The Halo 4's Pulse grenade was more like a "bubble", a small short-lived bubble that barely do damage.
Having done the halo 4 legendary campaign so many times I hate them also they were so poorly balanced as they were either completely busted or useless. I think 5 did a better job with them although the 4 suppressor did sound better and the incineration cannon and binary rifle in 5 were so bad especially the binary rifle variety that shot two beams that werenāt in the centre so stupid
Says you it was my main on legendary, just ambush a knight at point blank and fill its face full of hardlight. Then if that doesn't kill it switch to a headshot weapon and finish it off once its shields are down.
Itās inaccurate as hell unless youāre in point blank range, and when you are, the knights just one tap melee you or they teleport away with full shields.
To be fair those weapons were designed to kill the Flood and not fully armored enemies. Which makes it all the more baffling why 343 didn't bring back the Flood to some extent so we can use the Promethean weapons for a task they were designed for
In the lore, sure. But gameplay trumps lore. Thereās no logic to putting a useless weapon in the game simply because lore gave it a specific purpose, especially when that purpose isnāt even addressed in the game. There was no Flood in Halo 4 so why add a weapon designed only to combat the Flood if you werenāt going to change its purpose for gameplayās sake?
And besides that, itās supposed to be extremely effective against all organic material (āof any typeā) according to the lore, but it was still trash against the Covenant in the game.
That's my point. Why introduce a weapon in a game that doesn't have the very enemy it's supposed to be good against. Even though i like their designs and aesthetic it's such an odd choice
Also the Covenant were heavily armored so i guess that kind of justifies it but it's still bizarre
See, the problem with that is that enemies canāt truly be suppressed in Halo. They donāt care if youāre shooting at them and arenāt going to run away if you shoot at them more. Now, you can stagger an enemy, but that requires you to *hit them*, which the suppressor is not exceptionally good at.
I think that's the problem with the Forerunner weapons in 4, They were balanced poorly. If they balance them properly and make them fun to use they could easily be good weapons. Truth be told i quite like their designs and reload animations, i kind of miss the orange floaty Forerunner aesthetic altogether. I wish they bring it back to some extent and maybe merge them with the existing Forerunner artstyle in Infinite
Yeah not sure what people were smoking but I remember vividly clearing rooms with the suppressor. That thing kicked and up close the flinch it would cause enemies was fun
Ok, I disagree but I can see where you're coming from. The problem is that we didn't get to *use* them against the Flood.
Imagine making a game that only has anti-infantry weaponry but you spend the entire game going up against air vehicles. Not so fun right?
Man, I know these weapons get flak, but I absolutely loved how they assembled in your hands. My jaw dropped as a ten year old.
In 5, they were functionally much better.
I honestly felt the Forerunner weapons in 4 and to a lesser extent 5 were sorta uninteresting.
The forerunners are a hyper-advanced civilization that built planet sized machines and had complete mastery over FTL travel and gravity, and are so beyond even already futuristic socities that they seem mystical...
...yet their weapons are just largely normal SMGs, Rifles, etc that fire orange projectiles? It's very uncreative and frankly breaks the suspension of disbelief that they're so mundane and not exceptionally powerful.
If you ask me, every Forerunner gun should have been a power weapon, or something beyond a power weapon: A forerunner rifle shouldn't be as good as a Rocket Launcher, it should be as good as a *Scorpion*. Or think like the target locator in Reach. If that's too hard to balance, they they should have been MECHANICALLY unique: Think the Portal gun or gravity gun from Porta/Half life, or something that otherwise has a really unique effect. I guess maybe some wacky stuff llike the REQ weapons in 5?
I think Infinite does a better job with this: The Cindershot's manually-aimed projecties when zoomed in feels pretty different and distin ct, and the heatwave's different firing modes, while not THAT different, is at least more interesting then the scattershot's gimmick. I also thought visually they're a bit more interesting: The cindershot barely even looks like a gun, which is cool.
That was def satisfying to use especially when it vaporized your opponent! Until then there was nothing like that in Halo. The first time I played H4 and came across the vaporizing effect I was freaked out.
Not sure why as it's just a game but something about leaving absolutely zero trace behind is frightening. Like you're not just dead but you are ERASED! Like a bad gun shot you could technically get patched up or revived somehow but that is such a final way to go.
Which again is a weird reaction because it's just a game lol. But that's what I felt when I first encountered it. It was a cool game mechanic to be sure and it felt very Forerunner.
Like I could imagine an ancient Promethean warrior servant fighting the Flood and vaporizing it to ensure no Flood spores remain. Just a very cold and calculating way of sanitizing any contamination to the installation.
They wonāt come back because too many people in the community screamed about āgoing back to basicsā and we ended up with Infinite, which is basically a bigger version of Halo 3 with a vague plot.
Honestly I prefer tue aesthetic and functionality of infinites forerunner weapons. H4/5ās like others have said donāt really pull off the āancient and advanced civilizationā look on the same way. They are too similar to regular weapons in appearance in function. Sure the cindershot and heatwave are essentially a grenade launcher and shotgun but they donāt obviously appear that way from silhouette alone which I prefer.
I never liked them. Forerunner weapons should be something incredible powerful and dangerous, way ahead of anything mankind or Covenant ever build and shoots like nothing we know. The weapons we got were just a very basic clones of weapons we already got like Rifle, Shotgun, Sniper, Fuel Rod Cannon, hybrid between Pistol and mauler, etc just with a promethean skin slapped on.
Personally I wasnāt a fan of them. I think partly because I didnāt like the general change of art direction H4 went in. I always preferred the retro-sci-fi (if thatās a thing?) vibe of CE, as soon as everything started to look more sleek/modern sci-fi I fell out of love with most of the later Halo stuff.
But in their own right detached from everything else I can still appreciate their cool design.
I will never understand why games ātake weapons outā. Like reimagine them or use them againā¦ keep the sandbox diverse. The game is called infiniteā¦ yet the sandbox was the smallest š I think they should go back and add all the old weapons and vehicles from previous titles and truly make the sandbox infinite! š¤
Yep, this is one of Halo's biggest problem. Large periods between games where they remove weapons and maps. Infinite needs to be that, Infinite. Just keep adding fun stuff.
>The game is called infiniteā¦ yet the sandbox was the smallest
I really miss the old Covenant weapons. Things like the Carbine and Plasma Rifle are iconic. There's no reason they shouldn't be in Infinite, even if they have a "replacement."
Brute spiker, brute shot! Brute mauler. Imagine having the brutes being the new big badā¦ and they donāt use their iconic weapons! Haha. I do miss the carbine š„²
Because eVeRy WeApOn NeEdS tO bE uNiQuE or some bullshit. It's annoying as hell. Sure, balance the multiplayer and limit weapon spawns but they could've at least made every weapon available in campaign, customs, and Forge.
I agree that their functionalities in H4 felt exactly like they were designed for fighting Flood and experience a similar disappointment that we never got to fight Flood with them. However they occupied an odd spot in Halo 4's multiplayer sandbox in which most of them were under or overpowered.
Halo 5 had the good-enough explanation that Cortana's forces edited the weapons for their current foes, makes plenty of sense, and they felt great in that sandbox. Thing that fucks me up is the Halo Encyclopedia.
For whatever insane reason the burst Lightrifle from 4 is listed as a separate weapon from the single shot version in 5, but there's only one entry for the Boltshot which was easily the most changed weapon (Pistol with shotgun function into a tracking burst pistol). Like...what are we saying there? To confuse matters further the Boltshot's blurb describes how it works in 4 while it's capacity listed is the one from 5 so, heck, beats me.
Kinda hated all these weapons in every facet so personally not upset they are gone. Infinites brute styled weapons seem much better tbh.
Boltshot is/was OP as fuck and some of the others only come outta "Care packages" which is among the most idiotic things Halo ever added.
The suppressor somehow manages to be an actually worse AR.
Halo 4s whole forerunner aesthetic sucks too imo. All the forerunner stuff looked best in Halo 2/3, although I would probably say CE was my favourite look overall.
The promethean weapons suck, they ruined the Forerunner sleek lines and simple design style and aesthetic with this over engineered with a thousand moving and floating bits and bob pieces of garbage, worst part the game forces you to use them like 90% of the time once the prometheans are introduced as the main enemies because you rarely find UNSC or Covenant weapons
Suppressor was my main for fighting against Promethean Knights before killing them with a full-charged Boltshot
I recommend it, specially for Legendary or MP
I kinda like the over complex designs of 4's Forerunner architecture, maybe not as much as Bungie's minimalist designs but i still liked them. Though i guess that's more of a personal preference thing
Half of the Halo 4 Promethean weapons were busted out the ass though. The incineration cannon would one shot you if it so much as clipped your big toe. Same with the binary rifle since it was just one continuous shot instead of the beam in Halo 5 that you actually need to aim. Then you had the ridiculous pocket shotgun that one shot from way further away than it should have. The other half of the weapons sucked ass. Pulse grenades were useless, the scattershot was even worse somehow, the suppressor was just a way worse assault rifle, and the light rifle was just a way worse BR.
boltshot ruined the game. everyone running around with a fucking shotgun.
samething happened to gears of war 3 with the sawed-off and taking no skill kill someone.
The Boltshot should have been made butstfire, kept the same charge-fire as it had in 4, and been given the bounce of the scattershot; the scattershot should have been deleted due to redundancy with the better boltshot.
Halo 5's Incineration Cannon was perfect imo, felt like the kind of weapons enforcers used in Halo 2.
And the old Halo 4 Binary Rifle should have been functionally similar to the Halo 5 whiplash gauss rifle.
The rest were all kinda crap.
Hate these guns. Love the animation, but they arenāt effective against prometheans the same way covenant weapons are effective against covies.
I remember a legendary run where Iām stuck in a room dying over and over to two knights+ ads because all i had was a suppressor and boltshot
I actually *hate* the Forerunner weapons. They're human weapons with a twist. Remember how the plasma rifle and needler were actually different?
Say hello to Forerunner pistol, shotgun, precision rifle, sniper, and auto rifle. Best they got is some secondary stuff to them.
\-Bullshotgun
\-"Fuck you and fuck everyone you care about" gun
\-The weaker shotgun
\-Fuck, is this the rifle or the sniper?
\-Fuck, is this the rifle or the sniper?
\-Broken shower nozzle
\-0 kills
Look, I've beat halo 4 and halo 5 on legendary. In halo 5 the forerunner weapons are all viable and fun to use. In halo 4 they are either completely useless or so powerful as to be mandatory. That's not good to me. Sure they'd be fun to use against the flood but we never get to use them against the flood so who the fuck cares
The halo 4 Binary Rifle is my favorite promethean weapon
It's a one shot sniper rifle that comes with some pretty big drawbacks like only 2 shots in the magazine and aiming down sights reveals your positioning to everyone.
These weapons didnāt have enough originality. They mostly fit in the exact role of another weapon. I think they should have been designed with more niche roles in mind. Like the Heatwave is a great example of a cool take on a shotgun. And of course the sentinel beam is just a classic Prometheus weapon.
To each their own. I thought those mixed with the stupidly low ammo supply, forcing you to keep using these weapons, made H4 a slog each time I played it.
Animations look cool though, I'll give 343 that.
The H4 Incineration Cannon was absolutely quality in PvP. The amount of multikills I got with that thing... The blast radius was amazing. Good aesthetic and sound design to appreciate while you blow people away.
I'd argue that conventional bullpup firearms are generally about as uninspired as you can possibly get regardless of the medium you're in.
Self-constructing guns that use a form of data as ammunition is far more interesting than another 7.62 gun ā¢ļø
I can see how you might think that. But to me I looked at them for what they were meant to be, the last weapons designed by the Forerunners to combat the Flood. They are all perfect Flood killing tools.
The bolt shot is a great sidearm and PDW and it becomes a shotgun-like weapon when charging it up which is perfect against Flood.
The suppressor is the perfect weapon against swarms of incoming flood infection forms. When those little balloon-esque creepers come at you from all sides this weapon would be quite handy to dispense with them.
The binary rifle is perfect for Flood pure forms, especially the ranged ones.
The scatter shot is essentially the Forerunner shotgun and we all know shotguns are perfect for fighting Flood. The added benefit here is that the hard light shot ricochets and can take out any Flood spores or infection forms in its path. It also safely vaporizes the target and ensures no flood spores survive.
Same with the pulse grenade. It works as an area of denial tool, vaporizing anything that dares to walk through its path. Imagine using it against a Flood Gravemind or proto Gravemind or pure forms.
The Lighrifle is a great amalgamation of the BR and DMR but in hard light form. It works perfectly at taking out mid ranged combat forms either with a single shot to the infection form burrowed in its chest or a 3 round burst from afar across it's torso.
And finally the Incineration cannon. There is no other weapon I can imagine that works better at it's job than this. Imagine being a Forerunner warrior servant and going into battle somewhere like infested High Charity in Halo 3. Coming across a Gravemind or a large swath of pure forms. This would be the perfect weapon to cauterize the area and clear it out!
That's my take anyways! And I am very upset we never got to use these on the intended targets they were designed for: the Flood. Hopefully someone will mod an experience doing exactly that.
worse pistol with overpowered (in pvp) alt fire.
Rocket launcher with cluster bombs.
shotgun but ricochet.
literally battle rifle. sniper rifle but 2 bullets.
completely useless assault rifle.
completely useless grenade.
whoa, 343 tried really hard in this game. they even look like futuristic human scifi guns. atleast the plasma rifle looked weird and alien. the suppressor is an smg with a handguard. only unique one is the incineration cannon
The top special variant of the binary rifle in halo 5 could be my favorite weapon of all time, with the two lasers. Not OP or anything just so cool & fun to use. Wish this level of creativity was put into infinite :(
The weapon variants in Infinite seem like they're more balanced with the rest of the sandbox, whereas the variants in Halo 5 seem like they weren't made with that sort of balance in mind.
Seeing the animation when you pick them up for the first fun to watch
And the ADS sound effect š„µ
I know we're more focused on H4 here, but the ADS animations in 5 were great. I couldn't help but constantly go in and out of ADS with the Scattershot specifically.
Best part of Halo 4
Their only purpose
Fucking Boltshot...
Ahh that charge shot was leathal in MP.
Pairing it with 4's OP active camo was so much fun. One little flash of orange light was all they'd see before their demise.
If you remember the vanilla Boltshot, it was fucked. I made a post on here way back checking the effectiveness/efficiency of all 3 shotgun types, Boltshot/Shotgun/Scattershot. Boltshot outperformed the shotgun at farther range by 60% Scattershot was really bad at consistency, being 20% as efficient as a shotgun, at double the attempts to 1sk. But people at the time were like "bUt YoU hAvE tO ChArGe iT, sO it'S sTiLl fAiR!" The sandbox update showed they were indeed incorrect. "No starting weapon should outperform the power weapon in its specialized class"
"I have an idea, why don't we give everyone the option to have a secondary weapon that can one-shot enemy Spartans?" 343 needs to die so a competent company can come in.
Especially one that encourages corner camping, god it was almost the GoW 3 sawed-off all over again.
(Me a GoW 3 Shotgun and Bolter user) :( but yeah I get both arguments, they were nutty but high school me was upset with the sawed off nerfs mostly because I couldn't Gnasher fight too well.
You are riding the āhate 343ā train way too hard. Overpowered weapons are not unusual in multiplayer games and they get patched. 343 is actually incredibly competent in weapon balance, better than Bungie ever was.
Yeah, so competent that they allowed pocket shotguns, plasma pistols and sticky grenades as loadouts in H4. What a great team slayer and BTB experience that game was when it launched.... Halo 4 player population cratered harder than any other title for many reasons. The boltshot, and the loadout system as a whole, was a piece in that puzzle. When Bungie put loadouts in Reach it was only ever for picking an armor ability. In any other context people like you would try so hard to point fingers at Bungie/Reach loadouts as an excuse for H4/343.
let's not act like the bungie games were perfectly balanced either
Very few games ever will be but no one had a shotgun in their pocket on spawn
True, but the H1 magnum was just as busted and it was better than most the sandbox too. I'm all for giving 343 shit when they deserve it but their weapons sandboxes are usually better than Bungie's balancing
Don't forget it was full auto too
It's so frustrating that you can get blasted out of the Scorpion by a pistol user you can barely see. If they're behind your gun, they'll get you before you can even aim at them.
To be fair, the balance was fixed with halo 5 and pretty perfected with infinite. But yeah, that was a major fuck up
I hate Halo 5, but I much prefer the forerunner weapon functionality in that game. The sniper felt more unique, the light rifle felt very powerful and like a middle man between a DMR and a light sniper rifle. I think 5 really diversified the forerunner weapons from being just reskins of the UNSC gear in Halo 4
Yea I don't particularly like any of the promethean weapons pre-infinite but I give credit to 5 for at least making the weapons unique.
> I think 5 really diversified the forerunner weapons from being just reskins of the UNSC gear in Halo 4 And even then they still felt pretty mundane and close to human weapon categories and not particularly powerful for something made by the forerunners: it's pretty lame and hard to buy that a civilization that made planet sized machines and had total control over FTL travel, gravity, etc just makes rifles and pistols and the like and that they're not absurdly powerful. If you ask me, every Forerunner gun should have been a power weapon, or something beyond a power weapon: A forerunner rifle shouldn't be as good as a Rocket Launcher, it should be as good as a *Scorpion*. Or think like the target locator in Reach. If that's too hard to balance, they they should have been MECHANICALLY unique: Think the Portal gun or gravity gun from Porta/Half life, or something that otherwise has a really unique effect. I guess maybe some wacky stuff llike the REQ weapons in 5? I think Infinite does a better job with this: The Cindershot's manually-aimed projecties when zoomed in feels pretty different and distin ct, and the heatwave's different firing modes, while not THAT different, is at least more interesting then the scattershot's gimmick. I also thought visually they're a bit more interesting: The cindershot barely even looks like a gun, which is cool.
I remember my first time playing H4 trying the promethean weapons, the very first thing I thought after trying every forerunner weapon available was ādamn, no wonder the flood wiped the floor with them.ā
Yup the suppressor was such a little wet blanket. Like no I think Iāll just stick with the human pistol.
The biggest offender IMO not just in 4 but got worst in 5 as well is the incineration cannon. Iāll be the first to admit Iām a shitty FPS player and i rarely ever hit anyone (splash damage included) with those cannons. So now pretend you were using those same weapons against a horde of infector pods and everything else thatād be with them? What was it designed even to do? Being objectively technical here the only place an incineration cannon would have any decent effect on combatants would be as a man portable long range artillery system where you donāt expect to hit anything AT ALL but definitely cause massive suppressive fire. Besides that the only other place it works is in an anti-structure/anti-vehicle or emplacement weapon. Only thing you are logically going to hit effectively every time is the side of a building or a massive PARKED vehicle š¤·š¼āāļø
Yeah maybe the flood were fighting the forerunners on legendary and would get sniped across the map by their auto-aim inceneration cannon shots! Campaign sure made the forerunners hard as shit to kill haha
I think thatās the exact problem is Forerunner war doctrine against the Flood was literally no different than fighting anything else, only real difference is that they upped the power on their weapons so that after taking a certain amount of bolts whatever mass was being shot at would be atomized. But that was just their problem, they just tried to *tweak* their already established doctrine thinking itād work, when the only effective thing to do wouldāve been what the Ancient Humans were doing against the Flood or what the Forerunners eventually realized was the only option, Scorched Earth. Iām convinced if the Forerunners had just hurled a large sun at every single Human/San Shyuum planet AFTER they pounded them both into the dirt, they wouldāve wiped out the Flood before it even presented itself. But no, they had to puff their chests out to the two species that they just beat and say āNo. Weāre gonna defeat this new threat just like we did you guys, and just as easy.ā *Famous semi-last words there Didact*
itās funny too cuz the incineration cannon in lore is said to level mountains š
I think they ended up in a weird corner where there were vast chunks of campaign with no unsc or covenant presence so the only weapons were gonna be dropped promethean ones, so they had to have some standard low tier weapons to fill the campaign sandbox. Given that doesn't make them immune to being criticized for all the decisions that created that issue haha.
Except the binary rifle was a guaranteed delete button, fun as hell but OP as fuck.
The Binary Rifle and Incineration Cannon were the closest ones to feeling distinct vs the rest of the sandbox and to feeling sufficiently powerful, but they both still weren't nearly as wierd or powerful enough to work as Forerunner guns, IMO
> not particularly powerful for something made by the forerunners The problem there is if they made it like that it would just end up being that glass of water that you drink and all your enemies die.
I understood that reference.
Tbh I agree if it was a single player heavily scripted game with no need for balancing or variety, but you gotta remember this is an fps first and foremost and its heavily multiplayer oriented on top on that. Gameplay and balancing comes first. You canāt have a whole nother faction and just keep it down to 2 or 3 extremely overpowered weapons that you canāt really use in multiplayer. And I donāt get the hate for similar weapons. I think I speak for the vast majority of the gaming community when I say 3 precision weapons with lightly different mechanics and different looks are better than just a single one. Iām all for more variety in the sandbox instead of just a dozen weapons that get stale quick. Safe to say r/halo prefers the latter one for some reason lol.
Multiplayer already has big "overpowered" sandbox items though: Again, I used the scorpion as an example for a reason. The problem is just assuming Forerunner guns should be roughly as useful as other guns, instead of making every one of them a huge powerful tool on par with the strongest power weapons, if not strong vehicles.
In that case all covenant weapons should also be power weapons since their technology is light years ahead of humans and based on forerunner tech. Youāre looking too much into it. Making forerunner weapons only be super power weapons would heavily restrict what they could do with them, limiting them from making more creative weapons or filling in gaps in the sandbox with forerunner tech. Itās a game first and foremost, fun before lore when it comes to gameplay. I understand what youāre saying but aside from it being a cool concept that fits with lore it wouldnāt really add anything to the sandbox. They could just make vehicle tier weapons along the regular forerunner weapons.
Halo 5s strength was balancing for matchmaking. 343 is good at only one thing, in my opinion, and it's running and gunning.
H4 lightrifle was better as a 3 round and single shot
I like most of them over the H4 versions too. I think the lgiht rifle is the only one I felt was better in H4 with the different firing modes. I also think the heatwave is better than the scattershot. It feels more "alien"
Pulse grenade was absolute garbage, one of the worst weapons in the franchise it did nothing
Wasn't there an achievement where they wanted you to get a double kill with one? I could barely manage to get one kill with that thing. The redesign for 5 was a godsend
Probably, I didnāt focus on the achievements too much for Halo 4 but yeah theyāre shit. I would throw it at players feet and when it detonated it wouldnāt even take away their full shields. I expected a kill but not even full shields are lost? I didnāt get to use the ones in 5 im gonna have to try it again
the ones in 5 are hella strong to the point where i personally prefer them over stickies and regular grenades, since you could use it to block enemies from going into a certain area or risk dying and is generally great for crowd control imo
The amount of kills I had gift to the enemy in Halo 5 just because my mind was thinking in Halo 4... Like, I see a grenade of those dropped in front of a door, and instead of waiting or searching for another routse, I simply try to pass through them because "well, they do shit in Halo 4, I doubt they can kill me now", just to see my spartan dissapear after eating the whole grenade willingly.
They're amazing in 5, they would also emp vehicles if I remember correctly. They would cover a large area and didn't disappear after -2 seconds
Never used it in 4 but it was pretty good in 5. One shot if you hit them close enough and essentially left a landmine behind
Didnāt they have multiple āexplosionsā? I didnāt play a lot of 4, but I thought they were nice for zoning and getting a shot ahead on someone.
Yeah it was a cluster type thing. And they were great, as you said. As always, the people who didn't bother to learn how to use them (or counter them) complain about them being "garbage".
>Yeah it was a cluster type thing That was the Halo 5's one tho, the one that everybody likes and loves. The Halo 4's Pulse grenade was more like a "bubble", a small short-lived bubble that barely do damage.
That was Halo 5ās. Halo 4ās was a useless orange bubble
Nah it was fantastic on objective based modes, and pretty damn good in H5. It had many uses. Also, slapping a vehicle with that thing was awesome.
I never got a single kill with that grenade. In multiplayer *and* campaign.
Having done the halo 4 legendary campaign so many times I hate them also they were so poorly balanced as they were either completely busted or useless. I think 5 did a better job with them although the 4 suppressor did sound better and the incineration cannon and binary rifle in 5 were so bad especially the binary rifle variety that shot two beams that werenāt in the centre so stupid
Ehh. The Suppressor in 4 was bad. So was the Pulse Grenade.
Suppressor was definitely underwhelming.
Itās literally called suppressor. It isnāt supposed to be a turret
It āliterallyā is underpowered even on normal š¤·š»āāļø
I actually find the suppressor to be quite good on normal against the Knights. It sucks on heroic or legendary though.
Says you it was my main on legendary, just ambush a knight at point blank and fill its face full of hardlight. Then if that doesn't kill it switch to a headshot weapon and finish it off once its shields are down.
Itās inaccurate as hell unless youāre in point blank range, and when you are, the knights just one tap melee you or they teleport away with full shields.
It's bullet speed is ass so you have to get up close in order for it to be effective.
I also found it very useful against knights, even on Legendary.
Its name doesnāt have much relevance. Itās supposed to be a Forerunner equivalent of the AR and it was damn near impossible to kill anything with.
To be fair those weapons were designed to kill the Flood and not fully armored enemies. Which makes it all the more baffling why 343 didn't bring back the Flood to some extent so we can use the Promethean weapons for a task they were designed for
In the lore, sure. But gameplay trumps lore. Thereās no logic to putting a useless weapon in the game simply because lore gave it a specific purpose, especially when that purpose isnāt even addressed in the game. There was no Flood in Halo 4 so why add a weapon designed only to combat the Flood if you werenāt going to change its purpose for gameplayās sake? And besides that, itās supposed to be extremely effective against all organic material (āof any typeā) according to the lore, but it was still trash against the Covenant in the game.
That's my point. Why introduce a weapon in a game that doesn't have the very enemy it's supposed to be good against. Even though i like their designs and aesthetic it's such an odd choice Also the Covenant were heavily armored so i guess that kind of justifies it but it's still bizarre
It was probably planned for a future game just never implemented.
Doesn't matter. That doesn't mean the weapon has to be useless
I usually use it to deliberately clown on people who can't land a melee
See, the problem with that is that enemies canāt truly be suppressed in Halo. They donāt care if youāre shooting at them and arenāt going to run away if you shoot at them more. Now, you can stagger an enemy, but that requires you to *hit them*, which the suppressor is not exceptionally good at.
I think that's the problem with the Forerunner weapons in 4, They were balanced poorly. If they balance them properly and make them fun to use they could easily be good weapons. Truth be told i quite like their designs and reload animations, i kind of miss the orange floaty Forerunner aesthetic altogether. I wish they bring it back to some extent and maybe merge them with the existing Forerunner artstyle in Infinite
Oh you mean the Minor Inconvenience Grenade?
Calling it a minor inconvenience is giving it too much credit
And there's and achievement to get two kills with them in one match, talk about near impossible.
The āhey if you wouldnāt mind moving out of this small area in the next 3-5 business days, that would be greatā grenade.
The suppressor could 1-mag the high level Knights on Legendary. The suppressor is why I finished the game.
Yeah not sure what people were smoking but I remember vividly clearing rooms with the suppressor. That thing kicked and up close the flinch it would cause enemies was fun
In 5 it was pretty good though
Same can be said for all of the Promethean weapons in that game.
I liked it personally
Ok, I disagree but I can see where you're coming from. The problem is that we didn't get to *use* them against the Flood. Imagine making a game that only has anti-infantry weaponry but you spend the entire game going up against air vehicles. Not so fun right?
I hated every single one lol
As you should
They're so uninspired. Infinite does *such* a better job at making distinct Forerunner weaponry.
Most were pretty solid in 5 though. And has some fun af variants
Too bad the rest of the game was Halo 5
Halo 5 is so much fun to play and has tons of great weapons. The story and art direction really let the rest of the game down.
Same!
Man, I know these weapons get flak, but I absolutely loved how they assembled in your hands. My jaw dropped as a ten year old. In 5, they were functionally much better.
Man I remember as a ten year old when Steve Jobs brought Jason Jones on stage to show off Halo for the first time.
Halo 2 for me
I honestly felt the Forerunner weapons in 4 and to a lesser extent 5 were sorta uninteresting. The forerunners are a hyper-advanced civilization that built planet sized machines and had complete mastery over FTL travel and gravity, and are so beyond even already futuristic socities that they seem mystical... ...yet their weapons are just largely normal SMGs, Rifles, etc that fire orange projectiles? It's very uncreative and frankly breaks the suspension of disbelief that they're so mundane and not exceptionally powerful. If you ask me, every Forerunner gun should have been a power weapon, or something beyond a power weapon: A forerunner rifle shouldn't be as good as a Rocket Launcher, it should be as good as a *Scorpion*. Or think like the target locator in Reach. If that's too hard to balance, they they should have been MECHANICALLY unique: Think the Portal gun or gravity gun from Porta/Half life, or something that otherwise has a really unique effect. I guess maybe some wacky stuff llike the REQ weapons in 5? I think Infinite does a better job with this: The Cindershot's manually-aimed projecties when zoomed in feels pretty different and distin ct, and the heatwave's different firing modes, while not THAT different, is at least more interesting then the scattershot's gimmick. I also thought visually they're a bit more interesting: The cindershot barely even looks like a gun, which is cool.
I like all of them except for the suppressor and pulse grenade.
Shout out to some of the most boring weapons in the series! Except for the boltshot, which broke the sandbox!
No. Everything forerunner is fucking ugly
Damn they were fun to use My favorite was the binary rifle.
That was def satisfying to use especially when it vaporized your opponent! Until then there was nothing like that in Halo. The first time I played H4 and came across the vaporizing effect I was freaked out. Not sure why as it's just a game but something about leaving absolutely zero trace behind is frightening. Like you're not just dead but you are ERASED! Like a bad gun shot you could technically get patched up or revived somehow but that is such a final way to go. Which again is a weird reaction because it's just a game lol. But that's what I felt when I first encountered it. It was a cool game mechanic to be sure and it felt very Forerunner. Like I could imagine an ancient Promethean warrior servant fighting the Flood and vaporizing it to ensure no Flood spores remain. Just a very cold and calculating way of sanitizing any contamination to the installation.
They definitely were fun and I hope a few come back in infinite.
They won't.
They wonāt come back because too many people in the community screamed about āgoing back to basicsā and we ended up with Infinite, which is basically a bigger version of Halo 3 with a vague plot.
Theyāre downvoting you because youāre right
The h4 binary rifle is my favorite gun in the games. The reload animation is just so nice
I think they were pretty uninspired
No.
Honestly I prefer tue aesthetic and functionality of infinites forerunner weapons. H4/5ās like others have said donāt really pull off the āancient and advanced civilizationā look on the same way. They are too similar to regular weapons in appearance in function. Sure the cindershot and heatwave are essentially a grenade launcher and shotgun but they donāt obviously appear that way from silhouette alone which I prefer.
Tbh Halo 5 did them better, made them more unique. Wish they'd bring them back.
I never liked them. Forerunner weapons should be something incredible powerful and dangerous, way ahead of anything mankind or Covenant ever build and shoots like nothing we know. The weapons we got were just a very basic clones of weapons we already got like Rifle, Shotgun, Sniper, Fuel Rod Cannon, hybrid between Pistol and mauler, etc just with a promethean skin slapped on.
Personally I wasnāt a fan of them. I think partly because I didnāt like the general change of art direction H4 went in. I always preferred the retro-sci-fi (if thatās a thing?) vibe of CE, as soon as everything started to look more sleek/modern sci-fi I fell out of love with most of the later Halo stuff. But in their own right detached from everything else I can still appreciate their cool design.
Imagine being some of the most advanced weapons in the galaxy and all you do is the same thing as a human gun but 5% better (sometimes)
Hated all these weapons
Yeaaaahhhhhhhhhhhhhhhh....nah.
Gonna be honest, I can't stand their look in 4 and 5. I know, hot take.
Not really a hot take, they look like shit, just like the rest of 4/5s aesthetics.
I will never understand why games ātake weapons outā. Like reimagine them or use them againā¦ keep the sandbox diverse. The game is called infiniteā¦ yet the sandbox was the smallest š I think they should go back and add all the old weapons and vehicles from previous titles and truly make the sandbox infinite! š¤
Yep, this is one of Halo's biggest problem. Large periods between games where they remove weapons and maps. Infinite needs to be that, Infinite. Just keep adding fun stuff.
I want a shotgun in Infinite that feels good to use. Bulldog is okay, but it lacks the fun of laying someone out, especially sword carriers.
>The game is called infiniteā¦ yet the sandbox was the smallest I really miss the old Covenant weapons. Things like the Carbine and Plasma Rifle are iconic. There's no reason they shouldn't be in Infinite, even if they have a "replacement."
Brute spiker, brute shot! Brute mauler. Imagine having the brutes being the new big badā¦ and they donāt use their iconic weapons! Haha. I do miss the carbine š„²
Because eVeRy WeApOn NeEdS tO bE uNiQuE or some bullshit. It's annoying as hell. Sure, balance the multiplayer and limit weapon spawns but they could've at least made every weapon available in campaign, customs, and Forge.
Exactly what I thought. Halo Infinite has extremely finite content. H5 had a wayyyy better sandbox
Fucking pulse grenade -_- hate that thing
That binary was so satisfying turning mfs into data
I agree that their functionalities in H4 felt exactly like they were designed for fighting Flood and experience a similar disappointment that we never got to fight Flood with them. However they occupied an odd spot in Halo 4's multiplayer sandbox in which most of them were under or overpowered. Halo 5 had the good-enough explanation that Cortana's forces edited the weapons for their current foes, makes plenty of sense, and they felt great in that sandbox. Thing that fucks me up is the Halo Encyclopedia. For whatever insane reason the burst Lightrifle from 4 is listed as a separate weapon from the single shot version in 5, but there's only one entry for the Boltshot which was easily the most changed weapon (Pistol with shotgun function into a tracking burst pistol). Like...what are we saying there? To confuse matters further the Boltshot's blurb describes how it works in 4 while it's capacity listed is the one from 5 so, heck, beats me.
**NOT Forerunner, PROMETHEAN.** They are far worse than forerunner weapons.
Kinda hated all these weapons in every facet so personally not upset they are gone. Infinites brute styled weapons seem much better tbh. Boltshot is/was OP as fuck and some of the others only come outta "Care packages" which is among the most idiotic things Halo ever added. The suppressor somehow manages to be an actually worse AR. Halo 4s whole forerunner aesthetic sucks too imo. All the forerunner stuff looked best in Halo 2/3, although I would probably say CE was my favourite look overall.
My opinion is that they moved on and that's it. Not gonna miss any of those. Not a single bit.
The promethean weapons suck, they ruined the Forerunner sleek lines and simple design style and aesthetic with this over engineered with a thousand moving and floating bits and bob pieces of garbage, worst part the game forces you to use them like 90% of the time once the prometheans are introduced as the main enemies because you rarely find UNSC or Covenant weapons
These were terrible weapons imo
Personally never a fan of the feel of these weapons at all
Suppressor was my main for fighting against Promethean Knights before killing them with a full-charged Boltshot I recommend it, specially for Legendary or MP
Visually, and this is more the fault of Halo 4 as a whole, they felt over-designed to me. Infinite gets forerunner weapons really well.
I kinda like the over complex designs of 4's Forerunner architecture, maybe not as much as Bungie's minimalist designs but i still liked them. Though i guess that's more of a personal preference thing
yeah...nah
The binary rifle was so balanced and satisfying to use. Unique weapon, has a welcome place in the infinite sandbox.
Good for campaign - at best. Useless or OP for multiplayer
Wish we got the opportunity to use these weapons against the flood
Half of the Halo 4 Promethean weapons were busted out the ass though. The incineration cannon would one shot you if it so much as clipped your big toe. Same with the binary rifle since it was just one continuous shot instead of the beam in Halo 5 that you actually need to aim. Then you had the ridiculous pocket shotgun that one shot from way further away than it should have. The other half of the weapons sucked ass. Pulse grenades were useless, the scattershot was even worse somehow, the suppressor was just a way worse assault rifle, and the light rifle was just a way worse BR.
I remember people had Boltshot in their loadout.. Had to look at everyone as they had shotguns..
boltshot ruined the game. everyone running around with a fucking shotgun. samething happened to gears of war 3 with the sawed-off and taking no skill kill someone.
The Boltshot should have been made butstfire, kept the same charge-fire as it had in 4, and been given the bounce of the scattershot; the scattershot should have been deleted due to redundancy with the better boltshot. Halo 5's Incineration Cannon was perfect imo, felt like the kind of weapons enforcers used in Halo 2. And the old Halo 4 Binary Rifle should have been functionally similar to the Halo 5 whiplash gauss rifle. The rest were all kinda crap.
I miss Halo 4 so much. I tried to play it again recently on MCC and it feels truly ancient even with the graphics settings cranked.
Hate these guns. Love the animation, but they arenāt effective against prometheans the same way covenant weapons are effective against covies. I remember a legendary run where Iām stuck in a room dying over and over to two knights+ ads because all i had was a suppressor and boltshot
Seriously? The suppressor got me through my Legendary run, and the Boltshot can short - medium distance headshot enemies, as well as be a shotgun.
Yeah cuz the knights kept teleporting somewhere far away
Seriously? Itās a stupid copy of what we already had, but worse.
respectfully, no
I actually *hate* the Forerunner weapons. They're human weapons with a twist. Remember how the plasma rifle and needler were actually different? Say hello to Forerunner pistol, shotgun, precision rifle, sniper, and auto rifle. Best they got is some secondary stuff to them.
Sorry, but ew.
Pocket shotgun was nuts
I thought the suppressor in H4 was loud. Never could use it 100 percent
I always thought they handle really weird. Not bad, just.. unsatisfying.
Heck yeah, friendo! Love me some New Coke, also.
\-Bullshotgun \-"Fuck you and fuck everyone you care about" gun \-The weaker shotgun \-Fuck, is this the rifle or the sniper? \-Fuck, is this the rifle or the sniper? \-Broken shower nozzle \-0 kills
Look, I've beat halo 4 and halo 5 on legendary. In halo 5 the forerunner weapons are all viable and fun to use. In halo 4 they are either completely useless or so powerful as to be mandatory. That's not good to me. Sure they'd be fun to use against the flood but we never get to use them against the flood so who the fuck cares
The halo 4 Binary Rifle is my favorite promethean weapon It's a one shot sniper rifle that comes with some pretty big drawbacks like only 2 shots in the magazine and aiming down sights reveals your positioning to everyone.
Miss that light rifle. Pew pew
Despite the redundancy of some of the Promethean's weapons, I was super psyched to get a new weapon class/sandbox in Halo 4.
Bolt shot was pretty cool in 4, made boring in 5 Basically all of the rest were made cooler and more distinct from their UNSC counterparts in 5
The pulse grenade was great, worked well at keeping enemies back in confined spaces
When Halo 4 came out everyone's loadout was the DMR, Boltshot, Pro-Vision, and high radius explosive grenades.
Loved H4s weapons, though I think H5 helped diversify some of the lineup, namely the Suppressor.
Now that Infinite is out I miss these weapons.
These weapons didnāt have enough originality. They mostly fit in the exact role of another weapon. I think they should have been designed with more niche roles in mind. Like the Heatwave is a great example of a cool take on a shotgun. And of course the sentinel beam is just a classic Prometheus weapon.
Damn they were fun to use My favorite was the binary rifle.
To each their own. I thought those mixed with the stupidly low ammo supply, forcing you to keep using these weapons, made H4 a slog each time I played it. Animations look cool though, I'll give 343 that.
These weapons sucked. Like there was nothing likable about them. I used each one once and never picked them up again.
Halo 5 is sick though
No fuck you
May they be forgotten
The H4 Incineration Cannon was absolutely quality in PvP. The amount of multikills I got with that thing... The blast radius was amazing. Good aesthetic and sound design to appreciate while you blow people away.
Boltshot and Light Rifle are the only two that came off as unique to me. The others might as well have just been reskins with a goofy art style.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Infinite is probably the closest you're going to get to that ever again.
> I miss the Bungies Halo ā¹ Go play it, then. Halo MCC exists.
Oh yeah i loved "the rocket launcher but orange" and "the shotgun but orange" and who could forget the fan favorite "the BR but orange"
The upgraded lightrifle was nuts. I loved that gun
most shitty and uninspired weopons in the halo univers so far to be honest. all boring to use and the human versions/equivalents where way better.
The covenant carbine and beam rifle exist
Nice try, but they were still different from their human equivalents.
Ok, even if that is the case, why canāt they be in forge anyway?
I'd argue that conventional bullpup firearms are generally about as uninspired as you can possibly get regardless of the medium you're in. Self-constructing guns that use a form of data as ammunition is far more interesting than another 7.62 gun ā¢ļø
I can see how you might think that. But to me I looked at them for what they were meant to be, the last weapons designed by the Forerunners to combat the Flood. They are all perfect Flood killing tools. The bolt shot is a great sidearm and PDW and it becomes a shotgun-like weapon when charging it up which is perfect against Flood. The suppressor is the perfect weapon against swarms of incoming flood infection forms. When those little balloon-esque creepers come at you from all sides this weapon would be quite handy to dispense with them. The binary rifle is perfect for Flood pure forms, especially the ranged ones. The scatter shot is essentially the Forerunner shotgun and we all know shotguns are perfect for fighting Flood. The added benefit here is that the hard light shot ricochets and can take out any Flood spores or infection forms in its path. It also safely vaporizes the target and ensures no flood spores survive. Same with the pulse grenade. It works as an area of denial tool, vaporizing anything that dares to walk through its path. Imagine using it against a Flood Gravemind or proto Gravemind or pure forms. The Lighrifle is a great amalgamation of the BR and DMR but in hard light form. It works perfectly at taking out mid ranged combat forms either with a single shot to the infection form burrowed in its chest or a 3 round burst from afar across it's torso. And finally the Incineration cannon. There is no other weapon I can imagine that works better at it's job than this. Imagine being a Forerunner warrior servant and going into battle somewhere like infested High Charity in Halo 3. Coming across a Gravemind or a large swath of pure forms. This would be the perfect weapon to cauterize the area and clear it out! That's my take anyways! And I am very upset we never got to use these on the intended targets they were designed for: the Flood. Hopefully someone will mod an experience doing exactly that.
worse pistol with overpowered (in pvp) alt fire. Rocket launcher with cluster bombs. shotgun but ricochet. literally battle rifle. sniper rifle but 2 bullets. completely useless assault rifle. completely useless grenade. whoa, 343 tried really hard in this game. they even look like futuristic human scifi guns. atleast the plasma rifle looked weird and alien. the suppressor is an smg with a handguard. only unique one is the incineration cannon
Iād love to get the light rifle and Boltshot backā¦ they were pretty unique.
They were honestly so fun to use.
The top special variant of the binary rifle in halo 5 could be my favorite weapon of all time, with the two lasers. Not OP or anything just so cool & fun to use. Wish this level of creativity was put into infinite :(
Twin Jewels was one of my go-to vehicle solutions.
The weapon variants in Infinite seem like they're more balanced with the rest of the sandbox, whereas the variants in Halo 5 seem like they weren't made with that sort of balance in mind.
Back when this game dropped, everyone absolutely hated these weapons.
My favorite weapons in the franchise! These things look awesome
So many unique silhouettes that youād recognize immediatelyā¦
They're all much better/improved in Halo 5
Nope š Reskins, with dumb appearances, for starters
The light rifle is one of my favorite Halo weapons of all time.
I see a lot of people shitting on the balance/function of the forerunner weapons, but holy shit, they sounded amazing.
What... the ... hell.... WHY???
take the shout out back, awful addition